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HookTube embed. Click on thumbnail to play.

08e7e4 No.14913981

When are we finally gonna see a major upgrade from polygon-based, primitive graphics? Moving to point clouds from polygons will be like the shift from 8-bit to 32-bit, a complete gamechanger.

Fucking WHEN will devs get off their asses and implement this technology, which is pretty much ready to go, into their engines? Lazy fucks have been using polygons since PS1, and I think it's about time we stop letting them get away with it.

77c92d No.14914015

File: 77e429578dc1264⋯.gif (392.9 KB, 640x360, 16:9, 77e429578dc1264098c9607acd….gif)

>euclideon

Complete fucking scam, last time I saw a thread about this it got shredded, as far as I'm aware no one in the industry or academic CS takes it seriously because it's complete bullshit.


4680df No.14914027

File: 7639ab2da97c8cc⋯.gif (12.3 KB, 500x500, 1:1, Laughing nintendog.gif)

Who are you, their investor?


d5cf7b No.14914033

Polygons > everything else and if you don't understand why you are a lost cause


08e7e4 No.14914039

>>14914015

No, it's because devs aren't willing to put in the time and effort.

>>14914033

>just take my word for it guys


abfc08 No.14914041

Everything these retards have claimed has been debunked. They are retarded scammers.


0b380d No.14914044

I'll wait until they actually have a proof of concept playable demo that we can test out. For all we know they could be leasing a supercomputer or something.


32a5ea No.14914047

Pretty sure the problem with this is that it can't directly animate. The trees could be as detailed as they want, but the leaves will never sway in the wind because that would involve dynamically calculating the movements of billions of particles. Also any sort of collision still has to be boxed in standard polygons as well but that's easier to manage.


abfc08 No.14914056


08e7e4 No.14914062

>>14914056

Go shill somewhere else. A lot of people don't know about this, and the more people we can get the word out to, the more pressure will be on devs to implement it, even if it won't be for a few years.


abfc08 No.14914084

>>14914062

>retard who can't even write a single line of code on python and loves to shill for retarded debunked scammers who claim they have found the key to unlimited detail tells me that I am the shill

Immediately shove a tube in your aorta and put the other end of it in your mouth and start drinking, retard


88786c No.14914087

Last time I read about virtual geometry John Carmack said we wouldn't have the hardware to do sparse voxel octrees for several more years. Then the virtual texture data can be stored with that.


08e7e4 No.14914119

>>14914087

When was that?


497ec3 No.14914136

This shit is the solar roadways of vidya


c68dc2 No.14914162

File: dbf3f787ee637bc⋯.png (1.05 MB, 1135x638, 1135:638, Cuckold.png)

>>14914033

>polygons

>not superior quadrilaterals


5d62bc No.14914170

>>14914162

>she actually said "netorare"

Kanna is cute! CUUUTE!


902846 No.14914247

File: 77c2cb03f9fb8c7⋯.jpg (14.23 KB, 180x180, 1:1, 1386878014122.jpg)

>muh infinite detail

>shilling for technomagic scammers


21c9e9 No.14914278

>>14914039

>nobody from academia or rendering, VFX or gaming industries have used this method because they're lazy lol

>still defending this shit EIGHT YEARS later

Nigga you dumb.


1aec1f No.14914306

Voxels are superior in every way.


2826a0 No.14914401

>>14914056

>Please, just go buy a PS4 today

haha

>>14913981

Its just voxels but everyone else is ignoring voxels so at least give these guys credit for trying to explore the tech, even if they overhype and exaggerate what it really is. They aren't snake oil salesmen trying to sell a scam, like anon's like to believe with no grounding and these guys get "debunked" by industry insiders the same way stuff like Denuvo being harmful to your system gets "debunked."


abfc08 No.14914444

>>14914401

>Please, just go buy a PS4 today

He says that if you want unlimited detail aka any other game that isn't the bullshit euclideon makes, then just buy a console. He doesn't say please neither is the artiicle about shilling for consoles you absolute zero-argument retarded nigger.

>They aren't snake oil salesmen trying to sell a scam,They aren't snake oil salesmen trying to sell a scam

Yeah that's why they've been shilling for "their" obsolete tech for 10 years that has been around for 3 decades and they keep showing indieshit-tier visuals despite hyping their engine as unlimited detail.

Kill yourself.


225829 No.14914467

File: 0b96dc758dadf22⋯.jpg (667.55 KB, 885x1254, 295:418, AKEOME 66580989_p5.jpg)

>>14914170

not as cute as Iruru


c85126 No.14914499

File: 143b9c395af205d⋯.jpg (27.61 KB, 400x400, 1:1, native Australian.jpg)

File: fa6e73cc126fbc6⋯.png (23.85 KB, 1280x640, 2:1, 1280px-Flag_of_Australia.png)

>>14914027

>Australian Goverment actually started funding it from one of their earlier updates.

>No new updates in years

Yea, this is defiantly a government contract.


2826a0 No.14914586

>>14914444

Who's paying you to shill against this thread or are you just that mad. For one, that article you linked says that lighting is impossible with voxels but the OP webm clearly shows working reflections. If anything, the tech isn't purely voxels and is cheating somewhere. The tech isn't obsolete so much as its divergent from the path gfx tech has taken. Its another unexplored branch that these people are trying to explore and for some reason retards like you gotta be so mad about it you post 4 times in 30 minutes. But go ahead and call me and everyone else who disagrees with you a drooling retard. This thread is about having a discussion, not about you (((shutting it down.)))


242393 No.14914592

>>14914056

>Visible voxel artifacts in a so-called Unlimited Detail engine.

his proof of in engine artifacts is a compressed video on yt

>tl;dr – GPUs get better every year. If you want unlimited detail, just go buy a PS4 today.

really?

>But please, don't give these hacks any money.

it's almost as if company uses gaming to get more hype around it but see it's application elsewhere


225829 No.14914663

>>14914499

> defiantly

*definitely


25b1a7 No.14914807

File: 89062f85f0d8dff⋯.jpg (144.79 KB, 1174x1300, 587:650, woman-eating-salad-picture….jpg)

> he fell for the infinite detail meme

God damn anon you really are stupid


08e7e4 No.14915401

>>14914444

I'll check your digits, but you're wrong. The tech isn't obsolete, the problem is nobody is working on it because it's easier to keep working with outdated polygons. At least Australia >>14914499 (checked) knows what's up.


34e1f8 No.14915452

It's a scam. A con. A false promise. You have been bamboozled by a ruse.


0cb358 No.14915478

>>14914807

>what is a fractal

:^)


08e7e4 No.14915780

>>14915452

Prove it, faggot. Just because it hasn't been done doesn't mean that it can't be done. Did you even watch the video?


cfc014 No.14915874

>>14913981

I watched some of their recent videos, they simply got some business offers from the industrial sector and made software for 3D design using data from 3D scanners. They have some really impressive tech going on. Most importantly, it's all based on a fast point cloud data search algorithm which can pull the points quickly straight from the hard drive instead of trying to copy shit to ram first.

Imo the biggest problem with point cloud data would be the data size. Already the polygonal games are nearing the 100GB mark. Here, environments alone would take up huge chunks of space, not to mention the game logic and animations. I can see a combination of pointcloud and polygoins being used in some experimental games pretty soon though, but we're gonna need much larger disks and faster internet for that.


8ec112 No.14915892

File: b6f29eddb0dcb94⋯.png (5.52 KB, 500x250, 2:1, Oekaki.png)

Actual graphic designer here.

This is objectively shit tier for 3D design

The closest that you would even consider touching something like this is procedural fluid simulation, and even then Meshing would ensure the object is still (at the very least) a mostly "solitary" 3d Object.

Also surface depth recalculation of a solid planed aquatic body is far more efficient and less cluttered and distracting from a mechanic conveyance perspective than fluid simulation


2fa1b6 No.14915945

>>14915780

> Prove it

Okay. >>14914056


08e7e4 No.14915954

>>14915945

That's bullshit.


902846 No.14915962

File: b6c85f53024b89d⋯.png (144.52 KB, 480x1277, 480:1277, 2018-06-06-204102_480x1277….png)

I'll just leave this here.


2dbfd8 No.14915999

>>14913981

How can a human being sound so annoying?


765981 No.14916308

HookTube embed. Click on thumbnail to play.

An interesting proposition is to use voxels for LOD rendering, and using traditional polygon rendering for geometry near the camera (vid related).

Voxelization has its place in the future of rendering, namely for doing accurate bounce lighting.

For a more realistic voxel engine, Atomontage is much more promising than Unlimited Memetail:

https://www.youtube.com/watch?v=nr5JqYYye3w

It still has the problems with animation though, where the animation is limited to the framerate it's captured in.


7e36be No.14916355

File: 476ae44ebfb8706⋯.jpg (310.15 KB, 1277x933, 1277:933, Xbox Supercomputer.jpg)

>>14913981

>point cloud data

Is "Cloud" just an industry code for scam? A blanket nebulous buzzword which has no form or definitions to make promises that you have no intention of delivering on, and which are impossible - but can be snake oiled into sounding plausible enough to market magic beans to retards.

Clouds are made of Vaporware.


f5472e No.14916462

Sure. As long as i don't pay anything to anyone for the games that utilize this.

Never give money to studios, companies or corporations. Entertainment must be free.


d73183 No.14916469

Why is this meme constantly posted as proof of something? Inswear we are the only ones who remember this crap.


00cad8 No.14916517

this thread should be deleted and the faggot op banned


765981 No.14916547

>>14916355

"point cloud data" in this context refers to a collection of data organized in a 3D grid.

"The cloud" is a term referring to software that stores data on a server that is accessed by the client application. Google Docs is a "cloud" application because the data representing the documents, as well as the software that edits those files, is stored on Google's servers, and provided to the user when they open Google Docs. Specifically, Google Docs is Software as a Service (SaaS). Cloud services aren't really a scam, but they do limit what the user can do with software, which is bad.


2fa1b6 No.14916566

>>14916355

>Is "Cloud" just an industry code for scam?

lel.

Point cloud is a form of data something similar to voxels but fundamentally different. Voxels are basically a 3D raster image– that is, grid aligned cubes. A point cloud on the other hand is a series of volume-irrelevant points, or particles, each with their own 3D coordinate values. The fundamental difference is similar to the difference between a 2D raster image and a 2D vector image.


a352ed No.14916603

>>14916355

Nah, clouds are made of servers, balancing routers and some other shit.


d0b4dc No.14916613

>>14915954

Great argument. Reported for clearly being a paid shill for these scam artists.


2fa1b6 No.14916641

>>14916603

Technically speaking, "The Cloud" is made of corporate suit gobbledegook


6ee0f7 No.14916695

File: d1820b2903aabcd⋯.png (396.5 KB, 720x330, 24:11, Extra Crispy.png)

>>14916308

Avast! In a see of sages, there be a quality post!

*Thanks anon this was really cool for learning about voxel technology*

OP still sucks dicks though.


c85126 No.14916699

>>14916355

(((Cloud)))

More like

Mandatory Always Online


5220ee No.14916778

File: e0a56173193118a⋯.jpg (58.89 KB, 960x882, 160:147, 43535345543.jpg)

>"it's been one year since our disappearance"

>shill calls people calling out obvious bullshit shills

You're not too good at this, are you anon?


8431c7 No.14916932

File: 39a93f2b5845d81⋯.jpg (362.92 KB, 1280x720, 16:9, 99fb8580bee5c423e83c25a4c5….jpg)

>UNLIMITED ANIME!!!


07e323 No.14916955

I thought he came up with a tool awhile back to convert polygonal shit to his engine. Guess nothing came of it


9c6141 No.14918027

>>14913981

Oh look its this guy again.

Just remember kids, Chris Robberts has been at his scam for less time than the Euclideon guys have been at their scam. You guys haven't got anything to show for the past 10 years of development besides that god awful retarded as fuck hologram ammusement park in Brisbane.


08e7e4 No.14918653

>>14918027

>nothing has come of it

Did you even read the thread?

>>14915874

>>14914499


af5f45 No.14918696

File: 22acbd21746ac4b⋯.jpg (12.62 KB, 480x360, 4:3, 22acbd21746ac4ba00a0642d68….jpg)

>unlimited detail

>magical cloud points

>IT JUST WERKZ!

This is some of the biggest bullshit i've ever heard.


000000 No.14919614

Lowpoly is objectively the best aesthetic for videogames. Realism can go fuck itself.


bf757d No.14919634

File: 7fe58b0b998f94d⋯.jpg (265.44 KB, 794x768, 397:384, 7fe58b0b998f94d2d08b419c2e….jpg)

I remember this scam.

Good shit, was worth a laugh.


a30ca9 No.14919635

YouTube embed. Click thumbnail to play.

I work with point clouds. They take tons of computing power.


26bf4f No.14919848

>>14918653

>some retarded business jews with too much money on their hands fell for the scam

>this somehow validates the technology

you're either underage or braindeadly retarded or both

most likely you're also some kind of nigger


1d46d0 No.14920418

>>14913981

Shit scam trying to sell voxels as something else. There are companies out there actually trying to make voxels work for video games and easier to work with. Companies like Atomontage who are legitimately trying to make voxels a strong alternative to geometry deserve everyone's attention more than Euclideon's decrepit old scam.


b902c0 No.14920610

>>14915962

I remember that post; it's from Notch's old tumblr.


6b9283 No.14921344

>>14920610

Oh God, I still remember how much shit everyone gave him for that too, which all amounted to:

>notch


3cb56e No.14928985

File: 3f723539d0e3a15⋯.webm (14.26 MB, 1280x720, 16:9, atomontage.webm)


858931 No.14929009

>>14913981

>Euclideon

I was just thinking about these aussie frauds a couple days ago. Mostly about the last thread where an obvious shill came here and had eerily specific and quick recall of obscure information about a company that's done pretty much jack shit besides useless tech demos. It was hilarious. Wish I archived it.


e3d77f No.14929967

Lots of misunderstanding in this thread.

1) "Unlimited detail" isn't voxels, it's a point cloud. You can have an arbitrry number of dots in arbitrary densities, each with it's own 3d float position. On the other hand, voxels are a 3d bitmap: equal density.

2) Point cloud has useful applications in 3d scanning and archiving (say, archiving a 3d representation of an old cathedral). Unlike a bitmap (voxels), whose individual values can be inferred from where the data is in the file and knowing the resolution (in a 2d 3x3 image, the 5th value is the center pixel), point cloud instead requires each dot to explicitly save it's individual position to file (probably a 32 bit float for each dimension, too) on top of it's color value. This makes point clouds EXTREMELY heavy in file size. It's madness to have game content be point cloud-based.

3) It's not true that you can't animate point clouds. Bone riggings could conceivably be attached to groups of dots, not any different than vertices in polygons are, just much more numerous. Of course it's not practical, the computations would be stupidly huge. Similarly, surfaces could be inferred by a program for collision detection. Again, stupid and computationally expensive.

4) With polygonal tessellation, parallax mapping and normal mapping there's no perceptual limit to polygon geometry graphics. Textures can be procedurally generated with increasing uniqueness thanks to new innovations such as Substance. There's is absolutely no benefit to point cloud in games. None. It's computationally expensive and it's not like there's a graphical limit to polygons with proper shaders and textures anyway.


e3d77f No.14929983

>>14929967

I'll reiterate the most important point: don't confuse voxels with point clouds.


4d2c74 No.14930033

>>14916355

I heard crackdown 3 was canceled.

The point of the cloud early on when they wanted to sell the xbone was that they could theoretically get less loadtime on some games that where going to be destruction heavy and get more data from the cloud down to the console.

In theory it was about the particles reacting more realistically, the early prototypes of crackdown 3 showed the destruction with the help of the cloud and it was an always online experience.


a2b87e No.14930909

>>14915945

>tl;dr – GPUs get better every year. If you want unlimited detail, just go buy a PS4 today. But please, don't give these hacks any money.

How about you go suck a dick? And Euclideon isn't a scam, they aren't selling it to make video games, they are using it where it should be used.


88786c No.14930933

>>14914119

>When was that?

I want to say it was right around the time he left id for Occulus. It was for sure before nuDoom came out. IIRC he said he was aiming to get the virtual geometry into id Tech 6. After he left id hired the main Crytek engineer to replace him, and took the id Tech 6 engine in a different direction with no virtual geometry (virtual textures still in obviously).


a2b87e No.14930962

>>14913981

>WHEN will devs get off their asses and implement this technology

They can't implement it in a way that it replaces polygon graphics entirely because these voxel graphics are basically pre-renders, they are static data. The most you could do with it is a minecraft clone or something along those lines.


88786c No.14930991

>>14930962

>They can't implement it in a way that it replaces polygon graphics entirely because these voxel graphics are basically pre-renders, they are static data.

That's not true if I understand correctly what John Carmack's goals were. Using sparse voxel octrees I think his idea was to raycast the voxels. Hence his term "virtual geometry".


a2b87e No.14931073

>>14930991

Okay but that's not what Euclideon is, from what I understand.


208779 No.14931096

File: 15e15b39ebe042c⋯.png (173.03 KB, 843x1692, 281:564, NOOOOOOOOOOOOOOOOOO.PNG)

>>14928985

OH NO NO NO NO NO


88786c No.14931105

>>14931096

LOOK AT ME MARTY I'M GAY PEDOPHILE VOXEL; I'M VOXEL RIIIIIIICK


7ebb75 No.14931362

>>14913981

I hope it's legit but have a hard time believing it. If they were claiming 10-100x the detail at the same framerate I might believe them but when they say "infinite" it sounds like marketing bullshit rather than something mathematically possible.


7b13b7 No.14931460

>>14914499

>Yea

"Yea" is pronounced like "yay," and is an archaic version of the word "yes," much like "nay" is for "no." The word you're searching for is spelled "yeah."

>defiantly

Kill yourself.




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