a590ed No.14714210
Ok boys, I've never played a proper city builder before, and decided to try Frostpunk.
I think it's fucking shit because game has forced ending and you can't keep playing after that.
You can discuss it in its own thread >>14702124
Now what I want here is for you to recommend me some endless city builders, where there might be some "story" ending, after witch I could still keep playing and expanding my shit until I get sick of it.
Preferably something medieval/victorian/fantasy. Maybe some space sci-fi, but not modern or near future settings.
I know jack shit about genre, so please post screenshots, pros, cons and discuss this shit.
Bonus points for foggy/snowy/rainy maps/modes. I don't like sunny scenes at all.
6548eb No.14714213
a590ed No.14714225
>>14714213
Not sure if you're fucking with me or being genuine, but I aint revving up an emulator for something like that.
6548eb No.14714230
>>14714225
>but I aint revving up an emulator for something like that
Why not?
a590ed No.14714233
>>14714230
Maybe you want to re-read my post and look at my pictures.
This shit is the opposite of what I want artstyle-wise.
6548eb No.14714260
>>14714233
Nigga you asked for an endless city builder and I gave you a fun one
Start with the classics like Populous and Caeser if you don't want to play others.
4f20fe No.14714272
>>14714260
>>14714268
I expected something more modern relly.
6548eb No.14714278
>>14714272
its a dead genre nigger
the modern ones that show up are mere shadows of the ones from the past.
4f20fe No.14714291
>>14714278
Is that the reason why Frostpunk is so popular? Because there is nothing else?
Can I even run that cultures thing on win7?
2eb61a No.14714294
>>14714291
Frostpunk is popular because of a concerted and well funded marketing push.
9c3432 No.14714297
>>14714291
>Can I even run that cultures thing on win7?
Buy/pirate the GOG version.
4f20fe No.14714300
>>14714294
Market me something else then. These dudes are doing terrible job.
Which one is your favorite?
>>14714297
It'll have it as a back up plan, if nothing better pops up.
0d313f No.14714304
ef8616 No.14714324
>>14714291
>Is that the reason why Frostpunk is so popular?
I've never even heard of it until you fags started shilling it here.
9c3432 No.14714330
Settlers 2. More of a really slow RTS, with city building elements. If it's too old for you, try the 10th anniversary remake.
4f20fe No.14714347
>>14714330
>no naked ladies in remake's ui
Between this one and cultures, which one is better?
8aead2 No.14714364
SimCity, Cities Skylines, Black&White
57450f No.14714380
>>14714291
Frostpunk sold well because it's a genuinely good game - until you finish all scenarios, then you're left thinking that's all? Really?. Do you think normalfags go that far? Not to mention that it really makes you think feel, so it gets additional points from journos and streamers.
9c3432 No.14714383
>>14714347
I think they're both pretty fun, but Cultures has more micromanagement, your settlers settlers can level up and have families.
4f20fe No.14714390
>>14714380
The olny "feels" it got from me were irritation at irrational behavior of people and disappointment when game just ended with "we survived lol".
I want to keep building my shit and not deal with retarded citizens.
Mostly keep building my shit.
>>14714383
Great.
37c147 No.14714417
>No one mentions the Sierra/Impressions games
NIGGERS ALL OF YOU
>>14714210
OP, check out Zeus (+Poseidon expansion), Pharaoh (+Cleopatra expansion), Emperor: Rise of the Middle Kingdom and Caesar (3 is my fav, dunno about the later ones). They're all set in ancient/classical times and have some fantasy elements to them. For example, if you piss off the god of war he might kill your soldiers or if you please the god of the Nile he might give you a bountiful harvest that season. The games are mostly about managing production chains so you can satisfy the needs of your citizens and export stuff to make fat stacks of cash.
Of these games Pharaoh is intermediate difficulty wise. It has some unique mechanics like how the river Nile works and building pyramids. It also has some gameplay differences, like how workplaces send people to recruit from homes so you need to build homes nearby. This is in contrast to Zeus, where as long as you have a road connection people will work anywhere. It's a good game but you gotta step up to the challenge.
Caesar 3 is hard in my opinion. I love the roman setting but the later levels will kick your ass unless you know exactly what you're doing. Probably best to play it last.
Zeus is probably the simplest and easiest, but it also has a lot of charm and personality. I get the feeling it was marketed towards a younger crowd. Still, some of the advanced scenarios (not to mention scenarios designed by experienced players) can be quite challenging. It's also the only game in this post that doesn't have you answer to a higher authority (in Caesar you have to keep in Caesar's good graces, in Pharaoh there's the pharaoh, etc).
Emperor is the final "classic" game in the series. It's a wonderful mix of the charm and quality of life improvements of Zeus and the challenge of the previous games. It is set in ancient China, and is the only one of these games with different eras you can play in (Ancient, Bronze and Iron IIRC). Probably the most complex of the games, but not overwhelming.
I should also mention that all of these games let you play either the main campaign or just choose a random or predesigned map and build to your hearts content.
492535 No.14714492
>>14714210
Grand Ages Rome, CivCity: Rome, Tropico 3 or 4, Anno series before 2205 (I highly recommend 1404 with IAAM mod), Constructor HD, Lethis Path of Progress, Stronghold, Majesty, Planetbase, Imperium Romanum
5caf6c No.14714499
What is it about city builders that makes them so fun?
d2b3f5 No.14714509
>Maybe some space sci-fi
Is there even any? On that note, I've been wanting a cyberpunk themed city-builder for ages.
>>14714390
They plan on adding an endless mode, but who knows how long that'll take them. From reading their latest community post on steam it sounds like they rushed it out of the gate, or they didn't expect it to be as popular as it is for now.
>>14714499
Autism
00bc96 No.14714577
>>14714390
You have negative events for having certain laws (like extended shift or children labour), so I guess that counts.
>>14714492
>Lethis
wasn't there something fuckery involved?
>Planetbase
I played it a year ago and it felt super short, has something changed or was progression in that game completely unintuitive?
>>14714499
numbers for me
492535 No.14714629
>>14714577
>wasn't there something fuckery involved?
I don´t know?
I only played it for a weekend when it came out and I found it pretty good
>progression in that game completely unintuitive?
I think?
I had honestly more problems with shitty AI and constant starvation
aed9bd No.14714736
>>14714492
>I highly recommend 1404 with IAAM mod
I'm looking at the IAAM website now but I can't find any list of things the mod adds. Can you give me a quick rundown of what the mod does exactly?
492535 No.14714790
>>14714736
>expanded buildmenu thats like 3x the size of the vanilla one with new resource buildings, more variety for existing buildings, etc.
>new needs for both mediterranean and oriental towns (like salt)
>better ai
>reworked resource buildings
>buildable venice type town
>buildable asian towns
>reworked corsairs
>bigger maps
>new units
and thats all I remember
There is also a mod made by the same guys for Anno 2070 called ARRC which is basically as "autistic" as this one
aed9bd No.14714797
>>14714790
Seems cool, thanks.
1079fa No.14714817
The devs have confirmed they are adding an endless mode to Frostpunk
3a05bd No.14714846
>>14714210
If you're ok with small scale, play Banished. If you get tired of the lack of quality of life features and inability to create large structures or castles, and are willing to take some jankiness as a tradeoff, try Life is Feudal: Forest Village
d2b3f5 No.14714854
>>14714817
It really needs it. I just finished the game minutes ago, those last days had me sweating a bit because fucking everyone was dying and I was out of coal, but then the storm ended and the game just stopped there.
I can see why people got upset by that. It's incredibly bare-bones, but what's there is pretty decent.
0b847f No.14714858
>>14714492
>Anno series before 2205
Anno 2070 is pure hell. Want to build life-improvement buildings? Okay, here's the tiny little radius they work in, oh which people did you want them to affect? Not everyone likes the same things you know, so make sure to build these buildings for these people and those buildings for those people and Jesus, just go fuck yourself already.
I'm fine with Starcraft and its sequel, SC2K, SC3K, Skylines, Sim City for the Commodore 64, the entire Tropico series, even Dwarf fucking Fortress, but Anno 2070 makes me want to hurt something.
00bc96 No.14714870
>>14714858
>Not everyone likes the same things you know
what
everybody has the same base needs and higher tier people want higher tier shit. if you're so butthurt about some of higher tier needs buildings being wasted on worker houses or whatnot just make a shanty town fuck knows where and prevent them from upgrading their shitholes
0b847f No.14714890
>>14714870
You're forgetting the eco/tech/tycoon system.
Have you ever played Starcraft Team Melee, where you can have a zerg, terran, and protoss worker units on your own team, and you and your allies can all control the same units? It's fucking wild.
Now imagine these units didn't like the same resources and conflicted with each other even when you needed them all to live together for some reason. And you were doing this by yourself.
That's Anno 2070.
e34e96 No.14714897
>>14714858
>He mixes population from Tycoons, Ecos, and Techs
You deserve to not have any fun for being so retarded.
I bet you mind controlled drones and SCVs in Starcraft and complained that Protoss upgrades didn't apply to those races' units.
00bc96 No.14714901
>>14714890
…That's the point? Nobody's forcing you to use all of them, you can focus on building tycoon/ecos city and keep enough of smart guys to get whatever you want from them.
>>14714897
I didn't dare to think he's THAT stupid
86b913 No.14714907
Kingdom and Castle, for a short while. Then you don't know what to do and start seeking other games.
>>14714846
What's the differences between First Feudal and Feudal : Forest Village? I tried First Feudal and I quit just because it's hard as fuck to tame animals. Why can't the peasants do this instead?
>>14714492
>Majesty
Good times.
0b847f No.14714917
>>14714897
>>He mixes population from Tycoons, Ecos, and Techs
>You deserve to not have any fun for being so retarded.
It's been a decade since I touched this mess but I'm pretty sure there are story missions in which you have no choice (mission requirements and not enough room/resources to make separate populations) but to do exactly this.
e34e96 No.14714976
>>14714917
The numales want easy access to raves, CNN, and communism while the wagecucks want easy access to gambling, FOX, and the stock market. Segregate.
It should not at all be a problem if he's not being stupid about it and doing the equivalent of building a Whole Foods next to a trailer park.
d7f88d No.14714978
>>14714629
Last I checked Anno 2070 or whatever the futuristic one was called had some online only section of the game and you could only get supplies from the ark while online. All of that was missing in the pirated version. Did that ever get fixed and worth a try or is it garbage? Granted this was closer to its release.
492535 No.14715051
>>14714978
Nah, still doesnt work, but its not required nor does it have any great impact besides the global council bullshit and some world event missions
When playing modded you are forced to offline mode anyway so its not like it matters anyway imo and IIRC ARRC lets you buy some of the upgrades for your kontors and ARK
00bc96 No.14715105
>>14714978
>>14715051
>wanting to miss on that wild +5% to this or +6% to that upgrades
BAD GOYIM
4da185 No.14715147
>>14714858
The only hard part of Anno 1404 and 2070 is not wasting all money before you get a good economy going to sell shit
650964 No.14715169
There's this game called lethis I bumped into. Seemed fairly nice until it hit me over the head with tumblr-tier sjw philosophies. Art style is nice until you right click on the characters, at which point you are treated to a horrific view of some hambeast whale drawn in typical tumblr style.
4bb5bd No.14715188
>>14714324
Exactly
And what >>14714294 said, game has been shilled on a lot of mainstream sites out of fucking nowhere
9c3432 No.14715193
>>14715169
It's a dumbed down clone of the Sierra city building games >>14714417
2afd5c No.14715281
>>14714499
Depends on the game. Some scratch that model train/dollhouse itch of miniature design. Others scratch the plate-spinning logistics/management itch. Some let you enjoy being a tyrant and ruining lives for no reason at all or being a just leader who raises his people from nothing into a golden age. The best can do it all.
e3f753 No.14715420
>>14715169
It also uses the French Republican Calendar instead of the normal calendar, making it extra stupid.
37c147 No.14715481
>>14714817
To be honest I don't know how interesting that's going to be. Unless you add the ability to manage multiple generator sites or perhaps one very large site you're going to run out of interesting problems to solve pretty quickly. I mean, in the regular story mode I had almost the entire tech tree and that only took 40 or so in-game days. They're going to have to add way more things to do to make it worthwhile. If they manage it then it might finally be worth the price they're asking.
1079fa No.14715903
>>14715481
Yeah it will definitely need adjustments.
I was surprised though, I just beat the main scenario for the first time and I actually had to use food additives as I didn't stockpile food until the last week, not realizing how much I would need.
I think that laws shouldn't be tree-like. The food is a good example, I think it has a prerequisite that doesn't make any sense. There needs to be a lot of individual laws, with maybe a handful requiring lesser versions first (e.g. you would probably have to have some sort of law enforcement before you start executing thieves). I think that random events such as storms with differing seventies, warning, and penalties in addition to making changes to the structure to facilitate sandbox gameplay would go a long way into making it replayable.
Oh, and is getting generator range utterly useless? It increases cost by a shitton more than just using substations. I never upgraded it on my first win.
b79423 No.14716792
Ah Frostpunk
I too was disappointed when I found it didn't simply have an endless mode with a large build area that went on forever. Oh well it was still aesthetic and felt good well worth the time spent playing all 3 of the released scenarios.
I found the most important thing to have is coal and infirmaries since people will just drop like flies in the cold if you lack either of those.
00bc96 No.14717126
>>14715903
It's actually more efficient than having heat pylons, but pylons cover terrain in a more useful manner. I typically get only 1 range upgrade and then rely on heat pylons and heaters.
1079fa No.14717692
>>14717126
Actually heat upgrades are less efficient in literally every way
4bb5bd No.14717712
>Thread is created and cites a game while complaining the only shit thing about the game is how it's not endless
>Then (((coincidentally))) an anon drops by to say the devs are going to add an endless mode for it
EVEN THOUGH THIS WAS ANNOUNCED THREE DAYS AGO
Fucking shills man, they are evolving
ad2e60 No.14717722
SC4 with as many mods as you can shove into it without it breaking
4bb5bd No.14717733
>>14717712
Also to add:
If this sandbox shit was announced so many days ago, WHY THE FUCK IT HASN'T BEEN MENTIONED BY NO FUCKING ONE ON THE GAME'S THREAD? >>14702124
That game has had already three threads, the first two were deleted after anons complained about the game (too streamlined, too easy, illusion of choice with the develpment trees and the morality meter, forced pretentious ending).
On that third thread, there were a couple defenders of this game sperging about it, so how the fuck is it possible that not a single one of them mentioned the news from the 27th.
I mean, this game is being shilled as hell on mainstream media, and it came out of fucking nowhere, that should make you suspicious by it's own.
My paranoic theory? They wanted to move the discussion out of that thread, so they created this one as a covert shilling.
00bc96 No.14717750
>>14717733
wait, I didn't say there they're considering endless mode? fuck, I thought I did
1079fa No.14717758
>>14717712
>Then (((coincidentally))) an anon drops by to say the devs are going to add an endless mode for it
I pirated the game and laugh at anyone who pays $30 for it
As it is it's worth like $5, with more content $10-15
d2b3f5 No.14717821
>>14717733
Probably because most people pirated it and don't check the steam page, where this news is posted? Learn some fucking english you pajeet.
d7f88d No.14719619
>>14715051
>When playing modded you are forced to offline mode anyway
Well that's good to know. I usually don't bother with mods but slowly I'm learning to love them. Now just to find torrent with seeders.
Also wew lad there's an even newer one 2205. Reviews say it's an improvement over 2070 but still garbage (like 2070 apparently). Usually a pretty bad sign.
1c6452 No.14719701
>>14719619
>Also wew lad there's an even newer one 2205. Reviews say it's an improvement over 2070 but still garbage
Yeah no, just stay away from 2205
>like 2070 apparently
Most critiques I´ve read about 2070 smash the horrible Ubi$hit DRM and the forced online with lack of features
Its still very much Anno unlike 2205
>spoiler
pcgames-download should still have a working complete edition from reloaded
e34e96 No.14719820
>>14719701
>>14719619
2070 is just 1404 in the future with a shitty attempt at always-online DRM.
2205 was 2070 in space without the good bits of 2070 that make it worth jumping through Ubishit's hoops.
1800 is on the way and will apparently be going back to the twice-successful formula of '1701 but different'.
>With Anno 1800, the series not only returns to its historical roots, but also delivers the full Anno package on day one, including many of the features that long-time fans missed in Anno 2205, such as sandbox mode, physical goods, classic Anno multiplayer, randomly generated maps, trade routes and a military fully integrated into the main game.
d7f88d No.14719857
>>14719820
>that list of things removed
holy shit what were they thinking?
e34e96 No.14720021
>>14719857
I think they were just trying to add some persistence to Anno. I can understand why they'd try that, somewhat; Anno sessions can take a while and then you just lose everything and start over again on the next map.
I can only guess there was no sandbox mode or random maps because 'lol the campaign IS your sandbox and look at all of these handcrafted regions we made for you'.
Physical goods and trade routes were replaced with inter-regional trade, I believe. The regions themselves shared goods between all islands inside of them like islands previously did.
Military was replaced with those away missions or whatever they had because, well, they had to. Eventually you'd run out of things to fight in your regions since everything is persistent.
Forgot what they did in regards to multiplayer, I'm sure it was some equally-dumb shit.
However, I only followed the game closely before and shortly after release, I've never actually played 2205 so I might be wrong about any given point.
I just hope 1800 isn't trash.
3a05bd No.14720636
>>14714907
Forest Village is a clone of Banished, to the point where I'm astonished that they haven't been sued. First Feudal looks like a medieval Rimworld clone.
If you're not familiar with these, Forest Village is about resource management and balancing. You drop premade buildings on a 3d map, which queues a build order, units will gradually bring resources over and build it when they have the time. Villagers do their own thing and are more akin to long-lived RTS units. They have a few very basic needs, they'll pick up jobs when you say "we need 4 woodcutters instead of 3". They're born, they grow to adulthood, marry if you have enough free housing, have kids, and then die. You'll go through many generations. Combat is excessively simple (Banished didn't have any at all).
Looks like First Feudal has you placing individual walls and items on a 2d plane. I'm guessing that units are a little more sim-like, they have more complicated needs. There's a lot more micromanagement. You're expected to get in close and work a lot, while Forest Village is more a matter of watching the nice graphics and resource counters while you fast forward for a few seasons, pausing to respond to critical stuff, rebalance worker roles and queueing up whatever buildings are needed next.
b04878 No.14720729
>>14714509
Problem with most city builders is you have to start from scratch/very few buildings.
"Open field with some small houses and a power plant" isn't very satisfyingly cyberpunky.
Banished is a good medieval city builder, but it's hard as fuck.
Startopia is also good for a space city builder.
3a05bd No.14721057
>>14720729
The entire map should start out as slums and ruins. As you build up, you get your population three ways - low-class moves in from the surrounding slums (so you'll have lots of low-class at first, meaning bad crime, which you can capitalize on), middle-class will move in once you get decent living areas and safer, well-patrolled blocks and simple arcologies, and the higher classes will be attracted when you start convincing megacorps (through shady tax incentives, availability of "human resources", and all kinds of other dystopian shit) to set up factories and offices and headquarters. Crime should be a massive aspect, and you should be able to play in as corrupt and seedy a manner as you want, with no regard for human life or morality. Fighting crime (selectively, if you want) should be important, and highly detailed - I want to get a monthly report on how many muggers were nerve stapled and sent off to Haas Biotek. I also want riots that can result in massive clashes between police and the lower classes. I want a game where throwing commies out of helicoptors is a waste - let that local cloning startup have their organs. The issue of building an airport far out of town with a single road connecting it to the rest of the city shouldn't be that it takes too long to ferry shit back and forth, it should be that the local gangs start sniping drivers and stealing their cars. I don't want to build roads around buildings, I want to build them through buildings. I don't want to designate just ordinary roads, I want to designate skyways, paths for flying cars to travel along. I want newly contructed buildings to match the mood of their location - the concrete commie blocks you build along the borders of the slums will be gleaming black glass towers in the center, even if they're functionally identical in every way save land value and quality of resident life.
It should also let you build modular arcologies, which provide slightly more secure mass living/work quarters in return for high upkeep. You could do a balanced one, with a bunch of malls and offices and lower-level factories, or you could do one that's just living space and have an entire highway just to serve the plebs, while the execs jet off in their spinners to literal (but artificial) ivory towers to cut business deals, which might include a few of those prototype laser guns for your police drones - all in the name of protecting the public(ly traded companies).
b04878 No.14721145
>>14721057
Will I be able to take control of a police trooper/Truck/tank/helicopter/vtol/mech and fight crime myself?
3a05bd No.14721225
>>14721145
It'd be awesome if you could, but honestly, AI and ped control is going to have to be very simple. Just look at how Cities: Skylines bogs down when you've got a decently sized city, then add a shitload of possible scripted events and basic combat to that. Pathfinding alone is a bitch, now add two vehicle layers instead of one and all the possible foot traffic. It won't be remotely to scale, it simply can't be.
Also, for bonus dystopia
>citizenship in the city is rigid, and separate from national citizenship
>set up city hall
>set up welfare programs so lower-class people start to get citizenship
>can exploit the lower-class citizens, from nerve stapling them and using them as slave labor in black sites to making unemployment illegal
>they'll always be unhappy unless they move up to middle class, or can live in their shitty apartment with their gibsmedats, or are rendered incapable of feeling unhappiness
>the more atrocities you commit, the more people get outraged, and you start getting activist groups
>gangs can be bribed to do dirty work, like getting rid of the activists
>can do things like legalize certain drugs, or prostitution, allowing gangs to go legit
>government fines you if too much dirt about your activities is leaked
>corporations effectively act as mini-gangs with significantly better equipment, and might have their own wars that could wreck parts of the city
>you can fine the shit out of them if this happens, or even assault their buildings and arrest everyone to the cheers of the local activists and commies
>you can insure high-value city buildings
>you can commit insurance fraud by having them blown up by gangs or corporations
>no instant bulldozing of buildings, both construction and removal takes time
>unless, of course, you blow it up - which will tank local property values and make lots of people mad, including the ones whose relatives got killed
sucks that I can't program to save my life, unless it's powershell automation shit for enterprise
7d704a No.14722057
>>14714846
This, banished is fun
091760 No.14722071
I want a Hiveworld builder/simulator.
00bc96 No.14722165
>>14715051
>try ARRC
>no text
Now why was that again…
d7f88d No.14722232
>>14721225
For cyberpunk you could flag the idea of being a governing body and just be a corporation that bought some land occupied by slums. Something to the effect of "nothing but making money matters" and the people become more like untamed wildlife than people.
>entire ground is covered in slum commie block grid apartments filled with tens or hundreds of millions of people
>start by hiring militarized private security to evict people from buildings
>or just demolish the buildings with everyone still inside
>evictions give not-slaves in the form of arrests
>demolition alone is faster and cheaper but can damage surrounding buildings if the slum people tamper with the explosives before they go off
>slum buildings themselves are useless and always need to be demolished
>build power plants and factories to get income and produce resources for sale
>big enough military presence and enough bribes lets you enforce your own laws
>mandatory "upgrades" for civilians to make them work harder and eat/sleep less
>slum population causes vandalism and theft of your property while being too numerous and well entrenched to control
>total slum population isn't tracked but instead just has a measure of their trust of your company and the percentage of your land they occupy
>trying to improve their quality of life temporarily results in them being happier but gradually more numerous increasing their demand
>can poison the slums with various covert or overt programs to have the opposite effect
>live stock market and fluctuating price of goods based on what is being over/under produced
>can buy out other companies to get more land
>can sell off company stocks for money but less direct control and have to please your investors
492589 No.14722244
>>14722165
Are you playing on a language thats not german, english or russian?
00bc96 No.14722445
>>14722244
I know it might be a problem with localisation, I just thought reinstalling Windows wouldn't fuck anything up. I haven't played it in quite a long time and only now noticed it doesn't work
abe077 No.14722550
>>14714380
>Frostpunk sold well because it's a genuinely good game - until you finish all scenarios, then you're left thinking that's all? Really?.
So you mean it's good in the same way that a Bethesda game is good, which is to say not at all.
7a2247 No.14722586
Try Thea the Awakening. There's a fairly low cap on buildings and you only get one city, but since they can be torn down and remade (crafting is like the Atelier series, every ingredient counts) there's a lot of variety. It's not a pure city builder though, it's heavy on RPG elements.
Also, it's autistic fun to play it so far past the "end" that feeding your increasingly huge population on a map with limited resources gets challenging.
00bc96 No.14722595
>>14722550
What do you mean? It's fun, but you run out of scenarios pretty fast. I don't see how it relates to Bethesda.
c8874a No.14722599
>>14722586
This game is really fun but fucking hell its unstable, at some point in your playthrough it just starts crashing and doesn't stop.
7a2247 No.14722607
>>14722599
Huh, really? I've done super long playthroughs before with really long delays between turns, but almost no actual crashes. Sorry to hear your experience is different though.
Now if you want to talk about an unstable city/strategy game, Fallen Enchantress had potential, but holy shit good luck getting to the end of a single campaign without all your saves getting corrupted.
c103a2 No.14722633
>>14714291
Frostpunk rides entirely on the popularity of This War of Mine.
48304a No.14722984
>>14722232
If you're gonna go corporate, let's go full fucking corporate
>the corporation you're controlling has a board of directors
>all directors have their own agendas - from maximum personal profit to ensuring the highest shares price to maintaining a high level of population satisfaction
>you have to balance spending, dividends and outside investments to satisfy the board of directors while still growing and maintaining your megacity
>engage in insider trading and hostile takeovers to strengthen your position in the company
If the player taking over the company in its entirety would unbalance the game, some sort of a cap to how much stocks you can hold could be introduced.
Now I want this game badly.
13b206 No.14723011
>>14722071
If we had to have a Hiveworld game, I'd rather it be one where I play as an Inquisitor and I'm tasked with rooting out heretics summoning daemons based out in the sumps.
2d6121 No.14723187
Rise to Ruin if you don't mind pixelshit
00bc96 No.14723212
>>14723187
fuck off, it's shit because muh survival, there's nothing really meaningful to do because survival is your objective xD
d9523f No.14723384
>>14722984
Nah, going full corporate would be too cliche. Filling the role of local government in a world dominated by corporations, though? Having to balance taxation, regulation, law enforcement, execs doing illegal shit, the corp itself doing illegal shit, and bribery? For multiple corps? I like the board idea, but why not apply the same mechanic of individual motivation to both gangs and corps, as factions you have to deal with?
545182 No.14723457
>>14714364
Fuck yeah. What's your fav version of Sim City? I've always liked the SNES version on consoles and 2000 on PC.
B&W is also fun, and has a killer ambient soundtrack.
c616d6 No.14724095
>>14723457
I like SC2K because it's a little bit simpler-feeling than SC3000. Both are really fun to play. I remember setting up SC2K on all of the computers at my job in high school so that we would have something to do on our lunch break.
545182 No.14724130
>>14724095
It's a sweet spot for me, I like city building games that aren't too autistic. 2K hits it perfectly for me.
37c147 No.14724142
Quick /v/, what's the deepest, most complex city builder you can think of? I have most of this week free so I want to immerse myself in autism. I would play Dwarf Fortress but I've played it too much and neet to take a break from it.
ba1bfd No.14724193
2124c4 No.14724292
d2b3f5 No.14724361
>>14724193
>can't even do it himself, has to beg others to post his shitty meme
Pathetic.
492589 No.14724374
>>14724142
Ceasar III (and the other games on the same engine), Industrie Giant (or the newer early access version Rise of Industry), Anno 1404 with the IAAM mod
e5522a No.14724913
>>14722984
>>14723384
Two main factions, each with its own subfactions you have to appease.
>The Board is made up of the heads of all the global Megacorporations. Each Megacorp has its own wants and needs within the city. i.e. BioTech wants you to increase the population by 1 million within 3 years so they can test their mutant herpes vaccine by giving people mutant herpes.
>The Cabal would comprise of the leaders of various gangs and activists within the city. Pimps want legalized Prostitution; Eco-fags will endlessly bitch about wanting more parks and trees; Mutant Rights Activists want the police to stop hunting them for sport, etc.
c6e940 No.14727693
>>14717722
Mods are good. SC4 is good. But skyscraper forests bore me.
d7f88d No.14727761
>>14724913
>Eco-fags will endlessly bitch about wanting more parks and trees
I think you mean they'll bitch about getting funding and taxing the shit out of everything.
ad2e60 No.14729757
>>14727693
That's what I love about SC4, shit actually looks believable. Something like Skylines looks nice and all but every town and city looks so bland and something out of some tumblerinas wet dream or something
ad2e60 No.14729775
>>14719619
>>14719701
>>14715051
>>14714978
>>14722244
>>14724374
I'm surprised no one mentioned Anno 1800. Of all the time periods I don't think I've seen many covering that time period and it kind of looks interesting for a change. Not saying it'll be good but hey, it's something new
2bd7e6 No.14729827
>>14729775
I´m cautiously optimistic about Anno 1800, but there is little known so far besides a bigger focus on naval warfare with the difference between steam and sail boats and this new population strike stuff
Really diggin those giant fields though and hoping that we get more info during E3 even if there is no mention of strategy/simulation under Ubi$hit
eef61b No.14729867
>>14729827
>A bigger focus on naval warfare
That is because there is no longer Land Combat.
https://www.anno-union.com/devblog-update-zum-militaer-in-anno-1800/
Translation:
We know that you want it, but (((reasons)))
>Daher haben wir als Team schweren Herzens die Entscheidung getroffen an unserem ursprünglichen Plan, uns auf erweiterte Seeschlachten zu konzentrieren und auf Landeinheiten zu verzichten, festzuhalten.
That is why we, as a Team, have decided with a heavy heart to follow our plan to conentrate on naval warfare and to forgo Land Units all together.
32f7ff No.14729883
Tropico 4 is good and gives you a lot of options in sandbox mode.
2bd7e6 No.14729903
>>14729867
Yeah I know about the lack of land combat and I honestly dont mind that since I´ve never been one to go big on land units when most of the map is just water and building ships or buying their island was just easier and more profitable in the long run but its still a feature cut out from earlier titles and as such I hate reasoning (or lack thereof)
ad2e60 No.14729937
>>14729867
>>14729903
Hm shame, never knew they cut land units, although like you said I never really cared much about that as I just focus mostly on building my little island up into a giant city, but yeah, that kind of sucks. Not to be unexpected with Ubishit
24a661 No.14729959
>>14729827
I wish they'd ditch the whole "this building only works in this radius!" thing.
It's the most offputting thing ever, having to autistically laydown a blueprint for a towncenter that can actually achieve the highest tier of citizens and then do the same thing everytime I play the game because that's the best way to save up on limited space to do it.
Really grinds my gears when all I want is to make a pretty town without sacrificing efficency and especially since we are already constricted by natural obstacles and the island itself when it comes to building.
I also know this is a staple of Anno, but it's really weird how the whole point of the game is to have an overly populated island full of pampered douchebags that never work a single day in their life to earn all the luxuries I drop in their footstep while everywhere else are just phantom islands full of workshops producing said luxuries and yet nobody actually lives in those islands.
I'm just saying, common sense says a job is what should make your citizens richer, not more tobacco and silks.
2bd7e6 No.14729982
>>14729959
>phantom islands full of workshops
According to a blogpost from February this is something they want to fix with the workforce mechanic
>Q: Will I need to create residential buildings on every isle separately in order to generate the needed workforce for my production?
>The short answer: No. The more detailed explanation: Generally speaking, you will always need residential buildings to generate workforce, like farmers taking care of the crops. However, it will be the case that some of your islands do not need your entire workforce. You will be able to transfer such workforce overhead to your production isle
https://www.anno-union.com/en/union-update-workforce-and-production-isles/
eef61b No.14730042
>>14729982
>Workforce mechanic
That is some way to sell that population is now only a global integer/resource.
d7f88d No.14730072
>>14729982
>they want to fix with the workforce mechanic
>You will be able to transfer such workforce overhead to your production isle
Sounds like they're not fixing it at all. How hard is it to treat each island's workforce and population separately? Move luxuries around to get some islands richer than others but someone should have to live on that island to work there. Then you could have your production islands poor slave ghettos because the labour rights movement was 1833 and send the products to a capital island to feel the aristocracy and generate high tier citizens but actually have to manage supplies sent to each island instead of just the one with your people on it.
eef61b No.14730106
>>14730072
They understood the problem more in the vein of:
>Building Housing on multiple Islands is a hassle.
>The player wants to only generate Aristocrats
>But that looks shitty and Aristocrats should not work, we also already introduced the concept of Workforce as a Resource
So they "fixed" it with
>Houses generate Workforce of their Level (see, the last time it was only Workforce of one Level)
>A Workplace uses up x Lvl 1 and y Lvl 2 workforce
After a look back at the last Anno they also decided that reallocatin workforce to different islands should maybe take time (not yet clear if you have to transport them with a ship).
"And might have other consequences"
Probably because they introduced a happiness meter for the Proletariat.
ad2e60 No.14730119
>>14730106
>>14730072
Oh great, so now we have to deal with commie revolutions? Sounds mega gay
d7f88d No.14730141
>>14730119
Coincidentally it's also the rise of coal power steam engines and other assorted ovens.
eef61b No.14730168
>>14730119
Atleast those can only result in reduced productivity or even lamer, just less workforce and undemolishable housing units, because there is no way to fight the rabbel or rule with an iron fist without Land Units (maybe a police building? But that would seem too negative.).
Just wait for the Radical New "Third Factions" (Second Faction beeing your Rival NPCs).
Uniquely shaped and modeled small islands with Traders that spawn resources from nothing.
Will we get a Strong Womyn Island that produces the best canons?
Or just your ordinary Monastary on a hill that spawns beer?
a507e3 No.14730211
>Endless City Builder.
I was going to jokingly say memecraft, but then I started wondering if there is a fully fleshed out city building mod for minecraft?
I think there are "village builders" i know of for minecraft, but i don't think they are what your looking for.
A non-minecraft "snow themed" city builder you could look into is cities: skylines, with the snow dlc.
Imo most of the game's dlc isn't worth its money but if snow is your thing then go for it.
Also If you have a beefy enough computer I'd highly recommend tuning the visuals in that game to not look like garbage.
Guide basic says how I made the game not look like shit: youtube.com/watch?v=Ip3adtXmfr4
00bc96 No.14730216
>>14729775
>why does nobody talk about a game that doesn't exist yet?
a riddle for the ages
ad2e60 No.14730298
Doesn't stop people from talking about Bannerlord
5caf6c No.14730313
>>14730298
And Cyberpunk 2077.
25aea1 No.14730326
>>14714272
Then go suck a cock, faggot.
00bc96 No.14730354
>>14729827
>>14729867
In the end, I can see why would they want to do that - battles are decided on water anyway. If this means we're getting dreadnoughts or whatever with nice combat, then I'm ok with that trade.
>>14729959
>>14729982
2205 tried and, as it was implemented there, workforce shortages happened only in early game, in all zones, but once you try to make money you'll get shittons of workforce out of necessity.
>>14730106
Honestly, I'd simply prefer unmovable workforce with higher tiers unlocking denser housing for lower tiers, plus most of production from outside your main city being simple enough for just basic workers.
24a661 No.14730647
>>14730211
>I was going to jokingly say memecraft
I dunno how updated Millenaire is but that could be played as a simple city builder.
There's also Mine Colonies and Advanced Warfare 2 for automated workers, construction and harvesting using pawns instead of blocks.
>>14730106
>Building Housing on multiple Islands is a hassle.
Why? Your Resource Islands always have little bits of space where you cam cram houses and you can even just buy the materials for them anyway, instead of shipping them there.
>A Workplace uses up x Lvl 1 and y Lvl 2 workforce
Okay, that's a start, with workforce having different levels, therefore you need to evolve the population in an island up to a certain tier if you want advanced industry there.
However, I seriously doubt this will be the hassle of transporting products between every island or if people are just gonna make the bare minimum on that island to get the tier they need instead of trading and still ship everything back to their Money Island.
Frankly, I'd rather small scale trading was automated, little boats taking little amounts of cargo around islands but a large number of them, doing so based on what's being produced and being consumed.
The more an island sells vs how much it consumes, the better it's own prosperity and therefore, the higher tier of citizens they can get. Ideally, your Money Island would then be on top of an island that produces some very rare resource, instead of being whatever the fuck you can cram more houses together.
Or maybe do the reverse of what they are suggesting, with the jobs generating the workforce. If you want Tier 2 and 3 peasants, you gotta plop down more than just farms. High paying jobs give you wealthy people, but you gotta keep your economy running or they die.
In this model, your Money Island would be the one where you keep all the important manufactoring jobs, like Blacksmiths and Jewelrs, importing gold and metal from islands that only have mines and selling their products afterwards.
It's really not that hard to create an interesting economic gameplay that can still make for a fun experience with some depth to it.
d7f88d No.14733127
>>14730647
>your Money Island would be the one where you keep all the important manufactoring jobs, like Blacksmiths and Jewelrs, importing gold and metal from islands that only have mines and selling their products afterwards.
Exactly what I was thinking. Mining jobs don't need high skilled workers (not in those days anyway) so the islands with the mines on them would only need enough to keep the mines running and the exports flowing. Islands could be specialized into producing whatever resource they have and spread their products out to everywhere that needs them. Hell, you could have near-uninhabitable islands that require almost everything to be shipped to them in order to keep their population alive that can be toppled with little more than a naval blockade.
92b18d No.14733242
>>14714272
"i expected something more modern relly."
Then you are relly stupid, this genre is mostly dead, it's either shallow shit like banished or Kingdoms and castles which end early, give you a limited map size, only hold little value in the very early stages of the game dying before it even moves onto the intermediate and end game cycles, or dead series warped by publishers like Settlers, which I have no fucking idea how hard they were able to fuck up, or Anno, which is at least going back to an earlier point in time but will probably still be as shallow as the previous release.
>>14714291
Frostpunk was made by that studio that made that pretentious turd "this war of mine" so it's getting shilled a fair bit on that, on the upswing of pretentious turds which for some fucking reason heavy handed games with zero actual depth are "in" right now, and of course just flat marketing.
d7317c No.14733473
>>14714210
Black and White 2
e542e9 No.14734907
>>14720729
>Banished
>hard as fuck
kek, you're literally retarded
74a69e No.14734917
>>14714291
>Can I even run that cultures thing on win7?
Hahaha. Wow.
c6e940 No.14737672
>>14727693
I think of SC4 less like a city builder and more like art. Oh sure, there are rules you have to follow as per the "game", but the game isn't the point. You can't win; you can only create something beautiful. Besides, there are rules with something like painting, too: rules like chemistry, viscosity, and transparency.
The idea, at least in theory, is to create something that looks good at both a macro and micro scale. The individual "pixels" may be the size of a foot or all the way up to the size of a football field, where the canvas goes from a city block to an entire city.
a178d5 No.14742491
I´ve remembered a couple of games that are worth checking out
Startopia, 1849, Empire Architect and Northgard
20534c No.14742706
>>14742491
Northgard is mobile game tier.