YouTube embed. Click thumbnail to play.
1c530b No.14903061
I've only ever played Half Life 2 in the entire Half Life series. How do the episodes/expansions, the mods and the first game compare?
bf68ce No.14903087
>>14903061
>>14903063
You can`t browse here if you are underaged. Saying that, all the hl games are ok
9de16d No.14903140
For starters, they're both some of the most overrated piles of crap in gaming history. But don't take my word for it, play the damn games yourself, niggerfaggot.
8a5a35 No.14903203
>>14903140
The first game is genuinely good, although it's fairly long and no long game would be complete without parts that sucked more than others. It did start the trend of shoehorning setpieces into FPS campaigns, although the use of setpieces in Half Life was decent and not overdone. As usual, we have market analysts to thank.
The second game is unbelievably overrated. Before Oblivion took hype to a new level, there was Half Life 2. AI, level design, weapon choice and design, writing and characters are all a marked step downward from the first game. And to top it all off the physics still suck ass, even for the time period, because they were still using an upgraded Quake 1 engine (which naturally was acceptable in 98 when the first game came out). I will give that engine one thing though, it runs on everything, including your grandma's toaster hooked up to a potato. Probably why the series managed to stay so popular and relevant. If you think the second game is good, you should definitely play the first game. Opposing Force is the best expansion and still the best original content Gearbox produced to date, although it's short. The multiplayer add-ons were very good as well but good luck finding any one to play with outside one of the game nights here. Blue Shift is meh.
0c7580 No.14903213
>>14903203
This guy is on the ball 100%
4403bd No.14903218
>>14903203
I have to agree with this post. HL1 was much better than 2, to the point where I replay it almost yearly. It does have it's low points (Residue Processing), but overall it's a fantastic experience. Opposing Force is bretty gud, although it's boss fights aren't nearly as good as Half Life.
0c7580 No.14903221
>>14903218
I think Opposing Force's boss fights were better to be honest, the final boss was more dynamic and fun than the last boss of Half Life, not to say he was bad, but I didn't really mind his teleporting attack.
aedc88 No.14903231
>>14903061
The first game way okay, the rest of the series is shit.
ab1427 No.14903390
>tfw half-life 2 beta is way better than rest of Early Access games.
440861 No.14903457
Half life 2 as a whole is shit, hell even Half life 1 is shit once you get out of the labs section and the HECU marines start appearing
4403bd No.14903495
>>14903457
>Half life 1 is shit once you get out of the labs section and the HECU marines start appearing
I'd love to hear your reasoning behind this.
ab3528 No.14903505
Blue Shift is the best by far IMO, if you like HL2 and can play older games without bitching about graphics then give it a go.
062930 No.14903529
>HL2
Eternal garbage from start to end. The worst level design I've ever seen in a first person shooter ever, and I've played many shitty shooters. The world feels completely empty and boring and the levels are all just corridors. People praise HL2 for the excellent atmosphere which drives me fucking mad. What atmosphere? The levels are absolutely horrible and there isn't a single level in the absolute entire game that is even just slightly atmospheric. They all feel like some kind of forgotten shitty custom-made map made by someone who's probably dead by now for some shitty game. Empty, boring, generic and linear.
Then you have the actual gameplay which is fucking atrocious. A first person shooter where the shooting is boring and unsatisfying. All your weapons with the exception of the crossbow and the revolver are weak as shit, they sound weak as shit and they look like shit. A generic SPAS shotgun which for some fucking reason is in pump-action mode which the IRL SPAS-12 only uses when the shells are under powered. Meanwhile however the NPCs use the very same shotgun in semi-auto. Also
>the shotgun's magazine tube is mistaken for a second barrel and you can shoot two shells at the same time
Who the fuck designed this
Then you have one of the worst SMGs in any game ever which looks like some kind of mullato MP7 which fires paper balls at enemies and has a magic grenade launcher inside the gun that fires 3 fucking grenades from a extra-dimensional second barrel.
Also some retarded alien concept assault rifle that looks like something a 6 year old kid would come up with if you told it to depict what guns will look like in the future.
Oh, and let's not forget the carefully hand-crafted vehicle sections that were lovingly made to make you want to kill yourself from insufferable boredom.
sage because OP is an obvious cuckchanner or redditor. No difference between the two at this point anyway.
fb626a No.14903639
>>14903529
the vehicle sections were absolute shit it almost made me puke
41b42c No.14903813
>>14903203
call of duty predates hl2 and has much of the same set piece designs we see today. HL2 didn't start it, it did its own take on it.
440861 No.14904080
>>14903495
the novelty wears off and it starts becoming repetitive and a slog to go through
694f78 No.14904093
I have never played a single Half Life game.
d32acd No.14904111
You pretend to be retarded long enough and eventually you will be surrounded by retards - the thread
4403bd No.14904138
>>14904080
>novelty
Of having (for the time) intelligent enemies that not only played by the same rules as the player but used tactics like flushing them out with grenades and so forth?
>>14904093
Thanks for letting us know.
e7287c No.14904144
694f78 No.14904148
0cc6bd No.14904252
HL2 was significantly worse than HL1 and disappointed those that had been around for HL1's release. It might not seem so now since many games do the same thing, but HL1 was revolutionary at the time due to the way it integrated storytelling into gameplay. Gave the sense that "this is the future of FPS" when playing it, but it took gamedevs years to attempt following in their footsteps, and then consoles taking over pushed most back to pre-rendered again due to hardware constraints.
It was unfair to expect HL2 to pull off the same kind of revolution, but it still fell flat with a confused plot and awkward ending from Valve's trouble keeping to one direction during development.
709844 No.14904295
>>14903218
>It does have it's low points (Residue Processing)
That's one of Half-Life's strengths honestly. You have really high octane "busy" chapters like 'Power Up' and 'Surface Tension' and slower paced ones like 'Residue Processing' and 'Questionable Ethics'. The mix of small skirmishes, platforming sections, empty areas and bombastic gunfights is blended perfectly. It allows you a chance to breath and makes all the encounters feel unique. Compare with FPS titles that throw hundreds of grunts at you and three helicopters and a tank just to try and overwhelm you and convince you it's action-packed. Nowhere near as memorable because they always blow their load too soon and too frequently.
>>14903529
I found the gunplay in HL2 to be pretty satisfying. The combine have that "urkk" noise when they die which gives you good audio feedback. And all the enemies ragdoll which just feels very very nice. Most of your complaints seem to be /k/ stuff which seems pretty silly since HL1 had nonsensical guns too. The real problem was shifting the setting to Eastern Europe for no good reason.
062930 No.14904352
>>14904295
>gunplay in HL2 to be pretty satisfying
Shit taste. There is nothing satisfying about HL2's combat. The guns are weak, the sounds are shit, the enemies don't react, the enemies are braindead, there is no environmental destruction with dust and debris flying around during a firefight, your friendly NPCs are retarded and the entire thing is horrible
4403bd No.14904361
>>14904295
Questionable Ethics was my favorite section of the game and I feel the Surface Tension is considered the best section of HL1 by most people. Residue Processing I disliked for several reasons:
>gameplay consists of platforming and fighting early game enemies with early game weapons
>coming to the realization that you have lost all your cool weaponry and are back to the pistol/crowbar
>horribly unappealing aesthetic (while most of HL takes place in corridors, RP is much worse)
>convoluted conveyor belt systems and looping map design
>all this is right after a fun as fuck fight with the Assassins
Part of why I liked QE so much probably has to do with the fact that it almost seems like the game realized what it did and quickly returns you to your previous power level, while also taking place in a cool area.
>I found the gunplay in HL2 to be pretty satisfying.
Can't dissagree with you more on this one though.
a95171 No.14904377
>>14903061
>direct linking to jewtube
where the fuck are you people coming from?
Stop shilling your jewtube channel kike and go back to wherever you came from.
01f20b No.14904436
If you don't like the dated feel of HL1 (it can be pretty clunky), I'd recommend Black Mesa. They're ramping up for releasing the last "Xen" chapter Soon™. Though, you won't get to play Opposing Force, which (as stated) was a fantastic expansion (that sadly will never be canon).
Underhell (which isn't directly related to HL2 other than being source engine, but is similar in style) is pretty fucking good, I would recommend it as a good, surprisingly long campaign. Just prepare for some awful voice acting paired with some okay voice acting.
chapter 2 NEVER EVER
>>14903813
Learn to read, nigger.
01f20b No.14904481
>>14904295
Half Life 2 is a mixed bag for me. The .357 is pretty fun to use, and the responsive aspect of things actually getting hit or dying is well executed. The issue is with how the guns behave and sound. The MP5 (with a FUCKING GRENADE LAUNCHER WHY), the Combine AR (sans the orb launcher, which was actually pretty nice) and especially the god-awful pistol are just inexcusable. Even the shotgun feels like a shitty pop gun.
I wonder if somebody will ever make a mod for Half Life 2 that re-creates what a lot of the beta had planned, from the ground up (a-la Black Mesa) rather than just using beta assets. The tone and concepts were top-fucking-tier. Even the weapons looked really fucking cool.
8a5a35 No.14904495
>>14904436
I'd say that Half Life 1 is less clunky than 2, really, although Half Life 2's ladders are marginally less suicidal. Compare the physics engines. HL1's physics are more primitive but also less horrible; you don't have a chance of dying or getting stuck just from walking into a physics object as in 2. This did exist in HL1 (namely swinging doors) but the designers didn't have their heads completely up their asses, so they didn't insert all of those buggy interactions into their levels for the sake of novelty and back-of-the-box marketing. You can generally only see these issues by playing custom levels.
4403bd No.14904503
Did anyone else play this piece of shit? It's a mod made by one of the original devs, but seems to have dodged everything that made the game good. It's principal flaw is that the difficulty is nearly unplayable, since every enemy is a damage-shitting bullet sponge.
8a5a35 No.14904509
>>14904503
Never even heard of it, although I mostly played multiplayer mods back in the day. But there was a period of time where I browsed modDB like it was front page news and I've never heard of it.
41b42c No.14904513
>>14904503
I'd rather avoid bad mods, this one here is a good mod however. https://www.moddb.com/mods/dangerous-world I suggest giving it a try. The sequel's dead unfortunately.
01f20b No.14904518
>>14904495
I think Half Life 2 is less "clunky" and more just flimsy. Very little of the game's physics has weight behind it. The enemy ragdolls just feel like foam, the crowbar feels like a wet foam noodle, etc.
I would agree that it's overall WORSE than Half Life 1's issues, but they are certainly separate issues.
59557e No.14904528
>>14904503
I have, ignoring the dificulty, the art direction is trash. There's few games/mods that give me a headache when looking at it.
ab4f94 No.14904530
For years I never realized a "blue shift" is a real thing in physics. It never occurred to me that it was anything other than a random name.
41b42c No.14904531
>>14904518
I thought the crowbar felt great, with the rebalanced damage to things like headcrabs encouraging it to fill a specific weapon niche. One of the solid improvements from hl1 to hl2. The physics are pretty terrible in HL2 overall, poorly used too.
e99dd9 No.14904538
>>14903061
Half Life 3 soon, /v/irgins. This E3. Trust me, i am an internet person, i know everything. Its going to be developed with J.J. Abrams and featuring Alyx as a gender binary black female protagonist struggling to avenge her father while fighting nazi combines and newly elected president of the combine empire - Donald Breen.
01f20b No.14904556
>>14904538
>older games
THERE'S ONLY TWO OF THEM YOU FAT FUCK
THERE AREN'T ANY "NEWER" ONES, YOU MADE SURE OF THAT
c714b4 No.14904566
>>14904538
>jew jew abrams and videogames
Pls I just want off this ride everything this kike is attached to is fucking artistic poison. The guy couldn't write his way out of a paper bag that he wrote himself into now what the fuck is this retard going to do? Why does it even have the word "Innovate" behind these 2? What the fuck did JJ ever innovate in his fucking life besides "I aped steven spielberg and put lens flares into everything"
7ff3ef No.14904577
>>14903061
HL1 doesn't hold up at all. Go play Blue Shift and then Opposing Force in that order, and then cap it all off with Black Mesa Source.
>>14904138
Shitty damage sponge enemies and highly inaccurate, weak weapons being the only ones the player regularly gets ammo for.
e99dd9 No.14904580
>>14904566
Cool it with antisemitic remarks.
ab4f94 No.14904590
>>14904580
I swear to fuck. Kikes have punchable faces by nature, but this fucking rat takes it to a whole new level.
4403bd No.14904638
>>14904538
>soon
It's already leaked, you moron.
850858 No.14904669
7fb1b0 No.14904937
>>14904638
>battle royale that takes place above and inside the ruins of black mesa instead of in a nondescript wasteland
>battle royale with gameplay slightly less braindead than arma-lite
You know, that actually sounds fun
e2210a No.14906047
>>14904937
>battle royale that takes place above and inside the ruins of black mesa instead of in a nondescript wasteland
I don't hate this.
cd0a7d No.14906107
>>14904638
>2021
Valve would have whipped that shit out by now if it meant making those sweet sweet shekels off the goyim.
ee6668 No.14906108
>>14904937
It will only be good if they keep bunny hopping in instead of removing it like in csgo.
ff10dd No.14906147
HookTube embed. Click on thumbnail to play.
>>14903218
>>14903221
OpFor had the tunnel with 7 fucking Voltigores for no reason.
c82f49 No.14906276
While I don't hate HL2 with burning fury, over time and numerous playthroughs I found it extremely overrated and not worthy of the overall praise. The abundance of interactive cutscenes, chapters that far outlive their welcome (Water Hazard, Highway 17) and downgraded gameplay from HL1 make HL2 VERY non-replayable to the point that I can't even muster any will to play mods for it. For comparison, I replay vanilla HL1 every half a year and I play mods for it every now and then. I think that at this point I went through the entire RTSL mod archive for HL1 and I still yearn for more. Maybe I'll do my own one day.
>>14904481
>I wonder if somebody will ever make a mod for Half Life 2 that re-creates what a lot of the beta had planned
Many tried, but in the end only Dark Interval seems to be alive. They had released the first chapter around half a year ago, it looks promising.
>>14904503
He wasn't the original dev, but he was a HL1 mapper before working in Valve on TF2 and Portal 2.
e86aa1 No.14906442
>>14904481
>>14906276
There's also a nice interpretation of the "Depot" area on moddb.
41b42c No.14906469
>>14906147
god that section is fucking terrible. A lot of op4 is just irredeemably shit.
4403bd No.14906527
>>14906147
Fuck you for reminding me that section existed. I always manage to suppress my memory of it, because Jesus Christ that was a terrible mix of shitty game design.
>>14906276
>He wasn't the original dev, but he was a HL1 mapper
I had meant to put quotation marks around "original dev" since I had my doubts about the claim being as weighty as he made it out to be, but forgot.
c82f49 No.14906653
>>14906147
>>14906469
>>14906527
I found it pretty easy since I usually hoard my ammo and a Voltigore easily goes down in around 25 machinegun shots
c9f014 No.14906708
>>14903203
Agreed with this fella. HL1 also spawned many, many great mods. Some of the greatest fun I had was in Sven Co-Op, Zombie Panic (Some of the levels designed were fantastic), and Brain Bread off the top of my head. I'mma describe them here since nostalgia.
Sven brought a sense of community into the game, let you play the original game co-op and expanded on enemy and item roster in good ways, but more importantly had a plethora of fun maps, ranging from group puzzle solving in a cartoon world, to alternative stories happening co-currently with HL1, and some exploratory levels (I remember there being this huge city that had a ton of secrets that lead to ways to die, required problem solving skills and guess work. Some of the secrets were scary things too like transforming all the textures in the room you were in into jump-scare shit). IIRC it got re-released standalone on steam but I don't feel the same sense of community today.
Zombie Panic (the original, Source was fun too, but felt less… Polished?) had a decent core concept of asymmetrical zombie vs human pvp and some of the best map designs, like the Mall from the original Dawn of the Dead, A Space station where you and everyone else has to get to the escape vehicle while zombies hound you on the way, sub-urban block with several different houses that had cool things like breakable doors/stairs/etc, a cinema and the parking lot outside, investigating a creepy mansion that leads to an underground lab and sewer escape, and investing NORAD-II, a government facility with multiple objectives. It was really fun and had cool mechanics like zombies having a chance of infecting you, limited weapons and ammo that are scattered throughout the level. Excellent fun, also another great sense of community.
Brain Bread was another zombie mod but with a completely different focus. Instead it was a PvE against hordes of AI zombies mod, with tonnes of custom maps with objectives that had you travel through awesome levels. The best part about it was a mix of it's weapon design and unique system for HL at the time: The zombies could be gibbed and still keep moving, like you could blow of arms, legs, chunks of torso, but they wouldn't die straight away if you didn't confirm a kill. Less player-made fun than Zombie Panic but with some very good ideas from a game design perspective.
596aa0 No.14906798
>>14904503
I thought it was ok for what it was, a remake of a map he made back in the day. I didn't have much problem with the difficulty but then again I've been playing Sven Co-op for years. He was also the same guy that made the Big Lolly mod for HL1.
>>14906708
We had a /v/ Sven server back when it launched on Steam and the threads lasted for almost two years before it ultimately died down. We still play once in awhile
1c530b No.14906801
Guys shut the fuck up and discuss franchises that actually need and deserve the discussion.
https://8ch.net/v/res/14878028.html
fb5251 No.14906814
>>14906801
What a weird raven guard spacemarine.
440861 No.14907522
>>14906798
>the threads lasted for almost two years before before it ultimately died down
for a good reason
fbb2d5 No.14907946
>>14903061
Don't play vanilla HL2, download SMOD Redux instead (https://archive.is/QeYpr).
42765f No.14908388
>>14907946
I've played SMOD, it feels like your average recommended Skyrim mod. Shows some cool ideas but doesn't fix all the fundamental issues with the game, namely the levels.
7f765f No.14909327
>>14906147
the person in that video is terrible at playing the game. And so are you.m Don't blame the game for your ineptness.
a0e2dd No.14909604
>>14907522
I am one of those autists and I easily got the most hours and I honestly agree with you and what you did. The threads went on much longer than they should've and nothing productive was going on in them besides file dumping to keep things up to date and whatnot. Don't got to drag that corpse around anymore. We still do play it from time to time as he said but we sort of moved onto other vidya as well. I'm actually playing it right now.
I wasn't kidding when I said shitposters turned me on initially and if you could relinquish your Taiga folder I would appreciate it.