This thread isn't necessarily about the Dark Souls Remaster, it's just the perfect and most recent example of the point I want to get across.
Why are people so against remakes/remasters, or hell, even ports, changing some aspects of a game? It seems to be something that people just accept as something that shouldn't be done, but keep an open mind to the argument I'm about to make. If you've never played DS, this example might be a little harder to grasp.
There are many glitches/bugs in the upcoming remaster that a large portion of the community does not want changed/fixed. Such as glitches that have been integrated into the pvp meta, zone skips, and glitches that the community sees as cheating (move swaps, buffing unbuffable weapons, etc.) But why? I'm not really saying I want these things to be 'fixed', but I just don't think these things should be sacred cows. Think about it. When Dark Souls first came out, the Darkwood Grain Ring worked at 50% equipment burden and elemental weapons were OP. From nerfed these things with a patch. Nobody screams about game purity when this happened. Sure, there are plenty of people who don't like patches, of course, but it's not seen as some sin the same way making changes in a remake/remaster or a port is. In the end, making changes to a re-releases should be considered the same as just patching the game. To think otherwise is just irrational. Be against changes to re-releases if you want, just don't be against the very concept of it. It's no different than a patch.