[ / / / / / / / / / / / / / ] [ dir / animu / arepa / ausneets / hwndu / leftpol / litpat / vg / zoo ]

/v/ - HAPPY E3 EVERYONE

Video Games
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 7c92a7f62dd2be0⋯.jpg (43.28 KB, 470x470, 1:1, batman-arkham-asylum.jpg)

380e51 No.14918008

I have to admit, while I fucking hate the Bamham games for the most part, I actually kind of like Arkham Asylum. It has a lot of straightforward action-adventure charm to it and unlike the later games (*cough*Arkham City*cough*), it doesn't disappear up its own ass trying to be overly pretentious and serious in its plotting and worldbuilding or chasing the open world meme and cheerfully accepts the role of being a bit of goofy fun when you're bored on a Friday evening after work.

It also has the best music.

651594 No.14918022

You don't have to "admit" liking it, it's a pretty well acclaimed game


a682a9 No.14918050

>>14918008

Its a good game. Much better than the others. It had serious old school survival horror vibes (vibes not gameplay faggots) that later games did not have.


8be8a0 No.14918084

The combat isnt bad its just that its overused and out of place in most other games. The island is also pretty comfy, I love having a game take place in a relatively small contained area. But like with every modern game they drop the things that made the first good.


c04a5c No.14918095

It's the best of the Arkham games. They went to shit the second they fell for the open world meme, like a lot of games do.


92d6f5 No.14918128

Asylum's the only one that lets you actually clear out areas. You can get an actual sense of progress and accomplishment out of what you do, since the mooks you take out don't continuously respawn.


d2963f No.14918147

YouTube embed. Click thumbnail to play.

>>14918008

>It also has the best music.

I'm a bit biased towards the sweeping orchestra tracks of the later games truthfully. There's no denying there's some serious quality behind those.

To this day I'll never understand why anyone thought 50+ secret collectibles are ever a good design choice. Just have like 20, have them be well hidden and enjoyable to find instead of 400+ fuckers where 399 are super obvious and simply tedious to gather.

Does rocksteady have a shot at making decent future games? Seeing Arkham Knight I get the feeling they got lucky with Asylum, got somewhat complacent with City and are now coasting on their previous successes with less and less care put into the games. I mean those 10 minute DLCs were kikery of the highest order, I pirated the game and still felt ripped off.

I really want to talk a bunch of shit about Arkham Knight. It amazes me how little thought is put into that game.


2ed6db No.14918157

>>14918084

>The combat isnt bad its just that its overused and out of place in most other games

The combat in Arkham games is actually pretty good, its just that other games copy it mindlessly shitting it up in the process.

In Arkham Asylum you get rewarded for combo variety AND not getting hit. Arkham City iterates on this by adding more moves, refining the controls for smoother combos and adding more tools.

Compare that to Mad Max where all you need to do is mash attack and parry or dodge every once in a while to get to 99 multiplier or to Shadow of Mordor where the game practically hands you the multiplier and the game gets easier.


a12cf2 No.14918171

Friendly reminder that Arkham Asylum is the only good Arkham game.


92d6f5 No.14918223

>>14918147

>I really want to talk a bunch of shit about Arkham Knight.

I'd like to hear it. I stopped playing them after City.

They went so over-the-top with Joker being not just merely dead but really most sincerely dead that it confused people as to why they went so far, and then the minute some other company got their hands on the series they set their game in the past so they could ignore everything and make him the villain again. The idea of it just irks me.


ac34dc No.14918226

>>14918171

Asylum benefited from the "contained' aspect and that it was an area where any number of rogues gallery could pop up because of the failure of a lockdown. Also, keeping it a small confined area put emphasis on traversing and gadgets to get through locked down areas. Arkham City did a nice thing with he combat in making the successful combos lead to more advanced attacks that could instantly disable specific guys or even multiple guys, however the overall game suffered due to the open world meme, and the clusterfuck of an ending made no sense.

>>14918147

By all means, take a massive ogre dump on it.


2384c7 No.14918254

I remember in City there were these Riddler henchmen that you could interrogate for clues you needed for side mission puzzles but if you accidentally knocked them out they would remain unconscious permanently meaning that if you did do that you'd have to restart the fucking game to solve the puzzle and still get 100% progress.


7e4eaf No.14918261

>While I fucking hate the banham games, I like them

Okay.


30a962 No.14918314

File: b57008b9680aa2a⋯.jpg (75.47 KB, 367x388, 367:388, 948441a0baa7e831cdad9a3528….jpg)

>4 exactly the same games

>I like 1 but I hate 3 others


d2963f No.14918317

STORY

The story is mostly OK until Batman(henceforth referred to as BM) corners Scarecrow(SC) in the Ace Chemicals building. He's just about to deliver a choke slam and end this farce when Scarecrow mentions he has Barbra Gordon, Oracle, kidnapped and BM decides to gently lay SC on the ground and give Oracle and Alfred a call. SC promptly decides to simply walk out of the room and lock BM in it because everyone's IQ takes a nosedive after this point. BM gets gassed, Joker shows up. Let me spout an unpopular opinion by mentioning I think Joker's appearance in this game is probably for the better, if only because every other villain is done so fucking badly and Mark Hamill is always a joy to listen to. From here on out the story takes all sorts of retarded twists and turns, mostly stemming from BM refusing to get help from allies and everyone else being so dense. The most prominent example is Robin, who is stuck in some lab doing tests on four people who got infected with Joker's blood, just like BM but now they're vastly inferior versions of the joker! They are

>Some old fuck whose name I forgot

He's the joker but he fools BM and Robin into thinking he's immune

>Christina Bell

At first I thought was going to go the whole "Joker has the hots for BM, except now she's a sexy office lady so some dicking is going to be involved". It's not. She's exactly how you'd think some cringey fangirl would perform if she were cast as the joker

>Goliath

A roided up boxer. That's his character

>Johnny Charisma

Promptly into his part of the game the actual joker takes over, thus you barely even see what the fucker has to show for himself.

Anyways, Harley Quinn stages a breakout of these cunts and they promptly die 30 minutes after their breakout with zero character or charm. BM is revealed to Robin as the fifth Joker and decides to lock Robin up because BM gets gassed again and thinks Oracle dies, but that scene is so poorly handled the twist is so fucking obvious. Later, once Oracle is revealed to not be dead, you're given no option to free Robin so that the stupid climax can happen where Robin is kidnapped and BM has to surrender to Scarecrow, asscheeks all spread and ready.

SC is a joke of a villain. All he does is speak all slowly and menacingly over Gotham's intercom(sharing a space with the Riddler who is kind of funny at times) and he doesn't even pull out decent fear gas illusions like with Asylum. He fucking sucks.

The Knight starts off really good. Cool batsuit, cool voice, wants to kill batman but the circumstances are never right, and best of all you kind of buy he can be BM's match. Then that angle of him is completely forgotten over the second act where now he views Batman as a pest and just wants to lamely fuck with him. The third act decides to make him a complete and utter bitch who really wants to kill BM again, but taking the insignia off his armor and lightly shaking him a bit somehow gets him out of his phase. Fuck him.

The story takes a nosedive after Ace Chemicals. That's all the time I'm willing to dedicate to rewriting a paragraph about the story because that's not my beef with the game, even if it sucks.


dd5d6b No.14918326

>>14918171

City and Knight are both objectively better, improving over Asylum and perfectly increasing the scope of the action without feeling like power creep.

As a trilogy, the Arkham games do Batman's reputation a good favor as both a street-level hero and a member of the (not featured) justice league.

Anyone complaining is a whiny baby with rose-tinted nostalgia googles who can't take any changes whatsoever in sequels.


92d6f5 No.14918361

>>14918317

>Mark Hamill

Didn't he retire and they had to get a new guy?


b22d84 No.14918374

File: 068a0b83c344f8f⋯.png (46.13 KB, 768x210, 128:35, Arkham Knights Marketing D….png)

File: a0475f2e4eb6c3b⋯.png (83.07 KB, 1916x664, 479:166, Arkham Knights Marketing D….png)

File: 21a34cf0a1f6386⋯.jpg (224.19 KB, 976x768, 61:48, Arkham Shite.jpg)

>>14918008

Bat-vision was a cancer and needed a cool down (one of those where if you empty the meter fully, it takes double the time to refill and can't be used until it's full).

It was only later games that introduced things that should have been in this or the second game (goons that fight differently so you don't just spam dodge/counter/punch, those guys carrying the X-ray jammer). It gives you all the tools, but no challenges that stops you using some of them.

First game was good baby steps, every game after that squandered more and more potential.


95ae44 No.14918375

>>14918008

I quite like Asylum too and it's perfectly acceptable for a first game in a series. The mistake they made was that they never improved upon it.

>>14918326

Haven't played Knight, but City is not only atmospherically inferior to Asylum, its refining of gameplay arguably makes the game worse because it doesn't improve on enemies at all. It's just easier, not better.


b22d84 No.14918382

>>14918361

They used a different one for Arkham Origins. It's been him otherwise though.

Hamil has gone back to voicing Joker in other roles now (Killing Joke animated movie and some kid's Justice League cartoon)


d2963f No.14918425

GAMEPLAY - OVERWORLD

Gotham city is now your playground. It's separated into three islands, Migani, Bleake, and Founders Island. Outside of certain buildings like the GCPD precinct, Migani and Bleak might as well be identical. Founders is a bit more distinct, with corporate skyscrapers and under construction areas. All of this amounts to jack shit, because the grapnel gun is now on steroids when upgraded and can take you from one end of the map to another extremely quickly, the duration of which is spent above any and all buildings.

GAMEPLAY - BATMOBILE

The Batmobile fucking sucks. They cram it into everything and with a singular exception, every single instance of it sucks fuck. Let's go other those

>Batmobile general

The batmobile turns on a dime. You can "drift" but to me it's just the same as turning normally except the sides of the car are slightly visually different. It's the second fastest way to get around Gotham, yet driving it feels incredibly fucking slow. From 0 to top speed there isn't really any sense of acceleration or velocity, and the afterburner feels like it simply puts you at top speed instead of making you go faster. In reality this isn't the case, but the afterburner does jack shit to make you feel like a heavy vehicle moving at breakneck speeds.

Gotham's lanes are godawful. Every single road, on every single island, feels the same to traverse. You have your short streches of road, then four way intersections, and sometimes you have an alley to go in. With the exception of riddler puzzles you never find gotham a remotely interesting place to explore.

>Batmobile - pursuits

Various parts of the game have you pursuing an enemy vehicle. These vehicles are either shitty cars that can be rammed and are worthless to do except when they have a riddler informant in them, and military APCs. And firefly, more on him later

The military APCs are some of the absolute worst ideas anyone could have ever came up with. The way it's introduced, you'd think you have the road rage mode from Burnout Takedown on your hands. Chase this fuck, take out his escorts on the way while rocket launchers are constantly being hurled at you. The reality? The batmobile has a homing missile launcher. The batmobile is slower(except with afterburners) than the main APC. In theory this means you're trailing a car and waiting on lock ons. In pratice it's like that, except

>The APC turns incredibly often, and like mentioned above Gotham is nothing but short roads so it's easy to catch up to it

>ramming into the APC deals little damage

>the missile lock on fucks up when you're close to the vehicle you're locking on to

The Batmobile also gets a sideswipe attack which I can compare to Sleeping Dog's ram attack. It feels out of place, it's not weighty at all and it's only worth using on escorts when they decide to trade paint with you, which is rare.

>Batmobile-riddler races

This is the one part that's kind of well done. The riddler has all these gravity defying tracks in store for you and there's a gimmick added in that you're the one controlling parts of the track. This means you time your button presses to get obstacles out of the way. The downside? The track timers might as well be set to 6 hours per lap and it wouldn't feel more lenient than they are. Listening to riddler is kind of fun when you get over the Max Headroom filter they've got going on.


d2963f No.14918442

File: bdc49b34c26c2d8⋯.jpg (1.14 MB, 4096x2304, 16:9, Drones.jpg)

GAMEPLAY-BATTANK

The tank mode controls like a shitty hovertank. You can move and aim in all directions unimpeded, and you can dash in the four cardinal directions. This mode ties into the way the Batmobile is shoved into everything.

>Drone combat

Your cannon fodder as the Battanks are drones. The way these fights play out is single shot-reload turns. As in, your bat tank has a chain gun that does nothing(except for one tiny thing that completely breaks this mode) and a cannon which deals damage to these drones. The cannon fires single shots, has a second or so reload time. The enemies fire a single shot, reload. So it's more about dodging the firing lines of the enemies(which are so helpfully highlighted by the HUD elements) and firing back. They spice this up by introducing different types of drones.

>Rattler: Single shot. Comes in twin rattle(double shot, except the cannons are mounted on the sides so you have big safe gap in the middle) variants. Dies in one shot

>Diamondback: Trishot rattler. Dies in two shots.

>Dragon: Flying enemies that fire in an AoE. The AoE couldn't be smaller.

>Mamba(?): Lock on missiles. The missiles can be shot down using the chain gun.

When you kill enemies, you fill a bar that can be used to fire lock on missiles, an emp blast(which kills the Dragons and any missiles on route) or convert enemies to your side.

Want to know why this mode is a complete and utter fucking joke? All the vehicles have(sometimes multiple) giant, glowing sensor arrays(see that thing that looks like a headlight on the center vehicle? That's the sensor array) that can be shot with the chain gun. This one shots any and all types of drones. These sensor arrays are exceedingly easy to hit(with a mouse and keyboard, I didn't play with a controller) Outside of the diamond back, all drones are oneshotted if shot in the turret, which is easier than shooting the drone chassis. Drone firing lines are set in stone and give you around 2 seconds to dodge, which is braindead if you use the dodge thrusters. And the game will never have any more than a set amount of drones firing at you, meaning every drone encounter is a complete joke and getting hit is very hard to do, and it doesn't matter anyways because you take like 10 or so shots to die.

>Batmobile-Stealth

This comes in the form of cobra tanks. All this boils down to is getting behind the turrets and the very limited cone of fire which takes two seconds to spot you, waiting a bit for the cannon to lock on and pressing R1. This is the worst part of the game, is constantly used near the end and is never, EVER done well, even in an AR challenge.

>Platforming

Go in a straight line, fire the power winch, rinse, repeat, it's just as boring as any modern on rails platforming section in any run of the mill game.

>Cloudburst

This is one of two bosses for the Batmobile. Phase 1 is the cobra fight, except now you have to shoot it in four cardinal locations and it goes into a roid rage and follows you for a minute once you shoot it. Except the turret rotates in a 360 degree, so you shooting it from all four directions means jack shit in the grand scheme of things.

Phase 2 is a slug fest. You shoot it, it shoots back. Getting hit by it is less rare than in the drone fights but it deals less damage so it's even less meaningful.

This fight is reused when fighting Deathstroke.

>Excavator

This is the second Batmobile boss "fight". It boils down to standing in front of a tunnel entrance until it spots you, then using the afterburner while moving in a straight line until you get to the end of the tunnel, repeat three times. This fight ends with the batmobile being destroyed, giving you a momentary sense of satisfaction until a second Batmobile is brought out of someones ass 10 minutes later.


771fb4 No.14918463

File: 72a7c9ca1babf77⋯.jpg (65.98 KB, 640x900, 32:45, 276275_front.jpg)

I remember hearing some Anons saying that, somehow, Origins was actually a better game than City and Knight (But still not as good as Asylum). Would someone mind elaborating on this?

I've only played the first hour of Asylum and Origins thus far.


2ed6db No.14918482

>>14918463

>I remember hearing some Anons saying that, somehow, Origins was actually a better game than City and Knight

Probably some retarded contrarian who loved Oblivion too


c5bcdf No.14918490

>>14918463

The only things it has going for it are Batman actually being a detective(in a sense) at certain points in the game, and he city being covered in a comfy layer of snow. It's not better than City or Asylum, it's about on par.


d2963f No.14918497

GAMEPLAY-STEALTH

The stealth used to be my favorite parts of Asylum, so seeing it botched so hard breaks my heart and any fondness I might have had for the game otherwise.

>Improvements and new mechanics

Storywise you're mostly fighting the Arkham Militia, who have been trained by the Knight, aka red hood aka jason todd aka robin 2, in Batman's tactics. Thus the way the story and the dialog try to sell is that these people know batman inside out, with their tactics being made to keep batman out in the open and away from cover. These come in a few forms, and they are mostly done like shit.

>Thermobaric charges: Grenades that burn entire vent systems. If you're in a vent when they go boom, bye. Sometimes they destroy vents to the point where you can no longer enter them. I have no idea when that happens

<Very rarely used

>Mines: These are placed everywhere, floors, vantage points.

<Very rarely used, the radius on their detonation is so small you can rarely trip them

>Sentry guns: These knock you back and deal a shitton of damage, probably certain death if spotted by

<You get a gadget that disables their cone of fire for a solid minute. This can be done infinitely with no cooldown.

>Medics: Enemies that revive downed allies.

<You get a gadget that can knock out medics when they attempt to revive anyone. At most there are two medics in any stealth section, meaning limited ammo(3) isn't a problem.

>Boa controllers: drones that patrol the area and can spot Batman easier than guards.

<See sentry guns

>Detective vision gimmicks: You either have the jammers, or the detectors. The detectors give enemies your position if you stay in detective vision for a long period.

<It's a LONG period. Around 3 seconds to fill the bar, and the bar degrades instantly and quickly. And it more or less lets you set up explosive gel traps because it shows a last known location and not your real time location

>Minigunners(these might have been in previous games?): Big guys 4u who can't be knocked out instantly, you have to go through a scripted animation(I hestitate to call it a QTE because it's anything but quick) to take them down

<Except environmental takedowns go through them really quickly and every encounter you have with them has something to take them down instantly. Robin, a fuse box, a weak wall, something.

Batman also now has two new moves that completely break stealth.

>Fear Takedowns: aka how to make stealth worthless. It's a move where you can take down up to five enemies at once, the games goes into slow motion and whatnot and you pick and choose targets. This completely makes any bullshit tactics like "work in pairs, watch each others backs" enemies employ an utter detriment.

>You can now go from vantage point to vent in an instant. Combine this with the fact that enemies rarely take out vantage points or vents and this means stealth is now a complete joke.

But that's not even the main reason why stealth is completely botched.

>How predator stealth is done

In previous games, stealth was always confined to indoors sections, where the maps funnel you into these parts with no way to go but forward.

In this game, some genius fuckwad decided 90% of the stealth should take place on the rooftops of gotham, whether it be watchtowers or story missions. What does this mean you ask? Why, it means every stealth map is a complete shitshow with vents covering the entire map and you can simply fuck off to an adjacent rooftop, do a glidekick takedown or a grappnel takedown, and then do that 10 more times until everyone is taken down.

The indoor maps are pretty alright outside of being able to go from vantage point to vent with no risk and enemies being too spread out.


1e14be No.14918501

>>14918375

That guy who said City and Arkham is better is a fucking faggot, bet he likes to hump the Batmobile and enjoys the same retarded enemies along with a nonsensical story that never felt like it was Rocksteady's, as a one-off game, Asylum is great, but the sequels, City and Arkham, and maybe Origins, went full retarded and full-kike.

>>14918463

If that anon enjoys same regurgitation as AssCreed, then he's full of shit. It was average, same animations and gadgets, along with the same limitations of time-gating you off out of them. Story never went anywhere, unless you watch the Suicide Squad animated movie.

>>14918361

They got Troy "I'm Anime" Baker for Origins, then he went back to voicing the Joker for Knight and that terrible shit movie The Killing Joke, must be because of money, he quit because it was unhealthy cause of the vocal chord strain or parasites, whatever.


d2963f No.14918533

GAMEPLAY-COMBAT

It's pretty much the same save for a few things.

>Medics from the stealth sections make an appearence, with the added bonus that they shock enemies so that you have to batclaw them first otherwise you can't block or attack them. It makes for a nice threat in combat and in certain areas was kind of challenging.

<I actually like this.

>Brutes can use weapons like shields, electric fists or blades, and a later variant can swap between the three on the fly

<shields and electric fists are functionally the same as normal brutes, and bladed enemies are a joke because of bladed dodge takedown. The swapping brutes could have been cool except they freeze in place and yell SWITCHING for five seconds before they get back into the fight so it's worthless.

>Normal thugs can bumrush you, this attack can't be blocked so it adds a nice bit of variety

<You can batarang these enemies for an instant takedown, making combat even easier because you're taking down enemies much faster

>You can time counters to throw enemies into a direction

<I like this too. The animations and sound effects are great and I wish there were more grappling moves like this. Kind of overpowered since thrown enemies can knock down other enemies, meaning that one move where you jump up and throw batarangs at downed enemies is even more effective now

>You can pick up pipes and there are places for environmental takedowns

<just faster ways of finishing fights. I'm all for depth but it seems to me like it was put it without any concern for "challenge".

That's about it. The game feels like a bunch of contradicting ideas and concepts put together. The stealth in particular feels very poorly thought out compared to previous games.

One last thing, the AR challenges are godawful.

>Very few Batmobile races/tank challenges, which are a fresh and entertaining take like a timed challenge against rapidly spawning cobras and a three point defense mission

>stealth challenges are excess to the point of absurdity. Instead of "take down one enemy using ledge takedowns" it's now five, instead of using the line launcher to knock out an enemy it's three at once, it just feels lazy.

>>14918463

I liked the bossfights and the snow, and that's about it.


d2963f No.14918573

File: e7f674ace789382⋯.png (72.03 KB, 629x624, 629:624, DLC.png)

Oh and one last thing. DLCs.

See the ones with the stars next to them? These are the DLCs that aren't cosmetics or AR challenge maps.

>Season of Infamy

These are all super linear, incredibly scripted slugfests with underutilized villains. The League of Shadows, Mr Freeze, Killer Croc(I think?) and Hatter. Hatter is the only exception because it's a sort of fetch quest that ends in a charming book illusion sequence. It's also the best.

>Flip of a coin

A short 30 minute long linear campaign, that at least lets you play as both Robin and Batgirl.

>The rest

10(TEN)(1+1+1+1+1+1+1+1+1+1) MINUTE "CAMPAIGNS" WHERE ALL YOU DO IS HAVE A FIGHT SEQUENCE, THEN A STEALTH SEQUENCE, THEN ANOTHER FIGHT SEQUENCE WITH A SHITTY BOSS THAT'S JUST A NORMAL GOON WITH MORE HEALTH

Red Hood was fun to control though. Felt really nimble, the glocks being an instant kill were a nice touch and moving him around felt like an actual acrobat/ninja instead of some clunky fuck who's too scripted to be fun. Plus the batsuit is still way too cool for it not to be a skin for Batman.

Contrast this with Origins where an entire new storyline was introduced, with a new villain(freeze), a new gimmick(thermal exosuit), a new enemy, a smaller open world with its own sidequest(singular), a new model for Batman and more Penguin fuckery.


768a69 No.14918597

Glad none of the faggots in the thread are in the charge of bamham games, Knight is my favourite one and I 100%'d it


1e14be No.14918636

>>14918597

Good goy, did you also bought all the cosmetics along with the DLC here >>14918573 ??


642d82 No.14918707

>>14918008

>liking the only good Metroidvania to come out in the last 10 years

What's wrong with that?


3a78a4 No.14919032

File: ec221f09d87ca9f⋯.jpg (419.13 KB, 1200x671, 1200:671, Dkreturns-faceoff.jpg)

I played Asylum and City and stopped there. You beat up most of the popular Batman villains in those two games, including Joker and Ra's al Ghul. Batman's two biggest threats. Every Arkham game after that felt less interesting because the rogues' gallery had been tapped out. Who was left after Joker and Ra's al Ghul? Unless it had been Superman, later Arkham games were stuck with lesser foes like Calender Man and shit.


ff3115 No.14919050

>>14918463

Origins was nowhere near as good as cities, or asylum. Though granted none of them were great games.


766587 No.14919091

>>14919032

Origins is a prequel with a big focus on the low level villains and spic bane, so who gives a damn, and Knight was Batman vs. Generic PMC/Jason Toddler and Scarecrow.


d2963f No.14919117

>>14919091

>Scarecrow.

You mean edgy hoody man?


6dbc53 No.14919491

>>14918490

>not better than City

It has proper boss fights, a comfy snow world, enjoyable new gadgets and not a retarded boring setting and ending.


9269b3 No.14919542

If they wanted to be daring, they should make a game in the same style starring The Question but with more emphasis on detective-work.


ddc2a2 No.14919545

>>14919542

>daring

>games industry today

pick one


053743 No.14919649

>>14918463

No.

Batman series went classic decay.

Asylum>City>Origins>Knight

The next one might be the rebound one.

City was meh but still somewhat enjoyable, it didn't have the charm of the first one, but it didn't had outstayed it's welcome yet, they tried to listen and give more boss fights with different mechanics and the main quest was well articulated and written.

Then they decided for some "weird reason" that City was the one they needed to c/c (we all know why, because it was piss easy to reuse open world assets instead of creating an interesting maze interconnected levels like the first one) but without all the good points that made you gloss over the blatant flaws of the open world setting and the combat/leveling system…


2d7e22 No.14919765

>>14918463

The two things Origins had was its neat but badly executed multiplayer, and an actual boss fight with Slade.


d2963f No.14919822

>>14919765

Origins had multiplayer? How did it play?

Deathstroke's fight was way too scripted for my taste. The combat system just isn't built for boss fights in my opinion.


2d7e22 No.14919972

>>14919822

Multiplayer was 3 players in Joker's gang, 3 players in Bane's gang, and 2 players as Batman and Robin. Bane and Joker boys play Control Points while Batman and Robin have to just takedown enough guys from either gang to end the match. Both gangs got their own unique gadgets and played like a third-person shooter, while Batman and Robin play just like they do in singleplayer, including the gargoyles and other perches at the top of the map that are in almost complete darkness. Sometimes during a match, you get the ability to call in either Joker or Bane to fuck up everybody else while their health slowly trickles down. It got repetitive pretty quickly since getting picked as Batman/Robin felt rare and the thing to summon Joker/Bane didn't even appear about 75% of the time.

Slade did feel scripted, but I will take fucking anything over the shitty Batmobile "bossfight" with him that was in Arkham Knight.


4d7eb3 No.14919973

File: 5e494dcca3cacda⋯.png (24.93 KB, 902x268, 451:134, v_Superman_Unleashed.png)

File: 5bbe43f70c30fd5⋯.png (66.2 KB, 1281x591, 427:197, v_Superman_Unleashed1.png)

File: 02da3f1c6555677⋯.png (11.45 KB, 1276x172, 319:43, v_Superman_Unleashed2.png)

File: dccbb13ba73859f⋯.png (22.23 KB, 1272x290, 636:145, v_Superman_Unleashed3.png)

These threads are always full of faggots who never played the games but still hate on them like they played it.

They'll say some bullshit like Origins being better than all of them, because it had Deathstroke even though he is one of the most scripted boss fights in the entire series.

Then they'll call you a faggot who plays Arkham Knight even though they themselves have never played any game past city.

Honestly /v/ has shit taste when it comes to the merits of the arkham games.

I pirated Arkham Knight to see what all the fuss was about and thought it was actually good so i bought it and 100% it.

I wonder about if that "Superman Unleashed" game is real or not. Looked interesting.

Would be fun to mod in a one punch man or goku skin.


a12cf2 No.14920033

>>14918326

>Anyone complaining is a whiny baby with rose-tinted nostalgia googles who can't take any changes whatsoever in sequels.

Arkham City and Knight were bad, the open world wasn't necessary and the Batmobile shouldn't have been in the game, it didn't fit into the whole Arkham gameplay.


9a8e9a No.14921064

File: 18abcab4c6e46db⋯.png (438.58 KB, 446x645, 446:645, reaction face mister freez….PNG)

Arkham Knight greatly suffers from hamfisted storyline that's lifted from the movies, it tries too hard to be a movie with constant cut scenes taking away control from you to show you this LOL SO AWESOME CINEMATIC MOMENT bullshit. Even stuff as little as flipping as switch or applying explosive gel to drones or command center consoles gets turned into a tedious cutscene that you get tired of watching over and over.

On top of that all the connections to the previous games were dumbed down into side missions like the hush identity thief case which was supposed to play a big part but was turned into him simply going through the whole ordeal just to walk past bruce waynes secretary in his office.

I also hated how the emphasis on gadgets was taken down to such a point that you often feel like not even needing to use them aside from some contrived occasions, I honestly feel the expansion pack missions were more interesting in execution even if they were short in length, just goes to show you how much more you can achieve when you don't shoehorn the devs into following a shitty checklist.


92d6f5 No.14921122

File: e940c9fa9a5f32a⋯.jpg (384.65 KB, 1059x1048, 1059:1048, e940c9fa9a5f32a78222812f8c….jpg)

>>14918382

>Hamil has gone back to voicing Joker in other roles now

So there's still at least a slim chance of him singing the "I Love to Laugh" song from Mary Poppins?


d9655e No.14921469

>>14918463

Origins was almost better than City and Knight except they fucking shoehorned the Joker into the plot FUCKING AGAIN. Actual boss fights and Batman acting like a detective were what made it better for me. The boss fights from the other games pretty much all blend together for me.


a16a4f No.14921544

>>14918314

>4 exactly the same games

You have a point with City, Origins, and Knight being the same.

But Arkham Asylum is actually pretty different in how it's designed, The other games are built around grappling and gliding around an open world, but Asylum's exploration is allot more like a 3D Metroid game, where you need to acquire new gadgets in order to proceed.


eb3235 No.14922989

it was one of the best zelda games I ever played. the only bad thing was the last boss fight, and as a fan of the 90s cartoon growing up it was great fan service.


a7a0c9 No.14923343

File: 5b64c7fc01a9d1e⋯.webm (15.84 MB, 853x480, 853:480, Batman vs Harley Quinn.webm)


a7a0c9 No.14923354

File: 463c24e2e721356⋯.webm (15.98 MB, 768x432, 16:9, Batman is mad as hell.webm)


380e51 No.14923475

>>14919649

>and give more boss fights with different mechanics

Three of the boss fights in City were the exact same thing with a different coat of paint.

>and the main quest was well articulated and written.

You gotta be kidding me, Arkham City has one of the worst written and dumbest plots I had ever seen in a video game and that's saying something. It probably has the worst story out of all the Arkham games. Talk about starting with great potential and then pissing all of that potential away.

It also kick-started the trend of all the Arkham games making the Joker into a major presence yet somehow everyone gives it a pass and shits on Origins for that instead, despite City doing it first and without the benefit of the good writing that Origins had.

>>14919973

>grim and gritty Mr. Mxyzptlk

How the fuck do they even intend to make that work? Mr. Mxyzptlk is an inherently goofy character and concept, making him dark and edgy is like making Bugs Bunny dark and edgy.


ac34dc No.14923698

>>14923475

>How the fuck do they even intend to make that work?

They have played with it and it basically comes to him being more of a blatantly jerkass genie who's disconnected with mortal lives or on an otherwise serious 5th dimensional journey. It CAN work, but it's better to keep his jovial nature of just fucking with Supes for shits and giggles.

>>14921122

>checked

Considering (((disney))) fucked his opportunity to do Luke again (part of the reason he was saving his voice), he might as well embrace the role he was otherwise most well known for.


89240e No.14931204

>>14918008

Arkham Asylum is fucking great /v/ just turned on it because the series got too popular.


420fff No.14931210

File: 2e76388bc1f0621⋯.jpg (65.05 KB, 684x781, 684:781, 2e7.jpg)

>>14918008

I'd have liked it more if it you played as batgirl instead, with jiggling butt and boob physics.


48ea1f No.14943926

>>14931210

>I'd have liked it more if it you played as batgirl instead, with jiggling butt and boob physics.

Or catwoman.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / animu / arepa / ausneets / hwndu / leftpol / litpat / vg / zoo ]