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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 17f20a73f28f401⋯.jpg (185.46 KB, 1920x1080, 16:9, maxresdefault.jpg)

5ba972 No.14781845

What are your favorite exploits in RPGs? I miss a lot of the crazy shit you could do in Morrowind.

>Enchanting a spear with 1 magnitude levitate on strike

>Damage strength to over encumber NPCs

>Potion stacking attributes

Please post any other games you love to break.

31031b No.14781862

>morrowing

>RPG

Umm…


6f5846 No.14781866


1b7ad1 No.14781900

>>14781845

Those aren't exploits. Those are the rewards of diligence.


d156ff No.14781945

>>14781862

Oh, sweetie…


5ba972 No.14781946

>>14781900

That's the way I look at it but Bethesda seems to not agree by removing more fun per release.


2f6b74 No.14781948

>>14781862

Don't confuse Morrowind with Skyrim faggot.


119d63 No.14781982

In Ultima 7, if you collected enough silver serpent venom and drank it all at the same time, when it wore off and permanently reduced your strength it could cause your strength to wrap from 0 to 255 making you godlike. I don't know if that's a well known exploit or not, it's something I found on my own as a kid.


5df895 No.14781984

>Etrian Odyssey 2

>Have the party be 3 hexers with maxed out revenge, constantly keep their health at a single point

>Have a survivalist to reduce encounters

>Have a dancer to increase the hexer's max HP in order to further increase the damage of revenge

Game broken. Have fun beating bosses before they get the chance to attack and to fight hardly any enemies.


31031b No.14782015

>>14781948

Skyrim isn't even a video game.


6f5846 No.14782020

>>14781982

that's pretty cool


5ba972 No.14782030

>>14781982

I love how older games had to worry about space constraints causing these overflows.

>>14781984

That's pretty creative.


d9f134 No.14782059

Cast [Reflect Magic] on the whole party.

>[Reflect Magic] causes magic to bounce off the target and hit the caster for 2x damage.

Cast [Doomsday], a spell that affects all enemies as well as allies.

>[Doomsday] hits every enemy for 1x damage.

>[Doomsday] bounces off every party member and hits the caster, resulting in 6x damage as well as 1x damage from the caster being damaged by their own spell.

>The caster also has [Reflect Magic] active, so the spell and reflected spells bounce off. The game doesn't know what to do with this value for some reason, so it damages every enemy that was damaged on the same turn.

>Every enemy takes 14x damage, plus the 1x damage they took from the spell itself.

Enough to OHKO some of the bosses in the game. I'm 90% sure I'm forgetting how this tactic actually worked, since I haven't played the game in almost fifteen years.


5df895 No.14782078

>>14782030

Revenge is the most OP skill in the game. It has easily scalable damage as it does damage based off the difference of health you have and max health, and ignores all defenses and resistances.

Let's say your hexer has a max 999 HP with a single health point remaining, with revenge maxed out, you would multiply that by 2.55, you would be doing about 2545 damage per attack. With three hexers, you would be doing about 7635 damage per turn. The overlord has 8000 HP, so you would just about be killing the final boss in a single turn.


d96a8e No.14782107

>>14781845

Also from Morrowind:

>take Atronach sign as a mage

>take conjuration as a skill

>start with summon ancestral ghost

>when low on mana, summon ghost and punch it until it goes hostile

>its attacks will auto refill all your mana

Bam you now have infinite mana right from the start of the game.


9209fe No.14782133

>>14782015

Skyrim is like a sample of laundry detergent that people get mailed to them.


f0e083 No.14782246

lotta morrowind threads all of a sudden


5ba972 No.14783747

>>14782246

Morrowind is just a good example. I really don't care what game it is.


c6d5d3 No.14788788

>FF7

>combine final attack materia with pheonix.

>if you die, you summon pheonix and revive/heal entire team

also in FF7

>link your best summons to HP absoarb

>give everyone mime (which repeats last attack performed without using MP)

so the fight goes like this

>use summon

>enemy attacks

>use mime

>summon heals team

>enemy attacks

>use mime

>summon heals team

>enemy attacks

and you keep doing this until any boss is dead.


ab7aed No.14788811

File: f9794ff3516e15e⋯.png (240.33 KB, 1322x733, 1322:733, so much stuff.png)

File: 124412fc759781b⋯.png (233.47 KB, 1330x760, 7:4, way too many knives.png)

not an rpg but very fun to break

more games should be breakable


0d5aed No.14788858

>>14781862

I miss the time when Morrowind was a disappointment compared to Daggerfall, what a grand and intoxicating innocence that was.


57d795 No.14788873

>>14788864

Starfield or whatever it's called will be a disappointment to the Bethtards just like FO4 was.


0d5aed No.14788884

>>14788864

>>14788873

Isn't it just Rage 2 or someshit?


754b4d No.14788930

Two Worlds II.

You can create some crazy spells, like anvil/corpse tornados, or tripple bouncing seeking ice missles, each spawning 3 fire seeking missiles, each spawning 3 lightning seeking missiles, and such


57d795 No.14789038

>>14788884

No, it's Bethesda's answer to No Man's Sky.


f54d40 No.14789111

Baldur's gate 2. Shield of reflection. Fight beholders. They kill themselves. I don't think it works in the enhanced edition.

I also distinctly remember armies of summons. Now there seems to be a cap.


84d14c No.14789122

>>14788788

>FFVII

>use Enemy Skill materia

Broken game.

Demon Wall and Sephiroth are the only somewhat challenging bosses anyway.


0714cb No.14789126

>>14782059

what game?


d5c488 No.14789129

>>14781845

Bravely Default

>BP battery

>ailment boost

>sleep resistance lowering LB

>allcast sleep

>slow world

slow method out of all the game breaking in that game, but it leaves bosses unable to act indefinitely which is glorious


414b51 No.14789174

>>14789129

If it wasn't for the censorship and the game's "loops" getting dull, I'd have said it was perfect.

It's kind of a shame, since I prefer making each character fit a roll, but the game is really built so everyone maxes out skills in everything to make what you want. Dunno how they could have encouraged that beyond a character saying "HEY LETS USE ALL THE JOBS GUIZE."

Not sure you should be able to break it to the point you take no damage, but that's just me.

You've also got HoMM3's Necromancy Cloak


fda9db No.14789204

>>14788930

That sounds fun as fuck.

Now that I think about it, there are too few vidya that let you create and customize your magic, projectiles or spells. The ones I can remember are either well-known Morrowind, crappy Lichdom Battlemage or indieshit like Magicmakers, Codespells

Are there any others?


2f6b74 No.14789245

>>14789180

If you can't do it through the game and it's mechanics then you're a fag.


c6d440 No.14789310

File: 7de9e0d3559424c⋯.png (115.88 KB, 721x355, 721:355, 1378747133752.png)

>>14781845

>Make potions of fortify intelligence and drink them all

>The stacked INT means better alchemy skill, make even better fortify INT potions

>Drink them all

>Have enough INT for alchemy to make any potion do anything and have it last almost forever

>Sell leftover potions to every vendor

>Be rich and invincible


1e8513 No.14789340

>>14789310

I don't have the pic, but I recall a story about a guy playing Morrowind and he fashioned his character an undead wizard. He basically enchanted his armor so hard that it kept him alive and if he ever took it off he would be dead instantly. I can't remember what was killing him, however.


5be8cb No.14789342

>>14789126

Sounds like Final Fantasy IX.


c6d440 No.14789364

File: 02171d4aff3a0ae⋯.png (80.16 KB, 1044x715, 1044:715, 1378748553531.png)

>>14789340

That was a good one

Pardon the gay demotivator


04f5cd No.14789458

>>14789398

You are not being clever or funny.


0d5aed No.14789466

File: 14ee3373647e7f5⋯.png (210.04 KB, 1384x848, 173:106, 1387291314556.png)

>>14789340

>>14789364

That's amazing.

Before Oblivion, necromancy was legal in Cyrodiil. We could've seen Nibenese Battlemage-Aristocrat clans being led publicly by powerful Liches, plotted against by the vile Merchant-Nobility.


7ef470 No.14789679

>TES4: Oblivion

>Use scroll copy glitch to copy whatever I want, blocking roads with stuff until the game crashes since too much is moving

No benefit, it was fun to just drop 10000 skulls whenever I wanted to.

>use scroll glitch and paintbrushes to build elaborate momentum based traps and cannons that launch stuff with fireball.

Mostly useless, and very intensive to set up, but it's fun to dick around with the ai pathfinding.


cba354 No.14789712

YouTube embed. Click thumbnail to play.

~5 years ago I figured out one of the Trickster Rogue skills went through the PvP arena's invisible barriers at the campfires (safe zones). Here's a video where we not only completely dominate, but I keep *teleports behind you nothing personal kid* at the enemy campfire where they were huddled up demoralized.


cba354 No.14789716

>>14789712

campfire raid at ~7min


84d14c No.14789723

Abusing saves and reloads until you successfully capture the soul of a Vahnatai Lord or Order Mage in Exile II and III is always funny. Basilisks and Null Bugs are probably the most practical of Simulacrum summons though.


c6d440 No.14791080

File: e2ed06e6d98968a⋯.jpg (369.28 KB, 968x491, 968:491, 1378751387772.jpg)

>>14789364

Oh here's one without the demotivator


c6e0c1 No.14792117

Dragon Age: Origins

>armor reduces damage by a flat amount

>use full heavy armor on a mage

>get arcane warrior which gives you a toggleable shield that gives a lot of armor but reserves mana and constantly drains stamina

>get all of the toggleable spells and enough mana to reserve all of them at once

>get some equipment that gives you bonus stamina regen to constantly have this stuff on

>also specialize in blood magic and toggle this after you reserve everything

>you now have so much armor and magic resistance that you take literally no damage and can freely cast spells despite having all of your mana reserved


0ddfb8 No.14792149

>>14781982

In Ultima 6 you drag one of the cannons from the castle all over with you and you use it to kill almost anything.


a580c9 No.14792182

File: 1dee9245e1b80a9⋯.jpg (321.42 KB, 1920x1088, 30:17, face.jpg)

>>14789712

ah neverwinter in the good ole days b4 fucking paladins. i miss pvp in that game. that company had a two great pvp games and fucked them both up at the same time. pretty impressive.


82412e No.14792188

File: 1b2369eb96bd2c4⋯.jpg (79.71 KB, 534x434, 267:217, Exile - Escape from the Pi….jpg)

>>14789723

>jack up luck to 20

>become impossible to kill because you "luck out" of every deathblow


99a354 No.14792203

You don't exactly break the game but the Ranger/Cleric combo in BG is fun. All druid spells, all cleric spells, ranger dual wielding proficiency and attack bonus.


4fa200 No.14792237

File: c3ac7330e23d008⋯.mp4 (3.91 MB, 1280x720, 16:9, metal fatigue funhaus.mp4)

>>14789310

not on topic but i love when you can hit the game so hard that it crashes


c0479b No.14792243

Vampire abilities in Bravely Default were pretty broken. I had Tiz set up as a pirate with that as his secondary moveset. Basically just burning through all his mana with high damage attacks and then stealing more mana. Plus whatever the game's White Wind equivalent was.


be5cca No.14792262

>>14792117

This is why each game should have flat armor also why each game should have bunch of passive buffs that reserves/drains your mana but there is no upper limit to them.

>>14792243

Please give me something for Bravely Second because I really need motivation to finish that game.


c0479b No.14792268

>>14792262

I haven't played the second one.


be5cca No.14792315

>>14792268

I don't blame you. It is really way too much of pretty much same thing.

Pretty much majority of praises first one gets is due to the fact people found something broken in it.

I really want to try some of them but I am won't play first one again. At the same time I grew tired of second one and I need motivation to even try.


c0479b No.14792339

>>14792315

I guess there's always the class-based FF games. 5 has some interesting stuff in it and if you win a specific auction early on in FFTA2 you can steal all sorts of stuff you shouldn't have to break the game. Plus there's the tried and true paravir+geomancy combo.


d39f1d No.14792613

100% chameleon armor in Oblivion

Fortify Restoration loop in Skyrim


7cdb0d No.14792638

File: 52a4f1f406acb1b⋯.png (49.87 KB, 480x360, 4:3, ClipboardImage.png)

Link's Awakening on Gameboy. The split second as you're moving to a new screen, press select to open the map screen and then press select again. You'll warp to the other side of the next screen. This usually results in all kinds of other sprite glitches, but you can use it to get items early in the game.

Also, while not really a glitch, with RPGs like Dragon Warrior, Final Fantasy and the like, play them on an emulator with the game speed cranked up to the max. You'll blow through battles in split seconds and level up fast. Great for speed-running through your favorite RPGs that require lots of grinding.


7cdb0d No.14792648

File: 7794253f12722e1⋯.png (218.93 KB, 480x360, 4:3, ClipboardImage.png)

Another fav of mine is the item duplication exploit in FF2 for SNES

>The player must make sure there is at least one blank space in the party's item inventory.

>

>The player must equip any character with a weapon or shield item they want to duplicate.

>

>Enter battle.

>

>When the chosen character's turn comes up, the player should choose the Equip command, and select the blank space in the inventory and trade it with the item one wants to duplicate.

>

>Without exiting Equip mode, one must select the item again, and trade it back into the equipment slot from which one removed it in the previous step. (note: this step is skipped entirely in the demo video; the character instead defeats the monsters with magic after unequipping the weapon, then step seven is "re-equip the weapon you wanted duplicated from the menu screen.")

>

>Win or flee the battle.

>

>On the Main Menu, the player can check the character's equipment. The character will be holding two of that item.

>

>The player can then move the doubled item into the inventory, then re-equip it. Since the character can only hold one, the other will be left behind in the inventory.


7cdb0d No.14792656

File: e7883704daa7066⋯.png (574.2 KB, 538x538, 1:1, ClipboardImage.png)

And another one I liked for Final Fantasy Legend for Game Boy. The very last use of hand-to-hand combat moves would result in a super-strong attack. You can exploit a glitch that lets you have a fully supply of strong attacks.

>Equip two packs of punches on the same person. Use one up until it has only 1 punch remaining, then start using the second pack. As long as you leave one punch in the original pack you'll do significantly more damage.


7cdb0d No.14792666

File: b7014dbb080bea1⋯.png (12.68 KB, 256x224, 8:7, ClipboardImage.png)

Willow for NES. Enter the password here and you can warp to strange places all over the map. Lots of the screen you warp to are really glitchy like the Zelda one above.

http://protipoftheday.com/node/268.html


7cdb0d No.14792688

File: 00c1c7d4dc726dc⋯.png (35.18 KB, 512x448, 8:7, ClipboardImage.png)

I figured this one out on my own for Final Fantasy II SNES that let's you level up your party very quickly.

Some monsters can summon other monsters. In Land of the Monsters (the path to where the callers live) in the underworld, you will encounter conjurers that summon random types of enemies.

Cast fast on them a few times to speed up their attack. Then kill off party members all but Cecil. Then wrap a rubber band around your controller or find some other way to press the attack button down. If you do everything right, the conjurer will summon a creature first (he's fast now) and then Cecil will attack what he summons on next turn and kill it in one hit. Conjurer summons again, rinse and repeat.

After you've killed enough summoned creatures, you revive your entire party and then finish the fight. You will gets millions of experience for your entire party. What's even cooler is if you revive only one member and then kill off Cecil and have the revived member finish the fight. They will get 4x the experience and will level up like 10-20 times. However, you have to be careful because, if you get too much experience, it will wrap back around to zero and you won't know it until you've finished the fight.

I used to do this and leave the game on while I slept and then finished the fight in the morning before school while I watched Batman: The Animated Series on my other TV


348ee0 No.14792886

>>14781862

>Umm…

For a moment there I thought I was in 4chan


6b8ba7 No.14800243

File: 1c823fcf7ec9425⋯.jpg (6.26 KB, 139x139, 1:1, JPEG_20180310_131852.jpg)

>>14792182

As a paladin i find that offensif


fc1695 No.14800311

File: 583a3ffa012474d⋯.png (766.76 KB, 1024x768, 4:3, ScreenShot 31.png)

>>14789340

>>14789364

>>14791080

Next time I make a character I am doing this to. I don't know if it would really work with fortify health potions though, but I could seemingly do it by using fortify health potions instead of armor that way if my health potions ever wore off I would die. Sort of like an unlife potion thing that needs to be replenished every once in a while.


6b8ba7 No.14805370

Baldurs gate 2. Sorcerer. Cast energy weapon, throw all 10 discs, cast black blade of disaster. You now have 9 attacks per turn at -10 THAC0 with black blade. OP


6b8ba7 No.14805379

Contra, NES

at the start screen hit

up,down,left,right,a,b,select,start and you get 100 lives


d294ac No.14805398

>>14781845

I never really cared for Morrowind as I just don't care for the whole Elder Scrolls series, but the stories of the crazy magic in it make it sound like a fun game. Can it still be enjoyed even without giving two shits about the story?


cba354 No.14805413

>>14792182

> that company had a two great pvp games and fucked them both up at the same time. pretty impressive.

seems like it was a little known open secret that almost immediately after going gold they fired the original devs and put the STO devs on double duty. NW is literally STO with D&D skins.

it's actually hilarious: as a result all the bugs/exploits in STO are/were in NW as well


b6d34b No.14805432

>>14805398

Absolutely. Never cared about the story either but I really love all the TES games, especially Morrowind. There's crazy amount of customization and exploration. Arena and Daggerfall are even deeper than Morrowind, but they're simply too janky and not exploitation-friendly enough to play.


b6d34b No.14805450

>>14792613

>100% chameleon armor in Oblivion

This literally removes every form of challenge in the whole game.


d294ac No.14805461

>>14805432

Guess I'll finally give it a go then. Can I just download it and hop in, or are there patches/updates/non-gameplay altering mods I need to be aware of before playing?


e6006c No.14805470

>>14800311

They will never wear off. And potions are super easy. At least for armor you have to hund pieces with good capacity, find soulstones and fill them with golden saints, iirc.

I on the other hand had super levitation. I was so fast in 1st person camera mode, that I could walk through walls. And it was just super fast in 3rd person.

>>14805450

101%. 100% is simple invisibility, over 100% is the complete invisibility.


531fdc No.14805509

>>14805450

You meant the 100% damage reflection? Right? That only become a problem when in the dLC your character get shadow cloned with the same gear and you literally dun fuck yourself.


a88ec5 No.14805661

File: 684a59f1f7fc53a⋯.jpg (36.63 KB, 474x479, 474:479, fft.jpg)

The "band combo" in Final Fantasy Tactics:

-Team of 5, with Ramza.

-2 Mimes. 2 others with any job, but a male with "Bard" and a female with "Dancer" as secondaries.

-Ramza using any job with his Squire job as secondary.

-Every turn: Ramza on the lead vocal, using "Yell" to raise speed (2 Mimes copy, making 3 times speed up + 2 back vocals), the one with Bard as secondary plays the main instrument, using any of the buffs (x3 because of the Mimes + 2 back instruments), and the one with Dancer as secondary dances, using any of the debuffs (x3 because of the Mimes + 2 back dancers).

-By the time that the enemy troops reaches you, you are too fast, much more stronger, and they are much more weaker.

-Eliminate them all without any difficulty, while having a party, playing, dancing and singing.

-It works for the entire game.


6b8ba7 No.14805972

File: 43ece8c8fd0f51b⋯.jpg (76.55 KB, 680x680, 1:1, OEFwr2x.jpg)

>>14805413

Complete bullshit. You obviously have no fucking idea what your talking about.

I imagine you were a wallet warrior who had a brief period of sucking at NW before quitting.


fc1695 No.14805979

>>14805470

You can be so fast with levitation in first person that you cause things to not have enough time to load going from place to place.


d8877f No.14806014

>>14792262

Depends where you are in Bravely Second, but one early break is getting the monster skill that allows allies with low HP to have free attacks. Spam it up to 8 time per character with the dual casting and see the damage piling, especially going Ninja. Later with Time mage, meteor meteor rain will obliterate all resistance fast. Lastly, simply abuse Hammer -ga spells on an elemental weakness with four rods, including the one of the related element for additinal bonus damage, equipped. The damage calculation is completely bonkers on those and easily get to 50,000+ midgame per casting.


a2eac7 No.14806069

>Rune Factory 4

>Formuade is a medicine that grants a lot of resistances, but reduces your max HP until sleep or eating something else

>A level 10 Formuade lowers your max HP to 1

>Usually, crafting on 0 RP will reduce your HP by 1/4th of it's max, rounded up

>1/4th of 1, rounded up, is 1

>Unlimited crafting


6cf5dc No.14806259

>>14805972

>Complete bullshit. You obviously have no fucking idea what your talking about.

>>14805379

<Stack extraneous bullshit onto the end of the code, and state the wrong number of lives.

Here's some casual shit.

Skyrim: Works on unpatched console versions, not sure about anything else now. Acquire item that grants alchemy boost, wear it, make potion of fortify recovery. Drink potion, remove equipment, equip it again. Make new potion of fortify recovery. Keep repeating the cycle until you start making insanely powerful potions, then make insane fortify enchanting potion. Use disenchant your alchemy equipment, then remake it after boosting the shit out of your enchanting with the hax potion you made. Now everything you make with alchemy will be game-breakingly powerful. Handy for boosting skills like blacksmithing, so you can make legendary iron daggers and other bullshit to mop the floor of this piece of shit game. At least it's a decent time sink.

Borderlands: The Pre-Sequel

Captain Cuck and Pansy Bitchfraud's means of killing 2K Australia. Anyway, play as Jack, and acquire the You Have My Shield skill, which grants your holographic duplicates a copy of your shield. The fun part is, the fucks coding the game made the melee damage boost for melee shields MULTIPLICATIVE instead of ADDITIVE, when it applies to the damage your duplicates do. The rest of your skills should be set toward keeping your duplicates active as long as possible, restoring their health, and making them gain power. You can gib bosses with this shit. The Avalanche shield is a legendary melee shield in this game which is perfect for breaking the shit out of it, if you can stand playing it.


34b6f8 No.14806312

File: b1015763037da09⋯.mp4 (13.66 MB, 1280x720, 16:9, boulderjump.mp4)


cba354 No.14806318

File: bf8cbfdb24d36ec⋯.png (260.28 KB, 358x310, 179:155, luther.png)

>>14805972

>Complete bullshit. You obviously have no fucking idea what your talking about.

>I imagine you were a wallet warrior who had a brief period of sucking at NW before quitting.

It's 100% truth that STO and NW are the exact same engine, and that the STO devs were moved to NW, and that all the bugs/explots from STO (*cough* in-game-currency->Zen *cough*) were in NW too.

I imagine you're a fucking unimaginative ignorant retard that actually knows nothing about either game. I really don't want to reinstall that piece of shit NW to show what I accomplished, but if shut's your niggerfaggot ass up I will. I've already posted a super old-ass video of me pummeling… oh wait you were one of the faggots in the video that got your shit pushed in by me and my team.


c6d440 No.14807096

>>14805461

You need at least both expansions plus the Morrowind Code Patch. That will give you the basic Morrowind experience. You can add graphics mods if you'd like.

I don't know if OpenMW is usable enough yet to start a game with it.

The more you try to legitimately roleplay your character and get lost in the world, the better.


c6d440 No.14807153

File: defe4211fedd6ce⋯.gif (431.33 KB, 250x189, 250:189, 1368045986816.gif)

>>14805661

>Game about medieval-style fighting and magic, tactical combat

>Become invincible by forming a music band instead

Also funny how you can use pure math to cut through fights


d294ac No.14813061

>>14807096

Thanks m8


fc1695 No.14813319

>>14807096

>I don't know if OpenMW is usable enough yet to start a game with it.

I remember is had a problem with the windows version not displaying the pointer properly, but that was years ago.


a88ec5 No.14817074

>>14807153

Math is the real magic.

About the band: there is nothing more pleasant than to break a game in a way that is completely off the topic from the main design of choice.


bb9ae8 No.14817371

File: 5b68d3df544f96e⋯.png (906.45 KB, 890x533, 890:533, floor 1.png)

File: f9c716c6c93e426⋯.png (953.07 KB, 860x538, 430:269, Greed.png)

>>14788811

You didn't go far enough.


2799a6 No.14817573

>>14781945

>sweetie

Fuck off back to /leftypol/ you piece of effeminate shit.




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