a9e1e7 No.14758996
>Blade Strangers
Gunvolt is confirmed for the game: https://youtu.be/aQ4ZsfnDxwo
Nicalis is producing the fighting game from Studio Saizensen that has characters from Cave Story, Code of Princess, Umihara Kawase and others for PC, Xbox One, Switch and PS4 in Summer 2018
>Soul Calibur VI
Taki is confirmed for the game: https://youtu.be/KPA3QTfwBr4
Producer Okubo says it probably won't be 20 characters at release, confirms Junichi Nakatsuru as part of the team, teases about Character Creation: http://kayane.fr/2018/02/19/interview-with-motohiro-okubo-producer-on-soul-calibur-vi-and-tekken-7/ Game is announced for 2018.
>Dragon Ball FighterZ
Merged Zamasu and Vegetto are confirmed as the next DLC characters: https://www.youtube.com/watch?v=zDsGl2yMagU https://hooktube.com/watch?v=ZcLWyQNV_z0
Balance patch and new game modes: Party Battle and FighterZ Cup: https://en.bandainamcoent.eu/dragon-ball/news/free-update-dragon-ball-fighterz
>SNK Heroines Tag Team Frenzy
Sylvie and Zarina are confirmed for the game: https://youtu.be/jHT1pPEosww
Game confirmed for an arcade release. Console versions announced for September 7th, 2018 for Nintendo Switch and PS4. 2v2 tag team game featuring female SNK characters. Game will be published in the west by NIS America.
>Fighting EX Layer
Hokuto trailer: https://youtu.be/H5X1Vz_ubjA Standard Trailer: https://youtu.be/dy1XoTwjKvU Light Trailer: https://youtu.be/nryh2zSUxC4
The game is schedule to be released in June. The game will cost U$59.99 with 12 characters plus the original Hokuto as a variation to Shirase and 15 gougi decks. More colors will be sold as DLC. A Light version with 12 characters and five Gougi decks will also be available.
Official Facebook page for feedback and news: https://www.facebook.com/ARIKAOfficial/
>Blazblue Cross Tag Battle
PS4 Online beta comes out in May 9 for those who preorder, May 12 for everybody and both will last until May 14. Offline demo will be released on May 14: http://arcsystemworks.com/blazblue-cross-tag-battle-open-beta-and-demo-information/
Game comes out in May 31 in Japan/Asia. June 5 for North America.
Blake Belladona and Yang Xiao Long announced as Free DLC characters.
>Street Fighter
Street Fighter 30th Anniversary Collection will have training mode for its 4 online games (HF, ST, Alpha3 and 3rdStrike) and Local VS for every game: http://www.capcom-unity.com/strumslinger/blog/2018/05/08/street-fighter-30th-anniversary-collection-training-and-versus-mode-details
Falke is released for SFV. Trailer: https://www.youtube.com/watch?v=TebE82JWbyE
Sakura, Blanka, Falke, Cody, G and Sagat are the characters for the third season.
>The King of Fighters
KOF '97GM updated its rollback netcode implementation with the option do add frames for input delay along with rollback: https://steamcommunity.com/app/702120/discussions/0/1696043806570235127/?ctp=2#c1696044439573327420
KOFXIV 3.01 is out: https://www.snk-corp.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.3.00_en.pdf https://www.snk-corp.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.3.01_en.pdf
Najd, Oswald, Heidern and Blue Mary are added as the new DLC characters. The new stage and 6 new special music are free.
>Pokkén Tournament DX
Blastoise is out: https://www.youtube.com/watch?v=KWWy39sqzF4
Pokken DX 1.2 patchnotes out: https://docs.google.com/spreadsheets/d/1xbyATWXGKr7lerkPVzGvMavPhJEaQ2rPA1UZdVmri_s/edit#gid=1913854574
>Tekken 7
Noctis newest trailer: https://www.youtube.com/watch?v=Su-Un21BS2w He'll be released on March 20.
Summer Lesson colab for the arcade version: https://www.youtube.com/watch?v=3hu-U6jCdiA
>Arcana Heart 3 Love Max Six Stars!!!!!!
Pistrix is confirmed as the name for the new shark girl character schedule to be released in Summer 2018. She with her Arcana Parace L'sia and Dark Heart are announced as the DLC characters coming to the game. Game will now feature a 16:9 aspect ratio as default.
Arcana Heart Illustration Collection: https://mega.nz/#!R1pjnL7D!eiWMlKDeo-03ByL4iw8h5TstYUm9gZsUNN0e_0tneKs
Arcana Heart Heart Full Sound Collection Best: https://mega.nz/#!5l4hAb5B!PCKrpfNCtHMJWVqH0ANHWqVwctrE2eEhZjFL3JnQDjI
>Guilty Gear Xrd Rev2
Ver 2.10 english patch notes: https://www.evernote.com/shard/s296/sh/f44307c3-6046-42f6-8b68-e5976b520f1a/14cdc7db9aafd0045e392847437e6a8f
Daisuki Ishiwatari says to expect the next game to be less complicated with reduced system: https://archive.fo/yPtIb
>Injustice 2
Legendary Edition confirmed with all the DLCs, new expanded tutorial and new gears is out http://archive.is/g0zGR
a9e1e7 No.14759018
>>14758996
>other
>EVO 2018: Tekken7, Blazblue Cross Tag Battle, SFVAE, Injustice2, Guily Gear Xrd-Rev2, Dragon Ball FighterZ, Sm4sh and Melee will be the main games for the event.
AnimEVO confirmed with other 25 games: http://archive.is/n3DqE Catherine, Windjammers, KOFXIV and SamShoII will be streammed on EVO's channel.
Cerebrawl funding moves to patreon: http://archive.is/g7er1
Fantasy Strike Team Battle Mode trailer: https://www.youtube.com/watch?v=ArTsK5yim7o
Kemono Friends Fighter Mechanics: https://www.youtube.com/watch?v=r6mZHoSBtNw Website: http://www.dlsite.com/home/work/=/product_id/RJ202337.html Hippo in the 1.5 update: https://www.youtube.com/watch?v=Cdcr3T_0G_w
Omen of Sorrow Radegonda vs Hyde EVO Japan build: https://www.youtube.com/watch?v=UaYywHbMrlw
Punch Planet Steam Early Access page: http://store.steampowered.com/app/577970/Punch_Planet/
Glitz'n Glam Brawl new character Griffon: https://youtu.be/07Ppksfhd0g
Them's Fightin Herds is released as an Early Access game for Steam: http://store.steampowered.com/app/574980/Thems_Fightin_Herds/ Basics: https://www.youtube.com/watch?v=0iGFJK6OI5M
Touhou 15.5: The Antinomy of Common Flowers was released: https://www.youtube.com/watch?v=OgN6ALghs04
TRAF - Suits of Fate: Playable build delayed and game is now stated for release in late 2018
>Fightcade and Modding
Open Beta for Fightcade2 is now live. Download: https://play.fightcade.com/
Download and register for Fightcade here: http://fightcade.com/
Get the full rompack over here: https://mega.nz/#F!EoJjwSLB!Tukuk9bZAa7YXXxKNVHorw neogeo.zip is necessary for MVS games
Fightcade 2 full Romset https://mega.nz/#!Ll8XwSYC!FaAKN04HdnPXcIT18dgMyF9FuNZvoealj6SLS3B-Z0w
Website with mods: http://w11.zetaboards.com/SFxT_Mods/topic/11497627/1/
>Groups and etc
Steam Group: http://steamcommunity.com/groups/fightans
disagreement group: https://disagreement.gg/DbHMSCd
>Fighting Game Board:
>>>/fighters/
>Resources:
For most fightan in general:
http://wiki.shoryuken.com/
http://www.dustloop.com/wiki/
http://wiki.mizuumi.net/
For fundamentals in ST (still applies to other games): https://www.youtube.com/watch?v=d0cFs5mHQC4&list=PL6702E3DD763555D9
Maj's footsie guide: http://sonichurricane.com/?page_id=1702
The Beginner's Incomplete guide to KOF: https://www.youtube.com/watch?v=Ye3KVgI1LvU
http://dreamcancel.com/how-to-play/
KOF Shortcuts/Sequential Buffering: http://dreamcancel.com/forum/index.php?topic=168.0
KOF XIV Combo & Tech: https://www.youtube.com/playlist?list=PLYOYeNKeV7TsbPWCQo03--oA7iB5KYpNg
Guilty Gear Crash Course: https://www.youtube.com/playlist?list=PLj34EySs1IeZ8GpjKW8R2T6dzI6B3GSuH
Airdash Academy: https://www.youtube.com/watch?v=HWfk3tOJjaQ&list=PLj34EySs1IeaAqwsVY_P43mP13AD1Pp3R
The Complete Killer Instinct Guide by Infil: http://ki.infil.net/characters.html
DOA5LR - Full Character Guide & Frame Data - Created By Arcade Sensei: https://drive.google.com/drive/folders/0B1xzXhKnihroVG1teFBhejQzSHM
Previous Thread: http://archive.is/E3eKj
Sorry, can't find the big mains chart on my phone
a9e1e7 No.14759039
YouTube embed. Click thumbnail to play.
Also BBTAG opening. Can't wait to try the game saturday since I'll probably won't buy until a sale
649bef No.14759285
>>14759039
Fucking RWBY over Guilty Gear always gives me a mind fuck.
Hopefully the sequel will have Guilty Gear, Dragon Ball, JoJo's and Star Trek to compensate.
649bef No.14759301
33ca58 No.14759322
>>14759285
>star trek
ok but why?
fa639a No.14759344
>>14759322
>he doesn't wanna play with Kirk's fighting style
266fb2 No.14759352
>Crosstag has Steam page now
It's less jewish than before, but I'm not buying if there's no Adachi or Terumi. There has to be both.
>>14759285
>Guilty Gear
>Dragon Ball
>JoJo
>Star Trek
One of these is not like the others.
a9e1e7 No.14759369
>>14759285
>>14759322
So Kirk would build his own anime harem? And I think they don't want to redo GG sprites and keep them apart for now. It's a "how Rock Howard is not in KOF ever since 1999?" case.
Also, thread looks to be on page 1 here. By the way, found the big mains chart >>14759018
266fb2 No.14759399
>>14759384
>Piccolo got his own daily dose
70b3d5 No.14759401
>>14759344
>>14759369
>star trek in cross tag 2: the sequel
>it's abramstrek
649bef No.14759460
>>14759322
Western franchise with a diverse roster of characters in a single franchise. I would've said Star Wars if not for Disney.
649bef No.14759462
>>14759401
Don't joke about that
a4f685 No.14759537
From the makers of "Grezzo 2" comes a new fighting game called "Super Botte & Bamba 2 Turbo".
here's the trailer, looking good so far
;^)
1d0da3 No.14759863
>>14759018
AnimeEVO becomes more and more better every year. I'm curious to see what they'll do with Granblue Fantasy. Maybe the game has more depth than it seems? I would rather had Touhou 12.3 or 15.5 though.
Million Arthur Arcana Blood for consoles and PC when?
70b3d5 No.14759962
>>14759863
It's gonna be a single 10-draw. Person with the most SSRs wins.
33b315 No.14760047
I want a pure rushdown team with long blockstrings that I can just string infinitely in DBZF.
How does Bardock, Gotencks, and then either Kid Buu or Yamcha sound? And what positions should I have them in?
55391a No.14760229
>>14759863
What I found for granblue is that it's to see who can finish a raid the quickest. After that it's a head to head for the 4 quickest times. Might as well do a Pokemon tournament where people see who can beat the game the quickest and the top 4 fight to see who has the best team. 2hu 12.3 never ever.
1d0da3 No.14760230
HookTube embed. Click on thumbnail to play.
>>14760047
Teen Gohan and/or Adult Gohan should be on the team then. Bardock is good but Yamcha isn't made to stay in front of people since he mainly has to rely on cross-ups to deal a lot of damage. You'll also want an assist to hold people still or make people not want to press a button like Kid Buu, Gotenks, Vegeta, Piccolo, or Blue Vegeta. A long blockstring character usually has great normals and moves to reset pressure so Gotenks would mainly just be there for assists so I would take him out.
Personally, I would go with A-Gohan, Bardock, and Vegeta. If you don't want to use Vegeta because everyone else uses him then use T-Gohan or Kid Buu. Trunks also plays very well with T-Gohan's combos. His command grab super will also add to a team that makes people want to block all day.
33b315 No.14760247
>>14760230
That's surprising because this video shows Gotencks has a ton of pressure tools from what I've seen.
Teen Gohan sounds fun though, how about Teen Gohan, Kid Buu, Bardock?
33b315 No.14760249
1d0da3 No.14760280
>>14760247
>>14760249
That vid does show some great pressure but the problem is he costs a lot of meter to keep his pressure going. Both Gohans don't need much meter to keep people locked down but it looks like he has similar high-low block strings like the Gohans.
Also I think that team is fine. You'll just have to rely less on assists continuing combos and more for holding people down.
bb90bd No.14760405
YouTube embed. Click thumbnail to play.
Has this been posted here, ever?
917b2c No.14760490
YouTube embed. Click thumbnail to play.
>>14758996
>Gunvolt
Now Quote is here too. What's happening with these reveals?
5b25fc No.14760514
>>14760405
>A furry smash clone
makes sense as the smash community is full of furries. meh, if it ever comes out might be cool
f655e8 No.14760533
>>14760514
It's a smash clone, it is doomed to failure cause you can't play as your favorite nintendie character.
dbdb91 No.14760549
>>14760405
looks like a fusion of grand chase/elsword with smash
bb90bd No.14760550
>>14760533
that's what I've thought, too. shame, because the gameplay looks snappy and it's actually 3D unlike every other clone ever
70c78f No.14760553
>>14759369
>It's a "how Rock Howard is not in KOF ever since 1999?" case.
Fuck Rock Howard.
>Shatner and Umi
so he's gonna fight Okada at the next WK?
>>14760405
<another smash function with furries
<kickstarter
<it's just Jin and Ky
>2hu projectile mechanics
Are these autists not aware of why Smash is popular?
a00861 No.14760783
>>14760490
You know, with all these cross over characters, I'm really wondering how hard Nicalis has the devs by the balls. It wouldn't surprise me if they fucked them hard with their contract, and are forcing them to do things against their will.
9fe9f8 No.14761087
Anyone got those Max videos of him getting his shit kicked as Baiken?
55391a No.14761221
>>14761087
No, but I'm still annoyed they changed the block counters to the press buttons counter.
ba8adf No.14761337
YouTube embed. Click thumbnail to play.
>>14760405
>>14760550
I posted it a couple times when they were crowdfunding on Fig (lol) last year. It's a neat idea for a smash clone, and the projectile system in particular reminds me of that 2hu game with a million projectiles and a card system, but I think Slap City has proven it's better to build such a game for casual fun rather than tourney tryhards.
That said, I think they blew their load on the character designs with the dog main character: he looks like a protagonist and there's enough detail in his design to make me visually interested in his story. The Ky Kiske/Meta Knight rabbit is a neat concept, but his animations are awful and he's very hard to predict because his sword is ramrod straight at all times and his stubby arms make it jump everywhere whenever he attacks.
Remind me to post the other character pictures I saved, because they're awful.
ac4c4c No.14761393
>>14759285
When Guilty Gear and BlazBlue finally meet it should just be them alone with nothing else to get in the way. When those two series meet having anything else as a third wheel would detract from it. I'm sure they could have gotten a better IP to fill that fourth slot in BBTAG but for whatever reason they actually wanted RWBY.
66a2fd No.14761420
>>14759285
>Fucking RWBY over Guilty Gear always gives me a mind fuck.
You're right, why DIDN'T they just upscale sprites from 2002?
ba8adf No.14761444
>>14761420
They'd honestly look better than BB sprites. The 90s style has so much more detail and character than the animu trash BB emulates. Like, look at Ragna: half of his body is just solid black, and most of the rest is solid red with barely any ruffle of the fabric.
ee91f7 No.14761534
And here are those Earth Romancer character concepts I saved way too long ago. Suddenly, this game missing its funding isn't too sad anymore.
f1dce3 No.14761540
>>14761534
What's wrong with those character concepts? Look fine to me.
ee91f7 No.14761573
>>14761540
I've seen worse, but although these designs are not actively awful, they are bland beyond belief.
>pic 1
Some water or ice princess? I don't know what this character does or how she'd fight or what her personality is. Maybe she's a pure sheltered soul, but she could also be the protagonist's girlfriend; the armour and straps imply physicality but her hair and clothing are fancy/frilly, which implies more ranged attacks or daintiness.
>pic 2
The music deer is the only one of the bunch with any potential, due to the unique placement of flowers on the inside of the dress and the treble clef wand. Not!Cammy is overall poorly drawn, and I don't know if her arms are supposed to be study or detachable/puppeteered.
>pic 3
I've seen a million short intellectual men with glasses, human or not. There is nothing about this character which implies character depth and I don't know what he'd do in a fight.
>pic 4
moroccan street thief with stupid boxing gloves/10
178ca2 No.14761792
I don't know how the balance is but from training mode of MKX I feel like this game actually has very different playstyles and some creativity in combos. A shame about the animations though
Also it really pisses me off that Japanese devs don't use better netcode
1d0da3 No.14761807
http://shoryuken.com/2018/05/04/koihime-enbus-latest-arcade-update-koihime-enbu-ryorairai-will-be-coming-to-pcplaystation-4-this-summer/
http://archive.is/kgoZh
Good news is that the arcade version of Koihime Enbu with the new character, balance patch, and the ability to pick any assist is coming out. Bad news is it's not an update but its own game. I'll just wait for a sale. I've already bought this game twice.
af9b7d No.14761894
Have you ever been pissed off by a shit player?
Not because you're losing to them but because they keep doing the same retarded shit over and over without a hit of attempted adapting making it so you're not playing vs the character but you're playing them and their bad/gimmicky play that you'd never find vs someone more competent.
>In a lobby right now
>Kum called "razzle dazzle"
>Every round was the same mentally challenged shit
>Unga bunga I do blue fireball then running super jump dive kick because it's almost always + on block (You know until they just block it and punish your dumb ass)."
>also has a habit of randomly mid string charging red fireball in full punish range of me and gets punished for it every time.
>after 2 games I get a hang of the delay and full on punish his constant jump ins for the majority of the time
>He's still fucking doing this retarded flow chart shit now clearly proven to only send him to the corner with under half life left
>Niggas not blocking mids in the corner on wake up then somehow his dead ass is being hit for counter, I left a gap once and he was fucking trying to do red fireball in it. (This happens way too much in lobbies where they get hit for counter randomly, do they think the massive hitbox inside of them will vanish if they believe)
>WTF
>got so sick of him in the latter half Instant killed him just for the sake of it
>got to a point where I have a 10 win gap to make up for the couple I lost getting used to that delay and left
>this guy is rank 13 (I swear higher ranks in GG are almost a negative way to associate skill in lobbies)
>>14761515
I'll never not think this is funny.
1eb9d9 No.14762003
How do I find out the delay on my monitor?
I'd like to think I'm shit at fighting games because my old IPS monitor reacts too slow
3c9150 No.14762023
>>14761894
I once played a guy at Tekken 3 in the arcade who would do nothing but pick Law and spam flip kicks. Just mash both kick buttons to do the double flip. That was hit. That was his strategy, his entire gameplan.
It was so fucking boring and shit, I actually felt bad for kicking his ass.
652f87 No.14762054
>>14761807
Oh no, another Street Fighter, Art of Fighting, King of Fighters, Arcana Hearts! Why won't my budget increase?!?
d0e387 No.14762081
>>14761894
I will never understand flowcharters. Maybe it works, maybe it doesn't, but either way both players are dragged down to the same braindead level and nobody learns anything. What's the point?
1eb9d9 No.14762292
Why can't I mash one button after another for it to chain instead of having to 'time' it. fighting games make no sense
6b356d No.14762572
>>14761807
>Blonde Drill Hair
Why always blonde? Where's my brunette drill hair?
9fe9f8 No.14762720
>>14761515
Thanks.
>>14761894
UNIEL was new and for some reason I thought I could people in the fg group here interested in it. Only two people bothered to play and one did nothing but auto-combo with one hand while constantly scratching his face, saying the game is too easy/hard or whatever while the other tried and whined that my character was OP. I didn't let any of those fuckers get a round and I regret even bothering when all they can be bothered to play is Capcom crap and the occasional Tekken.
a1ad15 No.14763085
>>14762088
Those were a little underwhelming. I assume there's some RWBY lore behind them?
43cd1e No.14763130
YouTube embed. Click thumbnail to play.
>>14763085
Ruby's was a reference to the end of this fight, at 3:20.
a1ad15 No.14763155
>>14763130
OK, I figured it must've been some sort of fanservice, hence why it was underwhelming. I'll stick to my moon cracking I think.
4b45b5 No.14763237
>>14762003
>>14762292
You can use google for your monitor but you're probably just bad. But in case you are being serious or anyone new reading this, moves in fighting games have recovery and startup frames besides the characters becoming apart after every hit or blocked one. So your mashed inputs are just "eaten" during those animations by the input buffer, your character will only be able to repeat your action after the recovery and the "delay" for a new action is because of the him being available during the intervals of your mashing+controller delay+ingame input delay.
Some games like KOF have a pretty lenient input buffer so you don't need to be so strict to do your combos but actual links might not be so easy.
>>14762081
People want to win but some are too lazy/can't do better so a flowchart is their best way. I myself sometimes gets too nervous and instead of trying a different approach like a setup into a combo that I might not be able to do properly due to lack of training, I go to what I know I can do and get rekt.
>>14761792
Played a little with some friends this weekend and found some changes for inputs weird but I liked the addition to more command normals with usefulness but besides feeling like there's no way to get near Erron Black without a teleport character and then my friend was pretty fucked in every fight against Raiden, Kung Lao, Scorpion and Mileena it looked promising but I'm aware there's lots of actual 50/50 situations.
>>14763085
>>14763155
Well, Makoto have one of the coolest ones but even between Blazblue characters some are "boring" to "meh" like Noel's Raging Demon-like black screen with some anime frames.
a1ad15 No.14763249
>>14763237
Agreed, some of them are pretty lazy or bad, no argument there. I was just expecting something a little cooler from the RWBY cast simply because they're a key selling point for the game. But oh well.
f916ad No.14764120
>>14763155
>it must've been some sort of fanservice, hence why it was underwhelming.
It's perfect. Making a callback to a scene that Monty Oum animated, but with shitty, underwhelming animation, is the best possible shorthand for the current state of RWBY.
4c4cb2 No.14764132
>>14763237
What if different characters recovered from different hits at different rates? I notice that there's all sorts of wind-up, recovery, etc for the attacker, but the defender always resolves into "stun".
Why not have a tanky character that isn't slowed by jabs at all? Or maybe an acrobatic character that is only half stun duration from low sweeps, etc?
c732b8 No.14764604
God dammit I just wanted another fighter from Studio Saizensen and Nicalis had to turn it into an indie meme off
b81bd0 No.14764660
>>14764604
>think "this shit can't be for real"
>go look up info on the game
>mfw it is
It could have been a nice Code of Princess fightan with a couple of guests. Just saying.
At this point, might as well put Shovel Knight and maybe someone from SG if Kike Z and co. suck the right dicks.
06e05d No.14764678
>>14764660
can't wait for cuphead, hat kid and yooka-laylee :^)
38cab9 No.14764688
>>14764604
At least they finally showed Quote and not just Curly Brace. I was wondering when he would show up.
89d9de No.14764690
>>14761393
Star Trek should've been picked over RWBY tho
c732b8 No.14764731
>>14764660
I really wish sega picked it up. Then we could have had all the shining characters from blade arcus, maybe a few extra sega characters instead of indie trash.
God fucking damn Nicalis is the NISA of indie publishers
>>14764678
Shovel Knight is gonna be next. Just fucking watch
33ca58 No.14764797
>>14764731
>Shovel Knight is gonna be next. Just fucking watch
Calling it now. Indie devs just love putting him in their games for some reason.
dbdb91 No.14764822
>>14764797
well. he is the only indie character that managed to stick out and people can recognize
b81bd0 No.14764855
>>14764678
>>14764731
>>14764797
When looking for info on this shit (clinging to vain hopes it was fake), found a Gematsu article which indeed states "One more “familiar surprise guest star” is still to be announced."
So yeah, brace yourselves for a basic bitch of indies. But have some oppai so you don't give in to zetsubou.
98fd9b No.14764877
>>14764604
As shitty as this is I understand exactly why they did it. Outside of Cave Story, all of the characters they have are fairly obscure/niche. Having that youtube faggot in Sonic AllStars Racing really sucked but it didn't ruin the game for me.
ac7119 No.14764889
>>14764604
is steakmund still mad meat boy didn't get into smash?
d0bd76 No.14764890
>>14764731
Oh he will, they still pump him into any indie game.
>>14764855
Post more Taki.
921013 No.14764921
HookTube embed. Click on thumbnail to play.
>>14764604
I think people already forgot about this.
b81bd0 No.14764925
>>14764890
Dunno mister. I dun want no trouble.
d0bd76 No.14764934
>>14764925
Only faggots cause trouble, you're not a faggot anon.
921013 No.14765075
>>14764604
>So many options, and yet…
c732b8 No.14765175
>>14765075
none of those are from anyone Nicalis is butt buddies with. Hell Momodora has ties to Nicalis' mortal enemy
ba8adf No.14765230
>>14764132
Because that would be cancer at worst (good luck fighting GGXX Baiken with anything but your fastest, safest normals spaced 100% optimally) and not meaningfully different from super amour at best.
>>14764604
Man, that game isn't any good and Isaac is so tiny and stubby half his moves will be headbutts and full-body kicks. Unless he's a super gimmicky projectile/summon character, he won't even be indie trash with cool gameplay - he'll just be indie trash.
>>14765075
Transistor was mediocre, but there's a LOT of potential with Red and her functions (heh).
3b5b52 No.14765238
>>14764921
>forgot about it.
I don't think most people even heard of it. This is the first I've seen of it.
>on fig.
Already a scam. Also, being inspired by smash isn't going to make it succeed in the long run. Just see Playstation All-Stars. Maybe it'll be forgotten when it releases like Them's Fightin' Herds.
db3867 No.14765269
>>14765175
Care to explain that mortal enemies stuff? You mean Playism?
c732b8 No.14765307
>>14765269
Yeah, Playism cucked them out of Pixel's future games and Nicalis was looking into Neo Aquarium but Playism beat them to the punch which raked them in a bunch of money along with Ace of Seafood.
So now Nicalis doesn't try to do any cross promotion shit with them out of spite despite trying to dip their fingers in everyone's pie.
ddde63 No.14765330
>>14758996
>Blade Strangers
Holy hell, that game looks like ass.
d23d6b No.14765370
>>14765307
>"Yeah, Playism cucked them out of Pixel's future games"
I liked Playism before (they usually push for more Linux games and DRM-Free stuff) but this is awesome. It was nice to have Kero Blaster without jewry.
5a571a No.14765386
don't give nicalis ANY money
5a571a No.14765403
>>14764921
>shitty smash bros clone
nobody will buy it
917b2c No.14765814
>>14764132
>What if different characters recovered from different hits at different rates?
Not exactly this but some characters have different sizes in their hurtboxes so they can be more or less apart after a hit so you get those "different size"/character specific combos so characters can "recover faster" than others and you really need to look for a blocked move. In some games, mostly 3D ones, you also have different weights so heavier characters are harder to do juggles than lighter ones. Some games have some sort of combo breaker and some after a knockdown you can choose to delay your wake up, get up instantly or roll to wake up in a different part of the stage so you can get away or trick the attacker to do something stupid.
>Why not have a tanky character that isn't slowed by jabs at all?
That's mostly what armor moves are for. #16 standing.H is now invulnerable to all regular punches and kicks but takes fireball-based attacks. In KOF you have many cases of autoguard moves that can eat any move or are KOF2000 had a whole mechanic dedicated to that stuff where you spend all your meter so you become in "armored" state for a few seconds and nothing could stop you.
917b2c No.14765841
YouTube embed. Click thumbnail to play.
>>14765814
I should proofread my posts more instead of adding stuff I remember while I browse on the web
Have an explanation on how combos work in DOA5.
a03f62 No.14765901
>>14764921
I'm glad I'm not an epileptic.
33ca58 No.14765953
>Piccolo day
>Piccolo gets nerfed
511381 No.14766594
>>14764132
Characters in GGXrd have individual wake up times. Probably the closest thing you'll get.
ba8adf No.14766599
>>14766594
They've had that in all GG games, not just Xrd.
3b3435 No.14766605
>>14765953
>We'll never get a plain DB fighting game
Such a shame, there's so much potential.
e7aa74 No.14766609
Stop beating up cute girls please
6d83f1 No.14766613
>>14766605
Normalfags don't know of anything but Z, it's such a shame. A DB fighting game would be fun and the power levels had not gotten so retarded.
6d83f1 No.14766632
>>14759322
>He doesn't want a 3v3 Star Trek Universe game.
There are so many good teams. Pic related is mine.
ee91f7 No.14766787
>>14766632
The concept intrigues me. Would it be 3D or 2D? Anime or Western? What system mechanics?
6d83f1 No.14766831
>>14766787
>2D
>Anime-like
2D because it's simple and allows for crazy animation/mechanics which the Trek characters are going to require. Anime due to the fact that I see a lot of possibility for fun stuff in the air given all the different types of creatures and races in the Trek universe. I'd use a simplified control scheme, meaning something close to BlazeBlue or TvC (3 buttons for attacks) with a 4th button to call in assists/tagging. I'd do a lot of gimmick stuff for assists, for example Quark begin a coward would probably attempt to poison you somehow or bring some large phaser he had laying around. Data would be a wrecking machine with lots of armor but his moves wouldn't look very impressive at all. Someone like Worf could have a multiple stance gimmick depending on if he's got a blade or is fighting hand to hand something to make him slower because again he'd be a wrecking machine. Federation and Romulan characters would bring weapons to the fight so they'd mostly be beamers. You can make them different though, for example Kirk would be a goofy character given how he fights in the series.
Story wise it would be interesting if they wrote it correctly. I'd make up something like this; Q got bored so he pulled a bunch of random fighters from all across time and space to a tournament for his amusement. The only way to get back to your timeline is to participate in the tournament.
The trek universe has so many characters and locations that content would never be a problem. Assuming the game was good you could add stuff too it forever. If they ever did make something like this they'd get rich on DLC alone (and would probably ruin it in the process). BTW speaking of stages it'd be fun to pick the holodeck while no one was looking.
6d83f1 No.14766856
>>14766831
Expanding on this: Species 8472 would probably be the final boss although that's up for debate. I'd have at least 3 characters from each species in Trek if I could. I'd stick to the original series, Next Generation, and DS9 as far as picking content goes. I think Trek is a good series for a fighting game simply because most of the characters are just going to be a human with a few buffs. Trek was famous for "head bump" aliens. That makes it easy to program though and you don't have anything in there too crazy to fuck up the balance and make it unbelievable. Also, if I were making it I wouldn't let Wil Wheaton anywhere near the project but I would include him as a Joke character so people could beat the hell out of it.
If such a game doesn't exist I predict it'll be created in MUGEN before too long. I don't know how much crossover there is between Trekkies and the FGC but Trekkies are ever bit as autistic as we are. I'd actually put them out there way beyond even the Smash toddlers. Trekkies are so autistic that they've been known to carry on hours long conversations in Klingon.
ce7944 No.14766857
>>14759352
whittu piggu~~
Gaijin!
ce7944 No.14766872
>>14759537
How many levels of irony?
Posting Italian memes on an English imageboard obsessed with moonland. I like berlusconi though.
ce7944 No.14766880
>>14760405
It's like Super SmahBrothers, but for faggots!
33ca58 No.14766931
>>14766605
remind me, what movie was this the intro for?
3b3435 No.14766948
>>14766931
Movie 3 - Mystical Adventure. It's the best of the lot.
33ca58 No.14766965
>>14766948
Thanks. Honestly I probably should watch OG DB. I just gotta get around to pirating it first.
3afd30 No.14766986
HookTube embed. Click on thumbnail to play.
>>14766872
Meds and the Nihongos are not at odds.
3b3435 No.14767032
>>14766965
They're pretty good. They're all re-tellings of the main arcs from the show with a different take on them. Blue is even kind of a good guy in the Movie 3. There's also more beautiful scenery and places they go to.
1eb9d9 No.14767069
I cant do the trials
Should I just craiglist my stick and never touch fighting games again?
7b167b No.14767110
b2a989 No.14767153
>>14766986
fucking nice song
6b356d No.14767907
YouTube embed. Click thumbnail to play.
O.Ryu → → → ← Jab/Fierce
ST had diagonal jump mp xx tatsu cancel?
See 5:55min mark
6b356d No.14768017
>>14767110
Too bad 3SOE didn't even try to balance it. *sigh*
607293 No.14768847
Why is finding a character/finding a new character so hard
e62a9d No.14768872
>>14768847
Pick whatever looks cool in both design and animation. That's how I did it.
dec727 No.14768886
>>14768872
Can confirm, this is exactly the way I choose my mains.
e62a9d No.14768935
>>14768847
To add to this if the character feels fun stick with it, learn some fundamentals, and look up guides for a bit. It's most important for you to have fun whether you win or lose.
103711 No.14768952
>>14758996
Many crazy things happened, but not the coolest ones.
>>14768935
>>14768886
>>14768872
If you are having fun, you won.
b81bd0 No.14768980
>>14768847
You can:
- pick the character you like the most for whatever reason
- be a tier whore
- be a tier martyr
- pick the one with biggest jugs
- pick the one everybody hates because of that same reason
Seriously, just go with the character that tickles your fancy the most and if you're lucky it might click with you. In case it doesn't, go for another until you learn the basics and can pick that first character you liked. At least that's how I go about it. Sometimes it works (Yamazaki, Nyotengu, Rose, Astaroth, Vanessa Lewis etc), sometimes it doesn't (Mian, Momiji, I-no) and other times I just phone it in and play the character though not in the "proper way" (Luong, Q, Aoi).
d6179a No.14768990
>>14768952
I hope Hayate makes it in the eventual last KoF XIV pack since they're gonna have to throw in an extra character into the pack cause there is only 3 characters left in the old datamine
103711 No.14769115
>>14768990
Frankly, I would like to see characters from Maximum Impact back.
b81bd0 No.14769169
>>14768990
>>14769115
You congoloids are crazy.
103711 No.14769277
>>14769169
Hey, you should add more dead people to that list.
And be ready when Ash gets back in the next game, while none of those will.
Now, I wonder, would a change in graphics to real 2D help MK? I feel like the 3D had not help the series at all.
b81bd0 No.14769295
>>14769277
I'll take shambling corpses over Fatcoon's 4 hair color self-insert donut steels.
103711 No.14769406
>>14769295
>self-insert donut steels
OK, I guess.
But at least we know Shermie will be back. Probably the whole CYS, and Rugal too.
d6179a No.14769598
>>14769169
Hinako was already in the datamine and I rather have Ryuhaku than Kasumi
b81bd0 No.14769619
>>14769406
MC's a self-insert and the ninja chick in the sequel is a genderbent self-insert. Lunchbox said so himself.
>>14769598
Gotta know where he is first though.
35f61c No.14769681
>>14766609
What if I want to beat them with my masssive headpats?
103711 No.14770147
>>14769619
Did you noticed I did not add Alba or
Nagase? So, yeah, I do not want the self inserted characters either but why on Earth I would not want a team with Mai, Lien and Luong? Probably would change Mai for Zarina, but you got the titties.
Why Shermie is the only boring one so far? Is it because she was not in any recent game? And the clown, probably is in KOF already. And why is not Kula in there?
For a KOF team, I would also like to see a Shock Troopers team. I mean, it could work so well!
70c78f No.14770254
>>14770147
Because for some retarded reason they didn't give her the slut empress outfit she has for the group photo. And yeah, someone forgot to add her while she showed up in the first one. Which clown though?
3ed552 No.14770266
YouTube embed. Click thumbnail to play.
>Nasuverse has a history of fightan games in UC and MB
>introduces a bunch of new fist fighters like Martha and Beowulf
>is guaranteed to make money on any game that it puts out
>still only releasing shitty arcade game, musous, and mobileshit
Just fuck my shit up, fam.
>>14759344
>>14759344
Star Trek fighting game would be a miracle. It would most likely be a horrible miracle, but it would be hilarious in how bad it was.
>>14761393
>>14759285
RWBY makes a decent amount of sense, in that the characters in theory lend themselves well to a fighting game. It makes zero sense in the fact that it sucks absolute ass.
b81bd0 No.14770370
>>14770147
>And why is not Kula in there?
Neither is Athena. Those two are the first layer of the illustration, seems that's how they set this up.
>>14770237
There's already a diversity hire so it's all downhill from here on out.
65746a No.14770424
>>14762292
That's what cancels are for. You might like KoF XIII and Melty Blood: Actress Again
70c78f No.14770442
>>14770266
I'd love to see French Bread work with TM again just for that. Hell give me more FB games that aren't UNIEL, there's something that I just can't find appealing about it.
fa639a No.14770577
>>14770566
They did it. They actually went and fucking did it, the bastards. Shovel Knight is four years old, how the fuck he still getting shoved into all these games as a guest star? Everyone at Nicalis deserves to be lined up in front of a firing squad.
89d9de No.14770597
>>14770577
I just wanna hear what c732b8 has to say
89d9de No.14770610
>>14770577
on the bright side, at least he's not gonna be in Smash Dicks.
fa639a No.14770643
>>14770610
>at least he's not gonna be in Smash Dicks
Are you sure about that?
89d9de No.14770650
>>14770643
Yes, they would've saved him for Smash Cocks if he was.
d6179a No.14770685
>>14770566
WOW WHAT A FUCKING SURPRISE. NICALIS SHOVING IN OTHER PROPERTIES TO ELEVATE THEIR BRAND
GOD FUCKING DAMMIT STUDIO SAIZENSEN I BELIEVED IN YOU BUT YOU HAD TO PULL AN SNK BY SELLING YOUR SOUL TO UTTER SCUMBAGS TO REDUCE COSTS
>>14770597
my ID changed
9fe9f8 No.14770763
>>14770566
Of course Shovel Slut finds his way into yet another game because the devs need to be carried by his name. I thought the game was going to be neat but they added Isaac so it can fuck off.
3afd30 No.14770768
>>14770566
>shovel kike
pretty gay. Still has a better cast than smash.
3afd30 No.14770777
>>14770685
if only PC gamers bought umihara kawase, then we wouldn't be in this situation
33ca58 No.14770786
>>14770566
So why do people like Shovel Knight so much, anyway? It's probably the most overrated indie game in recent memory. More than Undertale tbh.
b81bd0 No.14770898
>>14770566
A repeat of >>14764660 plus some mild wondering why his design was adjusted while that abortion looks the same.
>>14770577
>Shovel Knight is four years old, how the fuck he still getting shoved into all these games as a guest star?
Surely you meant "shoveled into all these games."
Carlos larping aside, yes, it's baffling.
>>14770786
I think it's mostly because it was liked by a lot people and didn't really push anyone's buttons. Personally, I wanted to give it a chance but those godawful donut steels triggered my autistic fixation with aesthetic coherence into a borderline foaming frenzy. In my former, lesser years, I used to play Referencegirls and saw that happen; it was probably the last drop for me.
3b3435 No.14770921
>>14770685
>NICALIS SHOVELING IN OTHER PROPERTIES TO ELEVATE THEIR BRAND
FTFY
1a0586 No.14770926
>>14770566
>can send grounded opponents in the air
Please tell me he isn't the only one who can do that or at least there is some tech to get out of the grounded state.
89d9de No.14771244
>>14770685
damn, I was hoping for a "I called it" moment. it's cool.
d6179a No.14771255
>>14771244
It can't really be a I called it moment when it was something everyone knew it was gonna happen.
It's like saying "I bet that water is wet"
59d095 No.14771297
>>14770566
The Lightning of indie games
921013 No.14771492
>>14770237
Not surprised. Since I saw Falcoon making more and more illustrations for them, I expected that his characters would return. I just, wrongly, expected that he would choose more wisely.
And there is the fact that SNK changed the ending of XIII to make sure Ash could return, I think it was a direct input form him, I guess.
>>14764660
>>14770898
>They add Cuphead
>Give them some Dark Souls moves for the fuck of the souls mimays
But seriously, I think some Wayforward developers must make sure no one touches Shantae pants but them. I can't believe they would not have developers asking them to add her to more games. They probably say no and that is it.
>>14771297
Well, he was in one game, and all of the DLC to it was not with him as the protagonist, so, maybe not that much.
efde18 No.14771640
>>14770566
This is the point beyond ridiculousness and parody and you really have to question the quality of the game when so many guest characters are being shoved into it.
f1dce3 No.14771661
>>14771640
There's more guest characters coming.
The whole point is for it to be an indie all-star fighter like Smash. That's what the game advertised itself as from the beginning. There are no original characters in it, they're all from Nicalis-published games and other indie titles.
I imagine Shantae the whore will be revealed next. Wherever Shovie goes, she goes to suck his cock
1d0da3 No.14771664
>>14770566
>Only Nicalis showing their label instead of the company who made it.
6aa49a No.14771677
>>14770566
>human proportioned shovel knight
neat
i'm looking forward to watching a few videos of this on youtube for that and then completely forgetting this game existed
efde18 No.14771694
bc14eb No.14771867
>>14764731
>>14770566
They actually did it. The absolute madmen
af7d7a No.14771887
For Blaz Blue tag, who are the zoners aside from Nu-13? I'm a Dr. Doom/Magneto/Hawkeye main from Marvel.
5a571a No.14771922
>>14770566
INDIE MEME OFF
INDIE
MEME OFF
8d5dd5 No.14771972
>>14770566
>this is the game that I have to play if I want to play as umihara kawase in a fighting game
f1dce3 No.14771982
>>14771972
Just do it and kick Shovel Knight's ass with her.
6b356d No.14771995
>>14768847
Play whoever you want
I usually main the simpler execution male characters.
So no Ibuki/Litchi/18 for me…
6e1616 No.14772274
19e617 No.14772335
>>14771661
>>14771694
If memory serves the games roster is complete, with 4 Code of Princess characters, 3 Umihara Kawase characters, 2 original characters, and 5 guests (5 too many). Hopefully the game isn't successful so there's no DLC because that would definitely just be more meme guest characters.
It still is so disappointing to see what was supposed to be a celebration of Studio Saizensen's history and game productions turned into such an awful monster of a game. I can only hope they learned the same hard lesson every other Japanese dev that has made the mistake of partnering with Nicalis has learned and for their next project they don't repeat the mistake. Maybe one day someone will actually spread the word across the Japanese doujinsoft scene so we don't need to see this same sad story happen over and over again.
6b356d No.14772342
Learning the weird properties of ST..eg. a shinkuu hadouken combos properly depend on whether it's an odd or even number of fireballs thrown. Huh? Strange glitch because I can see that as intended…
6b356d No.14772442
>>14772342
> Strange glitch because I can see that as intended…
Doh, it's "can NOT see"
6ba2cf No.14772894
>>14771492
Well, he also draws a lot of Capcom characters but I don't see a new SvC game in the horizon. And he wasn't announced as one of the heads of the Tokyo branch (he left SNKP sometime in 2008) before the name change already in 2016 well after XIV was dropping trailers and the leaked character list with Verse goes back to 2014 so I think the plans for Ash, Shermie and others like Gaidel and Mizuki were already set.
>>14770370
>There's already a diversity hire
I don't get it. They are still hiring programmers among other positions and knowing japanese is not a requirement but you are on your on to set your life in Osaka.
>>14772335
>The roster in Blade Strangers includes newly-created fighters in addition to characters from previous Studio Saizensen games (like Code of Princess EX and the Umihara Kawase series), Nicalis games (like Cave Story+) and four familiar surprise guest stars yet to be announced. Thus far, the confirmed roster of playable characters in Blade Strangers includes:
>Shovel Knight (Shovel Knight)
>Gunvolt (Azure Striker Gunvolt)
>Isaac (The Binding of Isaac)
>Quote (Cave Story+)
>Curly Brace (Cave Story+)
>Solange (Code of Princess EX)
>Ali (Code of Princess EX)
>Liongate (Code of Princess EX)
>Master T (Code of Princess EX)
>Kawase (Umihara Kawase series)
>Noko (Umihara Kawase series)
>Emiko (Umihara Kawase series)
>Lina (all-new character)
>Helen (all-new character)
Considering Quote is not a "guest", there's still one left to be shown. Probably later today. Make your picks, Shantae or Undertale?
10e349 No.14772972
>>14771972
Di you use the monkey paw for a hand job again, anon?
f1dce3 No.14772992
>>14772894
I'm guessing it's the purple haired whore. I am interested in this game but if Undertale gets in that'll kill it for me.
6543d4 No.14772996
>>14771972
Honestly I'm worried that Nicalis will be handling the next Umihara game now.As if SNK using NISA wasn't bad enough.
f84090 No.14773811
KoF is more focused on close fighting than SF and most other 2d fgs right?
1d0da3 No.14774161
>>14773811
I think so due to how many movement options that make zoning difficult but the footsie game isn't as strong as SF. The lack of air dashing and many zoning tools does make it more close range than many other fighters though. You definitely won't have a haduken fest in KoF nor will you have a bunch of time outs with people constantly aerial backdashing.
b81bd0 No.14774247
>>14774161
To my shame, I can't deal with zoning in KoF, the specific zoning of Athena, King and Robert.
6ba2cf No.14774283
YouTube embed. Click thumbnail to play.
>>14774247
What KOF are we talking about? Because XIII/XIV zoning pales in comparison to Chizuru's bullshit in '98 or Athena's everything in 2002.
b81bd0 No.14774341
>>14774283
XIV. I remember watching that vid a long time ago. OK, I jump over it but the asshole just throws another and if I try to get close, I either get AA'ed or poked as I try a approach. I remember watching a guide for XIII to see if I could pick up something and even that showed the punishes had to be perfectly calculated and the pay off wasn't much for some. I think a problem with KoF in general is that some characters have way too many tools at their disposal and sometimes the opposite is also true.
dbdb91 No.14774350
>>14774247
that is because athena has good zoningas part of her character. the constant "SAIKO BORU" makes things even worse
>>14774283
what in XIV does not pale in comparison to older titles? almost everyone feels unfinished
19e617 No.14774365
HookTube embed. Click on thumbnail to play.
>>14772894
They just released an extended version of the opening with all the new characters so it looks like there won't be any more guest characters, thank god.
>>14773811
It really depends on which one you play. KOF98 allows for a lot of classic zoning styles to still work relatively well, and jumping back even allows you to air block so running away can work too. KOF02UM (I don't play vanilla 02) also has times where both players don't want to approach and are moving at fullscreen feigning approaches (generally using hop normals) which also controls space.
More modern games are a lot more focused on close range, though, since from KOFXI to XIII projectiles were really bad and your hop hitbox was really good, so moving closer to your opponent was almost always a good idea.
KOFXIV doesn't have godawful anti-airs and projectiles (though they're not what they once were), but is still pretty heavily close ranged since a MAX-cancelled poke can instantly move someone into the other player's face for a mix-up or hitconfirm. Due to that inherent lack of safety of being in your opponents poke range, there are times, similar to 02UM, where you want to stay outside of that range and more safely control space using hop normals and the like.
dbdb91 No.14774371
>>14774350
XIII and XiV*.
small correction
103711 No.14774604
>>14774283
>Those Hitboxes.
Seriously, in some cases HALF of the character body hits the fireball, and yet it passes through. This is terrible really. If the fireballs have such small boxes, make them small too, or make a way for people to understand where is the hitbox on it.
By the way, I think that one thing MK does right is fireballs. Usually they have more functions than damage, and some do not even cause any damage at all.
I think more fighters miss this opportunity.
SF is the worst offender in this regard. But KoF is not far either.
6ba2cf No.14774615
YouTube embed. Click thumbnail to play.
>>14774341
That's why you should space your jumps with the different types presented in the game and learn safe jumps along to when to roll. Outdated video but it's just to get an idea. Also you should be extra careful in XIV to jump over fireballs when your opponent has meter since he can pretty super cancel and if it's someone like Mai or Andy with access to their Climax, you're fucked if you try to jump. On the other hand, Just Defend gives lots of meter and many ranbu supers and most SDMs are now projectile invul so you can just fuck him over by just blocking a little. In XIII(and XI), meterless anti airs are usually pretty shit so just keep doing hops.
Characters in KOF are not usually made thinking in balance but in how easy/hard to play and to fill a niche. That's why you can have better (((functions))) for the roles on your team at higher levels. '98 is a pretty good example of the top tiers with each representing different playstyles.
>>14774350
>>14774371
More freedom in combos and a lot easier to perform your inputs with a better and more lenient input reader and lots of shortcuts.
>>14774365
>looks like there won't be any more guest characters
So Quote is a guest but Curly is not? I know this is Nicalis, but that's still fucked up.
dbdb91 No.14774642
>>14774604
>make them small too, or make a way for people to understand where is the hitbox on it.
fireballs aren't small because of visual cue. good luck find a game where the fireball's visuals match its hitbox. in street fighter they tend to be taller than they look
6ba2cf No.14774746
YouTube embed. Click thumbnail to play.
>>14774604
The hitboxes on fireballs were bigger at release but they toned down a lot after people bitching on twitter and facebook in 1.04 (I think). I can't imagine what '98 would feel for these guys who are probably the same who complains saying stuff like "how good KOF was in my old times and not this unbalanced mess".
Also, I hate how fireballs don't clash in Mortal Kombat ever since the first ones. While fireballs in KOF are mostly for zoning and pressure, you have different takes depending on the character and game. Athena's EX Psycho Ball in XIV can work as a wall going slowly toward the opponent making great for mixups, her Psycho Shoot in NESTS and MI games sent the opponent sky rocket making it great for juggling. Lin was basically reptile with spits and even had poison damage. Mai's EX fan if hits of blocked, goes upward and then falls in the head of the opponent hitting again. Bao himselft is a fireball making people think Blanka was not so bad after all. Malin set traps in the stage. Whip in XIV has a totally invincible ball if she does her reflect move and so on.
Let's not forget Magaki being a Tohou final boss too.
dbdb91 No.14774788
>>14774615
more freedom in combos doesn't excuse them. I can accept lack of time and basing the character of XIII to save it. but many character are at a clear disadvantage which is why everyone outside of the top tier got buffed in 3.0.
because it was clear that many character didn't work in the game at all. like how in 2003 and XI, some of them got outright removed because the tag system would make them too good ot pure garbage
ba8adf No.14774856
YouTube embed. Click thumbnail to play.
>he thought there would only be one nicalis crossover fighter
>he thought nicalis wouldn't get the rights to sodomize astro boy
33ca58 No.14774941
Is Neo Geo Battle Coliseum on PS2 worth it for $15?
6ba2cf No.14775041
>>14774941
Game is a bit weird but if you like tag games and less known SNK characters you'll probably like it. I have it here along with KOFXI and NeoWave since I couldn't emulate the arcade games at time and only XI was released on the PS3
>>14774788
While the things I didn't like in XIV all pretty much came from XIII like Mai and Maxima's movesets and changes like universal rolls and universal "max cancel approach" made the game much better for lower tier characters, I don't think the game was worse in that regard as games like 2002 where Chin can't do shit or earlier games where the top tiers were so busted like '96 or you have to rely in the general absurd damage and/or infinties in '97 and '98 to make things viable.
And I don't agree with the "tag system would make them(characters) too good ot pure garbage" to their removal. Many existing ones were completely changed like Athena, Kensou and Robert or toned down in some areas like Whip and King so they could work in the new system that prioritizes more hops and close combat with juggles. They just wanted Malin to replace Choi and shunned the Elioth characters for that time being.
33ca58 No.14775046
>>14775041
Is a KOF style tag game, or is it more like MvC or Tekken Tag?
6ba2cf No.14775067
YouTube embed. Click thumbnail to play.
>>14775046
Full tag, but more in line with Kizuna Encounter and SFxT where the match ends if one character dies.
70c78f No.14775196
>>14774856
And Black Jack.
Also
>Johnny fucking Turbo
Who the fuck owns the rights to that even? Hudson/Konami?
8626a3 No.14775211
>>14761515
I'm by no means a baiken main from the XX days. But I did play around with her and I miss her Hanafuda cards if only for that rare chance I have the meter to use one and just tatami mat spam a guy after the one that removes their ability to block.
How is new Baiken?
dbdb91 No.14775260
>>14775041
yeah. giving a universal route is good. but the changes in the characters makes them bad thanks to the lack of moveset tools to help them with the main rules of the game. if the characters had those missing moves XIV would be a lot closer to tekken in terms of different in power. You just have to look at the characters, their playstyle, and moveset to see they would suck in 2003 and XI or be hella good. the changes they did to the cast to fit in the new ruleset ruinned majority of cast or made them too good. because you are playing ghetto marvel vs capcom . the newcomers and popular veterans worked really well in those games because they were made for that type of rules and were well crafted while the rest of the cast got big middle finger of lazyness
e29eda No.14775322
>>14775196
Well, the Johnny Turbo's Arcade releases are from Flying Tiger Entertainment. FTE is a Californian company founded in 1998 by John Brandstetter.
15c174 No.14775354
>try out cross tag beta
>better than db fighterz
I'm an idiot. I should have known Fighterz was a cash grab the moment it was announced.
9f930b No.14775457
>>14775354
What aspects make it better than FighterZ?
dbdb91 No.14775461
>>14775354
thanks to the unga bunga everyones has the matches are also really fast. i really like that high damage
921013 No.14775585
>>14774642
I will need to try it, but I think MK9 have some better hitboxes for them, since it have small fireballs, like Reptile's acid and Nightwolf arrows.
>>14774746
The fireballs sure look retard now in KOF XIV. I wonder how bad it might be on some bigger projectiles, like the ones from Mature, Ryo, Yuri…
About MK, I think the projectiles not clashing also have a positive side, and that it would not be wise to keep spamming them too much. The special moves with proprieties in KOF are much more limited, but it sure is better than nothing. Are those available in XIV?
dbdb91 No.14775667
>>14775585
i forgot the image
560ada No.14775763
>>14775354
Every DBZ game past the first Raging Blast has been mainly cash-grabs. If this wasn't the case, then the shit that is Xenoverse would have never been made, ever. Not to say that FighterZ is bad or anything.
>>14775457
The game has more technicality and depth to it, even if its ever more slightly, than FighterZ for how I see. FighterZ is so casual, that scrubs who hardly, if ever, play fightans can make it high on rank.
6b356d No.14775995
YouTube embed. Click thumbnail to play.
Why did Capcom get rid of special move cancels on Ryu's 2HK? Baffling….
The move I learn ST, the more that SF4 feels like Onoo's ST update…
830b82 No.14776028
>>14772996
At least SNK learned after NISA lost their buyer's credit card info. I doubt Nicalis is going to learn anything outside of "People buy games just for meme cameos".
58c275 No.14776321
Is the cross tag beta only on Japanese consoles?
fa6084 No.14776388
Garou 2 when?
I"m kinda nervous about SC 6 besides Namco cheaping out on the graphics/reusing assets especially from all the troubling rumors about its development. I read something about the producers wife bitching about her husband going to meetings at 5:00am who the fuck has meetings at 5am?
33ca58 No.14776438
>>14776388
What other rumors were there? This is the first time I've heard about this.
3b3435 No.14776442
>>14776388
>Garou 2 when?
I too would like to know. How many people even care about Garou? I never see anybody mention it.
511381 No.14776452
>>14776321
PS4 only and it's just up earlier for people that pre-ordered, everyone else with a ps4 can play it on the 12th.
fa6084 No.14776471
>>14776438
The game was in dev hell early on and was rebooted, the producer said through twitter that his wife wanted him to quit his job and doesn't seem to like his job that much.
>>14776442
People don't talk about it because it came out in 1999. I first played around 2007-11 on ggpo/fightcade but I think it's my favorite 2d fighter of that era.
c361bc No.14776621
>>14775461
Game just needs multiple rounds to compensate for the damage or less damage overall imo. Linne is quite fun to use in this game, might try her in Under Night later. Also Ruby is braindead as fuck to use but that was a given.
ba8adf No.14776657
>>14776442
There's a Garou tournament at Toryuken in Canada next weekend, which I'm entering due to SNK's $600 pot bonus. Apparently people play it, although I admit no SNK games are really popular in my region.
15c174 No.14776765
>>14776321
>>14776452
I played it on my Switch in the US.
The Joycons are surprisingly better for fighting games than regular controllers. They don't beat Arcade Sticks, but they're not terrible. The short travel distances for those tiny thumbsticks probably out help a lot.
*Sticks>JoyCon>>Controller>K&M>>>>>Fightpad*
e19223 No.14776766
https://archive.is/Ys5LZ
I don't think they'll do an Evo Japan again
15c174 No.14776772
>>14776765
i forgot how to spoiler smh
6d83f1 No.14777003
>>14776442
It's my favorite game but hardly anyone plays it. My arcade has it and everyone just passes it buy to play Tekken and SF3. I've camped the machine for hours hoping for a match and no one will play with me. When my friend comes we sometimes draw a few spectators but no one ever wants to play. Can't get anyone to play KoF in there either or anything anime. I only see cucks with their girlfriends playing on Stylish mode when the GG machine is in use.
511381 No.14777033
>>14777003
Sometimes I wish I lived near an arcade that actually had a decent line up of games then I remember that this kind of shit would likely happen.
33ca58 No.14777052
>>14777033
Same here. I used to have a Tekken 3 machine in my area, but it's gone along with the Crazy Taxi machine. Also I wish I had friends that were into the same fighters I'm into, but that's not as likely.
6b356d No.14778348
Realising that SF2 has subtle comeback mechanics like the one behind in rounds getting +2 damage per hit and damage reduction at low-life(as shown visually in 3rd strike)
>>14760230
Where's Team Human?
>>14764925
>>14776388
Where's TALIM? I heard the rumors and hope it's not true. Then again, japanese salaryman do get pushed really hard….
772c91 No.14778488
>>14775763
It's already pretty damn scrubby. Forced auto-combos as your only means of attack outside of specials? And you're saying DBFZ is MORE scrubby than that?
f33ecd No.14778507
>>14776028
>At least SNK learned after NISA lost their buyer's credit card info.
They didn't fucking learn anything since NISA still manages their store and NISA secured a localization of another game.
Unless SNK Heroines completely bombs in the west along with the 40th anniversary collection; SNK will stick with those cancerous fucks and keep allowing them to fuck up future games
5dc6c6 No.14778538
>>14778488
The guy is retarded but CTB has more depth to it than you think. The crazy tag mechanics make up for the autocombos.
f33ecd No.14778541
>>14776765
>The Joycons are surprisingly better for fighting games than regular controllers.
5dc6c6 No.14778548
>>14772335
really fucking glad i'm not the only one that feels this way. i want to buy the game and support saizensen but it's just so… shit. first they silently delay the game for a year, then it turns out the reason why is so they turn it into "indie smash bros"
and there are people out there just eating it up.
772c91 No.14778556
>>14778538
>makes up for the autocombos
Fuck that! Not everyone had Ragna's God Kick! Plenty of them could have their strategies set to have 5C attacks thrown out there with no problems. But I can't do that in this game, because I can't use the old 5Cs without first connecting a 5B.
WHAT'S THE FUCKING POINT?
5dc6c6 No.14778563
>>14778556
i just told you the point is the tag mechanics
just play normal blazblue if you want to play normal blazblue, dude. this game isn't replacing it.
f33ecd No.14778579
>>14778548
> first they silently delay the game for a year, then it turns out the reason why is so they turn it into "indie smash bros"
That wasn't the whole reason for the delay; saizensen had a umihara stream with Degica a month before E3 where they hinted at their next project (which turned out to be blade strangers) and said that it won't be ready to show a presentable early build until August. Well Nicalis didn't like that and forced them to push out a rushed choppy build in june so Nicalis could get that free E3 advertising. The games was barely in it's infancy when announced; the delay was not really a delay but actual regular game development time.
70c78f No.14778591
>>14776388
I'd rather have AoF4.
>>14776442
A lot more than you think, for some reason. Hell, nigger dagger is one of the big names that suck off Garou and probably got Rock into XIV. Personally it's a good game but it's overrated as fuck, Rock is one of the blandest characters, the fact that nearly 99% of the supers are QCFx2 and that it's blatantly inspired by SF3 kill it for me.
>>14778507
>NISA secured a localization of another game.
What?
a1a5c4 No.14778594
>>14775260
For XIV, I wouldn't say it's "lack of moveset tools" that makes them bad. I complained about how Mai miss her pre-XIII moves like the buttdive, rekkas and sliding kick and she's still one of the best charcters in the game right behind the top tiers she was a top tier before the first patch where they nerfed all fireballs and her st.D. It's all about how those moves works in the game. Clark and Kensou got lots of their moves back for example
>the newcomers and popular veterans worked really well in those games (2003 and XI)
>newcomers
>Momoko, Hayate, Silber
>popular veterans
>Athena, Iori, Kasumi, Shingo
As an Athena main who had most of his tournament life during the 2002~XI days I can tell how SNKP pretty much fucked her in the tag games even if she had all her regular moves in XI (Ball, Reflector, command grab, multihitdiveball, Teleport) and even a new Air Teleport where you can get near to the ground faster and one of the best LDMs of the game with an unblockable finisher with a bigass hitbox all around. The more juggle friendly orientation changed the properties of her moves like the f.B two kick command launching the opponent in the air along with really bad normals making it impossible to do anything against Kula and Gato but her SCB not being invincible and slow as fuck was the worst offender even with the possibility of DreamCancel into the Phoenix for 100% damage on counter for most of the cast
>>14775585
>I wonder how bad it might be on some bigger projectiles, like the ones from Mature, Ryo, Yuri…
They aren't. And that's why Mature with a meterless bigass fireball is one of the best characters and even one of the most used among brazilians.
>Are those available in XIV?
Athena's EX slow wall ball, Mai's EX fan and Whip's reflector are all from XIV yes. Sylvie's Climax works the same way as Athena's EX ball but the thing is so big you can't even jump without a big risk of landing right upon her besides leaving in a crumple state to be comboed after. There might be more but many things changed like Nakoruru's bird being able to nulify EVERYTHING including supers in the first version of the game.
>>14776442
>>14777003
>>14776471
How many people even care about Garou?
The whole latin america fanbase and worldwide fujos. Not many people actually play since the ceiling is really high when you learn about move canceling and just defend. Go watch Keep on Shining tournaments to see for yourself.
>>14775995
I guess you're not a fan of Ryu in SFV too then. And SFIV was more of a Seth Killan than One in those aspects.
>>14776438
>What other rumors were there?
https://twitter.com/Flying_Wonkey/status/971770674007048194
http://blog.esuteru.com/archives/9070533.html
>>14778507
>and NISA secured a localization of another game.
Source? First time hearing that. If you're talking about SNK 40th it's being done by the same guy who did the Street Fighter 30th Anniversary.
f33ecd No.14778598
>>14778591
>NISA secured a localization of another game.
The SNK 40th anniversary collection
f33ecd No.14778600
>>14778594
>If you're talking about SNK 40th it's being done by the same guy who did the Street Fighter 30th Anniversary.
And NISA is handling the western release.
5dc6c6 No.14778608
good thing i buy all of my games straight from glorious nippon and don't have to worry about localization bullshit
a1a5c4 No.14778612
f33ecd No.14778647
>>14778612
NISA is still profiting off it and handling the distribution. Distribution and promotion is still part of localization, it's still SNK partnering with NISA again.
b81bd0 No.14778654
>>14774615
I admit it's begging for spoonfeeding but a thing I'd love to see in these guide videos (not just for KoF) would be a simulation of what you might call cheap tactics and how to deal with them. It's things that are of no concern to moderate and above players so it won't ever happen in most of the match footage available so it feels like a very difficult gap low level players have to cross on their own (and usually only do by replicating them and succeed for a short while). Just a random thought by someone admittedly very unskilled.
On that note, booted up XIV last night after a very long hiatus. Rather depressing to see my already meager execution skills already rotted away and I still can't get hops consistently. I want to blame the default PS4 pad but maybe I just can't get it right at all. Also still legit miffed the FG pad I have for the PS3 is not compatible.
>>14776388
>>14776438
>>14778348
Googled "soulcalibur 6 producer overworked" for images and got lucky. Pic related.
921013 No.14778673
>>14778594
I remember the freaking bird. And they could not even animate the bird being hit or something. Hell, why a bird could be hit by a fireball and not fell anything, but Nakoruru would be damaged?
About the fuckhuge projectiles, that shows inconsistency, and I think this is the biggest issue with the game. But, what can we say, the game have a gigantic roster, and came from a company that was basically re learning how to make fighting games.
I need to play more of KOF, I think it was the best surprise recently, even with the problems.
1d0da3 No.14778771
Anyone here wanna play BB:CTB? I want to fight more but people seem to be mainly playing with friends and my friend is still asleep. Also too many people are wi-fi warriors.
a1a5c4 No.14779048
YouTube embed. Click thumbnail to play.
>>14778591
>I'd rather have AoF4.
>Implying AOF4 wouldn't be a Garou Densetsu prequel with the journey of a young Geese rise into power and his rivalry with Jeff plus not so old Jubei.
and battle nuns
>>14778673
>I remember the freaking bird. And they could not even animate the bird being hit or something. Hell, why a bird could be hit by a fireball and not fell anything, but Nakoruru would be damaged?
If you want the in canon explanation, Nakoruru in XIV is a spirit of nature who can travel through time and dimensions going from the XVIII century to the pachislot worlds to recruit Love and MuiMui and present time searching for Mizuki inside Verse. Mamahaha is just a familiar summoned by her like you can see in Heroines.
Now if you want the real one, devs were just having "too much fun" with her: http://www.mmcafe.com/news/posts/10217.html
Funny how Nakoruru is similar to Rock on how she's usually pretty shit in her games despite being one of the most popular characters SNK ever conceived to the point of being an official mascot along with Terry one time. Her best "viable" appearance was in CvS2 before XIV where even with all the nerfs she's still one the best characters since she basically plays Samurai Shodown in a KOF game.
>came from a company that was basically re learning how to make fighting games
The programmers and battle planner might be all new blood but the higher ups like the producer, Oda who worked in almost all SFIV iterations, Neo_G who has 3rdStrike and CvS2 in his resumé plus old Garou Densetsu staff like artists and sound team. But you can tell none of those games have "balance" in their minds before "fun". Even one of the most criticized aspects of the game, MAX Canceling normals, was made to try to help the balance so even lower tier would have chance to land big damaging combos not saying I agree with it although harder time than higher tier characters with great cr.B/far.D normals and damaging supers.
>>14778654
>simulation of what you might call cheap tactics and how to deal with them.
Well, still on KOF, what are you talking about? I hope I made myself clear in the fireball thing: "Just block and punish when close".
Now one of the things new people have lots of trouble is the neutral game that they try to play like Street Fighter and get fucked. Jump CDs being the most common factor but in general, you need to anticipate and do your antiair sometimes is another air normal, block or roll out of it to get back to a neutral game. Juicebox has a decent video related.
Now if you're dealing with '98 Chris, that's another story: https://www.youtube.com/watch?v=lNgYATIQF5E&t=332s
As for hops on the DS4, I usually just tap the analog stick. For hyper hops, use the dpad to do a fast db,uf,d. I might want to try to work on a "How to KOF" for new people and not those shit "If you come from Street Fighter, play these" and so on. I'm impresed how many don't even know the basic general combo flowchart.
>>14778771
I will try to play but can only later today. Have to take care of some stuff.
a1a5c4 No.14779068
>>14779048
Forgot the "Garou Densetsu prequel" image.
70c78f No.14779121
>Implying AOF4 wouldn't be a Garou Densetsu prequel with the journey of a young Geese rise into power and his rivalry with Jeff plus not so old Jubei.
>and battle nuns
And that sounds miles better than Garou 2.
>Playable Jeff with Hakkyokuseiken variants
>Younger Jubei
>King vs Joe
>Takuma with a moustache
>Ryuhaku Todoh's whereabouts
5dc6c6 No.14779569
>>14779121
garou 2 would actually have fun mechanics though
1897d8 No.14779635
>Turn on my PS4 for the first time in months
>Look for the BBCTB Beta
>Can't find it anywhere
Am I retarded or is the free beta not out yet?
15c174 No.14779803
>>14779635
just type in blazblue, and you should be good. i think it's murica and nipon only though, so yeah
559287 No.14779819
Behead yourselves stick users, only hitboxes and keyboards are acceptable.
5dc6c6 No.14779827
>>14779803
>no saturn controller
dbdb91 No.14779871
>>14779803
joycon's D pad works exactly like the keyboard's keys. no fear of pressing left of right and getting a 9, 7, 1 or 3 like in standard controllers
15c174 No.14779934
>>14779827
isn't that basically a fightpad?
>>14779871
yeah, but the joysticks are god-like for inputs compared to regular controllers
5dc6c6 No.14780037
>>14779934
yes but it's not shit
8599ec No.14780039
>>14779819
>cuckboard user
go write a paper faggot
70c78f No.14780157
>>14779569
Personally I think the stamina gauge is an underrated mechanic.
>gives use to taunting
>every move counts, as spamming gets your gauge empty and leaves you wide open
>super-like moves right off the bat a la Tekken but they're slow most of the time
With some tweaking, the AoF system could be done much better with the right amount of tweaking. Also SBFP fags need to hang, AoF3 wasn't as bad as they suggest because they're fucking retards as to how the game is supposed to play.
ee91f7 No.14780184
>>14780157
>SBFP
How is AoF3 supposed to play? It really did seem like moves had insane priority on the animations.
33ca58 No.14780204
>>14780157
SBFP don't know how to play 90% of fighting games tbh. It's mostly:
>mash buttons
>yell when something interesting happens
>repeat for 30-60 minutes.
5dc6c6 No.14780309
so who do i have to kill for SNK Heroines to have high/lows and crossups
70c78f No.14780371
>>14780204
>>14780184
AoF3 basically plays like a VF or Tekken in a 2D plane, has lots of launchers/juggles and OTGs.
11c5a4 No.14780451
>>14780414
Who do I kill to stop niggers talking about fundamentals, fucking Dragonball and footsies?
58c275 No.14781584
>>14776452
>>14776765
The beta isn't on the PS store.
8b9fb4 No.14781647
>>14780451
You answered your own question, anon.
1d0da3 No.14782239
>>14781584
>He didn't just get it off the JP PSN to play it earlier.
>It's all in english anyway.
Still don't know if I'll get the game due to the DLC. Maybe much later in its lifespan. I also want to get Blade Strangers on PC but don't want to support Nicalis.
1897d8 No.14783310
>>14781584
Just keep scrolling through the store page of Cross Tag, the demo will appear eventually
e1af4e No.14784258
Watching the Tekken tournament in Rome atm and they said there's an announcement after this, what the fuck are they planning to announce after this small ass tournament?
f4188e No.14784310
>>14784258
free Hookers and Blow.
**Kazuma Kiryu joins the roster.*
f4188e No.14784320
>>14784310
>fucked up the spoiler.
921013 No.14784328
HookTube embed. Click on thumbnail to play.
Does anyone here have a link for those Korean KOF 98 combo videos with Ryo vs Ralf? I really forgot the name of the player who made those.
b81bd0 No.14784437
>>14779048
>Well, still on KOF, what are you talking about?
A video guide running through some overused tactics and how to deal with them, not just zoning. Right after posting, I remembered you can do that by programming the dummy (something I tried a few times). Anyway, it's of little consequence now.
>>14784310
>Kazuma Kiryu joins the roster
Harada would have to stop being a giant fuckin' faggot first though.
1d0da3 No.14784476
Is Dragon Ball Fighters really a casual friendly game? While there are things like universal 2C anti-airs that are body invincible and simple inputs. The game has a few questionable things that will really benefit good players while causing casual players to falter.
>Heavy block strings that will lock a player down in the corner for ages on end with no benefit to the defender who blocks well. Meanwhile games like like Melty Blood and UNIEL reward good blocking. Or games like Dengeki Bunko Fighting Climax Ignition has a free pushblock for people with lower health and Arcana Heart allows you to armor through or back step out of block stun for 1 cost of meter. Meanwhile DBFZ only allows you to spend 2 bars to get out of block stun and when you do the combo that may follow after does pitiful damage.
>Terrible tutorial that doesn't explain anything the characters can actually do or the unique properties of their moves. They don't even tell you their special normals like Freeza's J2C or Kid Buu/Android 21's 3B. Or things like how you can aim SSJ Goku's super Kamehameha up or down. The tutorial also doesn't explain how many mechanics work like how holding down while super jumping makes you fall faster or how you can homing out of blockstun caused by non-special projectiles.
>Heavily momentum based that rewards the player who gets the hard knockdown first. Trying to press a button on wake-up to beat the opponents attacks instead of blocking will cause you to get combo'd again. Combine this with barely any characters having a DP to get people off them (and the ones who do need meter to make it invincible) and it's tough for players to make a comeback.
>Sparking makes the already oppressive homing now very safe assuming the person doesn't know when to 2C. Speaking of which there are a few paper-rock-scissors situations where being predictable is heavily punished. This is terrible for casuals in an already aggressive game.
I think Koihime Enbu is much more casual friendly. You get way more chances to fight back and a good defense makes people back off due to how the game works. Due to the consistent block stun between normals, there's also much less guess on when you can fight back. Fighting Climax, UNIST, and Yatagarasu seem more casual friendly too.
33b315 No.14784925
>>14784476
it's good for casuals at the very lowest level of play thanks to auto combos and the ability to do random shit if the other player isn't seasoned.
After that, most of the casuals left during the first week of the games launch cause it's too hard. Like most fighting games.
33ca58 No.14785243
>>14784476
How would you make a fighting game with the intent of attracting both casuals and pro players alike without ruining the gameplay? To be honest it feels like it's an impossible goal, even when devs make games casual friendly.
ee91f7 No.14785373
>>14785243
Tutorials, internal consistency, and informing players what counts as success. If anyone wants to hear way too much more autistic detail about this topic, I've got plenty more where this all came from.
Tutorials should be comprehensive, and if they aren't comprehensive then they should at least be replayable (one of GGXrd's missions has the Raven dummy mix you up with scratch vs command grab, which can't be done in training mode). Single player content like SCII's campaign and MKX's Legend of Grimrok mode help, but they ultimately are additions to the core mechanics rather than equals to the versus mode.
Game mechanics being internally consistent is tougher to explain, but generally:
>not too much character-specific bullshit
I think most players understand that Zangief and Karin will potentially behave differently in juggles, but Ryu and Ken should not, for instance. Additional loops or different combo routes should be the exception rather than the norm.
>if a move looks like an overhead, it should be an overhead unless its purpose is specifically designed to trick you (Kum's feint kick in GGXrd is a good button; Azrael's overhead in BB which is clearly not an overhead is bad)
This topic is distinct from "reactability," which is a topic often spoken by baddies but rarely understood. Kum's okizeme, which makes great use of the feint kick, can be weakened by simply alternating high and low blocking at the right time, whereas Azrael's kick is just dishonest: a straight kick to the gut meets none of the visual cues of 2D overheads, but you'd better fucking block it high.
>groundbounces, OTGs, wallsplats, and other game mechanics, etc. should have consistent rules
A busted game like Marvel limits stuff like that based on how many you've done in a combo, whereas a more traditional game will have consistent behaviour but compensate for it with hitstun decay, increased knockback, or something else. Sin's charged Beak Driver will always wallsplat in the corner, so his combos are dictated by how many of them he can jam in based on positioning and hitstun decay - it'd be weird if he had a move-specific limit that only let him wallsplat with it 3 times in a combo.
The mental aspect is the least understood. The reason you see the "beginner-friendly" shit like Fantasy Strike being developed and why you see an awful beginner game like SFIV being lauded as "beginner-friendly" is because people don't know what they want. In the same way a man tell his son to eat his damn vegetables, the developer must tell his players to learn the mechanics and find success where they can.
Many players think "if i'm not doing everything well, i'm not doing it well" when the whole point is to build a system too complex to do everything well. Nobody would ever be hit by slow lows in Tekken, but there's so much else going on it taxes your ability to react: if somebody does a slow low and you parry it on reaction and juggle him for it, you played fighting games with him and you should be happy no matter if you win or lose the round or game.
SFIV and MK9's story mode fooled many people into thinking cutscenes and cutscene supers were what made games accessible, when really all it did was show new players something they understood with no prior knowledge - movies - as opposed to footsies/combos, which they did not.
Apologies for the huge wall of text. I like talking about this stuff since I'm so bad at actually playing fightan.
41acca No.14785463
>>14785243
You can't. Games that actually "appeal to everyone" happens by complete accident and are often nonreplicable, as you will notice since their sequels will often forego it for a more casual audience. This is why instead developers go for the next big market, which is casuals, as it's far easier.
This is exactly the reason why Smash Melee has prevailed for so long since it's exactly this type of rare game, it managed to be both casual and have a high ceiling for competitiveness without having to sacrifice either demographic, and it's why Smash Brawl forego this for an even more casual audience despite already having this audience
>"smash isn't a fighting game!!"
Yes but you get my point
1d0da3 No.14785513
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>>14785243
They simply need to be easy to pick up and the game has to give the player the tools and knowledge to get better. Skullgirls, UNIST, and GGXrd do this very well. However with DBFZ the game was dumbed down for casuals while the meta actually makes it very hard for casuals who go against anyone that knows a little about the game. And once they get the casual into the corner it's over. Usually it's an execution problem but all this has done is lower the amount of moves characters have now. I'm all for easier execution as complicated moves are horrible if there is any sort of lag but lowering the moveset to make everything easier only hampers the gameplay.
Despite using Koihime as an example earlier, it also doesn't teach you how the game actually works. It's a very casual game with a decent skill ceiling but you have to find tutorials online on how the game works. It's one of those games where you can't really see how it works until you actually play it.
>>14785373
I don't know why SFIV does get recommended to beginners so much when SF2, SFEX+A, and KoF98 are much better for beginners of the genre. MK9 barely plays like any other fighter so transferring what you learned in that game to others isn't easy.
33ca58 No.14785551
>>14785513
>I don't know why SFIV does get recommended to beginners so much when SF2, SFEX+A, and KoF98 are much better for beginners of the genre.
I'd guess it's because SF2 and KOF98 have a playerbase with far more experience than someone new to the genre, and getting bodied online would probably demotivate a casual to get better. Not sure about SFEX+@ though.
977376 No.14785596
>>14785551
>>14785513
SFIV is an input-lagging piece of shit, I wouldn't recommend it local or online.
ee91f7 No.14785697
>>14785513
>I don't know why SFIV does get recommended to beginners so much when SF2, SFEX+A, and KoF98 are much better for beginners of the genre
Muh cinematics and a lack of muh outdated pixel grayfix, mostly; same reason install supers are a system mechanic in SFV. Normalfags understand the concept of an install super, but they don't understand why you could super cancel into Aegis Reflector.
860ba8 No.14785719
>>14761393
>RWBY makes sense for a fighting game.
Monty was a huge fan of BlazBlue and multiple characters from RWBY are direct references to it. Now the BlazBlue characters are referencing back. Nu-13 has a color for Penny Polendina, whose fighting style was based on Nu's. Adam Taurus' special ability is based on Hakumen. Yang's special ability is just a fighting game's super gauge, full stop, stylized as her hair being on fire and eyes turning red when it's full.
Check out embed related. He was very interested in the idea.
ee91f7 No.14785748
>>14785719
>you will never be able to go back in time and stop Monte from marrying his whore of a wife and being killed by her
860ba8 No.14785763
YouTube embed. Click thumbnail to play.
>>14785748
yfw Monty's ideas for mechanics are more interesting than what's actually in the game
Any hopes for character additions? RWBY currently has no males or antagonists, so I'd be happy to see Mercury. And to fight to I'm the One.
Why is every recording of this fight on YouTube absolute ass quality?
15c174 No.14786112
>>14785243
Apart from shitty DLC practice, which is still a pretty big understatement, I feel like Dead or Alive 5 did this pretty well because of the Rock(Strike)-Paper(Hold)-Scissors(Throw) system. I haven't it played in forever, but there's not much to learn, and once you go deeper into the mechanics and moveset of each character, you can go absolutely crazy.
It's too bad the franchise still has the stigma of being only good for fanservice.
96eeb9 No.14786384
YouTube embed. Click thumbnail to play.
>>14786112
It's also bad that the franchise is officially dead by the developers.
15c174 No.14786487
>>14786384
They said that only DOA5 was done with development. Maybe I'm being optimistic, but this "interview" from April got my hopes up for the franchise just a little bit, even if the translation is terrible. http://archive.is/QY8m2
f1dce3 No.14786994
>>14785719
>Yang's special ability is just a fighting game's super gauge, full stop, stylized as her hair being on fire and eyes turning red when it's full.
That sounds cringey and lame as fuck, not gonna lie, if that's the way it's described in-universe then I can see why people think RWBY's writing is shit.
1d0da3 No.14787033
>>14785551
I recommended EX+A because of how important footsies and spacing are in that game. Combos aren't long either. It's just a solid game overall.
>>14785596
Never really cared for SF4 personally. Most of the characters feel boring and I didn't care for how the game flowed. The games having Ultras also made a trap for new players only focusing on using their Ultra to win.
>>14786112
Things get crazy once you figure out the different kinds of stun, unique environmental combos, weight classes, and all sorts of conditioning to make the enemy do what you want. It turned out to be a very good fighter.
>It's too bad the franchise still has the stigma of being only good for fanservice.
These are the same faggots that will only stick to Capcom fighters and complain about the "Dark Ages" whenever Capcom screws up.
860ba8 No.14787037
YouTube embed. Click thumbnail to play.
>>14786994
RWBY's writing is shit because RoosterTeeth is a bunch of soyboys masquerading as Texans and took over completely when Monty kicked it. Monty was never the main writer, but he set the tone. Now it's got social justice undertones and internal conflict has changed from "this character carries a burden" to "check my MySpace post" and forced spurned-lesbian angst.
I wish the game would have boss characters so we could fight an Atlesian Paladin-290. Embed related.
9ecc3b No.14787730
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>>14785373
> internal consistency
As a SF4 Guile player, it irks me that shotos get auto-correct DPs but my flash kick doesn't…
>>14785513
>>14785551
>>14785697
SF4 being beginner-friendly was a lie Capcom pushed. It really was NOT.
23a313 No.14787763
>>14787037
>forced spurned-lesbian angst.
Examples?
58c275 No.14788008
>>14787763
One of the antagonist in the last season was friends with one of the female leads and was secretly in love with them.
dbdb91 No.14788054
>>14784476
any game with a dumbed down system for casuasl to feel good will have the worst case of casual vs experienced players ever. making a game easy to play and simple will make veterans be extremely good at it from the get go by having fighting games, or any genre, knowledge alone. the easier the game is the easier to master it will be. any hyper fighter player (marvel or anime). was already doing massive combos and insane pressure from day 1 in DBFZ.
e6eeec No.14788077
>>14786934
>BBTAG is a game that has a weak, normal and EX moves system
>Not getting the Blazblue character that Drive is literally EX moves
>Get the sitty retcon fanfic Mori favorite
I guess at least is not Celica? Also, I wonder how they will fuck Nine with the simplified button sustem. Many Drives are just autocombos now and everybody gets fucked by Gordeau anyway.
Labrys and Mitsuru are cool but I think Shadow Labrys is better but although I never played much the UNIEL that came from the PSN plus but why do we need Merkawa again?
55d263 No.14788097
>>14759285
> Star Trek
> Not Tsukihime or, if you want a Western franchise, Transformers.
41a95d No.14788236
Help me decide on a mid, if possible reason for choice.
>NO CELL
>NO A. GOHAN
>NO SS GOKU
>NO 16
Point: Bardock
Mid: ????
Anchor: Vegeta
dbdb91 No.14788282
>>14788236
it doesn't matter, anon. the only difference is some super and priority on normals. every character is a rushdown character. with Bardock and Vegeta you can pick whatever the fuck you want
103711 No.14790978
>>14786934
I do not like RWBY, but since they add the goddamn thing to it, make it at least look good. And only the four main ladies? When every single other character in the game is a reused asset? Capcom at least had the decency in MvsC2 to add more than 40 old characters to justify the few little additions. And, they had a unique boss, and there was no DLC.
This is pure, unfiltered bullshit.
And there is also the fucking thing about Arika with only 15/2 characters, going 60 dollars! And they already told everyone that no Arcade will be available at launch. Where were they when Crapcom did the same and was attacked for it?
ee91f7 No.14791200
>>14790978
>Crapcom did the same and was attacked for it
Arika is a much, much smaller company than Capcom. They can't even hire a proper translator or advertising campaign: their advertising has all been word of mouth at tournament side eventts and Jiyuna has been doing their translations on Twitch broadcasts.
921013 No.14791437
>>14791200
And? Why would you think that give them the right to do the same?
ee91f7 No.14791616
>>14791437
I have lower expectations for companies with fewer resources.
5a571a No.14791619
>>14759039
Price-tag battle is shit and I don't know why anyone is interested
921013 No.14791665
>>14791616
Oh, I do too. But they are not helping. See, they need the money we have. And I would be willing to give, day one, for a full game. Now, what doesbit say about a company that sells an incomplete fighter for 60 dollars, and an even more incomplete version for 40? This game will have less modes than Ex 1.
471b0f No.14791694
>>14759537
why are italian poster so superior to weeb sissies?
92b907 No.14791878
>>14785243
Make a fun game.
f1dce3 No.14792025
YouTube embed. Click thumbnail to play.
>>14785243
Think back on the game that got you into fighting games, then just make something like that. Conceptually it's not hard, you just hits lots of checkmarks that you think are good in fighting games.
>Make it feel nice to perform specials and supers
>Give a tiny bit of a reward for button mashing or at least make that feel good too
>Cool/cute character designs
>Great music
>Nice artwork
>If people like lots of other things about the game then they'll be more forgiving of its flaws
Just build it and they will come.
f08f2a No.14792642
>>14792025
>Think back on the game that got you into fighting games, then just make something like that.
The game that got me into fighting games was awful though; BBCT.
9ecc3b No.14793379
YouTube embed. Click thumbnail to play.
>>14792642
So ST or Sirlin's HD Remix?
e6eeec No.14793877
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>>14780157
I think the stamina gauge was perfected in the Samurai Shodown games. The game is all about doing the perfect hit and a blocked or whiffed move can cost like half your life so spamming moves deplete your "sword gauge" while a Haohmaru doing a precise heavy slash can one hit kill a Basara or Mina.
>>14784437
>A video guide running through some overused tactics and how to deal with them
Well, I have no talent to be a teacher, detect points "a student" might have trouble and prepare "classes" to help overcome said difficulties. Learned KOF by playing at the arcades and only got to know what frame data was by the time XI was late in its life and arcades started dying here but I somewhat knew what was good and what wasn't in most games for pure experience of getting my ass kicked. So I can only be reactive since I can't really replicate my experience.
tl;dr, tell me what are your difficulties and maybe I can help with them.
>>14784328
You mean the Ichigeki Hissatsu videos? https://www.youtube.com/watch?v=nEn6MfZ_Ns8&list=PLY5uoY91JhxIUJE2eou8Jxyq5eg1SEz-S
The Ralf battle is the #28. And I think this is the channel of our hero: https://www.youtube.com/watch?v=x0K5wU87oe4
>>14785463
>This is exactly the reason why Smash Melee has prevailed for so long
Only hardcore autists play Melee. Casuals all flocked to Brawl when it was released and now are all hyped up by the new one. It prevailed because of its niche audience and the EVO donation thing. Not saying the game being accessible was one of the factors for its success at time but casuals only played while it was the "hot new shit" like always. For example, nobody cares for the game outside the USA and few people in Europe since Nintendo has almost to no presence in South America or China and Japan moved on for the new games.
>>14791665
They made prospects for sales of the game to make profit by selling their few units with the U$60.00 price tag would be better than selling at lower price for the same people plus you. Capcom can take underperforming sales or wait for it to sell in the long run but smaller companies needs to pay their costs fast or endup like Lawbreakers. I'm not getting until a sale since I'm not that attached to the franchise and there's plenty of games to play right now.
>>14792025
I'm here ever since Mortal Kombat but it was KOF'98 Actually '97 but the arcade owner changed the machine only one month I started playing it that made me love the genre and keep coming back to the arcades. So KOF'98
>Underwhelming graphics compared to its competidors (SF Alphas, MvC, SamShoIV, Real Bout 2, Virtua Fighter 3, Tekken3 and so on)
>Only at arcades where you had to spend lots of money every week or poor ports for PS1 if you're not willing to sell your house to buy a NeoGeoAES
>Somewhat strict input reader
>No story at all. Only few artworks when you beat the arcade mode
>Great and big roster but most are reused assets
>Great music but no original one
>Lots of (intended) busted stuff like unblockable projectiles and proximity unblockables but unintended ones too like Extra Mode being ass so the "groove" system didn't work at all and everybody only plays Advanced.
I don't know if this will work in these days. The essence of fighting games comes from the arcade culture to the point you can say one build the other. The most you can do about it is make the game the most presentable for casuals to "reverse whale" your game but keep a fanbase attached that keeps playing your game to stay relevant until you can make a new one. Or try to risk losing the general fanbase that are gettiing older by each year and do something new.
>>14788236
>Point: Bardock
>Mid: ????
>Anchor: Vegeta
You're really asking for Black there with those filters. But I think Trunks, Tenshinhan, #18 and Frieza are fine too.
45ad79 No.14794162
They promised a new announcement a few times but nothing came out. Hope they show something now at least. Harada and Murray are both going but it just seems a weird place to announce something, especially considering E3 is like two weeks away
e6eeec No.14794207
>>14794162
I think he is reffering to some specific players showing up are a surprise maybe japanese players and not the game. And E3 is like next month right before the World Cup so be ready for something retarded like Tekken Football.
45ad79 No.14794216
>>14794207
Harada and Murray both wouldn't be going for a surprise player though
b81bd0 No.14794256
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>>14791616
I agree and I've been defending them thus far but IMHO $20 for colors, 10 decks and a prototype character is entering hebrew devilry territory, particularly the decks because it seems like they're giving an advantage to people who get the pricier version unless by some miracle one of the starting decks happens to be OP. And I'm admittedly still miffed that Pullum got shafted for freakin' Hayate who's Cycloid-tier irrelevant.
>>14793877
>tl;dr, tell me what are your difficulties and maybe I can help with them.
Appreciate the offer but atm what I really need to do is go back to dedicating myself seriously to the game. Don't feel right having people invest their time while I'm not putting those things to use.
>>14794162
The announcement was probably "haha made you watch the whole thing".
0ad22d No.14794549
>>14785719
>Monty will never make his ideal RWBY game
He has some good ideas for how to realize his characters in fighting game format. Shame he's dead. But one thing I would argue is how much easier it is to get people invested in the characters of an animation over a fighting game as the latter does have a barrier of entry since the story is going to be behind a game. Or alternatively the game will have to generate lots of secondary media like comics/manga, Original Animations, Movies, etc. and Become a much larger property.
b1b084 No.14794569
So MvCI got a 10gb update out of nowhere and all it supposedly did was remove Denuvo. Capcom isn't even bothering to pay to protect it from pirates anymore.
c31e32 No.14794576
>>14794569
It's more likely they had to renew the licence or something but they didn't want to pay money for it
89d9de No.14795427
>>14794569
>>14794576
So what's in the ten gigabytes, surely it can't just be a denuvo removal.
efde18 No.14795865
>>14786934
The roster the game deserves
>>14791616
I would hope that a company with fewer resources would focus on consumer goodwill instead of doubling down on shit monetary business practices of today. Arika is not getting a buy from me with what they're doing
b1b084 No.14795980
>>14786934
>Mika
Okay fine. I'll pirate it and play it for an hour or two.
33ca58 No.14796123
>>14795980
What's Mika's story anyway? I don't have a PS3/4 so I haven't played UNIST. Better yet what's the lore for all the newcomers?
b1b084 No.14796243
HookTube embed. Click on thumbnail to play.
>>14796123
You can watch them all online, I imported it when it first came out so I have no clue what they're saying in the story mode.
33ca58 No.14797391
YouTube embed. Click thumbnail to play.
Announcer voice samples leaked.
9fe9f8 No.14797486
>>14797391
>Yumi
I didn't think people could get any angrier over this shit but here we are. I hope it's not the one I'm thinking of.
33ca58 No.14797501
>>14797486
It mentions an Asuka as well. Now what franchises are there that feature both an Asuka and a Yumi?
9fe9f8 No.14797536
>>14797501
I know, it's just futile wishful thinking when they should've gotten Homura or even Miyabi.
b81bd0 No.14797677
>>14797501
If they're making things from scratch, it's pretty stupid to waste resources on senrans instead of GG characters.
b1b084 No.14797739
>>14797677
think of it this way; at least GG will be safe from RWBY autists
bd1329 No.14797994
>>14797391
>ASUKA AND YUMI
HOLY SHIT YES