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File: a6d780cd2ea774d⋯.jpg (451.59 KB, 800x600, 4:3, TITLEPIC.jpg)

47b0d0 No.14686788

I'm absolutely in love with DOOM, it is one of my favorite video games, probably one of the most fun games I have ever played, but after playing through some wads one thing started irking me just a tiny bit.

Don't you guys think that the enemies are a bit bullet spongy in that game? I'm not even saying that they are to a degree where it becomes a major problem, but that they sometimes have just a tad bit too much HP. I mostly have a gripe with the DOOM 2 enemies, which sometimes seem to be slightly less balanced than the monsters from DOOM 1. Am I the only one who thinks that the game would play a bit smoother if the enemies HP pools were lowered just a tiny bit? Also, general thread about DOOM I don't have the most recent OP picture

93ae0d No.14686798

I don't care what anybody says, fuck the Pain Elementals.

They're the most annoying fucking enemy in any Doom game. Fuck.


8a645b No.14686802

File: 15e78faccae3e68⋯.webm (9.87 MB, 1280x720, 16:9, pain.webm)

>>14686798

Just give them a hug.


47b0d0 No.14686806

>>14686798

Pain Elementals can be a pain in the ass, but they're less painful than Archvilles which are PTSD incarante and Chaingunners.


323e31 No.14686808

>>14686798

>Fuck the pain elementals

I would if i could man,demons get me ROCK HARD.


002bad No.14686811

>>14686802

This one looks fun. What's it from?


8a645b No.14686817

>>14686811

Going Down.


baa866 No.14686821

File: baa833c634f352f⋯.jpg (86.69 KB, 998x1000, 499:500, aec1401acd4516228ba6a47280….jpg)

I just wish we could have constructive discussions about NuDoom without it devolving into a shit-flinging contest.

NuDoom tries to change the gameplay, but played it too safe. It relies too much on executions and special abilities instead of making the weapons feel juicy. THOSE feel juicy, but I think it's the same problem that Dragon Age 2 had (Press a button, something AWESOME HAPPENS!). The problem is that when every time you press a button and something awesome happens, it ceases to be awesome. It just becomes a button.


baa866 No.14686830

>>14686798

Pain elementals wouldn't be such a big deal if the lost souls would die in 1 shotgun blast.


47b0d0 No.14686848

>>14686830

They usually do though, their kill animation is just so fucking long that most of the time you can't see it though.


93ae0d No.14686854

>>14686802

I fucking love Going Down, probably the best vanilla map pack ever made, but

>using filters


0acb59 No.14686861

Doom is so overrated. Anyone still attached to it is just too much of a pussy to get into Quake.


068cb8 No.14686863

>>14686821

One of the biggest problems with DOOD is no mods, and the official "snapmap" or whatever is shit.

Their excuse for making every level an arena and capping the monster spawn to 12 was AI. Maybe let us program our own while building maps designed for hoardes of possibly dumber monsters.


d95716 No.14686875

I have a hard time believing you, OP-

No, I don't think enemies in Doom have too big health pools (except maybe Lost Souls fuck those things).


8a645b No.14686883

>>14686854

I don't play doom much and that was recorded two years ago


93ae0d No.14686888

>>14686883

Is that supposed to make it better?


47b0d0 No.14686914

>>14686861

It's the other way around, Quake is less diverse and filled with bullet spongy enemies, although I have to respect the game for the innovations it brought. I complained about DOOM enemies having slightly too much HP, Quake enemies often have so much HP that it becomes unfun, not counting the weapon diversity being lower and so on. It really shows that they didn't exactly had the time to polish Quake.


8a645b No.14686920

>>14686888

not at all, but I simply didn't know any better two years ago

but maybe I should record some more just to rub autists the wrong way :^)


0acb59 No.14686927

>>14686914

git gud

Quake = git gud

Doom = cheesy OP weapons

QUAKE IS THE BEST! FUCK ALL THE REST!


5ec5e7 No.14686949

Absolutely, the cyberdemon is a shitty enemy and always has been. You know the protip meme? That's because of poor game design where the developers thought a damage sponge with one attack made for a well-designed boss or regular enemy. It doesn't.


5ec5e7 No.14686959

Also one of the major reasons Super Shotgun > Doom 1.


5a3472 No.14686971

YouTube embed. Click thumbnail to play.

>>14686821

I think NoDoom cant be enjoyed properly if you dont like the music.

For me this dynamic music stuff really works well because its an extra adrenaline rush from the song every time you make one of these fat guys eat his own heart and explode.

Thats a lot of fun, but when i play without music the flaws of the game really come through and the whole eating your heart thing becomes just a dull QTE.

So if you like the soundtrack this game can be a pretty amazing experience, but if the music does not "work" for you by releasing adrenaline then the game probably sucks.


5ec5e7 No.14686975

Classic mistake of Western game design by the way. Euroshmup devs do this shit all the time. If you're going to give an enemy a lot of health it a) needs to be really clear you can actually harm it and b) it needs to have an actual variety of attacks to make the act of whittling down its health interesting.


47b0d0 No.14686985

File: 053fdba3fcacf46⋯.jpg (87.59 KB, 500x500, 1:1, 1455756724737.jpg)

Is there any wad that doesn't do anything expect for adding high quality metal music? I think that the game would be even more fun when listening to actual heavy metal instead of midis. I know I could just listen to music from an outside source but it isn't the same.


e5d89a No.14688007

>>14686830

they do in doom 64


1a9498 No.14688326

You're not wrong.


dc80d5 No.14688361

Id, Epic, and 3D Realms were the only companies that could make good FPS games.


d1a320 No.14688722

>>14686985

I think brootal dum has wads with proper metal renditions of the Doom soundtrack as an addon on ModDB.


37e3dd No.14688764

Doom 2 enemies are kinda shit.

Archviles can be really fun if they're properly designed around, but Doom 2 has kinda shit level design all about wide open spaces flooded with enemies.


ced7b9 No.14688791

>>14686798

>>14686808

I'd rather fuck archviles, to be perfectly honest.


686b6b No.14688809

File: d17e922e7cea752⋯.jpg (42.31 KB, 499x636, 499:636, XbYPtPy.jpg)

>>14688791

A man of taste I see, also I want a pet cacodemon.


77c3b8 No.14688823

>>14686971

This 'music' is so bad, just some unpleasant droning wubwub. Nothing catchy, exciting, or memorable.


7374f8 No.14688824

File: b223be44b7d0923⋯.jpg (270.91 KB, 1280x735, 256:147, Assault_rifle_Warriors_Doo….jpg)


686b6b No.14688826

>>14688824

More of this would be fine.


7374f8 No.14688834

>>14688826

Unfortunately, it is all I have in my Doom wife-fu folder. Looking for moar myself


525d9f No.14688872

>>14688791

Imps are my go to for my fapping and transformation fetishes.

Has anyone else been playing Mr. Friendly? Turns the game into a cute little fetch quest where you can talk to the demons and complete requests to collect stuff for them.


1f2b9a No.14688889

>>14686821

From what I've seen level design is atrocious and enemies take too long to die, so right off the bat over a half of the game is bad.


ced7b9 No.14688891

File: ef516a62ec3b958⋯.png (409.4 KB, 1200x766, 600:383, not_cropped.png)

>>14688872

You mean transforming into an imp? That sounds rather heretical.

I've heard about Mr Friendly, but haven't tried it yet. It sounds good, but I wasn't expecting you to be a demon and not just doomguy himself, which would have made it deliciously absurd.


525d9f No.14688910

>>14688891

Nah, you're still Doomguy in Mr. Friendly, not that it has any bearing on things one way or the other.

Also yes, very heretical~


686b6b No.14688968

File: 5ae46cb0da9b509⋯.png (745.29 KB, 1024x550, 512:275, wmIbDQn.png)

File: 9b87993855d1c1f⋯.gif (1.88 MB, 500x402, 250:201, kdahsdlajflnakljsldjma.gif)

File: 2a32360e43b2416⋯.jpg (42.23 KB, 636x514, 318:257, 18z93dcs8fc80jpg.jpg)

What would you anons do if you had a pet Cacodemon. that wasn't just fucking the poor thing.


7374f8 No.14688997

>>14688968

>What would you anons do if you had a pet Cacodemon

Well, I'd…

>that wasn't just fucking the poor thing.

…eh, never mind.


f79ea3 No.14689010


ced7b9 No.14689011

>>14688968

Depends on what it (she?) likes to do.

I don't think it's that far-fetched that, just like regular pets, they can have different personalities: some prefer cuddling and sleeping all day, and other prefer playing.


7374f8 No.14689061

>>14689010

>having to sign in

Just fucking post the image here directly, you muldoon


10daf1 No.14689097

YouTube embed. Click thumbnail to play.

did nuDOOM get any better after the 6.66 update? I liked the demo well enough and found it for 9 bucks… tempted to get it.


d1a320 No.14689102

>>14689097

>giving money to todd

Just pirate the bloody game, anon. I really shouldn't have to tell you this.


10daf1 No.14689109

>>14689102

I'd still be getting it second hand, and at this point I'm paying for the convenience of not having to delete one of my larger files that are hard to find torrents for to make space for the huge installer.


6b7b3d No.14689143

>>14686808

Well you'll have to settle for Cacodemons, you weirdo.

>>14686788

We do have the general FPS thread up you know with the old guide yet again

>>14688968

What mod in #2? Also Cacos look like they'd be nice to hug.

>>14689061

>>14689010

I'm assuming it's this image? Grabbed from *booru.


6b7b3d No.14689144

File: ace193b31685e70⋯.png (5.02 MB, 2957x1848, 2957:1848, Doomgirl.png)

>>14689143

This image damn it.


564cc8 No.14689167

>>14688824

Have to say the nudoom shotgun is pretty good


f79ea3 No.14689233

>>14689143

Anon reverse image search led to Deviant art and the artist who made it great


e14891 No.14689244

>>14688872

>Imps are my go to for my fapping and transformation fetishes.

lmao faggot

>>14688891

Goddamnit Ciircuit don't encourage him


ced7b9 No.14689247

>>14689061

Just put a bogus date, as long it makes you older than 18 it'll work.


dd993e No.14689248

File: 9dc00a47d50c8bf⋯.png (181.84 KB, 900x1200, 3:4, 9dc00a47d50c8bf26e7a9c26e7….png)

>>14689144

>Using Nu-Doom version of doomgirl


f79ea3 No.14689266

>>14689143

No anon, reverse image search led to deviant though the artist's drawings are acute


e14891 No.14689272

File: 915d5f1c2448263⋯.jpg (8.69 KB, 320x320, 1:1, Crash.jpg)

>>14689144

>>14689248

>not using the official version of Doomgirl made by id themselves


6b7b3d No.14689283

File: f80ccdf998ac210⋯.png (1.19 MB, 1416x2145, 472:715, Caco ride.png)

>>14689248

Oh sod off it's a good picture.

>>14689266

>>14689233

I'm not at all sure what you're on about, to be honest.


8aba32 No.14689332

>>14686971

That was terrible, anon. This only works if you like wub wub tier music (which if you do than fuck off). That does NOT belong in Doom

A game can have actual GOOD battle music that is adrenaline rushing and can actually be memorable. Painkiller (2004) comes to mind when explaining this.


ca4edb No.14689349

File: cd4d4ed013183ca⋯.jpg (Spoiler Image, 26.49 KB, 300x375, 4:5, FFXV Hentai.jpg)

> Don't you guys think that the enemies are a bit bullet spongy in that game?

AI was shit, still is, it's hard to make enemies that are smarter so they just make them harder to kill. It's a sad state of affairs. Understandable back in '92, unforgivable these days, especially when developers take steps fucking backwards like FEAR to FEAR 2, just so they can run it on inferior hardware and not offend the casual console audience with AI that can actually flank and out-maneuver the player.


e14891 No.14689630

>>14689349

Smart AI isn't always fun AI to fight against.


d8bf20 No.14689645

File: c101673044db598⋯.png (128.36 KB, 1280x720, 16:9, Happy anime girl.png)

>>14688968

Why the fuck are Cacos so fucking cute? They were not designed to be cute were they?


d8bf20 No.14689654

>>14689349

>AI was shit, still is, it's hard to make enemies that are smarter so they just make them harder to kill.

DOOM AI is still leauges above most modern FPS though.


f9eb00 No.14689659

revenants- slow them down by 25%, increase height of hitbox

lost souls- cut health in half


e14891 No.14689661

File: f517ca572c4fb41⋯.jpg (37.72 KB, 400x400, 1:1, ad.jpg)

File: 4bf80496295384d⋯.jpg (24.84 KB, 500x375, 4:3, ad2.jpg)

File: 319fc71846c660c⋯.jpg (40.37 KB, 600x408, 25:17, ad3.jpg)

>>14689645

They weren't designed by the dev team at all, they were based off of Astral Dreadnoughts.


532b1b No.14689682

File: dd97047ee67e642⋯.jpg (12.94 KB, 160x229, 160:229, 1463266892273.jpg)

>>14689661

>tfw doom's music was stolen

>tfw doom's monster designs were stolen

>tfw I figured out just last month that the code was stolen as well

Don't know how they got away with that shit. John Carmack ruined that guy's life and effectively erased his entire existence. It's a shame the guy never spoke out. Maybe he will one of these days, but it could be that he's just scared how John will retaliate. He almost killed him, after all.


e14891 No.14689683

>>14689682

Blame most of it on Carmack, dude's a fucking sociopath.


6b7b3d No.14689710

File: f98f2d73e29d5df⋯.png (1.1 MB, 1280x893, 1280:893, 46663565 - ハロウィンカコたん.png)

>>14689682

>code stolen

What? This is news to me.

>>14689661

With those as the sources it honestly amazes me that they look so wooly and cuddly in-game.


d8bf20 No.14689713

>>14689682

Who was the guy who Carmack fucked over?


d8bf20 No.14689717

Also wasn't Carmack the reason why ID software broke after all? Or am I missinformed about that?


e14891 No.14689723

File: 7de1d3f7a2bcc05⋯.png (213.83 KB, 840x643, 840:643, 63177461_p0.png)

>>14689710

Do not post that artist

He is not allowed here

He draws the homosex


ced7b9 No.14689852

>>14689682

>the code was stolen as well

Storytime?


068cb8 No.14689885

File: 189cc3dfee9244e⋯.jpg (142.01 KB, 1200x672, 25:14, Heebs will not divide us.jpg)

>>14689713

>Who was the guy who Carmack fucked over?

The only thing that came to my mind was that Zenimax tried to sue him for stealing code. Last time I checked the official Occulus reponse was pretty fucking hilarious:

> “We are disappointed but not surprised by Zenimax’s actions and we will prove that all of its claims are false. In the meantime, we would like to clarify a few key points:

> -There is not a line of Zenimax code or any of its technology in any Oculus products.

> -John Carmack did not take any intellectual property from Zenimax.

> -Zenimax has misstated the purposes and language of the Zenimax non-disclosure agreement that Palmer Luckey signed.

> -A key reason that John permanently left Zenimax in August of 2013 was that Zenimax prevented John from working on VR, and stopped investing in VR games across the company.

> -Zenimax canceled VR support for Doom 3 BFG when Oculus refused Zenimax’s demands for a non-dilutable equity stake in Oculus.

> -Zenimax did not pursue claims against Oculus for IP or technology, Zenimax has never contributed any IP or technology to Oculus, and only after the Facebook deal was announced has Zenimax now made these claims through its lawyers.

> -Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), Zenimax has never identified any ‘stolen’ code or technology.”


532b1b No.14689911

File: 07b7e2c06a76073⋯.jpg (90.52 KB, 960x717, 320:239, 1411350804363.jpg)

>>14689852

>>14689713

>>14689710

I'm surprised word hasn't reached you from the grapevine. Granted, it only just recently came out, but it's quite monumental. I don't have the story with me, so I will paraphrase. If I find the article, I'll archive it and post it here.

Anyway, in 1990 or 1991, a guy named Mitchell, who went to school with Carmack, got in contact with him and they became fast friends. They were both freelance programmers at the time. This was before Carmack met John Romero and the rest of the eventual Doom team. Carmack and Mitchell were working together for a time until Carmack eventually found work somewhere. Thing is, the two were in the middle of a project - what was essentially the prototype of Doom. I can't remember how much of it was done, but I'm pretty sure the entire engine was complete or near-completion. Here's where things went sour. John Carmack had assured Mitchell that they'd be working together even though John would be going his own way working with Romero and others. Mitchell technically was the sole owner of the code since he was responsible for just about 90% of it. Mitchell and Carmack were about to enter a partnership until Softdisk hired Carmack. Bitter, John Carmack entered Mitchell's home when he knew he would be gone and stole all of the material related to the engine, including some of the other projects Mitchell had been working on by himself. By the time Mitchell found out, Carmack was already on his way back home where he would be leaving the next day for Louisiana. Mitchell managed to catch up to Carmack before he could leave for the airport, and some words were had. A tussle broke out, with Carmack taking the first shot, nearly breaking Mitchell's jaw (he was a scrawny man). Mitchell ran away, scared for his life. Luckily for him, Carmack decided not to follow when his neighbors started noticing the ruckus. Carmack left for Louisiana the next day with the code. Mitchell considered taking legal action the next day, but he was worried. He was worried because he knew how fucked up Carmack could be and also because he felt he didn't have the evidence he needed. It took him 10 years to even speak up about the incident, and that was only to his immediate family. It was his family that made this information public a month ago. Mitchell still hasn't taken legal action - not like it would go anywhere almost 20 years after it happened. Curiously enough, Microsoft eventually hired Mitchell. Not sure what he's up to right now.

I wish Mitchell would start a patreon or something, I wouldn't mind seeing Carmack get a taste of his own medicine.


768389 No.14689922

>>14686821

It's far better than I was expecting but it had some problems even I wasn't expecting.

I'm not a fan of the rune system at all and the weapon upgrades feel like they should be something hidden in secrets, like the upgrades for the Unmaker in Doom 64. Also having the monsters' item drops scale to the player's need really messes with the target prioritisation when you can get all your health and ammo from an imp or two instead of a baron


23f8cc No.14689925

>>14688910

>Nah, you're still Doomguy in Mr. Friendly, not that it has any bearing on things one way or the other.

No, you're not Doomguy, you're some sort of Lost Soul(type "chase" in console or type IDDT twice while in automap mode, if you don't believe me) who's called Guardian Demon. But it would be great if you actually played as Doomguy, which would make it hilarious.


c5973c No.14689928

>>14689911

Is this a copypasta or it's actually reality?


525d9f No.14689930

>>14689925

Ah shit, yeah, that would explain stuff like "Guardian Vision". My mistake.


0ea107 No.14690301


525d9f No.14690348

>>14690301

>anon on /vr/ was gonna do a mod about breaking out of prison to pet a cacodemon but then he died so here's this instead

;_;7


0ea107 No.14690402

>>14690348

Rip, that anon had amazing idea, loving cacodemon shouldn't be a crime.


525d9f No.14690445

>>14690402

Mr. Friendly can likely be expanded to include such reckless petting.


6cb5e4 No.14690505

>>14689911

I'm sorry, but that story trips my bullshit-detector at least thrice.

1. The time frame.

Wasn't Carmack busy with Hovertank/Catacomb3d/Wolfenstein at the time? Weren't they doing all those keen games?

2. Breaking into someone's private home.

Working together on some code project, especially if it isn't in an official capacity, usually involves both partners sharing code revisions with each other and they are thus likely to both have the code at hand. There's very little reason to believe Carmack would have to resort to burglary.

3. Ok, the whole physical altercation at the airport part sounds like something that only happens in movies.

Sorry, I don't automatically believe in any salacious story I find on the internet.


525d9f No.14690518

>>14690505

Not to mention we're not given this Michael's last name.


525d9f No.14690521

>>14690518

Michell, whatever.


8e1491 No.14690861

>>14690505

>Wasn't Carmack busy with Hovertank/Catacomb3d/Wolfenstein at the time? Weren't they doing all those keen games?

Id Software was founded 1991.

In 1991 they release the following games:

Shadow Knights(January)

Hovertank 3D(April)

Dangerous Dave in the Haunted Mansion

Rescue Rover

Commander Keen in Keen Dreams

Rescue Rover 2

Tiles of the Dragon

Catacomb 3-D(November)

Commander Keen in Goodbye, Galaxy(December)

Commander Keen in Aliens Ate My Babysitter(December)

With the exception of Dangerous Dave, Tiles of the Dragon and Rescue Rover John Carmack is listed in all either as a programmer or a designer.

In 1992 they released only a single game and that was Wolfenstein 3D, with Doom release a year later in 1993.

So not only had Carmack a shit load of work to do in 1991 to stay afloat with ID Software, it also couldn't have been the engine for Doom or its prototype because that is basically Wolfenstein 3D.

If its true that Carmack stole an engine for a 3D FPS game, it could have only been the engine Hovertank 3D, but then the hole thing would have had to happen in 1990, but at that point Carmack and Romero already meet and created Commander Keen in Invasion of the Vorticons.


58bbb1 No.14690938

>>14689682

Inspiration rarely happens out of nowhere.


323e31 No.14690947

There's not enough people in here who wants to fuck demons.


a0960e No.14691027

>>14686821

>It relies too much on executions and special abilities

Glory Kills become worthless in the hardest difficulties because it's HP drops don't change, you can get more HP by just killing them normally when your health is low.


f9c5af No.14691095

File: 85c67390873a755⋯.jpg (111.55 KB, 914x860, 457:430, Painelemental64.jpg)

My friend, you haven't played many shooters if you think Doom enemies are bullet-spongey. Hell, I was more pissed off playing Crysis on normal difficulty (I quickly realized it was much better on max difficulty) because the guards took like ten shots with a rifle to kill; it depends on the context of the game. In my opinion, they're just right in Doom, given the damage that the different weapons put out. It also highly depends on the level, some of them have more explosive barrels than others. Heck, they're even less spongey in Doom 2 because you get the super shotgun, which gives you rocket-launcher-level power at the cost of a mere 2 shells. Most of the enemies added in Doom 2 don't have that many HP; Revenants, Hell Knights etc. IIRC Cyberdemons only take a dozen rockets to kill. Spider Masterminds are more annoying because they have a hitscan weapon, but they do have a few frames of wind-up before they start shooting.

>>14686798

This however, is absolutely true, and some sadistic asshole at Midway had the bright idea to make the Pain Elemental shoot TWO LOST SOULS AT ONCE in Doom 64. Great level set aside from that though, I think they are a pretty rare enemy.


f9c5af No.14691140

>>14691095

Also, a relatively little-known fact except to people who have modded Doom is that there are actually damage types and resistances inherent to weapons and enemies. I believe the common types are bullets, fire, plasma and explosives, and the higher level demons (Barons, Knights etc) have high bullet resistance, but plasma notably eats through all resistances. Many of the tougher monsters, especially boss monsters like Cyberdemons, have high resistance to splash damage from rockets (but direct hits still do good damage). This encourages the player to fight the boss monsters in a manly way instead of trying to cheese them with splash damage from around a corner.


f9c5af No.14691196

>>14690861

Carmack didn't create the engines for Wolf3D or Doom until he had heard about this sweet new thing we call "texture mapping." Games had much shorter development cycles at the time and Carmack is a fiend for virtual reality (which means cooler graphics), so if he had heard about it sooner you can be damn sure they would have made Wolf3D sooner.

Sorry for triple post.


6b7b3d No.14691249

File: 8a7dc92ac80d172⋯.png (21.96 KB, 960x600, 8:5, trp.png)

>>14691140

If you're talking vanilla, what you state does not exist. Effectiveness is more determined by the used environment and weapon properties (chainsaw can stunlock some enemies, SSG generally interrupts most enemies, rocket launcher is terrible up-close, BFG9000 is wasted on small groups, etc). The only actual weaknesses and resistances are that enemies are immune to projectiles from the same species (hitscans will hurt/aggro anything, hell knight and baron are considered identical). Cyberdemon and Spider Mastermind are both immune to splash damage from rockets and Arch-Vile blasts, and when you claim "a dozen" it's more an average of 45 and 34 rockets respectively due to that. The ideal weapon for those is plasma gun or BFG9000. Player damage is halved on easiest difficulty. There's also some curious behaviours for specific enemies such as Arch-Viles never being a target for monster infighting. Doomwiki tells plenty about these things.

Some modern source ports do add a way to specify damage types however, and some mods use it.

>>14690947

Nah there's definitely enough, you sicko.

>>14690301

Awww how sweet! That must be where abort_m stole the idea for a headpat attack too.


71d7e6 No.14691272

>>14691140

>This encourages the player to fight the boss monsters in a manly way instead of trying to cheese them with splash damage from around a corner.

I never really found the Cyberdemon to be that engaging since it's only attack is a regular rocket which is the same as the player uses, so how is it "manly" fighting one? Let alone 2-5 of them at the same time. The Queen and Warlord from Unreal 1 are more interesting to fight off since they have a few more properties such as flying or teleportation. I find it more frustrating having to kill Arch-Viles since they have a charged "sniper" attack and resurrection ability which is much more different from regular monsters.

>>14686949

Good point.


a0960e No.14691300

>>14691272

>so how is it "manly" fighting one?

Because it's a cool showdown just you and him. The bonus episode pits you against a couple Cyberdemons in inconvenient places and he's much more likely to kill you because of the splash damage and tight maneuvering.


f9c5af No.14691318

>>14691249

My mistake, I must be thinking of ZDoom damage types and assumed it was also in the original game. I never modded vanilla.

>>14691272

Because it's a dodging contest where you dodge his rockets and fire rockets back at him. Admittedly, it's highly dependent on level design – just like everything else in Doom – so there will be levels that place Cyberdemons in shitty locations. That one level in Doom 2 comes to mind (for the record, I dislike many levels in Doom 2) where you have to walk along a narrow winding cliff, while a Cyberdemon on an island can shoot at you, comes to mind.


572545 No.14691414

File: 556bf114e82546f⋯.jpg (77.34 KB, 753x677, 753:677, doom wall alignments.jpg)

>>14686821

NuDoom's weapons were hella satisfying. Landing a triple burst from the shotgun on a pinky's fat face is a feeling everyone should enjoy.

The problem was the game's reliance on arenas rather than throwing monsters out in the actual game already spawned. There literally are not enough monsters for me to kill. Arcade mode fixes this a bit though.

Also not one monster closet.


c5973c No.14691432

>>14691414

OH NO NO NO

Don't say you might have enjoyed nuDoom in here, anon… you'll be lynched in no time.

/v/eddit isn't about vidya, it's about trends.


525d9f No.14691444

>>14691414

I wanted to like Arcade Mode, but mods like MetaDoom and even as old as ScoreDoom scratch that itch.


94720a No.14691465

>>14691414

Please. The shotgun felt like it shot BBs. The only satisfying weapons in that game were the super shotgun, the rail cannon, and the minigun's turret mode.


e14891 No.14691484

>>14691432

Anon you've probably been lynched in the past because you post like a complete fucking faggot.


8aba32 No.14691639

>>14691432

Hey beezbab

Shouldn't you be busy sucking ubisofts/bethesdas dick?


46a545 No.14691642

>>14691414

Were you playing on easy or something? The weapons felt like shit on the harder settings. You're right about the monsters though. I feel like they were paying more attention to Painkiller and Serious Sam than Doom when they made the arena fights. Difference is Painkiller and Serious Sam own the fact they're just arenas and play it up.

>>14691432

>the hi/v/emind touched me in my bad place

I bet you'd mock people for liking Justin Bieber even though they're having fun. Shit taste is shit taste anon. But hey, at least you got some brownie points with Bethesda right? Right? Don't tell me you did it for free…


d1a320 No.14691949

>>14689911

Fake and gay

>>14691432

Go back to your safespace if you can't handle being called out for your shit taste.

Any more recent wads you guys can recommend? I've been slowly working through my backlog and I'm going to run out before long.


bd81d8 No.14692253

>>14686788

It's entirely up to the level designer to use the enemies properly. IMO the only really HP tank enemy is the Baron of Hell, which is why ID made the Hell Knight in Doom 2 as a 50% less HP alternative.

Skeletons are bastards but low HP and clump together, great for rockets.

Spiders and Manchubi are both bit targets easy to hit at range and close up easy to get 100% of supershotgun damage (another weapon added to ease up on the HP sponges). Their HP is right around Hell Knight IIRC.

The true evil of Doom 2 is maps with chaingunners in elevated positions 500 feet away from you.


bd81d8 No.14692270

>>14686802

Just finished Going Down last night, great wad.

the pain elementals are nowhere near as bad as the archviles


040594 No.14692282

File: 8047e8cd27b825f⋯.png (118.24 KB, 1198x352, 599:176, doing it for free.PNG)

>>14691484

>>14691642

>>14691949

That guy is probably baiting, remember the guys shilling for nuDoom do it for free and (you)s.


ced7b9 No.14692305

>>14691949

Have you tried Ancient Aliens?

>>14692270

Another great wad I was about to recommend, I remember being pleasantly surprised to learn who'd made it.

That fucking ending is amazing, too.


bd81d8 No.14692406

>>14691414

Everything in nuDoom had a bit too much HP, but more importantly on higher difficulty levels it was suicide to get in close with most monsters which meant stuff like the shotgun were pretty much useless, all you used were the long range grenade ability. Optimal play was just getting to long range and hosing enemies down endlessly with the way too many high-level weapons and abilities, which is not good DOOM gameplay.


0ea107 No.14692441

YouTube embed. Click thumbnail to play.

Speaking of good doom wads and fix's to bullet sponge ememy's, anyone here ever play Magitek Doom? It's fucking great in my opinion magic not only being a way you cast spells, but their are weapons that change how the weapon fire and it can waste enemy's so quickly, also very compatible with monster randomizes.


94720a No.14692445

>>14692406

When you say "higher difficulties", do you mean just Nightmare and up? I did Ultra-Violence my playthrough, and I felt pretty comfortable getting close to enemies. Too comfortable, really.


bd81d8 No.14692487

>>14692445

The 2nd highest difficulty that didn't have the permadeath penalty, whatever it was.


94720a No.14692508

>>14692487

That would have been Nightmare, then. I honestly didn't even realize it was available. The game separates it and the permadeath mode from the others, giving them a dark red font and spacing them away. I thought they had to be unlocked by playing the easier difficulties, first.


e7e8ee No.14692529

>>14686798

>he hasn't faced the upgraded ones in Project Brutality


e7e8ee No.14692578

>>14691414

>NuDoom's weapons were hella satisfying. Landing a triple burst from the shotgun on a pinky's fat face is a feeling everyone should enjoy.

Yeah, you just have to do it 3 times to get the kill. What really sucked about nuDoom is that it was a series of arenas broken up by hallways. There's no danger in exploring, no "oh shit this room might be filled with monsters" because unless you're in an area where they can spawn it's just you.

arena>walking segment>arena>walking segment>walking segment with ammo/health in a room>arena


0ea107 No.14692601

You know I really do like these doom threads, but real question I need to know. Why do people keep coming back to old doom why hasn't it like died. If anything the modding community is more alive than ever, like I know a lot of people like the vanilla doom, the only way I can play doom is with mods these days yet there people who love vanilla can anyone enlighten me as to why?


525d9f No.14692622

>>14692601

The core gameplay is still fun, although I have been substituting Final Doomer's version of Doomguy for the vanilla weapon set.


0ea107 No.14692636

>>14692622

I can't say I share that feeling sadly the mods for the game make it way more playable for me, plus a shotgun that shoots lighting is always amazing.


27a5a6 No.14692643

>>14692529

The first level upgrade (the green ones) is quite annoying but nothing ba if you're paying attention.

The big black and red ones with the massive red electric bolts though simply aren't that fun to deal with, considering they can instagib you from full health if you don't spot them first and stunlock them.


0c8bd0 No.14692731

File: 025cd98b670626f⋯.jpg (Spoiler Image, 111.55 KB, 685x800, 137:160, Cacodemon.jpg)

Where can I download Doom?


d1a320 No.14692752

>>14692601

Because the vanilla game is well balanced and fun to play. The guns still feel pretty good (I admit I never liked the chaingun sound much), the enemies can still be a challenge in the right situation, and if the map is good you really don't need much else. Sure, it's not flashy like mods are but that's all it is, flash. I like Project Brutality for instance, but since everything dies so fast including yourself it's not nearly as well balanced as vanilla (although still very exciting).

>>14692731

A couple of years ago I downloaded a torrent from TPB that had pretty much every game on the Doom engine including Heretic and Hexen. I'm sure you'll find it no problem if you search around. If you're totally new know that you should probably use a sourceport like ZDoom to run the game.


793444 No.14692858

File: d8034744caf246b⋯.png (1.63 MB, 1543x6138, 1543:6138, Doom.png)

>>14692731

Follow guide!


793444 No.14692870

File: 12b49b344a156b5⋯.gif (115.4 KB, 255x184, 255:184, 12b49b344a156b51a0a37e2626….gif)

>>14692441

>Boomerang chainsaw

Looks like I have to download this now


f9c5af No.14692911

>>14692601

It's really easy and fun to mod, and it just keeps getting easier and more fun with ZDoom, despite the drama that occurred with the dev team. Having modded with ZDoom myself, I can tell you that it's very fun and satisfying to change a few lines in a script and go in game and see your weapon's sprites behave exactly the way you want to.


0c8bd0 No.14692972

>>14692858

The iwads link doesn't work mister trips.


793444 No.14693008

>>14692972

Welp, looks like someone felt like being a bitch and took it down. I found both Doom I and II on some other site:

https://www.myabandonware.com/game/doom-1nd

https://www.myabandonware.com/game/doom-ii-2pd

Get the IWADs from those and it should do the trick


7374f8 No.14693013

>>14691414

Anyone got this in lossless format?


0c8bd0 No.14693055

File: c1a7b595b68df2f⋯.gif (10.41 MB, 450x252, 25:14, Doomguy Doll.gif)

>>14693008

Yep, that did the trick, thanks tripman.


18d5a3 No.14693425

File: 9dce8c23b748482⋯.png (498.62 KB, 541x502, 541:502, hailsatan.png)

>>14688361

What about GSC Gameworld (S.T.A.L.K.E.R.)?

What about Monolith (F.E.A.R.)?

What about Crytek (Crysis)?

What about Bungie (Marathon, Halo:CE)?

Also, I notice Doom 3 isn't very popular around here.

DooManons, how would you fix Doom 3? I found it nicely atmospheric and spoopy and all (especially the sound) but the environments were too cramped and there weren't enough monsters / monsters didn't have varied enough attacks.


f1ca6d No.14693440

>>14693425

>What about GSC Gameworld (S.T.A.L.K.E.R.)?

Meme game that's basically just Oblivion/Skrim but made by slavs.

>What about Monolith (F.E.A.R.)?

Too easy and no enemy variety. They did make Blood though and that was actually good.

>What about Crytek (Crysis)?

Mostly just a tech demo.

>What about Bungie (Marathon, Halo:CE)?

Marathon was ok, gaylo is trash.

So I'll give you 1/4.


36652c No.14693443

>>14693425

monolith produced like 8 bad shooters before fear they're like a fluke machine.


f1ca6d No.14693451

>>14693443

>Blood

>Bad

>Worse than F.E.A.R.

>>>/reddit/


36652c No.14693466

>>14693451

nah its better than feear, but nolf, nolf 2, nolf 2.5, shogo, blood 2, are all shite games


f1ca6d No.14693480

>>14693466

>but nolf, nolf 2, nolf 2.5, shogo, blood 2, are all shite games

Well I'd agree on that assuming by N.O.L.F. 2.5 you meant Contract Jack and not a game I missed out on. F.E.A.R. is still overrated as shit though. I actually forgot to bitch about the repetitive office building + industrial greyness level design too so add that onto my complaints. Actually outside of the shotgun I'm struggling to think of anything it does well. Blood is still the best Build Engine FPS though.


05492c No.14693482

I liked nuDoom better than Doom 2, but not the original Doom. This is mostly because Doom 2's level design was downright awful, and pain elementals were cancer. (Pain elementals are fine in some wads though)

NuDoom's arenas were admittedly fun, but they were also the least Doom-like part of the game. Really, I don't see how you could think NuDoom has worse level design than Doom 2 unless you thought that NuDoom's arenas were worse than the absolute cancer that was Doom 2's level design.


7a0148 No.14693495

>>14686927

It's still easier than doom despite that. He's just saying it's boring.

Nightmare quake is easier than nightmare doom.


18d5a3 No.14693510

File: 9de122dca4b0779⋯.mp4 (7.38 MB, 960x540, 16:9, wew.mp4)

>>14693480

>Actually outside of the shotgun I'm struggling to think of anything it does well.

Just unbind the slowmo key, use the highest difficulty setting, and play the whole game with the shotgun and grenades, anon! Hey, it works for me.


071537 No.14693528

File: e0d64f3f1a349c4⋯.jpg (43.82 KB, 530x530, 1:1, TFWDoomGuyHasThisIn3rdButN….jpg)

>>14686788

I think the SSG was made in DooM 2 to counter most of the bullet spongy demons you fight. Rocket launcher and the plasma rifle are a good counter for the more tanky monsters. I just wish the original devs went with Tom Hall's semi-automatic rifle than the stupid shitty pistol which becomes obsolete in the later levels


4500e0 No.14693539

>>14693480

>outside of the shotgun I'm struggling to think of anything it does well.

The enemy A.I. is bretty gud, and Alma a cute.


d86a1d No.14693579

>>14693528

Probably not specifically made to counter tanky enemies, but rather a way to keep the shotgun relevant when facing tougher foes.


bd81d8 No.14693657

>>14693579

That's kind of what is meant by "made to counter tanky enemies"

It oneshots pinkies, 2-shots skellies, 3-shots most everything else that isn't a boss, and the number of individual hits means it staggers damn near everything so long as you connect. It's the only thing that can fairly reliably stun Archviles, even the Chaingun doesn't hit quickly enough to do that.


7374f8 No.14693778

>>14693055

>10

>fucking

>meg

<GIF


bd81d8 No.14693868

>>14693778

It's kind of crazy to think that DOOM 2 was 5 1.44 MB floppies.


7374f8 No.14693916

File: 8f2a8cefed6b9b4⋯.jpg (90.97 KB, 1024x768, 4:3, 1395156384325.jpg)

>>14693868

That's nothing.


c5edbc No.14693926

>>14689097

>>14689102

>>14689109

I went ahead and got it. It's not bad. It's not DOOM, but its a fun little fps. It's definitely not DOOM though.


4bf60f No.14693930

>not playing complex doom


5d8732 No.14693991

>>14693930

>playing a meme mod that gives enemies invincibility frames and unavoidable instakill moves


ec052f No.14694009

>>14693916

Always wondered what the story behind this image was. Did someone really make a specifi request to Microsoft for a copy of Windows 8 on floppies? Or is it just a hoax?


4bf60f No.14694034

>>14693991

you might be thinking lca mods ala legendary monsters. regular complex is not hard and waaay better than regular doom, which i first played on office depot display pc's back in late '93 and have been playing since. Doom II complex is best imo


7374f8 No.14694045

>>14694009

The label says 3,711 total disks, but only shows a small fraction of that. In addition, only three disks show a label. I am willing to bet that someone had a good number of floppies laying around that they weren't using, printed out three labels that they made in Photoshop, and made this pic. Coulda done the same with 5 1/4" floppies. I miss sliding those into my Atari 130 XE and flipping that latch. The days.

Sincerely,

Oldfag


4500e0 No.14694084

File: 151d572a14f80cd⋯.jpg (224.74 KB, 800x555, 160:111, windows 10 update.jpg)

>>14694009

Just as a guess, I'd say the most likely reason for it to be on a billion floppy disks is in order to install it on some computer-controlled piece of industrial machinery that only has a floppy drive. Or it's fake, like >>14694045 says.

>tfw touko-tan will never crash a truck full of punch cards through your front door and forcibly "upgrade" your IBM System/360 to windows 10


f9c5af No.14694259

>>14693425

>DooManons, how would you fix Doom 3?

It's a Half-Life clone, bro. Just play Half-Life.


cbc8ec No.14694263

File: 4d1f3fb3f9279d0⋯.webm (1.72 MB, 640x640, 1:1, dogeswims.webm)

I have a sinful confession to make.

I never enjoyed the original Doom, but I had a lot of fun playing NuDoom.


f9c5af No.14694278

File: e8bec457ca3e1d0⋯.jpg (19.91 KB, 480x360, 4:3, map10.jpg)

>>14693482

I'm glad someone else agrees, regarding Doom 2's level design. I consider it a tragedy honestly. Why did they think that putting an incredibly shitty test level from their alpha testing into the sequel to a smash hit shooter was a good idea? And they should have fired Sandy Petersen after the shit he churned out for the first game.

There are still a number of playable levels, it's just that so many stand out as being so shitty.


53b20a No.14694288

>>14686788

The chaingunners are the most common example to me. They have just enough health to not be reliably killed with the shotties, it just makes them annoying.


f9c5af No.14694309

>>14694263

They aren't really similar games, and it depends on what you liked about nuDoom, if you are wondering whether you would like the classic games. The only objectively good design choice in nuDoom was that all enemies were either not hitscan or very delayed hitscan. Almost all of the ammo management and "strategic" aspects of the original Doom were eschewed in favor of glory kills, forced arena fights and weapon/armor/ammo upgrades. The weapon upgrades are neat, but nothing that isn't replicable in classic Doom mods (In fact, there is a Doom mod which does just that called Death Foretold, abbreviates to D4 as a reference to 'Doom 4').

However, the armor/ammo upgrades are honestly just stupid and shouldn't have been in the game, mostly because they nerfed the fuck out of your starting ammo capacity, forcing you to dump points into it right from the get-go. Whereas the default ammo capacity in classic Doom is serviceable, and when you get the backpack you can carry twice that.


18d5a3 No.14694323

>>14694263

I didn't like the original Doom much either. I've been having a lot of fun playing Doom 2 modded to shit:

>ProjectMSX v0.2a

>ColourfulHell89.pk3

combined with WADs like:

ETERNALL.WAD

D2RELOAD.WAD

There are so many WADs that I don't even see the need to complain about Doom 2's shit levels. Yeah, they're shit, but I've played at least a half-dozen great megawads from the community.

I thought Marathon was a more impressive game, technically. The ambient sounds like the hum of an alien spaceship really add a lot. Sad to see so few Doom WADs make use of them.

>>14694278

Wait, I thought everyone complained about Doom 2's level design. Can't count how many times I've read the phrase "monster closets"…


bd81d8 No.14694329

>>14694278

Almost everyone agrees that D2 levels are a lot worse than D1.

IMO the biggest problem though is the lack of an episodic structure.


f9c5af No.14694338

>>14694309

I forget to mention that the ammo capacity nerf is even sillier because you can just get ammo from killing enemies, especially with a chainsaw. And you don't even need to worry about ammo types. It's just weird as hell, coming from the classic games, which are more about exploring the level if you get in a tight spot to find supplies.

>>14694323

>>14694329

Yeah, the Imp Closet Party is a favorite in Doom 2, that's for sure. I actually liked Tricks and Traps though, that level was fairly neat. I think the first 9 levels are pretty good, then MAP10 is obviously garbage, and it kind of goes downhill when you get into the city levels, with a few tactically-placed shitters like Barrels O' Fun (another Petersen 'masterpiece').


18d5a3 No.14694344

>>14694338

Oh man I loved Barrels O' Fun. As soon as you mentioned it I just burst out laughing. It was just… so stupid I had to like it, even though it was unpleasant to play through. If that makes sense.


f9c5af No.14694349

>>14694344

Not nearly as stupid as Fortress of Mystery, which wasn't even intended to have the Cacodemon/Baron of Hell interaction. Which means that yes, Petersen expected you to kill all of those enemies by yourself with just a shotgun, if you tried to pistol start. And then he actually said it was his favorite level in an interview.


2503ad No.14694381

File: 227223a683a2146⋯.png (1.18 MB, 1024x813, 1024:813, abd.png)

>>14689109

I actually really enjoyed NuDoom. I got it as a gift from an oblivious friend for my PS4 and didn't have any expectations. It's a solid fun video game with a decent campaign. I enjoyed the game enough to unlock the platinum trophy which basically asks you to do everything in the game except beat the game on ultra nightmare. The guns are fun to use and most have multiple alt fire modes AND upgrades that can be unlocked as you progress through the game. As long as you have a weapon you can unlock anything for it in any order and by the time you finish unlocking stuff your arsenal is pretty crazy. The levels tend to get pretty labyrinthine but nowhere near Doom classic. The level design is still pretty decent though. The first handful of levels and every hell level have a decent amount of secret areas, there is a handful of linear levels too, but even those have a handful of clever secrets.

The glory kill system isn't the worst thing ever. The animations rarely last more than a second and there is an upgrade you can equip that basically allows you to perform them in the fraction of a second, actual blinding fast. Performing a glory kill gives you health and ammo, but not an overwhelming amount and makes you invulnerable for the duration and can be used to survI've hits that would otherwise kill you if you use it intelligently. My only gripe with them is they can sometimes effect your situational awareness and get you killed, so you should not rely on them, but learning when to do it is absolutely necessary to finish the game on harder difficulties. You can unlock these Demon Runes by locating secret portals that have you complete these little DMC style bonus missions that give you various upgrades to your character, some of them give you new abilities like perfect air control, the ability to glory kill from absurd distances, and more. There is a bonus arcade mode that lets you accumulate points based on performance and run speed. You can unlock classic Doom levels by finding hidden switches in every level that opens up a new part of the stage that has classic doom textures and items in it. The game basically has a shipload of content and I regret nothing. It's much better than that shitfest Doom 3. /v/ is just being turbo autistic hipsters about this shit.

The game is also well optimized and can run on almost any system.


6b7b3d No.14694448

>>14693528

This is one major reason I'm thankful for mods honestly. It seems most of them realize the pistol is a piece of shit and beef it up somewhat. Usually without outclassing other weapons too.

>>14693657

With Arch-Viles you still most certainly need cover since it's only about a 50:50 of stagger. But yeah it's great for interrupting most enemies, including big stuff like the Mancubus and Arachnotron.

>>14694338

>MAP10

>garbage

Really? I have to say I don't like how it looks but I always thought it played well since it's basically a big interconnected arena where enemies can come at you unexpectedly. The level I like except for one really terrible gimmick is MAP24. The worst level in my view was MAP12 or MAP21, I can't decide.

>>14694349

E2M9 is not a shotgun-only level! All the weapons except the BFG9000 are in the starting room, though yes, you do have to weave around Barons to get them and there's not that much ammo for all of them. Definitely manageable though.


bd81d8 No.14694467

>>14694448

>With Arch-Viles you still most certainly need cover since it's only about a 50:50 of stagger. But yeah it's great for interrupting most enemies, including big stuff like the Mancubus and Arachnotron.

Doom wiki says it's a 78% chance to stun.

Everything else is basically 100% since you're rolling so many chances. May actually be 100% for most of them (probably any other than Cyberdemon) due to the fact that Doom uses a pre-rolled pseudo RNG, that's why Archvile's chance to stun is higher than the theoretical stats show.


6b7b3d No.14694500

>>14694467

>https://doomwiki.org/wiki/Arch-Vile

>a point-blank shot with the super shotgun only disrupts their spell 55% of the time.

The 78% probably applies to two consecutive shots, but unless you're backed into a corner you really don't want to be attempting that since the SSG's reload time should be spent moving to cover.

And yeah, it's pretty much 100% for anything with decent pain chance, though balanced out by some enemies having much faster retaliation than the Arch-Vile.


aa9d75 No.14694516

>>14689911

>Mitchell and Carmack were about to enter a partnership until Softdisk hired Carmack. Bitter, John Carmack entered Mitchell's home when he knew he would be gone and stole all of the material related to the engine, including some of the other projects Mitchell had been working on by himself.

What was Carmack bitter for? Going back on his word to work together with Mitchell and going with Softdisk instead? It's like a sentence got left out here.

Whole post reeks of BS.


bd81d8 No.14694528

>>14694500

That's the naive answer if you take the pain chance and do (1-(1-% chance)^number of shots), but doesn't take into account that the PRNG is prerolled (http://doom.wikia.com/wiki/Random)

http://doom.wikia.com/wiki/Arch-vile

This one says 78%, which seems more reasonable and probably takes into account the PRNG.

FWIW the random number table is here https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/m_random.c

if you want to make a script to find the probability yourself.


ba58c5 No.14694529

>>14693495

Nightmare doom was just meant to be silly, it's only recently that it was considered to be anything more.


aa9d75 No.14694544

>>14694329

D2 level philosophy is quantity over quality.

Playing Doom1 levels is like wiping your ass with the expensive name brand toilet paper, Doom2 levels are the super cheap super thin completely worthless sandpapery bulk TP they use in schools prisons and office buildings that's like warcrimes are being committed on your ass.


bd81d8 No.14694556

>>14694500

>>14694528

Actually scratch that, I made a python script myself and apparently the SSG only has a 48.8% chance to stun

array=[0, 8, 109, 220, 222, 241, 149, 107,  75, 248, 254, 140, 16, 66 , 74,  21, 211,  47,  80, 242, 154,  27, 205, 128, 161,  89,  77,  36 , 95, 110,  85,  48, 212, 140, 211, 249,  22,  79, 200,  50,  28, 188 ,52, 140, 202, 120, 68, 145,  62,  70, 184, 190,  91, 197, 152, 224 , 149, 104,  25, 178, 252, 182, 202, 182, 141, 197,   4,  81, 181, 242 , 145,  42,  39, 227, 156, 198, 225, 193, 219,  93, 122, 175, 249,   0 , 175, 143,  70, 239,  46, 246, 163,  53, 163, 109, 168, 135,   2, 235 , 25,  92,  20, 145, 138,  77,  69, 166,  78, 176, 173, 212, 166, 113 , 94, 161,  41,  50, 239,  49, 111, 164,  70,  60,   2,  37, 171,  75 , 136, 156,  11,  56,  42, 146, 138, 229,  73, 146,  77,  61,  98, 196 , 135, 106,  63, 197, 195,  86,  96, 203, 113, 101, 170, 247, 181, 113 , 80, 250, 108,   7, 255, 237, 129, 226,  79, 107, 112, 166, 103, 241 , 24, 223, 239, 120, 198,  58,  60,  82, 128,   3, 184,  66, 143, 224 , 145, 224,  81, 206, 163,  45,  63,  90, 168, 114,  59,  33, 159,  95 , 28, 139, 123,  98, 125, 196,  15,  70, 194, 253,  54,  14, 109, 226 , 71,  17, 161,  93, 186,  87, 244, 138,  20,  52, 123, 251,  26,  36 , 17,  46,  52, 231, 232,  76,  31, 221,  84,  37, 216, 165, 212, 106 , 197, 242,  98,  43,  39, 175, 254, 145, 190,  84, 118, 222, 187, 136 , 120, 163, 236, 249, 0, 8, 109, 220, 222, 241, 149, 107,  75, 248, 254, 140, 16, 66 , 74,  21, 211,  47,  80, 242, 154,  27, 205, 128, 161,  89,  77,  36 , 95, 110,  85,  48, 212, 140, 211, 249,  22,  79, 200,  50,  28, 188 ,52, 140, 202, 120, 68, 145,  62,  70, 184, 190,  91, 197, 152, 224 , 149, 104,  25, 178, 252, 182, 202, 182, 141, 197,   4,  81, 181, 242 , 145,  42,  39, 227, 156, 198, 225, 193, 219,  93, 122, 175, 249,   0 , 175, 143,  70, 239,  46, 246, 163,  53, 163, 109, 168, 135,   2, 235 , 25,  92,  20, 145, 138,  77,  69, 166,  78, 176, 173, 212, 166, 113 , 94]
result = [0 for x in range(0,255)]
for x in range(0,255):
for y in range(0,19):
if(array[x+y] < 10):
result[x] = 1
sum(result)


bd81d8 No.14694586

>>14694556

And FWIW, the Cyberdemon (2nd least likely to be stunned enemy) has a 94.9% chance to be stunned by a SSG point blank as opposed to the 96.4% chance that you'd expect from the naive approach. Not sure why the PRNG did this, you'd expect it to be the other way around. PRNGs (especially one that you would pre-roll for Doom) tend to minimize long stretches of highs or lows so you'd expect it to be less likely to roll 20 simultaneous dud impacts in a row vs. RNG


2c5bc5 No.14694602

>every level is an empty box until you push the arena button

>every monster requires a fatality for the ebin meems

>not using fatalities wastes so much ammo that you're back using fatalities to refill

>trash music for no taste millennials

Redditors will defend this shit

Stop being tolerant about these faggots or we'll end up like cuckchan

NuDoom is a shit memegame that felt like a halo clone from day 1


2c5bc5 No.14694612

>>14694381

>I actually really enjoyed NuDoom.

>wall of text blog to defend his normalfag shit taste

This is the future of all reddiy infested boards


040594 No.14694619

>>14689710

>it honestly amazes me that they look so wooly and cuddly in-game.

Well the source material doesn't look any less jovial, in fact it's alignment is Chaotic. Chaotic monsters in DnD were either just filler with a generic design they'd slap on or they'd create and interesting design and go "this is Chaotic".


6b7b3d No.14694692

>>14694528

doomwiki.org is the one generally accepted within the Doom community. It and others (mariowiki, zeldawiki, etc.) were result of an exodus from Wikia after it forced some bad design changes site-wide. Still it's worth verifying which is correct.

>>14694556

I did my own attempt with GNU Octave.

function [retval] = doom_prng(idx, pain, shots)

doom_prngtable = { 0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66 , 74, 21, 211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36 , 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188 , 52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224 , 149, 104, 25, 178, 252, 182, 202, 182, 141, 197, 4, 81, 181, 242 , 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175, 249, 0 , 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235 , 25, 92, 20, 145, 138, 77, 69, 166, 78, 176, 173, 212, 166, 113 , 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37, 171, 75 , 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196 , 135, 106, 63, 197, 195, 86, 96, 203, 113, 101, 170, 247, 181, 113 , 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112, 166, 103, 241 , 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224 , 145, 224, 81, 206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95 , 28, 139, 123, 98, 125, 196, 15, 70, 194, 253, 54, 14, 109, 226 , 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36 , 17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106 , 197, 242, 98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136 , 120, 163, 236, 249 };

for i = 1 : shots
getidx = mod(idx + (i - 1), 256) + 1;
test = doom_prngtable{getidx};
if test < pain
retval = 1;
return;
endif
endfor
retval = 0; # Monster never hit pain chance
endfunction

Actual invocation:

>> y = 0 ; x = 0 ; for i = 0:255 ; x = x + doom_prng(i, 10, 20) ; y++ ; endfor
>> x / y
ans = 0.51172
>> 1 - (x / y)
ans = 0.48828

I believe you've got the chance to not stun, but yeah, our figures are agreeable otherwise, might be worth bringing up on the talk page or something. As for the 55% specified maybe that applies to source ports if those use less primitive RNG?


f9c5af No.14694697

>>14694448

>Really? I have to say I don't like how it looks but I always thought it played well since it's basically a big interconnected arena where enemies can come at you unexpectedly. The level I like except for one really terrible gimmick is MAP24. The worst level in my view was MAP12 or MAP21, I can't decide.

MAP10 is literally just a bunch of huge rooms filled to the brim with monsters; no corridors or anything else, unless you count the "hallway of closets" filled with former humans. It's a tedious slog that does nothing but eat through all of your ammo for the next level, and the teleporting Cyberdemon gimmick at the end is also ridiculous. And to top it all off, it has very few doors, which results in a problem that no other map has: you can fire your gun at one end of the map and alert monsters that are several rooms away, which results in you getting shot in the back by wandering monsters while trying to get through the level. The Doom engine doesn't detect radius on your gun firing to alert monsters, it just keeps going until it finds a vertex that closes the shape of the room. That particular quirk is the defining thing that reveals its alpha test nature.

>E2M9 is not a shotgun-only level! All the weapons except the BFG9000 are in the starting room, though yes, you do have to weave around Barons to get them and there's not that much ammo for all of them. Definitely manageable though.

Guess my memory is shittier than I thought. It's still a very uninteresting design though. IIRC, just two rooms filled with monsters… kind of like MAP10 on a smaller scale. Honestly, if I played Doom 1 for the first time and that was the first secret level I found, I might not bother trying to find any others.


f9c5af No.14694706

>>14694697

I should add that the "unexpected monsters" thing wouldn't be so bad if it weren't unique to that one level in particular, or if there weren't so many of them, but there are also a lot of secret closets which open in that level as you go along, which creates an incredibly annoying stream of monsters coming up behind you.


6b7b3d No.14694795

>>14694586

How is it so high for you? For Doom's PRNG I get 74.22% chance to stun. Pain chance for Cybie is 20, whereas Arch-Vile is 10. I do get something close to that for Spider Mastermind (40) at 95.70%

>>14694697

>MAP10

Maybe it's a taste thing but I like the large explorable area with the side paths and secrets, and the fact that enemies do in fact get woken up earlier and start chasing you around (I'm aware of Doom's sound propagation rules) so unless you're methodical it becomes unpredictable. The Cyberdemon is dumb though I'll give you that. Hated that trick in one of the Plutonia maps as well, might've been MAP20? It was with multiple Barons in a small area.

>It's still a very uninteresting design though.

Yeah I'm not arguing it's a masterpiece or anything. It is a manageable level however, and yeah, I'm not gonna defend Sandy's Doom maps they're mostly terrible. They are a marked step up in Doom 2 however.

>Honestly, if I played Doom 1 for the first time and that was the first secret level I found, I might not bother trying to find any others.

You'd be smarter for it. E3M9 is a re-skin of E3M1, an already crap level. E4M9 is kind of dull compared to the rest of that generally stellar episode. E1M9 is the only good one.

>>14694619

I dunno, those pictures are pretty fearsome-looking. Maybe it's just the way they are in Doom, and thanks to Hissy/Pixel.


8aba32 No.14694911

>>14694381

>played it on my ps4

Which means you played it with a controller which is complete shit that games have to be toned down in order for console users to be able to hit anything at a decent speed. Even more proof Nudoom is a casualized turd.


bd81d8 No.14695595

>>14694795

>How is it so high for you? For Doom's PRNG I get 74.22% chance to stun. Pain chance for Cybie is 20, whereas Arch-Vile is 10. I do get something close to that for Spider Mastermind (40) at 95.70%

Whoops. Must have read the wrong entry on the table or something.

Your pain chance for the Cyberdemon is weird though, can you show your sequence of hits and misses? My chance is 71.7% at 20 pain chance.

array=[0, 8, 109, 220, 222, 241, 149, 107,  75, 248, 254, 140,  16,  66 , 74,  21, 211,  47,  80, 242, 154,  27, 205, 128, 161,  89,  77,  36 , 95, 110,  85,  48, 212, 140, 211, 249,  22,  79, 200,  50,  28, 188 , 52, 140, 202, 120,  68, 145,  62,  70, 184, 190,  91, 197, 152, 224 , 149, 104,  25, 178, 252, 182, 202, 182, 141, 197,   4,  81, 181, 242 , 145,  42,  39, 227, 156, 198, 225, 193, 219,  93, 122, 175, 249,   0 , 175, 143,  70, 239,  46, 246, 163,  53, 163, 109, 168, 135,   2, 235 , 25,  92,  20, 145, 138,  77,  69, 166,  78, 176, 173, 212, 166, 113 , 94, 161,  41,  50, 239,  49, 111, 164,  70,  60,   2,  37, 171,  75 , 136, 156,  11,  56,  42, 146, 138, 229,  73, 146,  77,  61,  98, 196 , 135, 106,  63, 197, 195,  86,  96, 203, 113, 101, 170, 247, 181, 113 , 80, 250, 108,   7, 255, 237, 129, 226,  79, 107, 112, 166, 103, 241 , 24, 223, 239, 120, 198,  58,  60,  82, 128,   3, 184,  66, 143, 224 , 145, 224,  81, 206, 163,  45,  63,  90, 168, 114,  59,  33, 159,  95 , 28, 139, 123,  98, 125, 196,  15,  70, 194, 253,  54,  14, 109, 226 , 71,  17, 161,  93, 186,  87, 244, 138,  20,  52, 123, 251,  26,  36 , 17,  46,  52, 231, 232,  76,  31, 221,  84,  37, 216, 165, 212, 106 , 197, 242,  98,  43,  39, 175, 254, 145, 190,  84, 118, 222, 187, 136 , 120, 163, 236, 249, 0, 8, 109, 220, 222, 241, 149, 107,  75, 248, 254, 140,  16,  66 , 74,  21, 211,  47,  80, 242, 154,  27, 205, 128, 161,  89,  77,  36 , 95, 110,  85,  48, 212, 140, 211, 249,  22,  79, 200,  50,  28, 188 , 52, 140, 202, 120,  68, 145,  62,  70, 184, 190,  91, 197, 152, 224 , 149, 104,  25, 178, 252, 182, 202, 182, 141, 197,   4,  81, 181, 242 , 145,  42,  39, 227, 156, 198, 225, 193, 219,  93, 122, 175, 249,   0 , 175, 143,  70, 239,  46, 246, 163,  53, 163, 109, 168, 135,   2, 235 , 25,  92,  20, 145, 138,  77,  69, 166,  78, 176, 173, 212, 166, 113 , 94, 161,  41,  50, 239,  49, 111, 164,  70,  60,   2,  37, 171,  75 , 136, 156,  11,  56,  42, 146, 138, 229,  73, 146,  77,  61,  98, 196 , 135, 106,  63, 197, 195,  86,  96, 203, 113, 101, 170, 247, 181, 113 , 80, 250, 108,   7, 255, 237, 129, 226,  79, 107, 112, 166, 103, 241 , 24, 223, 239, 120, 198,  58,  60,  82, 128,   3, 184,  66, 143, 224 , 145, 224,  81, 206, 163,  45,  63,  90, 168, 114,  59,  33, 159,  95 , 28, 139, 123,  98, 125, 196,  15,  70, 194, 253,  54,  14, 109, 226 , 71,  17, 161,  93, 186,  87, 244, 138,  20,  52, 123, 251,  26,  36 , 17,  46,  52, 231, 232,  76,  31, 221,  84,  37, 216, 165, 212, 106 , 197, 242,  98,  43,  39, 175, 254, 145, 190,  84, 118, 222, 187, 136 , 120, 163, 236, 249]
result = [0 for x in range(0,255)]
pchance = 20
for x in range(0,255):
for y in range(0,19):
if(array[x+y] < pchance):
result[x] = 1
result
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]

float(sum(result))/255
0.7176470588235294


55bc3b No.14695602

>>14693482

What, you didn't like Sandy Peterson's levels? No waaaaay


bd81d8 No.14695623

>>14695595

nvm, I'm stupid. It needs to be range(0,20), not range(0,19). Duh. Your numbers are correct.


62b407 No.14695670

I'm playing Brutal Doom, and I'm having lots of fun.


f00630 No.14695747

>>14691432

Calm down, sissy.

>>14691414

Weapons are one of the reasons I dropped the new Doom. The sound effects are bad and not satisfying at all, and to add insult to injury, enemies don't explode when you shoot them because they have to go through the glory kill phase first. Even when you shoot them before they're killed, they don't really look like they're affected that much. Everything just lacks impact.

I don't hate the new Doom like /v/ does but this really pissed me off.


525d9f No.14695894

>>14695747

I'm struggling to think of a 3D FPS that had good satisfying gore.


f9c5af No.14695895

>>14695670

That mod was improved significantly when SgtMark made all of the bullets fast-moving tracers instead of hitscan, considering how many bullet-based weapons are in that mod. I still think it doesn't work well with a lot of level sets though.


0c8bd0 No.14696845

File: 34445f84cd5a0f3⋯.png (237.64 KB, 328x330, 164:165, Please buy it....png)

>>14694381

You're trying too hard, faggot.


18d5a3 No.14696866

YouTube embed. Click thumbnail to play.

>>14695894

Soldier of Fortune II was kind of primitive and glitchy, but for its time I thought it was pretty impressive. Shotgun blasts could blow off limbs, shooting people in the throat made them collapse and sputter and choke, etc. Pretty nasty stuff. Embed related.

>>14694381

>Navy Seal anon defends nuDoom with a fresh wall of text.

6/10


525d9f No.14696881

File: 9cf82cd67c62672⋯.jpg (23.04 KB, 256x256, 1:1, 039-Su-You.jpg)

>>14696866

Brutal almost to the point of parody.


18d5a3 No.14696939

YouTube embed. Click thumbnail to play.

>>14696881

Yeah, and like a lot of Raven Software games, I thought it was "good, not great". Quake 4 being another example.

Also, here's 150 DooM mods in 20 minutes. That's 7.5 DooM mods per minute (dmpm)!


aa9d75 No.14697351

File: 5066677cb14bef9⋯.png (286.74 KB, 381x424, 381:424, 1415944438307.png)

>>14694381

>he plays FPS on a children's toy

>he wasn't immediately put off the game by the "musical" stylings of Cuck Gordon

>actually defending I-frames in a FPS


8f8294 No.14697758

>>14686821

It was better than what I was expecting but I was expecting CAWADOOTY but with Demons.

I never finished the game, so that should tell you about my level of engagement with it. I just couldn't enjoy it enough to finish it, not to mention that it took up like 80GB.

It honestly could have been a good fps if not for a couple of changes that really hold it back.

Remove the animated kills/execution kills.

Increase the number of enemies that can be on screen at once.

Tone down the stupid music that plays during every combat encounter, its obnoxious and unneeded.

Speed up the movement.

Remove hitscan, I know there where hitscan enemies and it annoyed the shit out of me.


94720a No.14697778

>>14697758

>not to mention that it took up like 80GB

This kept me from playing it for so long. I really didn't feel like downloading and storing near eighty gigs just to play a game that I would, at most, moderately enjoy.


525d9f No.14697822

>>14697778

I'm surprised I don't have 80 GB worth of Doom mods already to be honest. Wonder if we'll one day have mods that massive for the original game.


2abcd7 No.14697828

File: 5c12a0169b7f27e⋯.png (20.92 KB, 833x361, 833:361, 7b80cebe05.png)

>When someone tells you Guncaster isn't a furry mod, then you find this by pure coincidence

He's also got some edgy OC named "Demonsteele". Not sure if this is actually PillowBlaster or just some fag but funny either way.


fe9a98 No.14698069

>>14698046

> PCucks

> Pee-See-ucks

> Pee-Cucks

I get what you're going for, but it's still stupid and unpronounceable as an insult. Either it's completely unclear that you're even calling somebody a cuck, or it's completely unclear that you're insulting PC users.


ed6790 No.14698109

File: 23cc0114ed399fa⋯.jpg (63.27 KB, 567x607, 567:607, 23cc0114ed399fa462ea9deb86….jpg)

Any starship trooper mods and/or horde style mods worth playing through?


addbf7 No.14698126

File: e4e96e3672dce83⋯.jpg (27.17 KB, 585x500, 117:100, 143-61067-babycrt-14126181….jpg)

>>14698118

You're like a crying baby telling your bullies to stop. No one even said anything particularly hurtful. Control your emotions.


2abcd7 No.14698131

>>14698109

Arachnocide is about murdering bugs. Stronghold Edge of Chaos is a sort of COD Zombies style thing if that was what you meant by horde mode.


525d9f No.14698139

>>14698131

Stronghold looks really neat. Hope it has a lot of replayability.


2abcd7 No.14698147

>>14698139

It's alright, better in groups IMO but then again everything is.


d1a320 No.14698232

>>14698211

Filtered for derailing/being a fucking crybaby


472972 No.14698252

>>14698232

>PCuck tears


0ea107 No.14698664

>>14697828

But I like Demonsteele wad its fun, also I thought it was neat desgin wise, I will agree guncaaster is shit and cringy but I feel that shouldn't ruin the fun of something like Demonsteele as it is actually good.


525d9f No.14698706

>>14698664

But Demonsteele and Guncaster aren't related at all, unless PillowBlaster made graphics for Demonsteele.


0ea107 No.14698739

>>14698706

I don't think so, from what I heard the guys behind Russian overkill made guncaster.


2abcd7 No.14698765

>>14698664

>>14698706

Yeah no he just wrote some godawful shit for /r/HFY


0ea107 No.14698775

>>14698765

yeah that sounds right, honestly guncaster was really boring, like I don't think it did a single thing that wasn't already done.


a2fc63 No.14698961

>>14688968

I remember a part in the Doom book adaptations where Doomguy actually got a pet Cacodemon.


0ea107 No.14698980

File: eeca04fbb6704ab⋯.jpg (121.21 KB, 1162x594, 581:297, cacocute.jpg)

File: cb7f4beeb3c9bc5⋯.png (479.64 KB, 1024x891, 1024:891, cacodemon_by_kna-d97qfs6.png)

>>14698961

Awwww, that's fucking adorable.


13fb91 No.14699072

File: 3b1fc92ecac4c7a⋯.jpg (567.81 KB, 1044x1349, 1044:1349, Angron.jpg)

>>14698961

>>14698980

After what happened to him, it might have been his pet rabbit.

>Come back from mars to see what the demons have done to earth

>is ready to finally collapse into a heap as he as failed humanity and doesnt know what to do.

>Sees his pet bunny rabbits head on a spike nearby.

>Pic related, reaches a level of absolute unbelievably unrestrained level of mad that even satan himself realizes he has made a terrible decision in attacking and invading earth.

>Doomguy proceeds to remove demon from premises

>during his travels he finds a cacodemon who is not only affectionate but acts the same way as his now deceased pet rabbit

>Doomguy now has his pet rabbit back who was reincarnated as a Cacodemon


98a2be No.14699126

File: 9b114f09098d3bc⋯.jpg (493.01 KB, 1280x1439, 1280:1439, furry_scum.jpg)

Would be interesting if there was a "fursecution" mod, something similar to Vivisection.


0ea107 No.14699154


f7f453 No.14699174

File: 30786e5a5442b34⋯.jpg (264.75 KB, 1150x900, 23:18, Already Ripped.jpg)

Is there a single download mega collection of wads instead of pouring through sites single downloading 20+ years of wads


0ea107 No.14699196

>>14699072

Fuck nudoom, this is some fucking sick ass lore.


d1a320 No.14699590

>>14699174

Just go look at cacoward winners and download those. Or check one of DoomWorld's top ten wads of the decade list or whatever. I might upload my wad collection if I can remember to do that.


525d9f No.14699594

>>14699174

I'm thinking of making a Google Drive folder with all the stuff listed in that infographic, but I worry about making it foolproof.


ced7b9 No.14699636

>>14699174

Searching for wads on your own and possibly stumbling upon strange and forgotten ones is part of the fun.


6b7b3d No.14700037

>>14699174

Why don't you just see what's around and download what looks like fun? Mod compilations tend to be stale anyway, especially for ones in development.

>>14698139

I wanted to play that but it seemed to crash in current versions of GZDoom.

>>14695623

Why 0,20 wouldn't that mean 21 hit checks?


a0960e No.14701459

>>14699636

Unless they used a dead host for uploaded files, then it's gone forever.


23f001 No.14701732

File: 0d210ceeeca7cee⋯.jpg (29.97 KB, 750x533, 750:533, 87548754865865.jpg)

Had this idea for Project MSX, I think it'd work best with Hexen

>You have this drone on your back

>detaches and can become a ground based form which can go in small spaces and do stuff like Metroid Morph Ball

>or aerial form which can give fire support for a time; you can mark enemies for it to shoot at, maybe by charge punching them

>the Wings of Wrath powerup modifies your drone to work as a jetpack when the drone is attached, kinda like the Space Jump in the Prime-era Metroids

Fuck me if I know how to do any of that though.


23f001 No.14701746

>>14701732

>the Wings of Wrath is replaced with a powerup that modifies your drone


8f1e9e No.14701792

File: a88538212c59106⋯.jpg (204.73 KB, 1085x1217, 1085:1217, 94101048[1].jpg)

>>14694323

>Doom II

>Shit levels


bd81d8 No.14701795

>>14700037

Because its range(start number, length) not range(start number, end number)


8f1e9e No.14701797

File: 8a740ca57b620d4⋯.png (7.54 KB, 909x153, 101:17, Screenshot_16.png)

>>14701792

Why the fuck is the deletion system so fucking broken? I just want to change the image.


bd81d8 No.14701805

>>14701795

Actually scratch that, it's start number, end number, but for some reason python decided to make range (x,20) mean go up to 19. WTF?

Yeah, not a python expert, just dipping into it to learn a bit.


23f001 No.14701810

>>14701792

When you need to drop a giant fuckin' arrow on the ground at the startpoint because you made a level that looks non-linear, but actually ISN'T, you haven't made a good level.


365209 No.14701862

>>14701795

>>14701805

https://www.pythoncentral.io/pythons-range-function-explained/

>range(3,6) prints 3 4 5

That's asinine and totally not confusing.

>>14701810

Funny thing is that Plutonia MAP04 does the same thing with a sky arrow. Also that's what, 1 map of 32, and I'd argue that aside from that dumb thing it's pretty damn explorable and playable.


66e5b3 No.14702037

File: 4d2c53caf5d55ff⋯.gif (529.14 KB, 420x396, 35:33, Moondoom.gif)

To those curious, YES, Moon Man Doom (MooN) is still being updated!

https://gitgud.io/moon-men/moonman-doom

We still need more willing developers to work on our piece of shit though!


5c8720 No.14702517

File: 94486ccc615cb5c⋯.jpg (5.32 KB, 90x143, 90:143, r and t.jpg)

>>14701810

I hate Downtown so much. Not only the arrow, but because you have to go through the same part with the slow ass elevator so many times.


23f001 No.14702561

>>14702517

Elevators should be quick, and just as importantly, you should be able to reverse its travel from the top, bottom, or on the elevator. There are few thing that kill a map's flow as quickly as an elevator that moves between top & bottom about a quickly as it takes to make a fucking sandwich


525d9f No.14702735

>>14702517

>>14702561

Why not just play Doom 2 the Way id Did?

Although Doom 1 the Way id Did feels…weird.


365209 No.14704192

File: b37c2a03636a2a5⋯.png (391.56 KB, 960x720, 4:3, Elevator Trouble.png)

File: 0b5bd4c9e42b6cf⋯.png (273.6 KB, 960x720, 4:3, Elevator Trouble II.png)

H-Doom Deathmatch mod when?

>>14702561

The standard lift is OK. The worst is the automatic lift through the red key door which also stops when you move away because, why? The platform limit is very generous in Doom 2. Still, it's not the worst example I've seen of those. That would be in the megawad Vilecore. Twice.


1dc978 No.14704256

File: 914391dc99c39f9⋯.jpeg (18.06 KB, 443x332, 443:332, images (2).jpeg)

How will you react if pic related becomes real? He deserves it anyway since Doom is the only viable Hall of Fame game that hasn't appeared yet. Also Doom currently has the same number of exclusives as Bayonetta.


7cd6bb No.14704290

>>14704256

Just like make a mod for Smash 4.


5c8720 No.14704511

File: 9687ed2a74b46b4⋯.mp4 (9.89 MB, 482x360, 241:180, Moon Man - Notorious KKK.mp4)

>>14702037

Best news all week. And now Notorious KKK is going to be playing in my head all day.


d514a2 No.14704742

whatever happened to the columbine mod?

Did it get completed?


8f1e9e No.14705014

>>14699196

The books still did the awful "Its not the christian hell guys! Its a TOTALLY different dimension! Just ignore the pentagrams, upside down crosses and all of the other symbolic references to the Bible"


71d7e6 No.14705063

File: ea5993eef42adc5⋯.jpg (207.6 KB, 645x649, 645:649, feel marine.jpg)

>>14702037

>We still need more willing developers

I have a relative decent sprite artist which COULD work on it a bit more, but he is being a fag right now. I requested him several times some times ago to fix the hitla chaingun barrel finally but he refuses it.

Asides from that I just need to find a good HUD wad to rip off from so that I can replace the default doom one which is long overdue, the issue already started as soon there is new ammo types.


0355ef No.14705113

YouTube embed. Click thumbnail to play.


0355ef No.14705125

>>14705014

Well I don't mind that really, regular hell is pretty boring unless were talking the japense hell no thank you.


8f1e9e No.14705138

>>14705125

Its still fucking up the canon.


0355ef No.14705390

>>14705138

Agreed, by the way I resently got the doom 64 wad so far from what I played its way better than orginal doom like the pase and feeling is just way better.


0859db No.14705759

>>14686802

Why are you using filters in going down?


94720a No.14705806

>>14705125

Considering this is a sci-fi setting, and the demons have advanced technology of their own, it being actual hell makes it pretty interesting, especially since we broke into it from a moon orbiting Mars.


d514a2 No.14705823

File: e3f2882e03fd932⋯.webm (4.55 MB, 400x294, 200:147, e1m2.webm)


a6974b No.14705834

>>14704192

>H-Doom deathmatch

I don't want to know what that'll entail if animations are added.


d844d9 No.14705846

File: f680ed2824c019f⋯.png (877.61 KB, 857x762, 857:762, ClipboardImage.png)

>>14688968

For some reason I'd like to go swimman with it.

>>14689661

>Astral Dreadnoughts

Really, always figured they were just based off of beholders.


d844d9 No.14705897

>>14699174

I have a mega backup of some anon's collection. I haven't gone entirely through it so some stuff is probably outdated.

https://mega.nz/#F!nYRhiToJ!OwElSfO_79rfvyIGSmQP8A


99bb47 No.14705909

Why is it called Complex Doom?


0859db No.14706300

>>14692858

>Equinox

Could anyone compile together some aphex twin songs in a wad to use for this?


0859db No.14706855

>>14689248

One of our anons drew this?


365209 No.14708137

>>14705834

That is the joke, and I wasn't being serious. Cooperative on the other hand, would actually be interesting for spitroasting animu demons.

>>14705014

And just when you think it can't get any worse, >>>/v/14707354 happens.


71d7e6 No.14709485

File: 69f62cf320a0500⋯.png (463.29 KB, 1280x800, 8:5, Screenshot_Doom_20180428_1….png)

File: af721821cd9b4d7⋯.png (394.44 KB, 1280x800, 8:5, Height 72.png)

Finally I managed to replace the normal Doom HUD with a different style, I just ripped the WOS HUD one since I am a lazy bastard but I need to do some adjustment to it anyway in order to make it look different. The minimal HUD aka Fullscreen is not changed. I would have done this change much early but I couldn't figure out what was needed to replace "statusbar normal", turns out the height variable needs to be set to 0 and it needs the fullscreenoffsets flag.

The following changes I have in mind:

-Add icons for weapons/armor that is being equipped right now

-Make the keys bar a bit bigger

-Minor graphical changes, get rid of the greenish background

-The alt. ammo bar should look the same as the other bars

-List of available ammo

Also I am glad that the current Git version still works pretty good in Skullshit MP mode despite some minor flaws I have found such as delayed bullet impact effect and bugged flamethrower sounds. The Barrel CVAR option works as intended. I need to rip graphics for the acidic barrel too. It would be neat if 1 or 2 guys could help me out as a map sketcher so that I have a rough guide to work on, I already know how to make a fully working map with Slade (DoomBuilder 2 runs like shit in Wine for me) but I have a hard time of thinking up a map layout.


ce8652 No.14709531

YouTube embed. Click thumbnail to play.

Anyone played the second episode?

First map was fucking perfect, loved it.

Second map was a big letdown after I spent almost 10 minutes trying to understand where I was supposed to go, and the huge open area wasn't helping much.

I'm on the third map and it's again a huge open area.

For those that played it through, does it get better?


a689f0 No.14709929

>>14697758

>I never finished the game, so that should tell you about my level of engagement with it. I just couldn't enjoy it enough to finish it.

I'm also probably going to give up before getting to the hell levels. I'm just so bored, and I think it's because the combat is a bit empty and weightless. The weapons feel weak and the monsters spongy, there isn't much in the way of feedback for hitting or being hit. Often, HP drains without any obvious reason because something spawned in behind me and I wasn't watching the HP gauge.

Health is meaningless, if you don't die instantly, a single glory kill will bring most of it back. This means there is either a lack of consequences for being hit or sudden death without anything in-between. The good thing is that the game mechanic of farting out lots of health and ammo when things die keeps you close to the action.

All the monsters so far feel samey in that they’re ugly humanoid-ish hell whatever, who cares, have a rocket or two to the face. There isn’t much variation in how you go about fighting things. Doom guy runs just slightly too slowly to feel ‘correct’, and the game showers you with stupid upgrade crap and cutscenes which breaks the flow even more.


558de2 No.14709946

>>14709929

>a single glory kill will bring most of it back

Glory kills don't do that, it's the enemy's state and how much health you have that determines the health drop. This is why you only do glory kills for ammo on the hardest difficulty.


0517e7 No.14711330

>>14697758

I did finish it, and I was pretty lukewarm about the entire game. The last levels of the game are pretty much a blur to me and I don't remember much other than some bits here and there.


18a0e1 No.14711407

>>14711330

I had the same feeling. Even though I was playing on the highest non-meme difficulty, it still felt like I was playing on auto-pilot, and despite the wub wub music my brain was playing on the beat of reggae because of how mellow everything felt. Though the auto-pilot feeling does make sense since the game takes care of your health and ammo for you. As long as you keep killing enemies, they'll drop health and ammo eventually (or if you pull out the chainsaw every now and then), so you never really have to worry about health and ammo.

None of the fights feel like they're trying to push you out of your comfort zone, so it feels like you can get by with the same tactics no matter where you go.


055ed1 No.14711507

Fuck off. stop shilling your old dead game


efd8e8 No.14711537

>>14711507

You're the one shilling your dead game.


e1cf06 No.14711891

>>14709485

Did you manage to fix the weapon stay bug? Or still no luck with that?


8b1711 No.14712327

File: 34d33c19747b9fb⋯.png (691.97 KB, 1920x1080, 16:9, IonMaiden_Win 2018-03-04 0….png)


e1b322 No.14712335

>>14711891

I haven't taken a look yet how the sv_weaponstay behaves on dropped weapons, I think the map placed weapon couldn't be collected anymore so in this case I just need to add a inventory condition to fix it.


b62395 No.14712356

File: 59aca154c7b9386⋯.jpg (204.63 KB, 1280x1785, 256:357, parenting_wife_aoSxM8G.jpg)


82fc18 No.14712358

File: 63928941c5034bb⋯.jpg (79.58 KB, 372x526, 186:263, Han_Fu_-_RTKXII.jpg)

>>14712327

>you can go to Sandy's City

Oh no.


19d7b6 No.14712407

>>14686788

It is because of the super shotgun. The gun was very powerful so they had to balance the enemies around that gun. If they were weaker the ssg is all what you would need through most of the game. There are a lot of mods though that try to make all of the guns feel powerful in their own right.

One enemy that definitely is way too strong for its own good is the lost souls. Those things should have had the same hp as the zombie guys. Interestingly enough there is even a mod that specifically weakens these enemy types.


19d7b6 No.14712456

>>14686821

I never played it nor do I need to. Looking at it is enough for me to know that it was incredibly overrated. It doesn't look completely awful but it isn't at all how a modern Doom should be. It misses the point entirely. I think they should have scaled down those graphics just so that they can have way more enemies on screen at once. The enemy designs look pretty garbage as well. Being the first significant Doom game without any of the key original members that built id it really shows. The game comes across to me as if it is larping like it is a cool Doom guy without truly understanding why Doom remains great even to this day.

At least Doom 3 tried to be something different. I feel like NuDoom tries way too hard to be a me too Doom game in the spirit of the originals but it only gets part of what was good about the older games. A lot of the artstyle of the game is pure shit to look at. Hell in Doom 3 was pretty great to look at. NuDoom not so much. Then there is also the upgrading crap that has no reason being there and other things I could mention like glory kills being forced.

I really have no interest in ever playing the game.


b3aeb1 No.14712475

>>14712456

i agree that it was just trying too hard to play it safe. i'll admit that i actually had a decent time with it, but it's not hard to imagine just how good it could have been if they hadn't made the stupid decisions they had re: weapon/armour upgrades and had hired someone to make actual maps instead of linear tunnels. considering the state of the industry today i think it turned out better than i expected but really, it's not saying much when a game you expected to be a 2/10 turned out to be a 5/10

that said though i disagree completely with the hell aesthetic. i really liked the look of it, it made me think of a slayer or megadeth album cover or something. i would have rathered the traditional "occult symbols and nazi shit" aesthetic but in current year -2 i understand why a group of jews like bethesda wouldn't have gone for that


abc82c No.14712537

>>14712327

Pretty epic, haha, but my favorite joke in Ion Maiden is the the cake is a lie one :)

>>14712356

Haha, I love the game Doom by ZeniMax Media Incorporated. Todd Howard is my hero!


9f51b0 No.14712770

HookTube embed. Click on thumbnail to play.

>>14712356

That explains the recent mod.


5d9eb8 No.14712855

>>14712356

I'd play it.


da9def No.14712872


b0b731 No.14713290

>>14686971

>mick gordon

>good

no


48abf8 No.14713948

File: a0b0a46737ae009⋯.png (87.98 KB, 273x470, 273:470, 89c5055cb8.png)

So this is the power… of ZDoom…


9f51b0 No.14714036

>>14713948

Literally who?


82fc18 No.14714093

>>14714036

I wanna say that's one of the GZDoom developers, specifically the one that made the initial post explaining their use of data collecting for GZDoom that did not get received well.


e1b322 No.14714105

File: a557b25602e14f7⋯.png (35.13 KB, 214x376, 107:188, THE GRAF COMMUNITY FPS Edi….png)

>>14714093

Rachael? Well that explains everything now why this thing acts like a huge faggot.

>nuh-uh without Graf then ZDoom will be ded


48abf8 No.14714128


9f51b0 No.14714133

>>14714093

If it didn't get received well it was a miscommunication since it was actually done for very good reason, and the scope of what was collected was very limited (and provably). I linked the results in the retro games thread.

https://forum.zdoom.org/viewtopic.php?f=49&t=59972

https://forum.zdoom.org/viewtopic.php?f=49&t=60156

>>14714105

Unless other devs will step up to maintain that labyrinthine codebase then yeah, it will be pretty dead.

>>14714128

Screengrab it. Only registered people can view profiles.


48abf8 No.14714179

File: 4359d5096d0f5a9⋯.png (286.12 KB, 1308x616, 327:154, 5b3e139be0.png)

>>14714133

Actually I was wrong anyways, what is it with autists and the name"Yuki"?

It's https://www.doomworld.com/profile/1084-yukiraven/, and the map it was working on is https://www.doomworld.com/forum/topic/98695-wip-umbra-of-fate/


469ca6 No.14714280

>>14713948

Man what is it with SJWeebs? I'm noticing a lot of them latey


5d9eb8 No.14714290

>>14714093

I remember people shilling for GZDoom here a while ago. What a laugh.


82fc18 No.14714354

>>14714280

Invading and trying to diversify another form of media after their success with comics.


469ca6 No.14714360

>>14714354

Comics were long dead before they fucked with them, it's not hard to infiltrate a dead medium. They'd have to infiltrate the entirety of Japan in order to ruin vidya, mango and animu.


82fc18 No.14714375

>>14714360

Agreed.


fc9392 No.14714382

Recently I've been trying out doom 64 on gzdoom, like I don't know why, but I like doom 64 feel way better than normal doom's and the handle of ememy's is really nice. I think the weapons themselves are even vastly improved the power along side the animations I even like the super shotgun here better than any version I used in any wad. It feels just right and animation and textures are perfect just a solid game really.


a331c7 No.14714387

>>14709531

It's gets a bit better, maybe. The mappers seemed to have gone off to expand the size of maps. The third map is probably one of the most extreme in terms of size.

I found progression to halt in its tracks for a minute every now and again to gain my bearings, because the maps would sometimes loop back on themselves without obvious signs of direction. You'll sometimes have to take note and remember locked doors you've seen some distance away from where you get their respective keys.

Overall, I had fun with only some frustrations with map navigation.


48abf8 No.14714404

>>14714280

Bright colors and easy character archetypes, same as comics, Sonic, MLP, Homestuck, Minecraft, etc. You'll also notice that mose of them have utterly pleb-tier taste or list a bunch of "good" anime but have no idea what makes them good and miss most of the nuance. You've got to be well and truly autistic to believe the insane crap they do, and there's nothing autists love more than simplicity. Same could be said of narcissists or borderline, but for different reasons.

>>14714290

The port is alright, but everything surrounding it is cancer. There are a lot of fun mods and maps just stay the hell away from the community if you want to keep your sanity.


468a8e No.14714413

File: 561a19d557ed21e⋯.png (52.81 KB, 1285x497, 1285:497, troon.png)

>>14714280

They've been popping up a lot in retro/obscure gaming circles. I don't know what it is about these games that attracts them, but nearly every community out there has tons of them.

One thing to note, though, is that they don't come from outside. A lot of these trannies have liked the games for years, then one day they just lose their minds and decide to be the little girl. No idea what causes it. I know everyone talks about how there's a link between autism and trannies, but what IS that link? If we can figure out the correlation between autism and Sonic, then we can figure out this one.


48abf8 No.14714440

>>14714413

>but what IS that link

Autists have to see the world in very simple terms most of the time, they can't comprehend nuance. So when they know they're a failure of a man, and society tells them some men are actually women in a man's body, it fills the gap and they decide they're a woman. It helps that autists are also very emotionally deadened a lot of the time, meaning that the normal "what the fuck am I doing?" self doubt doesn't hit them as hard.


5dc65d No.14714441

File: d1353809a1951af⋯.jpg (31.45 KB, 817x443, 817:443, DX0R4qPVwAAiqvJ.jpg)

>>14714413

>watching moeshit anime with "cute girls doing cute things"

>leads to interacting with or befriending lots of women

what fucking crack are you smoking, anon?


bc7013 No.14714465

File: 69787b843b90fad⋯.png (89.06 KB, 455x219, 455:219, what.png)

>>14714413

>>14714441

More importantly

>I bet real women are like this


b8111e No.14714473

Anyone try the fitgirl repack for nuDoom ?

Im condering giving it a go as a stress test for some of the new hardware I recently installed ?

The repack brings down the filezie conderably, I think it gets it down to 30GB.


bc2370 No.14714515

>>14714413

Estrogen, diversity and kike propaganda.


9f51b0 No.14714535

File: 028b20f0d02def4⋯.png (440.42 KB, 867x1314, 289:438, FIT.png)

>>14714413

It's more that any community of a certain size is bound to attract a few nutters. Doom on the whole is big. Enough to get a Japanese community project when they traditionally are not into FPS.

>>14714473

MEH. D4D is where it's at if you want to see it done OK.


48abf8 No.14714552

>>14714535

This issue with Doom isn't the nutters, it's that the nutters are running the place.


48abf8 No.14714977

>>14705063

What's wrong with it?


e1b322 No.14715082

File: e7727b844c31bee⋯.png (280.07 KB, 1280x800, 8:5, Screenshot_Doom_20180429_2….png)

>>14714977 (checked)

The Hitler chaingun? Barrel coloring doesn't match part of this weapon which is cyan/grey, the barrel has this pink-blueish hue which makes it look like too accented.


469ca6 No.14715087

>>14715082

Could you dump the animations? I might be able to fix it.

I have no idea what file type Doom images are by the way so I don't know how I should export it after I'm done.


78f78f No.14715097

File: 112fc15bac5a2bc⋯.gif (339.06 KB, 423x386, 423:386, eawMRR7.gif)

>>14714280

I want lefties as far away from my escapist Jap toons as possible. Those people should be fucking lynched.


e1b322 No.14715108

>>14715087

All those images are in png, so you don't have to worry about it. If you are done with it let me know so that I can credit you on the next commit.

https://www65.zippyshare.com/v/YWJNm0SA/file.html


48abf8 No.14715196

File: acb16e9bd44bd5d⋯.png (386.14 KB, 1600x900, 16:9, Screenshot_Doom_20180429_1….png)

>>14715082

How's this? I tried to color match a bit but it might be off.


48abf8 No.14715238

File: b0c21380bd9ded2⋯.png (10.98 KB, 150x136, 75:68, HCPCE0.png)

File: 1b94376d620ff4b⋯.png (10.98 KB, 150x136, 75:68, HCPCB0.png)

File: f3f75f6851b964f⋯.png (11.04 KB, 150x136, 75:68, HCPCC0.png)

File: 0f7d6256cf9ad45⋯.png (10.92 KB, 150x136, 75:68, HCPCD0.png)

>>14715196

Shit, well, my skills are pretty bad but here's the 2 frames I changed. Maybe you can redo the flash frames from this.


469ca6 No.14715243

File: 3fca509237a258c⋯.jpg (292.53 KB, 255x255, 1:1, hitla.jpg)

>>14715108

It's not perfect but I got it as close as I could.

>>14715238

>somebody already did it

fuggg :DDD


48abf8 No.14715265

File: a8e004a66580eb4⋯.png (8.95 KB, 404x399, 404:399, 1490900710349.png)

>>14715243

I just removed the flash frames and replaced them with the non-flashing equivalents and it looks mostly fine to me. I'm sure as hell not gonna do more though, the code for this is kind of a giant mess. I'd attach the new TEXTURES lump but 8ch won't let me. Basically

HCPCB0 -> HCPCF0

HCPCC0 -> HCPCG0

HCPCD0 -> HCPCH0

HCPCE0 -> HCPCI0


a22aad No.14715350

>>14714280

I still wonder why Japanese cartoons for little girls are so fucking popular on the internet, while the popularity of martial arts movies has diminished. Is it a shift in men from traditional, healthy masculinity to metropolitan femininity?


9f51b0 No.14717710

File: a4fd3a064a6a647⋯.png (103.66 KB, 960x720, 4:3, Yare yare daze.png)

>pixelshit Doom

>>14715350

Because anime girls are generally likeable, if shallow. They also usually respect sex appeal.


9f51b0 No.14717809

File: 6053452ea815eda⋯.jpg (522.15 KB, 1000x1682, 500:841, 35234413_big_p4 - らくがき.wad.jpg)

>>14717710

Whoops I didn't mean to sage that.


e1b322 No.14718029

File: 31ea11f66d8e880⋯.png (509.7 KB, 1280x800, 8:5, Screenshot_Doom_20180430_1….png)

File: b5da30416b91fb3⋯.jpg (166.85 KB, 397x555, 397:555, 1492252130-026.jpg)

>>14715243

>>14715243

Danke sehr anons for taking your time in fixing it, I used this one >>14715243 and reduced the saturation a bit, at least the barrel coloring isn't way too off now as it was previously.


d82d20 No.14719775

File: d6b7b2c067c7f2e⋯.webm (133.27 KB, 320x240, 4:3, double_nigger.webm)

Who the hell made this niggers.wad? Did I do it to myself with that generator or are one of you at fault? I honestly cannot remember.


f98a06 No.14723780

Best way to play quake1/2?




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