>>14860472
Third game played like a rudimentary ARPG, building off of the better points of both prior games. It has some great OST and pokemon/enemy design for shovelware; one of the areas is a giant tower on an otherwise barren moon that you find out was built to honor the dead from a war. However, it's marred by bad menuing, forced motion controls, and locking a lot of your moveset behind swapping weapons (which is cumbersome because of the menuing). You get dodge rolls, blocking, heavy weapons, light weapons, a story with very hit and miss voice acting that gives some more backstory especially for Grant and Krux, don't really need to swap out your favorite digimon so long as you have good elemental coverage.. by all respects, it should have been a great game, but it's marred by so many little things. Makes me wonder if it was incompetence or just no time for polish, because some specific bosses and especially Krux and his telemonster are actually pretty difficult for a game directed at children.