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File: ff454328e9411e0⋯.png (726.35 KB, 906x473, 906:473, Zelda.png)

c34d1e No.14741014

Let's discuss Zelda

>Favorite Game

>Favorite Boss

>Best OST

>Best Story

>Best Side Character

>Best Sidekick

>Favorite Mechanic

>Best incarnation of the Zelda, Link and Ganon

How will the Next Zelda be? I hope they include a mechanic that repairs damaged weapons along with weapon upgrading and actual dungeons that surpass Hyrule Castle's in BoTW.

fa2379 No.14741087

Honestly, I just want Hyrule Warriors 2: Lots of Extra Costumes Edition.


966f7b No.14741105

File: 252400a71207d7f⋯.webm (2.61 MB, 640x360, 16:9, 1467800921495.webm)

>Favorite Game

LTTP, I guess. It's the one I tend to replay the most, so it must be my favorite.

>Favorite Boss

Majora's Mask, because of all the transformations it goes through.

>Best OST

Wind Waker is my favorite, but the series in general always has great music.

>Best Story

Majora's Mask had the best collection of short stories, I tend to like it for the symbolism each one holds. I also like the theme, "time is precious, it passes through your fingers, so value your time, etc"

>Best Side Character

This is kind of hard for me to decide, since there's so many I like.

>Best Sidekick

Either Tatl or Midna. They're about the same as far as personality goes, so maybe if you just want a fucktoy you could go with Midna.

>Favorite Mechanic

I liked the mask transformations in Majora's Mask. I would've like to see them return BotW; imagine their utility and how they could be used to make combat, traversal, and puzzles even more interesting.

>Best incarnation of the Zelda, Link and Ganon

Twilight Princess was closest to a "mature" interpretation of what they should look like, so I guess those. Zelda isn't just a child in the game, she's pretty much the leader of the nation. She's stoic and ready uphold her responsibilities. Ganon's personality is kind of flat in this game; in Wind Waker he appears more cunning and powerful. If he had that personality with his TP appearance, it'd be ideal. Link's always about the same, no matter which game he's in, so merely going by appearances, his TP incarnation is the best.

>Waifu

Malon is best grill


b30812 No.14741109

File: 51bae54ebe675a9⋯.jpg (29.95 KB, 250x375, 2:3, The_Legend_of_Zelda_Breath….jpg)

I've come to the conclusion that picrelated is Skyrim done right and as a game in its own right is really good but deep down it's not a true Zelda game.


c34d1e No.14741149

File: 22acf4a70c5b17e⋯.jpg (115.98 KB, 850x1201, 850:1201, 2b03e83a063de8884ab449daa2….jpg)

>>14741105

>>Waifu

My waifu is Paya.


966f7b No.14741165

>>14741149

good taste


b30812 No.14741171

>>14741149

Acceptable choice.


df3dd1 No.14741175

>>14741109

I hate it


bcb88c No.14741181

File: 3313a72b92077db⋯.png (83.94 KB, 1800x930, 60:31, the_legend_of_dude.png)

>favorite game

Probably OoT or Majora's Mask

>Favorite Boss

As much as I fucking hate the game, I thought Koloktos in Skyward Sword was great

>Best OST

This is going to be really controversial, but a tie between BotW and Wind Waker

>Best Story

Either LttP or OoT. Neither are particularly great, but they are fun and engagin

>Best Side Character

That fucking fish from Wind Waker

>Best Sidekick

Midna

>Favorite Mechanic

Hookshot in pretty much every single game

>Best incarnation

Wind Waker for Link and Ganon

Skyward Sword/ BotW for Zelda

I actually thought BotW was pretty fun, but had a bunch of flaws. If they pull a Majora's Mask (same engine as previous game, but more refined mechanics), I'm pretty sure it would be my favorite Zelda game ever.


680199 No.14741213

In the next game I want Link to have a thief mom. Who doesn't want a milf thief as a mom?


c34d1e No.14741241

>>14741213

The only family I ever saw Link have was a sister, grandma and uncle. Be the first for him to have a mom in the series.


eff95d No.14741247

File: 5947a2e2479c1f2⋯.jpg (641.53 KB, 850x1330, 85:133, The way I like em_Big and ….jpg)

>Favorite Game

Oracle of Ages. Veran is a honey.

>Favorite Boss

Twinrova. I like a girl who squeaks when she comes as well as get hit with a broadsword.

>Best OST

Link's Awakening, just for Tal Tal Heights.

>Best Story

Majora's Mask

>Best Side Character

Gwonam from Faces of Evil

>Best Sidekick

Zelda as a ghost possessing a suit of armor.

>Favorite Mechanic

The time loop from Majora's Mask.

>Best incarnation of the Zelda, Link and Ganon

CD-i versions.

Also: Battle of Olympus is the best clone of Zelda II; it's better than the majority of Zelda games.


c01111 No.14741249

>>14741014

i dont remember link smoking


fa2379 No.14741281

>>14741109

It's Skyrim done better, but I'm not sure it's Skyrim done right. It still has many problems.


eff95d No.14741285

>>14741249

Damn, I wrote a fan fiction where Link said "motherfucker" but I didn't think to have Daruninia give him a stogie.


7fbb29 No.14741288

Will we ever get a LoZ game away from tumblr influence? Hyrule Warriors helped a bit but I feel like Nintendo is letting tumblr steer them closer to purple tunic zelda saves prince link.


fa2379 No.14741306

>>14741288

>I feel like Nintendo is letting tumblr steer them closer to purple tunic zelda saves prince link.

By what indication? If you're talking about the Gerudo outfit, may I remind you that FFVII had Cloud dress as a girl, complete with an uncomfortable bath scene with lots of burly men, just so he could get into a fat, older man's bedroom? Having the hero reluctantly cross-dress is just something Japan thinks is funny.


f9b157 No.14741318

File: 5aa0d6629e29385⋯.png (3.58 MB, 1920x1080, 16:9, Cemu 1.11.6b - FPS_ 30.00 ….png)

File: c3a7ae4e09d3b35⋯.png (3.42 MB, 1920x1080, 16:9, Cemu 1.11.6b - FPS_ 30.00 ….png)

File: 19324e83f04d55c⋯.png (2.94 MB, 1920x1080, 16:9, Cemu 1.11.6b - FPS_ 30.00 ….png)

The best Zelda is not pics related, it's Majoras Mask for 3D and Minish Cap for 2D

BotW is probably 3rd place behind Majoras Mask and OoT but that's not saying much when the only other competition is Squidward Sword, Wind Wanker, and Zelda Okami edition

>>14741109

I agree with your statement 100 percent.


a5afd6 No.14741322

>>14741288

>Japan

>Influenced by Tumblr

You're retarded.


2265f0 No.14741324

File: 2f7c5272f537a3b⋯.jpg (3.92 MB, 3005x2450, 601:490, ironknuckle_by_deimos_remu….jpg)

File: f74662957edbd52⋯.jpg (3.4 MB, 2046x1664, 1023:832, wanted vs got.jpg)

>>14741014

>>Favorite Game

2D: ALTTP

3D: Ocarina

>>Favorite Boss

I have several but the first that came to mind was Argorok in TP

>>Best OST

OOT

>>Best Story

ALTTP

>>Best Side Character

Tingle

>>Best Sidekick

Navi, solely because she's the least intrusive of them all, relatively speaking

>>Favorite Mechanic

Ocarina songs

>>Best incarnation of Zelda, Link and Ganon

Zelda - OOT

Link - OOT

Ganon - ALTTP


fa2379 No.14741326

>>14741318

I hate how garish the HUD becomes, once you start freeing divine beasts.


bcb88c No.14741331

>>14741288

Its funny that you mention that Hyrule Warriors is reversing the trend, considering they were the ones to introduce "what if Link was a GIRL!".

BotW Zelda is a good character, but I was hardly call her a "strong independent womyn". The entire story basically revolves around how her failure to live as a "Zelda" has basically destroyed her self confidence entirely and how big dick Link basically goes from "I hate him cause he is so fucking awesome" to "I love him cause he is so fucking awesome".

If anything, BotW almost trends away from Tumblr.


f9b157 No.14741334

>>14741326

There's pro-HUD mode which gets rid of everything but your hearts IIRC. There's also a mod if you have PC/modded WiiU to just completely remove the HUD


680199 No.14741347

I better contribute to the thread huh?

>Favorite Game

A Link to the Past

>Favorite Boss

Blind the Thief for how you have to reveal her.

>Best OST

Wind Waker's soundtrack was the first that made me feel Zelda's OST can evolve beyond the main theme.

>Best Story

Majora's Mask for the sidequests.

>Best Side Character

Cia from Hyrule Warriors not for the tits.

>Best Sidekick

Midna, no competition.

>Favorite Mechanic

Context sensitive action button as Camp Corncheese as it sounds.

>Best incarnation of the Zelda, Link and Ganon

Link - Original/Zelda II

Zelda - Skyward Sword if Hyrule Warriors isn't allowed

Ganondorf - Twilight Princess

Ganon - Ocarina of Time

>>14741241

Lorewise I think Link being the bastard of a courageous knight and a noble rogue could open up interesting dynamics with how the characters around Link interact with him. Especially if the rogue was of a noble family whom lost everything to her name and will do everything to get it back. Gameplay-wise having a mother as a rogue means she has taught Link how to use Thieve's Tools like lock picks for sequence breaking dungeons, magnifying glasses for decyphering thieve's code, camoflauge, disguises, and rope for EVERYTHING from zip line arrows to pulley lifting heavy blocks, to trapwires.


e1aca6 No.14741407

File: 49a392aecb40802⋯.png (25.18 KB, 278x245, 278:245, 49a392aecb4080296cba95e6b6….png)

There was a time, a long time, where I was actually hopeful for Zelda as a franchise. Past OOT, MM, WW, TP, SS, but I think I'm done after Breath of the Wild. It's now just another series that will never appeal to me again. Far too long it's chased a completely different feel than what I've wanted, and while Majora's Mask was three steps in the right direction, it's only like that because of budget and time limitations, in other words, a fluke.

I enjoy Zelda 1 and 2 for what they are, and randomizers make them far more enjoyable than something like BotW could ever be. But really, the ultimate Zelda experience for me was Link's Awakening. It was a small, comfy world, with comfy, memorable characters. To this day, I can draw a map of LA by memory. It's not the game I grew up in, and it's far from the first Zelda game I played (that was, as it should be, LoZ on NES), and ever since then, every game just tried to one-up itself with some "big grand epic" world that's just devoid of life and personality, and is as forgettable as any other generic fantasy land.

It's kind of dumb to admit, but the only reason I had any hope for Zelda as a franchise for so long is because of how much I loved LA. It's in my top five favorite games of all time. Toss it in the fucking pile of other series that I used to give a shit about but can no longer be bothered to.

Fuck this industry.

Sage for autistic blogpost.


c34d1e No.14741416

>>14741331

>"what if Link was a GIRL!".

If the next game in the main series were to ever go with a female Link, there'll be nothing but endless rape hentai of Ganon or the Moblins raping the fuck out of female Link until she gets mind broken and bears children.

Anyway, time to contribute.

>Favorite Game

OOT for 3D and ALTTP for 2D

>Favorite Boss

Koloktos

>Best OST

Wind Waker

>Best Story

Majora's Mask

>Best Side Character

Tingle

>Best Sidekick

Midna

>Favorite Mechanic

Grabbing enemy weapons

>Best incarnation of the Zelda, Link and Ganon

ALTTP Zelda

OOT Link

TP Ganondorf/OOT Ganon


0520c5 No.14741447

>>14741014

>>Favorite Game

Currently ALBW, but needs time to settle into its place in the whole series. LTTP is probably actually better.

>>Favorite Boss

Bosses are the weak point of the series ("pun" intended) and I barely fucking remember any of them.

>>Best OST

Skyward Sword is best relative to the game, but WW is probably best overall.

>>Best Story

Twilight Princess

>>Best Side Character

Beedle by a fucking mile

>>Best Sidekick

Midna obviously

>>Favorite Mechanic

Unironically bomb bowling

>>Best incarnation of the Zelda, Link and Ganon

WW for all three.

>>14741109

>no dungeons like previous games, instead many many 1- or 2-puzzle shrines with the divine beasts as mini-dungeons

>no character development for NPCs or actual stories involving them, just simple "go here, do X" quests, no sense of connection between Link and NPCs

>can't buy or sell weapons, one of the most important commodities in a post-apocalypse that everyone has

>every animal, plant and mineral has a couple of specific uses in crafting and only exists to be farmed for those uses

>even the dragons seem cool at first but then you realize you're going to have to farm them and figure out a system for how to get them to spawn when you're at the end of the game and need their materials

>instead of previous zeldas where tools have wide-ranging uses and you hold onto them for the whole game, everything is not just disposable but extremely fragile, and you can't do anything to maintain and care for your arsenal

>everything resets occasionally because of the blood moon, so there's no reason to bother conserving/managing resources anyway

It's a fun game but it has huge fucking flaws. The degree to which Link just consumes resources is kind of disturbing actually. He's like some kind of black hole sucking up the bounty of the land and burning through the craftsmanship of its people. And Ganon seems to be causing the blood moon, so it's this weird scenario where you have this all-consuming "hero" who's trying to defeat the "ancient evil" who is constantly replenishing resources.


c34d1e No.14741449

>>14741407

It's like Nintendo operates on extremes. When people mock Nintendo for rehashing the same IP with the same basic gameplay, Nintendo's solution was to change the majority of the formula or add tons of gimmicks in order to differentiate from previous entries.


77d728 No.14741461

File: 3b5a1801c4dee72⋯.png (48.48 KB, 133x157, 133:157, 1439742571197.png)

>Favorite Game

Majora's Mask

>Favorite Boss

Koloktos for design and gimmick alone, although the dungeon was a bit of a slog as was the entire game

>Best OST

Majora's Mask

>Best Story

Majora's Mask

>Best Side Character

Linebeck, nigga fight me

>Best Sidekick

Ezlo

>Favorite Mechanic

Mask Transformations

>Best Incarnations

Link to the Past / SNES Era

>Favorite Dungeon

Stone Tower Temple as well as anything in Ikana Canyon, it's aesthetic is off the charts even for Majora's Mask standards

>>14741288

Zelda doesn't have a Tumblr influence, but like anything on Tumblr, it develops an autistically shallow fandom that ruins it by association. Is that what you meant? Reminder Tumblristas don't enjoy Legend of Zelda, they enjoy it's themes. When it comes to discussion, they can't contribute worth shit because they don't know shit.


00a832 No.14741463

Ocarina of Time

I dunno, Goht maybe

best mechanic: Roc's Feather

best incarnation: Ocarina of Time


f9b157 No.14741465

>>14741407

The problem is the OoT and Majoras Mask were just so fucking good that every 3D Zelda after now looks like shit by comparison


c34d1e No.14741469

>>14741465

>he problem is the OoT and Majoras Mask were just so fucking good that every 3D Zelda after now looks like shit by compari

Here I thought that "OOT is the best Zelda" ever crowd died out.


00a832 No.14741471

>>14741465

Nah, there were plenty of things they could have done after Ocarina of Time. Nintendo Aonuma just fucked up with Majora's Mask and then stopped trying.


00a832 No.14741475

>>14741469

It genuinely is though. Not by a large margin.


8a625a No.14741481

>Best game

Majora's mask

>Favorite Boss

OOT Iron Knuckles

>Best OST

A Link to the Past

>Best Story

Majora's Mask

>Best Side Character

Malon

>Best Sidekick

None

>Favorite Mechanic

Light world/Dark world

>Best incarnation of Link

Majora's mask

>Best incarnation of Zelda

Twilight Princess

>Best incarnation of Ganon

A Link to the Past

Is it even worthwhile to get a switch yet? I thought breath of the wild looked fun, but it didn't really look like a zelda. Odyssey looked great though


bcb88c No.14741482

>>14741469

OoT is probably top 3 at least.

I think a big part of why its so well regarded aside from being millenials' first vidya is that it doesn't do really anything spectacular, but it doesn't really do anything bad, which in itself is amazing, considering that I can probably count on one hand games that I'd call good that do "nothing bad".

MM is better imo, but OoT isn't a piece of shit or anything.


0520c5 No.14741484

>>14741149

>tfw you're the only sheika of your generation not to desert and join the Yiga clan

>>14741181

BotW easily has the worst music of the series. They could have had something more interesting with the dissonant sort of direction they went, but it was all so simple and repetitive that it felt like a placeholder.

>>14741461

Linebeck was awesome.

>>14741482

This. OoT's primary strength is the lack of flaws.


8a625a No.14741488

>>14741484

Oh fuck I forgot about Linebeck. That man is my fucking hero


74378a No.14741495

>>14741109

it just needs sexlab so you can get the prostitutes from gerudo town


c34d1e No.14741496

>>14741482

They weren't wrong calling OOT the best Zelda game at the time of release. It was truly revolutionary and it was a blueprint that many games and IPs look to for inspiration. As one of the first adventure games in 3D, it was definitely impressive. In a way it's not so fair to judge it by today's standards.


f9b157 No.14741498

>>14741482

>>14741484

OoT had a genuine heart and soul. There were very memorable moments that I think made it at the very least exceptional. I still remember the first time becoming adult Link after getting the 3 spiritual stones. I thought the game was at least half over after the first 3 stones. Then I literally grew up and realized this shit was just beginning. That blew me away.

Is it the "best game ever made"? Fuck no. But I still think it deserves that title more than the trash that's up on every mainstream journalists top 10 lists now. What the fuck is it nowadays? GTA V? Undertale?


20db12 No.14741504

<Favorite Game

Majora's Mask

<Favorite Boss

Koloktos and Wind Waker Puppet Ganon

<Best OST

Ocarina of Time

<Best Story

Majora's Mask

<Best Side Character

Ravio

<Best Sidekick

Midna and Medli

<Favorite Mechanic

<Best incarnation of the Zelda, Link and Ganon

Zelda - Skyward Sword

Link - Wind Waker

Ganon - Ocarina of Time


8a625a No.14741510

>>14741498

>What the fuck is it nowadays? GTA V? Undertale?

I don't know why people even bother writing best game lists. The greatest game of all time is Super Mario World. Second Greatest is Majora's Mask. Third Greatest is old DOOM


c34d1e No.14741512

>>14741510

>I don't know why people even bother writing best game lists.

To try to figure out the "Citizen Kane" of vidya, like Terranigma or Chrono Trigger.


f9b157 No.14741514

>>14741510

The only reason I will say OoT is better than MM, and I know I'm back-pedaling right now, is because OoT did have a grander and more varied soundtrack while MM just used the same leitmotif for all of its areas. That said, I couldn't even tell you what I think the bet games of all time are. OoT, Majoras Mask, SMW, and Doom would definitely all be top 10s though


0520c5 No.14741517

>>14741109

Darksiders is more of a Zelda Game. Starfox adventures is more of a Zelda game.

The engine it runs on could absolutely work in a Zelda game but they didn't build a series of related, interlocking quests or interesting characters who fit into a story. Everyone is just a questgiver or a cog in a short piece. I hope they do like MM after OOT and reuse the resources to make a smaller, more focused game with a more unusual setup and more Zelda-like mechanics.

>>14741498

>muh nostalgia

You're not wrong that it's good, but that's not what makes it the best. Every other 3D Zelda has serious problems. What makes OOT stand above the rest is the broad appeal, proper formula, and no real point of criticism.

>>14741512

"Citizen Kane is the best movie" is a stupid meme. Citizen Kane is important because it was so influential and established the standard "Hollywood movie" formula. The parallel for vidya is unequivocally the Half Life series which gave us totally linear "story based" action games that focused on set pieces and separated the gameplay into discrete segments, but disguise that by connecting them in the game's world space instead of putting them in separate worlds connected by a menu.


bcb88c No.14741522

File: eb234a12a435293⋯.jpg (61.04 KB, 422x600, 211:300, saint_whatever.jpg)

>>14741484

I thought BotW music was awesome in that it felt more… organic? I enjoy the sweeping orchestral stuff as well, but as someone who enjoys backcountry exploring in the real world, the simple piano tones felt way more genuine than "generic field theme" that I think most other games would have done.

It was very simple, but it was pretty much one of the best strictly ambient scores I've heard in a game.

>>14741496

OoT pioneered a lot of things, or at the very least took previous ideas and made them good (Z-targeting comes to mind), but most of the "mindblowing" factor came down to a 3d zelda game that wasn't only good, it was unique to the previous games and fucking awesome.

>>14741510

Playing modern vidya has me seriously wondering if I just genuinely hate 90% of video games now. The only games I enjoy anymore are some Nintendo games and Platinum games.


77d728 No.14741527

File: 0c32cc5d69da234⋯.jpg (90.19 KB, 1024x768, 4:3, 1447025284540.jpg)

>>14741465

>>14741469

Ocarina isn't the best 3D Zelda, it's the most average. It doesn't exceed amazingly well in any particular category, but does a wide variety of things decently. It's story is standard, it's dungeons are standard, it's bosses are standard, it's gameplay is standard, etc. It's not a love it or hate it sort of ordeal like Majora's Mask or Wind Waker were it's flaws can be overlooked or exemplified due to charm or aesthetic. Appealing to a wide variety of people is the very definition of standard, of course you like Ocarina of Time, everyone likes it, it's basic taste. However, realizing other games do similar aspects well can selectively improve your taste and help refine it. Although Legend of Zelda as a series always has been a middle of the road sort of ordeal, every game does some particular aspect well that other games don't and therefor there is no definitive Zelda.

Aaand by the time I've written this, other anons have already said what I have. At least this can give more insight.

>>14741484

What's the deal? I thought Linebeck was hated? I wasn't aware others liked him. I can see hating his Spirit Tracks incarnation, but he was a prime motherfucker in Phantom Hourglass, especially during the Final Boss.

Unrelated note, but I have a surprising lack of Zelda related images, here's a Mario.


f9b157 No.14741529

File: b441ed2723917de⋯.jpg (50.17 KB, 570x533, 570:533, b441ed2723917de1c879f32e11….jpg)

>>14741517

>"Citizen Kane is the best movie" is a stupid meme. Citizen Kane is important because it was so influential and established the standard "Hollywood movie" formula. The parallel for vidya is unequivocally [spoiler] which gave us totally linear "story based" action games that focused on set pieces and separated the gameplay into discrete segments, but disguise that by connecting them in the game's world space instead of putting them in separate worlds connected by a menu.

That's completely retarded. Shenmue arguably had more influence in that regard. Half-Life wasn't even the first of what you would describe as a "modern" first-person shooter game. Super Mario 64 is by far a more likely candidate for influencing pretty much every modern 3D game. Even one of the Houser Brothers, the people behind the GTA series, said Mario 64 was quintessential to every modern 3D game


c34d1e No.14741530

>>14741517

>I hope they do like MM after OOT and reuse the resources to make a smaller, more focused game with a more unusual setup and more Zelda-like mechanics.

Nintendo is keeping the BoTW formula and want to improve upon that. It feels as if BoTW was an experiment and they might add more shit or tweak shit next game, hopefully proper dungeons. We may never get an OOT formula Zelda ever again.

>>14741527

>Ocarina isn't the best 3D Zelda, it's the most average. It doesn't exceed amazingly well in any particular category, but does a wide variety of things decently. It's story is standard,

I agree. I said it was only considered to be the best Zelda on release which then got outdone by sequels. It did win game of the year.


8a625a No.14741534

>>14741522

>Playing modern vidya has me seriously wondering if I just genuinely hate 90% of video games now. The only games I enjoy anymore are some Nintendo games and Platinum games.

Nothing is meant to be a single player experience anymore. That tends to be my problem. Gaming has become a social activity rather than a solitary one. I mean look at the success of fortnite and the battle royale genre. They aren't good games with mechanical depth, they're something you can throw on while you talk with your friends over voicechat


c34d1e No.14741543

>>14741534

There are some decent AA Nip games. If push comes to shove, retrogaming it is.


00a832 No.14741545

>>14741482

>MM is better imo

>half the levels

>even easier in spite of more character building to do

Your opinion is wrong.


8a625a No.14741546

>>14741527

What are you talking about? Linebeck is the fucking man. I've always loved the money-grubbing jerk with a heart of gold archetype though


3e56db No.14741548

>>14741014

>Favorite Game

Wind Waker

>Favorite Boss

Goat boss from Majora's Mask

>Best OST

Split between LttP and OoT

>Best Story

Wind Waker. So many Zelda games are just "If you fail, Ganon will take over Hyrule!" meanwhile Wind Waker has Link actually have blood relatives and for their lives to be at stake (Grandma would have died of a broken heart if Aryll died/never returned)

Best Side Character.

Beedle

>Best Sidekick

Midna

>Favorite Mechanic

The under-appreciated mechanic of directional inputs changing your attacks that peaked in Wind Waker and Twilight Princess. Then was promptly murdered by the meme of motion controls, never to be seen again.

>Best incarnation of Zelda

Her adult OoT look is still my favorite because of the elegant simplicity, with NES Zelda being a close second because I wanna protect that smile.

>Link

Twilight Princess because it's the manliest, most /fit/ Link of the whole series

>Ganon

OoT Ganon is still the scariest and most badass looking of all the Ganons.

For the future of the series I hope they can just take the BoTW formula and make an actual game out of it. They clearly spend too much time with creating the sandbox and trying to figure out how to make their systems synergize in the nice way they do. But now they need to take what they've learned makes for a fun sandbox, and put some fucking content in the next game. The fact that the only boss that utilized the game's signature climbing mechanic is a sub-boss is a god damn disgrace.


c34d1e No.14741559

>>14741548

Glad that I'm not the only one that thinks BoTW was an experiment.


f9b157 No.14741566

>>14741559

OoT was also an experiment. Arguably more experimental than BotW. I'm just saying, it's no excuse


c34d1e No.14741569

>>14741566

You have a point there.


127098 No.14741581

I haven't enjoyed a Zelda game since LTTP. I gave up on the series after playing OOT. Can't say I've regretted it from what I've seen.


0520c5 No.14741592

>>14741527

>What's the deal? I thought Linebeck was hated?

I think people just disliked that he was kind of the gatekeeper reinforcing the sequence.

>>14741529

>Half-Life wasn't even the first of what you would describe as a "modern" first-person shooter game.

Citizen Kane wasn't the first film of its kind, just the one that garnered the most attention. Largely because of the politics involved. The vidya equivalent of the Hollywood formula is your paint-by-numbers action/shooter game. Holding up Citizen Kane as something good that we should look for in vidya is a mistake IMO.

>>14741530

>We may never get an OOT formula Zelda ever again.

Maybe not but I hope we at least get more interesting quests and characters instead of the boring simple shit in BOTW. I can see the reason to keep it simple for the experimental one, but the story/stories really need more development next time.

>>14741548

>The under-appreciated mechanic of directional inputs changing your attacks that peaked in Wind Waker and Twilight Princess.

Combat in general is pretty underwhelming, but since BOTW had too many weapons they probably didn't have the time to give you 3 or 4x the attacks based on directions

>The fact that the only boss that utilized the game's signature climbing mechanic is a sub-boss is a god damn disgrace.

The only bosses that used non-combat mechanics were thunderblight optionally using magnesis and waterblight kind of requiring cryonis.


20db12 No.14741600

>>14741504

*Addendum

<Favorite Mechanic

Twilight Princess' comfy fishing


c34d1e No.14741604

>>14741592

>but the story/stories really need more development next time.

BoTW was disappointing in that the story is all in a flashback. Be nice to experience the story instead of just flashbacks. I see everyone outside of /v/ sucking on BoTW's dick, but there's flaws I see that prevent me from agreeing with them that it's the best Zelda,


77d728 No.14741608

File: 2f4feb4ef08dea9⋯.jpg (14.6 KB, 319x331, 319:331, 2f4feb4ef08dea936ae833f5ba….jpg)

>>14741530

Nintendo is keeping the BoTW formula

Hopefully StarTropics can get revived to take the place of traditional Zelda or some other new or lesser known series can be made or revamped. Marvelous is another that comes to mind. But the biggest appeal of Zelda to me is the fantasy/mythical setting. So, not much is lost as long as I have comfy medieval-esque vidya to play that doesn't follow shit formulas like Skyrim.

>>14741546

A lot of people tend to complain that he's useless, doesn't accomplish much or shouldn't be there. What they're talking about is that in Wind Waker, Link could traverse the seas on his own, but needs Linebeck in Phantom Hourglass. It's never bothered me though. I enjoyed his banter and quips, but it annoyed some people apparently. Phantom Hourglass has one of my favorite progressions / premises / theme. Although the game itself is sort of "meh", looking at the journey in a broad scope feels rewarding considering the Final Boss and all. I wish it could've been done better, I would want more island hopping Zelda games.


bcb88c No.14741611

File: 7b4578705521a55⋯.png (10.11 KB, 571x668, 571:668, elizabeth_from_that_one_qu….png)

>>14741545

like >>14741527 said, OoT has a wide base of appeal, and a general lack of flaws, so its much easier for people to get behind the game. MM does some things WAY better than OoT, (like better themes, characters, more interesting world, more refined combat, etc.) but it also does some things far worse (limited world, no clear direction, far fewer dungeons, time locked quests that require just standing doing nothing forever). The question when grading if MM is better than OoT is "are the things that MM does better worth the things that MM does worse".

Also since when is MM easier than OoT? Even the "Master Quest" remake that got pushed out with the gamecube was easier than MM half the time.

>>14741548

I really hope they make a more "content rich" BotW, especially with the bosses. Pretty much all of them were a joke except for the thunderblight ganon and the sage boss in the DLC.

If every boss in the game was as good as the sage, no one would complain about the lack of bosses.


3e56db No.14741613

>>14741559

Their GDC panel makes it abundantly clear that most of the development time was spent experimenting with creating new gameplay systems. When everyone saw the first story trailer for the game, they probably had just begun doing anything for the story. Two months seems about right given how shit, bare bones and full of holes the story is.

>>14741592

I'm still fucking mad that the Ganon battle didn't use the climbing mechanic.

>Here's the largest Ganon of any Zelda game by far!

<No, you can't climb it. Just wait for the glowing weakpoint and hit it for massive damage. Faggot.

>>14741604

BoTW's story sucks because it already happened. And unlike Dark Souls, which does the same thing, you don't get to piece it together yourself through small clues and gameplay details. You just got to places and they spoonfeed it to you with cutscenes.


c34d1e No.14741614

>>14741608

>Hopefully StarTropics can get revived to take the place of traditional Zelda or some other new or lesser known series can be made or revamped.

I wish Star Tropics will get revived, but it will remain in list of IPs Nintendo forgot. When I said that one of my favorite Nintendo characters was Mike Jones, everyone said "Who is Mike Jones?" I died a little inside.


27c678 No.14741621

>Favorite Game

A Link to the Past for 2D, Ocarina of Time for 3D.

>Favorite Boss

Not sure. Dark Link from OOT would have been perfect if he was more difficult to beat. The same could be said for a lot of Zelda bosses, honestly.

>Best OST

Majora's Mask

>Best Story

Link's Awakening

>Best Side Character

Kayfee and Anju stick out the most to me, but that might just be because of how big their sidequest was.

>Best Sidekick

Ghost Zelda

>Favorite Mechanic

Jumping

>Best incarnation of the Zelda, Link and Ganon

The Ocarina of Time ones.

With all the mods they've made for Breath of the Wild, has there been one that gets rid of weapon degradation?


00a832 No.14741629

>>14741611

>The question when grading if MM is better than OoT is "are the things that MM does better worth the things that MM does worse".

I think the better question is "what are Zelda games generally all about"? Character progression. What is Majora's Mask fundamentally flawed at? Character progression. Here's the problem in a nutshell.

Majora's Mask is an easier game in general. Nearly all the enemies in it do less damage to you than Ocarina of Time's enemies, nearly everything is allergic to arrows (which you get early on), and heart containers and other such upgrades are much more accessible thanks to the game being so much shorter. Then there are of course all the mask abilities you can take advantage of as well.

As someone who cleared both again on challenge runs recently, here's an enlightening comparison between the two:

Ganon and Ganondorf both take away three of your hearts for any attack, except the ground pound that makes the floor crumble which takes two. Majora, on the other hand, in all its forms takes away either half a heart or one heart but never more than that. This means you have to play absolutely flawlessly at the end of Ocarina of Time in a three-heart run, but you can make tons of mistakes in Majora's fights and instead of being limited to a fairy to revive you, you can even bring milk along for almost double the extra help.

For a game that's less than half as long as Ocarina of Time it is simply baffling how they couldn't at least make it more challenging.

This has always struck me as a fundamental design flaw with Majora's Mask. As a game wherein a bare playthrough has less than half as much content as Ocarina of Time they actually made the game easier, when it should have been harder to compensate for this. No, the optional side quest content does not make up for this, because as the game is easier than Ocarina of Time, there is even less incentive to actually do the side content character building that is characteristic of Zelda.


c34d1e No.14741632

>>14741613

One of the things I hate about BoTW is Link himself. He's the most effeminate incarnation of the character made. Link looks so girly, even when he's in hero's clothes. I also hated Link's BoTW voice, his voice sounded so feminine. Link in OOT had the voice of a strong determined young man, but in BoTW he sounds like a faggot passing himself off as female. Listen to Link's horse riding grunts on OOT and compare it to the horse riding grunts in BoTW.


84c654 No.14741638

File: 31b0bc3df058e15⋯.png (393.63 KB, 651x517, 651:517, OSqgFx1.png)

>>14741014

>What The Fuck Happened

Blame these degenerate animefags who don't know hot to separate fantasy from reality:

>>14741149

>>14741407


0520c5 No.14741642

>>14741604

I meant the quest stories instead of the backstory, specifically. I feel like the flashback shit was a crutch because they weren't sure how to put interesting qusts into the open world.

>>14741608

I was happy to spend more time with WW's world and characters.

>>14741613

No climbing ganon was especially stupid because they made a point of slapping every fucking thing onto that monstrosity of enemy design.

>And unlike Dark Souls, which does the same thing, you don't get to piece it together yourself through small clues and gameplay details. You just got to places and they spoonfeed it to you with cutscenes.

They don't even do a good job of communicating their point because the dialogue and pacing is so weird. The idea is supposed to be that Zelda was close to figuring out how to harness the guardians, but Rhoam was too bent on doing things "correctly" that she felt like she needed to waste her time doing wisdom shit. What makes it so muddled and confused is that apparently Rhoam was both right and wrong because apparently Zelda really was able to do the magic shit she kept trying, but only at exactly the right moment. It's really weird and makes it unclear what was supposed to be going on.

>>14741632

I think he kind of had to be effeminate for the Gerudo plotline to make sense. It would have been way funnier if he had broad shoulders and big muscles though.


67fc30 No.14741646

>>14741632

You're full of shit. He's always been a bishonen.


c34d1e No.14741651

File: 22ca1f7e68fe063⋯.jpg (113.52 KB, 750x861, 250:287, 05-al-bust.jpg)

>>14741642

>I was happy to spend more time with WW's world and characters.

I remember playing WW and saw Hyrule behind the barrier at the castle and was mad I couldn't explore it. Good times.

>>14741646

>He's always been a bishonen.

Yes he was, but he wasn't a complete fucking trap like in BoTW. There's a difference between the Bishounen Link usually is and whatever the hell he is in BoTW.


77d728 No.14741663

File: ad52196cef7f3cf⋯.jpg (17.32 KB, 209x241, 209:241, ad52196cef7f3cf07ae30e47b0….jpg)

>>14741614

You can't blame some people, honestly. Not everyone is as hardcore into video games as half the turbo-autists on /v/. And people not knowing who Mike Jones is isn't a good argument against having another StarTropics game, of course they won't know who he is if games are never made. Ice Climbers weren't even all that popular yet made into Smash Bros. Earthbound Beginnings happened because of it's cult following and who knows what else Nintendo is considering. And from what I've seen StarTropics seems to have the same sort of cult following although not as rabid like the Tumblristas who like Invader Zim and Nightmare before Christmas also like Earthbound. Hence Undertale. I have faith it'll happen someday. If you want to talk about Nintendo IPs that will likely stay dead, there's Joy Mech Fight.

>>14741642

>I was happy to spend more time with WW's world and characters.

Imagine what BotW could've been like if it followed a Wind Waker style formula only replace the great ocean with the stretches of plains to ride across on horseback. Actual dungeons would've been a good start, as well as themed areas.


0520c5 No.14741667

YouTube embed. Click thumbnail to play.

>>14741646

OoT link is a fucking baritone, nigga. He may have been an elf boy but he was an elf boy.


00a832 No.14741668

What I don't understand is why all the attempts to ape Zelda have always been so half-assed. How hard can it be to copy Zelda?


c34d1e No.14741672

File: f69a87e7a14505e⋯.jpg (152.13 KB, 727x1024, 727:1024, Warrior_mech_gauss.jpg)

>>14741663

>Joy Mech Fight.

Another Nintendo mecha IP that will stay dead, like Marionation Gear.


77d728 No.14741679

>>14741668

Zelda has certain theming and aesthetic that are hard to replicate if your sole purpose is to replicate Zelda. Gameplay has never been the issue, but rather it's getting a consistent group of elements that work well together to craft a cohesive world and style. That's why when you see other games replicate Zelda well, it's often on small scale since it's easy to get burnt out, lose passion, and create a hodgepodge of seemingly random ideas.


3e56db No.14741686

File: 7c184a7451d37f7⋯.png (430.02 KB, 843x339, 281:113, ClipboardImage.png)

>>14741646

As others have said, he's a fucking trap with a size zero physique in BoTW compared to other games (Especially Twilight Princess where he's actually fucking toned and has some muscle on his body). I bet the guy who made the Linkle mod had little trouble modifying Link's model because of how effeminate it already is


0520c5 No.14741687

>>14741651

>I remember playing WW and saw Hyrule behind the barrier at the castle and was mad I couldn't explore it.

The game was unfinished. They had already started working on a dungeon out there but had a deadline so it was scrapped.

>>14741663

>Imagine what BotW could've been like if it followed a Wind Waker style formula only replace the great ocean with the stretches of plains to ride across on horseback.

I think they went open-world to a fault (except the fucking plateau), but they easily could have combined the BOTW formula with a more in-depth quest and dungeon for each divine beast that gave you something important to do and that made you feel connected to the area, like you'd been through something with the people there.

>Actual dungeons would've been a good start, as well as themed areas.

They had themed areas, but they just had them. They didn't do anything with them. BOTW is an alright foundation, but they didn't build shit on top of it.


c34d1e No.14741693

YouTube embed. Click thumbnail to play.

>>14741667

Here's BoTW's voice for comparison.


680199 No.14741700

I tried to watch Citizen Kain as a movie. It puts me to sleep. I just can't get into it personally and yet I will be forced to study it when I get back into animation. It's like Hemmingway's shitty novel. You read it not because the story is interesting nor entertaining but because it is mandatory reading by your American literature class. Citizen Kain is only a good movie if you are a film critic (aka hipster-soycuck) or you watch through historical context in the time when it was first released when no other films did what it did. For personal enjoyment though, fuck this meme.

Ocarina and the original might be archaic to games now. However I don't think they are nor will be as boring as Citizen Kain out of historical context. So long as there's a non-retarded way of playing the games close to their original forms. Even if it means third party emulators.

>>14741614

Yo dawg! So a kid with a yo-yo and a baseball bat walks up to Peter Pan and is like "I'm Mike Jones bitch".


0520c5 No.14741703

File: d5bfc2a57200654⋯.png (105.87 KB, 210x240, 7:8, ClipboardImage.png)

File: f2ac6e65a8ba332⋯.png (29.61 KB, 130x148, 65:74, ClipboardImage.png)

File: b043a12d23adf7f⋯.png (97.77 KB, 210x240, 7:8, ClipboardImage.png)

>>14741667

>>14741693

Left to right:

OOT voice actor

TP voice actor

BOTW voice actor

Not even fucking joking here.


ce8dc1 No.14741706

>>14741629

>What is Majora's Mask fundamentally flawed at? Character progression.

I don't agree with that assessment at all. Majora's mask is focused on a very interconnected suite of abilities and items. Accessing new areas is based on acquiring the proper items. You can also increase your success by tackling side-quests that give access to masks or items that can decrease the difficulty of a challenge or allow you to skip sequences on subsequent time loops. If anything one of the major selling points of MM is the Masks themselves and Termina being a self-contained but tightly bound region.


8a625a No.14741710

>>14741703

The oot voice actor looks like how I feel


c34d1e No.14741711

YouTube embed. Click thumbnail to play.

>>14741703

TP has a good voice too, it was similar to OOT's with a bit more oomph. Fitting that BoTW's effeminate voice is played by a guy that looks like an effeminate faggot.


aa883b No.14741712

Spirit Tracks is underrated as fuck. Best usage of music in Zelda.


c34d1e No.14741713

>>14741712

One of the best Princess Zeldas is in that game.


0520c5 No.14741716

>>14741711

>TP has a good voice too, it was similar to OOT's with a bit more oomph.

TP in a nutshell


aa883b No.14741719

>>14741703

>>14741667

Links Oot VA also does a ton of anime, he's always very hot blooded. There's a reason people associate his voice with Link.


27c678 No.14741720

File: 64611c85c366d64⋯.png (81.6 KB, 640x400, 8:5, 3673568.png)

>>14741703

Fun fact, Link's VA in Ocarina of Time also voiced Takuya in Yu-No.


67fc30 No.14741723

File: 404382da1c33763⋯.png (169.74 KB, 269x546, 269:546, Breath_of_the_Wild_Armor_A….png)

File: 9c6742d22a9aaf1⋯.jpg (22.03 KB, 300x584, 75:146, a7a39e9e78c60e03a1bd.jpg_n….jpg)

File: 0b45e14cc07f54d⋯.jpg (61.11 KB, 736x552, 4:3, 92497dae127e11c8fd63cdedf1….jpg)

>>14741686

It's more pronounced in TP due to artstyle and using actual textures. BOTW Link still has some definition and is about the same physically.


3e56db No.14741728

File: 3f332ff5026aa17⋯.jpg (43.99 KB, 452x469, 452:469, 588532669a60feff295f263f47….jpg)

>>14741703

>OoT's VA looks like the quintessential "some guy"

>BoTW's VA looks like he's on fucking hormones


c34d1e No.14741729

>>14741723

Even a trap can have abs.


0520c5 No.14741731

>>14741723

Looks like a muscle girl with no tits.


680199 No.14741742

So… Think Link should have some spoken dialogue in next game? Not saying he should have dialogue branches and be a Guybrush Shepard or anything like that.

If so how badly do you think they'll mess up his English casting?


4b981f No.14741752

>Favorite Game

Twilight Princess

>Favorite Boss

Don't really have one. I do like the one in the snow area of TP, but mostly because snow.

>Best OST

OoT

>Best Story

Twilight Princess

>Best Side Character

Midna

>Best Sidekick

Midna?

>Favorite Mechanic

Grappling

>Best incarnation of the Zelda, Link and Ganon

Twilight Princess versions.


0520c5 No.14741754

>>14741742

They won't make it fully voiced. Too expensive. In the sense of characters speaking within the text-based dialogue, he already does speak in the different options. In cutscenes? I dunno maybe. It's too easy to fuck up badly. Everybody knows the CDI games and cartoon. But I would have said the same about a Mario film and Nintendo is doing one of those now so who knows.


c34d1e No.14741755

>>14741742

They came up with a bullshit reason to why he is mute in BoTW and will likely stay mute in future titles. In BoTW when you read Zelda's diary, it says that the reason as to why Link is silent is because "he feels it's necessary to stay strong and to silently bear any burden". I just hope NoE dubs the next game instead of NoA.


9aa1d9 No.14741762

>>14741449

They do tend to throw the baby out with the bathwater.


4b981f No.14741767

>>14741742

>So… Think Link should have some spoken dialogue in next game?

no. fuck off. mc should never have a voice.


4114d7 No.14741782

File: a476ec5c4b3bd71⋯.jpg (17.86 KB, 349x285, 349:285, 9473_53492.jpg)

>>14741014

>What the fuck happened?

Nothing. Link was always gay, and people have been calling him out publicly as a twink faggot since at least 2004.


680199 No.14741804

>>14741754

Of course not. Only voiced scenes would be major cutscenes that advance the plot. In those it would make sense if Link had a few spoken lines for once since Nintendo doesn't like to let you take control of him. Otherwise textbox replies will work just fine.

>>14741755

I suppose if gameplay requires Link to speak words to command companions (hiring merc contracts can be a substitute for item rental system from aLBW) or cast magic he can technically be voiced. Or grunt. But I do agree next Zelda needs to have an European studio dub.

BotW's dub is pure shit.


9fc6f4 No.14741846

File: 87a06268f76b215⋯.jpg (21.65 KB, 320x240, 4:3, excuse me princess.jpg)

File: dfa7fb97c8d2cdb⋯.png (254.03 KB, 515x600, 103:120, zelda hw.png)

File: a4426e7412d9890⋯.jpg (400.78 KB, 1208x1920, 151:240, zelda hyrule warriros is b….jpg)

File: fc59f08694302bc⋯.png (685.88 KB, 664x853, 664:853, zelda link.png)

File: aef7b748ae68faa⋯.jpg (47.54 KB, 688x529, 688:529, zelda original origin stor….jpg)

>>14741014

>Favorite Game

Zelda 2

>Favorite Boss

Dodongo in Oracle was fun, where you not only had to bomb him, but then pick him up and throw him on spikes when inflated.

Nightmare in Link's Awakening was also good, but I'm a sucker for decathlon style bosses.

>Best OST

A Link to the Past

>Best Story

Majora's Mask

>Best Side Character

Malon

>Best Sidekick

Sprite (the fairy from the animated series that wanted the D real bad)

>Favorite Mechanic

Playing the ocarina to cast spells

>Best incarnation of the Zelda, Link and Ganon

Best Zelda is HW Zelda, hands-down. Best Link is classic Link. Best Ganon is Wind Waker, because that's the only one he had any real motivation or personality in.


ba33e7 No.14741849

3D:

OOT=MM > WW > TP > SS > BOTW

2D:

LttP > LA > Oracles > LBW > MC > Four Swords A > LoZ > AoL >>>> ST > PH


aab5c5 No.14741857

File: fb9de5d7c8a6875⋯.jpg (244.39 KB, 904x573, 904:573, 34123452366.jpg)

>>14741723

dem birthing hips


aa883b No.14741858

>>14741713

Also the best supporting villain. And i actually liked playing the pipes, really made the final battle feel bigger.


03f2e9 No.14741861

>>14741857

>a male

<birthing hips

What did he meme by this?


aa883b No.14741863

>>14741861

Goosh goosh.


ff772a No.14741874

File: 1f3b5c9c23b81cc⋯.jpg (Spoiler Image, 647.01 KB, 1000x1480, 25:37, __watarase_jun_happiness_d….jpg)

>>14741861

Traps can get pregnant, it's what separates them from other men.


03f2e9 No.14741876

File: 36a5bf9fd57fc02⋯.webm (75.61 KB, 540x360, 3:2, no mario.webm)


0520c5 No.14741881

File: 03fc6627b7ecaa9⋯.gif (1.23 MB, 285x212, 285:212, 1395866333425.gif)

>>14741849

>botw below ss

That's cold but I can see it.

HOWEVER

>mfw ST and PH at the bottom of the 2D games


be0bc7 No.14741885

File: 5ac88ad84f7b35e⋯.webm (716.36 KB, 854x480, 427:240, gay tingle.webm)

>>14741014

>>Best Sidekick


be0bc7 No.14741891

File: 18b24c08a0b9df5⋯.jpg (79.35 KB, 640x680, 16:17, trannies men can't get pre….jpg)

File: 7e6ddd282b505f8⋯.jpg (54.69 KB, 720x856, 90:107, trannies you dumb motherfu….jpg)


0520c5 No.14741898

>>14741891

One on the left is FtM just looking to reproduce with IVF. One on the right is not as insane as it sounds. You can't put a functioning uterus/ovaries in a person. The frozen sperm are for fertilizing someone else's eggs. If it were possible to freeze sperm, turn into a woman with functional ovaries, and fertilize your own eggs, that would be a terrible idea because of all the recessive congenital diseases any given person carries.


6c9027 No.14741939

>>14741629

There is challenge in MM regarding time management. You brought up the 3-heart run but in MM you can have a self-imposed time limit (beat the game in x amount of cycles). If you don't play the inverted song of time you will have to haul ass if you want to do the pre-dungeon sidequest and beat the dungeon in one 3-day cycle. The way I'd envision a run like this going is giving yourself only 4 cycles for freeing the giants and another 2 for sidequests (if you're going to try and get all masks). Of course, the more you know about the game the more you can narrow down cycles. And no playing the song of time unless you beat the dungeon or use up one of your sidequest cycles. If you can't do it you gotta let time run out so it resets that whole cycle.

Combine that with a 3-heart run and that should give you a decent challenge.


9fc6f4 No.14741985

File: cc6416d28a23857⋯.jpg (42.68 KB, 480x363, 160:121, link malon.jpg)

>>14741324

pic2 still makes me mad. They took all the fun of exploration and going in to creepy underground caverns and just made everything generic copy-paste shrines. I want to explore caves and ruins, not find fucking elevators you dumb gooks.

>>14741326

You can turn the HUD off. Gets rid of the divine beast crap and the minimap and weather information, and unlike other openworld games BOTW is actually navigable without relying on a fucking minimap for everything because Nintendo thought to have NPCs give actual directions and instructions instead of just plopping waypoints on a map as if that made for fun gameplay and a quest tracker that constantly reminded you in detail of your next babystep towards a cookie.

>>14741331

Zelda's whole arc in BOTW was all about the "silent princess" flower, which only blooms in nature, it cannot be cultivated. The King has Zelda constantly praying and trying to awaken these powers and forbids her from doing anything she finds interesting or fun, and attaches Link to her to protect her but also keep her from wandering (he chases after her to bring her back when she goes to investigate a shrine in one memory), which is why she hates him. In the end, it's when she realises Link has a duty too that he has to struggle to fulfil (she sees him as an omnipotent swordsman until she sees him training relentlessly even in the rain, and she realises he has to keep trying, just like she does, to live up to the expectations people have put on him) and she starts to see him as a person, not an obstacle, and finally as a friend.

Then when Link is all-but-dead her power awakens, out in the wild, not cultivated from prayer and duty but born of love and need.

The King failed, not Zelda. That was the point. If you go back and listen to his apology on the Great Plateau is makes a lot more sense in hindsight.

>>14741347

It would be cool if you could give "knightly" or "rogueish" responses to questions too, that create some kind of character or perception of Link's character for the NPCs, where he strives to take after his father or mother.


00a832 No.14741994

>>14741939

>Combine that with a 3-heart run and that should give you a decent challenge.

I did a 3-day (6) run and that last time I played it. Limitations on Ocarina of Time are much harder than limitations + speed in Majora's Mask because the game does so much less damage in general. The hardest part of a 3-day run is beating the snow temple fast enough that you can get Epona, but once that's done it's smooth sailing after that. And that still doesn't deal with the fundamental contradiction in design that MM has.


9fc6f4 No.14742021

>>14741484

> BotW easily has the worst music of the series.

It had the least music for sure. I liked the minimalist music while exploring, I prefer that, and the way the music actually kicked in when in Hyrule Castle was pretty fucking great, especially the way it switched between castle and main themes when inside or outside.

If the next Zelda game can be like BOTW with better weapon management (crafting/sharpening/repairing weapons) and an actual underworld full of monsters and traps, at least the size of the overworld, to complement the comfy world above, I would be happy.


60fcbd No.14742028

File: 12249058c4b0ee0⋯.jpg (502.17 KB, 991x864, 991:864, 1488755031314.jpg)

>Favorite Game

Breath of the Wild

>Favorite Boss

Gleeok ( original game )

>Best OST

Zelda 2

>Best Story

None of them

>Best Side Character

Paya

>Best Sidekick

None of them

>Favorite Mechanic

The one who sells the Blue ring in Zelda 1

>Best incarnation of the Zelda, Link and Ganon

best looking Zelda = eyebrows Zelda as long as she shuts her mouth and wiggles her ass. Best Link is from Awakening. Best Ganon is from LttP.

>How will the Next Zelda be?

Probaly good because BoTW was the best Zelda game in decades.


0520c5 No.14742063

File: aebd6ab21886186⋯.gif (560.09 KB, 367x265, 367:265, super saiyan duck dick.gif)

>>14742021

>If the next Zelda game can be like BOTW with better weapon management (crafting/sharpening/repairing weapons) and an actual underworld full of monsters and traps, at least the size of the overworld, to complement the comfy world above

>normal comfy fun adventure game on surface

>edge-of-your-seat resource management and dangerous monsters in the underworld

>have to venture to underworld to beat Ganon and to get the good shit

>almost the entire post-game is in the underworld

>underworld has no map whatsoever and may even change layout with a blood moon equivalent


dfcf65 No.14742092

>>14741014

>what the fuck happened

Nintendo catered to LoZ's audience.


9fc6f4 No.14742142

>>14742063

I know right. A comfy overworld with limited enemies where your job is to gather resources like stuff for potions and complete quests for money so you can buy new weapons and upgrades, and then you have to find entrances in to the underworld through hidden caves and ruins, and when underground there's no (or very limited) resources to be used down there, but it's filled with harder and unique enemies and full of traps and environmental puzzles, with its caves and corridors criss-crossing the entire size of the overworld above.


b69838 No.14742146

>We'll never get to play as the more feminine beta BotW Link design all because faggots wouldn't shut the fuck up about it


c73e53 No.14742152

>>14742028

>BOTW was the best zelda game in decades

Gave me a good kek. Well done, anon.


00a832 No.14742169

>>14742063

>post-game

Kill yourself.


0520c5 No.14742173

>>14742146

It would be pretty funny if they went fully androgynous with Link to the point that it isn't even clear in canon that he's male.

>>14742169

>not wanting the game world to change once you've beaten the bbeg who uses dark magic to warp the land


ba33e7 No.14742175

>>14741881

They're the worst 2D games.

Only other arguable choice is putting them above LoZ and AoL


0520c5 No.14742179

>>14742175

Putting them 5 >s under AoL is ridiculous.


00a832 No.14742182

>>14742173

I like my final challenge to be the final challenge. When they game no longer has a goal to test one's skill, it's not a game. Why would you want more content after the game is over instead of before?


00a832 No.14742186

>>14741881

>mfw ST and PH at the bottom of the 2D games

Yeah because they're fucking shit.


ba33e7 No.14742197

>>14742179

phantom hourglass was mediocre, anon.


0520c5 No.14742214

>>14742182

>Why would you want more content after the game is over instead of before?

Reward for beating the game, denouement after climax, consequences for my actions, reason to go back and play the game/save, and logically consistent way to complete side content I didn't get to before doing the main story.

In BotW it's weird how in-universe if I beat Ganon and come back later to do shit, then Link multiple times got all the way to Ganon but then decide to leave and do other shit. The best example of how to do this was Red Dead Redemption, where all side content was completeable after the main story and the protagonist's death and that there were minor changes in the world based on the story being complete. BotW wouldn't need to remove all the enemies or the blood moon, but maybe make most of the guardians non-hostile and have people reclaiming the castle. Have Zelda as a side character you can talk to and do some minor quests for. Etc.


60fcbd No.14742220

File: 15de52188e86811⋯.jpg (2.66 MB, 2292x3056, 3:4, 1488719763945.jpg)

>>14742152

Ocarina of Time was 20 years ago and if I where more charitable Minish cap was 14 years ago.

>kek

>>>/reddit/


00a832 No.14742234

File: 5ad502274762d84⋯.jpg (103.26 KB, 325x1192, 325:1192, palmstick.jpg)

>>14742214

>Reward for beating the game

Jesus Christ this is we've come to now isn't it? We need a "reward" for beating a game instead of the satisfaction of overcoming something being the reward itself.

>reason to go back and play the game/save

Oh you mean THE GAME BEING GOOD ENOUGH TO REPLAY?


0520c5 No.14742256

File: 20c67db0735afbf⋯.jpg (21.87 KB, 441x411, 147:137, 1387436709778.jpg)

>>14742234

You are deriding the idea that a game have additional content.


00a832 No.14742272

>>14742256

Not at all, I'm deriding the idea that incredibly dumb idea introduced to the world by Minecraft and modern reviewers that content = game. A game is a test of skill for the purpose of entertainment. When the test is over, the game is over. What you have left is just a set of mechanics to screw around with. Extra content is not replayability; replayability is literally whether the game has enough depth to be interesting against on a replay.


60a533 No.14742273

File: 4e111413ec72824⋯.jpg (38.56 KB, 515x488, 515:488, husbandobest.jpg)

File: 85dacd9f59badf0⋯.jpg (90 KB, 1011x1341, 337:447, husbando.jpg)

>>14741014

even the "manliest" muscly armed farmboy incarnation of Link was a short twink who spent his free time hanging out in a fairy fountain


e44164 No.14742276

File: 672b0e7e799ff9f⋯.png (347.68 KB, 625x740, 125:148, bc79ec7edb77c9142ccfac7fd0….png)

File: 930d369d8c20805⋯.jpg (72.58 KB, 608x759, 608:759, C0_qwHpUoAESrsN.jpg)

File: 9604f7ad1d9ef4b⋯.jpg (34.52 KB, 462x580, 231:290, CoRzJ_GVYAAYVCL.jpg)

File: 6cadc1bf180bd86⋯.jpg (139.8 KB, 855x1200, 57:80, CoZN7iSUsAAjQVh.jpg)

File: 9143608a951f539⋯.jpg (95.3 KB, 676x1000, 169:250, DX-KstUV4AEkkWA.jpg)

>tfw no Link bf


60a533 No.14742279

>>14741109

maybe skyrim, but compared Fallout Nu-vegas, Fallout actually has dungeons in it


00a832 No.14742280

>>14742279

Yeah, like 3. It has Majora's Mask Syndrome even worse than Majora's Mask.


0520c5 No.14742284

>>14742272

>video games should fit my arbitrary and specific definition

BotW is meant to be a sandbox. So is minecraft (which is shitty for entirely different reasons than its genre). So is SimCity. A lot of the fun is finding ways to challenge yourself (creating your own test of skill) and having more content contributes toward that. Hell, finding ways to challenge yourself is in itself a test of skill.


60fcbd No.14742294

File: bdaa559f2ebc650⋯.jpg (249.02 KB, 1024x1628, 256:407, zelda_by_splashbrush-d9xz5….jpg)

People who push the Skyrim meme, have never played ether game.


60a533 No.14742295

>>14742280

>the 4 DLCs

>the vaults related to quests

>the prison

>primm

>repconn

>that irradiated shithole with the airport

>the caves with animal nests

I can just be a faggot and bring up Fallout 3, which is like 75% walking through shitty metro and maintenence tunnels


60a533 No.14742301

>>14742276

go find some dumb blonde volunteering at a soup kitchen and offfer him a bottle of milk in exchange for a blowjob


00a832 No.14742302

>>14742284

> Hell, finding ways to challenge yourself is in itself a test of skill.

That's called making a game out of a set of mechanics. That doesn't make the set of mechanics itself a game. It's the difference between a rubber ball and some hoops and the game of basketball.

>>14742295

Thought you were talking about the original Fallout.


f7c167 No.14742316

File: bd74fa29746c097⋯.jpg (49.68 KB, 720x720, 1:1, bd74fa29746c09702c6c2ba5b8….jpg)

>>14742294

People who push the skyrim meme have never played anything else.


b69838 No.14742343

>>14742272

>Minecraft

>Content = game

Anon, minecraft is about building your own shit, it's people with taste that only play modded that need content

And the content being the game might as well be true for shitty themepark MMOs and grindan games that survive purely on drip-fed updates

But this is getting away from the point that post-game content is good


3fd0bc No.14742395

File: e0cb34af87056be⋯.webm (11.62 MB, 320x240, 4:3, LOZE01.webm)

I got the gold cart for my birthday…well almost. My parents bought it for me and I got sick before my birthday so they gave it to me to play in bed. I enjoyed it a lot and it kept my mind off of my illness. Stayed home from school and played the first one for hours. Still have it and test the battery every few years. Still has my saves.


00a832 No.14742462

>>14742395

Does he ever use his bow or boomerang?


3fd0bc No.14742478

>>14742462

He loans Zelda a weapon. I do not recall him using the boomerang but she uses that bone bow and they use bombs. That might have all been in this one ep.


3fd0bc No.14742658

File: 9ab6fe30f7b5e7c⋯.webm (11.48 MB, 320x240, 4:3, LOZE02.webm)


706ab9 No.14742661

zelda was never good


f7514f No.14742665

File: c599958937b66f6⋯.jpg (29.54 KB, 400x400, 1:1, hogster.jpg)

>>14741014

>Game

TP, I feel it was the most achieved 'Zelda game' to date. Dungeons were top tier, world was mostly fleshed out and the scale rounded the game off well. Where most other titles get one or two things right to a high level and fuck something else up, TP feels like it wasn't the 'best' at everything but did the most things correct and all to a competitive level.

>Boss

Tie between Koloktos and Stallord. Both had a bit of challenge first time around and both utilised the dungeon weapons well.

>OST

Majoras Mask (furthered by the GOAT tier remixes that guy did). SS had some nice tracks too.

>Story

Majoras Mask by a mile. Skyward Sword had a more dedicated story yes, but it wasn't as strong as the worldbuilding of MM. TP had a decent story, but nothing really came out of the blue apart from that scene

>Side Dude

That sassy fucking bot that carries shit in SS

>Sidekick

Zelda in Spririt Tracks. Close tie between her and Linebeck in Phantom.

>Mechanic

Conceptually the 3 day cycle, Gameplay the birdflight in SS

>Zelda

Spirit Tracks

>Link

[spoiler]T H E Y A R E A L L T H E F U CK I N G S A M E[/spoiler

>Ganon

Wind Waker for character, Twilight Princess for what a Ganon should be.

>Next

Imo BotW wasn't a Zelda game. It was a great game yes, but not specifically a Zelda game (same way Mario Party isn't a Mario game). Zelda always has been a dense world, where there's a regional big bad in a dungeon that needs to be taken out. Maybe a bit of open world between regions, but in the dungeons it is a puzzle heavy slog with a new item that will be useless next dungeon before shooting the enemy in the big glowing yellow eyeball to get a heart piece.

BotW was a great open world, but there was no major item progression, the 4 dungeons were disgustingly shit, the 6 main path bosses were absolute shit and the regions had very little depth to them.

An ideal next game would be something to the tune of MM with the scope of TP; with a heavy focus on dungeons and worldbuilding than mechanical fidelity and interactions. It's nice to throw a broken axe to launch a boulder into a bokoblin to set off a chain reaction; but if it's at the cost of a decent dungeon it can fuck off.

Ninten showed they can still do this with the BotW DLC2 with the nice tier dungeon with a top tier boss, however the normalfags really liked The Zelder Scrolls, so thats probs whats going to be made from now on; which is a shame.


ee4508 No.14742735

>>14742028

BOTW isn't even an actual Zelda game anymore than Link's Crossbow Training is.


588cc9 No.14742770

>>14742092

To the Western audience, specifically


b95efc No.14742805

>>14742735

It's about as good a game as Links Crossbow Training that's for sure.


3fd0bc No.14742820

File: 8ab272ed1a70854⋯.webm (11.45 MB, 320x240, 4:3, LOZE03.webm)


fcbdd0 No.14742824

>>14741723

Yeah he has a significant loss in muscle in bulk in BOTW. I mean why did you think the whole dressing up as a female and getting in the Gerudo town worked so fucking well?


8e5ad2 No.14742830

>>14741014

Anon Link has always looked like a fucking girl. Give me a proper fucking Zelda game where you can play as a manly as fuck Goron. (And no fucking masks don't count faggot)


bcb88c No.14742977

File: 0df310df8f8f122⋯.jpg (88.5 KB, 1024x717, 1024:717, best_russian_girl_2.jpg)

>>14742824

I'm pretty sure that the game sort of pokes fun at how completely oblivious everyone is as long as you are wearing the right clothes. The guy who gives link the outfit is so clearly a dude, but literally no has even slightly caught on, even when there are multiple people looking for him.

>>14741985

True, there is that undercurrent of the King being too much of an overbearing father, but Zelda clearly has plenty of issues of her own. She immediately resents link not for anything he does, but because he is able to fulfill his "role" seemingly effortlessly, and because she can't she immediately assumes that he must hate her. Zelda's diary in the castle pretty much walks through how she acts like a total bitch to Link for half the game because she has already convinced herself that he must hate her for being inadequate. Her entire view of link is completely shattered by him simply doing his job (protecting her from assassins).

The king basically failed her in not really being the father she needed, but she failed by basically closing off the entire world around her, with the exception of Link and Urbosa really.


680199 No.14743192

>>14742063

Guys… What if all dungeons eventually connect to each other in a massive underworld labrynth where it's faster to use underground for shortcuts for overworld without warp points?


680199 No.14743199

>>14743192

Disregard. I can't read.


20db12 No.14743255

File: 0a3de642403d0ec⋯.jpg (165.61 KB, 1280x904, 160:113, 1.jpg)

>>14742063

>and an actual underworld full of monsters and traps

after botw and triforce heroes, the last thing that the zelda series needs right now is more traps


8d01f5 No.14743261

File: 1c7763b4a93b913⋯.jpg (353.62 KB, 1000x665, 200:133, 753aa526c88cb9730e058bb714….jpg)

Link was always a twink.

young boys and girls relate to him because he depends on wits rather than strength.

it's a feminine archetype that appeals to powerless sedentary people without anywhere to safely explore and interact with.

As a kid playing outdoors I would fantasize about being in hyrule.


3e56db No.14743269

>>14742152

>Twilight Princess was released in 2006

Anon's not entirely wrong. BoTW is the best Zelda game of the 2010-2020 decade, but that's not a particularly high bar because you're competing with SS, Triforce heroes, and not-Link-to-The-Past.

>>14742276

>Go to nerd convention

>Flirt with all the twink looking Link cosplays until you find one that will suck your dick

There, solved your problem. Now stop being such a flaming homosexual on this imageboard.


81161b No.14743274

File: f804cb4e47b1b03⋯.jpg (49.79 KB, 500x462, 250:231, a1feafbf-867f-494f-a586-33….jpg)

File: 276eaede4ac02a9⋯.jpg (117.68 KB, 434x562, 217:281, 22737139_p0.jpg)

>>14742273

Twilight princess link is fuckin sexy, otter mode femboy is delicious


ac4e53 No.14743280

File: 85e91d375d6cc8d⋯.png (342.1 KB, 2200x908, 550:227, Link Ugh.png)

>>14741723

>tfw it turns out soy was a major component of the shrine of resurrection powers


e7a1f0 No.14743282

File: df6de54c9a92b9b⋯.jpg (107.18 KB, 1280x720, 16:9, zelda2.jpg)

Best Zelda. Only babbies that need easy combat and 90% of the game being easy puzzles hate it.


e7a1f0 No.14743300

File: 224f4dc6f353700⋯.jpg (74.7 KB, 416x340, 104:85, miyamoto_loves_crash.jpg)

>>14741529

>Mario 64 influenced everything

Miyamoto politely disagrees.


fda585 No.14743330

File: d9cda14418936f0⋯.jpeg (902.51 KB, 1200x1200, 1:1, 43497493-4A9B-47E6-ADD8-5….jpeg)

>>14741014

>Favorite Game

BOTW

>Favorite Boss

Thunderblight Ganon

>Best OST

ALttP

>Best Story

Majora’s Mask has the best writting I think

>Best Side Character

Assuming major figures like Midna and Zelda don’t count, probably Malon

>Best Sidekick

Midna

>Favorite Mechanic

BOTW climbing

>Best incarnation of the Zelda, Link and Ganon

Assuming Hilda doesn’t count, OoT Zelda for he strong level of contribution, though TP would win in design. BOTW Link due to cutomization. Calamity Ganon because, for all his setbacks and decharacterization, his wipe out of Hyrule was pretty cool.


e7a1f0 No.14743347

>>14741861

>character with female hips

>male


588cc9 No.14743358

>>14743269

>BoTW is the best Zelda game of the 2010-2020 decade, but that's not a particularly high bar because you're competing with SS, Triforce heroes, and not-Link-to-The-Past.

It still loses to not-Link-to-The-Past though


3e56db No.14743384

>>14743358

>It still loses to "Oy Vey, just gimme rupees for the bow! Who needs to actually play the game and earn the item?"

No


588cc9 No.14743413

>>14743384

There was a lot of really stupid design decisions in Link Between Worlds, and it's nowhere near as good as the original. That said, it's still a proper 2D Zelda and not this 3D bullshit, and certainly not open world shovelware.


b95efc No.14743457

>14743330

>Favorite Game

BOTW

>my favorite Zelda game is not a Zelda game

>BOTW climbing

Literally the worst mechanic in the game. Jesus fuck.


f7514f No.14743466

>>14743457

Come on dude, how can you not holding the same buttons for minutes straight, stopping when the green circle runs out and starting again?

And, boy does it get fun if 0.0013cm^3 of rain lands on the rock


5dc566 No.14743502

File: 4737350c7fa7277⋯.jpg (200.15 KB, 500x961, 500:961, slav_legend_of_zelda.jpg)

File: eb875ce8c20f449⋯.jpg (72.46 KB, 600x800, 3:4, slav_link.jpg)

>there will never ever be a slavic mythology-inspired Zelda game

>you will never kill the immortal lich Иван Ганоневич Кощей and save Василиса with the help of the Firebird and Водяной, King of the Deeps


6d3c9b No.14743530

>>14743502

Why does it have to be fucking Zelda? Fuck Zelda. The Zelda franchise is trash. Make a dream slavic mythology inspired video game that doesn't ride on the coattails of some soyboy franchise.


5dc566 No.14743592

File: 03b66b0faa66a4f⋯.jpg (63.46 KB, 1080x1080, 1:1, 4aa877136e9b19d3ffe11ce49e….jpg)

>>14743530

Because Zelda is the closest to a fairy tale adventure game the mainstream has.


fda585 No.14743656

>>14743457

The legend of Zelda: Breth of the Wild is a Zelda game yes. To each their own but being able to climb almost any surface is one of the greatest freedoms in games period, first two hours of the game for me was mainly spent scaling around the side of the plateu.


20db12 No.14743666

>>14743530

I like the fact that most Zelda games aren't like your typical fantasy (((rpg))) games where you gotta "level up" your character's stats or manage "skill trees" or equipment. If all you wanna do is get from point A to point B as quickly as possible (based on Actual skill and not how "overleveled" you and your equipment are), the momentum of most Zeldas is never interrupted by gay grinding or unnecessary sidequests if you choose to skip straight to the next challenge. Every modern fantasy game wants Skyrim or Witcher nowadays with all that gay rpg bullshit. I just want more fantasy games like Zeldas or Team Ico games where I can travel in a fantasy setting without any of these tedious shit affecting the gameplay.


fda585 No.14743676

>>14743466

this is “mario is a game about holding right and pressing jump” level criticsm


9d2956 No.14743723

>>14743666

>I like the fact that most Zelda games aren't like your typical fantasy (((rpg))) games where you gotta "level up" your character's stats or manage "skill trees" or equipment

Well too fucking bad ya gotta do that in BoTW


b95efc No.14743761

>>14743656

>The legend of Zelda: Breth of the Wild is a Zelda game yes

Not really no. It doesn't have pretty much any of the features the original games have like dungeons and a linear quest line. The open world mechanics don't mesh and the game suffers for it.

>being able to climb almost any surface is one of the greatest freedoms in games period,

It's to much of a freedom. It breaks any reason to actually traverse certain paths in the game in favor of skipping them with such an ability. The gliding only cements this further. Without any restrictions in mobility in the game traversal is a joke which makes discoveries more of a joke than they already are.

> first two hours of the game for me was mainly spent scaling around the side of the plateu.

And aftert that you realized there was nothing else left to do in the game.

>>14743676

The objective in 2D mario games are clear. And you're not actually holding right or jumping in the same pattern in every level. With climbing you are literally doing just that. Not only this the game doesn't even feature Walltula's or anything that the original game made more than a fucking decade ago did to make the game more engaging. Just because you're allowed to climb any surface in the game doesn't mean it's a meaningful or rewarding one. In fact it breaks what made the original LoZ so good, which was trying your hardest to stay alive so you could explore a new temple and solve puzzles you knew nothing about. Now all you do it spend 12 seconds figuring out an easy puzzle with abilities you rarely use outside of using them for the puzzles and then spend roughly 20 seconds solving the easy fucking "temples".


c34d1e No.14743773

>>14743761

>which makes discoveries more of a joke than they already are.

Remember that golden turd you get from the Korok seeds? Even if the golden turd is based on a Japanese pun, it still is a shit way to reward players.


b95efc No.14743790

>>14743773

The fact that you have to grind for that shit to begin with was pretty retarded. At least the heart pieces in the original games rewarded you with health extensions so if you weren't good enough to beat the game you could use the Mask of Truth to find as many as you could. Shit most of the heart pieces were better puzzles than the puzzles in BoTW outside maybe the magic seeds which were just a chore.


5a44f8 No.14743791

File: 01b599d1f59538e⋯.jpg (60.16 KB, 592x814, 8:11, 01b599d1f59538e9b188d4b2c0….jpg)

>>14743773

>, it still is a shit way to reward players.


c34d1e No.14743802

>>14743790

I miss heart pieces. I rather there be stamina pieces too.


20db12 No.14743822

>>14743723

Pay more attention next time. I did preface it by saying Most Zeldas. Hence, why botw is nowhere fucking near my Top 10 favorite Zelda games.


b95efc No.14743823

>>14743802

Replace stamina with Magic and we have somewhere to start. Actually there was a romhack of Super Mario 64 that took place in OoT and the stars actually increase your magic bar which was actually pretty engaging since the Magic was incredibly useful for just about everything, including movement abilities you unlock later on. Funnily enough it's one of the better SM64 romhacks I've played and you could easily take this "find X items after solving a puzzle so they can gradually build your magic bar" mechanic and it would probably work really well in a Zelda game. Shame they did nothing like this.


c34d1e No.14743848

>>14743823

>Replace stamina with Magic and we have somewhere to start.

Damn, I miss the magic meter.

>Actually there was a romhack of Super Mario 64 that took place in OoT and the stars actually increase your magic bar which was actually pretty engaging since the Magic was incredibly useful for just about everything, including movement abilities you unlock later on.

That sounds fun as fuck.


9d2956 No.14743850

>>14743802

Isn't that what soul orbs are? I like it better mechanically since it forces you to make a choice. It just suck dick that you can only get them from the shrines. If you could get them from normal sidequest, it be functionally the same really.

>>14743823

>Replace stamina with Magic and we have somewhere to start

It always felt odd to just infinitely bomb the mobs because I didn't want to waste my weapons on them, that would fix that.


3aaaa2 No.14743854

>>14741632

Nothing wrong with that tbh.


c34d1e No.14743862

>>14743850

I hate the idea of weapon damage. If they are to keep weapon damage, at least they should include weapon repair and upgrading.


b95efc No.14743866

>>14743854

Gays don't get to have opinions.


9d2956 No.14743878

>>14743848

>That sounds fun as fuck.

I've seen clips of it. I feel mixed about it, it as neat as it sounds but really seems like it's made for speed runners skill level.


b95efc No.14743905

>>14743848

>That sounds fun as fuck.

Just download P64/retroarch and the romhack. Both are easy to get, though make sure not to get P64 off its website since last I checked it came with bloatware. I had more fun playing it than I did BoTW that's for sure. Though they're obviously not comparable. Only issues I had were the stealth segments and the fucking Spirit temple. Ending wasn't to great either but it's worth a play through.

>>14743878

Having 100% it's not really. Romhacks are meant for people who ave already beat SM64 anyway.

Fuck it. I'll upload P64 and the romhack on vola. Gimme a little while since my upload speed is garbage.


b95efc No.14743948

>>14743905

Upload crashed. Fuck it. Here's the mega provided by Kaze himself.

https://mega.nz/#!aGx0DLIY!3DbW0vJHHxIorWbqiC81N4vCm0JE5DoyeGgRB3lB-0Q


6a106c No.14744155

File: c9bd2c83ed7f165⋯.jpg (55.17 KB, 800x700, 8:7, anterior pelvic tilt suffe….jpg)

When will Link fix his awful bone structure?


77d728 No.14744199

File: 7c3a1d3c64dd4e5⋯.jpg (123.38 KB, 940x630, 94:63, Ilya Muromets.jpg)

>>14743502

But anon, a character already exists that could help make a Slavic mythology-inspired game and be it's own unique world instead of being related to Legend of Zelda. Technically speaking, you set down a lot of restrictions by tying it to another franchise.


5dc566 No.14744211

File: 3629a0b41760500⋯.gif (5.48 MB, 1056x558, 176:93, dubs_sketch.gif)

>>14744199 (checked)

perhaps I should have said Zelda-like game


e7a1f0 No.14744217

BOTWfags are just desperately trying to justify their purchase.


5446b0 No.14744225

>>14741723

Jesus fuck, look at that hourglass figure


9d2956 No.14744249

>>14744217

At least you didn't say buyer's remorse like a retard. The correct term for it is post-purchase rationalization. Buyer's remorse is about regretting your purchase. Seriously it's annoying people keeping getting that term wrong for over a damn decade when you can just fucking google it.


5dc566 No.14744252

File: 610cbdb0fdb8ac7⋯.jpg (Spoiler Image, 41.1 KB, 373x341, 373:341, 1460153941148-v.jpg)

>>14744225

tfw no pregnant trap link gf


5446b0 No.14744258

File: c10dfca17edca75⋯.png (256.91 KB, 459x463, 459:463, very nice.png)


77d728 No.14744267

File: 807205767ff85ce⋯.jpg (896.65 KB, 1200x1537, 1200:1537, Baba Yaga.jpg)

>>14744211 (doubly checked)

Only question would be, would Баба-Яга (Baba Yaga) be an NPC or a boss? I think Koume and Kotake are supposed to be slightly based off her, but it'd be nice to have those inspirations in full.

I think a whole series of mythology inspired Zelda-like games could work. Celtic, Slavic, Native American, Polynesian, Sami. Greek, Roman, Norse, Mayan, Japanese, etc already have the limelight most of the time, it'd be nice to see ones that don't get as much love or as referenced.


c34d1e No.14744281

>>14743502

Considering that a lot of themes in Zelda have been Asian since the get-go lightly painted in Euro-style fantasy at face value.


e7a1f0 No.14744289

>>14744249

You're right, I didn't say that, neither did my wording imply I had the wrong terminology in mind. Irregardless, I could care less. :^)


5dc566 No.14744293

>>14744267

Баба-Яга could be both, maybe. She'd start out helping you, maybe out of necessity, but then end up trying to stop you.

plot twist: she was working for Кощей Бессмертный the whole time oh noes!


669724 No.14744317

Which should I play first; Ages or Seasons?


77d728 No.14744352

File: 260a73f6beefe12⋯.jpg (143.55 KB, 931x625, 931:625, Koschei.jpg)

>>14744293

I wouldn't prefer Koschei to be the Final Boss or any sort of central figure directly tied to the main plot. In fact, the game could just be a collection of smaller plots or side stories. Instead, Koschei could take over a large city and drain everyone in it of their life-force until he is defeated. But it'd still progress like the original tale, having to find his soul and destroy his source of immortality before defeating him.

And the thing about Baba Yaga or any Russian fairy tales for that matter, is that they already work so well on their own. I could imagine a puzzle section of the game where you need her help to traverse a maze-like forest and if you accidentally stumble across her house and refuse her offer to come inside, she becomes mad and refuses to help you/tries to kill you. Baba Yaga is more of a force of nature, she really isn't all good nor all evil.


8df4fc No.14744371

>>14744317

Seasons is action-heavy

Ages is puzzle-heavy

Either works first as you can access the final scenario from either game (whichever you play second)

However, the Oracle games started life as a remake of Zelda 1 before being expanded into a trilogy and subsequently dialed back. The one that most closely fits the bill is Seasons, so I'd start there


b95efc No.14744381

>>14744317

>not playing games in order of release


8df4fc No.14744423

>>14744381

You're aware that the Oracle games were released simultaneously, right?


669724 No.14744425

File: 9df234bc64fc3be⋯.jpg (24.96 KB, 500x500, 1:1, 1460391547099-0.jpg)

>>14744371

alright thanks

>>14744381

>order of release

>for games that were released on the same day


b95efc No.14744479

>>14744423

>>14744425

I thought there was an established order for them.


03ad7e No.14744530

YouTube embed. Click thumbnail to play.

After pirating and almost beating BotW and stopping because I don't care about Trial of the Sword or beating Ganon, I've come to some important conclusions. The game is just fucking Wind Waker, which is mostly okay because I like Wind Waker a bit. The problem isn't exactly that there are only like four dungeons, the problem is that they all have the same fucking gimmick. If they each had something other than "turn the Divine Beast" as a main gimmick they'd be much better. That having been said, the Champion's Ballad DLC has a good final challenge dungeon based on that, and even though he's just a remix of other bosses, Maz Koshia is a pretty great boss with some sick music. On the other hand, Hyrule Castle actually tests you on the things you mostly do in the game, climb shit, sneak around enemies, all that good shit. If the dungeons had been more like Hyrule Castle but with some gimmick, possibly requiring an item, it would have been fucking great. I'd settle for a remake of the first game in the BotW engine as the Majora's Mask to BotW's OoT. I definitely had more fun with BotW than I did with TP, but TP's tutorial bored me to fucking death before I could even start. It was so bad I didn't even try SS, which sounds like a dodged a bullet there.

>>14742234

It's been a thing since the first Zelda. Remember the Second Quest? In fact, the only thing that was anywhere close to that was OoT's Master Quest, and that was some weird fucking abortion of a Disk System game turned into a pre-order bonus and extra feature in a port.


492434 No.14744588

>tfw you have jerked off to mpreg botw link and not felt confused at all.

i think as long as its extremely effeminate and looks like a cute anime girl my dick doesnt really care about the rest.


5dc566 No.14744596

File: 974e1a2c77e76f1⋯.gif (Spoiler Image, 4.85 MB, 262x264, 131:132, THE_GAY.gif)

>>14744588

nigga that's fucking gay but i've done that too


b95efc No.14744638

>>14744588

Nobody gives a shit about your degeneracy. Fuck off.


fda585 No.14745169

>>14744530

>the game is just fucking Windwaker

Found it rather opposite in that case. Windwaker’s Ocean is just shit to traverse and uncomfortably restrictive from the very get go. It’s not fun to sail so to not even be allowed to go in any other direction once I’m at the ocean feels offensive.


fda585 No.14745278

>>14743761

>it doesn’t have pretty much any of the fratures the original games had

It has several features that have been built up from previous Zelda games including the general combat system, the general horse riding system, temperature countering gear, optional build up of hearts, descending with a parachute, skating, and stamina. Its not a linear game in any sense but not all Zelda’s are strictly linear, the original, ALttP, and ALBW are clearly not definable as linear games at all. It’s quite different from many of the classic games but so is Super Mario 64 from its predecessors, hell the second Zelda game is already very different from the first, we’ve gone well past the point where every game in any given series has to play similar. It is a Zelda game and it could be even less like Zelda and still be a Zelda game even if it had to be a spinoff.


6c5273 No.14745538

File: 720c40524ddd1b9⋯.webm (8.14 MB, 2100x1080, 35:18, Paya.webm)


d3062d No.14745584

>>14742182

>Why would you want more content after the game is over instead of before?

I'm surprised that nobody answered this from a development perspective. It's because both the player and developer can stop caring about both the game and story's pacing speeds after that point, which is a good thing.

I'm making a game where the story that I want to tell only lasts for so long, because you can only expect people to put up with a certain story pacing. Similarly, you can only expect people to put up with a certain speed of introducing new concepts, and a certain difficulty curve. If the battle system's possibilities exceed what I expect the average person to sit through, in either difficulty curve or time, then I'm not going to pad out the story to fit to exactly the time it would take the average person to master the battle system. People hate unnecessarily padded stories, and most people aren't going to be autistic enough, or like my game enough, to master it. But I'm also not going to just cut out the possibility for higher level play.

Instead, the remainder of gameplay time worth exploring is set after story is over. That's where you push the game's mechanics to their limits. There, you can put whatever the fuck you want without worrying about too much about major difficulty spikes, because if they're still playing by the time the credits have rolled, you know that they really like it, and probably want another, bigger challenge, and are willing to put in the time and effort to overcome much bigger difficulty spikes.

>>14742272

>test is over, the game is over.

When you clear the main game, the story is over. When you clear the post-game, the test is over. You can get away with a test that's longer than the story, but you can't get away with a story that's longer than the test. MGS4


255337 No.14745817

File: c20a735f7b89bda⋯.png (228.79 KB, 1790x270, 179:27, BOTW8chan.png)


ba33e7 No.14745930

>>14743274

oomf.

Link is my husbando


9cbb63 No.14745992

File: bb7478d1bb62cf9⋯.png (789 B, 256x224, 8:7, The_Legend_of_Zelda_-_NES_….png)

This should be fun.

>Favorite Game

Zelda II: The Adventure of Link

>Favorite Boss

Ganon (The Legend of Zelda NES)

>Best OST

Ocarina of Time

>Best Story

Zelda II: The Adventure of Link

>Best Side Character

Madam Meow-Meow

>Best Sidekick

Navi

>Favorite Mechanic

Dark World / Light World

>Best incarnation of the Zelda, Link and Ganon

Link to the Past


fda585 No.14746009

>>14745817

The game outright gives you plenty of weapons all the time though, only at the bery outset will you really be breaking weapons more times than the game will tell you you can’t carry anymore. Shields breaking in particular are the last thing to complain about, you’ll pretty much always be full on shields unless you’re basically attempting to tank/counter tank your way through Hyrule castle right after the plateu or something of that nature.


fda585 No.14746037

>>14745992

Its weird, I beat the original game and seem to remember most of the bosses but I couldn’t outright tell you what Ganon’s fight was like in that game. I remembered not being able to walk up to him directly due to diagonal gaps but wether he was shooting projectiles or teleporting I seriously can’t remember.


ba33e7 No.14746099

File: 60078155a5f8a34⋯.jpg (116.18 KB, 1280x720, 16:9, 60078155a5f8a349e039938404….jpg)

>>14745992

>best story

>AoL

>NES Ganon as favorite boss


b43de9 No.14746151

File: 2e252db9000ef0a⋯.png (429.47 KB, 800x1170, 80:117, botw zelda booty what.png)

So I'm starting to get into the Legend of Zelda series and I after finishing the first one, I'm now trying out Minish Cap. I'm liking it so far, but the only problem is how I felt some puzzles were kind of cheap as in I wouldn't know the solution unless I look it up. Maybe I'm just bad at puzzles I guess. Anyways are there more non-linear Zelda games like the first one?

Also I think BotW Zelda might be the cutest Zelda besides the Four Swords incarnation.


255337 No.14746221

>>14746009

>The game outright gives you plenty of weapons all the time though, only at the bery outset will you really be breaking weapons more times than the game will tell you you can’t carry anymore.

The issue is that weapons in the game break really fast, not that there aren't many weapons lying around you. One time, I had a strong heavy weapon that I wanted to use on strong enemies, but all the other weapons got broken on defeating weak enemies and I had to force myself to use that strong weapon that I wanted to use later, including the limited inventory that made a pain in the ass. The only problem to solve this issue is just to expand your inventory to hell by finding the fucking Koroks Seeds.


255337 No.14746225

>>14746221

*Game, the weapons breaks really fasts


680199 No.14746240

>>14746151

>You will never see Zelda wear Gerudo clothes.

>Gerudo clothing is forever the tranny Link meme.

Fuck this timeline sometimes.


fda585 No.14746273

File: 4e6f53bf746692d⋯.jpeg (313.99 KB, 850x850, 1:1, 0BEEF607-A5C3-484F-A23E-A….jpeg)

>>14746151

In order of linearity to non linearity there’s ALttP, ALBW, and BOTW. The way A Link to the Past and Between Worlds basically work is that the game really opens up when you get to the Dark Worlds, which feature most of the dungeons. You need ceartain items to enter ceartain dungeons in ALttP, but several different paths in dunegon order are still possible even avoiding exploits. ALBW’s Dark World is pretty wide open though. There’s basically no fences in BOTW beyond having to complete a tutorial area.


fda585 No.14746312

>>14746221

Generally if you’re fighting a bunch really weak enemies you can easilly just nab their stuff to keep hitting them with more weak weapons. Once I got off the plateu I found myself often throwing my weakest weapons as soon as I began fighting any group, since I was generally just going to exit the fight with more weak weapons from the enemies.


00a832 No.14746322

>>14746273

I'd say Ocarina of Time is actually more non-linear than A Link to the Past.


496124 No.14746323

File: 6ac204a681ac4e0⋯.jpg (19.28 KB, 480x360, 4:3, hqdefault.jpg)

File: ef21e640aae41cc⋯.jpg (22.71 KB, 480x360, 4:3, hqdefault2.jpg)

File: eab45ae161dec21⋯.gif (23.13 KB, 249x224, 249:224, 02.gif)

I just beat Onox, in Oracle of Seasons, after dying like 10 times. Feels good, great game; now it's time to tackle Oracle of Ages…oh boy


03f6a3 No.14746338

>>14746323

Which was more puzzle based? Seasons? I did that one first and beat it, then tried to play Ages. I couldn't find the flippers and kept getting lost in the water village. Where were they? This was a few years ago


685dec No.14746354

>>14746323

I would fuck that thing.


2df338 No.14746355

File: 0fdccde7e465fd6⋯.jpg (663.84 KB, 1282x1174, 641:587, dubs_sayaka.jpg)

>nintendo


496124 No.14746381

File: 10c1def37dcdd02⋯.png (1.8 KB, 196x156, 49:39, Veran_2_Zelda_-_Oracle_of_….png)

File: 2527b5947a8d970⋯.jpg (83.5 KB, 386x600, 193:300, zelda_oracle_ages_concepta….jpg)

File: b4819c3222ec1ba⋯.png (278.31 KB, 600x800, 3:4, veran 2.png)

>>14746338

I don't know, I just finished Seasons and am starting Ages. I think Ages is the more puzzle heavy? Not sure.

Here is where the flippers are https://www.youtube.com/watch?v=RS6s96zec8A

>>14746354

prefer Veran


255337 No.14746403

File: 41a30072046c3a4⋯.png (13.18 KB, 255x191, 255:191, blonde.png)

>>14746312

>Generally if you’re fighting a bunch really weak enemies you can easilly just nab their stuff to keep hitting them with more weak weapons.

And they will still break into pieces from 10 hits just for fighting a couple of enemies in the world and thanks to that really limited inventory as I mentioned earlier, no way to use some strong weapons as back-ups. Even on Hero Mode, it's even worse since enemies will regenerate their health.


fda585 No.14746407

>>14746322

I suppose you say that because of the sidequests, which is a very valid point but seeing as he’s coming out of the first one he’s probably leaning more towards the order in which you’re allowed to do major things.


00a832 No.14746417

>>14746407

No I'm talking about the dungeons, chiefly the Shadow and Spirit temples. I don't remember you being able to choose between two dungeons at any point in Link to the Past.


5a47fa No.14746444

>Favorite Game

Twilight Princess or ALBW

>Favorite Boss

Koloktos even though SS isn't good

>Best OST

Majora's Mask

>Best Story

Majora's Mask by a long shot

>Best Side Character

Groose

>Best Sidekick

Midna

>Favorite Mechanic

Merging into walls, traveling through time (OOT), or the movement in BOTW

>Best incarnation of Zelda

Skyward Sword

>Link

Any of them but BOTW

>Ganon

OOT

>How will the Next Zelda be?

If it's going to be like BOTW it will probably be shit, I enjoyed some of BOTW but it's hardly replayable and it slowly stops being fun when you know what to do

>Any hopes

Actual traditional dungeons (if they have a world that's the same size I think between 10 and 15 is a good number) and no more WEWUZ tech


c57f9e No.14746447

>>14744479

Supposedly it goes Seasons -> Ages according to the nonsense that is the hyrule historia but to me they are meant to be two parallel storylines the third game would have probably done better to link the stories together.


588cc9 No.14746456

>>14746417

Depends on how you define it. The Eastern Temple has to be finished first to get the Pegasus Boots, but you only need to visit the Desert Temple to get the Power Glove to reach Tower of Hera, not actually finish it. Likewise, once you get into Dark World, you need the M.C. Hammer from the Dark Temple to progress and then the Hookshot from the second dungeon, but you don't need to finish either first, and after that the order is almost entirely free - the only thing you NEED from another dungeon to enter the others is the Titan's Mitt from Blind's Lair, and again you don't need to finish the dungeon for it.


fda585 No.14746473

>>14746403

Well if these weak enemies are decent enough to your full inventory then yeah you should probably not be afraid to use the stronger weapons. You're going to come across more later, you can be more of a horder if you wish by increasing weapon inventory but really you have to just be willing to use weapons. All but the mastersword are destined for rotation here.

>>14746417

You totally can actually, the Dark World is not as fenced off as it might seem, to paste a quick run down from elsewhere:

Dark Palace must be done first. The Magic Hammer is required to reach Swamp Palace. It's also required to reach the portal that allows you into Skull Woods and Thieves' Town.

Titan's Mitt, the item retrieved from Thieves' Town is required to access the Ice Palace, Misery Mire, and Turtle Rock.

Once Dark Palace is completed, you have the choice to go on to do Swamp Palace, Skull Woods or Thieves' Town. The Firerod from Skull Woods has no use in Thieves' Town as far as solving puzzles is concerned, and the Hookshot from Swamp Palace is needed to access part of Skull Woods, but it's only got a few pots and can easily be missed.

Ice Palace can be completed without the Firerod, as long as you have the Bombos Medallion. The Hookshot is useful for a shortcut (the north-eastern room on B4) but it's not essential. The U-shaped room on B3 can be accessed in an alternate way (unlocking the eastern door in the centre.)

Another note on the Ice Palace is that its treasure, the Blue Mail is useful, but not a necessity for any of the dungeons. This means it can be done last.


00a832 No.14746502

>>14746456

Most of these arguments apply to Ocarina of Time and many other Zeldas as well. I've never been a fan of the claim that running into a dungeon to grab an item and then not finishing it to go to another dungeon represents real non-linearity or choice.


2265f0 No.14746526

File: 0dbb01299dc05c4⋯.png (618.38 KB, 590x548, 295:274, Water_Temple_Artwork.png)

>>14746417

You can do the Fire and Water temples out of order in OOT, the game just heavily leans towards doing Fire first


5a47fa No.14746538

>>14746526

Wasn't there one rusty metal switch in the water temple that required getting the hammer from the Fire Temple first?


2265f0 No.14746546

>>14746538

Maybe in Master Quest, but on my most recent playthrough of Ocarina I did Water after Forest with no issues. All you need for both is the bow


00a832 No.14746547

>>14746526

Don't you need the hammer for a switch in the Water Temple? It's sad that I can't remember this because the last time I beat Ocarina of Time I did an extremely limited challenge run.


b22e62 No.14746589

>>14746547

>>14746538

There is and the hammer is necessary in a glitchless playthrough. Outside of that, anything is possible, I wouldn't remember the current MST route however.

>>14746502

ALBW actually does do non-linearity in that sense. Of the dark world you have to complete a specific dungeon in order to access one of them (there's a glitch that lets you skip this though) but otherwise you can choose your order. At your peril since the ice one is full of dangerous enemies. I think that of the light world the first dungeon is fixed but the next two can be done in any order. Can't actually remember.


5a47fa No.14746590

>>14746546

I haven't played through MQ but I swear I remember a switch that needed the hammer

Maybe I'm just a retard


2265f0 No.14746616

File: fdfc8e04979daf2⋯.png (370.97 KB, 638x477, 638:477, ClipboardImage.png)

File: b4f5427b0115495⋯.png (449.31 KB, 637x474, 637:474, ClipboardImage.png)

>>14746547

>>14746589

you don't need the hammer


b22e62 No.14746619

>>14746616

Then explain what you're doing, because there absolutely is a rusted switch barring some sort of progress. Not just for a skulltula or something retarded either.


2265f0 No.14746628

>>14746619

It's glitchless, you're misremembering


255337 No.14746633

>>14746473

>Well if these weak enemies are decent enough to your full inventory then yeah you should probably not be afraid to use the stronger weapons.

I didn't specifically said "weak" enemies on my second post, anon. Even enemies that are not-so weak like Lizalfos and Moblins can still fuck up your weapons.

>You're going to come across more later, you can be more of a horder if you wish by increasing weapon inventory but really you have to just be willing to use weapons.

And that's what I did. I got all of my weapons inventory to the maximum that it didn't became that much of an issue anymore. I could use pole arms to Lizalfos since they tend to dodge a lot and heavy weapons againts Moblins.

>All but the mastersword are destined for rotation here.

Because the Master Sword had the longest durability than the other ones obviously. Even when it buff itself to 60, the durability is big.


b22e62 No.14746635

>>14746628

There is definitely a rusted switch in that dungeon. If it's not mandatory then what the hell was it for?


f9b157 No.14746640

>>14746619

>>14746635

Can't you activate a rusted switch by standing on it with iron boots? Or am I also misremembering shit?


2265f0 No.14746643

>>14746635

You're probably thinking of one of the iron boot switches


b22e62 No.14746658

>>14746643

No that's in Twilight Princess. You never use them for that in Ocarina of Time, they're for wind currents and to sink in water.

>>14746640

No only the hammer activates them.


f9b157 No.14746663

>>14746640

>>14746643

>>14746635

>>14746658

http://zelda.wikia.com/wiki/Foot_Switch

>There are also special Foot Switches that are rusted and must be depressed with the Megaton Hammer, or while wearing the Iron Boots

This is some Mandella-effect shit right here man


b22e62 No.14746687

>>14746663

>wikia

Stop using that place. It's godawful site-wide changes caused an exodus of some notable wikis. You want zeldawiki.org and they're pretty vague on the subject.

https://zelda.gamepedia.com/Switch#Floor_Switch

>Floor Switches normally take the form of a large button or plate, which can be activated by being stepped on by Link, or sometimes by placing a heavy object on top. Some floor switches are less sensitive than others, so Link has to carry something with him to depress it or weigh himself down with Iron Boots. Rusty or malfunctioning switches may need to be forced with the Megaton Hammer or similar item. Deku Link is notably too light to depress some switches.

Fuck it I'm due to replay this game it's been a while.


496124 No.14746697

>>14746381

>last boss is a spider slut

why Nintendo? this is a kids game


496124 No.14746700

File: 6080b8cdf15bef5⋯.jpg (151.26 KB, 1280x720, 16:9, maxresdefault.jpg)


17898d No.14746785

>>14741087

I'd settle for some NEW MAPS (adventure mode overworlds don't count)


682d06 No.14746794

File: 0bea413bd3e5a34⋯.png (2.96 MB, 1920x1080, 16:9, 91111-1525318764-832687780.png)

File: 1bc60c5c0035688⋯.jpg (300.59 KB, 1920x1080, 16:9, xQbrjCb.jpg)

>>14741109

But do the girls look like this?


d6359e No.14746814

>>14746794

neither does skyrim without mods, texture packs, and post processing effects


f99e1a No.14746817

>>14746687

who even okayed the Wikia redesign? the last design was perfect, Wikia trying to get into journalism was the worst mistake I have ever seen…


496124 No.14746841

File: 1b515b33753771c⋯.jpg (280.9 KB, 1756x1080, 439:270, 1b5.jpg)

File: c786f0792abc9c7⋯.jpg (62.48 KB, 640x427, 640:427, med_1497689617_image.jpg)


255337 No.14746864

File: c09c7676c301276⋯.jpg (12.07 KB, 248x255, 248:255, smug goku.jpg)

>>14741285

Seriously nigger? You make Zelda fanfictions? Last time I checked, there were many god awful Zelda fanfictions from just how terrible the writing is (I know this is obvious) from the autistic fanfiction writers. Only very few of them are good.


9cbb63 No.14746914

>>14746037

He turns invisible and teleports around the room shooting at you. You have to guess where he is by stabbing around yourself. It's my favorite because it left an impression on me. If some all powerful pig man wizard can turn invisible, why wouldn't he? I hate how bosses are built up these days, but never actually live up to it. Fighting Ganon on NES I felt out matched, like I was really against all odds, and I loved it.

>>14746099

Best because it's a continuation, not some prequel crap that the last how many games where? Link being older, learning magic, Ganon's minions trying to bring him back. Loved it.


77d728 No.14746962

>>14746794

Those are fucking hideous, especially the first one in particular for keeping her mouth fucking open.


a390d5 No.14746963

File: 15ded1bcc0c79c9⋯.jpg (52.57 KB, 485x492, 485:492, 15ded1bcc0c79c9ef6c2163d2b….jpg)

>>14741318

>best 2d is minish cap


77d728 No.14746974

File: b582dd6d118b896⋯.jpg (41.05 KB, 250x251, 250:251, b582dd6d118b8960052f1603c0….jpg)

>>14746963

>>14741318

Minish Cap was alright. I still prefer A Link to the Past, Link's Awakening, and Phantom Hourglass but I can see why people like it. It felt like an expansion to Link to the Past. Although I haven't played the Oracle games or Link Between Worlds, so what do I know? Minish Cap seems to be another one of those love it or hate it titles. I just wish some of it's mechanics were used better or that it's world could be revisited.


fe14ef No.14747022

>Favorite Game

OoT

>Favorite Boss

OoT dorf

>Best OST

I'd need to re-listen but probably SS, TP, MM, OR OoT

>Best Story

maybe OoT or MM, but that's not really saying much

>Best Side Character

Groose

>Best Sidekick

Ghost Zelda

>Favorite Mechanic

Wolf mode, once you can transform freely, otherwise maybe hookshot

>Best incarnation of the Zelda, Link and Ganon

OoT, the classic

shout-outs to Minish Cap for being excellent and the DS games for being underrated


e7a1f0 No.14747186

>>14746099

>t. babby


7ecfc7 No.14747198

>>14745584

You actually have a better example for this with the Harvest Moon and the Rune Factory games.

Most of those have a story you can follow or an event that marks the end of the game past a certain amount of years. However, the content for the game far extends that limit with a lot more stuff to do. One of the Rune Factory games in particular sees most of the content start AFTER you get married and have kids since you'll be playing with your son instead.

Or just about most Mario games, where you only need about 1/3 of the Stars\Moons to beat the story but the rest remains to be collected and are tests of skill on their own, regardless of the story being done by then. This can also be taken for just about any "collect-a-ton" game.

Or an even better example would be Doom and Quake, not because of the games themselves but because of the extra wads, levels and offshoots that fans make. Even after you beat the main game, you still have plenty of content from fans to do.

The point is always that chalenge isn't "beating the story", that's something that happens in paralell to the test of skill but should not limit it. And you're right, for a developer it does make sense to include post-game content where you're more lax with the pacing and someone can take it at their own speed.


b69838 No.14747369

File: 79fe7629a97a9a5⋯.jpg (8.81 KB, 194x259, 194:259, 567537525.jpg)

>>14746974

>Minish Cap was alright. I still prefer Phantom Hourglass

I know minish cap has a pretty serious lack of content and the kinstone mechanic is half-assed and pretty much just a replacement for actual side quest writing, but goddamn anon what are you doing


8fa81d No.14748099

>>14746914

>Best because it's a continuation, not some prequel crap that the last how many games where? Link being older, learning magic, Ganon's minions trying to bring him back. Loved it.

<Doesn't know that the story is insubstiantial as fuck.

<Thinks that is good because it is not a prequel.


e7a1f0 No.14748243

>>14748099

>insubstantial

>t. babby or never owned the manual

It has a fleshed out backstory for why there are different princess Zeldas. The only thing insubstantial about it is how much the sequels retcon. For an NES game it was either lots of plot in the ROM or lots of gameplay, so they chose lots of gameplay.

It also actually explained a way for Ganon to return from the dead without it just being a given or even having Ganon as the end boss.

On top of that Ganon returning is what happens if you have a game over, which raises the stakes for the quest from "wake different princess zelda from her long slumber" to "if fail Ganon returns." This also meant that since Ganon was officially dead in Zelda II it and LoZ were the only ones that didn't puss out by having him sealed away or known to reincarnate automatically.

Largest take on Hyrule society with multiple towns spread throughout, instead of "town of hyleans" or "town of X race." The triforce is also treated like a legendary object that you can't get by just doing three easy tutorial dungeons, unlike most of the other sequels, and on top of that you are only earning a single piece of it.


680199 No.14748247

>>14748099

<Don't forget about turning the princess of the first game into a cuckqueen by resurrecting an older princess in the sequel.

I originally thought it was the same princess from the first game.

Speaking of that. I want a game that explores the posibility of having twin princess Zeldas and how the royal family conspires to keep them hidden from each other and fails.


255337 No.14748365

File: fd6ab675ea6cd6e⋯.png (11.11 KB, 162x144, 9:8, bullshit.png)

>>14748243

>It has a fleshed out backstory for why there are different princess Zeldas. The only thing insubstantial about it is how much the sequels retcon. For an NES game it was either lots of plot in the ROM or lots of gameplay, so they chose lots of gameplay.

>It also actually explained a way for Ganon to return from the dead without it just being a given or even having Ganon as the end boss.

>On top of that Ganon returning is what happens if you have a game over, which raises the stakes for the quest from "wake different princess zelda from her long slumber" to "if fail Ganon returns." This also meant that since Ganon was officially dead in Zelda II it and LoZ were the only ones that didn't puss out by having him sealed away or known to reincarnate automatically.

Nigger, the whole story and explanations is jammed up into a fucking manual, not in the fucking game as it should. That is like saying put all of the story content in a story driven game into a small book and some fuckers go all like: "hur dur, you need to read the manual to understand it".

>For an NES game it was either lots of plot in the ROM or lots of gameplay, so they chose lots of gameplay.

Gameplay was the biggests strenghts for the Zelda series just like Mario and Pokémon. If Nintendo did not pushed too much on the story just like they did with Skyward Sword, the series wouldn't have that much of a problem and continue to improve a lot on gameplay mechanics. Some of the installments just involve on gimmicks.


255337 No.14748423

>>14748365

>Gameplay was

Gameplay is


b95efc No.14748558

>>14745278

>including the general combat system

Besides the fact that the shield bash is a fucking joke? And besides the fact that healing items are so common and your inventory is so large that you can just heal infinitely with no worry of dying? Yea sure. I guess besides those 2 features it's the "same".

>the general horse riding system

Horse riding "system". The horse riding in zelda games has always been more or less useless. And the ability to collect horses adds nothing in the long run so its essentially just as useless with a grinding aspect added to it.

>temperature countering gear

Which were used to enter interesting temples that botw doesn't have.

>descending with a parachute

Not a zelda feature unless you assume SS is worth calling a Zelda game. And it's still a shit feature.

>skating

Again not a thing until TP which only had 1 short segment for that.

>stamina

One of the worst things the franchise added. Not doing much for your argument here.

>Its not a linear game in any sense but not all Zelda’s are strictly linear

No but they had a set of temples and interesting puzzles that spanned for several hours at a time. Of which this game doesn't have.

>the original, ALttP, and ALBW are clearly not definable as linear games at all

You can switch around the order but in the end the main quests dialog remains the same. "strictly" linear no. But there was a clear objective in them that was an ultimate point of the game..

>It’s quite different from many of the classic games but so is Super Mario 64 from its predecessors

And they were often worse off for it. Nobody but hardcore Nintendo shills are going to call Odyssey an objectively good game.

>hell the second Zelda game is already very different from the first

Yet it still remained to function as a good game. Unlike BoTW. And while it's a decent game I wouldn't call it a strictly Zelda game either. Especially since Nintendo ditched the way it worked in favor for the original with new additions.

>we’ve gone well past the point where every game in any given series has to play similar.

The problem is BoTW isn't a GOOD game either. And it's copying open world elements from other games unlike Zelda 2.

>It is a Zelda game and it could be even less like Zelda and still be a Zelda game even if it had to be a spinoff.

Not really no.


b95efc No.14748574

File: 4ff780a0063db11⋯.png (1.98 MB, 1200x3575, 48:143, OoT nonlinear paths.png)

>>14746526

>>14746538

>>14746546

>>14746589

>>14746616

>>14746619

>>14746628

>>14746640

>>14746658

>>14746663

>>14746687

>all this confusion

Here's the official chart that I'm surprised more people don't have saved. Tells you everything you need to know and then some for challenge quests.


e7a1f0 No.14748662

>>14748365

>wah the NES game doesn't have a ton of story

Ironically it has as much story in the game as most Zelda titles despite having less space to store a story in. You are also ignoring all the NPCs that can be spoken to, which there are more of than a lot of Zelda games.

>Gameplay was the biggests strenghts for the Zelda

>complains about lack of story

>contradicts self a paragraph later

Zelda II is mostly about gameplay, and it requires more skill than all the other Zelda's combined. Solving puzzles designed for children is not skillful gameplay. Engaging in low risk combat is not skillful gameplay.


255337 No.14748804

File: 5007b3db05fd638⋯.jpg (10.64 KB, 255x222, 85:74, train.jpg)

>>14748662

>Ironically it has as much story in the game as most Zelda titles despite having less space to store a story in.

How so?

>You are also ignoring all the NPCs that can be spoken to, which there are more of than a lot of Zelda games.

Just like Majora's Mask and Breath of the Wild.

>Zelda II is mostly about gameplay, and it requires more skill than all the other Zelda's combined.

And the series is always about gameplay than story as I mentioned earlier, you buffoon.

>Solving puzzles designed for children is not skillful gameplay. Engaging in low risk combat is not skillful gameplay.

No shit, but they had some intricate designs like puzzles for example in OOT and MM. What are you trying to prove here?


038c98 No.14748901

File: 206772c35026144⋯.gif (942.03 KB, 736x627, 736:627, 799302fa389a3bb930b56dc8f3….gif)

>>14741109

You're not wrong.


9fc6f4 No.14749126

>>14748574

I guess I'm not autistic enough to understand why it's "fun" to go in to a dungeon and get the dungeon item and then leave again to do a different dungeon without completing the dungeon the first time, since you've got to go back to the dungeon and complete it to get the medallion/crystal/macguffin to open the final boss anyway.


a1581f No.14749143

>>14748558

If you even consider horse riding to be a useless mechanic that might as well not exist then we will never reach any common ground. I don’t even like SS myself but I’m not going to call that not a Zelda game because I don’t like it.


b95efc No.14749657

>>14749126

"fun" is dependent on what you want out of a game. I consider it fun since I've played the game by taking the normal route so it's interesting to take a break from the Forest temple since it's one of the longest in the game while also having the most annoying theme.

>>14749143

>If you even consider horse riding to be a useless mechanic that might as well not exist then we will never reach any common ground

It's not about reaching common ground dipshit. Objectively you do not ever need to use Epona in OoT or MM or TP because of the teleportation abilities or the Goron mask. You're barking up the wrong tree with your argument. And in fact you would be wasting time by using her outside of the two or three necessary quests.

>I don’t even like SS myself but I’m not going to call that not a Zelda game because I don’t like it

SS is more of a Zelda game than Zelda 2. Being able to ride Epona is not what defines a Zelda game. Especially when Epona didn't even exist since OoT. Solving difficult puzzles in themed and lengthy dungeons while surviving the overworld are 2 of the key aspects. BoTW has neither lengthy dungeons with difficult puzzle(s) nor an overworld with any enemies that could be considered difficult while also lacking in variety. The fact that it's an open world game instead of an action adventure game also cements why it's not a Zelda game.

Despite all of this it's still a BAD game. Which is what you should really be focusing on here. Instead of arguing semantics.


77d728 No.14749722

File: 6bfe08036ed6805⋯.jpg (44.66 KB, 342x245, 342:245, 6bfe08036ed68055eedeb69bee….jpg)

>>14747369

I have a lot of personal memories involved with Phantom Hourglass because it was the last Zelda game my brother and I played together before he got heavily involved in drugs and went through a total personality shift. We would always play video games together, he helped me beat Mario 64 and OoT.


b95efc No.14749754

>>14749722

PH isn't that bad if you don't mind the Ocean King Temple. It also had Linebeck who is objectively the best character in the franchise


03f6a3 No.14749846

>>14746663

You can throw Deku Nuts to reveal poes that have hidden


b95efc No.14749955

File: d6d7f0edc02c222⋯.png (41.64 KB, 595x431, 595:431, yrr.png)

>>14749846

Frankly I only knew 3 or 4 of these. Which is pretty fucking jarring.


b2bbc7 No.14750128

>>14741510

>The greatest game of all time is Super Mario World.

It's not even the best mario game, that title goes to SMB3. Even then, Mario shouldn't even be in a top 10 "best games" list. They're fun platformers, nothing more.


0739c1 No.14750214

>>14749657

>SS is more of a Zelda game than Zelda 2

You aren’t even aware of your own posts?

>>14748558

>Not a zelda feature unless you assume SS is worth calling a Zelda game


77d728 No.14750477

>>14749754

Ocean King Temple is why I liked Phantom Hourglass. It could've been done better, yes, but I appreciate the concept and wish there were similar mechanics if they could pull it off well. It's been a while since I've played it too, so nothing particularly irks me about it that I can remember. That one puzzle were you had to close your DS to print the top screen on the bottom took me forever to figure out, but holy shit was that an inventive puzzle. I wish there were more hardware involved puzzles like that. A Linebeck-esque character in a full-scale console Zelda like Wind Waker would be appreciated too.


b95efc No.14750486

>>14750214

>You aren’t even aware of your own posts?

I am. I'm saying SS follows the Zelda formula closer than Zelda 2. Which is why it's more of a Zelda game.

>Not a zelda feature unless you assume SS is worth calling a Zelda game

Frankly I don't consider SS a Zelda game with the amount of story/dialog and pointless mechanics they filled it with. But in the end it is still more of a Zelda game than Zelda 2 and it's more of an opinion. You could replace characters in Zelda 2 and and rename it and you probably wouldn't consider it a Zelda game. Meanwhile you can look at a game like SS, give it the same treatment and see something that sorta looks like a Zelda game. If you did the same treatment with BoTW I wouldn't even consider it in the same ballpark.


77d728 No.14750517

File: 93041eb0beec02f⋯.jpg (14.88 KB, 350x384, 175:192, 1438801485104.jpg)

Why does everyone hate Skyward Sword again? It wasn't perfect, some parts were tedious yes, but I enjoyed it. The parts with the Water Dragon and the Ancient Cistern were particularly fun. Although I didn't like anything involving sand. And also that one part were you lose all your shit.


b95efc No.14750544

>>14750517

Because for every moment of fun there's 12 moments of boring tedious garbage. And in between those there's boring unskippable dialog and story. Replay the game and tell me you're having fun. Go ahead. You'll end up realizing how small those segments are.


255337 No.14750556

File: 054208c3d8ffbb4⋯.jpg (152.64 KB, 1200x1340, 60:67, ToonLink.jpg)

>>14750517

>Why does everyone hate Skyward Sword again? I

Because the game was extremely linear as fuck. The game was filled with annoying chores to do and Fi being the worst companion of the Zelda games since she interrupts you a lot that ruins the flow of gameplay, she is 10 times more annoying than Navi. Not to mention the fucking backtracking.


964f62 No.14750611

>>14741510

Quake was a direct upgrade to DOOM in every way, fuck off.


77d728 No.14750632

>>14750544

Twilight Princess also had moments like that with the whole Tears of Light bullshit. I'd rather do Imprisoned fights every so often than do a scavenger hunt in every area.

>>14750556

Wasn't there an option to turn off Fi's dialogue? I don't remember her interrupting or talking as much as some people say. She only got extremely annoying when it came to the dowsing bullshit. And backtracking only really bothered me in the Mountain area.


002176 No.14750672

>Favorite Game

Link's Awakening was probably my favorite game.

>Favorite Boss

Hard to decide since Zelda isn't that great when it comes to bosses, but I'd say Twinrova

>Best OST

Windwaker had some of the catchiest tunes. The song that plays when the King is sending Link and Zelda off is also great

>Best Story

Link's Awakening

>Best Side Character

Malon.

>Best Sidekick

Minda.

>Favorite Mechanic

Mirror shield is pretty fun.

>Best incarnation of the Zelda, Link and Ganon

Everyone will say Windwaker for Ganon. I think TP had the best Link and Zelda.

I've tried hard to find somewhere for BoTW to fit in here, but it's already a pretty forgettable game on its own. Boring OST, forgettable characters, terrible story.


0739c1 No.14750676

>>14750486

Your definition of a Zelda game is far to strict then, Zelda 2 is the very second game, it was not even a series when it was just the first game. Its ludicrous to even have an opinion that SS it is not a Zelda game and yet more like Zelda than Zelda 2 when its the origin of referring to different games as Zelda games. From the very get go the series shows that it is not defined by the mechanics of the first game. Sure enough this is the same Kind of logic you use to say BOTW is not a Zelda game.

What you mean is that it is not very similar to the original Zelda, similar to how your avergae Mario game is very different from Donkey Kong.


b95efc No.14750733

>>14750632

>Twilight Princess also had moments like that with the whole Tears of Light bullshit

The Tears of Light were only during the first 3 temples and the dialog cut back immensely in comparison. But you can't really bitch about scavenger hunts when SS was the king of that shit. Remember when you end up having to swim through the entire first world again looking for musical notes? Not unlike the scavenger hunt before where you had to find all the shrub npc's in the SAME level. Or recollecting all your gear, or the goddess cube scavenger hunt where you had to find both the cubes and the chest they moved to? What about the pixel hunting bug catching minigame? Fuck I'm sure there's more I'm missing as well. And there was more that made SS tedious than just returning to the Imprisoned fights. Like the fact that there were no good side quests or places to explore. Or the temples being piss easy. Or the entire first section that dragged much longer than TP's tutorial. And despite all this TP isn't exactly a crowning achievement of a Zelda game. It's probably right behind BoTW and SS in the worst 3D Zelda titles.

>Wasn't there an option to turn off Fi's dialogue?

No. Having played the game 3 times I think I would have found a way after the first.

>I don't remember her interrupting or talking as much as some people say.

Play the game again. It's there.

>She only got extremely annoying when it came to the dowsing bullshit.

And the dowsing was more tedious than the bug collecting alone.

>And backtracking only really bothered me in the Mountain area

It's not like you do it any less anywhere else.

>>14750676

>Your definition of a Zelda game is far to strict then

Not really no. There's no fine line here. BoTW just is the furthest thing from a Zelda game since Links Crossbow Training.

>it was not even a series when it was just the first game.

So? It's obvious what Nintendo used from it to make the later games.

>Its ludicrous to even have an opinion that SS it is not a Zelda game and yet more like Zelda than Zelda 2

Not really no since SS is such a shit game. It's just more of a zelda game since it comes closer to the mechanics from the original 3D titles than Zelda 2.

>From the very get go the series shows that it is not defined by the mechanics of the first game

If it wanted to make that definition it should have continued the trend Zelda 2 set. Instead it didn't. What it "shows" is a standard it set though.

>Sure enough this is the same Kind of logic you use to say BOTW is not a Zelda game.

If you don't like it then stick to trying to call it a good game. Which it isn't.

>similar to how your average Mario game is very different from Donkey Kong.

No It's not a Zelda game because Mario isn't a Donkey Kong game. BoTW is another game with Zelda segments poorly stitched on.


0739c1 No.14750752

>>14750517

I actually liked the motion combat but the major problem was a hige amount of padding. Dousing was a really boring way to steer Link in a particular path. The instrument seemed like it was there just so the game could have an instrument and was basically the worst implementation of motion as it was just swinging left and right in occardance with a dilating cricle for one time songs. The imprisoned was the most unfun Zelda boss and making you fight it three times is offensive. The tier heart/phantom combo game was really shit, it wasn’t even rooted in a main mechanic of the game like with its predeccesors and you would so it in areas you had already combed through for dousing. And then there was the atrocious stealth and swimming games, housed in a segment if the game where you don’t even get dunegons during your visits to the three areas.

To a lesser extent: It was really disappointing finidng out the surface really was fully segregated with the sky as the hub world, Fi was incredibly annoying, and the new mole, dragon, and fish races had really bad designs imo.

>>14750632

If you took issue with tear hearts than SS just made things far worse. At the very least only the first tear heart segment is backtracking, the other two are your initial exploration if these areas, and you weren’t made to do a savenger hunt prior in the forest anyway.


c34d1e No.14750758

>>14750556

>Skyward Sword

<There's no freedom

>Breath of the Wild

<Too much freedom

>OOT, TP, WW, ALTTP

<Just right.


b95efc No.14750780

>>14750758

<just right

Give or take an autistic preference or twenty.


0739c1 No.14750790

>>14750733

This is full blown retroactive retelling of history level bullshit. The fact that Zelda 2 did not become the norm changes nothing it still happened and it was the first sequel. Opinions on quality does not make something not a part of a series, especially when the precedent for different style of games is there immediatly. Mario series began with the original Doneky Kong arcade game.


b95efc No.14750830

>>14750790

>The fact that Zelda 2 did not become the norm changes nothing it still happened and it was the first sequel

You're missing the point here. Zelda games have a formula based by the fact that most of the games have a standard formula. Whether there's deviations here and there doesn't matter since MOST games have aspects that allow you to recognize it as a Zelda game. You're basing your entire points on historical perspectives when I'm basing them on mechanical ones.

>especially when the precedent for different style of games is there immediatly

The precedent isn't the norm.

>Mario series began with the original Doneky Kong arcade game.

And nobody would consider Donkey Kong a Mario game retard. Get on my level.


0739c1 No.14750848

>And nobody would consider Donkey Kong a Mario game retard. Get on my level.

No thank you that’s retarded. Donkey Kong clealy lead to Mario Bros which clearly lead to Super Mario Bros. You can consider DKC not a mario game but if you don’t think Donkey Kong is a Mario game then you’re beyond understanding the concept of a series.


255337 No.14750872

File: fc0e59711319ee8⋯.jpg (123.37 KB, 435x275, 87:55, legend_of_zelda_conceptart….jpg)

>>14750758

You do realize that The Legend of Zelda was always about the exploration, right? The first game was always about exploring Hyrule in your own pace and go to any dungeon you want, there were places that you never discovered because how cryptic your map is and cool things to collect like items and the Triforce pieces. It was sort of an open world game. This old formula got fucked when ALTTP brought dungeon order and OOT brought story progression. Ever since the Wind Waker with the radical change on the artstyle had been the punch in the gut for the series. Even BOTW (which is a re-imagination of the first game) doesn't get a saving grace here. It fell to the dumb trend of the dumb modern open world games like the Far Cry radio towers, it is filled with enourmous fillers of Shrines that tend to have the similar puzzles and the ridiculous amount of Korok Seeds.


255337 No.14750957

File: 7758a828b55c12b⋯.png (9.12 KB, 255x240, 17:16, confused cat.png)

>>14750848

>You can consider DKC not a mario game but if you don’t think Donkey Kong is a Mario game then you’re beyond understanding the concept of a series.


be48e1 No.14751059

Not sure if it's approriate to ask in this thread, but does anyone know where I can find a BotW download for cemu?


b2bbc7 No.14751131

>>14751059

A store.


b95efc No.14751189

>>14750848

>Donkey Kong clealy lead to Mario Bros which clearly lead to Super Mario Bros

All different games. And again, Nobody associates Donkey Kong to Mario 64 or World.

>You can consider DKC not a mario game but if you don’t think Donkey Kong is a Mario game then you’re beyond understanding the concept of a series.

It's not a Mario game because it has nothing to define it as a Mario game outside of the blue and red sprite. Seriously faggot what's hard to understand?

>>14751131

>buying garbage

Don't do this.


6fe234 No.14751297

>>14741014

This is the best videogame ever. This video conveys all the positives I can think of (an there are a lot).

https://www.youtube.com/watch?v=E1XqcVMYF0M


255337 No.14751363

File: 7e4d8c3fda42c02⋯.jpg (35.65 KB, 250x250, 1:1, 1516220800374.jpg)


6fe234 No.14751388

YouTube embed. Click thumbnail to play.

>>14751363

It's totally legit, bro.


255337 No.14751400

File: d969c9148b087e4⋯.jpg (127.18 KB, 1508x1000, 377:250, Christ-tan_Prays_the_Gay_A….jpg)


c23c1a No.14751444

File: 2e95ef062adb657⋯.jpg (533.07 KB, 1000x1356, 250:339, marin.jpg)


77d728 No.14751858

File: 5b7e53f765ea7d8⋯.jpg (13.39 KB, 400x400, 1:1, 1437590311859.jpg)

Playing Twilight Princess at the moment on Dolphin Emulator and WHAT THE FUCK IS WITH HYRULE FIELD? At first it was fine, but as I started uncovering more areas it became Lag Town™. Not even BlightTown in Dark Souls lags this badly on my computer, the CPU isn't even hot. What the fuck is even going on? I've never played it on the GameCube, so I wouldn't know if it lags even on that. It stops lagging once I go to an area that isn't Hyrule Field or similar.


b22e62 No.14751948

>>14750517

You don't have to spoiler half that. Also the sand levels were some of the best thanks to the time crystal mechanic, and generally excellent dungeons in those parts.

>>14751858

That's still a problem with the emulator? There's a game-specific hack for it from memory.


77d728 No.14751981

>>14751948

>That's still a problem with the emulator?

I've never experienced it with other Dolphin emulated games as far as I'm concerned. Which is why I'm confused. What and why is the problem specifically with Twilight Princess? Wind Waker ran near perfect, as did Metroid prime. The only thing I can think of is that the emulator might have trouble processing all the black fucking squares for the Twilight Realm. But it seems to be a problem, even for the normal overworld.


0739c1 No.14752060

>>14751189

>It's not a Mario game because it has nothing to define it as a Mario game outside of the blue and red sprite.

Except for the fact that Jumpman is clearly Mario and the game has more natural sequels in the form of Donkey Kong 94 and Mario Vs Donkey Kong which make it even more obvious? I’m done, go lecture someone about why Pacman World games aren’t Pacman and any number of videogames with lots of sequels only have a few “actual games” you autist.


b22e62 No.14752094

>>14751981

Hyrule Field slowdown is a well known problem with the game in the emulator, and yes there is an option to address it.

https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_%28GC%29#Hyrule_Field_Slow_Down

>>14752060

I'll just go one further and say that the Mario universe would be infinitely more boring without things like Paper Mario.


255337 No.14752106

File: 0be315dd8ccd111⋯.jpg (34.56 KB, 397x295, 397:295, tumblr_lif8omojMr1qebhzho1….jpg)


ba29ca No.14752276

File: 80973925aec7942⋯.jpg (14.29 KB, 275x275, 1:1, 1344692658524.jpg)

>>14752106

>tumblr_lif8omojMr1qebhzho1_400.jpg


b22e62 No.14752472

File: 6ff0b40cc78aed3⋯.jpg (134.49 KB, 640x480, 4:3, sound of butthurt muslums.jpg)

OK I can put this to rest now. No you cannot activate rusted switches with the iron boots. That said I also couldn't find one in the water temple, so if one exists it's in Master Quest or it's not required to complete the dungeon so you can do it before the fire temple if you want. At your peril since Dark Link is a bitch without the hammer.


00a832 No.14752520

>>14752472

>At your peril since Dark Link is a bitch without the hammer.

I did it without a sword or shield last time, I can't remember having trouble with it so there must be a fairly easy trick.


b22e62 No.14752596

>>14752520

There's tricks but I can't actually remember the one for the master sword, and given I was just trying to play through to that point I didn't have much to use on him. The hammer is optimal since you can get him into a loop with it, and biggoron sword takes him out easy.


5a47fa No.14752612

>>14752472

Thank you lad I was ready to hunt for my 3DS and replay the game just to look for that stupid switch I haven't even used the thing since November of last year, is the thing getting anymore games?


588cc9 No.14752629

>>14752612

Sekaiju no Meikyuu X in August I think? That's about it. Had a good run, been a little over 7 years now?


5a47fa No.14752696

>>14752629

It's already been seven years? it feels like it was just yesterday that the 3DS came out


588cc9 No.14752712

>>14752696

To me it feels like the N64 Saturn and PSX are still the next-gen hotness coming up. Time fucking flies.


255337 No.14752870

File: 5d0f3b986b69f0f⋯.jpg (17.04 KB, 238x255, 14:15, smilinganimegirl.jpg)

>>14752276

Nigger, I have seen other anons getting images from tumblr as well in other threads


b22e62 No.14753148

>>14752612

There is the vague possibility that OoT3D allows it but it'd be unlikely since you can get the iron boots before entering any future dungeons. For reference my test was the Japanese 1.0 version in a terrible emulator that actually had the Master Sword shifted away a bit in the cutscene where you first get it.

Also the last thing I played on 3DS was a DS game so I don't know.

>>14752870

>It's OK because a couple of anons do it!


5a47fa No.14753225

>>14753148

Ah, I played the 3DS version before the N64 one, maybe that's what's screwing with my memory.

Also could be why I'm one of the few people who like the Water Temple


b95efc No.14753272

>>14752060

>Except for the fact that Jumpman is clearly Mario

Again. this doesn't dignify it as a Mario game.

>and the game has more natural sequels in the form of Donkey Kong 94 and Mario Vs Donkey Kong which make it even more obvious?

Natural sequels that spawned other variations of DK or DKJ that didn't have Jumpman? Sure, but you're only helping my point here.

>go lecture someone about why Pacman World games aren’t Pacman and any number of videogames with lots of sequels only have a few “actual games” you autist.

I'm not the one calling the original Donkey Kong games Mario games retard. You can't even defend why BoTW is a good game so you hop on semantic arguments.


8fa81d No.14753311

File: 38523a442fdae56⋯.gif (14.89 MB, 633x443, 633:443, pyra salt.gif)

>>14753148

Dude I don't like tumblr and the retarded SJWs that are into that place. I only go there to find good artists and see their drawings, including those who are Japanese. So what's your fucking beef you faggot?


e7a1f0 No.14754570

>>14748804

>thinks you can't like OoT and MM while liking Zelda II

>thinks BoTW has a justifiable amount of NPCs for the size of the game

>Zelda II doesn't have enough story or NPCs, even though this is due to hardware limitations, wah

>it being mostly about gameplay is part of the series, which it happened to help establish lol, so that isn't in its favor

You are one cancerous faggot.


b22e62 No.14754847

>>14753225

Like I said I doubt it's in any of the OoT versions. Iron boots are used to push some switches in TP though.

>>14753311

If you're gonna post anything from tumblr, sub-par image macros are not one of them.


b95efc No.14754851

>>14754570

>thinks BoTW has a justifiable amount of NPCs for the size of the game

Not to mention the lack of enemies.


255337 No.14755993

File: a6b378401c3a8cf⋯.png (2.36 MB, 900x1174, 450:587, thisassholeagain.png)

>>14754570

>thinks you can't like OoT and MM while liking Zelda II

That is not what I said you dumb retard. I was saying that some gameolay aspects like puzzles aren't that complicated to do but they were well made.

>thinks BoTW has a justifiable amount of NPCs for the size of the game

I'm not saying that they had the same amount of sizes of NPCs, but there were plenty to talk to in thr overworld.

>Zelda II doesn't have enough story or NPCs, even though this is due to hardware limitations, wah

Keep whining anon, you made yourself look childish and pathethic.

>it being mostly about gameplay is part of the series, which it happened to help establish lol, so that isn't in its favor

Because it is you dumb faggot. Serously you fucker, what is so hard for you to understand this shit?


255337 No.14756058

>>14755993

<Corrections

That is not what I said you dumb retard. I was saying that some gameplay aspects like puzzles aren't that complicated in the whole series to do but they were well made, I chose OOT and MM as an example of good puzzles. In what point did I say that you can't like Zelda 2 while you csn like OOT and MM?

>of NPCs

of NPCs in Zelda 2




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