>>14718024
I'd say the game as a whole is criminally underrated to the point of it not being funny.
Everything just feels so connected. No gameplay element feels unneccesary or disjoint from all the others.
The balancing is just right, with how much of all kinds of exp you need to materials, how common they are, gear drops, or even how long you can juggle an enemy in the air.
I can only grab some random examples off my head:
The order in which you play all the five characters is really well thought out. 1st one is kinda good with still good defense, so you don't immediately die, and all around skills with above average aerial combat.
You get the most important part of the story with a huge story related gap in the middle and the rest is the very end of the story.
2nd one has shit aerial combat, relies heavily on ground combat with more glass cannon offense, and more relying on (recharable) skills.
Starts off entirely different branch of the story that starts and ends earlier than 1st one's.
3rd one completely changes the game mechanics in its boundaries and makes it a bullet hell shooter, with just fire away and don't die, weakest defense. Relies a lot more on (not so easily rechargeable) psypher skills, so you gotta learn that management.
Story relates to previous events and fills in gaps and shows the other side of the conflict basically.
4th one makes up for it and is the all around best character with equal ground and aerial combat and just a powerhouse whatsoever. Comes with his unique mechanic.
Fills in a lot of the premises and blanks of the 1st and 3rd character's story.
Final character is still kinda weak, but has an enormous skill cap to prove all you've been learning. You gotta play a little bit more looking ahead and doing all kind of shenanigans to enemies. Can chain combos like a motherfucker, grab foes, hit other foes with them, toss them into yet another foe, fights with a literal chain.
Story gives final overview, tied in more with 2nd character and fills in plot holes, especially the one during 1st character's absence.
Some small one: You can come across rotten fruits sometimes, and I thought they just happen to be worse versions of the ones that you can eat or cook with. But turns out that you sometimes still need them for recipies. Like you need overripe berries for a brownie, because it's a brownie with raisins, get it? So what if you threw away all your junk food? No problem, just plant a tree and wait a while and they will eventually wither away (with an animation) and drop the rotten variant.
Note that in this game you get like 50% or more of your exp through eating all kinds of stuff. Potions also heal you (faster), but give no exp.
This game is also a rare occasion of an english dub outdoing the original voiceover by far.
Above all, the remake (published by Atlus nonetheless) is actually good, actually improves stuff that could be improved (like interfaces), leaves story unchanged, fixes a single terrible gamedesign mistake (no shortkey mapping), stays true in name to the original theme and still has an option to turn it into the classic mode completely unchanged, because why not.