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File: 081264ec1bd3de5⋯.jpg (1.7 MB, 2062x2824, 1031:1412, vermintide 2 fanart.jpg)

0794c0 No.14701098

Patch 1.0.7 is coming!

https://steamcommunity.com/app/552500/discussions/0/1694919808738428329/

Highlights include:

>Enormous patch with engine changes confirmed for May 3rd, supposedly bringing much-needed optimizations.

>Reddit got the falchion nerfed as predicted. It now does half uncharged damage on armor, no light attack damage to CW, and now has cleave-falloff damage on targets after the first.

>Handgun buffed despite being the best option with a glorious shield-sniping option, Crossbow being made remotely usable.

>A bunch of talent/animation fixes, because this game is an obviously missing its Early Access warning sticker.

>Specials spawns are actually being fixed, spawns are staggered so you can hear all of the callouts/spawns without they overwriting eachother and they should no longer blatantly spawn in your field of view.

>Globadiers finally fixed, the explosion radius is no longer larger than the impact area and they can't instantly double throw upon spawning.

>Heavy Weapon enemies (CW/Mauler) will no longer spam running attacks into surrounded players, but don't bet on this working. CW/Maulers also take up more room around the player, using the slots system.

>Supposedly fixed Chaos Patrols almost always spawning silently, and implementing a mandatory distance for patrol spawns so they stop dropping on top of your party.

This also means that it's a certainty that they're pushing back 1.1.0 back an entire month, not that anyone is surprised.

So what do you think, anons?

Should Saltzpyre mains just give up and die?

Will half the abilities in the game ever work?

When will the first content patch actually come out?

ac983a No.14701130

File: 7b16f6d4264e763⋯.png (180.76 KB, 425x728, 425:728, casual charls.png)

>Falchion gets nerfed

>only use Rapiers anyway


ecda91 No.14701132

File: ee0b75b6dd16220⋯.jpg (145.32 KB, 691x625, 691:625, b226271fda805e5f4e592efa57….jpg)


ac983a No.14701233

File: aae9c6d52e156b6⋯.gif (1.87 MB, 500x370, 50:37, help.gif)

>>14701132

How come this anon always post in the Vermintide threads? Has he posted elsewhere? Is there a pattern?


93087f No.14701378

>>14701130

>>14701098

at least the flail gets armor penetration on its first 2 hits now, but fuck reddit scum and their constant kvetching that shit needs to be nerfed in a coop game.


75160d No.14701397

>>14701098

It Is Here

https://steamcommunity.com/games/552500/announcements/detail/1654387412107048212

General Changes

>Changed patrols to spawn further ahead of the players in the level to give players more time to react to their presence.

>Fixed issues which would spawn some hordes in plain sight of players.

>In order to reduce the chance of Specials spawning out of thin air, Specials should always find a hidden position before spawning or wait until such a position is found.

Good, but should have been fixed in the last patch.

>Decreased the fuse timer on barrels to 4 seconds, down from 6.

>Increased the damage on explosive barrels to be on par with bombs.

Interesting.

>Chaos Warriors and Maulers will now take into consideration whether a player is surrounded by enemies and then not initiate running attacks against them.

>Reduced the attack range on Savages - Dual wielding Marauders, by around 13%.

>Changed the way the AI-slot system handles Savages and Maulers. They now take up more space around players, in regards to other enemies. This makes them less prone to clipping into other enemies.

Interesting. (Wouldn't be such a problem if games weren't hosted client side.)

>Poison Wind Globadiers now wait between 4 and 6 seconds before throwing their first globe.

>Reduced the initial impact damage radius of Globadier globes from 4 to 2 meters. The gas clouds that lingers remain at a 4 meter radius.

Good.

>Increased the delay of Specials spawns after a Lord dies to 120, up from 40 seconds.

>Reduced the possibility of multiple Specials spawning at the same time when this duration is over.

>This will mitigate some of the issues on Into the Nest, after the lift after fighting Skarrik Spinemanglr.

Good.

>For weapons with light smiting attacks, which are one-handed axes and the combo finishers on one-handed swords and falchion we added damage falloff to the second target of a cleave.

>This means we reduce the armor penetration and damage slightly, but increased cleave slightly.

Oh man one-handed hammer dwarfs are gonna have a rough time with this one.

Making two handed weapons more viable by nerfing the cleave on one handed weapons. We see what your doing Fatshark.

>Saltzpyre's level 25 Talent Resonating Faith now correctly increases the duration of Animosity.

Good, but should have been done last patch.

Axe

>Made light combo attacks faster by 0.1 seconds.

>Made blocking and block attack faster.

Meh.

Handguns

>We’ve made tweaks to the way charging changes the spread of handguns. These changes will make it easier to get precis shots off when charging.

>Increased damage vs Chaos Warriors to 0.5 up from 0.25, on close range. Increased crit damage vs Chaos Warriors to 0.6, up from 0.5.

>Decreased stagger vs Armored enemies on close range.

>Increased damage overall to 0.9, up from 0.75 on close range. And 0.8, up from 0.5 on long range.

>Enemies wielding shields will no longer be able to block charged shots.

>When killing a Marauder, a handgun will now be able to blow their legs off. Enjoy.

Seems like Huntsman is a viable Class again?

==Crossbows== (don't think this is the repeater)

>Reworked the spread on non-charged shots to be more accurate in general.

>Increased damage to 0.6, up from 0.5 on close range. And 0.5, up from 0.35 on long range.

>Reduced stagger slightly.

>Charged crossbow shots now provides a +10% crit chance.

Seems to be bringing the crossbow up to par with the handgun.

Falchion

>Reduced light attacks on armored enemies to 0.25, down from 0.5

>Removed damage to Chaos Warrior on light attacks, down from 0.5

RIP, Rapier is is I guess.

>On Thursday May 3 we will make a HUGE beta patch (around 22gb) available on Steam.

Looks like fatshark couldn't role out those updates in April like they said,

Now they're are rolling all there promises into a "beta" patch.

As if the base game isn't a fucking beta at this point.

At least they gave a date.


55561a No.14701415

>>14701098

>nerfs bullshit like falchion

>Kerillian, the ez mode hero, doesn't get nerfed

Redditors singling themselves out. Great.


e32a30 No.14701421

File: 30de922bcf9908a⋯.png (155.53 KB, 935x415, 187:83, angry dog.png)

>>14701098

>Reddit got the falchion nerfed as predicted

More nerfs are the least needed shit for this game, fucking Reddit niggers

>>14701397

>On Thursday May 3 we will make a HUGE beta patch (around 22gb) available on Steam. The patch will include a large amount of optimizations and bug fixes. It will also lay the foundation for future patches, which will not have to be as large thanks to this patch.

Surely it isnt Early Access levels of bullshit, this patch is like re-downloading the fucking game again.


ac983a No.14701457

File: 0a94d57fece281a⋯.png (68.26 KB, 364x434, 26:31, 2bafe8a8d72b3d8a255130aac0….png)

>>14701397

>On Thursday May 3 we will make a HUGE beta patch (around 22gb) available on Steam.

I fucking hate this trend of devs thinking people are fine with redownloading their games.


0b1637 No.14701479

>>14701415

Nice, gonna play me some dirty elf


9374f7 No.14701484

>>14701397

>RIP, Rapier is is I guess.

Actually, they buffed Flail in that patch, it got armor-piercing light attacks they taken away from falchion.


1ee62d No.14701487

>>14701415

>kerillan

>ezmode

Not quite and its my least played character. Waystalker is weaker than pyro and everything she does pyro does better (lower career cd for removing speicals, WAY better horde controll)

Handmaiden has high skill ceiling and requires you to be very proficent at not taking damage to be "on par" with ezmode fk kruber and still krubs has more overall potential aside form speedrunning shit.

Shade is okay and has unique role of one shotting CWs, deals really good damage to bosses but must be in meele range unlike BH, huntsman or pyro and has to be behind boss at all times, gj doing that once your high dps draws aggro. Closest thing to "op" from all 3 classes.

Every elf spec aside from maybe shade is beaten by someone else, there's nothing she excels at. MAYBE handmaiden saving the run after being last man standing but there isnt many skilled HM players


89214a No.14701649

Am I the only person who thinks Rapier is awful?

When testing at the dummies I deal around half damage with the rapier vs anything else with light attacks.

Am I suppose to exclusively go for headshots or only use heavy attacks? Or some kind of weird pistol light attack combo?

I don't understand this weapon at all.


0794c0 No.14701678

>>14701649

The rapier is rather lacking after the Hero Power rework when it lost its ability to cleanly stagger hordes with lights and reliably one-shot most baddies, not to mention the sidearm's range being nerfed to pissing in the wind for range falloff.

If you want to use the rapier, you'll have to learn to spam headshot heavy attacks with a good rhythm and utilize the quick-step in addition to dodges to emulate having a reasonable range like the polearm wielding classes.

When it comes to light attacks, you can really hammer a target hard by canceling the first slash into the sidearm shot and repeating; but don't cancel so early you don't actually swing or shoot.

Once you get to Legend you'll have to heavily invest into breakpoints in order to reliably one-shot storm vermin, and you'll be completely cockblocked by shields.


368c03 No.14701693

Rather than nerfing the weapons that are actually good and fun to use, I wish they would buff some of the dreck. Its good to see handgun and crossbow buffs, but seriously the 2H swords and axe are fucking pointless right now.


20b006 No.14701763

>>14701457

Actually fatfuck said they want to avoid doing exactly that by releasing the patches in small chunks over time, it's actually why several fixes weren't implemented yet even though they were fixed internally.

Besides, the Beta is optional and probably won't be released at once when ready.


93087f No.14701807

just did a test run with flail and i guess its a little better vs armored, but it feels like they nerfed the stagger because it no longer throws hordes around


188773 No.14701843

Rats are dirty boys


1ee62d No.14701877

>>14701693

2h swords on kruber are as good as ever, get that +%dmg on infantry and chaos and you mow hordes down both rat and northlanders


21050d No.14701915

File: 20ff55407f2ad42⋯.png (815.73 KB, 899x1385, 899:1385, Fatshark embraces rat love.png)

>>14701843

our girls

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


013c16 No.14701925

>>14701915

keep your pants on, it's fan art.


368c03 No.14701948

>>14701877

The executioner sword is pretty decent sure, but i meant the other greatsword he has.


0b1637 No.14701970

>>14701678

The Rapier sidearm counts as melle attack so it refreshes your passive.


ac983a No.14701978

File: 1d45e29f2034569⋯.jpg (17.66 KB, 240x280, 6:7, nice.jpg)

>just unlocked FK Kruber

Holy moly, I love how tanky he is. Charging through hordes of enemies is fun as fuck.


1ee62d No.14702034

>>14701978

and his 25lvl talents are best shit ever, when lower cd is arguably the weakest you know shit's good


b8bacf No.14702045

How do I top the DPS chart as slayer bardin? Or is it not possible cuz no gun?


5cd0da No.14702106

>>14701978

>>14702034

100% Reduction to block cost is the best IMO. Extra damage might end a boss fight quicker, but being able to charge in, scatter the enemy, block everything, and revive a fallen ally can make all the difference between success and failure.


0b1637 No.14702269

>>14702034

>>14702106

That's fucking bullshit.

The lower cd talent is the best. The block talents is useless for the purpose you mention: if you charge in to revive, in a horde situation, you already disabled the enemies with the charge and have time to revive; if you charge in to revive, in a boss situation, you can't revive because during the revive you stand still and when you stand still the boss will use heavy attack that always interrupts.

To resolve that type of situation you approach normally, start revive and then charge away while revive is running.

The damage talent is not needed because Kruber does not need damage for his role, which is horde blocker and boss/pack/patrol disabler.


a143ee No.14702793

File: 21dde9cc52b4869⋯.jpg (9.72 KB, 372x268, 93:67, 21dde9cc52b48696acb5e07885….jpg)

>PC's been freezing with audio stutters randomly since playing this game

>happens more frequently over the past week

>load up the game and notice a significant drop in FPS/performance

>check the status of my hardware, narrow it down to GPU

>notice a siginificant decrease in GPU and memory clock during idle periods (139MHz and 405MHz respectively)

>only spikes up when playing a game, with higher demanding games performing worse than before (lower framerates when I used to be able to play them with high framerates), but lower demanding/older games play just fine

Well shit. guess I won't be playing this game for a while. The card is only a year old too. My fault in the end for playing the game during warmer nights and for too long, but still annoying that I may have to spend money for a new card earlier than expected.

Word to the wise for those playing or looking to play it (Toaster PC users be warned especially); make sure to keep your GPU cooled as much as possible when playing, or don't play for long periods unless using top of the line hardware. The game will run your card like an oven when placed on recommended settings. Also heard crashes from this game causing RAM cards to no longer work properly (from previous threads here).


ccd556 No.14702817

File: fec4a0ac2e13a77⋯.jpg (47.17 KB, 500x376, 125:94, 3f6151176c56380504645544e8….jpg)

>>14701378

This kind of sentiment is FUCKING RETARDED.

Having one option in even coop game be out-and-out the best option is stupid, and not fun. Even more pressingly: Having entire characters be shit in comparison to others isnt fucking fun. I'm sure it's nice to feel like an all-powerful god, but then the rest of your fucking team sits there with their cocks in their hands being worthless and hating being worthless.

Balance is still important in a Coop game, to argue otherwise is nigger-tier thinking.


bdb5b6 No.14702837

File: 2817541574d44d8⋯.jpg (Spoiler Image, 194.49 KB, 1280x894, 640:447, 2084979 - Skaven Warhammer.jpg)

>>14701915

I don't know how I feel about the lore breaking of adding female skavens. On one hand, more rat girls… on the other hand, respect the damn lore.


7f10fd No.14702850

>>14702837

Its fan-art, stop the autism please.


90f3a6 No.14702856

File: 8da991ab3c3f294⋯.jpg (34.85 KB, 316x261, 316:261, IMG_4774.JPG)

>>14702837

They're not adding squat my dude.


ccd556 No.14702860

File: 9b43ea5a88acf1b⋯.png (132.44 KB, 374x347, 374:347, 1465341231706.png)

Also: I am not sure the Niche that Bounty Hunter's ult is meant to fulfil.

The CD is too long to use on random specials (Even with the CD talent), it doesn't clear hordes particularly well even with the Buckshot talent. IT doesn't really do THAT much damage to bosses, even with a Crit. (Though the knockback is nice against Chaos Spawns when they grab a player (Though our Kruber's charge and Pyro's flaming skull does that same job with lower cooldown)

The only use ive really found for it is to wipe out Chaos Warriors, which it does rather well…. although our Pyro does the same fucking job with Flaming skull without having to aim, and without the horrendous cooldown.

WHAT IS MY ULT MEANT TO BE FOR.


9a2f9f No.14702873

File: e2926774463a023⋯.jpg (105.24 KB, 554x669, 554:669, private whyn.jpg)

>>14702837

>green nipples


e22895 No.14702877


bdb5b6 No.14702890

>>14702856

>>14702850

I'm saying if they did I'd be pretty darn conflicted.


ccd556 No.14702891

>>14702877

I agree, certainly. But the implication that there shouldnt be balance adjustments just because the game is COOP is stupid.

Id like my Rapier to be buffed pls fatshark


90f3a6 No.14702921

File: 79fc7d8f4818375⋯.png (108.17 KB, 435x1109, 435:1109, IMG_4766.PNG)

>>14702890

same but I care more about lore than porn, and we're getting porn regardless


21050d No.14702927

File: b2d1e31acf3ef48⋯.jpg (35.91 KB, 565x388, 565:388, 1458491161606.jpg)

>>14702837

Wont happen, unless its in mod form.

Possibly lewd

>>14702850

Strange shit to pin, as art for a rat killing simulator were females are disgusting breeding machines.

Maybe FS is into it, but the lore wont let it


0794c0 No.14703003

File: d358b9b6c65199f⋯.png (3.27 MB, 1920x1080, 16:9, 552500_20180407130927_1.png)

>>14702860

In my experience, the ult is very jack-of-all-trades but really is a master of none. None of Saltzpyre's Ults are good compared to some of the game changing stuff seen elsewhere like Knight's charge, Pyro's flaming head, or Ironbreaker's taunt.

There's no question about taking the CD Reduction, and with the sheer amount of killing you can do you can usually get it off frequently enough. You really just have to make the most of it for the situation:

>The heavy piercing damage enables you to take off a large amount of Chaos Warrior HP, especially with a crit headshot. This just became way more important with the severe DPS loss of the Falchion.

>In close range, the scattershot can one-shot a Mauler on a crit and can clear 1-2 stormvermin; not to mention staggering additional targets making it very handy for slowing patrols so you can bomb or reposition.

>The scattershot staggers normal enemies in a fairly decent radius, allowing you to clear an escape route along a wall or for a revive.

>The lack of damage fall-off makes it an excellent pocket sniper for specials for when you can't use your V-Bow– especially if you lack visibility or its got bodies in front of it.

>The scattershot and piercing shot can take out dozens of low-tier enemies at once, allowing you to recoup half your health bar from a single healthy wave. With a +30% Healing trinket this can fill your bar if you have a decent angle on a fresh wave, which can be important for carrying a team on your back or softening the impact of poor defensive play.

>>14702817

The biggest issue with the constant nerfs to the current 'meta' is that the constant kvetching from reddit ISN'T about what's consistently overpowered– the gap between the best weapon for a class or character and the second best is often bigger than the second best and the worst weapon for the same character. This isn't helped by loudmouthed shitholes like reddit being flooded with people who think they have an opinion on balance when they're playing half-baked builds in the Easy and Normal difficulties. Weapons like the Halberd, Glaive, Beam Staff, 2h Hammer and pre-nerf Falchion all had their rightful place at the top of the mountain simply because they accomplish all of the fundamentals for a good weapon while excelling at one or more other things.

So many character options are outright broken or are incredibly poorly thought out in execution, which becomes more and more relevant as you rise through the difficulties to Legend where the game's mechanics finally begin to take a consistent shape and present specific challenges that half the game's equipment simply cannot overcome in their current state. In Legend you simply can't get by with garbage weapons like the 1h Axe or 2h Sword because they simply don't accomplish anything fundamental; even with top-tier movement and positioning you'll find yourself dominated by hordes, unable to cope with armor, slowly chewing into the HP of chaos ambients, or ruined by shields and elites.

These weapons (and to an extent, other character options) all need serious upgrading and tuning not to compete with high-powered obvious choices like the Glaive and Halberd, but need to be brought up to par so they can serve functionally in a more demanding difficulty that presents more numerous and specific challenges for any given setup.


62bc61 No.14703024

File: 4d51ccf6a9ac1f3⋯.png (233.79 KB, 1031x526, 1031:526, question_mark_anime_07.png)

I'm not interesting in Warhammer lore but I liked Left 4 Dead 1&2. Is this game for me?


6d50f2 No.14703033


ca0d20 No.14703119

File: 0d14f7d16a42bbe⋯.png (227.11 KB, 449x425, 449:425, weebsweat.png)

>>14702837

>faint green glow in the rat pussy

Did she shove a warpstone dildo in there or something? That can't be healthy.


93087f No.14703369

File: 73d1ecb4c6389bd⋯.jpg (208.47 KB, 720x516, 60:43, dlc pack.jpg)

>>14702817

>>14702891

you ignorant slut, this post >>14703003 lays it out correctly


e22895 No.14703427

>>14702891

I'd still prefer if they fixed things that are broken before they try to balance stuff. Aren't there still some talents or passives that simply don't work?


0794c0 No.14703466

File: 3e68898c513416a⋯.jpg (744.25 KB, 2122x1415, 2122:1415, 895680b2aaade7a0c80e1e8047….jpg)

>>14703427

I honestly can't imagine how they're balancing this shit, the damage calculations and values for weapons are so goddamn arbitrary and unclear it's ridiculous. The only place you can reasonably balance for is 600 HP Champ/Legend but that's clearly not what they're doing.

I've been sitting here trying to figure out the math for WHC headshots with and without his grimoire buff but it's just impossible– and from what I've seen even people with access to the game files don't have a clue on how to put the numbers together or even if they're accurate.


c98ccb No.14703470

>>14702927

Daily reminder that the "mod tools" are actually just going to be the tools for a Steam Workshop on-disk DLC skin system.


883df0 No.14703472

>ask money for free to play game

>goyim actually pay for f2p

>make threads on /v/ too

Thanks for quality board mark.


3b8fa6 No.14703648

File: 56a6fe396c2fd45⋯.jpg (27.49 KB, 800x439, 800:439, 56a6fe396c2fd4544f57fdcb8f….jpg)

I started playing a few nights ago. Only played the dwarf so far. Both Slayer with dual axes and Ironbreaker with the heat ammo pistols are fun. The starting career Ranger I'm not so sure about.

Any weapons or tips I should know about?

Also, what the fuck am I doing when it comes to crafting? Should I dust everything else that I'm not using? What is the most efficient way to spend resources to craft something decent?


b4489e No.14703700

File: e30ac248a0470b3⋯.webm (119.66 KB, 538x360, 269:180, Mmm.webm)

>Rapier pistol stuns rasknitt.

I mean I don't know why I would expect it not to when there's literally two characters that have infinite ammo ranged weapons but still, that's nice.


fa40ad No.14703733

File: 57ee660b39cd46b⋯.png (603.58 KB, 2048x1952, 64:61, rwds.png)

>>14703648

Ranger with gruderaker is pretty good since you never run out of ammo, especially so if you pick the extra ammodrop talent. Save your dust for later crafting, you will replace your gear pretty often until you reach 300. Green dust can get pretty sparse later on if you need to reroll for optimal stats.


b79e04 No.14703983

File: 00d80310970a3f4⋯.jpg (270.23 KB, 1440x1072, 90:67, 1392886737839.jpg)

>Falchion nerf

THANKS A BUNDLE REDDIT YOU SCROTUM SUCKING TRIPLE NIGGERS I HOPE YOU GET RAPED TO DEATH BY A PACK OF FERAL FUDGE PACKERS AND YOUR CAT DIES FROM GRIDS AFTER EATING YOUR DISEASED, SEMEN RIDDLED CORPSE.

Fuck I hate these cancerous, spittle dribbling retards. It's not even a reasonable nerf, which it didn't need in the first place. Now it's straight into the dumpster where it has to compete with the 2handed sword for the "worst weapon in the game" award. It actually surpasses the axe in worthlessness.

>Flail buff

I guess you're the new falchion now. You're still not as good as the old falchion, but at least you've got something going for you now.

>>14703003

This sums up the problem pretty well. It's not that shit keeps getting nerfed across the board, it's that only some shit is getting nerfed while other shit gets suspiciously skipped over consistently.

And it is absolutely entirely Reddit's fault.

>Their herd mentality draws them towards the popular, ezmode bullshit crutches so that's what they use.

>They're really fucking bad so they struggle with it even thought the things they use are massively overpowered by comparison to anything else.

>They see someone else use something to great effect outside of their retard meta.

>That person probably knows what the fuck they're doing because they can take a handicap and still manage to be successful.

>Reddit doesn't understand this since they operate at a cognitive level barely above most single-celled organisms.

>All they see is that somebody has more green circles than them even thought they're using different equipment.

>This must mean the gear the other guy is using must be too powerful.

>Bitching and blogposting on their carcinogenic cesspool where the tard kings at Fat Shark can see them.

>Two weeks later that weapon/career can't even be used as a handicap.

These people are living, breathing evidence in that eugenics might be a better idea than previously considered.


dd866e No.14704213

>ez mode

>not Bardin

Come on son, I love Bardin but damn this class was made to cater to beginners.

>Vanilla Bardin gets a panic smoke bomb to hide from difficult encounters or give ez revives

>gets ammo drops on kill for easy ranged spam

>shield makes hordes a joke, add sidestep into this and elites are also a joke

>drakegun takes care of hordes before they even reach anyone, especially when you're using the talent to reduce overheat

>shield/axe combo mean armoured units also become a joke

>Cherry Bardin gets a skill for one free absorbed hit every 20 seconds

>can get a talent for extra health and faster revives for the even shitter players

>Not so shit players can use the increased stamina recovery while free hit is still up for even more shield pushes

>Taunt increases defence and lets you block anything

>Taunt can provoke bosses so you feel important if people are getting their shit kicked in

>health increase talent for shutters

There's a big difference between a good Bardin player and a bad Bardin player, but even a bad one has to suck donkey dick to not provide any support to the team


e68599 No.14704309

>>14704213

slayer dwarves are the true non-ez mode, prove me wrong :^)


0794c0 No.14705244

File: 6745112be7c8c3e⋯.png (2.09 MB, 902x1765, 902:1765, 6745112be7c8c3ec7a8151b88b….png)

>>14704213

I think there's a clear difference between a Kerillian and Bardin when it comes to them being beginner friendly.

Kerillian is very mobile, ranged-oriented, and incredibly easy to score kills with with one of the best kits in the game (Glaive + Longbow), but more importantly kits that absolutely demolish Easy and Normal mode (Namely, Swift Bow and Dual weapons). Coupled with the offensive bonuses and sustain granted by Waystalker, most new players select Kerillian and are heavily enabled to run off on their own, spam light attacks into hordes, and shoot all their ammo into ambients so they can get green circles.

WS's basically built around teaching someone already predisposed to being a shitter to run around chasing kills and not being punished for it, while Handmaiden and Shade each have their own problems– being a nigh-invulnerable, stupidly mobile 'clutch' character and by being an incredibly janky and squishy 'play-maker' respectively.

Both of these feed the ego of terrible players in different ways by promoting a last-man-standing/"I'm the hero" playstyle where Handmaidens will literally let allies die or run off ahead when people are downed/constantly try to rez in the middle of hordes or under boss aggro, and an xXMLG_Pr0_Sn1p3rXx tunnel vision for Shade players where they will hyper-focus larger targets to the complete exclusion of anything else or any other use of their ult; leading to them constantly being boxed into hordes by CW and SV, demolished by cleaving and running attacks even when in their ult, and getting smashed by guard-penetrating boss slams while they try to get off their gay backstab and sneak attack in every fucking situation it could possibly apply in.

Bardin, on the other hand, is much slower and methodical. His melee weapons require more than one attack string to deal with different threats and are an excellent teaching mechanism for dealing with armor and hordes respectively: Bonk the helmet-rat on the head, swing to knock his friends away, and block to avoid hurting. Simple, and effective.

The Ranger Veteran is a less offensive and forgiving class than WS with a heavy support element: allowing the team to have a constant influx of ammunition while backed by the Ranger's versatile but effective Ult; which is an escape option, boss-killer, and elite-clearer depending on the situation by letting the Ranger do what it does better and help cover up for bad situations and plays. The class is easy because it's very focused in what it does, supports itself and the team, and has a versatile ultimate that isn't limited to a specific niche.

Meanwhile, the Ironbreaker is the best tank in the game and is set up in such a way that even a player who is not good at positioning and movement can heavily contribute to a team– but a skilled Ironbreaker can utilize those same skills to become even more invulnerable and contribute more to his team than eating Mauler running attacks and standing in front of a horde. Combined with the heat-based ranged weaponry the Ironbreaker is entirely self-sustaining, and is one of the easiest to play and most powerful classes in the game (the reason Reddit doesn't bitch about this more often is because they love playing him to feel competent, and he doesn't get in the way of their green circles). The class is incredibly easy because of its powerful defensive mechanics and sustain that allow the player to function despite a lack of skill elsewhere– though this can either make for a good learning experience for those skills, or a terrible crutch.

Slayer on the other hand completely bucks this trend and requires a much higher skill level to play, as well as good communication and support with your team due to your inability to tackle specials.

tl;dr: Kerillian feels really powerful and important to shitters, Bardin is good at what he does while being otherwise competent with safety nets.


0b1637 No.14705331

>>14705244

Feels good to play a dirty elf, albeit it was my last class to play and I had already over 200 hours and tons of Legends runs when I started it. Just hope I don't get some bad habits from it's awesome weapons and comfy play style.


368c03 No.14705453

>>14705244

IB main here, I agree that he is the easiest class in the game to play but he punishes selfish play. Since I started running legend my loadout is 2H hammer and the flammenwerfer. Both of these weapons are good I feel but you cannot run off aggroing every ambient like elves do.

I run off balance on my hammer because of how well it works with his ult. Aggro a patrol? Brave dawi dives into the middle of them, pops ult and holds block until the team kills them. The downside here is if your team is swamped or shit you are going to die.

I dont have the raw damage to deal with many threats by myself so focusing on keeping enemies off the squishes is paramount.


1b9fa7 No.14705597

File: e52594fd5f33b6d⋯.jpg (83.44 KB, 900x600, 3:2, e52594fd5f33b6d8beb757b54f….jpg)

>>14701098

can someone with kike relative use his mindcontrol jewmangik to sell me this game ?

i have friends who play it but i just can't see the apeal when i already have pd2 or other l4d clone. at least pd2 have the doing "heist"

the combat seems quite bland too. from the video i see you just play yo-yo with your character .

even the Handmaiden's career who looks nice is just : one skill that make you dash through enemies…

Is this game broom/sweeper (bulldozer?) simulator ?

https://hooktube.com/watch?v=tiX7qwAfuHE


ac983a No.14705632

>>14705597

There's multiple systems that make the game fun. Melee has depth to it with blocking, shoving and headshots, which reminds me a little of Dark Messiah. Ranged is fun and has limited ammo but you can build around it as well. You gotta prioritize certain targets and juggle hordes of popcorn enemies, having a team that does their roles well is really satisfying. Which is rare unless you play with people you know.

Only negatives I find is the balance is pretty jank (certain weapon types are just fucking useless) and there's still a few bugs. Though I've personally only encountered 2 that ruined a game for me, out of like 100 games. Overall it pretty much is a melee centered L4D clone. If you're unsure, just get your friends to family share the game with you before you waste $30.


7f10fd No.14705658

>>14703119

She mixes warp-stone with water for shaving.

>>14703472

What are you even talking about?

Vermintide isnt F2P.


ccd556 No.14706625

>>14703700

Excuse me?

It does? What? FUCK WHY HAVENT I BEEN DOING THAT.


5cd0da No.14706787

Is it just me or have the spawns on Legend gotten ridiculous lately? Specials spawning in higher numbers, and hordes always accompanying bosses and the like.

I've got a group that I regularly play with and a patch or two ago, we'd get through a full books run pretty much every time but after the last couple of "fixes" every run seems to end with ridiculous bullshit.


0794c0 No.14706948

File: 7d64fd7aa1ae908⋯.jpg (47.84 KB, 832x659, 832:659, typical elf.jpg)

>join legend game in-progress

>team of slayer, fk, and filthy green elf

>halfway through the mission, after a patrol has been pinged and announced in text chat, they fire their ult at a single special that's already being taken care of

>this triggers the patrol, killing the party within a minute as the elf's covered flank is crushed and the horde sweeps in from behind with elites spamming overheads like they're going out of style

>for some reason god only knows, stick with the group despite the elf host

>they proceed to do the same exact thing to a stormvermin patrol in Against the Grain and a chaos patrol in War Camp before we're past the 1st grim in either map.

Are elf players legitimately incapable of learning? Your 12% HP from that fire rat isn't going to kill you, you have infinite health and ammo regeneration.

>>14706787

Spawns in general vary wildly depending on the host (the game is very CPU dependent so a chugging host leads to stumbling AI and reduced spawns), but you might be noticing the mandatory ambush that comes with a boss spawn and the fixed special spawning, where a coordinated spawn will now have them spaced out long enough for the callouts/audio to properly play.


0e2041 No.14707226

File: 794f36154c5f650⋯.jpg (210.21 KB, 965x977, 965:977, Sorrow.jpg)

>Reddit got the falchion nerfed

>Elf knife on a stick still the best melee weapon in the game

>nerfing in a non-competitive game


225ef2 No.14707263

>>14707226

m-mod tools will fix it


b79e04 No.14707337

File: 4dc364c6e873d7a⋯.gif (497.99 KB, 500x500, 1:1, 1434378517825.gif)

>>14706948

>Are elf players legitimately incapable of learning?

Yes.


0794c0 No.14707527

File: ad3fc5a0b40ce13⋯.jpg (139.34 KB, 1280x720, 16:9, really makes you think.jpg)

>>14707337

>2 minutes into Against the Grain

>We clear the patrol and head into the closet for the horde that's inevitably coming at my request

>The elf turns around as we're all getting inside.

>The elf stares directly at me and the slayer, then notices her full ult meter.

>The elf knocks her ult and fires it randomly forward, point-blanking me and then the slayer.

>I go from full health to less than a third, the slayer is nearly killed on the spot.

>To add insult to injury, she also aggroed a bunch of ambient chaos standing around behind the first wall that ended up downing the slayer.

I should have just gunned her down then and there.


760130 No.14710248

File: 27ea3e6d95e3e3d⋯.png (15.28 KB, 560x407, 560:407, trueshot volley attracts s….png)


6c3491 No.14719926

File: 191789faacffda1⋯.png (11.48 KB, 100x100, 1:1, aed09849dc12981cd348297dd9….png)

>>14702860

Though this has been talked about a lot the one thing I seemed to notice about BH ult is that it can quite consistently snipe specials that are tagged but hiding behind map geometry.

I'm not sure about it but I think it actually pierces through so it very useful in killing that Blightstormer on the other end of the map nobody else can snipe because a box is in the way and can make the difference between a wipe and win. Granted yes flaming skull in theory can also do this if there is literally nothing else in the way but all you need is one skavenslave to jump in the way and it bounces away into the skybox.


99b874 No.14720043

File: 61700ac360b4e64⋯.jpg (49.06 KB, 789x502, 789:502, MG pillbox.jpg)

They stealth nerfed the Volleybow in the hotfix.

I fucking knew something was up, and compared footage to 1.0.6 but data miners confirmed it this morning. The penetration has been severely reduced to the point where a maxed crit will only penetrate 2~ rats.

They're now implementing nerfs without patch notes or public announcement, I'd be disgusted with this shady underhanded bullshit if I wasn't almost certain they did this on accident.


256266 No.14723736

>>14720043

so wtf do we use now? by the time i get my red gear i wont be capable of Legend anyway at this rate?

ausfag here, lag is a serious handicap to our potential playsessions.


de8556 No.14724458

>>14720043

So what the fuck is bounty supposed to use now that they nerfed Falchion and Volley crossbow?

Flail? Flail and dual pistols ? Buy they are both meh tier.


c61bd5 No.14726074

>>14724458

Flail is actually pretty damn good, being able to take out shielded stormvermin as easily as regular ones is really valuable. Now that it's armour piercing has been buffed it'll be even better, although I've not played with it as I've been trying to make the rapier passable for veteran since getting it as a red.

>9% vs infantry

>10% vs chaos

>8.5% vs chaos

Still don't one shot skaven with light attacks unless I use WHC and aim exclusively for headshots. Don't one hit chaos infantry either, I can 2 hit the smaller ones. 4 hit the larger ones. Takes forever to kill rothelms with heavy attacks, at least 16 attacks. Or I could be dorf with 1h hammer and 7% vs chaos & 6% vs armour and achieve similar results with light attacks & kill rothelms in about 6-7 heavy attacks.

This weapon is utter trash and requires an obscene amount of power vs _ just to match any other weapon.

If I take the 15% power when holding a grim talent on top of the stats above, only then do I find that the rapier can if I get a crit perform adequately.


c61bd5 No.14726090

>>14726074

Whoops, small correction. Meant to say making the rapier passable for legend, but I guess my subconscious feelings about the weapon leaked through.


66fc57 No.14726568

File: b7103bdedd48eff⋯.png (95.91 KB, 843x1034, 843:1034, b7103bdedd48eff561d8f5dcc0….png)

>>14720043

>They're now implementing nerfs without patch notes or public announcement

I fucking knew it.

I knew it when I discovered the brace of pistols lost half of its armor penetration a couple of patches ago, even though I had tested it a few nights before the patch. If they're doing this shit accidentally, they're "accidentally" fucking up pretty consistently.


cf63a5 No.14727036

File: d472ea3e8d3c198⋯.png (98.95 KB, 594x765, 66:85, DoomKruber.png)

sneak peak of a thing


ede19f No.14727114

>>14726074

I like that the last two attacks in the flail's normal attack combo are downward swings which makes getting headshots a breeze.


66fc57 No.14727168

>>14727114

I haven't touched the game since the last patch out of frustration, but assuming they only changed the first two attacks to give them 25% armor penetration, then the second two overhead attacks should still have 50% armor penetration too. It's not the same 50% penetration on all attacks that the falchion had, but it's not bad.

Of course if corpulent elasmobranch is stealth nerfing shit then I don't actually know if that's still the case.


4460d9 No.14728098

Is it just me or is Halberd the game's most technical weapon? It seems that if you're not using Halberd with Light->Block->Light combo (for hordes) and Block->Push->PushAttack->Lightx3 (for CW and any armored in general) you aren't really getting the best the weapon has to offer. And the thing is that those combos are actually hard to perform consistently. The weapon is great but it really seems it need superior dedication and mechanical skills. Btw I'm talking about legend here.

I played all other classes and all weapons and left Kruber for last. I may have just stumbled on the best thing; or maybe I'm just doing it wrong?


99b874 No.14728180

>>14724458

As Bounty Hunter, Volleybow still works well. They reduced the Penetration from about 5 all the way down to 1.4 so you're killing one, maybe two slave rats per bolt.

Falchion is also still great, if not obviously even worse than god-tiers like Glaive than before.


7a4370 No.14728217


de8556 No.14728275

>>14728180

>They reduced the Penetration from about 5 all the way down to 1.4 so you're killing one, maybe two slave rats per bolt.

62% nerf

That's a fucking hardcore nerf. Not only is this class vulerable while reloading, but the penetration gets fucked s well. ]

Why do they hate the one decent class saltzspyre has ? They could have at least buffed zealot, but they didn't even do that. He still has the weakest charge in the game.


120433 No.14728410

>>14728275

not even gonna play mine anymore until a decent melee/range weapon combo comes out, it's retired in my books. Machete and vbow were my face weapons, and i needed them that strong to make up for my complete lack of defensive or movement capabilities during play, i'd die all the time on champ now with any other combo, let alone Legend.

Back to chilling with my kruber with foot knight and Halberd combo, based.


a774f7 No.14729671

>>14729665

Furry begone


7a9559 No.14729677

>>14729671

WH/40k has a big problem with these fags and has subsequently made me hate everything about the games and the fandom. I'll continue to avoid them for all eternity.


faa596 No.14729694

>post beleted

Nofunallowed.jpg


aa9d76 No.14729824

>>14728098

At least horde combo is easy on Halberd, you just need to alternate LMB and RMB. Sienna has Push Attack->Lightx2 combo on her mace for horde clearing.


82bec2 No.14734411

File: ad5d2aa4f77c080⋯.png (590.58 KB, 693x4419, 77:491, Warhammer Vermintide 2 ….png)


76ca2b No.14734418

File: 49a70511d810e15⋯.jpg (23.02 KB, 218x315, 218:315, 14095075140871.jpg)

>>14734411

>they fucking nerf huntsman


3baed4 No.14735037

Thinking about picking up this but I dont have any friend to play this with atm.

Is it worth the sheckels? Or should I wait?


0ffdae No.14735227

>>14735037

I found some dedicated folks on a co-op game group on disagreement.

I'm sure you can find some people.

If you get gud then people will probably ask you for a friend request.

I've gotten requests from five randoms because they want to que with me.


99b874 No.14735248

File: 25e40933027724e⋯.jpg (93.46 KB, 736x621, 32:27, 844964a7af2b59838611cb3760….jpg)

>>14734411

The beta patch seems good overall, but there's a fuckton of undocumented fixes/additions and a ton of changes/nerfs that aren't listed and probably never will be. It's safe to say that from this point onwards you can only trust dataminers and modders for weapon info.

The consensus among the community is that the beta patch is the state the game should have been released in, and it's starting to really feel that way to me with the shorter load times and lack of crashes/game drops.

>>14735037

Wait until they release the first DLC, as of right now there's a ton of promised content and fixes coming but not confirmation on when they'll arrive other than the fact that they should be released before the DLC. This means waiting a month or two tops, which should put it into summer sale territory.


ff60b1 No.14735509

>>14734411

A whole lot of nothing. If this sort of meaningless shit getting patched is the way how things are going to be, the game will be dead before long.

>>14735248

>The consensus among the community

The official and steam forums are full of some of the most retarded reddit tier people I've ever seen. Thats not very convincing. Heard the same shit when 1.0.5 was released.


99b874 No.14735586

File: 5080fa74f24e39f⋯.jpg (155.2 KB, 736x953, 736:953, 5080fa74f24e39f32c39a41764….jpg)

>>14735509

I'm not saying it's a good patch or the game is fine or the devs aren't all over the place with their priorities, but today was the first day none of my Legend pubs had someone instantly die and their tome vanish, my game crash, the host to DC, or seeing enemies moonwalk through walls as host.

It's an improvement but fuck me 1.1.0 needs come soon with everything they've promised (UI fixes, crafting overhaul, new map, actually releasing cosmetics and keep customization, etc) or this shit is gonna be down in the gutter with VT1 in less than 90 days after release.


e42894 No.14735785

File: edbf38c1f6f7f56⋯.png (229.5 KB, 580x1075, 116:215, 1430364689898.png)

>>14734418

Well between that, stealth nerfs, and this game causing my whole PC to freeze and crash (even when trying to re-download it for whatever reason), I think I'm done playing this game for a while (or altogether).




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