0c3732 No.14720442
>Literally hundreds of FPS are released each year
>none of them are good or actually require you to aim
Is there any hope for the genre at all? FPS used to actually be my favorite genre years and years ago.
4d693c No.14720451
>>14720442
FPS has always been a normalfag genre its just that normalfags got even worse which frankly is unbelievable.
bf3557 No.14720460
>Literally hundreds of FPS are released each year
citation needed
>none of them are good or actually require you to aim
citation needed
12e834 No.14720461
>>14720442
>Is there any hope for the genre at all? FPS used to actually be my favorite genre years and years ago.
NuDoom was actually kinda fun so I'd say some.
2b5336 No.14720475
I like siege but ubisoft has been poisoning that well since year 2. hopefully Ready or Not will turn out well
94970d No.14720482
AAA FPS count is probably the lowest it has ever been these 2 years
0c3732 No.14720496
>>14720460
>Citation needed
Since 2018 103 FPS have been released on steam alone. Keep in mind 2018 only started a few months ago and this is only counting games released on steam and not console games.
>Citation needed
Can you name on good FPS released this year?
bf3557 No.14720504
>>14720496
Siege
Titanfall 2
94970d No.14720507
>>14720496
you are citing crapware really?
0c3732 No.14720513
>>14720507
>They don't count because they are shit
Shit is shit no matter how much it cost to produce.
>>14720504
>This year
>Calling an EA/Ubisoft game good
bf3557 No.14720536
>>14720513
Like you said, 2018 only started a few months ago. Also
>muh bad publishers
either criticize the actual game or opinion discarded.
I don't know why I even bother anymore, it's the same response every time.
f236a4 No.14720539
Wanting new good FPS games isn't very logically consistent, depending on what you want out of the game. If it's a good story, well there are RPG's that do that much better anyways and usually the combat in the stories for FPS games isn't very engaging. If it's realism you're better off just playing mods for simulation games like arma. If it's a competitive mechanic based game then you don't need new games at all.
The reality is that there isn't ever much of a reason to release new FPS games if you're predominantly playing them for the online/competitive aspects. I've been playing Xonotic for 7 years and have yet to find a reason to play a different FPS. Unless the game has evolved the competitive aspect of shooters in a way that is not artificial and is enjoyable I don't see the reason to ever make a new FPS, besides milking money off of normalniggers.
You just want something out of a habit trained into you by corporations to constantly be experience something different, regardless of if it is better. All new FPS games do is follow a neat little formula where they build off of games that are purposefully designed to be sluggish and floaty, then add clunky artificial extra movement to them that feels amazing to people that have only ever experience console shooters and never touched basic PC arena shooters that have already had access to that kind of movement for decades.
People unironically think running on walls and jetpacks are revolutionary mechanics.
0c3732 No.14720542
>>14720536
>muh bad publishers
Bad publishers make shit games. The fact that you sited a COD clone and a ruined series do not help your argument.
1455c8 No.14720554
>>14720475
>since year 2
Don't tell me siege has been out for over 2 actual solar years already.
>>14720496
>since 2018
what, in just 4 months we've had 103 FPS games released? Bullshit. Indie crap doesn't really count.
I'm not defending modern industry, but you're taking this out of proportions.
1455c8 No.14720564
>>14720542
Publishers don't make games, they PUBLISH them, dingus.
>sited
cited*
What was the last good FPS in your opinion, one that required you to aim?
bf3557 No.14720569
>>14720542
>still nothing about the gameplay itself
Again, I don't know why I bother. All you're gonna do is cry that they don't make arena shooters anymore, except for the fact people do they just aren't popular.
0c3732 No.14720589
>>14720564
>publish them
And they are the ones who make the most important decisions.
>last good FPS
Not sure but likely Unreal Tournament 4 for the brief period the devs were actually developing it, Tribes Ascend during Beta, The last Fallout NV DLC, Xonotic.
>>14720569
>Being a COD clone has nothing to do with gameplay
Ok. It's shit because it's casualized mess with regenerating health, low TTK, mechs don't take much skill, ect.
0c3732 No.14720604
>>14720589
Oh and Natural Selection 2 before the devs killed all optimization for it.
84f3f9 No.14720619
>>14720569
>All you're gonna do is cry that they don't make arena shooters anymore
Who do you mean by they? (inb4 (((they))) ) I only know of a couple indie arena FPS that have been released or updated recently. No mainstream titles come to mind.
c897e2 No.14720627
Id really like a slow paced shooter with modern weapons, no wacky abilities,medium to large size maps no killboxes where you meet in the center over and over. I like to hear shots off in the distance and heads towards it. It'd also be nice if it wasn't a battle royale game. Like Escape from Tarkov mixed with CoD
2b5336 No.14720635
>>14720554
we're in year 3 right now you realize? They're adding a new universal gadget which doesn't sound like complete horseshit at least
1455c8 No.14720637
>>14720589
>And they are the ones who make the most important decisions.
see, THAT I can agree with
Look I'm sure there were a couple of good AA shooters released last year, but I haven't been keeping up with new vidya at all lately.
1455c8 No.14720642
>>14720627
Wait for Ready or Not to be released.
>>14720635
jesus
bf3557 No.14720650
>>14720589
>casualized mess
buzzwords. Be specific. What is it even casualized in comparison to? CoD? The first tianfall?
>regenerating health, low TTK
These two offset each other. It doesn't matter if you regen health if your health pool is already miniscule.
>mechs don't take much skill
In what way? they're just slow, but you can still play skillfully, and a superior pilot or titan can destroy you. Also I only played the free weekend, so my knowledge on the game is not encyclopedic.
>>14720619
they as in devs in general.
>>14720627
insurgency
1afcdc No.14720654
>>14720475
Having played the TTS, I feel like they're heading back in the right direction. They admitted that Lion and Finka were designed specifically for Outbreak, but they nerfed Lion straight to the ground.
0b2ea6 No.14720662
The creators of Painkiller are making a new FPS and SS4 just got announced. So there is hope.
2b5336 No.14720663
>>14720654
>Having played the TTS, I feel like they're heading back in the right direction.
I hope so, I still hop on for rounds but get discouraged when Lions drone activates, then my phone rings, then 2 shield guys rush me and fuze bombs fall on my head
c897e2 No.14720667
>>14720642
Looks ok, never getting done with that 4 man team though.
>>14720650
Have you played Insurgency? Its usually a cluster fuck. I'm hoping the new one rectifies the problems but it looks like its in dev hell since they canned the SP with the mudslime womyn
0c3732 No.14720668
>>14720650
>These two offset each other
And they both are horrible.
Low TTK = lower skill because shooting becomes peekaboo instead of dodging/aiming. Regenerating health means you don't have to run around the map and can camp.
bf3557 No.14720676
>>14720667
Yes but not a lot. It sounds pretty much like what you described from what I played.
>>14720668
>lower skill because shooting becomes peekaboo instead of dodging/aiming.
Except no one plays like that in TF2, people are running around everywhere
>Regenerating health means you don't have to run around the map and can camp.
see above.
2b5336 No.14720680
>>14720668
>Low TTK = lower skill because shooting becomes peekaboo instead of dodging/aiming.
you're only half right, low TTK can support caution and map understanding when implemented correctly. Not every shooter needs to be an arena shooter
0c3732 No.14720685
>>14720676
>No one plays like that in TF2
TF2 doesn't have regenerating health and in it dodging and aiming are important even though it's a casual game.
>>14720680
>Only arena shooters don't have low TTK
bf3557 No.14720690
>>14720685
I am referring to titanfall 2 not team fortress 2.
0c3732 No.14720701
>>14720687
Fortnite is casual for other reasons
>>14720690
Titanfall literally has weapons that aim for you. The low TTK keep the game to having peakaboo combat which again doesn't promote actual dodging and aiming.
eaa756 No.14720712
>>14720695
>we
>playing nuTeam Fortress 2
I think you're the redditor here.
bf3557 No.14720714
>>14720695
excellent argument. And I think team fortress is the better game anyway.
>>14720701
It has one weapon, that sucks and no one uses. And again, no one plays the game in a peekaboo fashion, people run around like crazy.
b0e26d No.14720723
>>14720442
>none of them are good or actually require you to aim
Wao, a genre that requires precise aiming that is regularly released on a gaming platform notorious for having terrible aiming controls for people who are accustomed to KB+M fps has aim assist?
0c3732 No.14720730
>>14720714
>Run around like crazy
That doesn't mean it's not peakaboo. People do that with COD too. It's peakaboo in that whoever sees the other one first almost always wins without any real skill involved with aiming or dodging. It's literally just about getting the jump on the other person which is half luck based.
bf3557 No.14720738
>>14720730
People can and do dodge though.
0c3732 No.14720754
>>14720738
Except you can't because the TTK is too low. If someone is shooting you from behind you can't turn around and shoot back.
Anyone have the comic that explains this stuff to newfags?
bf3557 No.14720762
>>14720754
You totally fucking can. You can whip right around and blow his ass away. low TTK does not mean instagib.
0c3732 No.14720764
>>14720758
You are baiting right?
bf3557 No.14720767
>>14720764
>analog stick
yes he is
0c3732 No.14720768
>>14720762
>You can
No you can't since I can kill you in less than a second you literally do not have enough time to kill me before I kill you. That is why low TTK sucks.
bf3557 No.14720782
>>14720768
mp4 related is the argument at this point.
0c3732 No.14720793
>>14720782
It takes around .4 seconds for someone to kill you in Titanfall. A normal human literally cannot turn around and kill the other person in that amount of time. This is only compounded by the fact that nearly all weapons are hitscan so even if you could turn around and do something you already lost.
bf3557 No.14720798
>>14720793
>It takes around .4 seconds for someone to kill you in Titanfall
citation needed. And the person to see you first has the advantage in literally every shooter.
0c3732 No.14720810
HookTube embed. Click on thumbnail to play.
>>14720798
> And the person to see you first has the advantage in literally every shooter.
Yeah but it isn't a death sentence when you have higher TTK meaning you have more time to actually retaliate.
>Citation needed
This video. Even then this is me not counting the many instakill weapons. The non instakill weapons literally take less than half a second to kill a player with.
30a9cc No.14720811
263397 No.14720846
>>14720836
>Brainlet
>Twitter filename
>>>/cuckchan/
2b5336 No.14720848
>>14720836
sometimes i wonder if overpowered new characters in any genre is actually that malicious or the people testing these things are inept
12d011 No.14720851
>literally thousands of FPS games in existence
>they are all about clicking on guys and like 8 are about movement
this is why the genre will always be shit
c6ba53 No.14720854
>>14720461
yeah, the one click melee cut scene attacks really make it a first person SHOOTER to be reckoned with
bf3557 No.14720865
>>14720810
If the TTK was too low, he should've died in almost half the engagements. The enemies mostly had enough time to recognize him and being shooting, and most got shots off and damaged him.
a56db6 No.14721043
FPS has never not been pure normalfag cancer.
a54300 No.14721064
0e3aa8 No.14721158
>>14720442
The big problem is none of them want to portray recoil and weapon control realistically. Take normalfag's poster boy, PUBG, for example. It brags about it's amazing ballistics system and realistic combat, but you can maintain a spray steady enough to kill someone at 100 meters. In real life there's no way you could simply hold down the trigger and mow someone down at that range. You'd have to utilize the age old tactic of short, controlled bursts to even have a chance at that range. Or you could just not be retarded and switch to single fire
Recoil that's too easy to control, RNG spread (Commonly referred to now as "Weapon Bloom"), the fact that many games use hitscan weapons, are but a few things that keep FPS in the casual bin. PUBG is a good first step for normalfags if only for the fact that it's almost entirely projectile based (I think the shotguns in that game use hitscan). But more work needs to be done. Which is why I've become a nodev working to make a fun game with good shooting mechanics that
3f45fb No.14721170
>>14721158
you better have your shotguns be effective past 10 feet faggot.
440fad No.14721274
>>14720695
Your cuckchan is showing
e24e85 No.14721303
>>14721274
>Says this while posting a reddit image
918bef No.14721356
>>14721170
This.
Mowing down bandits in modded CS with the shotgun was really fucking fun. It was OP enough to be satisfying yet balanced enough for you to have a need for other weapons. Just like real life, each weapon had it's pro and con you needed to weight for the situation.
I always carried a shotgun a rifle and a pistol on me.
Shame I fucking lost the mod and the original link fucking died.
0e3aa8 No.14721379
>>14721170
Shotguns will be effective up to 35m with buckshot, 70m with slugs. And won't do the Gaylo/CoD bs where it just stops doing damage past a certain range. Fun Fact: For Gaylo this only started at 3. In 2 you could still hit people with pellets at a fair range but do minimal damage. My brother killed me a few times that way back in the day
>>14721356
Pump shotgun and Five-Seven was my first choice for loadout for every CS until GO where shotguns just felt awkward to use because the animations were shitty.
134bfe No.14721399
>>14720513
>Implying Titanfall 2 isn't good
918bef No.14721409
>>14721379
>until GO
I'm talking about STALKER though, CS as in Clear Sky.
I don't have any stalker pics on my cute/lewd folder, have a random gas mask slut.
0c3732 No.14721439
>>14721399
I'm not implying, I am stating as a fact. A COD clone doesn't suddenly become good because you put "mechs"in it when the core gameplay is still bad.
5e942b No.14721442
>>14720768
You literally have plenty of time especially if you're skilled at the wall jumps, you sound pretty retarded tbh, Titanfall is what cod tried to copy because it was so much better (in every aspect) and on that note, Cockofdoody's ttk shit is cancer.
t. guy with hours on hours of titanfall 1&2 gameplay
25b809 No.14721460
>>14721439
But he >implying'd you, so you're wrong here.
ecc090 No.14721461
>>14721399
Fuck off RavenRavenRaven.
0e3aa8 No.14721464
>>14721409
Oops. Oh well. Stalker is odd in the fact that the double barrel can carry you through the whole game as long as you got another primary for long range encounters. But I like it.
feeb83 No.14721487
>>14721442
I haven't played titan meme but any CoD shooter with low TTK has little skill involved. It doesn't matter if you can technically possibly maybe do something if the guy that gets the jump on you misses a few shots and you do an ebin twitch reaction to him and kill him. Sure it's possible, but it's not consistent, and you're relying on your opponents incompetence rather than your skill.
No one in a competitive shooter should ever have the thought "if only these uncontrollable variables were in my favor", and twitch low TTK shooters are plagued with these moments. These games are designed for spastic retards by rewarding them for squeezing their controllers really hard.
a3f409 No.14721492
>>14721439
The fact that the EPG is an excellent weapon, and is a slow-firing physical projectile with a travel time disproves that ttk is all it has. I used the L-star mostly, which is a plasmagun with travel time as well. They both had a serious niche you could use if you could move properly.
25b809 No.14721500
YouTube embed. Click thumbnail to play.
>>14721379
>35m
>70m
Those are still too short, but pretty good.
eed997 No.14721501
It was called Shootmania Storm, faggots, and all of you let it die. Also the devs are French so it was doomed from the get-go I guess, at least you actually had to aim in that game.
d7e877 No.14721613
>>14721158
Recoil in vidya is retarded because in reality you have some feedback that helps you adjust your aim, which can't be simulated. If I shoot in a place in videogames, I want the bullet to react as if I shot in that place. Hitscan isn't needed but I'm tired of feeling like I'm not hitting anything.
335684 No.14721617
>>14720768
>>14720793
I am so sick and fucking tired of faggots like you who have clearly never even pirated the fucking campaign and played it for half an hour. So sick, in fact, I will delineate exactly why you are wrong, because you are so wrong in so many ways it fucks me right up. Congratulations, you 4chan rapefugee dicksucker, you got me. I'm mad.
>titanfall 2 is CoD with mechs
Proof you haven't so much as looked at the games past 2014. You'd be correct if you were describing the first game, but TF|2 added slides and grappling hooks, which significantly aided a player's ability to move around the map. Slides (running + crouching) in particular give you a short burst of speed which peters out unless you act out of it, and can be buffered from a jump: the sum effect of this is a greatly increased average speed for players. The grappling hook is interesting because it's useful for new players to point at scenery and go there, and important for advanced players, who can utilize it to swing around corners or slingshot across the map by exploiting Source air strafing mechanics.
>peekaboo and camping becomes a dominant strategy in low TTK shooters
Every player, from the very beginning of the game, has the choice between grappling hooks and invisibility cloaks. The latter is a powerful camping tool, especially when paired with a sniper rifle. Guess what? It's awful, because anyone too stupid to go fast is also too awful to snipe moving targets for shit. Guess what? You need to play for hours to even unlock the only sniper rifle that isn't projectile-based, and it's coincidentally the only sniper rifle which can't instantly kill from a body shot. Fucking fancy that.
I won't even acknowledge what you ambiguously define as "peekaboo" because that literally doesn't work in this game because all the objectives are outdoors and nobody stays inside a building for more than 10 seconds.
>you literally cannot react fast enough after being shot once to prevent your death
As I just mentioned, many TF|2 weapons are projectiles (some are hard to hit with and some are just fast enough to fuck up your aim), and there is significant damage falloff to keep the accurate, non-projectile weapons in check. The game is not perfectly balanced, but accuracy is almost never paired with power unless skill is involved. For reference, he Kraber, a traditional sniper rifle which kills anyone in a single hit at any distance, is a fringe pick because it's bolt action and hard as fuck to aim with.
I explained the slide earlier, which also alleviates this problem. It won't prevent you from being gunned down at point blank, but nothing will and you're not supposed to be stationary enough to be caught at point blank anyway. If somebody takes shots at you from 30 feet away, he'll likely miss a few due to his speed, your speed, gun (in)accuracy, projectile time, ping differences, etc. In the meantime, you realize you're being shot at and quickly slide laterally to throw off his aim. The best way not to get shot is to literally, skillfully, make it harder for the other guy to shoot you and you'd know that if you had played even a single multiplayer match.
>m-muh autoaim gun
The smart pistol exists in TF|2 only as a scorestreak, and the opportunity cost of equipping it instead of something useful is crippling. Very few people use this weapon, and half the time I do see it the wielder is the top scorer - of the losing team.
You are retarded and ignorant. Slit your wrists.
6ff305 No.14721745
YouTube embed. Click thumbnail to play.
Insurgency Sandstorm will save fps not these lame ww2 autism simulators.
Unfortunately, here on 8gag they will just cry about the female protagonist in the campaign (that actually got canceled for release) and female models in multiplayer (which is accurate because there are actual female soldiers fighting ISIS). Also without doubt the will hypocritically cry about the battleeye anti-cheat despite dozens of major games using it these days.
I'm sorry that you were not aware of the savior of the fps genre due to these bad posters.
https://www.youtube.com/watch?v=DJgSHnw7N-E
https://www.youtube.com/watch?v=GGjcLPYN1pU
https://www.youtube.com/watch?v=NbafhInbMCc
12d011 No.14721762
>>14721745
>shill tries to push iron sight call of duty game
>is even more blunt than vavra shills
e7e2b6 No.14721772
>>14721487
>any CoD shooter with low TTK has little skill involved
I pity thee who never had the chance to play CoD:BO on hardcore capture the flag. It was by far the most fun and team-work orientated I have ever had the joy to play.
e7e2b6 No.14721773
>>14721762
Uhhhuummm, no sweetie
Sandstorm will be goty 2018
119c4d No.14721786
How about those speed running fps like Lovely planet or Seum or deadcore?
Unrelated to those but will Spire be any good
ce4bdb No.14721788
>>14721773
>sweetie
Stop it.
>>14721786
How is lovely planet?
119c4d No.14721801
>>14721788
Lovely. At first it's mostly about leading your shots but then the platforming gets gradually harder and harder, and getting par yes gets more difficult. I figure it makes great practice for any tribes game or the upcoming midair. The music is also pretty good.
feeb83 No.14721804
>>14721745
>jewtube
>unironic shilling
Fuck off retard, no ones playing your "dude stick 0.0000001 TTK into CQC broo surely it won't flop" bullshit.
eaa756 No.14721820
>>14721745
>8gag
hi cuckchan
8b0f27 No.14721833
I think the emblem creator in cod ww2 is the best part.
309dfe No.14721892
>>14721745
>"You people believe the concept of slippery slope haha what faggots"
Definitely not from here
3b41f8 No.14721959
>>14720539
I just want a WWII FPS game where battles play similar to Graviteam Tactics But without the absolutely abhorrent HUD and micromanagement autism. Massive missions where each battle is separated into multiple story missions because it's just too fucking massive to complete in just one. Each mission has side-objectives that are completely optional but if you do them at the right time in the right way, the battle odds will be in your favor. Enemies will lose their supply lines, tank support, artillery units or anything else really, making it easier for you and your troops to encircle the enemy positions and strike them down.
The gunplay needs to be realistic but not a chore like in Arma. A middle ground will work best. Games like Forgotten Hope 2 or the first Red Orchestra are a good example. As you play you slowly advance your rank and your Veteran troops start respecting you more, are more friendly towards you and will follow your orders in a much more efficient way than the new conscripts. Also the story will be an absolute tear-inducing drama to reflect on the reality of that war
3b41f8 No.14721965
>>14721745
>Mentioning garbage like Insurgency at all
>Using parenthesis rather than spoiler
>Defending batttleEye just because other trash games use it too
>lame ww2 autism simulators
>multiple direct trashtube links, not even spoilered.
In the past 8 months I've never seen a more obvious redditor. Immediately kill yourself.
55226f No.14721991
All FPS games are just made to capitalise on an audience of children who haven't experienced online multiplayer before so it doesn't matter if they're actually well made or not and developers know this.
4abb31 No.14722013
I only like FPS games (and mostly single-player at that) but most of them nowadays are stuck pursuing photo-realism and the games themselves aren't really that interesting to play.
Also they skimp on the single-player mode, and just depend on multiplayer to make it interesting.
2fc491 No.14722049
Devil Daggers is a near-perfect FPS, and I don't say this lightly.
However, it was not what most FPS fans wanted at all. Their standards of what makes a good FPS includes loads of weapons and enemies and big levels which feel non-linear, so the aims of this arena mode-only game which is designed from the ground up to function as an arena mode-only game was incomprehensible to people. People want more breadth than depth out of first-person shooters, else people wouldn't be playing yet another custom mappack for their favourite FPS, or else shooters with scoring systems would be in greater demand.
f0e2b6 No.14722090
>>14720738
>People can and do dodge though.
Are you really reacting to the bullets flying, or just moving erratically in the hopes of throwing off the other guy's aim or having a vital part outside of the spread pattern?
082fb3 No.14722154
>>14721617
This anon knows whats up.
2fc491 No.14722195
>>14722090
It's a mix of both, depending on what weapon your opponent is using (which is a rather universal truth, you'd be hard-pressed to name a multiplayer shooter without (pseudo-)hitscan weapons).
6ff305 No.14722584
>>14721788
There's no stopping the goty.
You can only suck it up and buy it after reveling in the salt because the /v/ hivemind made you think it was a bad game.
000000 No.14722618
>be OP
>really like FPS
>also suck at FPS
<hurr durr FPS are bad
9493a6 No.14722659
>>14720442
Call of duty requires more accuracy than original DOOM.
Even Overwatch does.
12d011 No.14722960
>>14722049
>Devil Daggers is a near-perfect FPS, and I don't say this lightly.
because it has such little content and you can experience everything in 4 minutes. Just because the two things it does do it does without flaw doesn't make it perfect. It makes it a game which plays it safe.
48c16b No.14722998
>>14721158
I think Squad does a fairly good job of emulating recoil.
7d66d8 No.14723079
>>14720504
>siege
>good
LMAO you're literally a normalfag for claiming this
9dac92 No.14723102
>>14722618
He's lamenting the lack of FPS which DON'T have auto-aim, because he wants to aim, because he's (presumably) good at FPS. Learn to read, reTORd.
3e689f No.14723179
2fc491 No.14723235
>>14722960
>It makes it a game which plays it safe
The very first reaction people had to this game was wishing for more weapons and a singleplayer campaign, to then barrel ahead with your vision regardless of what everyone else wanted to see in a new FPS sounds like the very opposite of playing it safe. While it's easy to accuse anything with a limited scope of playing it safe and not having this and that unlike every other example within the genre, the fact remains that Devil Daggers would not work within a traditional singleplayer campaign structure, at least not without overhauling the core gameplay to such an extent that the end result no longer resembles the original.
In that way it is a victim of misplaced expectations and its own inflexible fundamentals to be unable to please everyone but a minor crowd the size of its own scope (a surprising amount given the Steam reviews). It's near-perfect in what it does, though it doesn't do a lot, and a game being perfect is rather meaningless in terms of whether you will end up enjoying it, though it can be at least appreciated.
8557e0 No.14723272
>>14720451
how so? its just minorities and women are taking over. completely logical
0c3732 No.14723363
>>14721442
>You sound retarded
>Coming from the person defending a COD clone made by COD devs
>Cockofdoody's ttk shit is cancer.
Yeah, just like Titanfalls.
>>14721492
Still low TTK faggot since those guns are instakill making it even worse.
>>14721617
>Cod isn't cod if it has grappling hooks
kek. Why don't you fuck off back to reddit?
629dbb No.14723392
>>14721745
>here on 8gag
>they
341218 No.14723396
Midair releases in just 2 days.
0c3732 No.14723406
>>14722154
Too bad literally nothing he said countered the fact that it's a low TTK game with peekaboo combat.
bf3bc4 No.14723409
>>14723392
If there was a decent archive here you could see the hypocrisy for yourself with your own eyes. Stay salty when I have fun calling in A-10s fammy.
7d66d8 No.14723414
>>14721745
>which is accurate because there are actual female soldiers fighting ISIS
There are no women fighting ISIS you stupid cuck, those are all propaganda photos lel
28833f No.14723429
the last good FPS was Quake produced in 1996
335684 No.14723441
>>14723363
>>14723406
I provided several reasons with explanations based on my experience (~100 hours). Define "peekaboo combat" and explicitly state how my explanations were wrong.
What's wrong with you? It's an anonymous fucking image board; a week from now, no-one will care if you're wrong or right.
b28706 No.14723442
>>14720536
I'm so tired of you fucking retards qualifying titanfall as a good game
>but muh movement
I know you fags cant see 5 feet in front of you since your vision is blinded by dicks but titanfall doesn't have 1/4th the movement options quake or unreal ever had. You guys only praise it since games like quake and unreal don't come out anymore which is a shitty reason to like something. I wouldn't play this garbage because it's clearly lower quality than 90% of the fps games we used to get years ago and you shouldn't either. Demand the same quality or higher, don't settle for shit games just because good ones don't come out anymore. Xonotic exists and you can play it with /v/ so there is no reason whatsoever to so much as touch titanfall with a 12 foot pole.
341218 No.14723447
>>14723414
>Doubting that a western nation would willingly send their women to get raped by muslims
It's 2018 anon.
335684 No.14723450
>>14723442
Quake and Unreal don't have mechs.
>>14723447
I think he's referring to the pictures of (((middle eastern))) freedom fighters led by stronk womyn.
7d66d8 No.14723452
>>14723447
>kurds
>western
b28706 No.14723455
>>14723450
shogo and mechwarrior do, play those instead you dickless faggot.
0c3732 No.14723459
>>14723442
Yeah but those games actually require skillful movement which is too hard for COD kiddies. Titanfall just gives you movement abilities like being glued to a wall or a shitty grabble ability.
>>14723450
>Unreal doesn't have mechs
False underage. Also Titanfall doesn't have mechs, even the designers said their "mechs" aren't really mechs.
2fc491 No.14723514
HookTube embed. Click on thumbnail to play.
>>14723442
>but titanfall doesn't have 1/4th the movement options quake or unreal ever had
But this isn't even true. The game is designed around being mobile since wallrunning is faster than normal sprinting, and on top of that you have your usual bunnyhop-ish tricks with plentiful air control which you can use to fly across the maps at accelerated speeds. Gravity Stars can be used to launch yourself, Stim can be used to give you a starting speed boost which you can maintain through skiing, and the Grappling Hook is its own beast which it doesn't cover, especially on CTF, which makes the game look like fucking Xonotic.
Also
>unreal
>movement tricks
lol
ce4bdb No.14723537
>>14723079
Prove it's a bad game, mister FOTM poster.
7d66d8 No.14723544
>>14723537
It's literally cod in all but name
ce4bdb No.14723546
>>14723544
It's literally not.
eae5bc No.14723551
>>14723514
>he doesn't know the god tier movement of unreal where you double tap to dodge on an input device with the longest travel time compared to any input device in existence
>he doesn't know about the totally not awkward 8 ball jumps
>he doesnt know about the shitty feeling wall jumps
Tch….casual.
082fb3 No.14723552
>>14723514
Exactly what I wanted to say, I don't understand anons who are claiming this game takes no skill and peekabo shit. It's a good indication they haven't played it. Especially when you git gud with the EPG, its the most fun thing that makes the game feel closer to a classic shooter.
335684 No.14723559
>>14723455
>shogo
It's neat, but does anyone play it? The most recent videos I can find are years old.
>mechwarrior
I don't believe there are any games in that series which mix infantry and mech combat. If there are, do they have multiplayer scenes? I'm not trying to be disrespectful, but it's difficult to player multiplayer games without any other players.
>>14723459
>unreal mechs
I hate to act like an underage faggot, but which game has them? All I can find are vehicles introduced in UT2004.
>the designers said their "mechs" aren't really mechs
The quote you're misrepresenting was from a marketing guy who thought "mech" = BattleTech, and what he meant was the robots were faster than the vehicle simulation games many people associate with the genre.
b28706 No.14723614
>>14723514
you not only move faster in quake and xonotic but you're more capable of making quick turns, slide hopping is just a shittier version of strafe jumping, and this is evident by the map design. In titanfall maps have a lot of open space, mostly for mechs, but partly because moving around is "quick" but slugish. Xonotic and quake on the otherhand have more dense maps since your movement can accommodate small spaces, they also have actual pickups so you're encouraged to put your movements to use and to learn the layout of maps. In titanfall they just lazily added regening health like every other fps from the last 10 years, titanfall also relies on walls to turn since you have to wall jump, or grapple if you want a tighter turn than you would boost jumping, since wall jumping sends you upwards, it's practically useless in tight spaces, and grappling while better, still doesn't offer the pinpoint turning that xonotic does. In comparison, xonotic gives you all the tools to effectively move around and uses walls, ceilings and floors to compliment your movement. For instance, lazer boosting gives you more speed than any technique in titanfall but the beauty is that it's not even necessary, you have plenty of movement tools to satisfyingly move around without it, it's just the cherry on top. Even if we were to consider titanfall to have equivalent movement, the regening health and the mechs clash with the movement. Mechs are slow as shit so they don't offer half the satisfaction that playing as a foot soldier does, they're emphasized though because it's harder to die in one, so they basically act as an powerup which limits any freedom of movement but boosts your health and armor. It's the equivalent of metal mario in sm64, it's useful for certain puzzles but not nearly as satisfying as just playing the game normally. The other huge problem is the regening health, this may give you a bit more freedom of movement since you don't have to make decisions with a stack in mind, but a stack is more complimentary than mechs are anyways, since powerups in quake and xonotic never restrict your movement. Instead serving as rewards for good movement and knowing the map layout. Regening health on the other hand, while having the benefit of not influencing where you go on the map, encourages not only lazy play but also makes the game far less interesting. In xonotic if you escape a gunfight with low health you then have to make the decision of going to a possibly more crowded area in order to get health back, or retreating to safer areas with less health pickups. With the speed of the game this becomes an especially exciting proposition since you opponent has all the time in the world while you're retreating to try and beef up his stack, so you have to think fast. This kind of risk vs reward scenario is what makes having health pickups so much better than regening health, the great map design also encourages these kind of scenarios. In comparison once you escape a firefight in titanfall you can basically just hide somewhere for a couple seconds then go back on the offensive, so it really is just a more complex game of peak-a-boo
b28706 No.14723622
>>14723559
The other nice thing about xonotic is the server list, plenty of people have servers that have mechs in them and since xonotic has better gameplay overall you're getting a better experience than you would with titanfall.
2f73bc No.14723718
>>14723429
Anyone got the Quake infographic?
0e3aa8 No.14723758
>Another FPS thread has devolved into "Muh Quake" faggotry
Death, Taxes and "Muh Quake" faggotry in an FPS thread. These are the only 3 constants in this life.
335684 No.14723761
>>14723614
>titanfall also relies on walls to turn since you have to wall jump, or grapple if you want a tighter turn than you would boost jumping, since wall jumping sends you upwards, it's practically useless in tight spaces, and grappling while better, still doesn't offer the pinpoint turning that xonotic does
A properly air strafed turn in TF|2 is very close to the corner - almost 90 degrees. Grappling around a turn is either a conscious decision to have more control instead of being locked into a jump arc, to maintain height, or to avoid losing speed, since if your orientation changes too much from one slide jump to the next you will lose all your momentum.
>mechs basically act as an powerup which limits any freedom of movement but boosts your health and armor.
That's a gross oversimplification. Your weapons change completely when using a titan, as does your hurtbox and vantage point. There isn't a clear comparison to Xonotic unless that game allows you to change into a character who'd be more at home in a high-TTK class-based shooter.
>In comparison once you escape a firefight in titanfall you can basically just hide somewhere for a couple seconds then go back on the offensive, so it really is just a more complex game of peak-a-boo
You are correct, but that's mitigated by the prevalence of AI forces (which increase in strength as a match progresses) and the arms race of earning titans and boosts. One COULD sit on one's ass and do nothing, or one could lick one's wounds while shooting some bots, and earn a boost/titan in the meantime.
I still haven't seen a definition for "peekaboo," which must be different from my initial idea because traditional arena shooting involves more peeking in and out of cover than your average flyby in TF|2.
>>14723622
I'm a bit iffy about playing a game for conversion mods. Is this a DayZ situation or a Starbow situation?
2fc491 No.14723782
>>14723614
Nigger, learn to fucking line break, your wall of text is barely legible.
>it's practically useless in tight spaces
Because you won't be within tight spaces at all unless you're being a camping little bitch or harassing Titans. Like you said, the map design is open to accommodate both Titans and Pilots, and Xonotic is designed to work in tight spaces rather than wide open ones. Else the railguns would be overpowered by virtue of almost nothing breaking line of sight.
>since you don't have to make decisions with a stack in mind
Stacks and item controls only have any real application in 1v1 situations, and maybe coordinated team battles where you can communicate who gets to pick up what, but those are a rarity. Titanfall is designed from the ground up to be played in teams, to its maps and systems. Imagine a 1v1 Titanfall match. The maps would have tons of wasted space because they were made with more players in mind, and one guy piloting a Titan versus one guy on foot would feel rather silly and overly asymmetrical. That's one of the reasons empty space in maps is filled up by AI grunts. You'd need a 2v2 at the very least for the game to feel coherent. Item control doesn't really have a use in team battles (outside power-ups). A Titan vs. a single pilot is often a no-brainer, but it's the presence of other enemy Titans and multiple Pilots that make things tense.
>In comparison once you escape a firefight in titanfall you can basically just hide somewhere for a couple seconds
In practice you just keep moving around because health regenerates fast enough anyways. And like I said, item pickups don't really work in a team game with larger maps (so it could in Team Fortress 2 with its tight maps and strongly defined lanes, but not in something bigger like Battlefield), and players move too fast for a Medic class of sorts to be viable. I don't really like regenerating health either, but to facilitate item control would mean to emphasize Pilot gameplay more over Titans and to move away from team battles to 1v1s, and to just make the health regenerate slower would encourage more hiding and camping. It just wouldn't work with a traditional health system. And even than camping is non-viable because of how large the maps are and the center of the fighting keeps changing. You could keep camping in one place, but meanwhile all the fighting has shifted everywhere, so you'd just be twiddling your thumbs around until someone finally comes near you.
You could just take out Titans entirely and focus on Pilots instead, but at that point Titanfall stops being TITANfall so it's kind of moot to argue past that.
>Mechs are slow as shit so they don't offer half the satisfaction that playing as a foot soldier does
They're not much in terms of movement, but Titan combat is more about positioning, teamwork, and map awareness than pulling off slick jumps. Because you're piloting a giant tank on two legs, essentially.
You're kind of comparing apples and oranges here. Backporting everything from Xonotic into Titanfall won't work the way you think it would.
53ceee No.14723793
>>14721745
Game has spyware and the devs are SJWs.
b28706 No.14723836
>>14723782
>items don't work in team battles
That's not true at all, in a team fight in quake or xonotic it's more like your team has a stack that needs to be maintained rather than an individual. So even without coordination the players are naturally going to try to collect whichever resources they can and the team with more items will naturally have an advantage. About the only thing that needs to be coordinated at that point is spreading out enough to have decent map control, and then the game adopts a different kind of dynamic since spreading out raises the chance of you running into a 2v1 situation, but staying with your team lessens your chance of keeping other key items from the opposing team.
>you wont be within tight spaces
this is baffling to me for a number of reasons, but the biggest one is that a game that lets you play as a mech or a footsoldier DOESN'T accommodate small spaces, if anything the only reason to play as a foot soldier instead of a mech at all is to gain an advantage by fitting in cramped spaces. This is such a simple piece of logic that games have been implementing it since metal warrior on the snes, maybe even sooner. In that game you play as a foot soldier at certain times in order to access small areas.
b28706 No.14723864
>>14723761
My point wasn't that the mechs are as limited in utility as metal mario in sm64 it's that they lack the interesting movement options the foot soldiers have. Having new weapons in a mech is a pretty superficial edition, a mech isn't even required to reach that goal. Obviously, having mechs more really quickly would create balance issues but it wouldn't hurt to give them more interesting functionality then "you can catch bullets now". It seems like it's pretty easy to dispatch mechs as well since foot soldiers have so many ways to quickly get around them so there might already be a balance issue.
ce4bdb No.14724080
>>14723758
I don't get why OP even tried to beat around the bush and didn't just start with muh AFPS
2fc491 No.14724108
>>14723836
>About the only thing that needs to be coordinated at that point is spreading out enough to have decent map control, and then the game adopts a different kind of dynamic since spreading out raises the chance of you running into a 2v1 situation, but staying with your team lessens your chance of keeping other key items from the opposing team
This wouldn't really work in Titanfall because regular item pickups wouldn't apply to Titans meaning they would be less contested over once more Titans start getting involved, (health pick-ups for Titans not being an ideal solution either because Titans have plenty of base HP to begin with, or power-ups being only applicable to Titans rather than Pilots. There are Titan batteries, but they can only be stolen from other Titans with a risky Rodeo Attack), the maps are way too open and large for any meaningful control over pick-ups to be exercised with 5 pilots on each team (unless you increase the amount of placed items to such an extent that there's no point in controlling as many items as possible since you have plenty on your own side of the map), and maintaining a stack of some sorts would only have a use against other Pilots, not against a Titan firing shells the size of your chest. It'd introduce an element to combat which becomes useless once everyone starts getting into their Titans and items no longer become as contested over, is only useful in Pilot vs. Pilot scenarios, leaves Pilots at a severe disadvantage if they manage to escape from Titans at low health, makes dealing with AI opponents more annoying than necessary because they can deal lasting damage, would imbalance the one-shot power weapons such as the EPG which becomes completely useless in favor of hitscan weapons if it's unable to kill an opponent with a single direct hit because the opponent had a stack (here it's not like in Quake where the Lighting Gun's maximum range is limited and average player movement is high enough to make tracking difficult), and basically the pace of the game would get slowed down as Pilots would less likely risk dealing with Titans and hide instead, all for the sake of a layer of item control which can't add much possibility for strategy in this context. Like it or not, without regenerating health Titanfall would be a bitch to play.
>This is such a simple piece of logic that games have been implementing it since metal warrior on the snes
In that case playing on foot and playing in a mech are entirely separated from eachother. Which is passable in a singleplayer situation, but it's rather silly to imagine this in multiplayer where there would be essentially two different games going on with neither Titans and Pilots interacting with eachother. Like I said before, you'll be indoors to harass Titans with anti-Titan weapons from windows where they can't immediately nab you as opposed to being in the wide open, at least not until they catch on to you and start smoking you out, at which point you'll be constantly moving from place to place.
>it's that they lack the interesting movement options the foot soldiers have
What interesting movement options could the mechs even have? There are some Titans with Titan-unique mobility abilities such as limited flight and teleporting, but too much mobility would make the heavier Titans such as Scorch and Legion overly redundant. Movement like in Armored Core with flight and ACV-style walljumping would require even BIGGER maps which Pilots couldn't reasonably spread out over. If the Titans had the same degree of (relative) mobility as Pilots do, then Titans would be an upgrade in every possible way. You don't expect a great amount of mobility from a tank either or in tank combat, as Titans are essentially tanks. I don't know why you're expecting Titans to be so highly mobile to begin with. The crux behind Titan combat isn't the movement itself, but it's the positioning and strategic use of abilities and the attributes of your Titan, such as using your shield to push forwards and block projectiles, to deny areas with fire or smoke, to catch your opponent by surprise, or to frustrate them by playing peekaboo. It's an entirely different mode of playing, but one which complements the high mobility of Pilots well.
>It seems like it's pretty easy
Actually go play the game
Titans can lay down electric smoke to obscure vision, harm Pilots latched onto your hull, and prevent you from being locked-on by Archers. A Titan can often see and immediately swat a Pilot firing at him if that Pilot doesn't immediately get the fuck away. On top of that a Titan melee attack is fairly lenient with its range and can crush any Pilot about to latch onto you with a grappling hook.
0e918b No.14724815
>>14724080
>>14723758
>Anything that isn't COD is quake
I want you underage gone. OP even listen many non AFPS. Also not all AFPS = Quake you fucking retards. Fuck off back to reddit, halfchan, neogaf or wherever you came from.
0e918b No.14724826
>>14723450
>Unreal Tournament doesn't have mechs
Play Unreal Tournament before spouting bullshit. Or at the very least the mechs are just as much mechs as Titanfal's are.
ce4bdb No.14724829
>>14724815
Nice job trying to put words in my mouth.
0e918b No.14724833
>>14723552
>I don't understand anons who are claiming this game takes no skill and peekabo shit.
Because we aren't underage and actually played games like Quake, UT and Tribes.
>Git gud
>At a casual baby game
ce4bdb No.14724841
>Thread is now anchored
Fucking why?
0c1cc0 No.14724862
>>14724833
>played games like Quake, UT and Tribes.
which one of those did you play?
0e918b No.14724917
>>14724829
Ironic since that is literally what you did faggot. Get some tastes and come back when you are over 18.
>>14724862
All 3. Tribes 2, Ut2004 and Quake 3 is what I have the most hours in for each series.
ce4bdb No.14724929
>>14724917
I did not, but the discussion did head straight off into muh AFPS faggotry hence why I called it out.
0e918b No.14724933
>>14723514
>UT let you run along the wall, had jetpacks, do quick dodges, weapon jumps, ect years before Shittyfall released
>N-No Titanfall is the hardcore one despite having less complex movement and movement options!
Why didn't you just stay on cuckchan?
0e918b No.14724941
>>14724929
>AFPS
Oh so you got triggered people brought up another genre of FPS? So far the thread has mentioned multiple non AFPS as well but you are triggered that people are calling Titanfall casual because it's movement doesn't compare to popular older shooters. The only faggotry I see is the COD kids crying in this thread.
0e918b No.14724953
>>14724942
>Being so dumb you can't even remember the bullshit you were spouting
You implied Unreal didn't have movement tricks. You are wrong and underage.
0e918b No.14724979
>>14723569
I hope that video isn't trying to disprove that statement because it definitely didn't work.
ce4bdb No.14724988
>>14724941
>multiple non AFPS as well
Where? Everyone has either compared the games mentioned to COD or quake.
2fc491 No.14725028
>>14724953
If we're talking UT2k4 and UT4, I guess, UT has always been seen as slow compared to Quake. Though the dodging in 99/2k4/UT4 was less suitable for gaining speed and map traversal, unless the map maker designed a specific spot which you can use a specific movement trick for to traverse the map more easily. That said, double-tapping to perform any kind of quick reflexive movement is pure fucking cancer. I want to dodge as soon as I want to, UT4 letting you one-tap dodge was a god send, though there were retards on the forums defending double-tapping as an input method because of balance or such shit. UT movement is more about being tricky and unpredictable during direct engagements, for what it's worth.
0e918b No.14725029
>>14724988
Games brought up in this thread
>Tribes
>TF2
>Natural Selection
>Insurgency
The retards bringing up Quake are the COD kiddies just as much as the actual non faggots.
b427e0 No.14725053
>>14721745
They've dropped the campaign and are focusing on 100% tacticool multiplayer. Everyone else can fuck off, because the previous game was the tightest shit
0e918b No.14725093
>>14720798
>>14720865
>Originally says low TTK is good because it offsets the regenerating health
>Then spends the thread arguing the TTK isn't low in order to defend the shit game
Are you literally a shill? So which is it, it's either cancer because it has Regenerating health or it's cancer because it has low TTK. Either way it's cancer.
134bfe No.14725161
>>14725093
>Everyone who disagrees with me is a shill
763e17 No.14725286
I need more FPS-games in the vein of Deus Ex where what you actually do makes a difference, with tons of branching storypaths and various ways to complete mission. Maybe too much to ask for.
fe2e01 No.14725317
I recently started playing Rainbow Six Vegas, which so far isn't bad. I've never played an RS game before. It feels kind of weird though. I've mostly been going through my PS1/PS2 and some 360 backlog lately so playing a colorless modern game again will take some getting used to.
ce4bdb No.14725322
>>14725029
>Tribes
Ok
>TF2
Only on misnomer, no one was talking about gameplay
>Natural Selection
One token mention, nothing about gameplay
>Insurgency
People are shitting on it for muh COD, so no.
d9d88e No.14725402
>>14724933
>UT let you run along the wall, had jetpacks
Since when? UT99\2004 had neither of these as far as I can recall.
b81501 No.14725417
>>14720854
Glory kills are optional, you can ignore their existence and not miss anything.
8690fe No.14725425
0c3732 No.14725654
>>14723559
Ut3 had mechs. It's funny how that game is shit compared to the other UT's but fucking amazing compared to the shit kids enjoy these days.
4be8b1 No.14725816
If you are talking about new multiplayer FPS games there hasn't really been that many new releases this year or even last year, i don't know were you are getting
>Literally hundreds of FPS are released each year
from other than your ongoing delusion to shit on everything and not being satisfied with anything.
You can't even fucking discuss any multiplayer fps game without the thread going exactly like this:
>some guy who has an unhealthy hardon for arena shooters and antiquated mechanics calls all other genres of fps shit saying they have no skill, constantly begs for the arena shooter genre to have a revival but even when new ones are released he will find something to dislike about it and call it shit
>another guy will screech every game that someone suggests a Call of Duty clone because it shares a single mechanic with COD
>another dude just calls everyones taste shit despite his preferences, probably just trying to get some attention he desperately needs
>someone mentions NuDoom for the 50th time
>Lawbreakers, Overwatch is shit, gender neutral bathrooms, something about jews etc.
30a9cc No.14725864
>>14725816
>some guy who has an unhealthy hardon for arena shooters and antiquated mechanics calls all other genres of fps shit saying they have no skill, constantly begs for the arena shooter genre to have a revival but even when new ones are released he will find something to dislike about it and call it shit
you sound like somebody who thinks nudoom is good
bf3bc4 No.14726181
341218 No.14726193
>>14725816
>antiquated mechanics
Maybe you should go back
0c3732 No.14726344
>>14725816
But I didn't call non Arena shooters shit, just modern FPS. There are good non Arena FPS. Tribes is one for example. Do you think any game that isn't COD or Overwatch = Arena shooter? Is this what it's like inside the mind of a casual?
>Delusional
I backed up my claim though and it's true. On steam alone 100 non indie FPS games released in 2017 and 200 total. This is only counting steam not any other platform/console. So yes, literally hundreds.
>antiquated mechanics
Oh wait, you are just underage. Sorry about that little guy, I am not for bullying children even if they have shit taste.
0e3aa8 No.14726365
>>14724815
There were multiple anons who specifically mentioned fucking Quake. Read the threat you illiterate nigger.
341218 No.14726465
>>14726365
Yeah and multiple anons mentioned non Quake FPS as well. This just shows that you a butthurt numale who can't stand people insulting your Nugames.
4be8b1 No.14726603
>>14726193
>>14726344
Have fun autistically raging on any arena shooter actually trying to move the genre along by modernizing it a little. The only way to satisfy people like you is to make a Quake or UT clone with exactly nothing changed and even then you don't play it. Xonotic, Reflex and many more games that cater to your particular sensibilities while they all suffer from a dieing low playerbase because that's not actually what you want you just want a reason to complain.
f09dc0 No.14726778
>>14723614
>Wall of text with zero separation or formatting.
tl;dr
0c3732 No.14726788
>>14726603
Good job putting words in my mouth faggot.
What does Modernizing mean? I have nothing wrong with an AFPS being different. UT4 changed things and I liked the changes.
f0e2b6 No.14728551
>these afps posts
I wonder what happened.
At least the level of discussion has improved.
feeb83 No.14728579
>>14728551
>game's only influence on outcome is raw mechanical input
>this is somehow a bad thing
Normalfags never fail to impress me with their retardation. God forbid a game not have an "I win" button for them to press every 2 minutes so they feel useful.
f0e2b6 No.14728599
>>14728579
Both of these posts demonstrate a poor understanding of the genre from conflicting perspectives.
The first guy complains he can shoot better, but lost by 20 points.
The second guy complains there's nothing to the game except shooting.
30a9cc No.14728623
>>14723614
not reading this, fuck you
0e3aa8 No.14728779
>>14726465
That's not what it means at all, retard. It means that AFPS faggots like you are always the ones who derail threads about any FPS that dares not be an AFPS. Sure enough, here you are, coming into a thread not specifically about AFPS and shitting it up with "Muh Quake was the peak of shooters!" bullshit. Fuck off
f0e2b6 No.14728805
>>14728779
This thread is about FPS as a genre though. and AFPS is a part of that genre. How is AFPS not relevant?
>click r6 siege thread
>ctrl+f quake
>0 results
>click midair thread
>ctrl+f quake
>0 results
997eff No.14728809
I've been playing Quake Champions and it's unironically not that bad tbh
feeb83 No.14728819
>>14728779
>CoD kiddies this butthurt no one takes twitch shooters seriously
dca924 No.14728833
>>14720539
Whats really sad to me is a great game like CSGO is too indebted to the eSports expectations of the fanbase and outter eSports spectators that the devs haven't focused their attention on custom games which CSGO has a lot of potential in.
dca924 No.14728838
>>14720627
literally CSGO, but with more tactile application than something like Insurgency.
dca924 No.14728859
>>14720442
I guess the burden is on YOU since now you have to exercise your taste to pick and choose the ones you enjoy from the masses. That's not hard, there are plenty of challenging and engaging FPS games released recently and in the past. Like CSGO, or an old Halo game, or Assault Cube/Sauerbraten, or TeamFart 2.
163d69 No.14728868
For all the TF2 fans here, congratulations. You now know what the Overwatch threads were for someone that actually liked the concept.
In particular, you know very well that "summon mech to win" isn't an actual argument. Better players will summon their mechs sooner, more often, and achieve far more with it, while bad players will be lucky to get it even once, will get it much later and will probably lose it in seconds without killing anyone with it.
Same thing with Overwatch "ultimate abilities", where you charge them faster by performing better and using them requires thinking how to use them if you don't want to waste them.
A funny detail here is the auto-lock pistol that you also know very well it's not a "pick this to win every game" weapon, that there's several drawbacks and limitations to using it and therefore it serves niche uses, not really the "get frags" gun.
Same shit with Soldier's Ultimate, where he does get an auto-aim… That can't deal headshots, no matter where you aim. It's an ability designed around providing massive supressive fire at any range to force the oposing team to retreat, not to actually get kills and you'll lose against another player that points at your head instead.
But none of this makes it past the numbskulls that can only read "auto-aim", just like they do know with the smartlock pistol.
>>14728551
See, the irony and hypocrisy here is reading these posts and people rightfully bashing them. They are correct, those 2 twats are simply reducing the game to a very basic one and complaining that there's nothing else to play with. They do not understand the concept of map control, the different uses of each weapon, positioning, momentum, and they aren't even gonna try to understand any of it before criticizing a genre they simply do not understand.
And yet in the same threads, you'll find people criticizing class-based shooters or other types of FPS claiming that they are incredibly low-skill games with nothing to do but spam your mech\ulti\whatever because they'll never try to understand the differences in the genres and the components of gameplay that are present in those games. Doing the exact same shit as the people they criticize, fancy that.
For instance, you know very well the first fag only does 3000 damage without getting a single kill because he never capitalizes, he just takes potshots from afar with a minigun or gauss rifle and before he can get a kill, his oponent picked a health kit, came back and killed him.
Similarly, in Titanfall you'd see someone trying some bullshit tactic like camping with a sniper and getting fucked because that shit doesn't work.
Or in Overwatch, you'd see someone trying to flank the oposing team and complaining he dies all the time because he doesn't coordinate with his team at all.
Or, you know, the guy was right and dealing that much damage should have given him points, camping with a sniper should work and get you some matches and you should be able to kill 6 guys alone in a team-based shooter.
The more you stop trying to understand different genres, the more you muddy everything up to the point that there's only Quake and the many iteractions of Call of Duty, in different names and shapes but it doesn't matter because none of them are Quake.
dca924 No.14728878
>>14726193
>>14726365
>>14725028
classic arena shooters are a dime a dozen because most devs who title their games as such don't actually innovate the formula. That's my only real complaint about Quake, it's not its fault that it's so popular, but its popularity is choking out the life from the Arena FPS scene. CSGO tried, Halo tried, Team Fortress 2 tried, and these games have found some success, maybe not CSGO so much but it has had a cult following for its innovation to the arena shooter formula.
feeb83 No.14728896
>>14728868
>equating a guy complaining about the better shooter winning in a shooting game to people complaining about low TTK peekaboo autism twitch shooters where every encounter is a coin flip and the fraction of a second that ping difference makes can secure a kill
Horseshoe theory doesn't work no matter where you try to apply it.
dca924 No.14728898
>>14721617
I wanted to get into Titan Fall 2 so bad but then i read
<source strafing mechanics
I will kill anyone and steal anything it takes to have this game now, Source bunnyhopping is best bunnyhopping fuck the quaketards
dca924 No.14728936
>>14723544
>>14723546
>>14723547
>>14723569
i thought 8chan would have some actual conversation but it looks like 4chanons also come here and bring their shit with it. I'm still thankful there's actual conversation going on with some of the people here in spite of the retards in green that just shit up the thread with nothing of value to add.
sucks too, because FPS games are so great and it seems like nobody cares about them enough to have a conversation on them
163d69 No.14728948
>>14725028
I've played most UT games so I can give you a primer here.
Up until UT4, you had dodges and double jumps to combine. No wall running, or sliding or sprinting or anything like that. Most advanced movement was using the Jackhammer or Shield Gun to get a boost at the cost of your HP or combining dodges with double jumps for a boost in speed, wall jumps giving you greater reach.
There are specific parts of the scenery that can be used to gain vertical momentum if you dodge against them at a specific angle, but that's literally a situational tactic that you can only perform in those specific parts of the map unless you can find geometry shaped with the same angle.
UT4 actually introduced wall running but I think it was actually after Titanfall, but can't remenber. However it's still mostly basic UT movement anyway.
The point of dodges and similar movement in UT was never to raise your speed to incredible amounts but rather to be more unpredictable in combat, close the gap if you're using the Flak Cannon or access specific parts of the map that need tricks to get there, which is why you have ramps to dodge onto and elevator boosting still.
Oh and by the way, the "mech" they are saying UT has? It's a Necris vehicle from UT3, the one nobody liked since it had GoW aesthetics and many questionable gameplay changes.
>>14728896
You can keep spamming buzzwords all you like, you'll never be a real boy until you post arguments instead.
The guy already explained to you that if you play TF2 like it's CoD, you're on your way to loser town.
The damage you deal can indeed kill someone in 0.4 seconds (stupid metric, you don't even state what weapon you're talking about) but that's assuming 100% accuracy. Good luck achieving that with both you and your target zooming around that fast.
You know what happens in CoD when a player sees someone else? He pulls up the iron sights, walks slower and shoots till he kills. You know what happens in TF2 when a player sees someone else? He keeps moving on because stopping actually kills you.
You remind me of a friend that tried to snipe people in UT2K4 with the shock rifle from vantage points, crouching down and everything. Only took one game to learn the hard way not to do that shit.
dca924 No.14728960
>>14724841
i blame all the thread shitting
dca924 No.14728968
>>14728868
Tell me about this Overwatch, from the way you put it the game sounds much different than my anon overlords have told me. I played it a little bit, but the particles and FX throw me off when shit starts happening. I'm used to a clean HUD and screen when I play, but I'd be willing to learn about your side of the fence. From what it sounds like, the abilities have more to do with effecting the enemy team to change their coordination, which is a really cool idea.
dca924 No.14728975
>>14728819
Low TTK is the whole point of an FPS game. It's confusing to me why people with your mentality say how bad in design a game with low TTK is, in spite of the fact that power ups and power weapons are designed to either increase your own TTK like armor, or decrease the enemy's TTK like a rocket lawnchair. Low TTK is a fundamental part of shooting gamez, and you subconsciously know this when you go to pick up armor, or a power weapon. You would be in better shape if you reflected on why you like certain things in AFPS titles, and then try to find similarities in other modern shooters.
with love, anon
dca924 No.14728981
>>14725044
circle jumps… why did it have to have circle jumps…
f0e2b6 No.14728996
>>14728898
<source strafing mechanics
>I will kill anyone and steal anything it takes to have this game now, Source bunnyhopping is best bunnyhopping fuck the quaketards
Source bhopping should be like Quake 1 bhopping since Source Engine is based on the first Quake engine.
feeb83 No.14729001
>>14728975
Low TTK is a reward for good play, not the default state of every engagement. When every engagement lasts a fraction of a second spastic twitch reaction time and getting the jump on the enemy is rewarded rather than thought and mechanical skill.
>>14728948
I'll admit I haven't played titanfall so maybe there's a lot more to it than I'm aware of. Care to show me some videos of actual competitive gameplay from it that you think represent what you're trying to say.
163d69 No.14729020
>>14728960
>>14728968
>>14728975
>>14728981
You can post multiple replies on the same post, you know? If the thread is anchored, there's little point in bumping it any longer.
>Tell me about this Overwatch
The game is nothing too special, each character has it's set of abilities for standard uses and most are fairly straightforward in how you play them.
The part where the game shines however is using abilities in interesting ways, especially with your team and this was the main appeal for me.
For instance, Mei is one of the best examples here. She has a Ice Wall to block doorways so she can prevent passage to enemies or provide some cover.
That's the basic use of it, but more advanced uses involve using it to lift up Bastion or Torb's Turret above an obstacle for a surprise attack, or splitting the enemy team in half so you can have 2 easy 6v3 fights instead of a messy 6v6 one. Or you can put it somewhere to make the enemy team clog up in one location while they wait and let Pharah unload her rockets there.
There's more like this for different characters, but it's also because a lot of them, even though they are simple concepts, are very satisfying to play as.
Mercy is what I always wanted the Medic in TF2 to be. Mei is an actually effective Pyro. Sombra is a decent and balanced Spy while Torb is a decent, balanced and usefull Engineer.
Lucio is really just Jet Set Radio on a standard shooter, DVa is fun to play as and now they added some support character that's basically a battle medic, attacking with melee to heal her companions.
The game really isn't some autistic masterpiece filled with incredible depth or anything.
It's just a really well designed simple concept that has massive amounts of polish into it. You get loads of different characters with wildly different playstyles to fuck around with, so even if you HAVE to play a role, there's something there to keep it fresh and while almost everything is simple, it's also fun and satisfying.
Put it this way, Sniper in TF2 is one of the most boring and autistic classes you can pick in the whole game. Now Widowmaker, that's actually fun to play as!
>>14729001
I haven't bought neither Titanfall game, I just pirated the second one to try the campaign and see the game for myself. Ended up wanting to buy it, but I'm probably late now to join up, and since they say there's a 3rd one coming, I'll wait for it instead.
I recommend you pirate the second one and give it a try, it's actually far more fun than you'd expect a modern FPS to be.
feeb83 No.14729056
>>14729020
>has only played the game against computers
>is attempting to argue in favor of it as a competitive FPS
Jesus christ man what the fuck are you doing.
>unironically gave blizzard money
Ah, you've got brain damage I see. That explains it.
4c947c No.14729114
>>14729020
>massive amounts of polish
>it's also fun and satisfying
I can't believe these lies. You forgot to mention how rigged and awful the ranked system is, and how Blizz prints money from the game- through them forcing people into buying multiple copies.
Ranked works like this: Every new account has a hidden skill rating that gets determined based on their play in casual matches, based on your K/D ratio and other stats. They don't tell you this. So when you're learning the game and having 0.8 K/D, Blizz uses that to determine your starting rank. This internal ranking DOES NOT CHANGE. This internal rating determines where you start every single season. Even if you climb an entire tier you will restart next season near your hidden rating. Additionally, to make sure you don't climb, they force you into loss streaks depending on what you achieve. You'll get matched with people that have bad connections, that troll, or anything of the sorts. They rarely ban people that get reported, but they keep very good record of those names so they know how to force you into losing.
What happens next is that players get extremely frustrated, angry, and tired of their rank, so they end up buying another account so they can get a higher internal rating by having higher uncertainty. They get a higher bracket, new season high, whatever, only to get thrown into a forced loss streak, and repeat the cycle. They know this works- that's why they've been ignoring complaints since 2016 to reset your hidden rating.
On the other hand, high skill players buy 4-5 new accounts just for sport- to see how many accounts they can get into Top 500. Blizz doesn't care- they don't ban duplicates at all (which are clearly named similarly too).
They don't have lootbox scandals or complaints because that's not how they make their money. They don't care. Multiple purchases is how they do it.
None of this is a myth or theory- check the (archived) Competitive Discussion forums on Blizzard's forum for proof. People have made spreadsheets and done countless, deep, autistic calculations. Or, if you go on to the new forums, everyone's complaining about smurf accounts ruining their games. Go figure.
a004c1 No.14729154
>>14729114
Bless you anon, I'll just stick to Halo Reach and CSGO
f0e2b6 No.14729179
>>14729114
Do you have links to these threads or at least a timeframe for that archive of the subforum?
a004c1 No.14729194
>>14729001
While I agree with you to an extent, there are plenty of games who use methods to give information to each player's location, which makes getting a jump either slow and not optimal or very hard to do. CSGO, and Sauerbraten use sound and predictable map layouts to get at least an educated guess. one game asks you to use your teammates as additional radar, and one game makes you rely on your enemy to make a mistake like using jump pads or switching weapons. I think Halo Reach would benefit immensely if the SWAT game mode added a short distance radar. Even if you can get jump kills, SWAT is very fun and I'm sure it's balanced better with people you can communicate with and more predictable map layout.
a004c1 No.14729199
>>14729020
I know but I like making my posts personal to each anon, even you :)
163d69 No.14729251
>>14729056
Hey, I don't need to try multiplayer to test the movement mechanics or even the mech ones, that you can do even offline.
I've also kept an eye on threads here and saw a few videos of it since unlike some fags, I actually like to get to know stuff that I'm not too familiar with before talking about it.
At least I played the singleplayer campaign, which is far more that can be said for half of this thread that still feel like they have a valid input on it.
>unironically gave blizzard money
Yeah, I kinda figured the problem never was with the game but rather with the company for the likes of you. Sorry mate, they made a game that I can have fun with, so yes, they got my money. I don't much care about whatever pissing content or beef you have with the company, the way they handle Warcraft or Hearthstone or Starcraft has no bearing on my decision regarding buying Overwatch or not.
>>14729114
Oh shit, it's you again, the "you gotta smurf to win!" anon!
You get an "invisible rank" for normal play, not for Ranked mode. Ranked mode starts with your "normal rank" during your placement matches, but as soon as you complete them, it's your rank now that dictates who you play against and nothing else.
You could post links or the archives themselves, but you didn't, so I'll dismiss it with the same effort you place into it.
Because as far as I know, it's just butthurt faggots that are somewhat decent at the game and expected to keep playing with noobs and bad players all the way to Diamond, and as soon as they fight against anyone equally skilled "It's the forced 50/50! I should win every game against equally skilled oponents!".
Coincidentally, it's also the same tards that run ahead with a Genji or Reaper, die alone and complain their time ain't helping at all.
It's no wonder they do well with smurf accounts. We are talking about players that would easily rank at 2300 starting over and over again, just for the pleasure of playing against rank 1500 players and getting easy wins to pad their ego. As soon as they reach their deserved 2300, they suddendly fight against people that can kick their ass in equal measure and suddendly there's a fuckload of complaining because they have no idea what a Bell Curve is but still believe themselves to be part of the 3% outliers.
Professional players and streamers don't get second accounts for that reason though, moron.
They get a second account so they can fuck around without screwing with their history or ranking, for when they want to have fun.
And also because if you're a famous competitive player and people recognize you, they will suddendly focus you all the time, making for a terrible game.
ec58dc No.14729325
The OP image is pretty funny. Because old FPS' you recognise from the level layout, MW3 however you recognise by the reused premade assets of the concrete block building
88ae94 No.14729347
I just want another Red Orchestra.
feeb83 No.14729357
>>14729251
I watched some videos of competitive teams and it's literally just call of duty with jet-packs, and I'm pretty sure call of duty has jet-packs now anyways. If you get a jump on the enemy he's basically just fucked. Every time people want to engage for a kill they need to ADS and barely move more than a few feet in radius as they are getting the kill. It's just another sluggish low TTK CoD clone sprinkled with a fraction of the mobility that AFPS offers to make it seem new and shiny.
>Yeah, I kinda figured the problem never was with the game but rather with the company for the likes of you.
Not the case here at all. With Overwatch it's just the icing on the cake. One of my best highschool friends is a professional Overwatch player and confirmed to me that it's a terrible competitive FPS.
Whether or not you enjoy a game is irrelevant to whether it is a good competitive shooter. Flaunting the fact that you are indifferent to the constant unethical business practices preformed by Blizzard is probably behavior you should shy away from in conversations like these.
163d69 No.14729373
>>14729357
>I watched some videos and saw what I wanted to see
>my friend who plays the game tells me it's bad, so it's true
We are at "my dad works for nintendo" levels of argumentation here, ladyboys and gentlemen.
4c947c No.14729374
>>14729179
Sure. Here's some bookmarks I had (Read threads start to finish because there's a lot of debates or single posts with good points):
https://us.battle.net/forums/en/overwatch/topic/20749145252
https://us.battle.net/forums/en/overwatch/topic/20749785148
https://us.battle.net/forums/en/overwatch/topic/20749605044
https://us.battle.net/forums/en/overwatch/topic/20749295661
https://us.battle.net/forums/en/overwatch/topic/20749017808
https://us.battle.net/forums/en/overwatch/topic/20749345050
https://us.battle.net/forums/en/overwatch/topic/20749176867
https://us.battle.net/forums/en/overwatch/topic/20748968876
https://us.battle.net/forums/en/overwatch/topic/20749135926
https://us.battle.net/forums/en/overwatch/topic/20749005303
https://us.battle.net/forums/en/overwatch/topic/20749076112
https://us.battle.net/forums/en/overwatch/topic/20749075359
https://us.battle.net/forums/en/overwatch/topic/20749086559
https://us.battle.net/forums/en/overwatch/topic/20749065428
https://us.battle.net/forums/en/overwatch/topic/20749098610
https://us.battle.net/forums/en/overwatch/topic/20749235585
https://us.battle.net/forums/en/overwatch/topic/20749415957
https://us.battle.net/forums/en/overwatch/topic/20749255999
https://us.battle.net/forums/en/overwatch/topic/20749416212
https://us.battle.net/forums/en/overwatch/topic/20749256204
If you want newer stuff, you're in luck. A new season has started so if you go to the new forums you'll see people talking about their placements. In those threads people talk about their previous season's record and their starting rank- it's pretty clear what's going on. Searching "placements" or "forced loss"/"forced loss streak" or some combination of those words will give you answers. "Spreadsheet"/"ELO"/"MMR" are other good search terms.
>>14729251
>the "you gotta smurf to win!" anon!
Who? Are you so desperate to shill that you're making blind assumptions?
>it's your rank now that dictates who you play against and nothing else.
Then why do Blizzard staff, in the forum posts, refer to MMR and SR as two separate, constant entities? Why do they talk about your placement rank being lower than your MMR as an intentional feature?
>You could post links or the archives themselves
See above. Connect the dots.
>Because as far as I know, it's just butthurt faggots that are somewhat decent at the game and expected to keep playing with noobs
See those posts. There's a lot of proof of games where the posters themselves carried.
>We are talking about players that would easily rank at 2300 starting over and over again
Funny. You don't mention bronzes and silvers who want to hit plat off calibration- a fair amount of the smurf base. Or plats who can't break diamond and want to calibrate at diamond.
The rest of your post is just projection and blind assumption so I can't really comment on that. Don't even bother man. Read those threads before even think of replying. Don't bother with excuses afterwards. Don't bother calling it outliers or "it's just some people". If numerous people have outlier experiences it's not an outlier. Don't bother talking about tilt being a reason for loss streaks. Even if you're tilted your skill (built over hours and hours) does not significantly drop over 10 games- it's not fluid. Don't bother talking about "a pro did it"- there's a thread there that answers that. Don't talk about having to group with good players- you shouldn't be forced to make friends just to make a game work properly.
You are blind to how this game functions. You're trying to rationalize a bad purchase. Read the forums. Wake up.
feeb83 No.14729387
>>14729373
Me analyzing some competitive videos gives me just as much authority on the topic as you playing the campaign does. Believe me or not about my friend, I don't really care at this point. I've done nothing but converse in good faith so far.
I don't need to argue against anything. You haven't made a single substantial argument yourself. All you've done for the entire thread is talk about how much fun you have playing bad games and spouted PR bullshit about things being conceptually interesting. I would call you a paid shill but I've known enough blizzdrones throughout my life to know better. You actually do it for free.
88fffe No.14729419
>>14729347
Do people still play Red Orchestra games?
163d69 No.14729422
>>14729374
Now this will make for some interesting reading.
>Who?
There was an Anon in the Overwatch threads complaining about "forced 50/50" and how you had to smurf to win, saying the exact same point that this was their actual business model.
>Then why do Blizzard staff, in the forum posts, refer to MMR and SR as two separate, constant entities?
Because you have a separate ranking for Quick Play that is used for Quick Play alone. This might be one reason.
The other is that you kinda need a rank when you start a season in both MMR and Quickplay to partner you with equal players right from the start, so they likely use the rank of previous seasons as a starting point or use an algorythm to estimate what your rank will be to start you at that level. And if it's the latter, it's normal they want you lower than the projected level since overshooting it is far worse than undershooting it.
>There's a lot of proof of games where the posters themselves carried.
I'll be reading them, but this right here should tip you off easily.
If a player is carrying a team, he is at a far higher level than the rest of his team, at least so the difference is noticeable. And don't forget, this is a player claiming he is carrying a team. Self-agrandizing twats that think they are pivotal to the team are nothing new in these types of games.
But assuming he is correct, if there's a player that's far better than the rest in a team, the average of the other team will be better than 5 players. It's no surprise he loses, especially if he is partnering with a low-ranked friend.
>Don't bother with the most common arguments that easily explain this, Occam's Razor be damned, I have a narrative to push.
Sure, I'll be reading them, if only to see how that confirmation bias is treating you.
163d69 No.14729428
>>14729387
>watching let's play gives me the same authority as actually playing the game
Don't ever play any game ever again Anon. You can just watch someone else play it. :^)
>You haven't made a single substantial argument yourself.
Don't have to, you haven't done it either in the first place. You haven't posted these "professional videos" so we can see what exactly you're talking about and nobody here is going to meet your gay friend to learn why he holds that opinion.
If you're happy with your "arguments" just because they confirm your point of view, good for you. But that's never gonna convince anyone else.
134bfe No.14729483
feeb83 No.14729499
HookTube embed. Click on thumbnail to play.
>>14729428
>Don't ever play any game ever again Anon. You can just watch someone else play it. :^)
You've never stepped foot into a single online match and haven't shown a shred of understanding competitive shooters in this entire thread. It's not that difficult to tell how a game operates from watching it, especially when it appears to function almost identically to every CoD game I've ever seen or played.
All you've said is "it just werks" and "you just need to experience it 4 urself just buy the game and you'll find out!". Never once actually delving into any competitive theory or analysis.
I've explained multiple times at length why low TTK creates an inherently anti-competitive shooter. I'm getting tired of repeating myself as you continuously gaslight more and more with each post.
I can pick any video at random to show off exactly what I'm talking about. Within the first 5 minutes of this shit there are like 6 examples of engagements where the opponent could not possibly control the outcome resulting in his death because of how fast he drops. Time 2:26 is just one of the many examples. The game might be fun, it might have more depth than your average CoD, but it's still a joke compared to AFPS.
163d69 No.14729521
>>14729374
See, it's a bit hard to take any of those posts seriously since no context is given for them.
First guy just says he lost 11 times in a row. Not what Hero he was playing as, how his k/d ratio was, if there were teammates leaving the game, nothing.
I know you said "don't bother with all these rational explanations that debunk everything I just said", but quite frankly, there's nothing here to prove that one of those many reasons didn't happen here.
Your second link has nothing to do with Ranking, it's a dude bitching about bad teammates. If you're gonna post more of these, I might as well assume you just picked "Threads about people bitching" and hoped nobody would actually read them.
Third link is a guy asking how he alone can win a game without relying on his team in a team-based game, followed by a cool guy explaining why that won't happen and concluding that he is at his actual level.
4th link is a guy wondering how the SR gains work with people thinking that voting on the cards at the end of the game actually matters for it. Nuff said, but let's just say that just getting lots of Eliminations doesn't really increase rank that much, especially considering his small "time on objective". What he did was mostly irrelevant for the game, in a way.
5th is a faggot that thinks because he can solo queue in Counter Strike, he should be amazing in Overwatch.
I was gonna stop reading here but if this comedy gold is what you think pass as arguments against Overwatch's Ranked, I gotta read more of these.
6th is a Genji\Hanzo main complaining he is not getting as much SR as everyone else because he doesn't understand how SR works.
7th is a Support player talking about Season 2. Supports did had massive problems regarding rank before, fixed a long time ago. Her complaints about how SR gains are calculated are likely due to that.
8th is a complaing about the change in ranking modes between S1 and S2. It's a simple enough problem to understand, I could say Blizzard's fault but the truth is, there was nothing to do there. Someone ranked 65 for instance can be ranked anything between 1980 and 1915, which is quite the gap. It's also a complain at the start of the season when these kind of problems are expected to happen.
9th is a tank complaining about teammates. He may be in the right (being a tank is suffering) but that has nothing to do with the ranking. The playerbase just really isn't that good. :^)
That's nine of those so far, neither of them show anything concrete that proves the ranked system is rigged to make unbalanced teams on purpose.
I ain't reading the rest since I assume they are also more threads about people bitching about the game that you picked up because it sounded like it confirms your bias.
Funny that you say "you're just trying to justify your purchase" when you only dug up these posts because they "confirm" your conspiracy.
ec58dc No.14729544
>>14729499
we get it you have good observation skills. b-but… ok I'm just replying because I used the same point as you before,
>It's not that difficult to tell how a game operates from watching it
though I suppose generally you need to have played a game of similar or same genre/mechanics before to actually be able to make the connections. ok anon, I'm deciding you're a good poster. ^_^
163d69 No.14729548
>>14729499
>You've never stepped foot into a single online match and haven't shown a shred of understanding competitive shooters in this entire thread.
Neither have you, funny how that works.
>It's not that difficult to tell how a game operates from watching it.
Anyone watching a Quake video will see dudes shooting at each other and getting pickups wherever they go. If you really think someone can understand how Quake works just by watching a video, where you can't even know the actual respawn time for shields for instance… Well, you're making broad judgements of TF2 using the same mindset, so that's not a surprise.
>All you've said is "it just werks" and "you just need to experience it 4 urself just buy the game and you'll find out!"
And all you've said is "it just doesn't werk!", uh. I also said to pirate the game, not to buy it. Getting into it's Multiplayer right now really ain't a smart idea, by the time you got into the meta, the third one is probably done.
>Never once actually delving into any competitive theory or analysis.
Like saying "twitch shooter peeakaboo low-ttk"? Shouting long strings of buzzwords isn't competitive theory, mate.
>I've explained multiple times at length why low TTK creates an inherently anti-competitive shooter.
I don't think you understand why people disagree with you. Or maybe you do but you don't care.
Nobody disagrees that low-ttk is bad, but you don't actually have low-ttk in the game due to high mobility. You can theorycraft as much as you want with weapon damage and firing speed, but if you're still gonna consider 100% accuracy at all time then Quake has the shortest TTK with railgun headshots.
>The game might be fun, it might have more depth than your average CoD, but it's still a joke compared to AFPS.
It's another one of those "here's a point where nobody disagrees with me but I'll argue like they do".
Titanfall 2 is not an aFPS, or at least not a "classic" one. Seriously, the regenerating health, kill streaks or FREAKING MECHS should have given it away.
Nobody is claiming that TF2 is better or worse than aFPS, people are just telling you "stop judging a game in a genre it clearly doesn't belong into!"
You're making as much sense as claiming that Age of Empires is a terrible racing game.
feeb83 No.14729581
>>14729548
Right, so you're just going to ignore the fact that I've given you 40 minutes of evidence supporting my claims, including an exact time showing a perfect example of everything I've theorized as you cherry pick shit I've said while ignoring every legitimate piece of writing on the subject.
>Nobody is claiming that TF2 is better or worse than aFPS, people are just telling you "stop judging a game in a genre it clearly doesn't belong into!"
People aren't telling me this, you are telling me this. And you are once again gaslighting by pretending like we're having a completely different conversation than we actually are. The genre is irrelevant. Game are either competitive or they aren't. You can create pretty objective metrics for these things based on the control the game gives you over your environment and player condition. I already went over all of this at length in the previous post, all of which you completely ignored.
I'm done with this shit. You've shown no interest in a good faith discussion and have resorted to constant gaslighting to save face. You're either an absolute retard or being malicious, both more than enough grounds to tell you to fuck off to whatever hole your crawled out of.
163d69 No.14729653
>>14729581
Your "example" at 2:26 shows a guy just walking and getting killed. What have you been told about not staying mobile in TF2? It kills you.
I can't even take your selective vision seriously since just a few seconds later at 2:54, you see him getting the drop on someone and still dying to him since that guy was actually mobile.
>People aren't telling me this
You aren't hearing that, more like. Just like the faggots that judge Quake like it was supposed to be Team Fortress 2. Just like the faggots judging Team Fortress 2 like it was supposed to be Quake.
Every argument in all of these threads always start with someone suggesting "hey, play Titanfall 2, it's actually fun" followed shortly by "It's not fun at all because it doesn't play like this other game I like!"
It's faggots like you that always start this dick measuring contest for whatever reason.
Quake has been around a long fucking time, you're not gonna get more players. Those that like it still play it, those that prefer other games, play other games. Going on autistic long rants about "That game is bad because it doesn't play like this game that you're supposed to like more!" is never convince anyone to play it instead.
I've tried Warsow, Xonotic, Unreal (all of them) and even Quake. I've also tried a metric fuckton of class-based shooters. I know very well what I like and want in the games I play: playstyle variety and team coordination for class-based shooters and fast-paced gameplay in huge maps for my arena shooters.
I can play either of them and be happy with those games without worrying that I'm playing an "inferior" game or whatever inferiority complex you have, and I certainly wouldn't like class-based gameplay in arena shooters (which is why Quake Champions is utter crap) or fast paced gameplay in huge maps for my class-based shooters (which is why Battle Royale is crap).
>I'm done with this shit.
If only autism was this easy to cure.
I really whish this was true, but as soon as someone suggests playing any FPS that isn't Quake, your ilk will arrive and bitch about it using the same points anyway.
You're not arguing with shills and low-skilled players here, Anon. You're arguing with people that like different genres and with yourself.
See you next thread, unfortunnaly.
feeb83 No.14729669
>>14729653
>runs out of bullets
>this is your example of someone turning an engagement around
Not even going to bother reading the rest. You are utterly incompetent.
16e8ff No.14729702
Just play Quake. It's the ultimate FPS.
163d69 No.14729839
>>14729669
Funny how he spent 6 bullets and only got half the other guy's life. But I'm sure those details must have escaped your vision unintentionnaly.
It's hard to notice these small details when all you're looking for is shit that proves you right.
Since you clearly won't stop and will keep on posting for whatever reason, I'll give you the same treatment I gave to >>14729374 and actually see the video just to point out every bit that disproves you.
5:15. Guy comes from high above. Stays mobile, doesn't die. Meanwhile the player isn't a tard and actually retreats for cover. Comes outside, the other guy stopped moving and goes down in a second. A bit more than the 0.4 you claimed BTW, but funny how he dies faster when he stops moving?
5:48 is a moment where you'd claim "low TTK! gotcha!" but it's a "pilot assist" against a dude barely moving in open ground. Ain't it funny that there seems to be more than just shooting first that counts here? Like using teamwork and movement? Also mentioning this moment since it's after they comment "They have 3 titans, we only have one, play patient with it", almost as if there were tactical considerations happening here besides shooting first?
6:12 would be a point in your favour, maybe. Dunno what is happening there but it seems a melee kill, so not really.
6:38 sees a fight lasting for several seconds, contradicting your "low TTK" bullshit. One dude has superior mobility, the other uses cover as necessary.
6:56 maybe the best example you could actually give and it's still a guy in open ground taking damage from a grenade and still taking more than a second to die.
8:00 Another good example for you with a guy dying really fast. While he is in a narrow corridor barely moving. Do you see a common theme here?
8:25 Flag Runner running away, staying as mobile as possible. Guess how long it takes for him to die? He doesn't. But guess what happens to the guy that is chasing him in open ground when he stops moving? Grenade to the face, few bullets, dead.
8:50, there's the same player as 6:56 scoring a kill. This one can be in your favour, as long as we don't know what the gun is. It seems to be a heavy rifle that can kill in a small amount of shots but maybe have drawbacks like long reload times.
9:20, same shit, dude doesn't die in a second, actually has to take several shots that the other party could have avoided by taking cover after the first volley.
10:30 I'll take this moment to show you that the oposing team has 3 titans and can pretty much carry the flag easily around the map. They got them because they played better until this point and are now rewarded for that with extra options and arsenal. And yet I'm sure you'll default to "call mech to win" or "it's twitch shooting peekaboo" anyway.
11:30 another "can't kill me cause I'm going fast" argument against your "low ttk" autism.
11:50 another "I died because I stopped moving"
13:30 is something that looks like it supports your argument. But really, it's a guy going up close with a heavy machinegun on someone that's stationary. I'm assuming you saw a few of these and extrapolated the whole gameplay from them.
And that's the first match. Frankly, I don't think I need to see the rest considering there's maybe 1 situation there to support your argument as long as we ignore what kind of weapons are being used, of course.
You said you could "understand how the game plays just by watching a video" and yet you not only missed the entire theme "you live longer while you're moving fast" but you also missed all the little bits about playing more or less defensively according to the advantage the other team has in terms of titans, covering routes with your team, what weapons to bring against what oponents, what grenades to use, etc.
How'd you like it if someone saw a video of Quake and extrapolated that the entire gameplay is taking potshots from the distance before moving for the kill while collecting random pickups around the map? Or that it seems pure luck that the Big Shield regenerates precisely when the guy goes near it and therefore there's clearly RNG at foot there?
You'd say it's a disengineous analyse of the genre and the game, that there's several elements he isn't seeing and that he likely can't grasp anyway just from watching a video.
163d69 No.14729849
>>14729839
And yet, just like that anon with his pretty collage of "people angry at a videogame", you'll still selectively see only what confirms whatever bias you had previously to uphold some retarded argument in an internet fight out of which you get nothing out of it. You can claim I "do it for free" all you like, it's not like you're paid either.
However, I'd much rather that discussions like this were avoided in the future. That people understood there are different genres and subgenres and even games that perform their specific genre better than others. Overwatch is a better class based shooter than Team Fortress 2, but clearly a very shitty arena shooter (just need to try Deathmatch there to conclude this) just like CoD is a fairly good mix between standard class based shooting but regular shooters too, not going too far either way.
But the second we start to brand anything not Quake as "That's just CoD", we go down the same path of "every WRPG that's not Morrowind is just Skyrim, every JRPG is exactly the same, every racing game is the same, etc" of very shallow criticism.
Now maybe you enjoy that kind of thinking since it makes it far easier to mock things and get hearty keks of industry failures. But I prefer seeing actually decent discussions about each game, on what they do good and what they do bad. This is what I get out of autistically defend these games, it's not as "free" as you may think.
Meanwhile, what do you get? An ego boost for comfirming that you only play "hardcore games" that only "elite real players" can perform in? Or simply a few funny memes mocking the current game being discussed, confident that your "taste" in vydia, acting as a unifying element to every other poster here means you're one of the gang, taking a potshot at those bad games?
I have fun with the game I bought, already got my money back in entertainment value, there's really no need to justify it for me. You on the other hand are defending a game that really needs no defense whatsoever and wasn't even being attacked to begin with.
You do this for worse reasons than I do and you get far less from it than maybe you even think.
8661c1 No.14729856
>>14729521
>neither of them show anything concrete that proves the ranked system is rigged to make unbalanced teams on purpose.
Overestimated you. I said read start to finish. You're clearly not reading at all. Let me just say this again with quotes because you have zero reading comprehension:
Overwatch is intentionally using an inappropriate ranking system for a game of their nature (single player ELO derived from chess instead of some team based rating like TrueSkill):
You can't accurately determine an individual's skill in a team-based game using a rating system especially designed for single player games. Performance in Overwatch is influenced by other players (you'd better understand what this means).
This inappropriate ranking is further proved by the accuracy of the medal/scoreboard system.
You said:
>Nuff said, but let's just say that just getting lots of Eliminations doesn't really increase rank that much
So you think medals are an accurate metric to determine players' skill. You additionally think that SR weighting works fine (you keep talking about calculations). But that's not the case for either as the system can be gamed:
>The problem is when a rein blocks anything and everything all the time - a torb or bastion and a dva will tear up reins shield in less than 2 seconds..when the time comes for a good push opportunity rein will be at 30% shield..making the push way weaker. But hey..he just blocked 1800 dmg (but now needs to spend time recharging).
>Shared elims is just not a good idea for comp play. Neither is straight damage as a metric. A headshotting mcree will have less damage than a DVA spamming fire into everything all day but who made the biggest impact?
>I don't think the computer is capable of determining if kills are effective at helping the team with the objective or just random kills that ignored the objective, nor can it compare heals and utility to dps.
Secondly, no player can carry in overwatch:
>3700 zarya player with 50% energy avg with a 3300 smurf that can't climb despite 5k extra damage and 10% more energy (nice selective blindness you have)
You have said this yourself:
>Third link is a guy asking how he alone can win a game without relying on his team in a team-based game
>(being a tank is suffering)
>The playerbase just really isn't that good. :^)
Blizzard has knowledge of leavers and trolls through reports.
This is obvious.
Players have experienced extreme loss streaks after reaching a new tier or season high, or coming close to it:
>Cant really say in tilted, i just get grouped up with 5 dps, over and over and over and over. Trying to figure out if im supposed to play tank or healer
>I also take a ton of losses due to rage quitters that get their ults shut down because they tried to run solo into a crowd and wipe them all.
>Same here, soloqd to plat, after that matchmaking drastically shifted and had a massive lose streak because of this that put me all the way down to 2000
>I just went from 2993 to 2767 in a little over 2 hours with a 10 game losing streak.
>Placed 2556 or something and was able to eek out a 2,6k something at one point. Then I started losing bad and ended up at just under 1,8k omg right?
>When I get close to 2650, I get on a losing streak. When I climb too low, I go right back up. I'm stuck in a loop.
>I can one up you. I was 70 away from Diamond. And now I'm at my lowest 2252.
>I climbed from 2700 to 2900 from 3 am - 5 am then morning hit and BAM trolls and throwers left and right
And everyone has similar reasons for it (at the mercy of bad players, since nobody can solo carry):
>Its laughable when I see multiple snipers on KoH or players who simply do not contribute.
>My main issue with bad pugs in soloque and losing streaks seem to be… everyone is attack main who refuses to swap no matter what.
>Anyway, Clawed my way up to over 2000 three times this season, only to be knocked back down repeatedly by: LEAVERS - over 40 games with leavers
>My main issue with bad pugs in soloque and losing streaks seem to be… everyone is attack main who refuses to swap no matter what.
There are MULTIPLE anecdotes of this in all those threads. That is SPECIFICALLY why I mentioned those threads. Explain to me, very clearly, how does everyone have the exact same experiences near certain records or ranks? Why does everyone have the same reasons? Everyone can't be lying and everyone can't be having "bad luck" over multiple games. Tilt is never strong enough to wipe out everyone's skill in 10 games. If you're going to try defending someone taking a sniper on KoTH or 5 dps you're dumber than I thought.
There's clearly no point in arguing you because you're trying to ignore everything that flies in the face of "SR just works". And I thought you were intelligent enough to make sense of my point. Shame.
163d69 No.14729920
>>14729856
What were you banned for?
>Performance in Overwatch is influenced by other players
Obviously, and in more ways than you seem to think, considering how Support ranking was fixed in later seasons.
>So you think medals are an accurate metric to determine players' skill.
I… Kinda imply the oposite? You can end a game with all the gold medals and it doesn't mean jackshit for rating. Getting loads of kills as a Support character doesn't mean anything when that's not your role, and getting lots of kills with Offense characters just killing people that stray from their team isn't going to affect the game much, so of course it counts far less than a kill on the objective, something the medals don't take into account.
Even dealing tons of damage without a single kill just means feeding Ulti to the other team.
>That Rein example
Blocking damage means nothing if nothing comes out of it. Blocking damage when you're not even in the objective certainly doesn't mean anything.
>A headshotting mcree will have less damage than a DVA spamming fire into everything all day but who made the biggest impact?
And who will have the biggest rank change in the end? We are also assuming they are doing this in the same area, because a McCree getting headshots far away from the objective while Dva keeps on top of it pushing people away is something entirely different.
Not to mention the difference in roles, A Dva that deals a lot of damage is a good tank, she is forcing the enemy team to retreat. A McCree that can't get several headshots is a shitty McCree that's not helping that much. What's next? A Zenyatta that gets a lot of Kills should get better ranking than a Soldier who doesn't heal as much?
>if kills are effective at helping the team with the objective
Kills are actually graded according to distance to objective.
>nor can it compare heals and utility to dps
The problem with playing Support in ranked in those first seasons. Has since been fixed with healing done compared to damage done by the oposing team instead.
>nice selective blindness you have
Says the guy posting a single player's stats in a team-based game with no other context and hoping this counts as an argument. Dealing extra damage or having extra energy does not mean you automatically rank, it depends on how it helps your team to begin with.
>Players have experienced extreme loss streaks after reaching a new tier or season high, or coming close to it:
You mean they don't win all the time when faced against equally skilled oponents? Shocking! It's like as if, the closer they get to their actual ranking, the better their oponents are!
That's also a very interesting list of problems the community itself, not blizzard, created. And that blizzard solved by the way, you don't really get people leaving games in competitive past the first week at most, for instance.
I'll also cut some slack to the playerbase during Season 1 and 2, since those were the "How the fuck do we even play this?" Seasons. Lots of fuckery there, especially when you could stack multiple characters or do some crazy strategies.
You're not so much complaining about bad matchmaking here as you're complaining about lack of defined meta.
>Explain to me, very clearly, how does everyone have the exact same experiences near certain records or ranks?
A new over hyped game is filled with tons of bad players?
The beginning of every Season see everyone starting close together so you run into them more often than you should?
It was Seasons 1 and 2, when Blizzard was still working out the kinks regarding how to handle those kinds of shitty players?
Seriously, you're not arguing against Blizzard, you're arguing that there were plenty of shitty players back then. Matchmaking could have been whatever, even entirely random, and the same problem would still ocurr, the odds of running into decent players were just that low.
However this has been changed, there are now several harsh penalties for leaving the game, you can report player's behaviour if they are trolling their team and individual skill is actually taken into account now, I've personnaly seen it.
Used to play with a "friend" that also though he was hot shit at the game and yet when we lost a match, he'd easily lose 5 times more SR than me, the same happening if we won.
You'll still lose or win rank depending on if you win or lose, but the amount changes depending on how well you performed your roles. So if you're matched with shitty players and lose, they'll go down far more than you and eventually you'll actually be raising through the ranks until you're against equally skilled players.
You can either believe what the voices in your head are telling you because it feels good or you can believe someone that already had a lot of good and bad experiences with matchmaking and saw the context to understand just what the fuck was happening.
feeb83 No.14729963
>>14729839
>5:15
A massive stretch. I surely hope this isn't going to be a list of ""engagements"" every time an enemy shows up on the players screen halfway across the map. The actual engagement didn't begin until 5:18 where he dodged into cover and then proceeded to peekaboo and drop the guy in 0.01 seconds.
>6:38
Neither got the jump on each other so there was opportunity for equal engagement.
>8:00
What you don't seem to understand is that your idea of constant movement is in direct contradiction to how the games gunplay works. You literally can not fire your weapon when you're sprinting around, putting you at a disadvantage. It is much more effective to keep your weapon at the ready, which is why you see situations like this happen. This problem is solved in AFPS.
>8:25
There can be situations where people out maneuver. Doesn't mean it's the norm.
>9:20
He vaguely aimed in his direction and his health plummeted to 10% within a fraction of a second. Dumb luck that he didn't get the kill. Can't tell if there's bullet spread or recoil in this game but that would have been the deciding factor if there is.
>10:30
I don't care about the games gimmick. The fundamental gameplay is flawed enough without needing to delve into the artificial reward systems. These artificial strategic elements are a very long complicated other conversation entirely.
>11:30
The other guy can't kill him either because he's going fast, and he wasn't going fast as a reaction to his environment or player condition.
>11:50
If no one ever stopped moving a single bullet wouldn't be fired for the entire round. But this one was mostly just a shitty play, he was firing his dumb grenade launcher at nothing while not paying attention to his surroundings.
>13:30
Dude was afk
>You said you could "understand how the game plays just by watching a video"
I can and have understood everything I've just watched. I'm not retarded, in fact I think I've done a much better analysis of the game than you have without ever even having played it since you yourself don't seem to understand the basic gunplay mechanics and I've had to point out glaring errors in your observations.
>Or that it seems pure luck that the Big Shield regenerates precisely when the guy goes near it and therefore there's clearly RNG at foot there?
Do you legitimately think that if someone witnessed a player routinely reaching a power weapon or health pack right as it spawned their first instinct would be that he's incredibly lucky? You sound absolutely ridiculous.
>You can claim I "do it for free" all you like, it's not like you're paid either.
I'm arguing for ideas supported by games that are often free and open source. You're arguing for ideas supported by mega corporations that consistently fuck over their customers and create objectively shitty competitive shooters. There's a fundamental difference between me and you.
>However, I'd much rather that discussions like this were avoided in the future.
The discussion was ultimately productive when you were eventually goaded into a real analysis rather than just touting your bullshit conceptually "fun" games and their selling points like some PR drone.
>But I prefer seeing actually decent discussions about each game
No you don't. Every single time your opinions and ideas were questioned you avoided addressing the points made and constantly subverted the conversation. You had little interest in real discussion until you were painfully dragged into it.
>But the second we start to brand anything not Quake as "That's just CoD"
What sets it apart from the new CoDs? As far as I've seen it has all of the same mechanics. Regardless that isn't my main point and is mostly said in jest. We'd need to do another autistic video analysis and we've already seen how awful you are at those.
>I have fun with the game I bought, already got my money back in entertainment value,
You can enjoy bad games. I enjoy plenty of bad games. You keep falling back on this to once again gaslight the discussion being had. Your enjoyment of something is irrelevant to this discussion. Are you alluding to the fact that I think purchasing games from Blizzard is unethical? Then attempt to argue that. I don't really understand what you're trying to say anymore. Once again it just devolves into more gaslighting and off-topic ramblings.
335684 No.14730036
HookTube embed. Click on thumbnail to play.
>>14729001
>Care to show me some videos of actual competitive gameplay
The "competitive" community is pretty autistic and bans some tactical abilities/maps. Vid related is a decent idea of what an intermediate-high player can do with one of the projectile weapons, which considered "suboptimal" by meta shitters (you may want to look at the original since the frame rate is rough on hooktube).
There are also a million Kraber montages, but they tend to be full of nigger music and literal 360 quickscopes so I figured I'd spare you.
>>14729357
Ah; seems I was too late. If you're still paying attention to this thread, I would just like to reiterate what I said above: the "competitive" community treats the game like CoD, complete with all the bans and metafaggotry you'd expect. The rest of us who actually played it did whatever we felt like and had fun going fast. TF|2 has plenty of similarities to CoD, but the added elevation and ease of speed is night and day when you compare it to Infinite Warfare's awful, stiff jetpacks and movement mechanics bolted onto a decade-old game engine.
>ADS
That is one instance where you're incorrect, though. Hipfire in TF|2 is the most accurate of any CoD-like I've ever seen, to the point I almost never used ADS even with assault rifles. One submachine gun in particular is actually less accurate when using ADS as a balancing mechanism.
>>14729499
Oh, those wiggers are playing on console. That's why it looks sluggish and awful.
>>14729963
You have the patience of a saint.
f31d4a No.14730047
>>14729548
>You can theorycraft as much as you want with weapon damage and firing speed, but if you're still gonna consider 100% accuracy at all time then Quake has the shortest TTK with railgun headshots.
Quake doesn't have headshots. The railgun deals flat damage regardless of where it hits. There might be mods for headshots like how Xonotic has a separate hitbox for the head generally, but the bonus damage by hitting it is exclusive to a modded weapon.
8cd560 No.14730144
>>14720504
>Siege
>Titanfall 2
Absolute plebeian taste. The absolute state of nu/v/.
98778a No.14730176
>>14729347
Have you seen Post Scriptum?
8661c1 No.14730206
>>14729920
Nice strawman.
>You can end a game with all the gold medals and it doesn't mean jackshit for rating.
Okay, and earlier you said this:
>let's just say that just getting lots of Eliminations doesn't really increase rank that much, especially considering his small "time on objective".
And then you say this:
>You'll still lose or win rank depending on if you win or lose, but the amount changes depending on how well you performed your roles.
So which is it? Medals/performance mean "jackshit" or they have some effect? I'll save you the trouble and answer that for you. Blizzard themselves said performance and relative performance of teammates influence your SR loss/gain IN THEIR SEASON 7 POST (https://playoverwatch.com/en-us/blog/21173548).
>something the medals don't take into account.
Interesting. So medals aren't totally accurate (according to you) yet they influence SR gain according to Blizzard themselves. So how can you try to defend an inaccurate SR system without pointing acknowledging its flaws? That's intellectually dishonest. You don't even know the game you're defending so hard. Nice.
>Blocking damage means nothing[…]
You are moving the goalposts.
I said:
>Overwatch is intentionally using an inappropriate ranking system […]
>This inappropriate ranking is further proved by the accuracy of the medal/scoreboard system.
Which I followed by my example of various scenarios that cannot be analyzed based purely on numbers.
I am pointing out that their existing algorithms are not accurate and make their ranking system worse than it already is. This has nothing to do with game macro.
>And who will have the biggest rank change in the end [..]
More macro discussion, more goalpost moving.
>You mean they don't win all the time when faced against equally skilled oponents? [..]
Nice strawman. So losing 10 games in a row is normal? So in CSGO, DOTA, LoL, multiple people lose 10 games in a row right before reaching a new tier?
So you're telling me someone magically stops playing like a 2556 player in overwatch and, in a few hours, ends up playing like a 1,8k player when, according to YOUR EXACT WORDS: "someone ranked 65 for instance can be ranked anything between 1980 and 1915, which is quite the gap"?
Answer the following questions very clearly.
>There is a chance someone can win or lose a match. Yes or no
>What is the chance someone will lose 2 games in a row? Higher or lower?
>What is the chance someone will lose 3 games in a row? Higher or lower?
>Repeat those odds until 10 games.
Now answer me:
>What are the chances MULTIPLE people ALL lose 10 games in a row?
>What are the chances someone has mixed wins and losses over 10 games? Higher or lower than that?
If you're going to try talking your way out of that I really don't know what to tell you.
>A new over hyped game is filled with tons of bad players?
So you're telling me their ranked system doesn't work and doesn't accurately place people where they actually belong, in their correct brackets? But according to you, overwatch ELO works so well that "suddendly [sic] there's a fuckload of complaining because they have no idea what a Bell Curve is but still believe themselves to be part of the 3% outliers"
>The beginning of every Season see everyone starting close together […]
But according to Blizzard themselves EVERYONE starts lower than their MMR at the start of a new season (you say this too: "it's normal they want you lower than the projected level"). This has a hard limit at bronze. So everyone gets shifted down so if anything, you'd only see this mess in bronze, but you want to apply it to all skill brackets?
>It was Seasons 1 and 2 [..]
Mhm. So if I go over to the blizz forums right now and read threads of bad players on teams, what am I supposed to think of that? Did blizz fix it or not?
>Matchmaking could have been whatever, even entirely random, and the same problem would still occur, the odds of running into decent players were just that low.
Okay. So why does nobody complain about placement matches in new seasons in League of Legends where everyone gets a hard rating reset at the beginning of each one and gets weighted the same? Give me one real life example of a game with competitive matchmaking where MULTIPLE players complained of RARELY finding decent players. Be sure to give your sources or quote different players like I did.
> you can report player's behaviour […]I've personnaly seen it.
>Used to play with a "friend" that also though he was hot shit at the game [..]
No sources? Just your personal experiences which you want to use as examples? Who's biased now?
You're out of arguments and falling all over yourself here. Just stop.
900fa3 No.14730286
>>14728996
Oh I see. I've only played 2 and Live and a couple mods from 2 so the only Bhopping I know is that shit ass no-turn style that's literal cancer
0c3732 No.14730391
>>14728779
>Someone mentions AFPS
>get triggered
0c3732 No.14730399
>>14728859
>there are plenty of challenging and engaging FPS games released recently
Can you name some? I seriously want to know. I know Midair comes out tomorrow.
1d21db No.14730484
>>14730286
CPMA adds sharp turns on a/d, but the main way of accelerating is the same as Quake 2 and 3. This is the same kind of case as Xonotic, but there's crouch jumping and a/d is optimal acceleration while doing that.
ae33d6 No.14730869
Fallout 4 VR seems to be a good contender for what you're looking for, be sure to grab Skyrim VR to compliment it!
da0754 No.14730991
oh look another low effort "every single game is shit" thread. why bother if you hate video games so much OP?
0c3732 No.14731856
>>14730991
I don't. I just hate badly designed games like COD, Fornite and Overwatch. I hope Midair turns out to be good and I am going to play it tomorrow with the rest of /v/.
c2df61 No.14732195
417c15 No.14734400
>>14729702
<Just play Quake.
>Posts Quake 3 instead of Quake
>If the filename is anything to go by, posts Quake 3 CPMA instead of Quake
Were you microwaved as a baby or were you born this retarded?
c8e895 No.14734419
>>14734400
Your nitpicking skills are as impressive as your digits. You must be oh so fun at parties, Anon!
162193 No.14734429
>>14730991
Because that's one of the few things /v/ was made for.
417c15 No.14734477
>>14734419
>No Singleplayer where you telefrag a Lovecraftian horror
>Different movement
>Different weapons
>Removes the bottom tier of armor, changes the other two tiers to add a flat amount of armor instead of boosting you up to a set amount
>Changes the damage reduction formula to reflect the amount of armor you have out of the total, rather than the color armor you have on
>Armor shards
>Health Bubbles
>The Railgun
<Yes these games are definitely the same and putting no effort to differentiate the two is a good idea
And at no point did I imply that it's bad. Calling Quake 3 the same game as Quake is fucking stupid, though, and you two should feel ashamed.
>You must be oh so fun at parties
Oh, sorry Reddit, I didn't mean to interrupt your Circlejerk Phaggotry and Meme Addiction.
f0e2b6 No.14734676
>>14734419
It's not really nitpicking. I'm a little annoyed myself that players that don't recognize game mechanics also fail to differentiate between the games.
Especially the kind that watch a frag movie, and think Quake [3] gameplay is all about making cool snappy shots when sometimes its the result of someone playing at 120+ fps and recording a 30-60 fps video for Youtube. If we're talking about 10 years ago, someone playing on a CRT and 30 fps Youtube video- it can be assumed that video will have 1/4th or less of the frames making the shot look more erratic than it was in-game.
5a1c5a No.14735629
>>14734477
Quake/QuakeWorld master race