>AVP2 was a really fun multiplayer game.
It had a weird mix of open maps(Bunker+AlesserFate) which had no business being in a shooter game, with a bunch of close-corner maps like Quarantine.
Everyone complained of weapon spam such as the smartgun, plasma cannons, disc throwers and specific tricks like staggering and sniper zooming. The runners were insanely effective, but didn't receive much criticism due to their low health. The drones instead ended up being useless in multiplayer due to the drastically reduced speed compared to the singleplayer drone.
AVP2 was a really fun multiplayer game
The Evac mode was fun. Survivor was alright. I have second thoughts about Survivor because it's annoying to play as the alien with infinite lives who struggles to get into the marine's camping zone. It's much comfier and thrilling to play as the group of marines spamming their miniguns and praying to not die.
Then come the custom maps both singleplayer and multiplayer which are the reason I even reinstalled AvP2 back in 2012.
The singleplayer maps while being more creative and full of jump scares, also lack the much needed level of professionalism, scripted events, level layout/level design in order to make a good believable singleplayer campaign. They either run into limitations because they don't have access to the source code or they suck at level design and gameplay by themselves, making even Primal Hunt look better by comparison.
As for most of the multiplayer maps, it felt like you were playing Half Life 2 without the AI scripts enabled. The custom multiplayer maps were riddled with switches and level design which looked like it came out of a singleplayer map. Thus they felt unfinished and empty.
Suk Stronghold 1 & 2. I was quite impressed with Stronghold 2, namely the glass dome part where the alien have to destroy 4 supporting grids to make the glass dome fall which in return reroutes the marines pathway into the aliens' hive, giving the aliens an advantage.
But playing as the aliens, especially in these maps and in Survivor feels like a chore. It's a bigger chore than playing Quarantine as the alien in Survivor.
I wasn't impressed by Imphunter's Hadley's Hope, it felt too small and again there was the problem with players having no cooldown between respawns. This problem played against many assault/defend base maps, where none of the teams could take the other ones flag because they were at a stalemate. That's on the editor/dev team who gave no fucks at all for map making, let alone multiplayer outside of team death match and survivor (evac had problems)
The come the gameplay problems.About that glass dome in Suk 2. It could have been infinitely better if the aliens stopped slipping off the grids and actually locked onto them before they fell into the pool of acid from which they couldn't jump directly out of, they had to swim to the shore. Same if the marines weren't so squishy. Hell a lot of the stats in this game make the players feel squishy as fuck and incapable of handling a long-lasting scenario.
There were 2 more memorable evac maps out of 700 death match maps.
One was the Mines of Moria from Lord of the Rings. It had a lot of atmosphere and it good, taking LOTR's horror escape sequence and putting it into Aliens. But despite it being a tiny map the marine's lack of speed dealing with the runner aliens insane speed killed a lot of the gameplay. This is averted in Imp Hunter's maps because the marines are always behind walls, doors, glass - making the alien players stare at them while the marines freely do their puzzles and preparations against the aliens. Suk Stronghold gave that comfy feeling you get when you defend your base, when you're behind walls. But it could have been executed better, because the aliens can't do anything to the marines ahead of them.