>>14845837
You forgot to mention that:
>The AI can't understand how to perform naval invasions, so you'll just see them teleporting behind you with like one division and getting crushed at every opportunity
>The AI will never defend their mainland if they're at war somewhere else, they just rush every division out of their continent if need be
>The AI can't stop sending waves of themselves into your fortifications, killing themselves by the millions
>The AI chooses random spots to drop nukes instead of covering a retreat or forcing a peace deal
>Without Player-Led Conferences mods, the AI will go full BELIEVABLE worlds and eschew areas that produce more resources just to expand their borders arbitrarily, or in the case of democracies sometimes forming puppets that they can't possibly defend
>Resources are a complete mess, America and some Oceanic regions have so fucking many of them just to make the late game challenging for a non-democratic player and to help them overcome the AI's stupidity for a democratic one
>Influencing other countries' political parties is way too fucking easy, you can form a fascist Russia if you're quick enough
>Playing on anything but Europe, Asia or the Middle East is impossibly boring because of the terrain debuffs and the very scattered victory points
>All the important and historic decisions don't happen because or in spite of your efforts, but just by clicking on a goddamn focus tree's leaf
>Somehow Paracucks missed the memo that the Kaiser favored the NSDAP because they were one of the few parties that didn't want their head on a stick
>>14846290
Which reminds me, some areas of the map are completely undefendable, like Italy, the Midwest and South East Asia, for no other reason that the AI can't into tactical warfare.
But then again, the game is just built for memes and mods.