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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: f54be833b2e089b⋯.jpg (62.68 KB, 755x425, 151:85, y6-lead-755x425.jpg)

4cb8fe No.14716828

Been meaning to play one of the PS4 Yakuza games for a while

Which one should I play? 0, Kiwami, or 6?

a9f3e7 No.14716832

Release order is the only correct answer ever. Fuck anyone that says otherwise.


4cb8fe No.14716836

>>14716832

Yeah but I haven't played any of the other games

should I start with 6, the latest one? I know it has VF 5 in it


2321ab No.14716840

>>14716836

Release order means from Yakuza 1 nigger. Get to it.


fda5c3 No.14716842

>>14716836

Do yourself a huge favor and boot up pcsx2 and >>14716832. First one can take some putting up with at times but it should keep you till the end and it's really fun to see the series evolve… 3 is the only one that may be worth skipping (it's the equivalent of a beach anime episode) but it's still worth watching all the cutscenes.


000efe No.14716843

Play 0 first. At least don't play Kiwami before 0 whatever you do. There is many direct references to 0 in Kiwami


fda5c3 No.14716853

YouTube embed. Click thumbnail to play.

>>14716842

and if you need more convincing watch


04f16e No.14716859

If you really really don't want to reach back to the series' PS2 days and start there, then do what >>14716843 said. Kiwami is made to be played by someone who has already beaten 0 anyway.


494c1f No.14716867

>>14716832

I started with Yakuza 1 on PCSX2, up to chapter 10, and it's really just an awful game with a shitty dub carried by the good story. Then I got Yakuza 0 and it's amazing in all aspects.

I would recommend starting with the first one to see how much the series improved, but if you're going with that angle then there's no point in going full release order. Just play the original and then 0. From what I understand Kiwami expects you to have played 0 so it's actually the worst starting point possible, only get it after 0 if english dubs give you anaphylactic shock.


4cb8fe No.14716870

>>14716867

I heard in the first game they removed nearly all the minigames in the international release, resulting in it looking like a bad GTA cash in


fda5c3 No.14716872

>>14716860

>>14716867

>skipping 2

that's a serious mistake


04f16e No.14716877

>>14716872

There's going to be a Kiwami 2, isn't there?


508b68 No.14716878

>>14716870

Doesn't help that it was advertised like that. After Yakuza 3 they only got better about how they handle these things.

>>14716877

Yes, with Virtual-On 2 player VS.


2321ab No.14716884

>>14716877

>Kiwami is a replacement for the originals

Lol no


494c1f No.14716898

>>14716870

There definitely isn't much to do apart from the story in the western Y1. The claw machine is still there but I'm not sure I found any other minigame. The side stories are still there but they're so out of the way they feel like chores to find. In 0 they jump at you. It might sound worse but that makes the juxtaposition of extremely serious drama and silly shit work much better. Not to mention it makes you forget about the time.


4cb8fe No.14716905

>>14716878

Shame too, Majima is voiced by Mark Hamil


1dd996 No.14716944

File: 70128b1c531c8aa⋯.jpg (54.26 KB, 800x800, 1:1, look at my face and know h….jpg)

>>14716916

>being a little bitch.


c8c0df No.14717105

>>14716916

I'm going to guess you were born in 2002. If I'm wrong, I apologize, but your posting style is reminiscent of someone born in the early Gen-Z era.


4cb8fe No.14717198

I think I'll start with 0

Seems like it has more content, I was gonna get 6 if only for the VF5 built in


1dd996 No.14717205

>>14717009

Says the punk ass who refuses to play PS2 games.


0c88ef No.14717251

>>14716828

>Should I play the prequel to the first game, the remake of the first game, or the final game that ends Kiryu's story first?

:thinking:


4cb8fe No.14717268

>>14717251

wait 6 is the final game?


fa58e1 No.14717276

>>14717268

For Kiryu's story yes. You'd be a nigger to start there. At leas start at 1 since Yakuza 0 has some references that only long time fans would get.


ce9a9b No.14717291

>>14716832

With Kiwami there's really no reason to play Yakuza 1


fa58e1 No.14717337

>>14717291

Yes there is, the remake kinda mixes things up with the gameplay the makes the balancing weird. Also, they add a bunch of useless cutscenes.


fda5c3 No.14717352

>>14717291

It's a fun but flawed game that has aged a little, but it's really nice to see where the series began and how it grew from there. It also only takes about an evening and a half to run through it.


b736b1 No.14717380

check the catalog before making a thread you attention starved beast


ce9a9b No.14717388

File: 12597f697f1a243⋯.mp4 (2.35 MB, 640x360, 16:9, That time Kiryu straight u….mp4)

>>14717380

Calm down, that shit's gonna be autosaging tomorrow.


5c9e81 No.14723958

>>14716828

Emulate the originals and wait for a PC port.


ce9a9b No.14724700

File: bbe598ec98d6645⋯.png (530.1 KB, 629x469, 629:469, club.png)

>>14723958

I've been waiting for this thread to update and when it finally does, it's one of THESE?

Fucking hell.


4ffbd9 No.14724781

>>14717388

>video claims kiryu kills a guy

>just hides behind someone while another guy kills him

Nice try, dubsman.


ce9a9b No.14724814

>>14724781

That guy wouldn't have died if Kiryu didnt put him there. He made a guy get shot. Some random waiter. Isn't that close enough to doing the deed yourself?


4ffbd9 No.14724879

>>14724814

>Isn't that close enough to doing the deed yourself?

That's some jew york lawyer-tier logic. He also wouldn't have died if his chest wasn't aerated by a rifle, or if he hadn't been employed by a Triad restaurant. While I agree Kiryu is the reason he's dead, that in no way means he killed him.


807559 No.14725071

ideal method is release order, especially because the QOL improvements of each game in the series makes the other ones "age". In the even you can't emulate the originals, or get them on ps2, or whatever then another option is chronological order being:

>0 , kiwami/1, kiwami2/2 (kiwami 2 releasing in august), 3, 4, 5, 6

going into 6 to start would be really bizarre because it mentions a lot of previous characters but they don't show up as much in 6, It also has a new engine which makes it a little more barebones than where 0 and kiwami left off. 1 is a bit dated but worth a playthrough and 2 is still a really fantastic game that i wholeheartedly recommend playing vanilla before kiwami 2 comes out due to a few somewhat minor changes that might take away some of the initial impact of certain scenes.


807559 No.14725101

>>14724814

>Some random waiter.

Every waiter in that joke gets ready to throw dukes with kiryu shortly after that event so he was probably chinese mob too. in yakuza 5 kiryu uses guys as human shields during the pier fight too so maybe human shields are past his code of conduct


6e0bd8 No.14733001

>>14716828

Start with 0 then Kiwami 1 and 2 then 3 on forward.


dfa9b1 No.14733176

>>14716916

Shut up, faggot.


17d843 No.14733202

File: 95921a7403dc809⋯.jpg (231.15 KB, 1280x720, 16:9, 3207172-9948055741-2h3y1.jpg)

File: 89028abc0bf01fe⋯.jpg (1004.93 KB, 2020x1180, 101:59, Goro.jpg)

0 is a solid title, and probably the best of the bunch currently. It's also a good starting point if you're going for chronological order, but there's going to be a shit-ton of things you know are references, but have no idea what they're referencing - and probably far more that you don't even recognize as references. Doesn't really detract from the game though. You just know it's tipping it's hat constantly.

The only downside to playing 0 first is that you're going to get the wrong impression of Majima. He's pretty much a different character, and then only pulls the 180 at the very end - and it's not very convincing. Kind of makes his whole character for the rest of the series look like it's just an act to be edgy. But, by making him a main focus of the storyline, they needed somebody to be basically "Kiryu-but-not-Kiryu" so that the gameplay and tone would stay consistent. And it's the right call, I just think they could have handled the character shift much better if they had an appropriate catalyst and drew it out a bit more rather than just cramming it in there at the end.


17d843 No.14733205

>>14733202

> and probably the best of the bunch currently.

That's on PS4, I mean.


e024d6 No.14734333

File: 1b1871d523804af⋯.jpg (34.58 KB, 960x723, 320:241, 1b1871d523804af3cee14cae38….jpg)

Should I purchase a PS4 to play a 1-2 Kiwami, 0 and 6?

So far I only played 1 on PS2 emulator


e8f1c4 No.14734359

>>14734333

Wait for pc ports


f4a35a No.14734363

File: b41e9ab78984775⋯.png (161.94 KB, 600x600, 1:1, Huemonkey.png)

>>14717138

Huezillian detected, hello my fellow simian.


ce9a9b No.14734739

>>14734333

Trips say you should.

>>14734359

>hurr durr shit only matters if it's on peasea


a9f3e7 No.14734748

>>14734739

He has a point. How far has piracy on the PS4 gotten? Can you only pirate older games or are newer ones also piratable? If it's the latter case then there's nothing to wrong with modding a PS4 and pirating the games on it.


dd2c15 No.14735113

YouTube embed. Click thumbnail to play.

>>14716877

>kiwami 2

no


60fe52 No.14735619

File: 6d74fe2ab0976f6⋯.png (5.64 KB, 255x161, 255:161, 1429924910896.png)

>>14734359

I have a feeling that they're coming, but then there are those sales right now on PSN


f124a6 No.14735886

>>14716832

this tbh

>>14716916

kill yourself nigger.

>>14717009

>wah i cant play old games!

Who's the gay nigger again?


ce9a9b No.14736299

File: 105cc2deacd0594⋯.png (622.58 KB, 821x767, 821:767, 105cc2deacd05940da862f0b54….png)

>post game free roam

>Majima still says "durr aint got time for telephone club girls"

What the fuck? Is it just not a minigame I can partake in as Majima?


037673 No.14737845


e95d42 No.14737861

>Yakuza 0

>Playing a Majima chapter

>Correspond with a girl in a goddamn toilet stall

>Eventually agree to meet her, get punk'd by punks who reveal this is a scam

>Turns out they weren't actually behind your specific conversation and Majima misses the obvious beauty that stands right fucking there

This game did not accustom me to such blue balls.


ce9a9b No.14741941

File: a790e227d21bedb⋯.jpg (319.5 KB, 1600x900, 16:9, Yakuza-Kiwami-Shot-04.jpg)

Man I wish I never played the ps2 games so I could start the series fresh with 0 and Kiwami.


e992de No.14741980

>>14737861

Remember that she was writing in the mens stall. It's a man.


cd1152 No.14742013

So I'm enjoying the cabaret club minigame in 0 but I'm kinda stuck at the first rival battle. The fat fuck just gains brouzouf like crazy before his special skill even comes into play. I've got a pretty nice hostess lineup, too. Two golds and lots of silvers.

I suppose it's an affair that requires grinding fans/hostess levels, but to what point?


1d1f65 No.14742065

>>14742013

I did it on my first try, but the thing is that sometimes the rival battles are purely luck-based. For the last rival battle I remember the motherfucker already charging up the lvl 1 of his ability before even a customer could be seated for me and completely wrecked me, but the next try it took him a bit less than a minute to get to the lvl 1 of his ability. I'd say that you should do 3 more grinding runs and then try again. Also you should get at least another gold, at that point I already had all the golds you could get outside the shrine (I did the whole minigame without those, also there's 4 of those) except for Unknown and you get her from the payphone substory. I don't have to go into how much of a pain in the ass it was to get a Chinese sword in the Dragon and Tiger, I got dual Chinese swords two times, but that of course wasn't good enough.


e71215 No.14742077

So I'm nearly to the end of yakuza 6 and Why the hell do the Sawamura's always choose the worst men for the fathers of their children


1d1f65 No.14742089

>>14742077

Gotta admit though, at least it wasn't nearly as much of a fuck up as Yumi's fuck up was as the Chink ends up sticking around for his son.


ce9a9b No.14742249

>>14742013

I find the golds and silvers dont mean shit.

You'll want hostesses with a specific stat like talk, party and skill. I run into the problem where alot of the hostesses dont have a high "love" meter when the customer wants it.


4ffbd9 No.14742659

File: 92fb5f4a381cec4⋯.jpg (21.75 KB, 500x384, 125:96, 1465768077755.jpg)

I'm playing Kiwami again on Legend, can anyone give me some tips on how to get past the car chase section? I've been at it for hours and if I have to fight that shifty old chink one more time I'm going to blow my brains out.


1d1f65 No.14742680

>>14742659

It's a mix of gitting real gud and being real lucky. The car chase sequence is much harder than the one in 0 for some reason, but here are a few pointers

1. always go for headshots and use heat eye whenever you think that things are getting dicey

2. if a bike has a passenger, ignore him and just kill the driver because killing the driver takes the bike out entirely

3. during the van section, just keep nailing on the sitting guy and only shoot the other guy when he pops out. After the sitting guy is dead you'll have a clear shot at the driver. Take him out as fast as you can and ignore the popping out guy

4. the truck section is a truckload of shit so it needs its own section:

a. focus on the middle guy first (the one with lower health) and save your heat eye, only shoot the other guy once he gets red and until he gets stunned so he turns green again, afterwards a car will come

b. the heat eye will help a lot if you need it, shoot the fuckers in the cars first and take care of any rockets the RPG guy shoots, shoot the RPG guy only when you don't have anything else to take care of, when he is dead you'll be at the front.

c. focus on the truck guy and only shoot the bikers when they're close to firing. Last is the truck driver.

d. just be accurate and pray he dies before you do, he is by far the biggest piece of shit Chink in the entire section


cd1152 No.14742701

>Just finished Yakuza 1

Christ this had a high bodycount. And maybe one day Kiryu will be an actual Yakuza. Maybe one day.

I guess that means I'm downloading Yakuza 2. Does it improve much over 1?


1d1f65 No.14742709

>>14742701

Yes, Yakuza 1 and 2 are like night and day. I never found it rough to go back to 2, only going back to 1 takes some getting used to.


6c6300 No.14744319

File: 7f367a4a36b6389⋯.png (667.67 KB, 960x1357, 960:1357, The COOL GUY SOSUKE.png)

Don't think that faking your death will help you in any way, old man. Last time you got lucky when you 1v1'd me and my grandpa, but the next time you won't be so lucky, old man. I see how it is. First you're too pussy to even attempt to go into the Hotel district, despite beating on loads of criminals you're suddenly unable to force yourself into the Hotel district? Who's gonna stop you? A few construction workers? Nah, we both knows what would happen, old man. You'd get that asskicking that I owe you that's way overdue. It's time to throw in the towel for good, old man. I'm tougher than you and way better looking to boot.


cd1152 No.14744345

>>14742709

Well, Yakuza 2 dropping the dub is certainly a significant improvement, but gameplay wise it seems largely the same deal, with a bit of welcome polish. Where's the big upgrade?

Also, one thing that's obvious when you're playing the PS2 games along with 0 is that Kiryu went from a relatively normal-faced guy to master scowler.


e2d162 No.14744417

File: 68655387f0f2bf8⋯.jpg (308.07 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

>>14742013

Normally I finish a platinum hostess' story before the rival battle which usually amounts to 5-6 sessions. By the time it's done, everyone's well leveled up. It will feel like a grind but each defeated rival will give you a platinum hostess so it's somehow less exhausting to go at it that way instead of having to do all those damn substories in one.

It's honestly small potatoes next to Clan Creator in 6. Just got my 100 victory trophy for it last night and I still haven't got the maxed leader stats one (though it's close).


7be3f3 No.14744629

I'm surprised Yakuza 6 seemed to have a mixed Amazon reception in Japan. Its disappointing compared to 0/5, but its still a great title and still better than 3/4. I just wonder if they rushed it out to finish up Kiryu's arc.


6c6300 No.14744644

>>14744629

It is rushed, yes.


32dc31 No.14745361

File: 3848737749094a7⋯.jpg (52.03 KB, 800x450, 16:9, 800px-The_Price_of_a_Palm-….jpg)

What happens if you dont buy the stone from these guys?


4ffbd9 No.14745369

>>14745361

You beat them up anyway


32dc31 No.14745376

>>14745369

oh i see, i bought it from them cuz i figured they wouldve turned you away and you wouldnt be able to finish the side quest till you did.


6c6300 No.14745391

>>14745376

Here's the number one lesson for all Yakuza sidestories involving shady-looking people telling you to spend money - never pay them.


32dc31 No.14745397

>>14745391

and theres no way you can accidentally end all process of a side story? like a fallout quest?


6c6300 No.14745405

>>14745397

You mean like fail one? Yeah you can, but ever since 0 they are more lax about it and usually if you fuck up you just get a shittier reward or none at all. In the games before if you fucked up for some substories you could really screw yourself over.


b88280 No.14745423

Rate my play order.

Kiwami 1 - Kiwami 2 - 0 - 3 - 4 - 5 - 6


6c6300 No.14745435

>>14745423

2/10

Even if you're not going to play 1 and 2, play the rest in release order.


2f87b0 No.14745439

>>14745423

Kiwami 2 before 0 is kind of sillly. You should play 0 either first or after Kiwami.


32dc31 No.14745444

File: c4202aa34d4bb69⋯.png (77.03 KB, 888x804, 74:67, 33333.png)

>>14745423

tbh im gunna be playing the games in this order cuz i just started playing them. I was also recommended to play each game on their first offered highest difficulty, which has made playing kiwami super fun, im really enjoying it.

On a side not, Playing through these games has rejuvenated part of me that was killed off by metal gear solid 5, like this series has the spirit of metal gear, and its just better because its actually lasting, and consistent.


32dc31 No.14745455

For the CP in kiwami 1, should i only get the battle stuff? or the Adventure stuff? if i do all the challenges will i be able to get all of the cp gear?


b88280 No.14745459

>>14745439

Forgive me if I sound incoherent because I had a few drinks and roaches before typing this post. I already know 0 is a prequel, and I know it references other games, but I don't have access to 3, 4, and 5. So, my line of thinking is I should play Kiwami first, wait for Kiwami 2, then play 0, then once 3,4,and 5 are released on PSN I'll play them then play the finale. It's hard to plan a perfect order when you don't know what to expect from the series and they aren't all available at once.


6c6300 No.14745471

>>14745459

In that case just play the ones you have available in release order. There are a lot of new references in Kiwami to 0 that weren't there in the original and there'll be more of them in Kiwami 2.


b88280 No.14745474

>>14745471

Yea, but I also heard people who played Kiwami are disappointed in it after playing 0.


2f87b0 No.14745479

>>14745459

0 has references, yes, but they're subtle if you don't know what you're looking for. Plus, a new character in Kiwami 2 is introduced in 0, that's a kind of fanservicey scene that you would miss out on. But the biggest reason is that Kiwami 1 and 0 are very similar in gameplay while Kiwami 2 uses the new Dragon engine from 6 and plays very differently.


6c6300 No.14745481

>>14745474

That's because it's a budget title. Also, I have no idea why they'd be disappointed if we take into account that their only other frame of reference is 0. If you're a Yakuza veteran then you'd have a lot to bitch about, like I did. Still, I enjoyed the remake for what it is.


b88280 No.14745490

>>14745479

>>14745481

So I should start in 0 then? Okay, another question, if Kiwami is adding alot of stuff, would I be lost if I play 3 on it's own, since that's not a remake?


6c6300 No.14745502

>>14745490

No. Let's say you play in release order which is 0, K1, 6, K2 and then Sega decides to port over 3, 4 and 5 and then you play those. The Kiwami games add references from 0 that weren't there, but the plot and core of the story is untouched, so with that in mind you should have no problems. Going back to any of the games isn't that hard either.


b88280 No.14745523

>>14745502

Okay then, so I guess I should start with 0 then. Thanks anon, you're a great help.


81edc8 No.14745526

>>14745502

>Sega decides to port over 3, 4 and 5 and then you play those

I am pretty sure PC release of Yakuza 0 is more likely to happen, than 3-5 ported on ps4.

That's really a stretch since 5 came out fairly recently to already deserve a remaster or a collection inclusion. And PS3 is not a dead platform yet.


6c6300 No.14745534

>>14745523

No problem. Just remember - when in doubt, play in the fucking release order.

>>14745526

Sato said that if there's demand that they'll port over the PS3 games onto PS4.


b88280 No.14745555

>>14745534

>Sato said that if there's demand that they'll port over the PS3 games onto PS4.

Should I give them an email just in case?


6c6300 No.14745571

>>14745555

I dunno, ask your quads. They have spoken and they've given you a clear answer.


2f87b0 No.14745598

>>14745555

Just remember that even if they decide to make Kiwami versions of the PS3 games it will take at least 3-5 or more years for them all to release. If you're that patient, go ahead, but if you have a PS3 I'd just get the originals. Also good luck getting Yakuza 3, it's been getting scalped to hell.


6c6300 No.14745612

>>14745598

They won't be Kiwami versions though, they'd be straight ports, like 1 and 2 were ported straight to PS3, but you can only get them if you have a nip account.


b88280 No.14745618

>>14745612

>They won't be Kiwami versions though, they'd be straight ports

Yea, I get that.


2f87b0 No.14745626

>>14745612

You think so? I'd think they'd want to show off the Dragon engine as much as possible by remaking 3-5 in it. I don't think SEGA would settle for just a straight port at this point.


32dc31 No.14745659

should i buy the cp exchange stuff for the adventuring areas? or should i just google the stuff ic ant find?


6c6300 No.14745664

File: 41c34c14a20c11d⋯.png (724.01 KB, 754x437, 754:437, Kasugaichiban2.png)

>>14745626

Yeah, but Sega is a company who does extremely stupid shit all the time, Sato said that they'd be straight ports, not remakes. Besides, that fancy new Dragon engine can be tested out on our new protagonist Ichibanstein now that Kiryu is dead on paper.


807559 No.14745702

>>14745664

>Ichibanstein

I'm willing to give him a chance, I'd like his character model to get tweaked because he looks great in the art. I wouldn't mind if they make him "edgier" than kiryu so they can let loose on some elements in the story. I'm more curious about who will be returning characters in his story, it's only 2 years after yakuza 6 or so. I'm certain Kiryu will end up being a secret boss or by some complete fuck up he shows up to fix everyones shit again.


6c6300 No.14745761

File: dfb0f35a65a8429⋯.jpg (118.93 KB, 1200x668, 300:167, ichiban.jpg)

>>14745702

>I'd like his character model to get tweaked because he looks great in the art.

Fucking tell me about it, they really need to get their fucking shit together when it comes to that, right now he looks like an 80s hotshot kike lawyer from NYC. His concept art on the other hand makes him look like a charming rogue. Is it really that hard to, if nothing else, make his hair thick and messy so it looks good and not make it nappy like he has a jewfro? I mean, Sega shot themselves in the foot by making an official picture like this, the differences are so clear when you compare them side-by-side like this.


2f87b0 No.14745768

>>14745761

He looks 20-30 years older than in the art, how did they fuck up that bad


807559 No.14745916

>>14745768

the age thing was probably intentional, he's gotta be in his 40s or so in game based on the backstory


225225 No.14749300

So I just finished all the hostess substories in 6 and in my headcanon after the story he marries Sora and lives out his life in Taiwan together with her


3c241b No.14749320

File: a0388fbec1d3f1e⋯.png (520.4 KB, 613x997, 613:997, hangman.png)

Well…

BRING OUT THE GIMP


e2d162 No.14749397

File: 7d31acbd460053a⋯.jpg (260.98 KB, 1920x1080, 16:9, YAKUZA 0_20170129011323.jpg)

File: e8dc36d6e6f007e⋯.jpg (383.4 KB, 1920x1080, 16:9, YAKUZA 0_20170225050858.jpg)

File: 2e97b996f69a816⋯.jpg (310.65 KB, 1920x1080, 16:9, YAKUZA 0_20170929022858.jpg)

File: 780512da5157242⋯.jpg (294.06 KB, 1920x1080, 16:9, YAKUZA 0_20170930014359.jpg)

File: 2e204b8c9a7941c⋯.jpg (318.27 KB, 1920x1080, 16:9, YAKUZA 0_20171002005143.jpg)

>>14749320

That part freaked out. Goddamned chinks.

Meanwhile, just finished Ch10. rip in pepperoni korean Vergil. we hardly knew ye

And some random 0 caps just because I have the folder handy.


e2d162 No.14749420

File: 515cfcbc59a1b9c⋯.jpg (177.44 KB, 1920x1080, 16:9, YAKUZA 0_20171001193205.jpg)

File: 21a53e1afee90e7⋯.jpg (294.09 KB, 1920x1080, 16:9, YAKUZA 0_20171001200228.jpg)

File: 6a584f24a39edc2⋯.jpg (286.51 KB, 1920x1080, 16:9, YAKUZA 0_20171005040931.jpg)

File: defb40318ddf4d7⋯.jpg (235.1 KB, 1920x1080, 16:9, YAKUZA 0_20171006235619.jpg)

File: 833a222c12582c8⋯.jpg (226.49 KB, 1920x1080, 16:9, YAKUZA 0_20171014040503.jpg)


3c241b No.14749436

>>14749397

If Faggook's death made you sad, wait until near the end of the game. Shit hit me right in the feels.


ce9a9b No.14750236

File: 599af967b464997⋯.jpg (66.16 KB, 900x506, 450:253, I bet you were thinking I ….jpg)

>>14745916

>40s

Well fuck, then they should just make Akiyama the new protagonist. Japan audiences probably like this new jew guy far less than American audiences.


807559 No.14750277

>>14750236

>that filename

I was really thinking that during yakuza 4. I'm a big Akiyama fan but I dunno if i'd want him to be the main character of an entire game because his fight style needs some more edge too it at times


e2d162 No.14750292

File: 5f7590f8070993f⋯.jpg (92.05 KB, 809x455, 809:455, Comin' for you, Yogi!.jpg)

>>14750236

>I bet you were thinking I would be the new protagonist

Nah.


807559 No.14750313

>>14750292

I replayed 5 before 6 came out, Taiga was really fantastic in that with all his guilt from 4 resolved. I dunno how intentional it was but it was fun how calm he was in all the situations in 5, like near the end when the guys get out of the cars and open up automatic fire on the gang and Taiga barely fucking flinches


dddffd No.14750388

>>14750292

I'm playing through 5. Kinda got weirded out by the hunting shit all of a sudden. How did we go from being a badass yakuza beating people up in streets to hunting simulator 2015?


756f2c No.14750423

>>14750277

>his fight style needs some more edge too it at times

Yeah, he's too smooth and cool to pull off the really brutal shit that everyone loves. You'd need to give him a crazy brother or something to suit the style.


e2d162 No.14750450

File: c7d01ecbd278533⋯.jpg (118.06 KB, 900x506, 450:253, when shit gets unbearable.jpg)

>>14750313

He was my favorite just for being the tank character, having the best hostess and Essence of Clotheslining just never gets old. The Santa quest was also hysterical, that part when the kids started running after him and a chase sequence starts.

A Saejima/Akiyama game with Kiwami's system is one of the things I'd like the most, give them both 3 styles but without deviating from their archetype, Saejima could easily be poise tank slow hitter, grappler and Beast on steroids but no ideas about Akiyama besides something like Rush focused on evading.

Other thing being the Goda game, maybe as that Yakuza 0.2 idea they're toying with. Alas, we got Ichibanowitz now. Even if he didn't look like such a oven dodger, it's stupid to constantly drop character after character and leave some a bit underused. Don't even get me started on 0, that game's cast is just too freakin' good.


8e1690 No.14750483

>>14716916

>not playing some of the best games of a generation

>not playing MGS2 &3

>not playing DMC

>not playing Shadow of the Colossus

>not playing ZOE

>not playing AC:0

>not playing katamari

looks like someone has shit taste


0b3cb1 No.14750595

>>14716870

>>14716898

That's a damn shame. Really kills my interest to go back to western Yakuza 1 (I'm on ch3, sneaking into the funeral), but my literacy in Japanese isn't near good enough to play the games at a comfortable pace. I suppose I could replay 1 when I get to that point, but it's going to be hard after playing the rest of the games, according to how people say the series improves overall.


e2d162 No.14751420

File: 156fd91cb55a450⋯.png (948.47 KB, 1080x1534, 540:767, penthesilea2.png)

Finally done with the goddamned baseball substories. Seriously, fuck this RNG bullshit with a tetanus rake.

It doesn't help that I don't know shit about the game's rules and the tutorial won't bother with it either, sometimes I get a "switch your pitcher when his stamina is low" message but I've no clue how to keep track of that. As far as I'm concerned, I just make a line-up of the guys with red arrows, try to hit the ball when I have to it and pray for the best which all amounts to jackshit when I strike two goddamned homers and go through most of the game with a 6 point lead only to get railed sideways on the last inning.


21c771 No.14751483

File: 75d8fb535996387⋯.jpg (40.94 KB, 612x474, 102:79, Lions.jpg)

>>14751420

>"switch your pitcher when his stamina is low" message but I've no clue how to keep track of that

>get railed sideways on the last inning

Last inning is exactly when your tired pitcher becomes total shit and you need to replace him before that, that pitcher is what gives enemy team runs. But yes, its still RNG shit since you don't control most of the game.


e8782f No.14751679

>>14734739

>shit only matters if it's on peasea

Only a console war queer would not want any game outside a DRMbox with better performance especially considering the low perfromance of 6 and for future proofing.

The sooner the better


ce9a9b No.14752081

I want Yakuza 0-2 to be a Ryuji game but I also want it to be a Majima game. Could it be both like Yakuza-0 was? Does it NEED Kiryu?


cd1152 No.14752488

File: 2806f1e483386a9⋯.jpg (16.53 KB, 273x257, 273:257, fish.jpg)

>Play the PS2 originals on emulator along with 0, a nagging feeling I could get the kiwamis instead in the back of my mind

>Just started Yakuza 2 really, I'm up to the first scene at the Grand, revealing who's probably the main antagonist

>Play some 0, find a quest at the edge of sotenbori, some guy is beating people to steal their pants

>Find him, decently tough opponent

>It's the same fucking guy from the Grand scene as an elementary school kid already built like a brick shithouse

>mfw

I'm really glad I'm playing the originals right now.


c19fe0 No.14752922

This thread inspired me to buy 0 since it was on sale, and it's actually really good. Thanks OP.

Question though: I tried beating the first boss in Yakuza 0 on hard without healing items, and it took me forever. Only thing I could manage in the second phase was rush style combos into his back after evading, as nothing else would stunlock him. Was there something else I could have done with the limited moves/skills by that point?


9f0151 No.14753015

File: c7a23a37e94280b⋯.jpg (266.8 KB, 1000x1253, 1000:1253, 819DIkQWL2L._SL1253_.jpg)

Is Restoration worth it? I've found the Dead Souls one to be utter shit and abandoned it after an hour or so.


ba142a No.14753075

File: 56c4edc88ebe60b⋯.png (1.76 MB, 1200x900, 4:3, yakuza 6 fixed.png)

>>14751420

Dude, I have no idea how baseball is played and I could still figure out how it works because thankfully it's simple enough. When it comes to pitcher tiredness, the bar and number shows how many pitches he has left in him before becoming dead tired. However, it seems like you have to take him out before it's even close to running out because I kept getting the hint to switch out pitchers. I substituted him at around 20%, 25%, 33%, 40% pitches left and I still kept getting that stupid fucking hint.

Also yeah, the RNG in the minigame is a complete crapshoot, I beat the team of the old farts after the 8th fucking time, but I beat the last team in my second try, in between the matches only one of my players leveled up and in the second match against the last team my players had worse condition across the board than in the match that I lost to them and as a cherry on top of the shit sundae the first match we lost 8-9, but in the second one we demolished them 12-3. Also, the battings you do yourself are real ballbusters. Sometimes the first 3 pitches in my inning will leave each player at one of the bases, but the fucking game won't give me a chance to go to bat manually for the whole fucking inning. But for the next inning they give me the ability to go to bat manually ON THE FIRST FUCKING PITCH! 8/10 I hit a homer, but 1 point is much less than fucking 4.

>>14753015

The samurai games are pretty fun.


cc4058 No.14753549

File: 5d935abef5b5add⋯.mp4 (7.59 MB, 1280x720, 16:9, 龍が如く 維新!_20180119130742.mp4)

File: 2ccb444e0bd5c52⋯.mp4 (4.33 MB, 1280x720, 16:9, 龍が如く 維新!_20180112180703.mp4)

>>14753015

I bought it for Christmas and really liked it. Unlike Dead Souls, Ishin/Restoration's combat is similar to the main games, so don't worry about that. It also runs at 60fps and across my two playthroughs I didn't notice any dips or slowdown at all, unlike in 0 and Kiwami. It's got some interesting stuff that I'd have liked to see revisited in the main games as well, like branching heat actions where pressing one button or the other after initiating a heat action will make you perform a totally different move (ditto for not pressing any buttons at all) and a ranking system for each fight you get into (which 0 sort of has, but they work very differently). The final boss is also really great and the OST is up there with 3's, 0's and 6's for my favourites in the series. Lots of content too.

I do have a few complaints about Ishin, though. There's a lot of side content, but a lot of it revolves entirely around combat. I really like Ishin's combat and would argue that it's even better than 0/Kiwami's in some ways, but it's easy to get tired of it if you want to beat all of the wanted men missions/Battle Dungeon missions/arena opponents. Apart from that, the story has unskippable dialogue boxes out the ass and optional boss fights cheat all the damn time (first webm related). Having to unlock certain moves through RNG by repeating an action over and over until the revelation indicator appears was also tedious at times (although very few moves require that to be unlocked, fortunately).

If you've played 6, a lot of stuff in that expands upon concepts introduced in Ishin. I played 6 after Ishin and it was interesting to see a lot of things from Ishin revisited. Off the top of my head:

>Those close ups you get if you land a finishing blow on an enemy while in Extreme Heat Mode have their precedent in second webm related

>6's cat befriending minigame is similar to the cats and dogs that you can get for your farm in Ishin

>A boss in Ishin uses a smokescreen against you just like a certain someone does in 6

>The penultimate long battle in 6 is very similar to the final one in Ishin

>The 'throw an enemy into a wall to stun them' mechanic in Ishin sort of comes back in 6, where enemies and bosses might lean against a wall if you stun them when they're next to one in addition to having its own heat action

>The way you beat up minibosses in the street to recruit them into Clan Creator in 6 is similar to the way you beat up mercs in the street to recruit them into the Battle Dungeon


e2d162 No.14753671

File: 0f5fffb66980c98⋯.jpg (205.23 KB, 1920x1080, 16:9, tfw no bears.jpg)

>>14751483

That makes sense. Ended up doing another game (the first conditional vs Legends) since I went back to spend the tickets only to be treated with another session with no lube, this time reamed for 8 times in one early inning. Again, I question the point of getting those homers, it should rally the team but I don't see those fuckers do anything.

>>14752922

Rush is the better choice for Kuze, yeah. At the time, I think you could learn a counter Heat Action from the hobo who teaches you Rush techniques.

>>14753075

I should say I have that thing sped up because I can't stomach it on regular speed. I see the bars and numbers as the figures move about but can't really keep tabs on all the names (also missing 3 players but I ran the town a gazillion times and did a lot of substories). I'd say they should show the HP bars on the player boxes.

I guess the other thing getting on my nerves as that the last guy just couldn't be some regular shit talker, it had to be prancest lalaest homoest man in all of Onomichi. I only prayed - please let this end in a beatdown, please let this end in a beatdown. But no. To rub salt in the wound, that faggot joins the Clan.

Meanwhile, sitting on 9999 points for everything except Technique that's barely scrapping 100. And I can't say I'm not grinding.


cd1152 No.14753708

So, in 0, can the two characters switch towns at the end, on account of both having exclusive activities? Seems weird Kiryu would be able to compete in the river of styx if he can't go back, he's got his own artwork in the menu and everything.


ba142a No.14753712

>>14753708

Yes. The finale in all Yakuza games that I remember well involves talking to a guy who tells you "this is the point of no return if you say yes" and allows you to explore the game world unmolested, along with being able to change characters, locations and even time of day.


cd1152 No.14753730

>>14753712

Good news, cheers. Although there was no such thing in Yakuza PS2, you're roped into the final chapter with no warning. Well, the actual end doesn't start until you go to the millenium tower and you're free to roam, but there's no point of no return warning, and there's a shitload of tough enemies around so it's not exactly fuck-around paradise.

Side stories in the OG were pretty poorly implemented, really. It felt almost like a pixel hunt. I like the "move around and get hit in the face by side stories" model much better.


ba142a No.14753752

>>14753730

I see, the original is the one I remember the least. I know for a fact that in 2 Date is the one who has the "say yes if you're ready, this is the point of no return" dialogue, while in Kiwami they made it so that you have to go to Stardust and talk to Kazuki in order to go beat the game.


e1a24f No.14753777

File: 4405bc8ee1187bd⋯.png (1.01 MB, 1391x781, 1391:781, bull.png)

File: ac2afa4fe6dcfbb⋯.jpg (47.42 KB, 640x360, 16:9, bear.jpg)

File: fb3e24882b70d70⋯.jpg (131.45 KB, 1280x720, 16:9, tiger.jpg)

File: 99c619c9e2993d6⋯.png (1.85 MB, 1431x807, 477:269, shark.png)

how can they top fighting a megalodon


e2d162 No.14753835

File: 3187ccabf8e0bd5⋯.jpg (43.35 KB, 955x535, 191:107, the heat is on.jpg)

>>14753777

The shark was pretty disappointing. In the end, it fought like the squid and the octopus - chucking mobs at you. They should have pulled a HotD and have it charge at Kiryu and you'd have to a certain amount of damage to stop the attack.

I guess SRGG will top it by having Ichibanowitz fight the cultural zeitgeist.

But on the subject of 6 and disappointments, remembering 5 really got the noggin' joggin' - 6 has no masters, no revelations and every encounter is the standard mob walking around. 5 was fantastic in the later, even 0/Kiwami pale in comparison. You had:

>regular groups ranging from 3 to 6

>groups of 5 squatting in front of some place or another

>rando you might bump into

>rich bastards

>two dudes having a argument in the middle of the street

The only problem is that they all had pre-set areas, likewise the shakedowns in 0/Kiwami all happen in the same spots.


37eefb No.14753865

I've only played Yakuza 5 and can recommend it. Definitely a game that seemed to do a jack of all trades thing fine enough, but was missing some polish in nearly every area of play.

Are the other Yakuza games as varied as 5? From taxi driving drift car shit to hunting bears and idol dance reaction games, I felt the variation really kept me wanting to look for more, even if it started to get repetitive at some points.


cd1152 No.14753880

File: b1da47cbff09fc3⋯.png (44.45 KB, 810x431, 810:431, ClipboardImage.png)

>>14753752

You do go to stardust in the OG but it's automatic at the beginning of the chapter, they give you a safe haven and a guy that sells a bulletproof vest. When you get out of the club you get the big street fight, and then the endgame freeroam before the millenium tower.

Anyway, I hope PS3 emulation is up to snuff for when I complete 0 and 2 because I have no intention of getting a PS3 for 3-5.

>pic related

Goddammit.


ba142a No.14753882

>>14753835

A lot of this comes down to 6 being rushed, I've read that apparently YK2 is more complete. Though I've also read that YK2 won't have Shinseicho so all of the substories that involve it will be placed in Sotenbori instead. I don't remember what they'll do about story stuff that happens in it tho (though the only thing I remember about Shinseicho is that Kiryu goes on a date with the waifu there).


e2d162 No.14754030

File: 530aa17e2465cd4⋯.jpg (27.01 KB, 768x432, 16:9, kansai no wtf.jpg)

>>14753865

>Are the other Yakuza games as varied as 5?

Don't think so, 0 has a lot of content too but trades some things for others and some feel like what their counterparts in 5 should have been (namely the disco feels like a much developed dance battle) while others like sea fishing were simplified and 5 maintains things unique to it like driving, hunting and Shinada's baseball game that I'm still miffed wasn't reused for other entries because it's legit fun. With all that, 5 playable characters and 5 locales, Yakuza 5 is arguably the most ambitious entry in the series but that can hurt it at points, it gets overwhelming and I hate the fact that you have to replay that damn virtual reality brawler about 8 times with every character to get the last experience orbs.

>>14753882

I played the demo. Felt smoother (Y6 completely shits itself during night time Kamurocho roaming), adds some free roam mini-bosses and brings back weapons. The main game brings back masters, the arena, all the usual fluff mini-games and adds a lot of mini-games, some lifted from 0 like the cabaret club.

Shinseicho is that third area from where you see Tsutenkaku tower, right? IIRC it's where the shogi players are.

Besides that, they screwed the pooch into a bloody pulp when it came to the OST and I don't just mean press F for Crazy Ken, almost every good track is a goner or got a poor remix.


ba142a No.14754068

>>14754030

>Shinseicho is that third area from where you see Tsutenkaku tower, right? IIRC it's where the shogi players are.

Yup!

>Besides that, they screwed the pooch into a bloody pulp when it came to the OST and I don't just mean press F for Crazy Ken, almost every good track is a goner or got a poor remix.

They couldn't get the rights to remix the composer who made classics such as Evil Itself, Northern Menace, West Insanity and a bunch of others.

I wouldn't be complaining if the replacement tracks were as intense as the originals, but most of them sound so flat. Especially the crappy track that replaced Northern Menace since you hear it so much in the game, the track that replaced it is so lethargic and low energy.


ba142a No.14754129

File: 5744ec8e7839786⋯.png (271.95 KB, 550x353, 550:353, zmaj.png)

Also, on a slightly unrelated note, I somehow managed to possibly find out why they changed Kazama to Fuma in the games which were localized by a previous team, and I don't mean just "hurr because the stupid Westerners won't tell Kiryu's first name and Kazama apart", I mean why Fuma exactly.

Their argumentation was that the kanji for Kazama can be read as Fuma, which the current localization team says is incorrect (they're right). However, while reading a book about ninjas and the real and fictional stuff about them, I've read a section about the fictional Fuma shuriken, which is basically just an oversized shuriken. It is named after Fuma Kotaro, a famous ninja. One of his legendary descriptions is that he's a giant burly dude and that's why he needed oversized shuriken (that's right, a giant ninja, don't ask me how the fuck that works). Now check this out - his birth name is actually KAZAMA Kotaro. When it comes to the kanji, the first character of Fuma and Kazama is the same, but the second one isn't. So there you have it.

MIND = BLOWN


e2d162 No.14754352

File: 1bab39cff5c32c6⋯.gif (747.77 KB, 320x180, 16:9, hirose.gif)

>>14754129

Fuuma shinobi gokudou hitman and bioluminescent CIA basketball-american. The Yakuza series spin off you never knew you wanted and are still too confused to say you do.

Developed by Platinum Games.


ce9a9b No.14755435

>take the blame for friend murdering your boss

>go to prison for 10 years

>friend turns into a shitheel

>girl you left behind loses memory and has a kid with some evil bastard

>get out of jail

>life goes to shit

Hate to say it but Haruka is the result of cuckery


ce9a9b No.14755520

File: 0a8050be072e0b3⋯.jpg (136.77 KB, 538x492, 269:246, smug kyoudai.jpg)

The only thing that could have made Kiryu's situation worse was if Nishiki got Yumi pregnant while he was in prison and Haruka was his instead.


807559 No.14755592

>>14755520

considering who harukas biological father actually is, nishiki woulda been an upgrade


ce9a9b No.14755924

>>14755592

They both turn out to be pretty evil.


e2d162 No.14756091

YouTube embed. Click thumbnail to play.

>>14755435

Nishikiyama got dealt a pretty shitty hand. Still find it hard to believe that omniscient gokudou Jesus and competitive 9th dimension underwater shogi player Kazama-oyabun didn't set him up to fail and was willing to let a innocent child die for it.

>>14755924

Jingu was a cunt through and through but Nishikiyama got pushed off the deep end. Not saying he dindu nuffin but the circumstances could break most people.

I need to replay Kiwami one a these days. Maybe a NG+ run so I don't have to get exhausted grinding Majimas or mini-games for CP.

Meanwhile, just finished Ch11 of 6. Made me wish the sequence was longer, the stage music is great (embed related) and the boss theme doesn't lag behind either.

The revelation confirmed some suspicions I had and took them to whole new levels. That said, some dots are still blurry and I'm not figuring some whys (especially regarding Jimmy Lo's death) but I'll wait for further developments.

And got a Live Chat - I've got every video for both girls except the last 3 that are listed after the private one. Not sure how to get those, already got Anri's private 3 times.


f19b7e No.14757710

>>14756091

It was all a part of his master plan to make his favorite child Kiryu the chairman of the Tojo clan. Whether he also predicted that he'd get grenaded by Shimano and that Kiryu will be the chairman for a total of about 15 minutes remains a mistery.


cd1152 No.14758470

>Majima gets 300 fucking million upon defeating his first cabaret club

>Kiryu gets zilch

Is that to balance out the fact real estate brings out more dosh for less effort?


f19b7e No.14758521

>>14758470

Probably. You also get 10 billion (that's right, BILLION) for defeating the last club. I remember before playing the game I've read about how tough it is to get money with Majima, but all of his shit is twice cheaper than Kiryu's so I ended up having to send money to Kiryu rather than the other way around like I expected to. Did they make Majima's upgrades cheaper in a patch or something?


ca7f46 No.14758533

>>14716870

>I heard in the first game they removed nearly all the minigames in the international release, resulting in it looking like a bad GTA cash in

no that was the third game, retard


e2d162 No.14758622

>>14758470

Real estate is just a cash dispenser and by the time you have everything, it really is nothing more than "stop by every 5m to pick up a billion+".

>>14758521

>how tough it is to get money with Majima

There's these two big guys walking around town and you can beat them up for a good hundred millions.

I remember feeling relatively low on cash with Majima when I was trying to get the T&D related trophies as well as craft everything.

Meanwhile, finished Hikaru's story, didn't like her that much but that substory was hilarious. That was a fun twist.

And moved on to the last one, Sora. Giving Saki a run for her best hostess money. Reminds me of the mainland hostess from DS. Very agreeable and the token dork. Probably flicked her bean to Sephiroth but nobody's perfect.


cd1152 No.14758642

>>14758622

The cabaret club is definitely vastly more fun but hey, gotta unlock those abilities.


f19b7e No.14758657

>>14758622

Becoming the Mr. Shakedown of Mr. Shakedowns is how I got the cash to get all of Kiryu's upgrades. The cap is when they carry around about a billion at the least and it was enough for one of the top tier upgrades and it didn't take long either. It becomes pretty trivial when you get Dragon style too, due to how easy it is to activate the parry. The Beast style bearhug is also really good in 0, I remember draining a full healthbar with just one of those. It's kind of a shame how much they nerfed it in Kiwami.


225225 No.14758664

>>14758521

>>14758622

With Kiryu you eventually unlock abilities that make Mr. Shakedowns drop more money. I don't know if it's still the case but when I played that meant that if you let them beat you up as Kiryu and let them take your money you could then take your money back + extra.

And you just did that a couple times and you raked in the billions.


e2d162 No.14758719

File: 7c6952468bf85fe⋯.jpg (382.19 KB, 1920x1080, 16:9, YAKUZA 0_20171009033443.jpg)

>>14758642

I think it can be fun in short bursts. Just wish the platinum hostess training plus leveling up didn't take so long.

>>14758657

>Dragon parry

I was surprised to see how good that one is, not only is it very lenient it and does a ton of damage but, as you mention, it also works on Mr Shakedown (ditto for Beast's sidestep grab). On the opposite end, the proto-Tiger Drop is complete garbage that will cost your whole metter and whiffs on anything but point blank range.

>It's kind of a shame how much they nerfed it in Kiwami.

It was way too strong, I remember the first time I played the last Kuze battle I went in with Beast and destroyed him in less than a minute with a sign and a bear hug. Also got say it's a trade I'll gladly take because Beast is tons more fun in Kiwami as it now lets you charge every single move. I dare say it even makes it difficult to go back to 0 even if it's overall a funner game.

>>14758664

Pic related might be my personal record.

A Y6 question I keep forgetting - I'm missing 10 or so Troublr missions and I've run about 20 laps around the city but nothing pops up. Are some saved for the last chapters or something (just started Ch12)?

And good thing I looked up a guide because I would never guess that the substories I'm missing are done in the batting cages (that's gonna be a pain in the ass, I bet).


cd1152 No.14758752

File: 2570ace7fa16ab2⋯.jpg (652.51 KB, 1996x1344, 499:336, gsdx_20180508201713.jpg)

File: 25bedc4f1cba886⋯.jpg (671.06 KB, 1996x1344, 499:336, gsdx_20180508201723.jpg)

>>14758719

I don't know, I enjoyed every session of cabaret I've ran so far. It's repetitive but it's good at keeping you on your toes. I'm playing it for the sake of it more than the dosh. I'm still in the early game of it though, I can understand it could get tiresome later.

Also, does it count as a retcon if it's a prequel?


f19b7e No.14758759

>>14758719

>it also works on Mr Shakedown

About that, the Shakedown moveset is actually extremely easy to counter, especially his charging move which looks identical to Kiryu's Beast style advancing block. Since all the frames within the charge do damage, it means that all of them are active frames, meaning that you can do parries or counters whenever you want. Same goes for Majima's Mad Dog dash that he can do out of every finishing slash, because he can run into people with it and it does damage. Why that is relevant is because Kiwami's Amon in Mad Dog style can drain your whole HP bar with just 2 slashes, but if you know that you don't even have to bother being precise with your Tiger Drop whenever he's Majima dashing towards you it makes the fight that much easier.

>>14758719

>(that's gonna be a pain in the ass, I bet).

It's actually really easy because the pattern at which the pitches are thrown are always the same, so you can just memorize or write down at which area you have to put the cursor in.


e2d162 No.14758807

File: 01726ee0bd6741c⋯.jpg (330.03 KB, 1920x1080, 16:9, YAKUZA 0_20170213044012.jpg)

File: a72df4979f63ac7⋯.jpg (268.19 KB, 1920x1080, 16:9, YAKUZA 0_20170921021918.jpg)

File: 47386cd14e3c30f⋯.jpg (559.85 KB, 1920x1080, 16:9, YAKUZA 0_20170929042349.jpg)

File: d5bff1fa1ba4b69⋯.jpg (461.19 KB, 1920x1080, 16:9, YAKUZA 0_20171002020900.jpg)

File: 6de50bc5df90d65⋯.jpg (540.9 KB, 1920x1080, 16:9, YAKUZA 0_20171014002000.jpg)

>>14758759

For Shakedown, my usual Kiryu tactic is using the Brawler Counter, you can really do a number on him if he does the 3 hit string. That said, I don't keep Heat low for the damage boost because the poise acts as a safeguard in case I screw up and he does something that might knock me down. With Majima, I keep Heat down with the towel and tear him to shreds with some high tier weapon, usually a sword or a spear.

Yeah, that's how I dealt with Amon, both in 0 and Kiwami. Likewise how I dealt with Breaker and Mad Dog Memejimas. Way too many active frames for their own good.


225225 No.14758904

Played through all of 6 and only encountered a Sega goon twice.

Still in chapter 1 of 0 and already encountered him 3 times.


ce9a9b No.14759084

File: ca1bc3006c5c093⋯.webm (8.08 MB, 640x360, 16:9, Yakuza 6 - Get Out and St….webm)


cd1152 No.14759265

Considering how prominent hostesses are in this series, can we talk about that topic? Any old normalfag can shriek about how Japan is sooo weird, but hostess clubs are truly something that exists which would never fly in the western world.

I find the subject fascinating - it's basically extorsion in exchange of having a fun conversation with a pretty girl, yet, both the girl and the guy benefit from it somehow. I find myself wondering how it would be like being both the customer and the hostess. Why blow your hard-earned salary (and everyone even faintly familiar with Japan knows Japanese jobs blow donkey dick) on chatting up a girl, and what would bring you to work at such a club as a young adult girl? Like, wouldn't there be a social stigma to deal with?


225225 No.14759284

>>14759265

>what would bring you to work at such a club as a young adult girl?

Money, obviously.

Gotta say that I don't understand it either. Like if I was some rich fuck who could easily afford doing it I'd give it a go but with the nipponese jobs and salaries who knows.


b167c7 No.14759291

How do you play Yakuza? Do you beat it and then try Legend difficulty, or you stay on Premium Adventure and complete all minigames?


1dd996 No.14759380

>>14758752

>Also, does it count as a retcon if it's a prequel?

Yes.


e2d162 No.14759500

File: 2a8d65e2209c673⋯.jpg (254.09 KB, 1920x1080, 16:9, YAKUZA 0_20170225024628.jpg)

File: 3c81f79257c0980⋯.jpg (279.37 KB, 1920x1080, 16:9, YAKUZA 0_20171010015835.jpg)

File: 64caf179103d769⋯.jpg (190.29 KB, 1920x1080, 16:9, YAKUZA 0_20171011051542.jpg)

File: d951907561752b7⋯.jpg (195.89 KB, 1920x1080, 16:9, YAKUZA 0_20171011051602.jpg)

File: 5795b956aa6934c⋯.jpg (187.68 KB, 1920x1080, 16:9, YAKUZA 0_20171011051716.jpg)

>>14759265

>would never fly in the western world.

Eurofag here, we kinda got sleazy versions of it. Double as a strip joint and maybe a front for hookers but the basic concept of the hostess club applies - girl sits to chat you up and make you buy drinks and, for many, that's the whole experience.

Got dragged into one during college. Too much of a poorfag and a miser to boot to get much out of the experience.

>>14759265

>Why blow your hard-earned salary on chatting up a girl, and what would bring you to work at such a club as a young adult girl?

The costumer might just want to blow off steam with drinks and small talk with a pretty girl or wants his ego tickled by said girl going ooooh! and aaaah! at everything he says, could be a guy that just wants some female attention but is not in the dating scene nor does he want anything beside that attention (likewise for women who visit host clubs). I say this as someone who's terrible at small talk but a woman who can lead that kind of conversation can be pretty relaxing so I can see the appeal. Meanwhile, cabaret clubs are more oriented for groups and are usually for business occasions like sucking up to a higher-up or greasing the wheels for a deal, Majima's prologue in 0 focuses on that.

As for the girls, it's good money (the series has many cases of hostesses who are paying their college tuitions with hostess work) and maybe, by a stroke of luck, they can be scouted to be a idol or something and then be a yakuza cum dumpster. Don't think there's much of a stigma because, for the most part, a hostess just looks pretty and is a good conversationalist. It's not advised for them to be whores because that not only damages the club's reputation but might also bring the attention of the law because said club would be just a thinly-veiled whorehouse. That said, not surprised if hosts and hostesses fuck some of their clientele but I wager they're secretive about it.


e9262d No.14760235

0 for sure. Then maybe Kiwami if you liked 0. I'd hold off on 6, I found it extremely underwhelming.


cd1152 No.14760992

>>14759500

>Eurofag here, we kinda got sleazy versions of it. Double as a strip joint and maybe a front for hookers but the basic concept of the hostess club applies

I am a eurofag, living near a capital even, and I'm not aware of anything like that existing.


aa8773 No.14763177

>>14760992

In Eurofag countries where prostitution is illegal whorehouses are often masked with fronts operating similarly to how hostess clubs operate in Japan. The difference being that there'll always be fucking afterwards.


e2d162 No.14763526

File: 6af40da71bc6c45⋯.png (1.24 MB, 800x1131, 800:1131, yamato6.png)

Just reached the finale. Putting aside the CC grind and the running around town looking for Sodachi/Saigo and other point grinds, it really is a short game. That said, gotta say they went all out on the story; there's a ton of exposition, most of the cast has a lot screen time (my first impression was that Big Lo and Kurusu would be single scene appearances) and the several flashbacks are a great extra.

Looks like at this point all the cards are on the table so the part that's confusing me is the Koreans. Basically both the Jingweon and the Saio were being used by Iwami Jr to fuck with the Tojo and then the Saio were meant to be disposed of; the part I don't get is the Jingweon raid at Onomichi because shouldn't Iwami Jr know about Hirose being a Yomei officer or was this part of his tug-of-war with Iwami Sr? Speaking of Iwami Sr, karma didn't take long to bite him in the ass.

Also just can't get a bead on Someya, pretty complex character.

Meanwhile, got 9 Troublr missions that just won't pop up (6 of them are "____Alight") and I've ran the towns far too many times by now.


225225 No.14763639

I love the segregation between story and gameplay. Kiryu has never killed but regularly uses a sledgehammer to shatter skulls like they were watermelons


a3c3a5 No.14763671

>>14763177

They're usually massage parlors though


aa8773 No.14763691

>>14763526

>Also just can't get a bead on Someya, pretty complex character.

He's my favorite new character. He seems like the stereotypical overambitious character that we've seen a thousand times in Yakuza already. Since Yakuza 6 for some reason reminded me a lot of 3 I thought he'd just be an ersatz Mine, but his ambition seems to be tempered by a strong sense of honor which makes him a unique character. He is like a polar opposite of Sugai, who is a snake and a pathetic, weak man who, despite being a veteran in the Tojo clan has no loyalty to its organization or history. Someya at first seems like a modern yakuza who has no attachment to the past, but in some establishing shots, like the one where he decked that guy for saying that Kiryu is just a washed-up old fart, it's clear that he actually holds deep respect for people who were important in the history of the Tojo clan, especially Kiryu.

Both of his themes are also top-notch. Shame about the way he had to go, though.

>>14763671

That's in Western Europe, here where I'm from they're a bit more complicated since organized crime syndicates usually own nightclubs and hotels. So the arrangement works in a way that you go drink in a nightclub and chat with the woman you're gonna fuck for a while so it seems legit, then the fucking happens in that hotel room.


a3c3a5 No.14763704

>>14763691

>So the arrangement works in a way that you go drink in a nightclub and chat with the woman you're gonna fuck for a while so it seems legit, then the fucking happens in that hotel room.

Sounds expensive


aa8773 No.14763740

>>14763704

It is, but the whores are of a high quality as a result, so they function more as high-class escorts. Low-class sex work usually isn't tied to an organized crime syndicate, but rather to pimps who operate independently. In rare cases where it is tied to a syndicate, then the pimp works like an associate of the syndicate he has to report to. Since he isn't a full-fledged member, a simpler way to describe him would be that the syndicate is his pimp in those situations.


e2d162 No.14763780

File: b20fa8100bd5c8d⋯.jpg (289.1 KB, 1919x1080, 1919:1080, the uncle who works at Nin….jpg)

>>14763671

Those too, usually present themselves as spas or even something as mundane as a beautician's salon. But there's also those bars that, again, can give you a sleazy version of the hostess experience then, if you want to take it further, pay up and do the deed in a adjacent room or motel.

>>14763691

I always thought Someya's bows to Kiryu were sarcastic because it comes off like that at the start but then you see there's genuine respect (he always addresses Kiryu as "Fourth Chairman") and sometimes even concern.

Overall, it's a pretty strong cast and I liked the story thus far. When the game came out, there was a lot of criticizing so I buckled up for the worst but so far it's been pretty solid and the attachments between factions feel grounded in business ties instead of a bunch of coincidences. I just wish Matsunaga had more screen time, everyone in the family gets to have big moments but him besides foreshadowing all the KanColle faggotry going on. And Koshimizu ended up being a non-entity.


ce9a9b No.14764954

Got through kiwami, decided to get 6.

But it just makes me want to play 0 and kiwami more. Hope that changes. The fighting is fun and it's nice that you can bloody up your enemies again but something just feels off.


4ffbd9 No.14765087

>>14742680

Thanks for the tips, I actually got to the very last asshole in the truck several times but he kills me without fail. I give up. I refuse to fight Lau Ka Kong again so I've moved on to 6.

>>14764954

Is it the 30fps and that every character model looks like a wax statue? Because that's the problem I'm having at the moment.


aa8773 No.14765138

>>14765087

I understand. The truck driver is, without fail, the most unfair part of the whole shooting section and to rub it in they put him at the very end. You're basically guaranteed to take at least 2 hits and he takes away a fuckton of life when he does. I also ragequit the first time I played through Legend at this section and I only came back to it 2 weeks later, then I beat the section on my second try. So maybe don't give up on it completely.


32dc31 No.14765233

File: 9a718d624909189⋯.jpg (22.99 KB, 500x348, 125:87, 10170989_10152047628613837….jpg)

In Kiwami 1, is it okay to discard gear that you dont need? is there anything that you need the gear for after obtaining them for 100%ing the game?


4ffbd9 No.14766445

>>14765233

I believe the only equipment you can't get from shops or as a gambling reward are the ones you get from Bob Utsunomiya and lockers, so you should be fine. Simply obtaining the equipment counts towards the completion list, you don't need to keep them.


ce9a9b No.14767138

Was hoping Joon Gi Han would put up more of a fight. He seemed like he was gonna be a really strong character.

Maybe on Legend mode…


7f843b No.14768724

Sooo… about the ending

did kiryu actually kill those people he said he was going to? they never made that clear. at all.


cc4058 No.14768738

File: 0f5c17e3fefec30⋯.png (1.84 MB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….png)

File: 1d0b56187fe611f⋯.jpeg (514.69 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

They added Ono Michio to premium adventure, nice.

>>14768724

Nope. Sugai kills himself before Kiryu gets the chance and it's mentioned in the epilogue that Iwami has been put in jail.


7f843b No.14768766

>>14768738

how the fuck do you get to be ono michio?? that wasnt in my outfit list at all.

oh yea, i forgot he shot himself. iwami is going to kill haruka in yakuza 7, isnt he… i dont remember there being an epilogue, was it intertwined with the credits?


e2d162 No.14768773

File: 8bb00b271ba2802⋯.png (462.61 KB, 600x800, 3:4, noa.png)

>>14767138

That's been true for most bosses. I think the problem is almost all of them are very passive and while that makes sense for some like Ch12's boss who has a counter that he pulls off very frequently, others should be more rushdown heavy like Someya and Han. Even Saigo and Sodachi feel more aggressive.

I'm having a lot more trouble with mobs, especially in Ch12 which has a bunch of elite mooks that are particularly rabid along a bunch of peons and it's basically a wrecking ball of pain because they're all cluttered and start swinging at the same time. Playing on Hard and I'm getting the feeling Legend will be no joke.

>>14768738

Incidentally, I assume these little weekly updates we've been getting are the Premium stuff right? There's no place to cash it? I remember a box in Serena when I started the game but I guess those were just save data rewards.

Just finished the Trouble missions, I think they really were saved for the finale. It looks like a certain amount of time has to pass between them for the next to trigger and time of day isn't important. Got a story event ahead and I think Amon comes next.

Speaking of Amon, I'm sad Noa didn't come back and challenge Haruka in the baby-making department.


7f843b No.14768831

>>14768825

awesome, thank you very michi.

strange, i seemed to block out iwamis part.


cc4058 No.14768859

File: 53010fb8582073a⋯.jpg (267.92 KB, 1920x1080, 16:9, you are nothing to michi.jpg)

Postan again with a bigger resolution.

>>14768773

Yeah that's it, the weekly updates added one premium adventure costume each. I got Kiwami pretty soon after it came out and they did the same thing with its costumes.

>>14768831

No problem michi.

Yeah, I can't remember who because but someone definitely mentions Iwami being arrested. I think it might be the news anchor on the TV or something.


924c88 No.14768874

>>14734363

Hello to you too brother


32dc31 No.14769483

File: 8107397e23b2bad⋯.jpg (169.65 KB, 1280x720, 16:9, 123123123123123.jpg)

Holy shit, the Colosseum in kiwami is awesome! i love this! more games need this, and the chapter introducing this was great! I hope the other games get intense as that whole setting.


ce9a9b No.14769789

>>14768773

Han just took punches until he did the same grab and punch move. He didn't even attempt to dodge. I beat him with basic square combos. He just let it happen.


ef91f0 No.14770065

File: 95b3c7666fb6a4d⋯.mp4 (858.77 KB, 1280x720, 16:9, Rainmaker.mp4)

>>14763691

Someya immediately gutting himself in an attempt to save Kiyomi just shot him up to almost the top of my favourite character list

Honestly he's one of the best things about 6.

I've since Platinum'd the game but I really wish I could chapter select. I want to face Someya's final fight again. It has one of my favourite QTEs in the games.


0fce19 No.14770071

File: 3a8c14880560601⋯.jpg (12.76 KB, 325x279, 325:279, y3mine.jpg)

Yakuza 3 tends to get overlooked, usually due to the complete hackjob that was the localization and the meh story, but the gameplay when it comes to fighting is solid and quite an improvement over 2 imo. Playing 6 and getting a lot of reminders to 3 due to just how similar some story elements are kinda made me wish I was playing 3 instead. One of the most glaring weaknesses of 6 is just the glaring lack of heat moves. Compare this to 3 which was also on a new engine which was different from 2 and just the staggering amount of heat moves you could learn and perform in a whole wide variety of situations.

Anyway, another thing that I really liked in 3 is the boss design of Mine. Namely, he had different versions of heat which would give him a different moveset, one would give him moves which hit like a truck, one would make him quick, evasive and would likely end up with Kiryu getting Dempsey rolled into the back if you're not careful and one had counter moves where he would also automatically counter any grab you did, but Mine more often than not just used it to gain health while tanking the FPS. As far as I remember, this is something which has never been attempted since and I think that it's a crying shame due to how cool the whole idea behind his different heat states was.

I also really liked Shibusawa as you might expect from this, since he had 3 different movesets depending on the phase of the fight. What I found even better is that all of them corresponded to one of Kiryu's styles.


ef91f0 No.14770106

>>14770071

I do believe that 3 to Kiwami still reused animations from the first two games.

6 is almost completely new.


807559 No.14770115

>>14763691

>He is like a polar opposite of Sugai, who is a snake and a pathetic, weak man

he talked shit and wasn't willing to even get hit for it, absolute punkass


e71215 No.14770118

>>14768766

No, in yakuza 7 it's a new MC. Kiryuu is all done.


0fce19 No.14770124

>>14770106

When it comes to random encounters, 6 still reuses almost everything, but some of the animations were reworked due to how blocking works now. I think that the Muay Thai moveset that Pramuk used in 1 which has the most mileage out of any moveset in the series is still there in 6, it just refuses to go away. Kiryu however, is completely different, yes.


e2d162 No.14771499

File: 8224acefd59d23a⋯.jpg (504.71 KB, 1280x720, 16:9, a good boy.jpg)

And finished. Clocked around 87h, kicked 9300+ asses, made 22 mirrion and got about 240/285 awards.

Now to comb the topic and read the spoiler bits. On that note, a word of appreciation to all the posters here, everyone was very considerate about spoilers.

Before the spoiler talk, just want to say that IMHO Amon shouldn't have been placed at that point in the chapter, you get out a really intense moment and then go fight a guy with a army of drones and roombas. Took me a few tries and I ended up taking AT from 250 to 300 to beat though I don't think that was as relevant as having used Dragon Burst or whatever it's called to survive the aloha snack bar appliances. Kinda funny how after the fight Kiryu just asks him to join to Clan.

Now for the spoiler talk, the mandatory storming of the Millennium Tower starts great with cool music, lots of ass kicking and just tons of badass shit happening with the fight at the end making for a fantastic cherry (I honestly winced at that QTE when Kiryu elbows his arm) then it happens. Dude, if on one hand I was getting hit in the feels like no tomorrow, I just wanted to bury that Nintendo uncle-looking motherfucker and that piece of shit hiding under his skirt! This game has a lot of comparisons to 3 and I think this is another big one - like 3, the villains here are really odious cunts you just want to beat the living daylights out. But it did something better because while 3's villains are all outright detestable, 6's are a bit tempered, Someya is a fantastic character, Koshimizu still has some shred of decency and Tsuneo, while being the worst of the lot, he feels more like a product of his father's foul character. Anyway, Someya's death was genuinely gut-wrenching and I think the small moments of good character he shows throughout the story make the scene a lot more ponderous instead of just a last act of redemption like Awano dying to protect Majima in Zero. The moment he shares with Nagumo, entrusting him with his daughter was also pretty strong.

After the Millennium Tower, judging from his talk with Nagumo and coupled with the events right before the last fight, my prediction was that the outcome of the last fights would be Kiryu killing them and then die from the wounds, this act marking his send off. One of my favorite tidbits is when Sugai is wailing on Kiryu with a pipe knowing he can't fight back but Kiryu gives him such a glance he actually cowers. I also think this sets up the fight well otherwise Kiryu would steamroll Tsuneo (which I still did because he's not that difficult and kinda disappointing after Koshimizu who has 2 HP bars). Incidentally, what the hell is that thing in Tsuneo's tattoo? Looks like a japanese Lovecraftian pony. The ending felt abrupt and left me with very mixed feelings; if on one hand those assholes had me raging, on the other I damn near teared up with Kiryu's death scene.

Post credits, I was very surprised when I realized the letter Kiryu wrote was not for Haruka but Daigo. I felt it was very interesting because by acknowledging Kiryu as his father, Daigo severs all ties with the rabid manlet that was his actual father. Kiyomi being alive was kinda expected but I think these things diminish the weight of what happens, nonetheless I felt it was plausible that Koshimizu didn't want to waste her even if just to spite Tsuneo. And on that note, the big reveal. Again, dunno. I was ready to accept Kiryu as dead and this just felt like a assurance that he pulled through, I think Haruka and co. would be safe even if he actually died.

For a quick IMHO pros and cons:

>PROS

- Dragon Engine is pretty ambitious which shows in the flow of exploration into combat into side-activities

- combat feels visceral and weighty

- very solid cast of new characters and I found the story to be engaging from start to finish even if the big reveal was quite over the top

- doesn't make the mistake of 3-4-5 of barraging the player with "hilarious" side characters

- every mini-game that was changed, changed for the better and multiple difficulties for the arcade titles was a great idea too

<CONS

- overall, the game feels like it has less of everything be it activities, encounter types, Heat actions etc

- jewed out of two portions of Kamurocho

- level up system, while good on paper, requires a lot of grinding

- some Heat actions are extremely situational (still haven't done the chopsticks or corner dropkick)

- AI has terrible path finding and odd behaviors, they'll abandon a fight in the middle or stay running against a wall

- frame rate drops, night time Kamurocho in particular

- the big new games (CC and baseball) are hardly any fun

- Cat Cafe should have had more points of interaction/mini-games

Overall, I think this game could use a remaster. Can't help but feel a ton of untapped potential.

Pardon the faggy blogpost.


32dc31 No.14771516

>>14771499

so ive been wanting to ask people, and i dont know if you played MGS5, nore do i know what happens in yakuza 6, but was yakuza 6 a better send off to its protagonist than MGS5 did?


e2d162 No.14771584

>>14771516

I remember that when I played the last mission of MGSV essentially a replay of the very first one I felt somewhat okay with how things were presented but the thing with that game is that I felt cheated long before the ending, whether almost the entirety of Ch2, the absence of that much fabled Ch3 or the lack of proper resolution to things like Volgin. Konami are cunts but Kojima really needs a firm hand on his leash.

I'd say Y6 is a better send off by virtue of being a story helmed by the series' protagonist unlike MGSV but there are things left without closure and one might say it sucks the last chapter in Kiryu's story doesn't have the character that's been dogging him since the beginning but the set up of this story could really only work with the premise of the three 'jimas being away. From what I've gathered, most people are disappointed with 6 as Kiryu's send off. I don't remember the overall opinion on MGSV but personally I ended feeling that Big Boss was a fuckin' asshole and Venom Snake a bona fide hero.


32dc31 No.14771615

YouTube embed. Click thumbnail to play.

>>14771584

Well im still playing through the series for the first time, im playing through kiwami as it was recommended to me after i was asked if i preferred DMC or Metal gear rising, he said if i picked the former to play the original, which im loving the series so far. Its healed the scar that MGS5 left me, and ive been wanting a series like this to pop up. the mini games, the intense boss fights, the sound track is amazing too! I just wish i found this series alot more sooner, i wouldntve been so burnt by MGS5, that game was a huge determent to my moral in gaming, it was suppose to change everything and it let me down, or i let myself down. It feels like this series has that MGS Flair without the shitty publisher, like this series is really going to continue existing.


f5476a No.14771720

YouTube embed. Click thumbnail to play.

>>14749300

>in my headcanon after the story he marries Sora and lives out his life in Taiwan together with her.

Seeing how her karaoke scene went, I like to believe that along with her going on a search for him.

>>14768766

>Iwami is going to kill Haruka isn't he?

Doubt it seeing that he'll probably get killed during his prison time.

>>14771516

MGS5 showed that Kojimbo can't write for shit, and I was not too fond of Kaz suffering along with Kojimbo turning Big Boss into a backstabbing asshole. Y6 did a better job, and despite it's major flaws like some of the story line, the weird character development choices ex. Kiryu did all he can to raise and keep Haruka away from the crime life, but she ended up getting knocked up by a chink and having his child., and the disappointing final boss battles. it's still leagues better than MGS5.


0fce19 No.14772061

>>14771499

>Tsuneo, while being the worst of the lot, he feels more like a product of his father's foul character.

See, I disagree with that. Long before the game came to the West I read about how Yakuza 6's main villain is even more of an irredeemable piece of shit than the ones from the PS3 games, with which I agree, I think he's an even bigger piece of shit than the likes of Police Chief Jingu, Jingu and orphan-hating CIA niggers. The reason why is because he basically could have had a free ride through life. Even though his dad did his share of monstrous things, he wanted his son to make an honest living working in Nintendo or wherever the fuck it was, don't remember. However, Tsuneo basically threw a temper tantrum, got himself a tattoo and spent a few months in the gym to prove how tuff he was. Then he stopped at nothing to fulfill his ambition, even getting innocents involved. Like Kiryu said after beating him, he's a literal who, a nobody with no redeeming qualities who thinks he can become a high-ranking yakuza via a series of temper tantrums. Even after Kiryu beats him he doesn't get the "I WAS WRONG ALL ALONG! I DESERVE NO POWER AND RESPECT WHICH I GAINED, FOR I AM A PIECE OF SHIT" revelation that some of the redeemable villains get, he squirms away in fear and motions to his butt buddy Sugai to kill Haruka and Haruto as his final temper tantrum. Prison is too good of a fate for this guy.


522016 No.14772067

Is there any chance of those games coming to PC?

I really don't want to get a PS4 for two exlcusives.


0fce19 No.14772241

>>14772067

I wouldn't hold my breath. They mentioned there being a "chance" of porting 3, 4 and 5 to the PS quadruple if there was enough demand for it, but nothing about a PC port unfortunately.


e2d162 No.14773551

>>14771615

I still got a shit ton of mileage out of MGSV, because the core gameplay is fantastic and the horsing around makes it a game perfect to boot up if you don't really feel like playing anything plus autistic shit like waifu collecting (made worse when I found the glitch for infinite waifu farming) and the 80s music playlist but at some point, the whole thing came crashing down, the experience became hollow, the constant weapon upgrades as means to make you buy that second FOB, the huge disparity in difficulty between the main game and the FOB missions etc. After a long hiatus, I remember booting up the game because of a event to get new uniforms and I found that I couldn't stomach the game anymore. Got the uniform, ran around a bit and uninstalled the game.

>>14772061

I admit my perception of him is very closely tied to the events of Ch12, for me Tsuneo is karma biting Kurusu in the ass. RIZAP is the real villain, that fiendish yet affordable 12 session plan will turn anyone into a human tank.

But don't get me wrong, those dirtbags at the end definitely top the list of asses needing a shoe colonoscopy.


014c34 No.14774430

>>14773551

>for me Tsuneo is karma biting Kurusu in the ass

In a way, yes.

>RIZAP is the real villain, that fiendish yet affordable 12 session plan will turn anyone into a human tank.

Even Nintendo marketing executives can make themselves think that they can take the Japanese underworld by storm due to their training methods, as is seen with Tsuneo. They clearly must be stopped ASAP


cc4058 No.14774975

File: 5024c5337a0be34⋯.jpg (117.77 KB, 549x700, 549:700, gakkenmu.jp_hakutaku1.jpg)

>>14771499

>what the hell is that thing in Tsuneo's tattoo?

It's a Bai Ze, a Chinese beast which is said to have helped people protect themselves from demons and nightmares. It was common for people to hang a picture of it outside their house to ward off spirits, which is similar to how (according to a bunch of characters) basically everyone in Onomichi is dependent on his company in some way.


e2d162 No.14775129

File: 251e3fd676deb39⋯.jpg (665.5 KB, 1024x1024, 1:1, keine2.jpg)

>>14774430

Personalized diet plans and original supplements. They can't keep getting away with it!

>>14774975

It protects people from demons and nightmares by scaring the living daylights out of said demons and nightmares.

Thanks, that was insightful.

Btw, anyone knows who voices Amon? It's not explicit in the credits and BTVA got nothing.


ce9a9b No.14775346

>no bowling

>no pocket circuit

>no pool

>darts is in but extremely easy

>no gambling with hobos

Does that about cover what's missing?


ce9a9b No.14775353

oh and the overall tone is somber as fuck even during side stories.

It's like someone who hates Yakuza made this game. Kiwami 2 better have all of that stuff back in it as well as fun side stories.


e71215 No.14775359

>>14775346

>no coliseum.

>whole upper portion of the map missing.


f5476a No.14775424

>>14775346

>No crane games

>No photo booths where you could take pictures of your favorite hostess

>No hot spring mini game like Y5

>>14775353

>The overall tone is somber as fuck even during side stories

Some of them were bittersweet to downright depressing like that idol side mission. Not only that, 6 seems to more grisly in comparison to the other installments, but kinda weird they suddenly backed out on doing a brutal finale. I actually believed that Kiyomi died, and was pretty disappointed that was proven false because that would of not only give the last couple of moments of the game a couple of more gut punches, it'll also give more incentive on beating Sugai and Iwai, who were proven to be dishonorable scumbags.


014c34 No.14775550

File: 823df43293c0558⋯.png (748.56 KB, 720x715, 144:143, Dc3msXTV4AAv8GN.png)

>>14775353

>Kiwami 2 better have all of that stuff back in it as well as fun side stories.

Yeah, uh… about that…


e2d162 No.14775575

YouTube embed. Click thumbnail to play.

>>14775346

I can't say I miss any of those besides bowling but it's still odd they couldn't put the token filler mini-games. Fishing is kinda gone, replaced with the rail shooter.

Also, they took out the booze advertisements, bartenders no longer talk about the drinks they serve.

>>14775353

Noticed that as well. Might ring even harder if 0 and Kiwami are fresh in your memory since those games had all sorts of wacky side stories. I think they might be running out of ideas and the side stories will feel even less when about a third of them are tied to mini-games. A lot seem tied with modern day tech too - scams done by cellphone (paycards and the booty call honeytrap), A.I.s, the drone, the e-celeb wannabe, introduction to live chat and the guy in the bar who becomes a tech junkie.

There were still some funny ones - the first Ono Michio one, the e-celeb, the booty call, the hostess that signed with a production company and the guy at New Gaudi talking about a teacher come to mind.

I guess Kiryu is just too tired for everyone's shit. Another reason why we need the Akiyama-Saejima game, they lend themselves really well to odd situations.

>>14775424

>spoiler

I was inclined to believe it but had my doubts since, after all, we don't see it. Also, would be kinda odd for their daughter to be raised alone by Nagumo. But yeah, already ranted about it, this kinda stuff will cheapen a story if overused. That said, this entry is pretty damn bloody.

>>14775550

What about it? Quick googlan tells me 75-76. I know 'Be My Baby' is still in.

http://dswiipspwikips3.jp/yakuza-kiwami2/substories/

Random embed. Just what I'm listening to atm.


014c34 No.14775620

>>14775575

There are substories that are missing. Thankfully, just like the iconic substories of 1 which were even voiced and given cutscenes in Kiwami, as far as I know none of the iconic substories of 2 will be missing either… I hope.

Also, some minigames aren't coming back, but there'll be some new ones. Like shitting… yeah…


e2d162 No.14775688

File: 63de631722e9ee1⋯.jpg (58.37 KB, 1200x675, 16:9, [squints in dragon].jpg)

>>14775620

I see. That's a pity. I know it has its share of flaws like the missing part of Kansai (and dunno if Kamurocho is complete again) and Lord knows I always throw a little autistic fit over the OST but didn't know about missing substories.


0cd6ab No.14777791

File: 636d17df21cbe0b⋯.png (724.66 KB, 990x897, 330:299, ariandel.png)

>Electronics king challenges you to 5 fucking million points in Outrun

>No second chances, unskippable fight and cutscenes beforehand

Is this what actually started the "gamers don't have to be your audience" articles?


014c34 No.14777835

>>14777791

Don't worry about losing shares to Electronics King because you can make them up really easy at that point. Losing shares to the Media King is a complete pain in the ass though, so I recommend you actually beat him at his minigame challenge make sure to go to the disco a lot to practice


0cd6ab No.14779319

>>14777835

Yeah, I just ended up getting past that event and getting the shares back, but it's the way it's framed that pisses me off.

>Whole substory about beating a girl at her high score, last objective being 3 million

>You now own the joint

>The king jackass challenges you on your own damn turf, unskippable cutscenes and all, and with an objective vastly more difficult than the endgame of a substory

>When leisure king's karaoke was easy as sin

Whatever, it's in the past. My plan is to beat Y2, get close to 100% in Y0, watch the cutscenes of 3-5 since the PS4 doesn't have retrocompatibility, then get 6. I hear it's a disappointment, so at what price would you recommend I get it ?


5de009 No.14779820

>Playing Yakuza 3

>Haruka still holds your hand even though she's 12 years old now

This just gave me a giddy feeling for some reason.


e2d162 No.14780120

YouTube embed. Click thumbnail to play.

>>14777791

I honestly resign myself to the worse in that part. I've broken that score once in a random play but never again. For me Leisure and Pleasure are the easiest, Gambling is just like the name sake, Media is pretty damn hard and Electronics is the hardest.

>>14777835

>Losing shares to the Media King is a complete pain in the ass though, so I recommend you actually beat him at his minigame challenge

That asshole just had to go with the shittiest song. I'd rail him sideways if it were 'Koi no Disco Queen'. Just sayin'.

Speaking of which, dance battles have a unpleasant amount of randomness to them, the opponent's score varies by a huge margin.

Disco was actually my Achilles' heel for the longest time. So much so that in my first run, I beat Amon on Premium. But you're definitely right in that practice makes perfect.


807559 No.14780143

File: 4afad134f2bb34c⋯.jpg (124.21 KB, 1008x926, 504:463, 61OdIUAdjQL._SL1500_.jpg)

>>14777791

>gambling king makes me play the RNG catfight

i was very happy to smash his face in


ce9a9b No.14782345

>>14780143

Isnt that minigame a good way to make money though?

>>14775575

I actually got pretty hooked on billiards and the old dart system. Not a great way to make money, but it's a time sink and well implemented. I just wish pool and darts were part of the online minigames. It's a shame you can't play them against real people. Yakuza pool is probably the best pool in a video game I've ever seen honestly.


e37a41 No.14782620

>>14782345

>Isnt that minigame a good way to make money though?

No. The minigame sometimes just refuses to let you win and you'll make much more money beating on Mr. Shakedowns for much less time and money investment.


cd7284 No.14783110

File: 550900117cba898⋯.png (274.11 KB, 500x479, 500:479, 550900117cba898e7d5c0a3002….png)

>>14777791

>>14780120

>Trying to add Ms. Isobe to my cabaret roster before I keep going with cabaret battles

>A bunch of loses earlier, but I manage to do great this one run

>Notice I'm leading for most of the song

>End of the song, choke and mess up the last two buttons

>Lose by 5 entire points because of it

>Feel like absolute dogshit afterwards, just move on with the main story for a while

>Wind up beating her on my first time after a decent break from Disco

>>14759084

I was completely surprised by how effective this heat move was. I baited Sodachi while he was roaming into that Poppo and did it for the first time on him. It did alright damage on him initially and still had half his bar left, but on his slump to the floor, he just fuckin died and it counted the fight as a win for me


ffa557 No.14783733

File: f7cedc35478ff28⋯.png (332.98 KB, 720x405, 16:9, k2ryuji.png)

You're at the club and this guy steals your gf's pants

What do you do?


e2d162 No.14784157

File: 963fb84a136a7b6⋯.jpeg (611.76 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 7bbb550f2c8a0a6⋯.jpeg (389.9 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 0b9567af15803d3⋯.jpeg (605.3 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 0d2feee265f211b⋯.jpeg (428 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: ac9291962c0c85e⋯.jpeg (436.64 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

>>14782345

>Yakuza pool is probably the best pool in a video game I've ever seen honestly.

Now I have to beg you to share your wisdom. I loathe pool because I feel it's completely random (while bowling I think as its share of science) and the AI is too good on any difficulty level like, every time, I have a lead, I'm actually getting hustled.

Just started doing my NG+ run of Y6, gonna get the Legend trophy with it. I should beat Legend on a fresh run but I just want a playthrough without grinding CC or pigging out on sushi for Technique. Been playing with the yakuza training gear which seriously weakens you as a way to try and keep things interesting given I got peak Kiryu, the stamina drop is awful though; you can't cross Theater Square without running out of breath, it's that bad.

Anyway, I really like how this game starts, the contextless out of nowhere brawl with Nagumo is a fantastic way to get the show rolling.

Found there's a alternate way to do "Haruka's Biggest Fan", apparently if you go to the pawn store quick enough, you can buy the promo photo of Haruka for 50K instead of saving a guy who just bought it.

Paying a bit more attention to the RIZAP cutscene, I've noticed fee figures are never brought up and the place apparently works in a manner where every member is automatically assigned a PT; that shit must cost a fortune IRL.

Btw, if you're just starting the game (first 3 chapters), here's a few hints so you don't get caught off guard Onomichi:

- buy a pork bento

- buy a sushi set

- buy a RIZAP protein

- there's a safe on the roof of the New Serena building which opens with a password: KP56VFA9MX2B7LH


e2d162 No.14784162

File: 9944cca07906dda⋯.jpeg (362.01 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: e70dbf00e5fd8ee⋯.jpeg (282.71 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 4c08d1d3b73f240⋯.jpeg (304.62 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 8c6387094e25a8b⋯.jpeg (329.56 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 2db263ecf2a01d0⋯.jpg (210.62 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

~nyan~


ffa557 No.14784307

>>14775129

>Btw, anyone knows who voices Amon?

I think Amon always changes voice actors. That's why he sounds like a kid just entering puberty in 3 and 4, while in 2 he sounds completely deranged for example, I refuse to believe that it's all the same guy.


9b3467 No.14784341

>>14716828

Only played 1,2 (on emulator) and Zero. In my opinion, you definitely need to start with the first game first. Don't play Yakuza 0 until after you have at least played the first game. The only games I can't play is 3 because my CD drive on my PS3 is broken and it's the only game that you can't buy a digital copy. I was thinking about watching an LP so I can then play 4&5 but I often wonder if 3 is essential to the overall story.


e2d162 No.14784382

File: 89ab7db26ded06f⋯.jpeg (514.4 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 69f9baab97b0aa9⋯.jpg (73.14 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

File: 006e2ac6d18c20b⋯.jpg (277.72 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

File: 7d6a116d61217fc⋯.jpg (344.65 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

File: 30812302653a9bf⋯.jpg (326.81 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

>>14784307

But 6 is his first fully voiced role, right? Don't recall him talking full sentences in the previous games.

>>14784341

>I often wonder if 3 is essential to the overall story.

If memory serves me right, it's very self-contained. I think the only important things are the establishment of Kiryu running and living in a orphanage in Okinawa, the writers pussying out of making Kaoru Kiryu's waifu and Kashiwagi dying. There's one guy who later appears in 4 but there's not much to him.

Main story aside, what 3 starts is the ugly trend of barraging the player with all sorts of "hilarious" side characters that culminates in Y5 where they all appear.


9b3467 No.14784420

>>14745612

>>14745598

I should have read the thread regardign my question about a potental 3 port.

>>14784382

>establishment of Kiryu running and living in a orphanage in Okinawa

As an adult? Because him groing up in the Sunshine Orphanage was a core plot point of the first two games regarding his relationship to Shintaro Kazama.

>>14769483

>the Colosseum in kiwami is awesome

The colosseum was in the orginal. Does Kiwami sigificantly improve it?


ffa557 No.14784451

File: 997a669f7982efa⋯.png (269.34 KB, 540x493, 540:493, kiryuwizard.png)

>>14784420

>As an adult?

Yes. He runs an orphanage in Okinawa called Sunshine (which is wrongly translated, it's called Morning Glory from I think 5 onwards). The one Kazama ran was called Sunflower.

There's also something interesting about the final boss of 3 in that everything that was happening in 4, 5 and 6 would've been completely avoided if he hadn't sacrificed himself at the very end. Even though he's a piece of shit, he was still redeemable and he realized how much he completely fucked up when Kiryu did his Yakuza Jesus thing and made the blind man see (figuratively of course).

>the writers pussying out of making Kaoru Kiryu's waifu

That was a real ballbuster, I've read somewhere that it was because it wouldn't make sense for Kiryu to go to hostess clubs if he had his police waifu, but I think it's all a bunch of bullshit.


817f42 No.14784526

>>14784382

>the writers pussying out of making Kaoru Kiryu's waifu

Oh come on, playing Y2 and Kaoru's cool in my book.

>>14784162

I noticed that in 0, in an alley leading to the Odyssey hideout in Sotenbori, there was a tiny lot the camera can barely see that's full of cats. Odd.


e2d162 No.14784774

File: 273436465f5b812⋯.jpg (418.85 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

File: 73adbd6b8a745b5⋯.jpg (59.26 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

File: 5e57ad74c458b8e⋯.jpg (252.86 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

File: 92220bead0e8d0a⋯.jpg (255.13 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

File: 0d501cbff095658⋯.jpg (197.2 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

>>14784451

>in that everything that was happening in 4, 5 and 6 would've been completely avoided if he hadn't sacrificed himself at the very end

You mean Mine staying as interim chairman while Daigo was busy becoming the hospital meme legend?

>I think it's all a bunch of bullshit.

A very odd cop out. They're literally making out on top of Ryuji's body that hasn't even gone cold while a bomb is about to go off but then each one goes about their business.

>>14784526

>there was a tiny lot the camera can barely see that's full of cats.

Yup. IIRC going through that narrow pathway usually spooks one of them.


ffa557 No.14784798

>>14784774

>You mean Mine staying as interim chairman while Daigo was busy becoming the hospital meme legend?

Nah, I meant if Mine kept being Daigo's cockslave. He's so crazy loyal and so loaded that there would be no money problems in 4 and there'd be no internal power struggles in 5 and 6.


817f42 No.14784808

>Finished 0's chapter 14

>Ineveraskedforthis.png

>Think back on it a bit

>Oda gave away Tachibana's hideout

Hold the fucking phone

He wants to cover his tracks so his boss never finds out he betrayed him, and then just straight betrays the guy in the worst way he could?

I'm pretty sure that's a straight plot hole, which surprises me of Yakuza.


e2d162 No.14784847

File: 2d516f6eedf7df1⋯.jpeg (Spoiler Image, 280.46 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

>>14784798

Dunno how Commissioner Jingu and Detective Cancer would deal with him but I think the later could cook something up, guy was a devious cunt. That said, I think the Someya-Nintendo uncle gank might be too much for Mine.

>>14784808

You horse around on the side content, dance battles, "this is pizza not visa", get raped by a fat chick etc. then that shit hits you like a bag of bricks to the nuts. The main story has a lot of really heavy moments, all things considered.

Oda was on Shibusawa's pay roll and the meeting with Makoto, sister of Tachibana and the girl he sold to slavery some years ago, was another extra for him to be a treacherous cunt. But now that you underline it, I don't recall the exact specifics on how they figured where Tachibana was hiding, I don't recall Oda spouting it nor a Tojo guy saying Oda sold him out but I think it's a fair implication.


ffa557 No.14784878

>>14784847

>Dunno how Commissioner Jingu and Detective Cancer would deal with him but I think the later could cook something up, guy was a devious cunt.

Yeah, I bet rubber bullets would be involved. Remember, don't underestimate the police! Oh wait, wrong extremely retarded plot point I'm thinking of here.

>I think the Someya-Nintendo uncle gank might be too much for Mine.

Please, as Kiryu said, Nintendo Uncle is a literal nothingburger. Guy got tatted up and went on a 1 month RIZAP exercise plan and he thought that was enough to take the Japanese underground by storm. He knew he couldn't do shit if exactly Daigo, Majima and Saejima were out of the picture because they'd each destroy his shitty plan singlehandedly.


817f42 No.14784899

>>14784847

Nah, they specifically say Oda gave away the place where Tachibana gets his dialysis, which is textbook forcing the plot to happen while making zero fucking sense character wise.

But yes, the contrast between the direly serious story and the side content is definitely what makes Yakuza great, though it's not nearly as pronounced in 1 and 2 than in 0.


ffa557 No.14784944

>>14784899

2 still has my favorite substory by far, which is Fake Kiryu and Shinji


817f42 No.14784987

>>14784944

How do you access that one ? I'll look for it.


e2d162 No.14785040

YouTube embed. Click thumbnail to play.

>>14784878

>nothingburger

He'd steal Mine's Daigo dakimakura. Cold-blooded.

>>14784899

Admittedly, I don't remember much of the details in Zero. I guess my head is still filing all the 6 stuff in the proper drawers. I'd say the twist makes sense but I'm biased and always thought Oda was cunt, only supplanted by the suspiciously member of the tribe-looking manlet running the Dojima family.

>>14784987

IIRC you run into them in the Champion District.


ffa557 No.14785042

>>14784987

Don't remember which chapter you can get it for the first time, but it happens in Champion District near Shellac.


817f42 No.14785056

>>14785040

That's the thing, Oda says he sold off Makoto because he made his goal in life to never betray Tachibana - so once he understands he sent his sister to hell, he chooses to cover it up rather than face his boss. He's definitely a piece of shit, but his core motivation was to stay in Tachibana's good graces. Him selling off his most precious hideout is just a straight up contradiction and plot hole.

>>14785040

>>14785042

Alright, I'll keep an eye out. Cheers.


32dc31 No.14785058

So what is everyone's favorite game at this point in the series? i loved my first playthrough of 1, im just strating 0 now, my friend told me to start 0 at the point where the finale chapter starts, and pick it up after finishing 0, and it will make the entire experience great. so thats what im doing, i 100%'d everything else i cloud do though, Majima was a nightmare too. 0 is awesome though, i love the money premise, and the cash that always flies everywhere, super cool.


9b3467 No.14785091

>>14784451

>Series producer believes Kiryu is a virgin

That has to be a joke. Unless in official cannon Kiryu never scores on his dating mini-games.


e2d162 No.14785211

File: 45f9dc0250f43fa⋯.jpg (133.84 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Life….jpg)

>>14785056

I guess you could make a argument that Oda was too much of a coward to face Tachibana and sold him out to run away from the monumental ass kicking he'd get. Maybe not just the beating, he couldn't live with Tachibana disavowing him. But he was bought off before learning the owner of the empty lot was Makoto, which makes his confession seem insincere.

>>14785058

Commonplace answer but I'm inclined to say 0 - two playable characters that are well-written and very complete in terms of gameplay, the story is engaging and the cliffhanger method kept me engaged from start to finish, side stuff is hilarious, tons of activities and the bubble economy setting is very much fun allowed.

I guess my ranking would be 0 > 2 > 1/Kiwami > 6 > 5 > 4 > 3

5 and 6 are odd ducks for me. 5 is extremely ambitious but ends up hurting because of it as gets to a point where you just lose interest. Meanwhile, 6 feels the opposite and if it had more options in terms of activities, encounter types, moves and maybe a extra chapter or two I think a level on board the Yamato Mk. II would kick ass it might easily shoot into my top 3.

>>14785091

>Kiryu never bones the hostesses

>his only sexual experiences were in the 80s, being abused by the telephone club pick ups


32dc31 No.14785316

>>14785211

Should i wait for Kiwami 2 then if like Majima then? i love Majima hes so cool, i just dont want to wait till Kiwami 2 to play Yakuza 2. I also heard that 3 is the worst because they censored alot and pull alot of content out, so its lackluster.


e2d162 No.14785342

YouTube embed. Click thumbnail to play.

>>14785316

Kiwami 2 changes a sizable amount of things for the worst. I recommend playing 2, it's still a pretty good game in its own right.


cc4058 No.14785348

>>14785058

Either Ishin or 0 for me, but probably 0 if I had to choose between them. I don't know how I'd rank the rest of the series but I will say that I like 6 more than most people seem to.

>>14785040

>embed

That fight was a really nice surprise for me. Between the way he barely makes any noise when you hit him, his animations, the music and the general atmosphere of the fight there isn't really any other boss like him in the series. I've seen people complain about none of the bosses past 2 feeling physically imposing enough to stand up to Kiryu, and while I agree with that to an extent I think that he's an exception. It feels like Kiryu wouldn't have been able to beat him if he was in his prime.

>>14785316

I've heard that the Majima campaign in Kiwami 2 isn't much to write home about so don't get your hopes up too high for that. It's about 40 minutes long, only has two heat actions (which were both in 0) and two bosses whose movesets are both lifted from standard enemies in Ishin. You also can't upgrade Majima's stats and his moveset is the Mad Dog style from 0, which was already the most limited of his four styles in that game by a pretty considerable margin.

I don't know if its story is really good or something but from what I understand it's best to treat it as a nice bonus rather than a selling point of the game.


ce9a9b No.14785379

>>14783110

>putting Sodachi's head in a microwave

What kind of animal are you? I beat him up with square alone.


ce9a9b No.14785390

>>14784451

Well that personal opinion doesn't mean dick when you have mini games that let you score as kiryu. Also the sidekick lady in 2. What kind of dumbass is this. Tired of these (((producers))) and just look at that twat. He looks like every single soyboy in the west with slightly better hair.


e2d162 No.14785425

File: 676bae8b1d6d775⋯.jpeg (461.89 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

>>14785348

>Ch12 boss

One of my biggest criticisms of the boss fights in 6 is that everyone feels extremely passive but in this case it actually works, especially when he has that counter which he pulls very consistently. Also that QTE when he shows up out of nowhere to knife you in the jaw. That was some scary shit.

> I've seen people complain about none of the bosses past 2 feeling physically imposing enough to stand up to Kiryu

Guilty of having blurted that in these topics. After Goda, none seem too threatening, Mine has those cool Heat modes like Shibusawa but isn't really presented as a insurmountable wall to Kiryu, in 4 you're just giving Daigo a spanking and both 5 and 6 had to severely injure Kiryu before the fight and even then, Aizawa is the one getting monologued.

In his prime, I imagine this boss would have been a tankier Majima.


ce9a9b No.14786458

>>14784157

Nothing random about it. Just make sure you angle the cueball correctly and don't use too much force when you take a shot.


1e906c No.14786678

>>14785316

The Majima campaign is pretty disappointing. Both of his bosses are faggots with a gun (at least neither of them are Jingu 2.0), with the second one looking like another guy who works at Nintendo, with the added bonus that he's voiced by Dio. The only thing I'm looking forward to regarding his campaign is his reunion with Makoto.

>>14785348

>It feels like Kiryu wouldn't have been able to beat him if he was in his prime.

Yeah, he's crazy. He's 70 years old and he's still got those improbably good CIA nigger-tier assassination skills that Joji displays in 3 and Kiryu himself says that he doubts he would've beat Joji if he weren't such an old fart already. Not to mention that fighting Hirose feels more like fighting a slasher movie villain than anything else, especially considering the whole atmosphere and especially the section where he fills the whole area with smoke and in the end just shows up outta nowhere.


32dc31 No.14786787

I am playing through Yakuza 0 right now, and chapter 3's opening animations is fucking god tier, ive never seen so much authentic movement in these animations holy shit, im so glad i started 0.


e2d162 No.14788875

File: a9bb95f865e6ad8⋯.png (669.31 KB, 1366x768, 683:384, Reina.png)

>>14786458

I've put some time into it but feel nothing came of it, even took a ruler and put it on the screen to line the shot. Can't even get consistent with the break shot which, incidentally, if I don't pocket any ball with it, it might as well be over.

Anyway, just noticed that haunted spots are signaled by a very quiet rumble so I've walking around town playing Fatal Frame light. There aren't comprehensive guides for this so I'm not even sure of how many photos there are, let alone ghost sightings. I found 10 photos:

- Yumi (1)

- Kazama (1)

- Kashiwagi (1)

- Nishiki (1)

- Shinji (1)

- Dojima (1)

- Lau Ka Long (1 but dies in 3)

- Mine (3)

- Masaru (4)

- Tokugawa (Kenzan?)

The thing that keeps bugging my autism is that there's no photo of Reina; you got the whole Y1 body count except for her (and Jingu but he's an asshole). Dunno if it's about the VA but I could swear this game was released before her death.

Occasional reminder that Nishiki could have tapped that anytime he wanted but muh yabou.


9b3467 No.14789001

>>14784157

>random

I have to agree with >>14786458 the pool game is a very authentic simulation of playing real pool.

>>14785211

>Kiryu never bones the hostesses

Yes, but he clearly can bone the hostess in game. Which is why I said:

>Unless in official cannon he never wins the mini-games


e37349 No.14789015


12c0cb No.14793504

YouTube embed. Click thumbnail to play.

Time to bump this thread.

Rank your favorite to least favorite RECEIVE YOU aka Majima's theme from the mainline games. Please also remember that Kiryu's Dragon style theme from 0 is also a Receive You, so it counts despite not being one of Majima's themes. Mine is:

The Prototype (1,2 and Kiwami 2) > And Stab You (3) > Tech Trance (0) > And Slash You (5) > The Subtype (0) > And Bite You (4) > The Madtype (Kiwami)

Also, vid related is the Kiwami version that's Japan only.


e2d162 No.14794349

File: af03be0bcdbafb6⋯.jpeg (475.92 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 30a728e0fa57955⋯.jpeg (451.42 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 04994c8dcc99b38⋯.jpeg (430.87 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 1ef9c0be0bafb82⋯.jpeg (435.55 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

File: 5c8c4957aab1af6⋯.jpeg (407.25 KB, 1920x1080, 16:9, YAKUZA 6_ The Song of Lif….jpeg)

Y6 NG+ is a bit odd; the hostesses carry their rank so you only need to visit them once to trigger their substory and the cats also maintain the friendship rank as you left it and in case they were all maxed, you just need to give them one can of food they like for the cat café owner to pick them up. Meanwhile, it looks you can't double dip on the safes.

Also found a bit of interesting tech (might be old news) - it's possible to aim the dodge attack so you can do things like turn your back on a enemy, backstep and then do a leaping punch mid-air 180º; probably not a game changer but fun for messing around with mooks.

>>14793504

Tech Trance > original > 5 > 4. Don't remember much of the others.


817f42 No.14794810

Why is Majima such a fucking bully to Yuki-chan? She's done nothing but support him.


ce9a9b No.14794817

>>14794810

Tough love


e2d162 No.14794845

File: 22070e0f4d7a52c⋯.jpg (15.97 KB, 240x300, 4:5, yuki2.jpg)

>>14794810

Because she's a klutz and hasn't been in a porn.


12c0cb No.14794865

>>14794810

Because it's le ebin joke. They even forget that she's been kidnapped by that sleazy guy from Venus. Ironically, as far as I remember when she gets to max level she has the best stats overall out of all the hostesses, even though story-wise she keeps being the butt of all jokes.


e2d162 No.14803122

File: 093065455849c9f⋯.jpg (94.46 KB, 1280x720, 16:9, yuki.jpg)

Yuki bampu!

Regarding Hirose didn't occur to me at first but now I can't help but make some parallelisms between him and gokudou Jesus Kazama, given he's a top assassin who ends taking the children of the men he killed. Also can't help but wonder how warped he would have ended up if he if it weren't for his yakuza family. In Ch12 he's got this dead glare that I don't think anyone else in the series had, even Lao Gui had a obvious bloodlust/sadism expression but Hirose's just empty.


817f42 No.14803254

>>14794349

So Y6 has a rural town? Sounds interesting. Too bad I'm only up to 2.


ce9a9b No.14803312

They removed half of the substories from what you're used to and added tumblr missions where you literally beat the same people up for hitting on women and harrassing nigger male jap female couples.


e71215 No.14803352

>>14794845

wait, how many of them have been in porn? I bet the answer is like 90% of them.


e3c1d3 No.14803600

>>14803352

All of the platinum rank hostesses except Yuki are based on JAV whores.


e2d162 No.14804973

File: 91f7b6cb2311c8d⋯.jpg (454.44 KB, 2000x1333, 2000:1333, 350727128.jpg)

>>14803352

The hostesses, Kiryu's secretary and practically every named female NPC besides Yuki and Miss Tatsu (and obviously Makoto) lends her voice, name and face.

I think 0's the only one that really goes overboard on this. 6's are a bit more diverse as there's a even a 'rassler hostess.


817f42 No.14805151

>Sidequest in Y2 says I killed Lau Ka Long

What? I remember the boss battle but not him dying.


ce9a9b No.14805354

>>14805151

Well he's apparently fucking dead when 6 comes around.


ce9a9b No.14805359

>>14804973

6's hostesses are fugly and they gutted the entire system. I dont even think you can go out on dates with them in 6.


e3c1d3 No.14805498

>>14805354

He gets killed by Kazama's CIA nigger brother Joji in 3 after Kiryu gives him a beatdown. Brush up on your Yakuza lore you queers.

>>14805359

You can, but you can only go to karaoke or darts.


e2d162 No.14806110

File: 314547be5f1964b⋯.jpg (200.8 KB, 735x600, 49:40, nega boner rangers.jpg)

>>14805359

The CGs they made are extremely unflattering, they all look better in the actual game. Except Riona but that's only because her face looks like a wax mask that's gonna fall off if you blink.

Overall, I like the flow of hostess talk now since whatever the fuck you say you don't get that demoralizing wrong choice penalty and despite what it might seem at first, you spend less money now since the session doesn't start with a order anymore. That said, it needs a lot of polishing, like how because of the card system, the conversations make no sense, you talk like you've known the hostess for a while even if it´s your first time and talk about Onomichi despite never being there and the lack of hostess stories makes them a bit pointless. On this last thing, and to be fair, most hostess stories are pointless crap but Yakuza 5 had some interesting stories with serious shit happening. Though admittedly, Hikaru's sub story in 6 was pretty funny.

Dead Souls has a interesting option which is not requesting a hostess so you get two or three of them chatting you up and sometimes there'd be some staying topics like Goda and Yuna talking about their non-native experience.


cc2ead No.14808313

>Just finished Yakuza 3

>Start up Premium Adventure

>Rikiya is just casually standing around, alive

What the fuck?


037673 No.14809757

>>14806110

The only time the new system made sense, which I could only test out on Sora and Hikaru because they were the last two hostesses I had to go through, is that the answer to "Is there someone you like?" changes after you get to high enough affection with the girl. Otherwise the conversations can go all over the fucking place, I hope they make it better in Kiwami 2 and the later games. There were some funny conversations I enjoyed though, like Kiryu pretending to be a gorilla or Sora thinking that Majima is a cosplayer


817f42 No.14809963

Welp, there was a 30% sale on all vidya so I got Yakuza 6.

I have only played 0, 1 and 2 so far (no kiwami), do you nigs recommend to play other games in the series before 6 ?


cc2ead No.14809975

>>14809963

>Should I skip 3 entire plot important games

No, you should play them all.


e71215 No.14810063

>>14809963

6 is the end of the story. There's no point playing it unless you've played the other games. It's also the weakest in terms of gameplay.


862aa5 No.14810285

>>14809963

Where was the sale? Also, was it only Yakuza games?


56ed0f No.14811911

File: 80d4d9e4b0d0edc⋯.jpg (70.02 KB, 401x385, 401:385, 1433661205356.jpg)

>>14745423

I really hope you didn't use Kiwami 2 as a replacement for 2.


55793e No.14811955

>>14810285

My local mall in muaaah country. And no, it was literally every vidya. They often pull off stunts like that, and generally mess around with the price of vidya, especially from nintendo, selling them like two-thirds of the price. I have no idea how they get away with it, but they do.

>>14809975

Well, sure, but I remember reading some posts here stating some of the games in the series are self-contained and whatnot. If I had a PS3, or the PS4 was retrocompatible, I wouldn't ask myself that question at all. As it stands I'm curious to know which of the three PS3 games are critically important to understanding 6.

In any case I'm not unwrapping 6 until I'm done with 0 and 2 at the very least.


ce9a9b No.14812045

>>14811911

Kiwami 2 is gonna be fine, reactionfag.


4253f9 No.14812134

File: d25a0e4791cfea0⋯.png (171.11 KB, 461x466, 461:466, 00f992ea.png)

>>14812045

But it's not a true replacement to 2 and you fucking know it, missingthepointfag.

Still, from what I've played from the demo they actually did fix a lot from 6 thankfully. The fighting doesn't feel nearly as wooden as it did for one, even when fully upgraded 6 still felt slow and wooden to me, but Kiwami 2 is more snappy thankfully. Can't say about much of the rest since I don't know Jap, but it looks like some minigames are back, like golfing. I imagine it'll probably work like in 2 where you unlock some weapon specific heat moves like the golf club, bowling ball etc. by beating the minigame's substory. We'll just have to wait and see.


e2d162 No.14812139

File: 1f679bd64a66439⋯.jpg (256.67 KB, 1920x1080, 16:9, Akiyama.jpg)

File: 89e740212d3938f⋯.jpg (136.12 KB, 1920x1080, 16:9, Saejima.jpg)

>>14811955

>As it stands I'm curious to know which of the three PS3 games are critically important to understanding 6.

Critically? I'm almost inclined to say none because the game offers a short summary of the previous titles.

>self-contained

That's on me. Looking through the thread, the thing I mentioned at the time was the the fact 3 sets Kiryu living with Haruka and 8 other kids in a orphanage in Okinawa but you don't need to play the game for that. Besides that, the game starts with 5's ending and there's a couple of important characters that first appeared in Yakuza 4 and become Kiryu's allies. One is Saejima Taiga, Majima's kyoudai and the other is Akiyama Shun, a benevolent loanshark. Saejima has a very minor presence in the story but Akiyama plays a important role that is still nonetheless secondary to the new characters. Overall, 6 feels like a retelling of 3.

tl;dr connecting points to 6:

Y3 - Kiryu runs a orphanage in Okinawa

Y4 - introduces two important side characters (pics related)

Y5 - part of the ending plays during the start

Side note, Saejima and Akiyama are great characters and RGG Studio are a bunch of prancing lala homo men for ditching them in favor of Ichibanowitz.

>>14812045

It's missing a portion of the map, the OST has been botched to hell and back, some substories are missing and they completely fucked one of the most iconic scenes in the series. It's a big improvement of the Dragon Engine-based gameplay experience and not as lacking in content as Y6 but it has a shitload more warts than one might think. And yeah, it's by no means a replacement of 2.


4810ec No.14812146

>>14812045

That's not his point. Regardless of how good/bad Kiwami 2 is it's not an acceptable substitute for Yakuza 2 because of the cut content, significantly worse soundtrack which is completely at odds with the tone of certain scenes and much lower difficulty.


4253f9 No.14812157

File: 1b1ae048d9d53e5⋯.jpg (33.46 KB, 544x638, 272:319, 0296c360.jpg)

>>14812139

>Akiyama Shun, a benevolent loanshark

Are you really even a loanshark if you don't even expect people to pay you back?


ce9a9b No.14812161

>>14812146

Replacement for 2, no, but it's still gonna be fine.

It'll be better than 6 at least.


55793e No.14812176

>>14812139

At the very least I plan on watching all the cutscenes from 3-5. The stories are definitely good and I don't want to miss on them entirely.

>Saejima

Didn't that guy appear in Majima's backstory in 0? The one that performed a hit with multiple six-shooters?


4253f9 No.14812181

>>14812176

>Didn't that guy appear in Majima's backstory in 0? The one that performed a hit with multiple six-shooters?

Yup, that's Taiga "18 Rubber Bullets" Saejima


4810ec No.14812229

>>14812161

>It'll be better than 6 at least.

I honestly doubt it. I have to wonder how much of the talk of it being better than 6 is true when I watch gameplay videos and see people interrupting bosses' combos with heat actions that clearly aren't designed with the Dragon Engine's combat in mind, all the recycled boss movesets or janky ass PS2 animations on such high quality character models. The carabet club minigame doesn't seem to be improved over 0's in any meaningful way and none of the long battles seem to take any advantage of. Everything about it seems so lazy, like they poured all their effort into a handful of the fancier dynamic intros. The return of the arena is about the only part of it that I know I'll enjoy.

On a personal note, the soundtracks of this series are a big part of why I enjoy them so much, and 6's is among my favourites in the whole series whereas Kiwami 2's is the only one which has any songs that I find genuinely unpleasant to listen to. The credits song and the tune that plays when Kiryu gets stabbed absolutely butcher their respective scenes. A Scattered Moment also sounds bizarrely cheery.


4810ec No.14812236

>>14812229

>none of the long battles seem to take any advantage of Kiryu's more acrobatic movement in the Dragon Engine, unlike 6's.

is what I meant to say, polite sage.


68e9e3 No.14812243

>>14812181

He left the noodle hut so fast he didn't even notice that none of the people he shot were even bleeding.


55793e No.14812254

>>14812229

>The credits song and the tune that plays when Kiryu gets stabbed absolutely butcher their respective scenes.

I just got to that scene in the original Y2 and it was just as fucking ridiculous to have a jazz piece in that moment, so don't pin this on Kiwami 2, it's an original sin.


a370c7 No.14812272

File: 84c5fbbc03d31d1⋯.gif (1.76 MB, 350x350, 1:1, the original doorkick.gif)

>>14812254

>shitting on crazy ken

die


4253f9 No.14812274

>>14812229

I kind of agree about the OST, I thought Kiwami was the low point for me because every other remix sounded way worse than the original except for The End of Dogma because they didn't change it too much compared to the original and the low health part of Pray Me because I though the weird distorted voice in the original ruined that part for me. I did like the remix to Ogre Has Returned though, sounded much better than in 3. Kiwami 2 seems to be the same, but still Bad Fortune Flower sounds way flatter, I think the best way to describe it is buttrock. It's not nearly as intense as the original, even the guitar sounds really flat. Also the theme that replaces Hit&Kill isn't that bad, but then you find out that it also replaces Hayashi's theme and again it's the same reason why it's as bad as Bad Fortune Flower's remix, it's boring, mid-paced buttrock, not nearly as fast and as intense as the originals. Now the biggest musical sin in Kiwami 2 for me personally is the replacement for North Menace which has to be the flattest, slowest, most boring musical piece of shit in the entire game, especially how much you have to fucking hear it considering the story and when North Menace plays. It's so fucking boring I'd prescribe it to insomniacs, it'd make them go to sleep right away.


55793e No.14812316

>>14812272

What the fuck is there to defend?

You've got a scene of Kiryu deeply regretting something he's done, and then getting gutted, and you've got this cheerful jazz song. I don't care how good it is, it doesn't belong anywhere near that scene.


4253f9 No.14812319

>>14812243

What are you talking about? He killed them all with perfectly executed headshots to the back of the head

:^)


e2d162 No.14812368

HookTube embed. Click on thumbnail to play.

>>14812157

His shtick goes the other around and he puts people through a ringer before giving the loan. He still wants people to pay him back (well, his secretary at least) but in a act of such sheer blasphemy it would make every jew spontaneously combust, the interest rate is zero.

>>14812176

Yeah, and the shit that happened to Saejima was what got Majima in the hole. IIRC Saejima and his backstory are only properly introduced in 4.

>>14812229

>Kiwami 2 OST

Oddly enough there hasn't been a official release of it (nor HGG's). Even if it's mostly crap, Amon's theme (embed related) is great and I want a quality recording of it.

Speaking of Amon and HGG, I like how that game uses 3 of his themes for the several phases of the fight.

>>14812254

You leave Crazy Ken alone!

Also, the scene hasn't been botched by just a change of music. Kiwami 2 adds a stabbing sound effect which completely kills the surprise that scene brings.

>>14812274

Guess I'm in the minority that prefers Kiwami's OST to the original. I liked most of the remixes, the melody in some felt a bit more fine-tuned, Jingu's theme is fantastic even if he's possibly the biggest cunt in the series and a lot of the new themes are pretty cool like 'Amusing Octagon', 'Lunatic Warrior' (Amon) and ' Get Over It' which is used a lot during most story battles.

>>14812319

>guns

>not brutalizing everyone with Tiger Puppetry, Essence of Bell Ringing, a fuckin' lamp post and Essence of Clothesline

Saejima was my favorite in 5, all that shit never got old. Bring him back, you assholes!


4253f9 No.14812385

>>14812368

>Jingu's theme

Fuck, I forgot about that one and you're right, it's really good, fits both the overall atmosphere and the asshole himself.


55793e No.14812420

>>14812368

>Spoiler

Oh, right, I was pretty sure he just got some kind of secret message passed on, so it was a real surprise. I completely understand that sound ruining the scene.


a370c7 No.14812423

File: 00063a6cde204c5⋯.gif (1.96 MB, 350x350, 1:1, 00063a6cde204c5436edc717aa….gif)

>>14812316

>cheerful

i said die


4810ec No.14812561

>>14812254

If you feel that way that's fine. But even if the original version seems silly, I'd argue that Kiwami 2 is still at fault for replacing it with something just as or arguably more silly rather than improving on what was there. I also forgot to mention the stab sound effect thing that the other anon brought up so apologies for that, that's my biggest issue with Kiwami 2's version of that scene.

>>14812274

I didn't mind Kiwami 1's OST as much as most people seemed to but I did dislike the more 'modern' (for lack of a better word) direction they went in with some of the remixes, Funk Goes On in particular. I'd have liked them to just do what they did with The End of the Dogma and Intelligence For Violence with every song, where it's basically the same thing but slightly faster and with punchier percussion.

Agree with everything you've said about Kiwami 2's, though. Bad Fortune Flower's remix just doesn't sound anywhere near as threatening as it should. The lack of Evil Itself is probably the most disappointing part for me, though.

>>14812368

Yeah, it's not all bad. I like Amon's theme too. Extremely Huge is pretty decent as well.


ce9a9b No.14812630

>>14812254

I thought the problem with that scene wasnt the music change but the actual stab sound effect.


55793e No.14812645

>>14812561

>If you feel that way that's fine.

I mean, for some reason you guys seem attached to that song and there must be a reason for it. But when that cutscene played, my reaction was squarely in the "what the fuck were they thinking, this is inappropriate" camp. I don't get it, but I do absolutely agree there shouldn't be any stab sound effect


4253f9 No.14812706

>>14812561

>Bad Fortune Flower's remix just doesn't sound anywhere near as threatening as it should.

Tell me about it. Yakuza 2 was the first Yakuza game I've played and I vividly remember my first playthrough when Ryuji rolled around with his intense music, huge stature and the fact that he just ate your offense like it was nothing and launcher his own attacks through it I thought to myself "what the fuck, am I fighting the final boss already?" hilarious in hindsight Especially compared to Daigo who is just before him when it comes to boss fights and the only thing he does is a tobi sokuto geri. I consider myself a moveset autist when it comes to Yakuza games and I'm struggling to think of a move Daigo does in 2 that isn't a tobi sokuto geri.


e2d162 No.14812880

HookTube embed. Click on thumbnail to play.

Because I was looking up a Yakuza tune, the recommendations naturally started to get Yakuza-centric and ended up watching some Heat action compilations. Y6 has a lot fewer but what I really just noticed is how it has no neutral vs single opponent Heat actions outside of the burst mode ones; there's no neutral grab, vs downed, vs getting up etc. Also no clue on how to do the chopsticks one and just looked a video for it, there's chopsticks in the oyster shack and Moreno.

Meanwhile, I think 'Saejima' must be Japanese for 'savagery'; I didn't even know that shit at 7:39 was possible and never did the Heat at 2:15 because I'm too much of a pussy to let HP drop to red.

>>14812561

For Y2 boss themes missing in Kiwami 2, I'm mostly miffed with the changed theme for the milf hunter, 'The Grudge'.

Overall, looks like every track I like is a goner besides 'Edge' which is now filled with camel jockey wailing.


4253f9 No.14812917

>>14812880

>Overall, looks like every track I like is a goner besides 'Edge' which is now filled with camel jockey wailing.

There is a reason for this though. Sega couldn't get the rights to remix the tracks in Yakuza 2 that were composed by Sakamoto. I ain't even bullshitting you. The tracks he composed are: Tracker, No Laughter, Blockhead Boy, North Menace, West Insanity, Slyboots, Evil Itself, Hit&Kill, Beast Itself and Management.


e2d162 No.14812990

HookTube embed. Click on thumbnail to play.

>>14812917

I can scratch that "looks like", all my favorites are gone. But yeah, I heard about that before though didn't have a list and a name. Shame they couldn't reach some sort of understanding, I kinda get the Crazy Ken track but this seems kinda silly.

They gotta add a jukebox to these games someday, give a option to set battle themes and stuff. Heck! They could even make some good shekels out of it. Wouldn't mind getting some good tunes instead of those goddamned CC cards they're foisting for 2-3 merkel shekels a piece (yet judging from some line-ups I see in the online CC, they got some bites).


ce9a9b No.14813156

>>14812880

Wow that's alot of "not" killing people he's doing there. You can count the ones that wouldnt be fatal on a single hand.


e2d162 No.14813258

File: 91d11b2add8cdce⋯.gif (5.37 MB, 640x360, 16:9, young Kuze.gif)

>>14813156

>he can't take three sledgehammer blows to the head

Look at this tutorial chinpira!

You know pretty darn well they got better like all those dudes Kiryu shot in the 80's, he was just aiming for the fleshy bits.


4253f9 No.14813356

>>14813258

>he was just aiming for the fleshy bits.

>implying he didn't use rubber bullets


55793e No.14815561

>>14813356

>Implying they have to be rubber bullets

This is a world where shooting at a guy with a machine gun for six seconds straight lightly bruises him.


ce9a9b No.14815984

>when pocket circuit fighter joins your gang

oh man this game just got alittle better.


ce9a9b No.14815987

>>14813258

is that an entertaining movie?


e2d162 No.14816749

File: 142fb84f6afe58c⋯.jpg (24.92 KB, 500x525, 20:21, Come at me, Majima-chan!.jpg)

>>14813356

I thought Kiryu used concentrated righteous anger as ammo.

>>14815984

The story was a bit depressing, even for PC Fighter standards.

>>14815987

I admit I can't rightly say. Been looking through Hitoshi Ozawa's filmography to find it, he has a lot of 80's flicks in school settings.


4253f9 No.14816757

File: db0c458153e2bd6⋯.jpg (34.13 KB, 374x479, 374:479, hayashi before getting a s….jpg)

>>14815561

>implying those weren't rubber bullets either


e2d162 No.14819291

Just found something pretty funny with the Kabedon substory. Picked "give me your money" (stands out as the wrong choice) for shits and giggles and then in the fight that comes afterwards and Kiryu kabedons the guy, he says that line and the guy will actually give you some money.


ce9a9b No.14819996

Alright SEGA, now we're gonna have a problem.

They put out special "DLC" for majima and other characters to join your gang in clan creator, but there is no option to actually download it, and apparently you can obtain the chracters for free anyway by giving Joe's buddy certain codes. What the fuck did I just pay for? This seems to be a serious problem. Once purchased, nothing downloads, it just says purchased. This seems to be nothing but a way to jew people for 2 dollars. God dammit.


3649bb No.14820020

File: 177ab971b087c8e⋯.jpg (90.11 KB, 1366x768, 683:384, 364f1fbc.jpg)

>>14819996

>actually buying the DLC for a shitty mobileshit-tier minigame

YOU SHOULD BE ASHAMED OF YOURSELF! YOU DESERVE GETTING JEWED! I think you should be getting the stupid cards you just paid for in the same locations where you get the free DLC content at, which is either at the Navy Apartments or New Serena




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