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File: be0cb89558a1a7e⋯.png (1.32 MB, 1440x1080, 4:3, retroarch-1005-140029ourd8.png)

798d9b No.14708192

What are your thoughts on CRT shaders?

068e70 No.14708197

>>14708192

Superfluous horseshit for hipster faggots.


798d9b No.14708202

>>14708197

>hipster

You the same twat who ID hops in all the CRT threads?


58d60f No.14708206

Even bigger a meme than Carts themselves.


798d9b No.14708227

File: 3756fc156486adc⋯.gif (1015.99 KB, 254x336, 127:168, 3b74c407a09355076ea598391c….gif)

>>14708206

>Carts

Ah, you're a phone poster. That explains how you hop so easily.


1a685c No.14708230

File: 2576fc44e20c2e1⋯.jpg (471.27 KB, 2339x2924, 2339:2924, DSC_4030.jpg)

>>14708192

I think they're going to be completely irrelevant in another generation when the youngins don't know what crt is.

>>14708206

This tbh, people want to relive some kind of experience they think they had as a child but completely forgot that they didn't notice it as a child. I played a genesis on a crt tv as a kid and only really noticed the difference when I upgraded to a computer monitor years later. To say "Ahh, I remember when games looked like this" is a false nostalgic feeling since no one who played video games on their original platform and a crt TV had no frame of reference for what they're looking at.


881f58 No.14708232

File: 716d262fc7272bc⋯.png (350.63 KB, 626x436, 313:218, krusty.png)

>>14708227

>>14708202

>asks for opinion

>opinion givin

>NUHUH UR ALL TWATS

Ever try asking why those anons were saying that instead of lashing out irrationally?


1a685c No.14708234

File: 8aaf43698096dde⋯.png (245.05 KB, 600x539, 600:539, 8aaf43698096ddedb3e8c839c2….png)

>>14708230

>since no one who played video games on their original platform and a crt TV had ANY frame of reference for what they're looking at.


068e70 No.14708241

>>14708202

Nope, just pointing out that CRT filters are mostly retarded aside from maybe trying to emulate the color reproduction of them as different models and manufacturers handled displaying color differently. Emulating shit like scanlines, overscan, screen curvature distortion, and composite color bleed is fucking stupid and people who do so need to be shot. If you want that shit ruining the image, then go get a shitty Zenith lying on the side of street to fuel your nostalgia hipster posturing.


bd1069 No.14708325

File: d3728fcad09f548⋯.png (19.72 KB, 493x466, 493:466, 1329309959964.png)

>>14708230

I remember when I emulated some old NES games that I played as a kid when I was a teenager I liked the sharpness of the pixels.


32aaba No.14708619

>>14708192

Look better than actual CRT.


e02460 No.14708629

>>14708241

Pretty much this, though I've found a 50% scanline filter every third/fourth line of a 3x/4x scale isn't bad. Still better to just get a PC monitor and run it at 640x480 though.


5d11a2 No.14708636

seems pretty pointless to me

if you cared about shit like CRT shaders in the first place, why aren't you playing it on the original hardware?


e02460 No.14708644

>>14708636

Because original hardware isn't cheap, even with flashcarts. (((They))) have caught on and now systems are rising in price as well.


5d11a2 No.14708649

>>14708644

Hm.

Fair point I guess.


e02460 No.14708663

>>14708649

A couple years ago you could get a PS2 for $30, a PSP for $30-40, now look at them. Hell, PVMs have practically tripled in price thanks to youtubers shilling them.


d4ceff No.14708708

File: c0b244ad6ce4c99⋯.png (48.69 KB, 1620x1080, 3:2, Exhibit a.png)

File: f6932370e06d1dc⋯.png (250.46 KB, 1620x1080, 3:2, Exhibit b.png)

They are pointless.

If you put CRT tv right in front of your face it will hurt your eyes just as much as filter, but if you sit at least 2 meters away, as supposed to, then you won't see the difference between CRT, filter or raw square pixels.

If your only option is modern display - you either play shit unfiltered or with SLIGHT bilinear blur, not full on screen vaseline smearing.


ac11e0 No.14708726

>>14708708

>or with SLIGHT bilinear blur

Wrong.


d4ceff No.14708734

>>14708726

I mostly use it for handheld games since their native resolution is absurdly low, even below 320x240.

Some pixels are too fat even for me.


28a34e No.14708758

Just buy a CRT television, you can get a decent one for $80.


e02460 No.14708811

>>14708758

>buying CRTs

Bitch, you're paying ME to take this shit outta your house.


00867b No.14708813

>>14708192

Doesn't emulate the high-pitched whine, so 1/10.


1a685c No.14708816

>>14708325

As you should, comparing something new to something old and knowing there is more than one resolution opens the pandora's box of graphical settings. What the crt fags are trying to do is recreate something they didn't notice when they played old games as a naive child and saying that an inferior setting is the way a game is supposed to be played "just cuz".


e02460 No.14708820

>>14708813

If you're young enough to hear it, you're too young to be using one anyway.

>>14708816

You're talking about people who use filters. CRTfags bypass that corny shit by using actual CRTs


eb8d25 No.14708821

>>14708202

>CRT faggot is a paranoid retard

what a surprise


00867b No.14708829

>>14708820

I didn't hear it or remember it when I was playing my ps2 on an actual CRT and ironically watching AVGN videos, now I hear it.


1a685c No.14708836

File: 0e3821e5feafa68⋯.jpg (45.07 KB, 562x600, 281:300, 0e3821e5feafa68f4818891cd6….jpg)

>>14708820

No, I'm talking about people who use actual crt tvs. People that emulate the crt effects are hipster faggots that need to be burned along side gaming journalists and are a million times worse than the people that use actual crt tvs.


289eb5 No.14708876

File: 4e6a447aac156d8⋯.gif (2.49 MB, 269x240, 269:240, 029312312.gif)

There are a few that aren't shit.

However most have the issue of not actually separating the image and instead layer grey lines on top of the image.

Usually doesn't compare to plugging in the old S-Video into an old tv/monitor


289eb5 No.14708877

In addition a lot of games don't have good color blending for CRT.


fa4c3e No.14708923

>putting retarded filters on your game

Why though? Not even a CRT autist, if you do this you are being retarded.


2619de No.14709131

CRT-Royale has been the only shader capable of looking like my old TV of the past with some tweaks. I mainly use it since unfiltered 16-bit games look like pixel trash.

No, I won't buy a CRT because I absolutely hated the glass curve which gave me headaches, the high pitched hum, or the amount of power it eats.


bf4efc No.14709147

File: e551a52f4e4ce35⋯.jpg (63.1 KB, 844x475, 844:475, 1436132049018.jpg)

>take the superior rendering method that produces a clear picture and doesn't blur it out the dickhole

>warp and distort it in methods that not only look like shit, but aren't even accurate to the original shit

For what fucking purpose.


f579c5 No.14709159

File: 5968ab948133320⋯.jpg (69.3 KB, 507x307, 507:307, becauseitscool.jpg)


6032e2 No.14709230

File: 52c94c977325015⋯.png (288.35 KB, 800x600, 4:3, zotCw6M[1].png)

File: d21e4ee37320e9b⋯.png (789.56 KB, 1440x900, 8:5, shader-console-2[1].png)

>CRT shaders

LCD shaders are where the cool kids are.


eb8d25 No.14709248

File: ff152fc3614a3db⋯.png (72.26 KB, 966x383, 966:383, yoshi.png)

>>14709147

Sega genesis games need some signal distortion to emulate transparencies.

Not directly related to CRT filters but some games relied on distortion.


5118f5 No.14709327

>>14708192

Only really worthwhile if it really emulates each line of the scan and most shaders don't. Shaders with signal interference/color bleeding (ie. NTSC/PAL shaders) are more important to emulate old pixel art/3d games as a lot of pixel art techniques to create transparency effects or smears on both sprites and textures relied on that and are lost if you play the game unfiltered in a LCD display.

But best is to just play on a CRT, those things are ridiculously cheap after all.


39efbe No.14709464

File: e4539c0b6ed3cc6⋯.jpg (504.82 KB, 2000x2033, 2000:2033, LCD black levels.jpg)

>>14709131

> I absolutely hated the glass curve which gave me headaches

well that's a new one. Weird to see people raised on flat panels.

Every time I've seen CRT shaders they mostly seem to simulate how CRTs work on a surface level. All the software in the world and it'll never capture the inherent pros and cons of a CRT display. It can show the image from them but it'll still have the usual LCD flaws of garbage black levels and a more washed out image, simply because a single dot arrangement does not have the same short comings as your average LCDs 8-bit LED arrangement.


787e21 No.14709519

>>14709464

I grew up in the 90s and had to deal with curved glass CRT televisions until the 2000s when I got my first flat screen trinition display. It had its own flaws of edge distortion, but the headaches of playing on a curved screen were gone.


6b682f No.14709652

File: ff60ae21bf2dd2a⋯.png (1.91 MB, 1597x1080, 1597:1080, Super Mario Bros. (JU) (PR….png)

>>14709327

>signal interference/color bleeding (ie. NTSC/PAL shaders)

I couldn't give less of a fuck about scanlines or whatever, but CRT analog color distortion in low lighting conditions is a thing of beauty.

SED never ever ;_;


377cd1 No.14709683

File: 7ad46dbf8f63a2b⋯.jpg (1.07 MB, 3072x2160, 64:45, snayce3x3.jpg)

They are the objectively superior way to play…


798d9b No.14709898

>>14708708

>then you won't see difference

Maybe you won't, myopic fuck.

>>14709147

>superior rendering method

Upscaling isn't superior in the slightest.


6b682f No.14710137

File: 8d922272dbc1d37⋯.jpg (125.62 KB, 1280x720, 16:9, 8d922272dbc1d371d43dd822c6….jpg)

Why bumplock this bread?


f11d10 No.14710410

>>14709683

>>14709898

>Distorting and fucking the image up is superior to a clean image


91fdb4 No.14710425

>>14710410

>Muh clear, crisp, eye-stabbing pixel diarrhea


f11d10 No.14710449

>>14710425

>Eyestabbing

How?


91fdb4 No.14710481

>>14710449

Load up DKC or any 5th gen 3D game on your HDTV and tell me.


3fd311 No.14710490

>>14710481

It looks nice. Seeing the pixels gives me a way better appreciation of the work that went into those sprites. Certainly better than having vaseline rubbed over the fucking screen.


f11d10 No.14710495

>>14710490

This, basically


91fdb4 No.14710506

>>14710490

It doesn't look nice. It looks rough, garish and is borderline harmful to the eyes. If you truly wanted to appreciate their art you'd view it as intended: on a CRT.

Shaders aren't entirely there yet but they're much more faithful to the developer's vision than your pixel vomit.


91fdb4 No.14710516

>>14710495

Kill yourself, basically


3fd311 No.14710544

File: 8ffd0c2cd299671⋯.png (267.62 KB, 910x753, 910:753, 8ffd0c2cd299671259256bdd25….png)

>>14710506

That's, of course, why the disparity between 8:7 and 4:3 exists on the Super Nintendo, right? All those circles that appear as ovals, of course, were intentional because that's how it appeared on the CRT TVs back then, right?

Surely the image was supposed to look like absolute cancer because that's how it looked on the only widespread and affordable displays at the time.

I mean, it's not like some of those same developers have made new modern games reusing those same old assets, and not rubbed vaseline all over the display. Were they supposed to look blurred back then and are supposed to look clear and sharp now? Or maybe, just maybe, it was a limitation of the technology readily available at the time, and the sprite artists of the time were working on PC stations with the assets closely zoomed in and meticulously laying down pixel by pixel?

Sure, some games relied on how the assets would show up on CRT displays. Most, however, did not.


91fdb4 No.14710599

>>14710544

The SNES has non-square pixels. The "issue" regarding its aspect ratio only applies to LCDs which cannot display non-square pixels.

>I mean, it's not like some of those same developers have made new modern games reusing those same old assets, and not rubbed vaseline all over the displays

That's because they're cheap and lazy.

>it was a limitation of the technology readily available at the time, and the sprite artists of the time were working on PC stations with the assets closely zoomed in and meticulously laying down pixel by pixel?

What's this crock of shit supposed to prove? They zoomed in because it was easier to draw that way. You're mad if you think it's because they intended everyone to view the same mammoth-sized pixels.

>Sure, some games relied on how the assets would show up on CRT displays. Most, however, did not.

No, they all did. You're pissing retarded if you believe they weren't working on making their games look best on display technology that had been around and refined for nearly a century. LCDs didn't take over because they're superior, they took over because they're cheaper to produce and ship.


bbf6ba No.14710965

i don't know man, a lot of 2d games look like cancer without at least some sort of filter on. This is both true for crt and lcd image. Aria of sorrow looks absolutely terrible without a filter. If you think wanting nicer looking art is being a hipster please neck yourself immediately. Just like, kill yourself worthless nigger trash with a sub-80 iq. learn criticism


ddb242 No.14711665

File: 688f1373d8f6fa6⋯.jpeg (69.11 KB, 900x700, 9:7, 5.jpeg)

heh.. nothing persnl kids..


904d2f No.14712857

>>14711665

Meanwhile threads for pedos stay up. Day of the rope when?




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