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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 570f199b92a8f7b⋯.jpg (611.32 KB, 1210x1498, 605:749, image.jpg)

File: b856556dbb6a642⋯.jpg (712.44 KB, 1210x1498, 605:749, image.jpg)

File: c26948831398f3a⋯.jpg (840.64 KB, 1210x1498, 605:749, image.jpg)

File: 6aa548696e53f8d⋯.jpg (692.89 KB, 1210x1498, 605:749, image.jpg)

f6ed8a No.14696410

These are your new etriams

abb29b No.14696448

HEE-HO

Not much to go by since I can't read moonrunes


ad04d0 No.14696463

File: e9877bb322bdb1e⋯.jpg (121.54 KB, 1280x800, 8:5, smug2.jpg)

>>14696419

>Getting triggered by lolis

Your tears sustain me, goon.


21a85e No.14696469

>>14696410

>tiny loli Hero

I can dig it. Rob looks like a cool guy to go camping innawoods with.


97f062 No.14696482

File: 37e861b6ab87f6c⋯.jpg (284.62 KB, 527x375, 527:375, 37e861b6ab87f6c4c917baf00a….jpg)

>>14696470

>>>/freech/


08d783 No.14696486

>>14696410

Is Himukai incapable of drawing a proper loli these days? Every one he's been putting out lately has been potato-variety. That is not acceptable.

The FLIPFLOPs Gunner looks good though.


b312c9 No.14696499

>>14696486

All the lolis have been replaced with old hags and all the guys are now twink faggots that look more like girls than guys. There always were androgynous characters but it's a million times worse now than in EO1-3. Also a ton of faggot shota pandering. Maybe it's a good thing that this is going to be the last in the series on 3DS at least if the character artist has deteriorated this much.


f6ed8a No.14696505

By the way, Heros can use any skills twice with their after-image skill.

This series just gets more and more casual.


8d44b8 No.14696514

Did you know that the main Etrian Odyssey artist has drawn porn in the past? Same art style and everything.


21a85e No.14696537

>>14696505

I don't have a problem with that as long as it's at the very end of the skill tree. It wouldn't even be the most broken thing in the series.


bc240b No.14696545

>>14696537

Its like people forgot about ninja in eo3. Defender + tank was an op combo.


b312c9 No.14696554

>>14696505

That doesn't seem too unbalanced depending on how it works. We already have classes that can do similar things like ninjas and gunners with their force skill in U2. It's also possible that they're balanced by massive TP consumption or something.


f6ed8a No.14696560

>>14696554

Well seeing as how imperials and highlanders are able to be subclassed, it might get cheesy.


a38f35 No.14696718

>>14696514

if you look closely at the dancer from IV's art you can see her nipple and a cameltoe through her clothes


a38f35 No.14696739

>>14696718

also only the pink haired one has nipples, though bost have a cameltoe


996a8c No.14696806

File: 09c41fdfb813849⋯.png (Spoiler Image, 154.13 KB, 400x480, 5:6, SQ5GCARD.png)

well there wasn't much loli in V so it looks like they are making up for lost time which is great

>>14696560

>it might get cheesy

isn't that like half the fun?

also at the risk of being called a fag post EOV guild cards


2d479f No.14696811

>>14696514

Don't just mention something like that and not post any of it


8d44b8 No.14696819

File: f3a38d85dce579e⋯.jpg (412.15 KB, 1280x1765, 256:353, 01.jpg)

>>14696811

>please spoon feed me


218c75 No.14696865

>>14696410

Why does the male hero look like a girl? I hate this new trend of making trap shotas, like in Ni no Kuni 2.


b312c9 No.14697087

>>14696865

Because faggots are loud and constantly being pandered to. Anime styles in general have very obviously shifted toward styles where males look like they came out of a fujoshit manga. And then there's the rise of trapfaggotry. Every retarded normalfag fucking loves that Astolfo piece of shit. Gay is the new in thing. Totally not an agenda though, goy.


2d479f No.14697113

>>14697087

>normalfags love jerking off to dickgirls

I think you're slightly out of touch of what is considered normal, Hans

>>14697101

>if people less autistic than me can enjoy it, it's shit


1b3ce0 No.14697114

File: 14c2d2e9ac2857f⋯.jpg (16.9 KB, 207x253, 9:11, fact.jpg)

>>14696499

>it's a million times worse now than in EO1-3


cd71df No.14699139

>>14696505

EO always had broken classes you stupid faggot, EO1 medic reduced 85% of all damage, EO2 hexer had insane DPS with revenge, EO3 ninja and shogun were an unstoppable duo, EO4 imperial; it's always been there. This doesn't even sound too bad since hero is suppose to be a jack of all trades, which means it'll probably be weaker than the specialized classes.


cd71df No.14699201

YouTube embed. Click thumbnail to play.

Also with EOX coming out I hope we get an EOV super arrange album along with it, the previous 4 were really good. The EO doujin music scene is also amazing, there's a lot of good takes on classic EO songs.


08d783 No.14699224

YouTube embed. Click thumbnail to play.

>>14699201

Let's hope. The soundtracks for all the games are pretty underrated and arranges are always welcome to keep things fresh.

Posting my favorite!


8ff293 No.14699547

I'm just happy we get to use Highlander without being locked behind DLC. God EO2U was a mess.


b312c9 No.14700397

>>14697114

Simply compare the portraits. Almost all the males in 5 are faggy traps and there is exactly one loli portrait (necromancer). The earlier games also had androgynous men, but not nearly as many and they generally had more obviously male builds or facial structures.

Is comparing the portraits themselves not obvious enough for you?


383976 No.14701201

>>14696410

So what do these runes actually tell us? There are some older classes pictured there, are they mostly bringing back classes from previous games or is it something else?

Regardless, I'm pleased to see that the number of lolis has increased from V. They could be a little less potato-like, but they're better than brounies and it's good that they're there at all.

>>14697101

My favourite EO is 2 and I still think you're a faggot.


e8c870 No.14701617

So Persona Q 2 is no longer listed by fatlus as a 3DS game but "platform: TBA" so rumour is of course atlus is going to the switch and leaving the recent remakes as the last atlus 3DS games.

So what if Cross is a switch title in the west? VOEZ already demands handheld mode only so its got a precedent.


baa4c2 No.14701628

>>14701201

The concept is an "festival" celebrating the history of EO, 19 classes are in the game, 18 from previous games and a new class called hero that's a jack of all trades. Previous NPCs are returning and there's a world map that fatlus is boasting to have the most labyrinths ever in an EO game, optimal stratums to explore, some new ones and some older dungeons from previous games with new twists. What that means isn't determined yet but I'm pretty excited to see what's in store, thankfully fatlus didn't decide to do EO3U as their swan song. Untold series been pretty terrible but they redeemed themselves with EOV.


21a85e No.14701666

>>14701617

I don't really care about Persona Q, but whatever Atlus does with it will say something about the future of Etrian Odyssey games, so I'll be watching with that in mind.


baa4c2 No.14701686

>>14701201

Protector

Survivalist

Medic

Ronin

War Magus

Gunner

Zodiac

Farmer

Ninja

Sovereign

Shogun

Nightseeker

Landsknecht

Arcanist

Imperial

Highlander

Reaper

Pugilist

Hero

Also they're bringing back subclassing and force break.

>>14701617

PQ was pretty bland for an EO clone, strange journey did it right blending SMT gameplay with EO like labyrinths. Won't touch PQ2 even if it's staying on 3ds.


272918 No.14701714

I love my new Etrian


e433fe No.14701768

Is there a way other than learning everything through experience to get good or are these games a must-grind? I've only played Etrian Odyssey 3 up to the first "big" boss, this fish creature in the first dungeon that you have to attack from a right spot to be able to even attack, and after 10 tries I gave up since I didn't feel like grinding.

Party was gladiator, monk, arbalist, zodiac and princess. Is it just keep grinding and try again, or if it just feels overwhelming am I not suited for these types of games?


08d783 No.14701777

File: 8cb1e195f625596⋯.jpeg (627.67 KB, 1080x1080, 1:1, pathetic.jpeg)

>>14701768

You're too stupid.


383976 No.14701804

>>14701628

>>14701686

Oh so it's like a melting pot of previous games, sounds pretty neat. Maybe I should replay every other game in preparation.

>19 classes

>Plus subclassing

Wew, that's a fucking insane amount of possible party combinations, I'm gonna enjoy this.

>>14701768

It's partly git gud, and partly look up the skills online to learn the exact numbers. EO doesn't really require to grind at all before postgame, you just need to build a party that synergizes well and can cover all bases.

As for the fish, I think it's weak to lightning. Your zodiac and arbalist can both handle that, and the princess's Prevent Order skill can block his blind effect.


b312c9 No.14701848

>>14701768

>I've only played Etrian Odyssey 3 up to the first "big" boss, this fish creature in the first dungeon that you have to attack from a right spot to be able to even attack

Use a row-hitting attack. You did put a point in your elemental ones on the arbalist, right?

>Party was gladiator, monk, arbalist, zodiac and princess. Is it just keep grinding and try again, or if it just feels overwhelming am I not suited for these types of games?

Your party has no tank, two healers and two glass cannons (gladiators can usually take a hit at least). It's perfectly possible to beat the game like that but if you want to make it easier, replace one of your healers with a tank. Probably the princess; once you unlock subclassing, M/P is far superior as both a buffer and healer. You should also make your farmer team (you DO have a farmer team, right?) gather a all types of materials available and try to take down any FOEs you're capable of in order to unlock new equipment. Also create an extra of each class and put all their points in combat study. That way they will keep gaining exp while your main party kills shit in the labyrinth, up to half of what they gain once the skill is maxed. If you want to be super efficient you can make a farmer team and put all their points in combat study for now, and a second farmer team with points in the gathering skills. Once the combat study team has gained enough free levels to get the gathering skills, you can get rid of the other farmer team.


e433fe No.14701869

>>14701848

Okay, this is good info. I didn't have a separate farmer team, just a few specialists (farmer, miner, herbalist IIRC) that I would take on runs to the stratum collection points. I didn't see the point of setting up a separate team for all this, I thought it would be more efficient to have just one specialist per run with your normal team so they have no risk of dying. Also this combat study must be something I've completely missed up until now, I have to check it out.


b312c9 No.14701884

>>14701869

Because the main flaw of the games is that they don't explain shit about skills: http://www.intothelabyrinth.net/etrianodyssey3/skillsim/


383976 No.14701977

>>14701869

A few more bits of general advice:

>Maxing skills early is usually a bad idea, TP costs increase much faster than damage

>Passive skills don't usually get good until you've invested a lot of points in them

>Unlike most JRPGs, status effects are very useful

>Check the walls, they hide shortcuts in them


e433fe No.14702002

>>14701977

>>14701884

Thanks m8s, I'll give her another go come weekend with a fresh mindset. I really did like it a lot, it just seemed to spike up real fast and I wasn't sure if I'm doing something wrong.

>>14701848

>Your party has no tank

Isn't Gladiator a tank? I've never played MMOs so that's all I know about tanks, so I'm not sure what class would be a better tank (through name at least) than, well, a gladiator.


08d783 No.14702088

File: dedcefb6b0a29e0⋯.jpg (29.4 KB, 500x500, 1:1, you are so dumb.jpg)

>>14702002

>I'm not sure what class would be a better tank (through name at least) than, well, a gladiator.

>Gladiators often fight relatively unarmored

>better tank


b312c9 No.14702132

File: 37a38650736faac⋯.png (410.3 KB, 1400x400, 7:2, Phalanxesb.png)

>>14702002

Gladiator is a class that takes huge risks to do huge damage. Their class description mentions that they avoid heavy armor in order to show off their muscles. They can usually take a hit or two due to good HP and VIT, but they are not anywhere near as defensive as hoplites. You may have noticed that they don't have any defensive skills, for one thing. They also lose 90% of their HP (in order to get a 90% damage buff) with the best damage buff in the game, which is slightly inconvenient for a tank.

The real tank class is fairly obvious just by looking at the portraits. Also EO doesn't really play by MMO rules, tanks are about reducing and redirecting damage (and in many of them taking damage in place of the team, but not in 3). Support classes are very strong since binds and ailments work even on bosses, though they're a bit weaker in 3 due to the main shutdown class, wildling, being subpar. Also use buffs and debuffs, they're extremely important.


1d627b No.14702191

File: 01ab3f3416749e6⋯.jpg (81.81 KB, 614x1024, 307:512, viper shoe.jpg)

>>14702088

just came in here to check these legendary viper dubs


8e7e1c No.14702797

>>14700397

there is no difference anonchan


72592c No.14703715

File: 70118d34b7243a5⋯.jpg (296.7 KB, 600x800, 3:4, 1496570859775.jpg)

>>14696514

>Did you know that the main __ artist has drawn porn in the past?

That's plenty of artists. They usually just draw under a different pen name or go back to porn once they're done with a certain work. Inazuma is a good example. That's the artist for Highschool of the Dead.

>>14701768

How can anyone be this bad? The first stratum is a glorified tutorial. It's no wonder that "You have to grind in JRPGs to win." is such a common saying. I had a similar team but replaced the zodiac with a ninja. The moment I found the boss arena, I slept and killed every FOE from the first floor to the boss and killed the boss. It was pretty easy.


7d54c5 No.14703734

>>14703715

I played Etrian games a while back was pretty bad at it. Are you saying you don't have to grind to proceed?


bc240b No.14703777

>>14703734

No, as long as you do the requests and fight most of the fights you get into on the way to the boss, you dont have to grind. I only grinded a little for the post game bosses. Fuck the dryad.


7d54c5 No.14703781

File: f1afd562359bbb6⋯.png (8.29 KB, 500x250, 2:1, Oekaki.png)

>>14703777

>trip

I'm gonna pick it up again then, I don't mind if games kick my ass if I can play smartly instead of needing to grind just for that diminishing return feeling.


bc240b No.14703786

>>14703781

Just have a balanced team that compliments eachother. You might need to grind a little if you have a weird team setup to get them past the first boss. I might try a solo run or an all medic run at some point.


7d54c5 No.14703799

>>14703786

That sounds like micromanagement hell


1be3a5 No.14703803

>>14703734

There's no grinding, leveling gives a small shot at boost and a skill point; party comp, equipment, and skill synergy is much more important and using skills smartly during battles is the key to any victory. Standard team is 1 tank, 1 healer and rest DPS/support but you're free to mix and match whatever comp you want. If it's your first time playing you'd want a standard party though, be sure to have a patry that covers all status and binding bases for an easier time. Also you should look at the skill stats online and plan beforehand, the skills descriptions in game are very unhelpful and vague, good luck.


72592c No.14704073

File: 460d1ed68618ea5⋯.png (321.79 KB, 1290x854, 645:427, Disgaea Tips.png)

>>14703734

Here's the thing. People confuse a need to grind in RPGs for their lack of understanding for the game's mechanics, incompatible builds, or bad decision making. The biggest problem with these games is that the skills don't truly tell you what they do so you don't really know what you're investing into. Like when does diminishing return start or what percentage of damage does this skill actually reduce? But even if you somehow fuck up a build the games gives you enough breathing room to still beat the game with a bizarre team.

The biggest problems I see people have with RPGs is that they don't utilize the tools given to them. They don't properly manage their resources and burn through their MP without much thought. They don't properly manage their team's HP and only heal when they're low on health causing many people to get team wiped when the boss uses a full screen spell (or get into the cycle of constantly reviving the healer for them to immediately die again). They don't look for a pattern or reason why a boss might do a certain move. Even worse they don't plan 2-3 turns ahead and wonder why they are getting destroyed once the boss powers up.

One good thing to do is always buff yourself and debuff the enemy. The less you have to heal, the more damage you can dish out. Defense is almost always a better option than offense unless there's some sort of DPS race that needs to happen due to enemy regen or nuke attacks. This especially works in a game where your resources are nearly infinite like in Final Fantasy.

Now for Etrian Odyssey, levels actually play a pretty noticeable difference. From what I've seen, it can really influence your evasion, accuracy, and damage dealt/received. But this is more of a system to balance out having smaller teams. Smaller team will have to spread less EXP and be higher levels causing them to gain many benefits for the exchange of less tools to flex around. However, strategy and good decision making will carry you much further than levels every time. Running away is always an option and that small bit of EXP you gain isn't always worth it. Your first run through a new dungeon is mainly to map out the area and make shortcuts to resource spots. Once you grab those and make good gear, the dungeon begins to become much more tolerable.

>>14703799

Try Disgaea 5 if you want some crazy management. Despite people saying the Disgaea games are grind central. You can beat the main story of each game without ever retrying a stage.


b312c9 No.14704516

File: 8eeba8bf2c0c11b⋯.png (464.92 KB, 1414x473, 1414:473, EO1Landsknecht.png)

File: a00acd217d3b46c⋯.png (455.33 KB, 1600x507, 1600:507, EO1Survivalists.png)

File: 6ae226629f04622⋯.png (528.65 KB, 1775x644, 1775:644, Masurao_All.png)

File: 8bc28d6db876c11⋯.png (537.12 KB, 1333x548, 1333:548, Warlock_all.png)

File: 764b7430de73986⋯.png (498.97 KB, 1838x546, 919:273, Shaman_all.png)

>>14702797

You're blind, the males have clearly become more feminine with the exception of the few manly man portraits like the hulk pugilist. Back then, the guys had more masculine facial features and clearly larger builds compared to the girls. Even the more androgynous guys, like the blond survivalist. Now they dress like girls, have faggot bishonen faces, have pretty much the same builds as the girls, have feminine hairstyles and many of them wear the ugly poofy clothing that the artist loves now for some reason that hides any hint of masculine builds. And then there are the new "lolis", which are just potatoes where the males are completely indistinguishable from the females.

>>14703777

>>14703734

>do the requests

Simply doing the requests in addition to exploring thoroughly is usually enough for me to become overleveled with no grinding needed. I usually end up giving quest exp to other parties for most of the midgame.


b312c9 No.14704534

File: 7265248cadd8fa1⋯.png (496.1 KB, 898x1200, 449:600, a3381a22548e725ef50a3ad833….png)

File: 4223484d99e20ab⋯.jpg (96.11 KB, 900x830, 90:83, 66412a50c309035571a6ff0fd8….jpg)

File: 38fedcdf564e0ef⋯.png (54.79 KB, 700x700, 1:1, dc00ed620906ec0e3264aa8308….png)

File: 791dc851ac2f83c⋯.png (53.97 KB, 700x700, 1:1, 52b87f5374f03c75662abc287c….png)

File: 409cda2d5d0f368⋯.jpg (123.99 KB, 902x1050, 451:525, War magus.jpg)

>>14704516

It sucks not just because the artist has gone for the fujoshit style and almost nuked lolis out of existence, his style has just become worse in general. Just compare these two male portraits that should be very similar. The old one has a much more masculine face and looks clearly male even despite the ponytail and v-cut shirt. The new one is a twink that could just as easily pass as a girl. Also notice the shitty overuse of shadows and extremely cluttered design; old Himukai used bold colors with clean designs that were much more distinctive and unique. More details doesn't necessarily mean better, and definitely not when it just makes the design a cluttered mess where you can't barely make out their limbs.


c45244 No.14704711

I never liked EO to begin with.


754c0a No.14704725

>>14696463

these aren't lolis, these are toddlers.

also they're all toddlers.

having a token loli is one thing, having a bunch of toddlers exploring dungeons killing dragons is actually….really really japanese porn lol


2cca85 No.14704730

File: 2015157a0a0440a⋯.png (360.51 KB, 1150x1020, 115:102, 2015157a0a0440a044341c87ee….png)

>>14704725

A toddler adventuring party sounds fun and adorable.


e7b348 No.14705031

File: fa21a066cfea847⋯.png (16.81 KB, 192x192, 1:1, Hypatia.png)

>>14704516

I think you have mistaken his prevously super deformed style as lolis. He's only changed his style to be more proportionate.


e4016b No.14705170

File: faf01944cab6a07⋯.png (379.18 KB, 600x558, 100:93, faf01944cab6a07b3829c92f56….png)

>>14705031

>Mfw they were too weak to even survive the second stratum

Saying that, how many of you don't run 5 man teams? I ran a 3 man team in EO2. Stanceless Ronin, binding build Huntress (or whatever the whip class is named), and a Medic in the back line. The Ronin could OHKO most enemies he came across and he had no armor. Only power rings so he could be fast and hit very hard. Huntress needed binds to keep FOEs from slaughtering the team with special skills. The Medic just held the team together.


ef41ad No.14705186

>>14696505

>artist hired to depict human body has drawn porn

You're a real intellectual titan, huh?


e4016b No.14705243

File: 4e1e413e822392f⋯.jpg (110.71 KB, 1024x725, 1024:725, 83a19b7393eb5a92519b48f9b5….jpg)

>>14699201

>>14699224

EOIV FM version never ever.


b312c9 No.14705333

File: ebcf99febd63c26⋯.png (142.61 KB, 654x308, 327:154, 1.png)

File: d52d09794a9af75⋯.png (723.25 KB, 1880x585, 376:117, 2.png)

File: 756bcf00f776ec3⋯.png (634.97 KB, 2158x346, 1079:173, 3.png)

>>14705031

>EO

>no lolis

Nigga u dum. We know for a fact that there are canon little girl portraits, and while the characters generally look younger than they are, you can clearly tell that some of them are lolis and others adults. The only one who could think that the dark hunters are the same age as the hexer or landsknechts is a games journalist. It was even more obvious in the third one since the style had changed a bit by then, but still was similar. There were plenty of little girls in addition to the titty monsters. Here are some examples of titty monsters and little girls that clearly aren't the same age.


44d4b8 No.14705354

I have nothing against lolis or shotas

but these designs are using chibis and little people as excuse for simplicity.


d183d7 No.14705364

File: 960dcd1c37bf312⋯.png (635.82 KB, 2076x463, 2076:463, Dragoon_all.png)

This is the best class design in the series.


e8c870 No.14705469

>>14701777

Don't be rude, no need for bullying!


423aec No.14705501

On one hand I'm not sure what all the cynicism in this thread is about

But on the other thank fuck that voice actress autist hasn't found this thread yet


84e1f9 No.14705505

>>14705364

It could be a little less cluttered but it is one of the best, especially since the males actually look manly

I just wish they were better offensively


b3deb8 No.14705511

>>14705354

yeah, and it works stylistically.


e8c870 No.14705518

>>14705501

People hear "3ds game 'cross'" and have flashbacks to the let down of monster hunter cross that was also a 'anniversary game' and it was a bloated mess of systems and the old content it brought back was glaringly outdated and shitty by todays standards.

dont mean its going to happen here but i can understand the worry.


d183d7 No.14705531

>>14705505

>I just wish they were better offensively

Buster Cannon is one of the best offensive skills in V. Hypno Cannon works great with Earthlain's high luck and Rapid Cannon is useful for picking off fast weak foes. Prep Artillery is an amazing skill when paired with Buster Cannon, you can essentially lockdown an enemy (like the Dryad for example) with Pugilist/Harbinger while setting up those for huge damage.


383976 No.14705648

>>14705333

Hexer is the cutest and my favourite class. I'm sad that she won't be in X.

>>14705505

They can be great offensively, you just need to ignore the guard skills and stick them on the front row so buster cannon works better.


bf8b77 No.14705669

File: 6bb1c2c2f2b7e9c⋯.png (3.43 MB, 2000x2500, 4:5, Protector_Comparison.png)

>>14705364

That's not Phalanx. But it is the 2nd best looking protector class in the franchise. I don't know what the fuck happened with IV. I heard they were supposed to have a different weapon or something but every single of those cleric looking designs are terrible.


6c4373 No.14706129

>>14704073

Very cool, I'll be sure to try your advice.


31256e No.14706225

>>14696514

A lot of japanese game/anime character designers are also hentai artists.


8a1854 No.14706242

File: 757c36bc13920cf⋯.jpg (41.86 KB, 500x500, 1:1, DYoRWzFV4AAeVGd.jpg large.jpg)

I've never been able to finish an EO game since I always get overwhelmed with the build options and become extremely indecisive on what my party wants to be


21a85e No.14706334

File: b17ed8637113b7e⋯.png (42.99 KB, 957x459, 319:153, cancelled.png)


e8c870 No.14706342

>>14706242

>but SMTIV and EOV the same week

>reach a wall in both

>new games come out and swallow my time

>months later dont remember shit all and dont want to restart from scratch.


546b61 No.14706369

>>14706242

>Getting overwhelmed in a game where only a couple parties are worth using

How? Try giving 3 a play with just a Wildling.


7a7e2c No.14706383

File: 1d4f22b0fdccfd0⋯.jpg (86.62 KB, 719x586, 719:586, 1512832189062.jpg)

>>14706242

It's the opposite for me. I never finish them because eventually I find out a strategy for my party that works for everything and then just dump a lot of points into the skills. Soon enough every fight is more or less the same so I drop the game out of boredom.

It's happened with 1, 2 and 3 so far. I've skipped 4 since I heard it was too easy, and I'm playing 5 right now.

FOEs are definetely easier in 5, you can kill all first stratum FOEs as you meet them with some strategy, which is actually cooler than the old system imo, since back then you'd just ignore foes entirely until you were overleveled and remembered about them, and then just steamroll everything.


132e90 No.14706960

>>14696463

chibi shit is just gay


d02972 No.14708601

YouTube embed. Click thumbnail to play.


b31da4 No.14708610

>>14696410

The potato army is getting bigger.


9a6b10 No.14709035

File: 7fc72a0a6208ecb⋯.png (2.83 MB, 1157x1764, 1157:1764, etrian-odyssey.png)

>>14704725

the dungeon is no place for children


72592c No.14709863

File: a8f8f5d224933fa⋯.jpg (174.01 KB, 808x442, 404:221, 006.jpg)

>>14706242

I get far into the game and then want to try out a new team that I've been thinking of. I like experimenting with varied builds to see what nonsense I can pull off. For that reason, I've never beaten any of the games.

>>14706369

Wilding is a silly class but really helped my team later in the game. The elephant was bullshit and then I got the tiger and broke the game for a while.

>>14709035

The stratums are no place for weak lolis who draw maps with crayons. Strong lolis make it just fine.


904d89 No.14711735

File: 0e2a8ae82fdc5e2⋯.jpg (447.12 KB, 1130x1623, 1130:1623, Food2.jpg)

File: 03c3d0887a0a328⋯.jpg (504.48 KB, 1180x1714, 590:857, Food1.jpg)

File: 750473f311c3bcd⋯.jpg (266.17 KB, 736x1050, 368:525, meshi-1.jpg)

File: dfcd0c6207131f3⋯.jpg (137.08 KB, 600x947, 600:947, meshi-3.jpg)

Catching up on Dungeon Meshi really makes me want a game like Etrian Odyssey but with cooking mechanics. Imagine being able to use monster's body parts to cook up some nice food to satiate your hunger and maybe give you some nice buffs, cooking could be interactive like cooking mama where how well you cook it determines how strong the buffs and satiation of hunger it fills. Kinda like dragon crown's cooking system but more elaborate. Having a wide range of cooking utensils, spices, and bases would be just as important as the kind of combat equipment that you carry around. I would buy 3 copies of that game hands down.


904d89 No.14711784

File: c12926982984f7d⋯.jpg (209.06 KB, 728x1036, 26:37, b.jpg)

File: b878c8ba02b1845⋯.png (195.74 KB, 649x610, 649:610, c.png)

File: 5b684e9cb961f5c⋯.jpg (297.44 KB, 668x650, 334:325, a.jpg)

>>14711735

Mulling on the idea a bit more, there could be nutrition values that each character needs, and if they're low on a value they get some kind of debuff relating to it, like being deficient in vitamin D will cause you to lose strength or vitamin A causing you to have a weakened immune system, and therefore being more susceptible to status effects. Could throw in spoiled and poisoned food, individual adventurer's tastes and dislikes, mangling a body in combat causes less yield than a precise but less powerful strike, this shit writes itself.


e3466f No.14711820

>>14711735

>>14711784

It would certainly add the the "imagine your own story" tone of EO, making your party feel more like actual people. I'd buy it.


a7d4ce No.14712101

For those who have played or are playing EO5, did you use skill points on gathering skills on your main party, or did you, as in other EO games, make extra characters solely for gathering?


7688b0 No.14712110

>>14712101

>did you use skill points on gathering skills on your main party

why would you ever do that?


a7d4ce No.14712127

>>14712110

Well, I figured that since in EO5 gathering skills required only 1 skill point as opposed to 5 like in the previous EO games, it wouldn't be necessary to make a gathering party like in the previous games. That was one of the aspects I least liked about EO 1 through 3.


3ee119 No.14712179

>>14711784

My feeble understanding of game mechanics would suggest that it would be better to use food to direct character growth, rather than to stave off status debuffs.

>Eat carrots, get better Accuracy growths

>Eat buff monster, earn Strength

>Eat fish, brain meats are boosted for Intelligence


6137d7 No.14712226

>>14712101

I spread them about on my sole party. The game is easy enough to make it a trivial decision anyways.


ce8eac No.14712228

>>14712101

I did but i dont really care about gathering parties


904d89 No.14712245

>>14712179

That could work, but I'm thinking it would be reserved for more elaborate dishes. Could also have food that gives instant stat boosts but using very high quality and rare ingredients with the right cooking method. Preparing some food to eat on the go like jerky and ration packs to help starve off hunger, with the downside of none of the stat growth buffs as a freshly cooked meal gives is another idea. Relying solely on these though would be exhausting to adventurers mental state and would make them crave a nice cooked meal.

>>14712101

They give rare materials that you would otherwise not get, and the fact that they're 1 skill point now instead of 5 makes them pretty decent to have when you're not in a rush to unlock a skill. You don't really need a gathering party in EO5, just spread the points between your party members covering each gathering skill node and you'll be fine.


3b1de2 No.14712998

>>14696486

Potatoes>Lolis


88ccaf No.14714337

I'd picked up my old copy of EOII after all these years. Sitting on the 5th floor with a party of [Protector/Dark Hunter/War Magus][Medic/Troubador]

Realize I have no elemental support and no real prospect for it, and I probably am being too redundant with both a medic and a war magus as both are going down the healing track.

Going to just start over and work a fresh party. Thinking of going [Protector/Dark Hunter/Warmagus][Gunner/Hexer]. I usually just run a single party as opposed too managing a guild. One day I'll actually have a B team but I doubt it.


2e5009 No.14714359

>>14706342

Just throw SMT4 in the trash and play EOV, problem solved


e3466f No.14714599

>>14714337

You can do fine without much elemental stuff in EO2. My first playthrough was War Magus, Protector, Hexer, Gunner, Medic. One point in each of the gunner's elemental shots should be enough to get throught the few phyical resist enemies.

That said, War Magus is a pretty bad class, especially as a healer becuase they have no resurrect and no way to remove staus ailments. Mine mostly just ended up casting war might on the gunner and acting as a crappy EP battery with cursecut. You'd definitely be better replacing it with a medic.


83815c No.14714635

File: e227f5473228e9a⋯.gif (26.27 KB, 335x335, 1:1, comic1.gif)

File: 2efc27a97909b84⋯.gif (25.07 KB, 335x335, 1:1, comic8.gif)

File: 73bd2f7a64761fb⋯.png (344.13 KB, 1000x342, 500:171, 1000.png)

File: 3719dfdca16c77b⋯.png (257.22 KB, 1000x314, 500:157, bbe5b65b64.png)

>>14705333

What part of super deformed do you not get? I feel like I have to have the same conversation in every Etrian Odyssey thread.


88ccaf No.14714679

>>14714599

My goal with the magus is to work with the Hexer with the different affinity cuts and have that reinforce the Dark Hunter. I remember using Protector, Landy, Medic, Alchemist, Survivalist in EO1 and I wanted to try out some other classes this go around. Can't do without a defense class as I don't want to press my luck in the early levels. I'm feeling the thing about not having revive. Seems very lacking that no other class can do it this game.

I might have to run a B team as I also wanted to try out Ronin and Beast whenever I unlock it and at that point I could run a troubador and some other stuff.

I'm not the type of guy who uses a guide to plan out my parties for better or for worse. So a sub optimal team won't bother me too much as long as it works.


e3466f No.14714722

>>14714635

Loli is more about appearance than chronological age, the super deformed portraits from earlier games generally had a loli-ish look to them but have now been replaced with portraits that are more obvoiusly adults. The artstyle has shifted.

>>14714679

You're right about not using a guide, ultimately you should just find a team that you like.

>I might have to run a B team as I also wanted to try out Ronin and Beast

Beasts are great, it's like a protector that can also deal damage. Ronins are also excellent because they don't have to use up a turn switching stances like they did in EO1.




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