>>14778883
If the whole issue is what you stated then the same can be said about online games
>There is no challenge, no fail state you, you don't lose anything in it
Being underleveled on any game means everything is in a way or another a challenge, what you lose is time you must spend farming/grind, on regular games you git gud… and also farm/grind
>You just pay for more energy/currency to keep rolling jpegs so you can roll more jpegs with more stars attached to them
…Ho boy, well… i wonder if true video games with pay2win micro transactions are different besides is not like every player has enough money to constanty revive after they get whooped, most of those energy recharges are locked behind pseudo events where you must farm/grind your life away…. and that you roll units with more starts is not an inherit indicator that the unit will eliminate the challenge in every single game
>In JRPG dying will set you back to the last save point, meaning you lost your progress
Dying in an online game, even on mobile ones has the potential consecuence of warping you miles back to a town in the middle of nowhere, on those who use energy, well, you run out of them, to go back to where you were THEN you'll need like 30-50 energy to try again and 1 energy might recharge per 5 minutes, so.. easily more that an hour without playing
>There's no gameplay, you just tap tap and tap and watch pre-rendered animations happen, no skil, no mechanics, no decisions, no nothing
This is the browser game mentality and some companies are slowly trying to crawl out of that, besides… uhh, isn't that the same on games like Fire Emblem or the Tactics games, contra is just run and shoot while picking up power ups, Megaman, Sonic and even Mario have been largely the same since their conceptions where are you going with this rant? if you feel mobas are still just that, then nobody told you Phantom of the Kill (Fire Emblem clone) and The Alchemist Code (Final Fantasy (Tactics) Ogre) clone are a thing… also Toram Online which is an attempt to make a mmorpg, it kind of resembles Mabinogi about being able to learn all the skills
>You never lose anything in mobile apps
Uhh on console games you can save before the boss so you can try over and over, or take a break, on fighting games you can "Continue"… your point is?
>In VNs you have story, and you can change how it unfolds with descisions.
Not all the time and some companies like to give the players a false sense of choice.
>You can't do that in mobage.
So… linear plot vs non-linear plot argument? Oh no! maybe Megaman is not a game after all!!!
Everyone's entitled to their own opinion
>Why mobage is allowed? It's not video games.
>It's obectively, factually not video games, it has no place on /v/
And that is your opinion.
Besides… i dunno, i just saw someone trying to make a straw man argument because "reasons" and i joined the fray