[ / / / / / / / / / / / / / ] [ dir / animu / ausneets / bestemma / cafechan / cyoa / leftpol / sonyeon / vg ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 744eaca475e016f⋯.jpg (523.51 KB, 1280x1726, 640:863, 000.jpg)

518a1f No.14682046

Anybody want to do a Nintendo Power nostalgia bread? I have all issues on my PC. Thinking of dumping some comics, Pak Watch articles, game counselor profiles, etc. If anyone has any requests, let me know.

8ca183 No.14682062

How have the attempted "successors" panned out? I know there was one that employed the guy from Brawl in the Family. Nintendo Force, I think its name was.


518a1f No.14682063

File: 53a9734bfcc5b0b⋯.jpg (541.31 KB, 1280x1721, 1280:1721, 094.jpg)

File: 5f02e9360dd7c3b⋯.jpg (589.81 KB, 1280x1745, 256:349, 056.jpg)

File: 3f798a6cbfd7769⋯.jpg (705.86 KB, 1280x1721, 1280:1721, 011.jpg)

File: 1b2488baa8f826f⋯.jpg (693.85 KB, 1280x1721, 1280:1721, 012.jpg)

File: 5d0c2143e50337b⋯.jpg (580.76 KB, 1280x1721, 1280:1721, 054.jpg)


d3d7d4 No.14682078

One where they shill the Virtual Boy or some stupid accessory


518a1f No.14682090

File: 4488d279e7047f6⋯.jpg (608.12 KB, 1280x1720, 32:43, nintendo_power_002_-_1988_….jpg)

File: a6589b45f6bee3c⋯.jpg (293.04 KB, 1325x645, 265:129, nintendo_power_002_-_1988_….jpg)

>>14682062

Don't know what you mean by "successors". You mean other mags that tried to carry the NP torch? Don't know of any.


518a1f No.14682107

File: 5d0c5b87f465164⋯.jpg (559.39 KB, 1280x1740, 64:87, 056.jpg)

File: 9955808a72fc527⋯.jpg (547.36 KB, 1280x1760, 8:11, 055.jpg)

File: de5c6888241d9b4⋯.jpg (665.45 KB, 1280x1730, 128:173, 024.jpg)

>>14682078

I'll post those as I get to them. Picking out highlights issue by issue.

They had the Power Glove, Virtual Boy, that one motion sensor thing that you controlled with your hands, etc.


518a1f No.14682111

File: 9bc3265ec5488d9⋯.jpg (488.79 KB, 1280x1728, 20:27, 001.jpg)

File: c36d2db1d3a5740⋯.jpg (497.49 KB, 1280x1715, 256:343, 000.jpg)


518a1f No.14682118

File: 912076bb68d1d2f⋯.jpg (480.56 KB, 1280x1715, 256:343, 017.jpg)

File: 29c9e6e4db01f86⋯.jpg (588.77 KB, 1280x1715, 256:343, 018.jpg)

File: 52c7b22509b14fe⋯.jpg (647.47 KB, 1280x1715, 256:343, 019.jpg)

File: cdcd1368223bd69⋯.jpg (528.19 KB, 1280x1715, 256:343, 020.jpg)

File: 1c9edff1ae8513c⋯.jpg (715.85 KB, 1280x1715, 256:343, 021.jpg)

dumpan the entire Zelda II feature


518a1f No.14682123

File: 3226d8ba4699f55⋯.jpg (711.85 KB, 1280x1715, 256:343, 022.jpg)

File: b5c554f199b0a1d⋯.jpg (657.58 KB, 1280x1715, 256:343, 023.jpg)

File: bb2d861e03b42d9⋯.jpg (674.35 KB, 1280x1715, 256:343, 024.jpg)

File: f40681824348141⋯.jpg (586.53 KB, 1280x1715, 256:343, 025.jpg)

File: 0d8338b27dd7bd6⋯.jpg (630.13 KB, 1280x1715, 256:343, 026.jpg)


fdf0ea No.14682135

File: cdc8574fa034ae3⋯.jpg (600.02 KB, 1280x1721, 1280:1721, 027.jpg)

File: ade137b92445437⋯.jpg (590.76 KB, 1280x1715, 256:343, 028.jpg)

File: 0067bc8a66ff18d⋯.jpg (536.32 KB, 1280x1715, 256:343, 029.jpg)

File: d28d27a57359167⋯.jpg (598.56 KB, 1280x1715, 256:343, 030.jpg)

File: e167e6c39c2a77f⋯.jpg (579.92 KB, 1280x1715, 256:343, 031.jpg)


fdf0ea No.14682136

File: cce655b45b24a35⋯.jpg (604.5 KB, 1280x1715, 256:343, 032.jpg)

File: ffd0df60676d988⋯.jpg (679.53 KB, 1280x1718, 640:859, 033.jpg)

File: 98d309f9f61690a⋯.jpg (1.02 MB, 3840x1624, 480:203, 033_map.jpg)

File: 523a4d9fc8a3fe4⋯.jpg (482.66 KB, 1280x1640, 32:41, 034_map.jpg)

File: 0b1829aae23ebe4⋯.jpg (431.06 KB, 1280x1639, 1280:1639, 035_map.jpg)


1436bc No.14682137

>>14682046

>I have all issues on my PC

torrent link when?


fdf0ea No.14682138

File: 5a06be12be294ed⋯.jpg (404.65 KB, 1280x1640, 32:41, 035_map_a.jpg)

File: 341cd1758c651c7⋯.jpg (562.47 KB, 1280x1726, 640:863, 042.jpg)

File: d947001792cb570⋯.jpg (585.85 KB, 1280x1726, 640:863, 043.jpg)


05c9f5 No.14682157

File: a6215b5daf06013⋯.png (152.04 KB, 500x445, 100:89, 1421243090392.png)

I do misses those days of having to check a magazine or trying to figure out secret passages with friends, nowadays with internet, the game is datamined to death and there's no mystery, and you can hardly avoid all those informations

The game center cx video games on the DS are pretty good to relive that nostalgia, with all those magazines unlocking after you beat challenges


fdf0ea No.14682158

File: f10c475a6886c5f⋯.jpg (602.86 KB, 1280x1843, 1280:1843, nintendo_power_005_-_1989_….jpg)

File: 3f072e6f8a3c003⋯.jpg (511.35 KB, 1280x1763, 1280:1763, nintendo_power_005_-_1989_….jpg)

File: 8bdf5d23b3ae698⋯.jpg (679.85 KB, 1280x1837, 1280:1837, nintendo_power_005_-_1989_….jpg)

File: fb0c22e4b048939⋯.jpg (970.89 KB, 1280x1772, 320:443, nintendo_power_005_-_1989_….jpg)

File: 36e2e609bdd6bdf⋯.jpg (1.03 MB, 1280x1837, 1280:1837, nintendo_power_005_-_1989_….jpg)


fdf0ea No.14682164

>>14682137

I actually got it as a torrent many years back. See if you can still locate it. I don't feel like seeding this thing honestly. It's 16+ GB


fdf0ea No.14682169

File: 91e370342f365c3⋯.jpg (427.77 KB, 1280x1753, 1280:1753, 002.jpg)

>>14682157

Yeah, and also calling the hotline to talk to an actual game counselor who would walk you through the part you're having trouble with. I always wondered how they had the answers to everything so quickly.


fdf0ea No.14682170

File: 0c8415198585a56⋯.jpg (785.44 KB, 1280x2609, 1280:2609, 037_poster.jpg)

File: 86f7412620dadc4⋯.jpg (795.68 KB, 1280x1753, 1280:1753, 045.jpg)

File: 51170eb64b6f010⋯.jpg (681.52 KB, 1280x1753, 1280:1753, 046.jpg)

File: ff3bea762246ca0⋯.jpg (695.76 KB, 1280x1753, 1280:1753, 054.jpg)

File: e1e9e3cb46ba42e⋯.jpg (704.57 KB, 1280x1753, 1280:1753, 055.jpg)


47e280 No.14682171

File: 47e817313e6b388⋯.jpg (40.3 KB, 679x676, 679:676, thumbs up (2).jpg)

>>14682118

> dumpan the entire Zelda II feature

Fuck yeah, you're the best. That game is one of my favourites.


fdf0ea No.14682176

File: 1217d894b2bcf9d⋯.jpg (795.11 KB, 1280x1753, 1280:1753, 053.jpg)

File: 876916fcec03429⋯.jpg (784.33 KB, 1280x1753, 1280:1753, 052.jpg)

Back when Dragon Warrior was only on the horizon. Real good feature coming up in future issue which I'll post


fdf0ea No.14682183

File: 4f7e286f291b0ff⋯.jpg (457.5 KB, 1280x1753, 1280:1753, 094.jpg)

File: 577122a693bf6c5⋯.jpg (544.76 KB, 1280x1753, 1280:1753, 093.jpg)


fdf0ea No.14682189

File: 6bacea3a0a5363b⋯.jpg (1.28 MB, 2560x1761, 2560:1761, 024-025.jpg)

File: fea5c51c8fc5b45⋯.jpg (1.43 MB, 2560x1745, 512:349, 026-027.jpg)

File: 9ea3931c3c3a963⋯.jpg (1.32 MB, 2560x1755, 512:351, 028-029.jpg)

File: 2ba18ae1a31a2b2⋯.jpg (1.46 MB, 2560x1747, 2560:1747, 030-031.jpg)

File: 03e3854f28b7605⋯.jpg (1.16 MB, 2560x2110, 256:211, 030-031_a.jpg)


fdf0ea No.14682193

File: 56b3eee65de56d5⋯.jpg (652.17 KB, 1280x1829, 1280:1829, 039.jpg)

File: 26cc286bf5cf327⋯.jpg (1.31 MB, 2560x1756, 640:439, 040-041.jpg)

File: eec79b98110334f⋯.jpg (812.24 KB, 1280x1753, 1280:1753, 042.jpg)

File: b493de1d2a0b1f6⋯.jpg (791.67 KB, 1280x1749, 1280:1749, 043.jpg)

File: d6096bda16a0cdb⋯.jpg (749.36 KB, 1280x1759, 1280:1759, 044.jpg)


fdf0ea No.14682198

File: 42a333cb4d76068⋯.jpg (748 KB, 1280x1761, 1280:1761, 045.jpg)

File: de26226f5420e32⋯.jpg (791.32 KB, 1280x1744, 80:109, 046.jpg)

File: 8371eee64fa6610⋯.jpg (799.08 KB, 1280x1767, 1280:1767, 047.jpg)

File: 99e1de4acb1166d⋯.jpg (737.5 KB, 1280x1778, 640:889, 048.jpg)

File: 217b424904aca2f⋯.jpg (754.03 KB, 1280x1761, 1280:1761, 049.jpg)


fdf0ea No.14682202

File: 865227f27245aff⋯.jpg (860.47 KB, 1280x1752, 160:219, 050.jpg)

File: 0e93f18041a0383⋯.jpg (636.02 KB, 1280x1784, 160:223, 060.jpg)

File: 3dcab0d2d1552bc⋯.jpg (677.3 KB, 1280x1774, 640:887, 061.jpg)

File: ea3d84ec5bb344f⋯.jpg (696.51 KB, 1280x1745, 256:349, 062.jpg)

File: d9dee3a44aa0823⋯.jpg (669.21 KB, 1280x1786, 640:893, 063.jpg)


fdf0ea No.14682204

File: 3003131011ee6a5⋯.jpg (688.85 KB, 1280x1760, 8:11, 068.jpg)

File: 6f03bb73c62e95c⋯.jpg (635.7 KB, 1280x1772, 320:443, 069.jpg)

File: 03d4594666b34ff⋯.jpg (669.45 KB, 1280x1794, 640:897, 070.jpg)

File: 99ac783dc766a0c⋯.jpg (682.36 KB, 1280x1786, 640:893, 071.jpg)


fdf0ea No.14682212

File: df80768e547a053⋯.jpg (572.73 KB, 1280x1688, 160:211, 020.jpg)

File: f18620c1d79de03⋯.jpg (588.54 KB, 1280x1688, 160:211, 021.jpg)

File: da24d788bce2dc7⋯.jpg (601.67 KB, 1280x1688, 160:211, 022.jpg)

File: fbb08331128d9e6⋯.jpg (568.83 KB, 1280x1688, 160:211, 023.jpg)


fdf0ea No.14682214

File: b4885b92762b263⋯.jpg (561.52 KB, 1280x1688, 160:211, 024.jpg)

File: 3d7f1ea7c3424e8⋯.jpg (554.88 KB, 1280x1688, 160:211, 025.jpg)

File: c8d870fb444c20d⋯.jpg (600.17 KB, 1280x1688, 160:211, 026.jpg)

File: 751abef82f6ebc3⋯.jpg (498.51 KB, 1280x1688, 160:211, 027.jpg)

Stopping

Doesn't seem like much interest on this. I'll stop for now and continue if more requests come in.


faa23e No.14682218

Got any metroid and castelvania comics?


59552e No.14682222

>>14682046

Was it shut down for good? I remember reading it in the aisle in Walmart while my parents shopped.


47e280 No.14682243

>>14682222

Been done for a while. A podcast recently started up using the same name, run by one of the old guard too IIRC.


1b5bdf No.14682246

>>14682169

Scenes from The Wizard showed how. They have reams of binders filled with Nintendo Power tidbits, maps, and so forth. They ask for the game and go into the catalog to the details. Unless it becomes a frequently asked issue, then they can riddle those off. I think later automated funnelled calls have recorded messages for popular problems.


1b5bdf No.14682267

Compiling all the classic Howard and Nesters with some of the bonus art sprinkled about would be godly.


fdf0ea No.14682268

File: 9dafd65bc4239fe⋯.jpg (348.03 KB, 1280x1688, 160:211, 051.jpg)

File: 48b18ef46930e5e⋯.jpg (411.47 KB, 1280x1688, 160:211, 052.jpg)

>>14682218

There are Metroid and Link to the Past mini series comics that span almost an entire year of issues. Don't know if I can post them all due to the hugeness


fdf0ea No.14682272

File: a91c2963de03124⋯.jpg (539.3 KB, 1280x1688, 160:211, 062.jpg)

File: 1af6786db5dedd4⋯.jpg (500.85 KB, 1280x1688, 160:211, 060.jpg)

File: c7de1a02eea3397⋯.jpg (495.36 KB, 1280x1688, 160:211, 061.jpg)


fdf0ea No.14682273

File: 897091b6cdbf8b5⋯.jpg (503.43 KB, 1280x1688, 160:211, 077.jpg)

File: ab6b8ab9f98f148⋯.jpg (531.09 KB, 1280x1688, 160:211, 076.jpg)


fdf0ea No.14682276

File: b173626ae2fa9e9⋯.jpg (464.23 KB, 1280x1688, 160:211, 085.jpg)


9d1deb No.14682279

>>14682272

one summer, I beat Willow and made a map of the entire game on graph paper


d16112 No.14682285

>>14682164

>It's 16+ GB

but its for the greater good!


e1d072 No.14682288

File: b3fbf6c39b87397⋯.jpg (25.46 KB, 280x210, 4:3, zomg_torrent_pls.jpg)

>>14682164

zomg torrent pls


ff108c No.14682291

File: 74bc5600d9948e1⋯.jpg (195.03 KB, 768x576, 4:3, 003.JPG)

>>14682222

Nintendo Power ended in December 2012. I still have the poster which had all the covers from beginning to end. Finding a good image of this shit is harder than I thought.


fdf0ea No.14682297

File: d5c42d793a736bc⋯.jpg (598.26 KB, 1280x1721, 1280:1721, 006.jpg)

>>14682279

Me and graph paper were best friends. I still have a tablet of graph paper with maps on it from the 80's.

In this pic, check out this old guy's poem. I haven't forgotten it since I read it for the first time


fdf0ea No.14682306

>>14682288

>>14682285

No way. I am not leaving my machine running for a week straight while this thing seeds. I am sure you can find it somewhere as it was a torrent when I got it years ago.


fdf0ea No.14682315

File: 5312dd131c04106⋯.jpg (651.6 KB, 1280x1751, 1280:1751, 020.jpg)

File: d772bf211b3fc72⋯.jpg (723.37 KB, 1280x1742, 640:871, 021.jpg)


fdf0ea No.14682318

File: 3693787a307501c⋯.jpg (606.64 KB, 1280x1746, 640:873, 027.jpg)

File: e513b9874b2f2bf⋯.jpg (653.22 KB, 1280x1740, 64:87, 026.jpg)


fdf0ea No.14682323

File: 21bfa75432ace83⋯.jpg (702.26 KB, 1280x1734, 640:867, 053.jpg)

File: 38d33e69fa48354⋯.jpg (730.65 KB, 1280x1714, 640:857, 052.jpg)

GameBoy had just been recently released at this point.


fdf0ea No.14682327

File: 61ef70bef862cbc⋯.jpg (576.74 KB, 1280x1781, 1280:1781, 092.jpg)

File: f551102474ddf8c⋯.jpg (642.82 KB, 1280x1762, 640:881, 091.jpg)


fdf0ea No.14682333

File: e2d7eb339bbd9e7⋯.jpg (933.09 KB, 1280x1760, 8:11, 073.jpg)

File: e61c020c19f30d5⋯.jpg (923.58 KB, 1280x1777, 1280:1777, 074.jpg)

File: b34303a6c52cebc⋯.jpg (1.04 MB, 1280x1733, 1280:1733, 077.jpg)

File: 94d56748800ba2f⋯.jpg (937.57 KB, 1280x1733, 1280:1733, 078.jpg)


fdf0ea No.14682346

File: 4e864dcc177005f⋯.jpg (621.62 KB, 1280x1707, 1280:1707, 044.jpg)

File: c3359c9fbeb119e⋯.jpg (623.46 KB, 1280x1707, 1280:1707, 045.jpg)

File: f67deb6837c4606⋯.jpg (545.29 KB, 1280x1707, 1280:1707, 089.jpg)

File: b6fec045641c688⋯.jpg (764.56 KB, 1280x1707, 1280:1707, 032.jpg)

File: ed8c539d91b31a5⋯.jpg (635.35 KB, 1280x1760, 8:11, 033.jpg)


fdf0ea No.14682352

File: 2955a5283470645⋯.jpg (755.43 KB, 1280x1761, 1280:1761, 051.jpg)

File: 9e6ed68337ea074⋯.jpg (765.11 KB, 1280x1759, 1280:1759, 052.jpg)

File: 971018b7ab1ecfe⋯.jpg (708.13 KB, 1280x1760, 8:11, 053.jpg)

File: 888d7669c46c451⋯.jpg (732.71 KB, 1280x1760, 8:11, 054.jpg)

File: a4689e18776f068⋯.jpg (2.89 MB, 2551x3055, 2551:3055, 054_map.jpg)

One of my favorite features in the entire mag's history is this in-issue Dragon Warrior game.


cef92b No.14682392

File: 10b05840b4bd197⋯.jpg (176.71 KB, 710x888, 355:444, 10b05840b4bd197bfdad8cd3b7….jpg)

rad/10 thread, boyo


26f724 No.14682411

What should I do with my old magazines? I tried to donate them to a library but they don't like "periodicals" and that sort of them. A few of 'em are a little ratty.

My first issue was one of the N64 ones with Hulk Hogan grabbing Sting in a chokehold, and I think it had Fighter's Destiny.


518a1f No.14682428

>>14682411

>My first issue was one of the N64

If this is the point when you came into NP, I am afraid there isn't much you can do with your mags but put them on Ebay. NP took a steep dive around the time when Howard Phillips left Nintendo of America and just before N64 was announced. I stopped getting it when they started being gross and putting spreads of ugly lunch ladies holding meatloaf and talking about vomit and other dumb shit.>>14682411


518a1f No.14682437

File: ee83c4e796ec125⋯.jpg (308.36 KB, 1280x1716, 320:429, 002.jpg)

File: b7769849c6a9923⋯.jpg (457.47 KB, 1280x1729, 1280:1729, 003.jpg)

>>14682428

This. Fucking hated seeing this in every other issue


26f724 No.14682441

>>14682437

I dont think I ever had any with that one in it.


c4c931 No.14682525

I still own Volumes 31-37,39-40,42,47-50,52&55. I used to have every issue up until 1993 but most of them were damaged beyond repair sitting in an attic.

there are archives online.

https://archive.org/details/nintendo_power_issue1

https://www.retromags.com/magazines/usa/nintendo-power/nintendo-power-issue-4/


c4c931 No.14682637

>>14682288

there is a 7gb torrent here >>14682525 but its a cbz format. You need a program like Comic Rack to read them.


9f730c No.14682665

I had a subscription since issue #20, for about 7 years. It was an amazing mag in the early years.


2cf7ec No.14682677


fdf0ea No.14682701

File: e40f69bced89942⋯.jpg (621.89 KB, 1280x1764, 320:441, 089.jpg)

File: cb3f3476fce1a56⋯.jpg (685.05 KB, 1280x1751, 1280:1751, 090.jpg)

File: 7733c3bd1a14fc4⋯.jpg (706.41 KB, 1280x1750, 128:175, 091.jpg)

File: d1180d1d2888fef⋯.jpg (610.95 KB, 1280x1745, 256:349, 092.jpg)

To the anon asking about Virtual Boy, here it is in its prototype phase known as "VR32".


a3f5ef No.14682764

File: 62533122efe6986⋯.mp4 (2.3 MB, 480x360, 4:3, Nintendo Power Commercial ….mp4)

>>14682291

It's like people don't have flatbed scanners anymore. I need to drag out my Nintendo Power collection and see which issues I don't have. All but two of the ones I have were purchased from ebay forever ago in a gigantic box, that the fucks from the United States Package Smashers left under my goddamn downspout. Thankfully, the seller wrapped everything in layers of bubble wrap and tape, so the inside of the box was bone dry.


03b52e No.14682780

>>14682352

Anon, I hate you. I had to write a program to solve this. Not because I needed one, but because it was an interesting and fun project.Let's see if /v/ has code tags:

#include <map>
#include <set>
#include <string>
#include <fstream>
#include <sstream>
#include <iostream>
#include <vector>
#include <deque>
#include <queue>

class myLess
{
public:
bool operator() (const std::vector<int>& lhs, const std::vector<int>& rhs)
{
return lhs.size() < rhs.size();
}
};

int main (void)
{
std::map<int, std::set<int> > choices;

// Assume that the data will be in the file DWDATA.txt.
std::ifstream in ("DWDATA.txt");
while (!in.eof())
{
std::string line;
std::getline(in, line);
std::istringstream in_line (line);
int mapvalue;
in_line >> mapvalue;
choices.insert(std::make_pair(mapvalue, std::set<int>()));
while (!in_line.eof())
{
int mapcontents;
in_line >> mapcontents;
choices[mapvalue].insert(mapcontents);
}
}

// This isn't necessary. It just prints out the input data so that I can tell it's doing the right thing.
// for (std::map<int, std::set<int> >::const_iterator iter1 = choices.begin(); choices.end() != iter1; ++iter1)
// {
// std::cout << iter1->first << '\t';
// for (std::set<int>::const_iterator iter2 = iter1->second.begin(); iter1->second.end() != iter2; ++iter2)
// {
// std::cout << *iter2 << " ";
// }
// std::cout << std::endl;
// }

// Make some assumptions: 0 is the starting point and 99 is the goal.
// We want to find the shortest route between the goal and the starting point, working backwards.
std::priority_queue<std::vector<int>, std::deque<std::vector<int> >, myLess> solutions;
std::vector<int> goal;
goal.push_back (99);
solutions.push(goal);

// This vector contains our solution, if one has been found.
// As we sort the solutions by length, this is, by definition, the shortest solution.
// By definition, this is an A* algorithm
std::vector<int> solution;
do
{
// Take the shortest route out of the queue.
std::vector<int> currentPass = solutions.top();
solutions.pop();

// Find the last "page" that this solution was on (in Choose-Your-Own-Adventure parlance).
int lastNode = currentPass.back();
for (std::map<int, std::set<int> >::const_iterator iter1 = choices.begin(); choices.end() != iter1; ++iter1)
{
// If this choice goes to that page, add it to the solution.
if (iter1->second.end() != iter1->second.find(lastNode))
{
std::vector<int> newSolution = currentPass;
newSolution.push_back(iter1->first);
solutions.push(newSolution);

// If this choice goes to the starting page, set it to the solution.
if (0 == iter1->first)
{
if (0U == solution.size())
{
solution = newSolution;
}
}
}
}
}
while (0 == solution.size()); // While we have no solution.

// std::cout << std::endl;
// Print out the solution in forward direction, for the reader.
for (std::vector<int>::const_reverse_iterator iter = solution.rbegin(); solution.rend() != iter; ++iter)
{
std::cout << *iter << " ";
}

return 0;
}

The input is

0  1 2 3 4
1 5
2 9 10
3 11
4 12 13 7
5 8 14
6 16
7 9 10
8 6 15 3 16
9 18 10
10 1 13
11 8 16
12 9 10
13 3 1 2
14 0
15 20 16 43
16 21 22 23
17 44 45 46
18 19 1 43
19 1
20 6
21 24 25 43
22 26 21
23 27 26 21
24 60
25 29 30 31 32 33
26 35 36 43
27 37 28
28 38
29 34
30 6
31 16
32 34
33 6
34 24
35 20 6 43
36 6
37 8
38 39 40 40 40
39 41 42
40 38
41 17 25
42 31 43
43 0
44 47 48 49
45 50
46 53 45
47 54 48 49
48 6 45 46
49 51 48 52
50 55 56 57
51 45
52 45
53 58 56 59
54 45
55 62 61 63
56 60
57 55 61 55
58 60
59 60
60 0
61 50
62 64
63 55
64 99


03b52e No.14682784

>>14682780

Fuck me, I forgot the solution:

1 5 8 6 16 23 27 28 38 39 41 17 45 50 55 62


fdf0ea No.14682787

>>14682780

Fellow software engineer here (OP as well in case ID is different due to proxy change).

I don't understand what is going on here. How are you able to write code that somehow correlates to the pages I posted?


a3f5ef No.14682799

>>14682787

Mere ex-user of Qbasic here whose only executables were a random sentence maker, a broken RPG, a broken SHMUP, and a replicator virus. The documentation explains more than enough. It tries to find the shortest path from beginning to end, by starting from the end and getting back to 1 in the fewest number of hops possible. The input indicates the options available at each juncture, and the solution is the resulting shortest path.


8eec4a No.14682805

>>14682090

>BENIS WOODS

lol


fdf0ea No.14682818

File: 3a1a8a97f6ce072⋯.png (492.06 KB, 1023x507, 341:169, ClipboardImage.png)


03b52e No.14682819

>>14682799

>>14682787

As each choice has a number, the program iterates through choices, not pages. A real Choose-Your-Own-Adventure book would have choices that correlate to page numbers, and a solution that does not correlate to page zero. I'm just calling the "Start" page "0" and choice 64 "99" out of convenience. Look at the numbers on the pages, not the page numbers.


fdf0ea No.14682836

>>14682819

I see now. I missed the inputs part. The time it took you to just transcribe the inputs must have taken ages.


47e280 No.14682842

File: b5d899acb582c6d⋯.jpg (101.37 KB, 500x675, 20:27, confused milkers.jpg)

>>14682818

I don't get it, why are you pointing to Derkley Mansion located at the edge of the Benis Woods?


f82aa4 No.14682847

>>14682212

I love the art they used for DW.


1f0ab5 No.14682869


1f0ab5 No.14682876

>>14682847

Yes, there's something about how they do textures with the little lines and whatnot as well as the soft, friendly shapes.

I think it's the same artist who did the original Howard and Nester comics, several of which I've already posted here


47e280 No.14682880

>>14682847

You mean back before they hired Toriyama who then Buckley'd the shit out of everything with his copy/paste character designs?

At least Toriyama had a unique style before it was overused to the point of being trash, I guess.


8eec4a No.14682893

>>14682701

Merchant tier false advertisement lol.


c4c931 No.14683006

>>14682842

>3DPD

why do you keep posting this photoshopped picture of Christy Marks all the time?


9d1deb No.14683062

Do you have the first issue? If so, post the map to Metroid… it's what allowed me to beat the game.


26f724 No.14683140

>>14682836

I doubt it. It's just a matter of putting inputs, one to a line, then looking at which box goes to which number. Basically a hash map. You could write it in 15-20 minutes tops.


b9ee51 No.14683442

>>14682063

>tfw DJ from Full House can beat Super Mario Bros but I can't


062809 No.14683448

>>14683006

have you considered more than one anon is posting that pic?


9bf526 No.14683452

File: e2f823fc693b5df⋯.png (44.24 KB, 250x114, 125:57, EGM_logo_5th_revision.png)

File: 29e11bf0371e2c6⋯.png (8.59 KB, 418x121, 38:11, images.png)

How about some good game mags instead


47e280 No.14683512

File: 529dce15b91b63d⋯.jpg (30.94 KB, 640x452, 160:113, saad maan.jpg)

>>14683062

I didn't use pre-made maps unless they were the cool shit that came with the game. Instead I asked my teacher for some grid paper back in school. They asked why, and I said I wanted to make maps. They were supportive and encouraged me to be creative and make maps and helped me learn basic compass directions and bearings.

Then I got an NES Mini as a gift and bought some grid paper to make maps all over again, and remembered when I actually had hopes and dreams and people believed in me.

Before the vidya took hold.

And now I'm here.

With you.

MFW


a4ad70 No.14683526

>>14683452

Why don't you start posting them? I'm sure you keep all your video game magazine pdfs in an easily reachable place.


03b52e No.14683554

>>14683452

Do you have all the Scott McCloud comics that he did for the mag?


b08161 No.14683579

>>14683452

Computer Gaming World was the one where they would get real developers to do the reviews, right? I used to have a ton of those in PDFs but I deleted them all about a month ago, thinking I would never read them again. They're not in my recycling bin either.


c4c931 No.14683708

>>14683448

>more than one anon is posting that retarded picture

not likely


25dc97 No.14683777

>>14682107

Both controllers looked awkward as shit


c5a3e7 No.14683784

File: e6d0275e035737a⋯.png (28.89 KB, 283x324, 283:324, radical_dude.png)

>>14683452

DID SOMEONE SAY GOOD MAGAZINE?


b16fea No.14683794

>>14683777 (checked)

They're both really shit controllers too. In the likely case you don't have a Sansui Joy Card, stick with stock/dog bone.


a1f9d5 No.14683818

>>14683777

The NES Advantage was the tits. You didn't hold it like a normal controller. Instead, you would place it on a hard surface like a table or put it in your lap. It was not unwieldy at all. Best controller for NES.


b16fea No.14683823

>>14683818

I don't see anything redeeming about it. simple d-pad replaced with a mediocre feeling stick, gummy buttons and the only benefit is turbo. There's better packages that do not compromise with the lack of a d-pad. What did you like about it?


c4c931 No.14683826

File: bcf13b20c839e6f⋯.png (1.29 MB, 749x1025, 749:1025, 0.png)

File: 921df5761dc990c⋯.png (3.45 MB, 1539x1055, 1539:1055, 1.png)

File: 125b9c8604bac1f⋯.png (3.34 MB, 1559x1055, 1559:1055, 2.png)

File: fbdbbcccf2416ab⋯.png (2.98 MB, 1550x1048, 775:524, 3.png)

File: 40d10e019995efe⋯.png (3.21 MB, 1559x1057, 1559:1057, 4.png)

did someone say PC Gamer?


a1f9d5 No.14683834

>>14683823

I actually owned it. There were no gummy buttons. The plastic – buttons and all – was high quality. It had a very sturdy metal base as well. The stick was also very practical and allowed fluid movement in 8 directions. The turbo was fucking awesome as you could adjust the rate of fire with a knob that felt very good to turn. This was my controllerfu.


b16fea No.14683839

>>14683834

I've used dozens of them, my direct comparison is to my saturn's japanese virtua stick which is an excellent arcade controller. I felt both the advantage and the super nintendo version were really bad controllers. Have you used a Sansui Joy Card?


746d5f No.14684208

>>14682157

Yup. The internet killed single player games imho.


c4c931 No.14684222

File: 4d1dc7ec335c86f⋯.webm (1.72 MB, 480x316, 120:79, Mario Bros. Game for Atar….webm)

>>14682169

where people actually dumb enough to call those numbers?


d875be No.14684255

>>14684222 (Checked)

Actual children, mostly, but yes.


c4c931 No.14684284

>>14684255 (Checked)

was it you?


08bb95 No.14684305

>>14684222

Just remember what the wii message board looked like, full of children sperging out because they didn't know how to morph ball in Metroid.

Those are the same children that would have used the hotline.


8eec4a No.14684308

>>14683826

>it doesn't even mention holding down on the white block to go behind the stage and run to the exit for the warp whistle

Where's the power again?


102982 No.14684309

>>14682157

You mean how some games were intentionally designed to be obtuse so you'd have to call Nintendo or buy the magazine.


8eec4a No.14684327

>>14684309

Like Milon's Secret Castle. Totally designed to sell guide books.


d3f4ad No.14684728

File: f1010d312920964⋯.png (250.76 KB, 596x545, 596:545, 025-1.png)

>>14682157

The mystery and rumors were part of the fun. Like Luigi on Mario 64, getting the complete Triforce in OOT and catching Pikablue in gen1 were some fun rumors that produced content and stories by the communities. Now kids just search everything on the net and easily confirm bullshit.


bb25ce No.14684733

>>14682306

A week? Fucking hell, how slow is your internet?


319fc0 No.14684803

>>14684728

So, you had more fun by being lied to?


96bcb4 No.14684820

>>14684803

You really can't see how the added mystery to a game can make it more exciting, especially as a naive kid? Are you being obtuse on purpose?


319fc0 No.14684832

>>14684820

True mysteries, with solvable conclusions, were good.

But literal lies that marketeers used to keep dumb kids talking about products and making the brands relevant by their sheer stupidity is never something to be missed or desired.


96bcb4 No.14684857

>>14684832

Could have just said you have the 'tism.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / animu / ausneets / bestemma / cafechan / cyoa / leftpol / sonyeon / vg ]