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File: 84e278a5327eba6⋯.png (3.02 MB, 1024x715, 1024:715, digimon world.png)

273fd2 No.14833074

So I think a new digimon game has a ton of potential. I'm talking about the tamogatchi digimon type of game not the rpg this is mainly because I think the tamogatchi version of the game is more fun even if it does involve raging at your digimon half of the time.

First thing I would do is instead of making it a plot about you restoring a city instead the plot will be about you and your digimon trying to create a city then you will go on to create a country and then an empire. Later in the game make some evil digimon will be trying to destroy your society from within and its up to you the player to figure out who the perpetrator is and put an end to him. Then later on an enemy country will try to invade and destroy your country simply to win beat the bad guys. Then when your country becomes an empire you simply fend off foreign invaders and defeat the final boss to finish the game. Final boss' main goal is to conquer the world or some other generic shit like that.

Features of the game

>You recruit different digimon each time you beat them in battle and they have a random chance to want to join your city then you can assign them to any Job e.g farming

>Each type of digimon can have different proficiencies at different jobs e.g a meramon would do better at a mining job than say a lilamon

>You can choose the political structure of the city/country/empire and this can affect what digimon views on the city.

>Virus digimon will lean towards Dictatorships

>Vaccine digimon will lean towards Democracies

>Data digimon will be 50/50

>If a city is overpopulated then some digimon will start to die due to starvation if this happens there services shut down until you replace them for that service.

Obviously this is in conjunction with all the previous features of the digimon world games.

82916e No.14833099

File: 44bcf04d3ec29e0⋯.png (124.09 KB, 420x448, 15:16, Rape_clock.PNG)

>>14833074

>even if it does involve raging

You had my interest for a microsecond there. I misread it as "raping" at first glance.


e3d589 No.14833137

File: 5c4cfd48efdd11c⋯.png (349.14 KB, 680x1020, 2:3, 5c4cfd48efdd11cdbc37a7c584….png)

That''s an innovative idea you got there, pitch it to Bandai Namco. I'm sure a japanese company specially like them would love to let a western developer take hold of one of their franchises in a multi-million yen risky endeavor like the one you are proposing


273fd2 No.14833168

File: 502a328f082151d⋯.jpg (109.66 KB, 1280x720, 16:9, Smug.jpg)

>>14833099

>Raping your in obedient digimon because it accidently took a shit when you didn't want it too

Is this your fetish or something. Its okay everyone has a degenerate fetish of some kind its simply an aspect of human nature. I would just stay away from kids if I were you


273fd2 No.14833211

>>14833137

>Pitch it to a company

I think they would find some way to ruin it. That wouldn't be the first time a game that had a great concept had been ruined by shit execution.


e3d589 No.14833318

>>14833211

I'll take the bait and answer you, because there's always the small chance you have real autism: I was being sarcastic in everything I said except the idea part, the concept of creating your political empire with digimon giving their opinion seems neat.

Now, this would never work in multiple levels, and I'm not talking about the game itself, I'm talking about creating it

>First

videogame companies don't handle their franchises to anyone unless they are paid millions for it or they have full control over the team working on it, so you would have to be their bitch and as such they wouldn't care a bit about your ideas or opinions, so if you got to work on a digimon game you bet you would be doing a JRPG just like all other digimon games before it.

>Second

jap companies treat the few non-asian people working for them like disposable trash, so double down in the "wouldn't care a bit about your ideas or opinions" part

>Third

in today's game industry there's next to no room for different genres of game to succeed, this is true even at an indie level, so at the level of production you seem to be implying… your chances are next to zero

And I could go on, but I think you get the idea. Look, it's fun to think of impossible scenarios for games, but don't deceive yourself that such thing would even be possible of coming to life, you will be only seeting yourself up for disappointment. That's my advice to you


e3d589 No.14833410

>>14833211

Ohh and I forgot, Bandai Namco are pretty bad when it comes to game companies, maybe another anon can fill you in on it. Basically all their games have to have day 1 dlc and cut-content sold as dlc, amongst other things.


2816c7 No.14833446

File: 1d9ac99b85b6542⋯.jpg (46.91 KB, 360x480, 3:4, Yggdrasill_7d6_collectors_….jpg)

>Digimon city sim

that's not a bad idea. Combine it with an RTS structure to develop areas and it becomes something like Pikmin where you strategize how to best shape the digital world. this also means you're technically playing the part of Yggdrasil and can summon the royal knights and also means you have access to the X virus to (((gas))) the digimon you don't happen to like, but you gotta be careful and balance wrath with a slice of mercy otherwise Homeostasis will rig up bad shit to happen to you.

Sounds fun.


273fd2 No.14833646

>>14833318

I actually do have real autism


d368bd No.14833986


afe82f No.14834044

I'd be interested in two different takes on a game using the same Digimon World styled engine, maybe tied together. One game would just go full Persona, basically. You have real life and the digital world, you team up with various people and their Digimon, and fight to protect the digital world. The other would be more in like with the feelings the original Digimon World partially unintentionally invoked. It's all about being alone in the digital world, how weird and obscure some information is, and it's more about figuring out what hell is going on. Antagonists would be shared between games, but there would be a lot of different ones with differing goals. You've got Digimon that think they're hot shit trying to conquer everything (maybe the demon lords, or somebody controlled by them), weird shit from something like the dark ocean, ancient programs like the D-reaper, hackers fucking around for fun, and New World Order information control schemes.


435437 No.14834087

>>14834044

Cyber Sleuth was pretty much Atlus game with digimon skin. Hated it so much. I hate the weak point system and don't like to be forced to use specific digimons.


273fd2 No.14834223

>>14834087

Yeah I agree. I don't think RPG fits digimon as much as the tamogatchi style gameplay does. That's mainly because of digimon originally starting out as a tamogatchi and the playstyle is genuinely unique and can offer some interesting concepts if executed well.


c09a23 No.14834333

File: ed9b2d486bc4f90⋯.png (49.52 KB, 250x250, 1:1, 1366588694872.png)

We know the subtitle for the next game is Battle Breeders, so how about…

>a school trip of a girls only school is stuck in the digital world

>the girls all transform Frontier style

>except everyone has multiple forms instead of a single linear sequence, obtained by scanning and analyzing random encounters

>you can swap forms midbattle

>like SMT you can fuse your random spirit evolutions into new "offspring" by having the girls hold hands


273fd2 No.14835461

>>14834333

>Battle Breeders

That sounds like it could be similar to next order.


3ee5ae No.14843266

>>14834333

>Battle Breeders

lewd




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