[ / / / / / / / / / / / / / ] [ dir / 2v / ausneets / cop / leftpol / litpat / maka ]

/v/ - Video Games

THE FINAL 8CHANMANIA (till fall) WILL BE ON SATURDAY JUNE 9TH @ 3PM EST
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: fbc729638aa70ff⋯.jpg (226.16 KB, 2048x1152, 16:9, No-Mans-Sky-HD-Wallpaper.jpg)

baade3 No.14792413

I was thinking a lot about this recently. I'm seriously considering doing something like a No Man's Sky clone in my free time (starting July I'll be a NEET pretty much). Here are some ideas I have for fixing it.

- I like the endless galaxy sandbox concept, so I would keep it as a mode where you just jump from planet the planet, but I definitely want a campaign mode where you have to reach the center of the galaxy for ??? (see below)

- Actually add factions within the galaxy, bring back space fights which can randomly occur, join factions and have a reputation on each faction (depends on trades, combat support, completing missions, and more)

- Actual fucking missions, not the same shit over and over again

- Minecraft-like granular sandbox building/breaking, nothing prebuilt, but structures can have 3D blueprints (maybe you can earn blueprints from missions, and use them for a quick build?)

- Each planet has a 6-digit hex ID (will look like post IDs here) randomly generated, and the gameserver will be queried with that ID. If other players are found on a planet with the same ID, they will be shown on your radar and you can find them and trade with them, or kill them if they are on another clan. For this to work though, the ID would have to be used as a seed to generate the planet, which would limit the amount of planets to 16^6 or 16 million (which is enough, I guess?)

- First person models, can customize your character.

- Coop mode, could work with the player finding method mentioned above, aka find someone that happens to be on the same faction as you and complete special co-op missions. Could also work by knowing their game ID (for playing with friends etc.)

- What would the center of the galaxy actually have? Possible deep lore like a really rare material, or war has started and the energy of the galaxy center can be used to create a death star sorta thing are my ideas

- Proper animal generation, with wildly different characteristics, but this is lower priority since this is really hard to do and get good results. Taxonomy would have to not differ from planet to planet somehow, otherwise it is impossible

- Having animals as pets, especially useful for animals with horse or dog characteristics (would be stuck on the planet, how would you do this?)

- Events that rarely happen on a planet. For instance, say you meet a primal village and have a fighting contest to win supplies

- The translation/learning words shit is gay, baleet it

- Graphics on the original game seem to have a lot of glitches, i.e. mined materials sometimes hover on air, make sure these don't happen

- AN ACTUAL FUCKING STORYLINE

Do you have any other ideas? Tell me whic of these are shit. I'm trying to cobble together a scenario/storyline but nothing concrete will happen until July. If I do get around to making something, I'll GPL license the game and make the code public so if I ever have to discontinue, people can keep going.

39359e No.14792422

You can't really "fix" NMS because it's not so much broken as it is just a (poor) tech demo without an actual game to back it up. It's like talking about fixing a car when all you have is an empty shell with a horrible paint job.


baade3 No.14792437

>>14792422

My plan is to give it the game, give it an actual storyline and have it be enjoyable. I really enjoy just the "jumping between planets getting resources" shtick but it's insanely repetitive with nothing new to invest time for. I want to change that.


9558d3 No.14792442

>>14792413

>How would you fix No Man's Sky?

What's a point?


baade3 No.14792471

>>14792442

The point is to fix No Man's Sky's shortcomings. I think the concept really has some ground behind it, and I want to add to that good gameplay and a good storyline.


2e4905 No.14792474

>>14792413

>How would you fix No Man's Sky?

Invent a time machine go back in time and cuck Sean's dad?


34f6f9 No.14792480

>>14792413

Have you actually seen the recent updates? they kinda went back and for the last few years since the overhyped garbage early-access game was out, they've been slowly re-hauling it, half of the shit you cited is on the game.


39359e No.14792481

>>14792437

No, sure, I get what you're saying, but you're creating an entire game anyway at this point. What in NMS in its current state is worth preserving and building around when you can just completely start over? Even the procedurally generated planets all have the same shit in them, it's not even diverse enough to be worthwhile as a resource for another game.


0b8b0d No.14792482

File: a009a7cb01b75c0⋯.jpg (291.06 KB, 1492x1442, 746:721, 100% more adorable.jpg)

uninstall.exe


baade3 No.14792486

>>14792481

I guess I fucked up when I wrote the thread title. I want to create a new game while keeping the concepts.


351ae3 No.14792497

>>14792413

>How would you fix No Man's Sky?

Abandon that shitpile, use the proceeds to buy rights to Spore from EA, and create the game we've been promised.


45a568 No.14792598

File: 11b90e6a3a76951⋯.jpg (160.99 KB, 736x1030, 368:515, 4fc3ea85bac90d009623b342d5….jpg)

File: 020e4498c11bc3b⋯.jpg (489.89 KB, 1024x470, 512:235, 4197086611_355a109341_b.jpg)

File: fc710859accd1fb⋯.jpg (233.61 KB, 1280x852, 320:213, 1388824122_188043369.jpg)

Space games aren't fun, They're all overly complicated old-man games with a whole lot of travelling between grey boring space stations and ugly over-complicated armours and shitty MMO grinding Or, they're SJW circlejerks with ugly characters and Jewish sponsored Interracial bollocks.

You know what would be a good space game?

What if you're just a joe-shmo junk salesman in a stylish UC Gundam universe post intergalactic war seeking out derelict ships and space stations and space colonies in the depths of the universe and every derelict ship would be a dungeon with it's own unique stories with multiple entrances with hacking/lockpicking checks so the flow of the dungeons would be different for each character build.

Every dungeon would tell a specific story about people and factions throughout the world informing the player of the lore and the nuances of the human condition and other pseudo-intellectual-journo-bait like that.

The main story would follow you Mr.CreateACharacter as a cabin mate to a well established independent scrap trading company joining your captain on a investigation into a ship which goes horribly wrong. The ship was carrying sensitive documents about some kind of superweapon a faction was building and as this is revealed to you Anarchistic pirates attack (because they want the superweapon so their faction can be legitimised in the universe) and you take the information you've gathered and escape on your ship except you're the only one who escaped as your shipmates are "killed" (Everyone except the old captain is captured and you meet them later probably on a pirate mining colony or something.) You escape and reach a Neutral space colony where you're introduced to each of the factions of the universe who're at half chub for another Galactic war and here you have to figure out what to do with the information you have and also rebuild your crew from the ground up to take on the universe.

Your crew would be unique NPC's (or randomly generated NPC's) that you meet throughout the story that you could romance at the central office of your Independent trading company and as you gain crew you could designate a B and C team to do specific dispatch missions such as scouting for derelicts and stealing from certain rival factions to gain you bonuses, as well as expand and upgrade both your Company and ship(s).

The climax of the game could be you assisting in the first great battle of the war as apart of any of the 2 big factions or as the new leader of the pirates (when you figure out the convoluted but obvious "secret" path.) And the Next game would take place in a world where the secret path was cannon and the series becomes a pirate cyber punk universe and you fucks would wank yourselves over this tripe like you do VtM:B


a2df00 No.14792611

File: 81a62415734d39d⋯.jpg (18.27 KB, 410x424, 205:212, aw yeah.jpg)

>>14792482

>short hair mileena


3156d4 No.14792639

File: 7913fc232b3b172⋯.jpg (119.65 KB, 970x545, 194:109, lodge.jpg)

>>14792413

THE best thing to do with NMS would be to turn it into an alien safari hunting/survival sim where you'd need to shoot exotic endangered wildlife on diffrent planets.

Shoot ayys to get money from throphies/bounies.

Use money to upgrade suit/ship/gun to take on harder planets.

End game would be hunting legandary creatures on super hostile planets where you need the heaviest weaponry and the best space suit to survive the climate.

You'd be able to walk around in the ship and place throphies and stuff, and eventually turn it into a african hunting lodge in space.

TL;DR fleshed cabela's hunting in space with actual variety and challenge.


e258eb No.14792654

File: b113005d2759cd1⋯.jpg (3.78 MB, 4288x2848, 134:89, shoulder_shrug.jpg)

>>14792598

I'm not going to read the rest of your wall of text. But I agree with you 100 percent. Most space games are either overcomplicated messes or a lot of empty space

That said, I would fucking kill of a Dark Souls-esque game but completely sci-fi themed with Raygun Gothic everywhere instead of old Gothic and a similar eldritch premise but more about aliens and shit. Honestly, space sounds like the perfect setting for a Souls game, the dark, cold, loneliness of the cosmos could make for some great setups


a2df00 No.14792683

>>14792639

I like the way you think. I would play the fuck out of a proper space safari game where I can deck out my house with alium trophies.

>>14792598

That jab at VtM:B was completely uncalled for. If you're going to let people that are enthusiastic about a game impair your enjoyment of it, you need to take your meds.


7faf07 No.14792694

>>14792413

I think about this sometimes too. One thing that I think would work because of the ridiculous amount of planets is truly destructive weapons, planet destroying weapons. Who cares if a single player destroys hundreds or even thousands of planets? There are 16 quintillion of them.

Really with No Mans Sky you can do whatever you want, I would abandon the "game" as it currently is. That is, no inventory space or survival mechanics in general, except maybe as an optional mode like Fallout NV hardcore mode. You could have interesting questlines, flesh out combat, or do whatever you found interesting. Also I would love to play this >>14792639


6011ab No.14792720

>>14792413

Throw it into the trash and start over. NMS is unsalvageable trash, the only good thing about it is the idea of traveling space, but it would be easier to make a new game than try to make no man's sky good. The engine probably can't even support half of your ideaguy shit to begin with.


612f3f No.14792722

>>14792654

For some reason I read "eldritch" as "lovecraftian" but either way a lot of lovecraft's monsters are from space for example the mi-go from " the whisperer in darkness" are from a planet called Yuggoth, now Pluto; in "The Dream Quest of Unknown Kadeth", the protagonist is taken to the moon as a prisoner to be sacrificed to the god nyarlathotep he escapes because the cats fly from uranus to rescue him.


fc96df No.14792739

I would use a flamethrower to fix it.


430990 No.14792741

>>14792639

So monster hunter in spess. Well it may work.

Main point of the game is to have conflict. Basic premise of every MMO. Why do grind stuff? To kill enemies you can't kill before. NMS special perk that trophies not only can be difficult to kill, they can be difficult to find, that makes sense to search hundreds random planets for rare unicorns.


b329fc No.14792746

I'd add in some lootboxes and a battle royale mode.


e0edf3 No.14792750

>>14792720

This. It has so much stupid shitty executions of fine ideas that you're better off building the game from scratch


e258eb No.14792754

File: 5ad8bb44b327a79⋯.jpg (393.38 KB, 629x629, 1:1, 1506535224392.jpg)

>>14792746

That might actually work. Hell, you can make entire player-driven territories similar to EVE Online but a lot more realized and more Battle Royal-y. At the beginning of the game each player chooses a faction or starts their own and the goal is basically to capture a piece of territory on the in-game map for all players to see. Like a real country, the capture points can be forts or towns or towers and the entire game is basically just a giant endless Battle Royal MMO.

Hell, this concept could even work without space.


430990 No.14792793

File: 93bc1e6159c8f1e⋯.jpg (204.28 KB, 1024x768, 4:3, 24324.jpg)

>>14792654

>Honestly, space sounds like the perfect setting for a Souls game, the dark, cold, loneliness of the cosmos could make for some great setups

Teleport around castles standing in the middle of lifeless landscape under the alien stars. Slay castle monster like owners. Move to the new point. Build your own castle.


3156d4 No.14792794

File: cffc9a7940ec543⋯.jpg (130.33 KB, 800x450, 16:9, bear.jpg)

>>14792741

That's one way to put the premmise . But getting down to the raw gameplay it would be like, as I said fleshed out cabela.

Before landing you'd pick the right rifle/beam/whatever for the job, and the right ammo type. Killing is easy, but you're only rewarded for clean kills which requires knowing where to shoot and at what angle. If you don't like the arcade aspect of cabela, it could reward you more for keeping more meat and hide intact, like real hunting

It would add an extra layer of learing diffrent Xeno biology, letting the player get better reward by figuring out where an alien's weak spots is.


baade3 No.14793020

OP here, thanks for the comments. I think the OP title makes it sound like I'm modding the game, which is a misunderstanding. I will try to write a game from scratch, using the core concepts of No Man's Sky and fixing where it falls flat.

>>14792598

Interesting ideas, but I'll be a faggot here, this is not the kind of game I'm looking for. But that gives me an idea: what if the game becomes a meta-game with community-created installable storylines? That way you can have multiple storylines with the same base game. Might be a bad idea though.

>>14792639

This could be a addition to the game's endless mode, where you collect trophies like this.

>>14792654

A souls game sounds pretty fun. To be honest space games have a lot of potential going for them.

>>14792694

>Really with No Mans Sky you can do whatever you want, I would abandon the "game" as it currently is. That is, no inventory space or survival mechanics in general, except maybe as an optional mode like Fallout NV hardcore mode. You could have interesting questlines, flesh out combat, or do whatever you found interesting. Also I would love to play this >>14792639

The survival/exploration concepts are essential to me. I absolutely enjoy the idea of finding new worlds. My idea was to keep the exploration while still having canon/a storyline as the main focus.

>>14792746

I'd rather put random loot boxes you have to buy keys for.

:^)

>>14792794

>It would add an extra layer of learing diffrent Xeno biology, letting the player get better reward by figuring out where an alien's weak spots is.

This is a really nice idea.


194bee No.14793026

I wouldn't make it to start with.

If I wanted to explore space and planets and shit I'd just play Space Engine or something.


ab665f No.14793056

content that matters and isnt recycled

i know i know it goes against "everything procedural endless universe yo"

but it doesnt matter if there isnt good compelling stuff there, a good chunk of it atleast and you can procedurally generate the sidestuff


baade3 No.14793058

>>14793026

Meh. I wanted to get some experience working on game development and wanted to do something like this, so I decided to get some peer review.


7f701d No.14793684

File: 8d293858c7c775e⋯.jpg (116.73 KB, 1183x420, 169:60, 8d2.jpg)

By chucking it in the trash and playing something else.


7a4f58 No.14794664

Just turn it into a sci-fi big game hunting simulator. Imagine.


45440b No.14794690

>>14794664

I like this, plus loot with many prefixes and suffixes tied to the difficulty of the defeated foe/planet/ship.


70cd8d No.14794868

You can't polish a turd.

And the shit was made by numale soyboys and a faggot abomination. Nothing good will come from them.


591d6a No.14798784

File: ef22710f201e8e8⋯.jpg (371.14 KB, 566x720, 283:360, thanos__small__by_borntews….jpg)

>>14792413

Thanos the shit out of it..


3dbae9 No.14798801

File: 2ba148ac7445ef3⋯.webm (3.41 MB, 640x360, 16:9, NMS.webm)

File: c8e33374270be36⋯.png (45.7 KB, 638x344, 319:172, LOL NMS.png)

>>14792413

There is no fixing this shitpile.

Thankfully it doesn't exactly take much to surpass it, just make some piece of shit early access survivalcraft in space and you've literally just made the exact same thing.


d1bc2a No.14798805

1. Instead of a procedurally generated galaxy full of empty, procedurally generated wildlife that looks retarded and procedurally generated factions that have nothing interesting about them narrow down the game to a single solar system and populate it properly. Give it maybe a dozen planets, two or three of which have local flora and fauna (and different biomes) and make sure the animals and their interactions are interesting and there is a point why the player should bother with them. Populate the rest of the planets with colonists, alien ruins, etc.

1a. Someone else mentioned hunting aliens, and this is one way to make the gameplay interesting. Put a bunch of interesting apex predators, or agile herbivores on the planet that are difficult to catch but also get you a lot of money and prestige if you do.

2. Nail down the core gameplay, especially the handling of the ships and combat. Make sure the ships are different from each other, even if there's only a few the player can actually use, and allow for proper customization so the player can make the ship his. If you're including surface exploration, again, make it fun and interactive, with lots of options.

3. Include a proper storyline with branching story paths, factions you can join or betray, allowing for the player to strike out on their own. New Vegas is a pretty good example of how to handle this. Also, avoid the pitfall of making the player everyone's errand boy, or an armchair psychologist.


4eae6d No.14799478

File: 5d85abf9a2eeaf7⋯.jpg (24 KB, 220x330, 2:3, no elfs sky.jpg)

Add elves and collectible hearts.

Oh wait.


780dfc No.14800759

I would throw it in the garbage where it belongs and then gas everyone that spent money on it.


218ac5 No.14808376

>>14792413

Just tone down the hype.


462586 No.14808398

I would replace all future downloads with a video of Sean Murray getting fucked in the ass by a horse.


e258eb No.14808440

File: 6cd863e1afaed8a⋯.jpg (29.07 KB, 480x360, 4:3, 6cd863e1afaed8a45b1ba142d8….jpg)

>>14793684

You know what's sad? Post-ironic self-deprecating humor is such a big thing among the condescending hipster community that I honestly cannot tell if that tweet is fake or not


63dff8 No.14808642

>>14792413

In my version I'd not even try to have fancy graphics but take a roguelike dungeon crawler approach where planets resemble dungeon levels and get harder the closer to the home of the progenitors in the center of the galaxy they are. You'd explore planet surfaces and mysterious ruins for rare raw materials and working progenitor technology to help you fly to, scan, and tackle planets with harder randomly generated monsters and better loot which you can keep for yourself or bring to Earth to sell. For example you might find a planet where there are three-headed behemoths with hides made from hyper steel. Maybe on another planet there are rabbit-like creatures with hyper steel fur, but you have to deal with what you can find, and finding planets with any hyper steel this far from the core might be far from easy. A working progenitor navigator system allows you to eventually find the progenitor home planet, fight the final boss, and find out the backstory behind the ruin of their civilization that left the galaxy mostly devoid of intelligent life.


703726 No.14808956

File: 9b7bf1f22cca17b⋯.jpg (107.26 KB, 1366x768, 683:384, bf038859482527b9cb70d39469….jpg)

>>14792471

Maybe we could crowdfund an indie game about fixing no man's sky that doesns't actually fix the game and has no redeeming game play features itself but you could at least pretend to pretend that its getting pretend fixed


b9e00a No.14809085

>better flight controls and combat. Put way more effort into space itself. More eye candy, wrecks to explore etc. Basically try to combine Everspace's flight and space experience with NMS' ground and gathering mechanics

>Land rovers are deployed from/stored in your ship once they are built

>add actual fucking multiplayer

>ability to mod upgrade and customize ships.

>ways to buy ships (ship yards etc) beside literally buying a person's ship from them

>option to manually pilot freighters.

>option to hire npc escorts

>flight stick support

Most of my changes would be about turning it into more of an actual space sim


8a2de1 No.14809418

>>14792413

I would make it an actual game.


75c303 No.14809486

I'd "fix" it by giving all of its budget to the Elite Dangerous devs.


b9e00a No.14809545

>>14809486

>Elite Dangerous devs.

You realize ED's problems are the developers themselves, not budget shortages. A larger budget won't make them put back in the promised offline mode, develop a dynamic economy or add meaningful player interactions like finally being able to buy sell and trade items money and ships with other players like every other fucking MMO ever made. In fact, you give them that money and they'll just funnel it into making some shitty theme park builder mobile game instead of spending it on ED.


8d2580 No.14809606

Make the worlds look actually good, fix the lighting, and remove all NPCs, so you have to go to decrepit machine run stations of a fallen empire spread throughout space


febfd3 No.14810010

File: 75385148ca5cf36⋯.jpg (751.08 KB, 1000x701, 1000:701, 3-Beat_watering hole_02.jpg)

>>14792413

Honestly they kind of did fix it already. Now, the game they made isn't for everyone, so what most people in this thread are saying is that they want a different game. That's not really fixing it.

>>14798805

>1.

This would honestly have been a good idea. A less tiny Outer Wilds would have allowed for more focus. The vast scope would have been okay for a lower fidelity game but a high fidelity game like NMS have a very hard time pulling it off.

>1a.

Although it would be a quite different game I do think a making it a hunting game would have been an easy way to add a strong core gameplay loop.

>3.

Different genre entirely. For an RPG in a space setting you'd need to make something like Mass Effect, KotOR or The Precursors. You can't really combine that with procedural generation.


b824cd No.14810097

>>14810010

>buyer's rationalization: the post


126394 No.14810348

File: 4d515a9764c7468⋯.jpg (258.97 KB, 853x480, 853:480, 1421351953379.jpg)

>>14792471

>The concept really has some ground behind it

<get to explore the vastness of space, assuming life exists on all planets

<except it's FUCKING VAST so no intelligent life bothers much with it besides the player.

<expects player to believe he's the only one to expend resources for the sake of gathering resources. no profit to be made from it, monetary or otherwise

<while simultaneously expects player to believe other intelligent life set up bases here and there for the very same fool's errand.

This contradiction could be fixed, but that would mean you have something to gain by collecting shit, which turns the entire universe into a gold rush of sorts.

Actually, there's your game.

>Make your fortunes by mining space rocks and selling it to megacorps

>but everyone is doing it

>only ways to get ahead is to muscle your way and kill niggas, or to team up and pool your efforts to get an edge on the competition

>as everyone starts out little, they either get muscled out, or absorbed into larger factions

>eventually, the space rock race comes down to 2-4 big factions competing for what they can conquer and defend.

>you win when you're king of space rock mining operations

The only issue is that this would be better served in some "Scramble for Africa" type of game in a clearly defined, finite game world instead of procedurally generated garbage.

My point is, this NMS has no leg to stand on


70cd8d No.14817060

For those that did not believe in the developer's invasion, Numale's Sky was announced to have a multiplayer mode, as well as an X Bone port.

Failed developers of failed games are the ones creating threads like this one to try to get ideas for free from anons.

Don't give them ideas for free.

And even more important: don't help or support developers that hire LGBT abominations.


62fdfa No.14817387

Add multiplayer :^)


d3fb9c No.14824946

>>14792413

There's no need to fix the game it was just overhyped. It's fucking fine.


585f04 No.14825187

File: 5dd9c276f8747d7⋯.gif (43.38 KB, 628x460, 157:115, Subspace Continuum.gif)

Don't bother, just make a Subspace clone - it was way more fun.


01acb7 No.14825205

>>14825187

subspace/continuum still exists?


585f04 No.14825223

File: ae43720b6af62e4⋯.jpg (175.62 KB, 640x480, 4:3, Wulfram 2.jpg)

>>14825205

I guess you're right. Remake Wulfram 2 then.


38619b No.14826841

>>14792413

just put some fucking gameplay in it.


f6ef6b No.14830982

>>14792598

>>14792437

>>14792413

>>14792422

>>14798805

>>14809418

>>14826841

As somebody who was the actual game's target audience, in that I just wanted a chiill sandbox to explore and roam around in and seee what the random number generator makes and take cool ass screeenshots and I didn't eeven really want a "game" out of it,, all I really wanted are the following

- For the graphic to have not been downgraded

- For planets to have actual planatary physics and solar systems

- For there to be more flora and fanua variety on each planet, and some sort of actual simple ecosystem systeems, with animals preying on each other, moving on herds, having life cycles, etc

- Having the table of elements system mattter, and have the composition of planet's atmopsheeres and soils determine their apperance and traits and the sortt of animals and plants that are there

- Add in Nvida ansel support like they promised so I can make huge ass 100,000 x 8000 screenshots. No, the photo mode they did add isn'tt a fucking replacement. Fuck you

I never gave a shit about the MP, or the gameplay, and I STILL never bought the game because tthey blundered and didn't implement this shit even though tthey implied or outright said it'd be in the game

>>14792639

>>14794664

This would also be cool

>>14793026

That's what I wanted out of it: A space engine that actually also worked on a on foot scale, not just a planetary one. I litterally had low as fuck expectations and just wanted pretty shit to look at and see and even I was dissapointed.


07a645 No.14831161

>>14792413

>I like the endless galaxy sandbox concept

That's your problem right there.

It's a retarded and stupid concept that can only lead to emptiness and disappointment.

It's a textbook "cool idea on paper, shit idea in reality".


b26fb8 No.14831213

File: b8946ad525f69b6⋯.jpg (208.17 KB, 1003x1416, 17:24, b8946ad525f69b63cefaf16d17….jpg)

The easiest way I can think of making it into something playable is via weebshit. Turning it into a good game would need way too much work, it's just a tech demo and not even a good one at that.

>turn aliens into cute randomly generated anime girls

>each planet has different tribes of little girls

>you can pet and cuddle them in exchange for goods

>trade station is manned by cute loli /k/ommandos who'll exchange the goods you receive for items for your ship or items you can give the little girls

>you can waifu the lolis and have them work on your ship

>make the shit building somewhat interactive, giving you choices on what to expand and how, making it more of a mobile expandable base

>sell it for 20 bucks

That's it. All you need to do is throw in head patting mechanics, change the models and AI and make the ship mechanics.


d681d7 No.14831375

File: 18b5490dcbc6bfc⋯.webm (692.25 KB, 1280x720, 16:9, lolicon.webm)

>>14831213

>lolis are incompetent and can't into english

>communicate solely in ehhhh, ufufufu, and itai.

>do dumb shit and drop things and trip

>have to show them how to work the ship by putting them in a room, and showing them what to do

>they'll copy your actions but not perfectly

>small things like exact placement of things being a bit off or putting things down backwards and pressing the wrong buttons

>each thing individually is very innocuous to the untrained loli but loading the shells backwards and pressing the eject core button might spell disaster

>spank to punish bad behaviour

>headpat to reinforce good behaviour

>give melon bread and omurice to really good lolis

>watch them hum and swing their feet off the too high chairs while they eat

>well trained lolis can teach others their craft to cut down on having to teach every loli that boards the crew when expanding sectors but all new tasks need to be taught

>though nothing is stopping you from putting the cooking loli in the reactor room to cook up some nuclear fission and keep the core at the right temperature provided you are aware of the consequences


ea8585 No.14831377

procedural content is meaningless

this thing needs meaning to exist


b26fb8 No.14832282

File: e72116dccf009dc⋯.jpg (996.44 KB, 900x1208, 225:302, e72116dccf009dc07486392224….jpg)

>>14831375

>traveling through space listening to some meme genre like future funk while your loli stares out the window, swinging her feet to the beat

Fuck that sounds comfy. Why can't kikes do fun games for money?


70cd8d No.14833516

>>14832282

Never wish for deformed kikes to do anything.

Encourage the glorious japanese to do it instead.


0d31ac No.14833530

File: 094675f8abe1a04⋯.jpg (80.64 KB, 1200x675, 16:9, 1522298198-2.jpg)

>>14792793

>>14792654

And best girl could show up too.


218ac5 No.14841493

>>14831377

Not true.


6fb5ab No.14850168

>>14831377

What about Minecraft?


36059d No.14859392

File: cfef8c484f4fd6f⋯.jpg (61.77 KB, 594x518, 297:259, cfe.jpg)

Give the devs testosterone replacement.


7f5fea No.14859424

I would make good game first and randomly generated universe for it second.


1e9af3 No.14859443

>>14808440

It's real but the account was 'hacked' aka one of the employees was so embarrassed with how poorly the game was received on release shitposted on their social media accounts.


909491 No.14859545

Best way to fix No Man Sky is to go back in time and erase it from the minds of everyone in existence.


47e1bd No.14859598

File: d7392de6d486191⋯.webm (15.58 MB, 1280x544, 40:17, Space Junker.webm)

>>14792413

Build my own custom ship out of parts from the hulls of dead spacecraft since. I haven't seen a single space game that really focuses on void culture and/or gives me the freedom to do pic related. Currently space in NMS is just an excuse connecting different planets (or at least from what I've seen), they could make it so you get between planets with a portal and the game would be the exact same.

I also like >>14792639 , that would be quite good.


148a3f No.14862590

File: 23dba09590d217d⋯.jpg (158.78 KB, 1191x670, 1191:670, no man's sky.jpg)

See, one of the problems with No Man's Sky is that it lacks a certain eroticism. What if we were to bring… an incredibly hot but skeptical female co-pilot into the mix? And then that way, whenever the player's not out mining because he scanned elements, he's back at the ship performing outrageous sexual experiments on her supple young body. Now, here's the twist, and there is a twist. We show it. We show all of it. Because what's the one major thing missing from all video games these days, guys? Full penetration. Guys, we're going to show full penetration, and we're going to show a lot of it. I mean, we're talking, you know, graphic scenes of the player character really going to town on this hot, young co-pilot. From behind, 69, anal, vaginal, cowgirl, reverse cowgirl– all the hits, all the big ones, all the good ones. And then he scans elements again. He's out mining rocks. Then he's back to the ship for some more full penetration. Scans for elements, back to the ship, full penetration. Mine, penetration, mine, full penetration, mine, penetration… And this goes on and on, and back and forth for 90 or so hours until the game just sort of ends.


9d3f03 No.14862606

>>14862590

I don't know what copypasta you're modifying for this, but I absolutely fucking love it. If you want a story, find the girl crashed on a moon or something, bring her with you; she becomes the domestic element–the reason you come back to your ship every night after a hard day's trophy hunting. You expand and buy new ships, eventually you have a wonderful home with her there. And there I go again; ignoring the sexual aspect of this entirely and just desperately craving real, intimate, emotional human contact. Because it's right.


cddde9 No.14862652

>>14792413

Short version OP

>Add actual game

The problems with NMS can be broken down to absurd levels, like having "infected" bases that are full of murder tentacles, but having the game forcefully holster your gun so you can't shoot indoors and ruin the illusion by trying to harm an NPC, but ultimately, the problem is that there's no solid gameplay. There's kitschy little mechanics like turning resources into special types of fuel and then painstakingly sorting your inventory to find space for them, but the gameplay isn't there. There's nothing to fucking do. The planets are empty and boring. Space is empty and boring. It's a fucking boring non-game that tries to make up for it's lack of depth with navel gazing Philosophy 101 musings, and MUH DEEPEST LORE bullshit that even a faggot like VaatiVidya wouldn't waste his time investigating.


148a3f No.14862839

YouTube embed. Click thumbnail to play.

>>14862606

>I don't know what copypasta you're modifying for this


5da94d No.14862926

>>14862839

damn i love that show


1cb3a1 No.14863089

Having spacefish things that eat asteroids or what not is a good solution to the endless emptiness. Ayylmao animals need not be confined to their planets


21ee37 No.14863095

>>14862590

>Turn the Gek into sexy short stack space jew goblin girls

>Turn the Korvax into fembots in skin tight body suits

>Turn the Vy'keen into muclebound amazon oni chicks

>Artemis becomes a half naked human looking Barbarella knock off who you can visit for booty calls inside her sim pod if you choose to upload her soul into the computer.

There, I fixed the game


218ac5 No.14872152

>>14863089

It'd get just as boring eventually though.


33bc01 No.14872220

File: 7653404e7770e09⋯.jpg (80.3 KB, 960x900, 16:15, Unfixable.jpg)

>>14792413

Listen, OP. Just give up on No Man's Sky already. It failed, and you should move on.


cb804e No.14883680

>>14863095

I read that as gex and got excited.


218ac5 No.14892748

>>14883680

Gex games were never good tbh.


bb4d5f No.14899572

>>14892748

t. underage


d8b147 No.14906329

>>14859392

And a shave.


8dd5f7 No.14907304

>>14792497

This. Spore has the actual engine capable of producing a decent amount of sufficiently different planets. What the fuck does NMS have? Creating 19 quadrillion planets means jack shit if they are all just recolors of each other. What kind of game is that?

Basically buy the Spore franchise, fix all the bad parts and make it a more fun game.

Hello Games should have started by seeing if exploring a single planet was fun, then ten, then a hundred before promising so many. Minecraft does the whole infinite space thing better anyhow.


8dd5f7 No.14907314

>>14810348

>>14831213

Bingo. Right here. The answer is making the game actually have a story. Going to the same recolored planet for the millionth time is not a story. Testing one's patience, understanding and wit with other characters is a story.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / 2v / ausneets / cop / leftpol / litpat / maka ]