1eae55 No.14725743
pick one, explain why.
properly optimized saturn version never
9d6463 No.14725756
>50hz eurocuck version
No wonder Europeans only played on their shitty computers. That and being poor.
9ef58a No.14725757
cff759 No.14725762
PS1. Sure, the extra content in the Saturn version is need, but that version is just plain inferior to the PS1 version in almost every way except content and maybe sone controls.
>PS1 version with Saturn added content never ever
Although, even the extra content is kinda shitty. It looks weirdly done and a little jarring compared to the whole game.
82a0b3 No.14725773
>>14725762
>It looks weirdly done and a little jarring compared to the whole game
Thats because the saturn version stretches the PS1 assets to some bizzare aspect ratio but the new stuff is made with the saturn aspect ratio in mind.
1a9aed No.14725806
Super Metroid you godless heathens.
cff759 No.14725834
>>14725773
So a PS1 version with the Saturn content added would be good if correctly adapted, then. Also, give the damn game a new game + and a boss rush.
52b5b3 No.14725858
>>14725756
I emulate all my old games
84420c No.14725861
>>14725773
>the saturn version stretches the PS1 assets to some bizzare aspect ratio but the new stuff is made with the saturn aspect ratio in mind
If they were just going to fuck it up from the start I don't see why they didn't just fuck everything up equally.
102556 No.14725904
Because unlike Symphony of the Night, it's a good game.
cff759 No.14725912
>>14725904
>CotM autist
The game is everything shitty about classicvanias and metroidvanias and the result is a shit game.
52b5b3 No.14725923
>>14725904
>Circle of the Moon
>Good
No
102556 No.14725925
>>14725912
>everything shitty about classicvanias
Ah yes, such as "challenge".
102556 No.14725930
Everything Castlevania ripping off Metroid should have been, plus exciting puzzles.
8d0e18 No.14725934
>>14725743
If only those 3 then probably ps1 versions i dont mind if its moon or not.
cff759 No.14725935
>>14725925
Classicvanias were challenging because of their design. CotM just meshed everything together expecting it to work but it didn't. Empty halls are so challenging.
102556 No.14725943
>>14725935
>Empty halls
Oh you mean like Symphony of the Night?
8d0e18 No.14725944
>>14725935
Would the ps2 games count as classicvanias?
d3f05e No.14725948
>>14725930
Can't wait for LM2. I know they're polishing it up. Do they have a release date yet?
Gonna buy a little journal and go full autism with it for good times
81b5bd No.14725953
>>14725935
>>14725904
You autists do this in every castlevania thread bringing up the same points every time
Be more specific with examples and maybe this wouldn't be so tiring and boring to watch
9d6463 No.14725956
>>14725912
>anti-CotM autist
102556 No.14725957
>>14725948
Hope they don't royally fuck up the keyboard control again.
d3f05e No.14725965
>>14725957
I was able to rebind, so no big deal. Not perfect, but I got 100% on it
664d3a No.14725977
>>14725934
Moon version has Norio Wakamoto voicing Dracula, and for god only knows what reason the intro is in English, but voiced in Japanese. Also worth mentioning is that they actually have a 1.2 version where Richter's flame whip has the correct damage type (a triviality since you'll probably lose it a minute in but still).
Still it lacks the legendary English dub, and yes I will count that as a drawback. DXC's port redoes the voices too for English.
584b8b No.14725981
people overusing the meme word "metroidvania" makes me never ever want to play this series.
sup /v/, are there any comfy, fun (u can tell im an oldfag since i abused the spoiler function for no reason xD), CUHRAZY, metroidvanias produced by based platinum? preferably on the wii u
8e45e3 No.14726042
>>14725743
The unlockable one in Dracula X Chronicles for psp.
8d0e18 No.14726045
>>14725977
You're right about the drawback, is the euro version really that bad?
cff759 No.14726083
>>14725943
SOTN isn't exactly praised for being challenging.
>>14725944
Not really, they are Metroidvanias, particularly Curse of Darkness.
>>14725981
>Letting other people deprive you from enjoyment
664d3a No.14726096
>>14726045
No idea. I've only played NTSC-U and NTSC-J. PAL isn't guaranteed to be worse, but many ports are lazy, especially back in the NES and SNES era. You do get the occasional one that works well though like Donkey Kong Country.
52b5b3 No.14726135
HookTube embed. Click on thumbnail to play.
>>14725981
Metroidvania
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>>14726045
>is the euro version really that bad?
No, at least for Symphony of the Night
The common slowdown is present, but the same autists complaining probably defended 30 FPS on 3D games and still do today.
034848 No.14726151
SotNfags got decimated last metroidvania thread.
I guess they didn't learn their lesson.
cff759 No.14726177
>>14726151
How many games are based on SOTN and how many are based on CotM?
102556 No.14726195
>>14726177
How many games are based on Call of Duty and how many are based on Descent?
52b5b3 No.14726204
>>14726195
How many good games are based on Call of Duty and how many good games are based n SoTN?
cff759 No.14726205
>>14726195
The answer is irrelevant considering CotM it's one of a kind for a reason. It's bad.
c82fc3 No.14726227
HookTube embed. Click on thumbnail to play.
>>14725743
You can play as Maria in the SotN version found inside the PSP game, Castlevania: The Dracula X Chronicles. [Which sadly, you have to Unlock SotN first before it lets you play it.]
The PSP version also has new English voice acting that isn't hammy this time around. And also a fairy that sings a beautiful song while you sleep.
102556 No.14726234
>>14726204
None for either.
8e45e3 No.14726245
>>14726227
It isn't the same Maria that's in the Saturn version, though. Both play very differently.
398082 No.14726263
>>14726229
Somehow the english song is cute
cff759 No.14726284
>>14726227
The new voices are shit. Also, the Maria in the PSP version is basically the same one of the main game anyway. The one in the Saturn Version actually had an interesting fighting style.
664d3a No.14726311
>>14726227
The singing fairy is in the original Japanese version, at least once she's leveled up some. Not the English version of the song of course.
>>14726245
Saturn Maria is broken, even compared to the general standards of how easy mode she is in Rondo of Blood.
>>14726204
>how many good games are based n SoTN?
Quite a few actually you baiting twat.
52b5b3 No.14726321
>>14726311
Actually read the thread you dumb cunt.
cff759 No.14726341
>>14726311
>Saturn Maria is broken, even compared to the general standards of how easy mode she is in Rondo of Blood
Broken or not, her play style is far more interesting than redoing Rondo's play style. She just needs a bit of rebalance.
>Quite a few actually you baiting twat
And they are all actual Castlevanias.
579b09 No.14726349
Superior 5th-gen Castlevania game coming through.
664d3a No.14726363
>>14726321
Meaning what?
>>14726349
That game sucks even for someone who enjoys 3D platformers.
89373f No.14726373
>>14725948
I hope they come out with a classic graphics version too.
102556 No.14726377
>>14726349
>not Legacy of Darkness
Ya goofed.
>>14726363
But does it suck as hard as Symphony of the Night? That is the question.
cff759 No.14726385
>>14726377
The thing is, SOTN doesn't suck in the first place.
102556 No.14726401
>>14726385
I dunno anon… It's pretty awful.
cff759 No.14726414
>>14726401
>Says SOTN is bad
>While defending CotM
664d3a No.14726428
>>14726377
Apples and oranges since they're quite different, but the only real problems with SotN is the difficulty, and lackluster second half, and the load times I guess. CV64's problems run much deeper in the way the controls work, and the camera, and the generally poor translation of 2D gameplay to a 3D world.
Also LoD requires unlocking the original duo which sucks. For that reason you want to pick up the Japanese version since it's much quicker.
102556 No.14726429
>>14726414
>props up a shitty game
>while bashing the successor which corrects most of its faults
8e45e3 No.14726434
>>14726414
>going through the same arguments with the same autist over and over again, ensuring we'll never have a good Castlevania thread
You're just enabling the problem. I would go so far as to bet you're in cahoots with him, specifically just to derail any Castlevania discussion.
c82fc3 No.14726452
HookTube embed. Click on thumbnail to play.
>>14726284
Nah, it was the original PS1 English dub that was shit. Legendarily terrible in a "so bad, it's good" kind of meme-worthy way, I suppose.
The new voice acting isn't shit, but it does take itself more seriously than the original dub's hammy cheesiness. But I guess that was the charm of the original: its flatout corniness.
>>14726245
True. The gameplay for Saturn Maria and PSP Maria are different.
http://castlevania.wikia.com/wiki/Maria_Renard#Saturn_edition
I personally like PSP Maria more because it feels a little like playing Rondo of Blood's Maria in SotN's castle.
102556 No.14726477
>>14726428
>the difficulty
>only
A pretty fucking big problem when a "game" makes almost zero attempt to test the player's skill. The only way to make SotN even remotely challenging is to do a no-armor, no-weapon playthrough, and even then that's really only for a couple bosses.
>lackluster second half
Let's not mince words here: the upside-castle is complete fucking garbage and it's half the game.
SotN is also empty as fuck and it takes forever to explore because Alucard hobbles around like a slug. Incidentally, this is why the Saturn port is the better version of the game. Also most of the bosses are lazy afterthoughts. Symphony of the Night is an aimless cakewalk with completely broken RPG mechanics and stuffed full of garbage.
e37e9d No.14726510
ab7079 No.14726523
>>14726452
Some voices were good in the original dub despite the bad script, like Alucard and Dracula.
Also, if you want ham and cheese, read the original japanese script. Try not to vomit.
8c1155 No.14726525
>>14726452
>Legendarily terrible in a "so bad, it's good" kind of meme-worthy way, I suppose.
I'd consider the dub quality a mixed bag. Alucard and Dracula were certainly enjoyable, but then you've got bottom-of-the-barrel stuff like the Ferryman (who admittedly you're not apt to hear much of). More that the English PS1 scripting itself has issues, so even if you had good voicing all around you'd still get them saying some rather off stuff.
cff759 No.14726573
>>14726429
>successor which corrects most of its faults
Are you talking about AoS? Maybe OoE?
>>14726434
We just happen to be in the same thread at the same time.
>>14726452
The original voices on themselves aren't bad, what is bad is the translation and synthax. The voices are fucking perfect for what they are, and the new ones ruined that. You expect someone from the 16th century to speak as if he was in the fucking 16th century.
>The new voice acting isn't shit
It's average at best pretty much because it actually has a decent translation, if anything else.
>But it does take itself seriously
So did the original, and it does sound a lot more serious. In fact, that's the problem most people have with it, it doesn't sound natural. The new one is just a normal discussion.
>I personally like PSP Maria more because it feels a little like playing Rondo of Blood's Maria in SotN's castle.
But that's exactly the problem. It's fucking rehashed. Saturn Maria is a literal grew up badass Maria that fights with her own hands and has an advanced version of her familiars, because, you knew, she grew the fuck up.
>>14726477
>SotN is also empty as fuck and it takes forever to explore because Alucard hobbles around like a slug
It's called having a constant speed, the game would lost it's meaning if Alucard moved like a fucking bullet, and he has movements meant to dodge enemies anyway. Since the game wasn't finished, they couldn't add the things they did in the saturn version, like the running boots, but literally all subsequent games dealt with it, some better than others double tapping for running makes walking literally useless, faggots.
f22bfb No.14726609
>>14726452
I think it's more of a meme bandwagon to bash the original because of it's voice acting. Robert Belgrade's voice acting for Alucard made the game. Dracula's and Richter's were great as well. Meh tier was Maria (but she wasn't all that bad). The only VA's that really made me cringe was the fucking Ferryman and the Liberian. Those two VA's if anything need to be bashed into a meme because of how god awful they were.
Those VA remakes sound like a bunch of pretentious douche bags trying too hard with their lines to be serious. I'm not saying this from a nostalgic stand point, but SotN Original VA > New SotN VA any day because I could take the original alot more seriously.
8e45e3 No.14726640
>>14726573
And you're still fucking arguing with him. As has happened time and time again. We can't have good Castlevania threads, anymore, because idiots like you pointless argue with a wall.
>>14726609
>Richter
>great
He had a fitting voice, but his delivery was sloppy as hell.
579b09 No.14726641
>>14726377
After having recently completed LoD, I must respectably disagree. Towers of Ruin and Art were shit, and the changes made to Execution and Duel were for the worse. Also Cornell's final boss was dumb.
>>14726363
>That game sucks even for someone who enjoys 3D platformers.
At least it's not a boring, style-over-substance cakewalk like SotN.
102556 No.14726646
>>14726573
>Are you talking about AoS? Maybe OoE?
Sure those too. Really Harmony of Dissonance is the only Igavania that's actually worse than Symphony of the Night.
13d4d7 No.14726659
>>14726227
The PSP version has anime cartel voice acting.
579b09 No.14726660
>>14726641
Meant Clock instead of Duel. Duel Tower was actually better in LoD.
034848 No.14726664
>>14726177
Why do you imply I am a CotM-fag? What does CotM being bad have to do with SotN being bad
You're not very bright
cff759 No.14726717
>>14726640
I haven't participated in a Castlevania thread for a long time, actually, so I'm glad someone else argued him in my place.
>his delivery was sloppy as hell
You could say the same about most old VAs, except Alucard, like how Dracula goes about what the bible says, although, as another anon mentioned, that's more or less how it goes in the original.
>>14726646
>Really Harmony of Dissonance is the only Igavania that's actually worse than Symphony of the Night.
Igavania, sure, but if we are talking about Castlevania in general, CotM is not only worse than those 2, but worse than most castlevanias, since it's an inferior Metroidvanias as it is an inferior Classicvania.
>>14726664
I didn't imply anything, anon, I just asked a question. But it answers itself, SOTN cannot be bad, it's just the prototype to something better, while CotM failed at everything it tried.
fe00e1 No.14726743
>>14726717
>Igavania, sure, but if we are talking about Castlevania in general, CotM is not only worse than those 2, but worse than most castlevanias, since it's an inferior Metroidvanias as it is an inferior Classicvania.
Here we go, you're that stupid autist that complains about map-placement in CoTM right? Do you hate double-tapping to run too?
You're such a fucking sperg you go off on random people because I riled your ass in the last thread.
664d3a No.14726764
>>14726523
There's a translation floating around for the Japanese version, and yeah it's cheesy in a different way. The actual voice work tends to be much better though. Oh, and give PoR and OoE a try in Japanese some time, there's lots of Engrish spell incantations that are funny.
>>14726641
Hey I like CV64 but it's more fundamentally broken than SotN. Even something as simple as a level 1 save file makes a world of difference to the balance. Also there have been better balanced takes on the 2D games with Aria of Sorrow for example. The 3D games generally are frowned on.
4e7b15 No.14726798
>>14726523
>>14726764
I feel the Japanese acting maintains its sense of dignity while not trying to be too serious. unlike the original English's glorious B-movie feel, the Japanese version has a sort of tongue-in-cheek sense of humor to it. the script might be cheesy, but the actors pull it off with enough self-awareness that makes for a fun ride.
try listening to the first few encounters with Maria in the Japanese version to see what I mean, though much of the other dialogue will have similar characteristics: less "epic quest" and more "quick-fire banter"
d2aeb9 No.14726806
>>14726664
>CotM (…) bad
Hold up and listen here you stupid little niglet before I have to slap your shit in. We've been over this. Far from being bad, Circle of the Moon is the greatest Metroidvania the world has ever seen. It has the best map, best castle, best item placement, best difficulty, best bosses, best music, best characters, best Dracula fight, best replayability, and indeed, the best everything. It is the sublime godgame of the franchise that manages to fuse the best of Castlevania with the best of Metroid exploration, surpassing the negative limitations of each to become the ultimate vampire whippin' experience.
This is absolute fact and I brook no argument. I know it. You know it. Everyone watching along at home knows it. This shitty meme that 'cotm is bad because [insert fucktarded idea like double tap to run]' needs to stop.
102556 No.14726835
>>14726806
>best Dracula fight
Now that one's a little debatable, Portrait of Ruin has a pretty great Dracula fight. Always thought the random meteors in CotM were really cheap. They're the hardest part of a low-level run and really require some intense reaction speed to attempt to avoid. Right about everything else though, though music is rather subjective.
8e45e3 No.14726839
>>14726835
Dracula's color-coded bats were pretty dumb, though.
418b4a No.14726847
>implying saturn's "extra content" is worth shit on its own
Even if the entire game wasn't a mess PS1 is still better due to coherency.
034848 No.14726848
>>14726806
>double tap to run
>good
102556 No.14726855
>>14726848
Never touch a fighting game.
034848 No.14726857
>Alucard makes it in smash instead of Simon (more varied moveset)
>I am the wind makes it as one of the tracks
034848 No.14726865
>>14726855
It's not good for Castlevania.
it was also clunky for it. CotM also gets fucked by being on the GBA
ab7079 No.14726869
>>14726798
It absolutely tries to be serious, and any sense of dignity it could have is thrown down the board with its lack of coherency. The conversation flow is really unnatural and it looks like they have 2 or 3 different conversations somehow intertwined. The way Richter brings up the topics of humanity's advancements make so little sense it makes my head hurts. I don't need to get into detail I believe, it's nonsensical hammy shit.
I haven't heard Maria's conversations. I'm talking about the opening cutscene. It's bad. And it's serious.
d2aeb9 No.14726877
>>14726839
>>14726835
None of the mechanics from any Dracula bossfights are particularly praiseworthy. You're missing the point.
What makes CotM's Dracula fight the best is mainly presentation, and the stakes involved. There was absolutely nothing more hype then smacking that faggots face off, only to be sucked into another dimension for round 2 with a 30 foot tall monstrosity that pushes the limits of the GBA and the player, all while super sick music blares in the background. Simply exquisite.
4c3e53 No.14726921
>>14726151
>SotNfags
>learning anything
lol
d3f05e No.14726950
>>14726877
At some point, I want to try memory mapping COTM's cart, so I can find the monster data. From there, I imagine it would be almost trivial to make it so only bosses gave exp, and rebalance the items and drops.
I think that with the DSS card system, it's only drawback is not having the locations of the cards randomized. It's basically impossible to skip Salamander, for example. But what if the game made it so that eg, you got Mars first thing, and it was almost impossible to find Mandragora until the end, that sort of stuff
cff759 No.14726954
>>14726743
>Do you hate double-tapping to run too?
Yes, and I'm not the only one. And it's not like I exactly hate it, but why does walking exist when you can run? If you want to go faster, you can unlock it to backtrack AT THE END OF THE GAME.
>>14726847
>Give a meaning to the one of the most useless parts of Marble Gallery that actually connect the entrance and goes all the way to the top of the underground caverns
For that alone is worth it. Sure, the prison is shit, but it's a nice connection if nothing else, otherwise you have to give a really fucking huge turn in to get to the underground caves before getting the bat transformation. The garden it's pretty lackluster, I give you that, but more items are always welcomed.
>>14726855
Castlevania is not a fighting game, retard.
dd2b0f No.14726990
was there anything different between the jap and us version on the PS?
664d3a No.14727111
>>14726954
No but you do do double-tap and other awkward motions a lot in a fighting game, and speaking of which, fuck Soul Steal.
>>14726990
Yes actually. Besides the voice language, and the usual X/O swapping there's two extra joke familiars, sword card is actually hidden, holy sword pick-up was removed so it's only dropped by that one enemy, no random Lord of the Rings item names. More than that but that's just off the top of my head.
8c1155 No.14727126
>>14726990
English script was off enough that there's since been a fan retranslation patch using the Japanese version.
dd2b0f No.14727180
>>14727126
didnt know that
i played it before i learned how fucked up some translations can be
e17454 No.14727387
>>14725930
>>14725948
Fuck off, Deceased Crab.
f62cf5 No.14727716
>>14726848
>Not hitting left+right to run instead.
It's not the game's fault that you're a pleb.
Symphony is fun and innovative, but way too easy. CotM is my favorite to this day, followed closely by Dawn of Sorrow's Julius mode.
>>14726227
>PSP's SotN
>"Guys we're redo the shit dubs, okay?"
>They do it even worse and change the iconic quotes.
Meh.
e17454 No.14727737
>>14727716
CoTM is pretty bland, but it's not Dissonance bad (that game was utter shit).
bc8d89 No.14727741
>>14726857
>people butthurt about I am the Wind
why
27bfd1 No.14727913
8e5014 No.14728524
>play metroidvania
>belmont doesn't fight ripley
92df88 No.14728642
>>14725743
aria of sorrow you nostalgia blind faggots
f62cf5 No.14728725
>>>14728642
SotN Hacked Never Ever
08c335 No.14728744
>not OG NES
Fucking children…
OG was 32 years ago, fuck I'm old :^(
89fd7a No.14729213
>>14725904
Circle of the Moon Autist, is that you?
Welcome to a new thread to sperg on!
f62cf5 No.14729235
>>14729213
I miss Castlevania sperging in general. It was a good feeling. Now it's dead.
034848 No.14729929
>>14727741
why do you assume I'm butthurt?
034848 No.14729932
>>14727716
>he prefers Dawn over other igavanias
sewage-tier tastes
df3bc4 No.14729976
>>14729932
Have a slightly larger Lohengramm
f62cf5 No.14730194
>>14729932
I prefer JULIUS mode over the igavanias.
Classic vampire-hunting tools are god-tier gameplay no matter where you put them. As for Dawn, the story and designs were a cringe-fest and there was a lot of grinding, but gathering Julius, Yoko and Alucard was fun. Needed more Hammer. It was an interesting taste of what a battle of 1999 game would have looked like.
Let's look at the other IGAvanias though.
>Ecclesia.
A decent attempt, nailed the style and the mood, with the right amount of classic horror and the right amount of animu, was innovative… but it felt like a transition game to perfect the formula later on a sequel, which never happened.
>Portrait
The most Silly-fun Castlevania out there. Not the best at anything except at some special moves. Has different modes, but eh, sister's mode is horrible and Richter mode is nothing new. Maria a shit and they recycle way more than usual. Design is hideous and it feels more JRPG than Castlevania, even with some musics. Quests were ok.
>Harmony of Dissonance.
All is fine and dandy until the inverted castle 2.0, which feels bland.
>CotM
DSS is a great system, the castle's enemies evolving with you makes you feel like the castle is coming back to life, which is something you miss on literally any other Castlevania.
>Aria
The Japanese setting is a bit meh and the music isn't really that good. But it's one of the best and the soul system was amazing. Also playing as Dracula for once felt pretty good, unlike LoS. Pixels have aged worse than the other games, even older games.
>SotN
It's an I like it but: the game. It's the best because it was the first and the rest copied it leaving the basic formula untouched. It has only one flaw, which is that the game is too easy, even without the late game overpowered weapons. Still a timeless classic,
e37e9d No.14730254
>>14730194
>Complaining SoTN is easy when all of its clones are also easy
shrug.exe
The IGAvania template just isn't designed for challenge. At least SoTN is harder than Super Metroid.
f62cf5 No.14730315
>>14730254
Ecclesia and Circle were more challenging than the rest, and SotN is by far the think it was great that some enemies did react to your hits, unlike other IGAvanias. But it didn't show that much because bosses lasted just a few hits unless you used fists or the first weapon… but even then they didn't put much of a fight.
102556 No.14730340
>>14730254
>At least SoTN is harder than Super Metroid.
lol, in what world?
034848 No.14730356
>>14730254
>shrug.exe
SOTNfags, everyone.