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<BOARD RULES>
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07851e No.14678762

Was this ever a good idea? Is this something that people would stand for in a modern game?

When your attack visually connects, it should absolutely do damage of some kind. I get that it's emulating tabletop dicerolls, but the animation is clearly of the weapon going INTO and THROUGH the opponent, and that is a terrible misrepresentation of a "missed" hit.

135006 No.14678773

The real issue is "emulating tabletop dicerolls" in the first place.


218e92 No.14678785

>>14678762

A better alternative would be to have the enemies have a dodging mechanic instead.

But fuck that, that takes more animation and programming than "Your attack has x% chance to do nothing"

>>14678773

This.

Theres no reason for that shit when you are doing real time action-based combat.


59898c No.14678786

YouTube embed. Click thumbnail to play.

>Was this ever a good idea?

At the time it probably made sense given the size/scope of the game and the budget. And since it was an RPG.

Bare in mind that Daggerfall had a very similar system except it's less noticeable there as it happens much less often. The game also has sprites so you never see a weapon go into someone else so you assume it bounced off or didn't connect. The main difference between the two is that it's most noticeable in Morrowind at the start of the game when you're underlevelled. By the time you're midway through the game you notice it much less.

>Is this something that people would stand for in a modern game?

It wasn't that well liked at the time. Bare in mind. You can find old reviews of Morrowind when the game came out and they even point out that the combat was pretty bad.

>but the animation is clearly of the weapon going INTO and THROUGH the opponent, and that is a terrible misrepresentation of a "missed" hit.

It's due to the limitations they had at the time. Bare in mind Morrowind was an utter disaster of a game before it launched. Bethesda went bankrupt during its development and it widely changed concepts and locations multiple times. If the game didn't sell well it would've definitely have been the last TES game.


394058 No.14678861

>>14678762

>>14678786

use hooktube or i won't click your shit


07851e No.14678923

>>14678861

Stop trying to fit in. It's not working.


610724 No.14678953

File: 0db2ea9e742ae65⋯.mp4 (12.17 MB, 426x240, 71:40, truth.mp4)

Morrowind is absolute trash, everyone who says otherwise if completely delusional.

This video highlights many of the points as to why.


afbe27 No.14678969

>>14678762

Good idea, bad execution.

I like the multiple weapon type skills because it restricts your character to a discipline/weapon instead of being a jack of all trades, promoting roleplay and making looting more realistic due to the variety of items.


f097d6 No.14678999

>>14678762

No, it's a legitimate flaw with the game that bethdrones bury their heads in the sand about.


07851e No.14679001

File: 2e42b7dcdf903e9⋯.png (147.86 KB, 270x400, 27:40, thinking.png)

>>14678999

>bethdrones


0c5bef No.14679009

>>14678969

There are other ways to represent character skills that don't require outdated pen and paper abstractions that clash with the gameplay, but like most things in sandbox vidya, they require more work

>>14678999

It's easy for people who like the game to forget about constant missing when it doesn't really factor into the game for anyone older than 10 years old and with a >80 IQ


8b14d2 No.14679024

File: 12aed5907ed44f8⋯.jpg (15.35 KB, 480x360, 4:3, 54dcc7f616e7d1c33827b0dd4b….jpg)

Look at that fucking Catalog, cia niggers are all over that shit.

Go back to console shit faggot.


3b7300 No.14679090

yeah after i died from a 2 inch enemy i quit.


59898c No.14679278

>>14678861

>use hooktube or i won't click your shit

It's an old ass Gamespot review featuring a guy who left the company like 10 years ago


f2a4c6 No.14679365

>>14679278

You mean Greg "Red Alert 3" Kasavan?


c443e0 No.14679402

>>14678762

>>14678773

>>14678953

>>14678999

>The absolute state of /v/ in MMXVIII


3d96b3 No.14679421

>>14678762

You are about 75% right. If you see an attack connect in a real time action context, it should have some sort of feedback. This is absolutely true from a design standpoint.

At the very least, what needed to happen is dodging and blocking animation feedback when you miss.

It's understandable that Elder Scrolls would move into first-person shooter melee combat instead, but keeping up chance-based combat would have been nice (easy too: cast a ray at the start of the attack animation to return target stats, do the calculations, and queue up dodge/shield animations as necessary. If your attack hits in spite of the defense, give partial damage for a glancing blow).


afbe27 No.14679508

>>14679009

It's not that it's outdated, more like it's retarded to add dice-rolls mechanics on a real time action game.


0c5bef No.14679536

>>14679508

Well it wasn't just an action game, it was an RPG


486b3d No.14679589

>>14678999

It was a widely used type of mechanic at the time hardly limited to Morrowind, you piece of human trash.


ef7de9 No.14679617

File: 6da87f9a8ab6ac8⋯.jpg (51.75 KB, 500x386, 250:193, 6da87f9a8ab6ac8237139996d4….jpg)

I sure am glad I never listen to memers here who say Skyrim is worse than this broken garbage.


ec5763 No.14679698

File: 4a952044d35cb1c⋯.jpg (42.51 KB, 680x510, 4:3, spotting the faggot.jpg)

>Skyrim fag trying to fuck up the OpenMW and the Oblivion threads

>Open a Skyrim thread to promote his shit taste

>Get fucked up and anchored

>Open new thread aiming to bash Morrowind on a 15 years old topic (using a meme jewtube vid as his point)

>Blatantly praise Skyrim in it…

Friendly reminder Skyrim isn't a rpg and only good for degenerate furry porn and bestiality. Good luck with sinkinbg deeper and deeper reddit!


0c5bef No.14679729

>>14679617

>broken garbage.

>Being literally retarded


f29dc9 No.14679732

>>14679698

>Skyrim isn't an RPG

Oh fuck off


0c5bef No.14679742

>>14679732

It isn't, it's an action game with RPG elements

Saying skyrim is an RPG because it has skills with a numbered point system is like saying CoD games are RPGs for having an experience system and character specializations


f29dc9 No.14679749

>>14679742

Morrowind is an action game with RPG elements by your stupid logic.


4585da No.14679755

No it's not something people would accept in a modern game, which leads me to believe it's a great idea


e2cbb4 No.14679771

I think Todd and his cuckchan friends are going nuclear.


df8e18 No.14679799

>>14678762

>swinging a weapon on the opponents direction means it will always hit no matter what


8a6498 No.14679801

>>14679698

Neither morrowind nor oblivion are even good for that so what does that make them?


d7df68 No.14679807

>>14679755

It's really not. A lot can be said about the benefits of forcing people to play to their build's strengths, but I imagine there's more elegant ways to convey to the player their character is a clumsy fuckwit that is more likely to hit himself with the sword rather than the enemy.


ec5763 No.14679824

>>14679801

>>14679732

We catched the redditors!


0c5bef No.14679827

>>14679749

Morrowind has actual character builds and relatively in-depth RPG mechanics, and gives the player a choice of role to play

CoD is not an RPG no matter how many times you try to turn the argument around, try a little harder than going "no u"


8a6498 No.14679836

>>14679824

redditors love morrowind and circlejerking about old games that were neither good nor fun


d7df68 No.14679840

>>14679827

>Morrowind has actual character builds and relatively in-depth RPG mechanics

Which all fell apart the moment you figured you could grind and outright break the system if you knew what you were doing?

What's the point of character builds when you can just improve acrobatics by jumping everywhere like a madman?


429397 No.14679847

File: 43eaccfcc90288b⋯.gif (142.89 KB, 246x238, 123:119, Autistic turtle experience….gif)

>>14679840

>Different builds being viable doesn't matter because I'm an unimaginative faggot that ends up doing the same shit every time


d7df68 No.14679860

>>14679847

There's no point in builds if there is nothing limiting your character from becoming good at everything. There's really no reason not to break the game and avoid the tedium by exploiting the system if you can, and that's why Morrowind is a shit RPG.


afbe27 No.14679909

>>14679860

>Being proefficient at every skill requires a real autist amount of grinding and min-maxing, making it a sort of soft-cap for normal players.

<B-but there are no real limits!


484f39 No.14679912

File: c235e49fab0ae97⋯.jpg (28.92 KB, 600x600, 1:1, 7ef.jpg)

As I already said previously. I believe that RPG games just do not work in first person that well because first person perspective puts you straight in your character's shoes, directly controling this actions. Therefore, things like "misses" are immersion breaking as they create a gap between what the player sees is happening and what the character is doing in universe. This is not a problem in isometric games as there is a level of abstraction between what is happening on the screen and the mechanics, the animations and perspective are just vague enough for a player to be able to rationalize everything as his imagination has more room to work because of the level of abstraction. In case of first person experience you kind of have to throw away the "miss" mechanic not to break the immersion, because the animation is very concrete.and shows exactly what is happening so there is no way for the player to rationalize that.


484f39 No.14679927

>>14679912

On the other hand, it could be possible to fix by making the character you're fighting move slightly to the side, signifying a miss.


d7df68 No.14679930

>>14679909

No, it doesn't. Just abuse alchemy.


4585da No.14679953

>>14679807

Then why havent you implemented it in your game?


0c5bef No.14679959

>>14679912

Your thinking is too rigid, RPGs do not require misses to have good combat mechanics

Pen and paper abstractions are exactly that, mechanics made for pen and paper, for games where what was happening existed only within the imagination and required solid and simple mechanics people could use with very limited tools to ground the fantasy

We don't have to use a simple number system to create a representation of a character's skills that clashes with the reality shown on the screen when we can literally simulate the character's skills


816dbc No.14679964

/v/ is dead


429397 No.14679970

>>14679927

Even simpler

A fucking parry, rotate the enemies sword a little.


18b58b No.14679978

>Build character correctly because I can read tooltips.

>Only miss 1/20 times fresh off the boat.

Weird; OP have you considered that it's you that's shit and not the game.


484f39 No.14679992

>>14679959

There is a slight problem with that, with using numbers to represent character skills, we can create a character with a different skillset to ours, when we literally simulate the character's skill, we lose that ability as our own skill becomes the skill of the character. It's a paradox where if you want to play a character who is less skilled at something you have to play badly to roleplay correcty.

>>14679970

Or this, that will work as well.


0c5bef No.14680019

>>14679992

Just because the player is in control, doesn't mean that control has to be godlike

This isn't VR, gameplay doesn't need to give you 1:1 movement and let you showcase the full scope of your abilities

You could be great at a game's sword combat, but that won't mean much if your character can't easily lift a sword and doesn't know any moves other than a basic swing


d27e2d No.14680327

>>14678762

Git gud faggot. You know you're full of shit when you're arguing from a position of "Is this something people would stand for in a modern game?". Maybe you should try setting the weapon you intend to use as a Major Skill so it's above 30, also try not running everywhere so you run out of stamina. Just because you're too stupid to play the game properly doesn't mean the game is poorly designed DSP.


d27e2d No.14680334

>>14678953

Just so everyone is clear, this video is a joke.


78906a No.14680361

File: a584e3e4541a7d3⋯.png (514.46 KB, 807x1024, 807:1024, 61b33d711b54fe7c5e32dada85….png)

>>14679978

What is your build, if I may ask? I just started playing Morrowind about a month ago and I'm at level 9 right now. I am curious because I thought I built a coherent character but I still missed quite often. Battlemage + Dunmer + Steed Constellation.


3ff4a8 No.14680369

>>14680327

Yes the stamina system is terrible as well.


6c507a No.14680372

>>14678785

>Theres no reason for that shit when you are doing real time action-based combat.

It's computationally cheaper than writing individual AI for each encounter. That's a damn good reason.


d27e2d No.14680373

>>14680369

You're terrible, git gud.


0c5bef No.14680396

>>14680352

No, it doesn't

To both of those


13fcb7 No.14680414

>>14680361

Which weapon skill do you have in major skills? Whatever it is, use that one and you'll miss very rarely unless you try fighting something well above your level or your fatigue is low.


940354 No.14680422

>>14679912

As I said previously: you're a dumbass. First-person real-time RPGs have been around since before you were born, kiddo.


18b58b No.14680445

>>14680361

Dunmer

Lover sign

Agi favored

Stealth spec

Shortblade and conjuration major.

This gives you conjure dagger off the boat, which gives you a daedric damage dagger with a short blade skill boost. Go to Balmora mages guild, steal a filled soul gem and pay the enchanter to put 11 second on strike conjure shortblade on any piece of shit dagger. It will cost next to nothing and you now have an infinite durability, infinite use daederic dagger with skill buff and can kill any enemy in the game with ease by spam clicking and should almost never miss. Only the two liches, one from the dlc and the other in the Mournhold sewers, now pose a threat to you.


484f39 No.14680456

>>14680422

And I gave you counter-arguments to which you didn't even respond you fucking faggot. No u


940354 No.14680478

>>14680456

Well, the thread sunk and I'm sure they were bad arguments considering your major gripe with the lack of animations is "muh immersion." You get a sound confirmation plus a little red splat when you hit. You get a different "woosh" sound when you miss. What more do you need? You expect a swinging weapon to make contact because you are coming back from Oblivion or Skyrim, which are swashbuckling sims. They don't have RPG combat. The only people who ever complain about Morrowind's combat, even back when it came out, are the people who are coming from console action games and expect it to be a console action game. These kinds of first-person RPGs have been around for decades. They all had the same kind of minimalist hit/miss confirmation. But, the only RPG to get so many complaints about it was Morrowind and this is directly due to the fact that Zenimax decided to market to lowest-common-denominator button-mashing console brainlets. In short, it's not a problem unless you are retarded, so stop pretending to sound smart.


f29dc9 No.14680603

>>14680396

>Nope, you're wrong, here's why

>Nuh uh! muh nostalgia is always right

/v/ should honestly love Skyrim given that it has constant grinding like morrowind (Much like JRPGs), shit gameplay like morrowind, is moddable like morrowind, and also has shitty scenery like morrowind.


95ffbd No.14680621

File: c579f01a2af05bb⋯.png (532.12 KB, 1594x2254, 797:1127, Skyrimjob.png)

Did I accidentally stumble onto halfchan 7 years ago?


0c5bef No.14680650

>>14680603

>muh nostalgia

I first played morrowind after skyrim

You're retarded and have shit taste


d27e2d No.14680682

>>14680621

More like cuckchan stumbled upon us.


f29dc9 No.14680734

>>14680650

>I-I'm totally not nostalgia blinded

>d-dice rolls are g-good

You can't even lie right.


e15b6b No.14680741

>>14678762

>16 year old game still causes butthurt from melee fags who don't know all you have to do to get gud at hitting things is roll warrior sign and major a weapon type at the start


ec5763 No.14680771

File: 763627f236dd738⋯.jpg (41.36 KB, 586x607, 586:607, yfw they are homeless.jpg)

>>14680621

In the last two week they really do everything to force their shit taste on us. I guess their hellhole went so shit they couldn't even return there anymore. Too bad they wouldn't last long in here too!


c9c708 No.14680795

>>14678762

The video was clearly a joke, he even says so in the description cuckchanner.


940354 No.14680796

>>14680771

This hasn't even been going on for 2 weeks. I mean we've been getting threads like this for a while, but not usually like the constant barrage we were hit with in the past three days.


e4cd7d No.14680837

>>14679860

>There's no point in builds if there is nothing limiting your character from becoming a God

The point is the Nerevarine's journey to Godhood.


ec5763 No.14680838

>>14680796

It's more than 3 days; on other boards these faggots even admited they are came from there! They just became more and more aggressive and obvious. I guess because they can't go back anymore…

Probaly /tv/ or /leftypol/ will take them…


940354 No.14680875

File: 0135c41ccd978d6⋯.png (212.39 KB, 276x591, 92:197, ScreenShot 45.png)

>>14680838

I can't feel bad for anyone who has a hard time finding discussion about Oblivion on this board, considering how abundant it is over at reddit.


0c5bef No.14680891

>>14680734

>Dice rolls are good

>Having the balls to claim other people are lying

wew


30191b No.14680908

>>14678861

I've got it downloaded, I'll try encoding.


2f9ff8 No.14680926

File: b4cd722748f3875⋯.mp4 (6.85 MB, 1280x720, 16:9, combat test.mp4)

What if the game had limb damage and accuracy increased your ability to hit weak spots and therefore do more limb damage instead of having the RNG system mp4 related? Is RNG fundamental to RPGs? If so, why?

I think the problem with the sequels is that they dumbed down the mechanics by removing factors that went into combat, not the fact that those factors didn't influence an RNG system.


cadb46 No.14680944

File: f1f5c2c50e1f78e⋯.jpg (27.07 KB, 400x400, 1:1, kotorduel.jpg)

>lightsabers lock

>sparks fly everywhere

>enemy still takes damage


65e3ed No.14680954

"Immersion" seeking e-larpers can't be satisfied without constant and "realistic" sensory input because they lack the mental faculties for dealing with abstractions.


cadb46 No.14680955

>>14680944

>perform foot sweep

>enemy plays dodge animation with only their upper torso moving back

>foot clips through enemy feet

>enemy still standing


5c8a68 No.14680985

>>14680955

>perform foot sweep

>enemy jumps over it

>follows up with a counter hit

>enemy does an overhead swing with a weapon

>if you do your normal bob/weave dodge it does nothing

>have to sidestep or backflip out to dodge it


360485 No.14680994

>>14680926

That would be much better than Morroshit's "combat".


d58fd7 No.14681008

>>14680944

>He doesn't realize HP is an abstraction

>It's not "oh no I'm at 1 hp and step on a nail and suddenly died", it's "I'm at 1 hp, which means my character is at their stamina/endurance limit, and the next hit they take will just happen to bypass their attention and hit a vital spot, killing them"


30191b No.14681015

File: 86c4a21a01ad821⋯.mp4 (12.73 MB, 320x240, 4:3, morrowind review.mp4)


cadb46 No.14681029

>>14681008

>happen to bypass their attention and hit a vital spot, killing them

>sheeeeit, I stepped on a nail and it hit a vital artery in my foot and I instantly died


429397 No.14681048

>>14681029

You abviously stepped on the edge of the nail making it jump and jam itself into your jugular


d27e2d No.14681102

>>14680926

>Is RNG fundamental to RPGs? If so, why?

Yes it is, and simply because of the fact that RPGs should be based more on how you BUILT your character than how you PLAY them, that's what makes it an RPG, the focus is on building a character and having the character overcome the challenges presented in the world. Player skill is still a factor, but it shouldn't be the deciding factor, rather the build of the character should be the deciding factor.

There is nothing wrong with a system where you get an audio and visual que that you missed. Morrowind has this in the form of blood when you hit along with a hit sound, and a miss sound as well as no blood when you miss.


2f9ff8 No.14681309

>>14681102

But in the example I posted, your character's skill is the deciding factor in how much limb damage you do. I'd prefer it that your agility increases attack speed and how quickly you can dodge attacks so that your stats affect how hard it is to hit someone in a way that doesn't involve RNG, but that isn't possible with Morrowind scripting at the moment.


0c5bef No.14681336

>>14681102

>RNG is the only way to make character builds matter

What the fuck is wrong with you people


d27e2d No.14681343

>>14681309

No, because at the end of the day what matters more is where you the player are aiming. It is an Action RPG at that point. In order for it to be a true rpg it needs a little bit of RNG. RNG isn't always a bad thing when used properly, for example when the RNG is augmented by your stats and skills as it is in the d20 system: Sure you're rolling a random 20 sided die, but you're trying to hit a fixed target number and you get bonuses from stats and trained skills to help you hit the number.

>>14681336

All RPGs should be built on RNG because that's where their history lies. Maybe you've heard of this little thing called DnD or the d20 system?


940354 No.14681344

>>14681309

>your character's skill is the deciding factor in how much limb damage you do

This is stupid. A lot of action-rpg hybrids do this and it is stupid when every swing is a guaranteed hit as long as you are in range. It always turns into a contest of timing against your opponents parries, and your level really only determines how long it takes to chip away at the health bar. A fixed damage range for each weapon and a dice roll to determine contact, based on the character's skill, is the better way to handle combat. It takes player skill out of the equation, which is what you want. You don't want to feel like you're actually in the middle of a sword fight when you play an RPG. You want to prepare your character beforehand and then see how that planning pays off when he gets into a fight.

>>14681336

>What the fuck is wrong with you people

We don't like to play the same kinds of game as you, nigger.


78906a No.14681345

>>14681048

Doesn't explain how you can often get shot in the head with an arrow yet survive.


d27e2d No.14681355

>>14681309

By the way, how does the example posted portray a dodge focused character? What if you have a dodge focused character build being played by a player who doesn't have good reaction time but still wants to play a dodge-based class?


d27e2d No.14681363

>>14681345

>implying people haven't been hit in the head with an arrow and survived

Low hit damage: it scraped your cheek.


0c5bef No.14681365

>>14681343

>Maybe you've heard of this little thing called DnD or the d20 system?

If you want to play pen and paper, go do it, don't hold vidya back because you're too retarded to explore other options


78906a No.14681374

>>14681363

Alright fair enough, but can you explain stuff like Sephiroth's ultimate move doing so little damage?


d58fd7 No.14681380

>>14681374

Illusionary Magic


d27e2d No.14681381

>>14681365

No one is holding video back retard. Action RPGs are already a thing and they're quite popular. I'm just pointing out that you shouldn't pretend your game is a real RPG when you have a focus on twitch-based combat.

>>14681374

I don't defend JRPGs, their design choices are basically random and have little to do with simulation.


940354 No.14681382

>>14681365

If you want to play a swashbuckling sim, go do it. Don't hold vidya back because you're to retarded to explore other options.


d58fd7 No.14681387

>>14681381

> their design choices are basically random and have little to do with simulation.

http://just as bad as buzzfeed, why are you even linking to this site? use allthetropes.orain.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation


d27e2d No.14681389

>>14681365

Oh, and also Action fags shouldn't come into RPG games bitching about the RNG, just like how tacticsfags don't come into Action games pointing out how there are no tactics and everything is retarded and too simple.


2f9ff8 No.14681401

>>14681355

You can play a dodge focused character by having a lot of acrobatics since by default jumps are more like sidesteps and their speed is determined by acrobatics skill. However if you want to play a character that dodges and you suck at dodging then you won't be able to do it effectively.

I think a good role playing GAME tests both the character's skill and the player's when possible. If you think it should only ever test the character's skill, then how do you deal with making it so that characters with low intelligence make bad decisions in combat? The answer is roleplaying of course, but what about the reverse? How does a dumb player play a smart character? You can't, which is the same situation as the one you describe with dodging. You can roleplay to be worse than yourself but not better. If you want a "game" that is all role no play to get around the intelligence problem then just read a book.

>what about strength/endurance/etc?

Won't work until VR is not shit in 50 years.

>what about skills?

For example a linguistics skill should do something like literally translate random words but the player has to figure out the syntax rules, or an alchemy skill lets you use apparatuses but you need to know what to put in them.

>>14681389

Action games without tactics are bad though, if you want to play a mindless test of reflexes then play a rhythm game.


0c5bef No.14681403

>>14681381

>you shouldn't pretend your game is a real RPG when you have a focus on twitch-based combat.

You don't need RNG to not have a focus on twitch based combat

You might as well be arguing the game needs real time with pause and queued actions, maybe even go full WoW with tab targeting, auto attacks, and skill bars

>>14681389

Maybe they should, then action games might not be so brainless either


940354 No.14681512

File: 1197144d0f43a70⋯.png (175.33 KB, 280x378, 20:27, shut up stupif fucking fag….png)

>>14681401

>I think a good role playing GAME tests both the character's skill and the player's when possible.

There are games out there that test a person's reflexes and timing and other cerebral skills like that. A roleplaying game has always always been more about testing a person's strategic thinking and problem solving skills. In other words, the frontal lobal skills as opposed to the cerebral ones. Your system of timing-based combat kills the strategic aspect. Furthermore, your system of block, swing, block, swing is also pretty easy to cheese, does not take much reflexes to begin with and is even a piss-poor test of the cerebral skills. It's basically easy, mindless trash for people who hate to think. Your entire argument acknowledges that people do prefer a game that removes player skill from the combat and it tries to assert that this is a WRONG thing to prefer. You're flat-out denying that a game can be called a game unless it mainly appeals to the cerebral skills. An arbitrarily small set of skills that only apply to a small portion of the brain and are developed completely unconsciously. How wildly must you flail to try and convince people that strategic thinking and passive planning have no place in a game when games like this have existed since thousands of years before you were even a sperm? How many bullshit illogical arguments must you contrive out of your ass to try and convince everyone that games that you personally enjoy are the only games that should exist?


2f9ff8 No.14681549

>>14681512

I was arguing that the ideal RPG tested the same skills of the player that it tests of the character, not that all games need to be this way. Not every RPG needs to go full on in either the role playing or game aspect, however I still don't see a reason why RNG is necessary.

Strategy games don't require RNG to test your decision making skills so why should RPGs? Perhaps you hit enemies if your accuracy is rated to be higher than their dodge, but these stats change dynamically throughout combat like missing increases your accuracy until you hit them then it resets. You'd still hit the enemy the same number of times as the RNG system, but you wouldn't randomly hit them every time or miss every time from luck.


8b14d2 No.14681626

File: 8eece57ffcfe17e⋯.jpg (57.54 KB, 1185x887, 1185:887, 8eece57ffcfe17e8426c3b28f1….jpg)

>>14678762

Then stop playing RPG's based on diceroll tabletop games.

Why has OP link not been edited yet?

It is a great idea, aka Daggerfall.

Modern games? You mean fucking nu God Of War, Breath of the Wild, Dark and Souls? Stick to that garbage if you want "I hit shit with a stick" gameplay.


940354 No.14681686

File: 11de535f5cf3774⋯.jpg (1.02 MB, 1152x864, 4:3, ScreenShot 212.jpg)

>>14681549

This is why there is a plethora of subgenres under the umbrella of RPG. But people still like the traditional RPG based off of the tabletop playstyle. And this needs dicerolls. It's because the outcome of every action is determined by a formula and checked against a diceroll. If you lose the dice, you lose the genre and now you have created a whole new thing. And you can invent as many new ways to handle combat in a game as you want, but none will ever completely replace the old dice roll system because none are exactly like that system. And as long as there are people who still enjoy this kind of game, then there will always be games made like this. And the best thing for you would be to just not play them instead of bitching that they exist. Your idea of the ideal RPG is not an RPG, but a perverted offset of it designed for people who want more action in their combat.

And, for the record, these games don't use RNG. It's a dice-roll based off of a formula. The amount of sides a die has and the number of dice you roll changes the outcome. This is not purely random and the player has a lot of control over the outcome if they understand the formula and prepare intelligently. It is not purely random but it might seem that way to someone who doesn't understand how to play. Someone like you, who simply wants to jump right in and swordfight some monsters.

An RPG where every action is checked against dice provides a specific experience and calls for a specific approach that no action/RPG hybrid can ever emulate or satisfy. And people who come from these action hybrids are not used to taking the approach these games require. For example: the first time you played Morrowind and trotted out into the wilderness and swung your dagger at a rat but it didn't make contact: that was actually your first test of logical problem solving. The game had placed an obstacle in your way and you were unable to progress until you figured out why your hits were not landing and rebuilt a character that could land hits. A fan of the genre would delight at their failure as it gives them an opportunity to experiment and learn the game better. A fan of the genre would have eventually learned the significance of fatigue and agility and ended up with a character that doesn't miss 20 times in a row and that has no trouble walking from town to town. But you did not have the patience or desire to sit and figure out the game. You got raped by a rat and then gave up and bitched that "RNG is stupid." You failed to solve the problem that was presented to you because you lack the logical problem skill required to progress because you are not a fan of RPGs and ought to stick with action/RPG hybrids instead of shitting up /v/ with this same tired argument on a daily basis.


c9c708 No.14681708

>>14681686

Well said. But if he's complaining about character skill and muh arr enn geeee, iirc there was a morrowind mod that made the combat more real time- but it completely ruined the challenge for me.


0c5bef No.14681727

>>14681708

>Mod for game with shit combat removes the shit combat's singular actual mechanic and it makes the game easier

What did you think would happen


2f9ff8 No.14681761

>>14681708

Given how I'm the one that made >>14680926 I have no use for such a mod. The one you're referring to is probably the one that just gives the player 1000 attack which makes the weapon skills useless, agility somewhat useless, and breaks the balance because NPC attacks still miss.

>>14681686

Answer the following question directly: how does a dumb person roleplay a smart character?

If your answer is "they can't" then what I described as action RPGs is the ideal RPG, because why should intelligence be required to play an intelligent character if agility isn't required to play an agile character? If your answer is anything else, please explain how.

Also, dice rolls are absolutely RNG, do you even know what the acronym means? Random number generator. Obviously you can influence your chance of success with stats but at the end it's still rolling a random number for you. I'm not a retard who doesn't know that fatigue, agility, weapon skill, attack bonus, and more aren't factors in your chance of success in Morrowind. I'm not arguing against those, I'm arguing at the concept of those factors going into a equation with a random outcome instead of one with a consistent one.

Regardless of whether you hit or not is random or consistent, the real problem with Morrowind is the lack of visual feedback when you miss. If enemies had a dodge animation then this wouldn't be a problem. When a certain animation bug gets fixed in OpenMW I'll make it so missing causes the enemy to dodge to the side, backwards, duck, or jump depending on where you're looking so these pointless debates will end.


c9c708 No.14681764

>>14681727

More like

>Mod that removes the combat that revolves around actual thinking and character building and instead adds combat that takes no actual thinking and no misses, making it piss easy


940354 No.14681821

File: fbfd46d21fb952f⋯.jpg (17.25 KB, 153x255, 3:5, 1427564983692.jpg)

>>14681761

> how does a dumb person roleplay a smart character?

By putting points into intelligence, you twit. You still are missing the point and this asinine statement confirms it. The ideal RPG for you is not technically an RPG.

>Also, dice rolls are absolutely RNG, do you even know what the acronym means? Random number generator.

A true random number generator generates a completely random number. This is not what the dice rolls do in games like Morrowind. You roll a number that is restricted to a set of very specific parameters. This failure of your's to come up with a single intelligent argument really says a lot about why you could never into RPGs.


68be28 No.14681830

>>14681764

Maybe he's roleplaying as a cuckchanner, he's certainly got their obnoxiousness right.

Remember when stupid arguments like this wouldn't happen here? Good times.


d27e2d No.14681840

>>14681401

>However if you want to play a character that dodges and you suck at dodging then you won't be able to do it effectively.

Then it's not a good roleplaying system.


2f9ff8 No.14681854

>>14681821

>By putting points into intelligence, you twit.

How does that make your character make better decisions in dialogue/combat/etc?


2f9ff8 No.14681866

>>14681854

Perhaps an even easier example would be putting points into charisma, if you can't think of clever things to say in dialogue then any good DM will give you penalties to the charisma check (or the reverse if your character isn't very charismatic but you come up with some genius shit).


0c5bef No.14681884

>>14681764

>Morrowind combat

>Revolves around actual thinking and character building

Years of telling retards who don't know how to play the game to git gut and this is what we're stuck with, people who still don't know what the fuck they're talking about but are filled with smug because they think they overcame a great challenge


d7df68 No.14681908

>>14681884

Hold the button to walk back and swing at the enemy, or alternatively make a stealth archer and trivialize every encounter.

Combat in TES games was always shit, even by abysmal cRPG standards.


c9c708 No.14681929

>>14681884

>Years of telling retards who don't know how to play the game to git gut

I'm guessing you're one of those retards. Try looking up a guide or go back to your ESL classes.


2f9ff8 No.14681940

File: 617ad3a727b3fe5⋯.jpg (43.88 KB, 700x700, 1:1, exploding knees.jpg)

The most fun tabletop RPG I've ever played was a modified version of pathfinder with no dice, in their place the DM would make up stupid challenges you had to do to check success, like if you made a ranged attack you had to throw an empty water bottle across the room into the garbage can. You did some damage if you hit the can, regular damage if you made it in, and critical if you swish (it enters the can without hitting the wall behind it). You'd critically miss if you knock other shit over.

Stats determined how hard the challenge was (moving the trash can farther, throwing something else, etc). To cast spells you had to solve a rubix cube and your time determined your success, to defend you dodge stuff that he threw at you, and knowledge checks were somewhat relevant trivia questions.


b82079 No.14681969

>>14678762

Yes, Elder Scrolls went to shit after it up and abandoned its tabletop roots.


940354 No.14682088

>>14681854

It depends on the specific game and how intelligence factors into the formula. More points in intelligence mean better chance of a successful roll. I'm amazed this is still flying over your head.

>>14681884

It's not a great challenge. Morrowind is an easy game that is easy to master and I find it fascinating that there are idiots who can't figure it out.


464932 No.14682127

>>14681401

>then how do you deal with making it so that characters with low intelligence make bad decisions in combat?

You could easily implement this with some kind of "chance to panic on damage" stat which increases with various character stats, including INT. It'd work best in an AP system, where the more flustered your character is, the less he can do compared to a focused, nonchalant combatant. A higher INT stat could unlock tactical options, or the ability to combine actions and "squeeze in" more, like in Mario + Rabbids.

>dumb player, smart character

You should not account within the game for factors outside of the game. If someone with autism wants to play a suave ladies' man, then that's his problem.

>>14681821

>A true random number generator generates a completely random number.

That is absolutely wrong. Range is irrelevant when generating random numbers.

>>14681940

That sounds awful to play for more than 10 minutes.


453b97 No.14682175

>>14678923

>jews trying this hard to psyop against hooktube

Hey cakekike when are you going to start banning for this shit?


940354 No.14682216

>>14682127

>That is absolutely wrong. Range is irrelevant when generating random numbers.

Where did I say anything about range?


453b97 No.14682217

>>14681884

>heh.. what? did you expect a game to be functional without having hundreds of hours of knowledge from multiple play through to be able to actually hit your enemy if you decide to build your character in any way that even remotely deviates from a baseline melee character? what are you some neo-/v/ cuckchanner bro.. heh…..


65e3ed No.14682230

>>14681940

See, this isn't roleplaying, since your personal abilities determined your success, and not the character parameters.


940354 No.14682236

It doesn't take hundreds of hours to figure out Morrowind's combat. It shouldn't even take one.


18b58b No.14682240

>>14682217

>hundreds of hours of knowledge

Or you could just read the tooltips when making your character. What the fuck is wrong with GenZtards?


453b97 No.14682247

>>14682240

>if you decide to build your character in any way that even remotely deviates from a baseline melee character

Looks like morrowtards still can't read. Odd considering that's about 85% of the games content.


30191b No.14682252

>>14682240

Don't blame me, I knew that shit long before I even played the game like 5 or 6 years ago.


464932 No.14682254

>>14682216

>A true random number generator generates a completely random number.

>You roll a number that is restricted to a set of very specific parameters.

Rolling a d6 generates a random number with a range of 1-6. According to what you said above, that number isn't random because it has a specific minimum and maximum value.


30191b No.14682281

File: 7aad5b2098767d2⋯.jpg (20.27 KB, 188x196, 47:49, reliable reply.jpg)

>>14682247

>morrowind mentioned

>some retard starts a thread complaining about it

Every goddamn time.

>dd considering that's about 85% of the games content.

Have you even tried playing a proper mage or archer in the game? Those sure as hell aren't "baseline melee characters".


2206d7 No.14682300

>trolls trolling trolls: the thread

If you need to bring up ancient systems that were never meant to be ported into a 3D simulated-combat environment, you've already lost the argument. Die rolls are simply unfit for the task at hand. KCD does it right.


940354 No.14682301

>>14682247

My second character in Morrowind, when I was 15, was a stealth/magic character. I had less than ten hours in the game by that point. That character had no trouble in melee combat even though I was a dumb teenager who couldn't even figure out how to get into the Nashkel mines in Baldur's Gate.

>>14682254

The result of your roll is determined by a formula. It isn't just a fixed range of numbers. There is far more to it than pure chance.

> According to what you said above, that number isn't random because it has a specific minimum and maximum value.

You're the one that decided "specific parameters" means the range of numbers on a die.


ec5763 No.14682332

>>14682281

Even better:

>Morrowind thread goes with chill discussions

>Skyrim get mentioned by refugee

>Get BTFO, refugee makes a Skyrim thread

>Skyrikm thread get closed because major autism

>Refugee open Morrowind bashing thread

Why mods allowe this? These are fucking obvious bait threads!


464932 No.14682360

>>14682301

>determined by a formula

>There is far more to it than pure chance.

In Morrowind, sure. In other games which roll virtual dice, you're wrong; at best, one could say those numbers are pseudorandom. You're wrong to call them nonrandom simply because randomness is a minor factor instead of a major one.


65e3ed No.14682362

>>14682300

They made what they intended, a 3d simulation of playing an RPG.


58cdbd No.14682363

>>14682300

Mostly good post that goes full retard in the last sentence.


30191b No.14682388

>>14682332

I'd assume the same reason Mark screwed up the Halo server and left us waiting for half an hour.


453b97 No.14682398

>>14682332

>oy vey ban people for not liking swing and miss simulator

the absolute state of morrowcucks


940354 No.14682431

>>14682360

If randomness isn't the only factor, then the outcome wasn't random. What RPG is pure RNG with no formulae? Because if you can name it, I will agree it is a piece of shit.


2f9ff8 No.14682538

>>14682230

>not the character parameters.

>I lack basic reading comprehension skills

nice dude


3a943d No.14682574

>>14682538

>>14682230

The only thing I don't agree with is solving a rubix cube, because I feel like that would take forever and extend sessions. Casting a spell should be singing a song or reciting something; if you sing out of key then your spell does less damage, or if you stumble on reciting something. If you have higher stats you have to say or sing less and less to get it to come out.


5a1775 No.14682577

File: 068ec3d3ac93131⋯.png (302.31 KB, 635x457, 635:457, 1678954306389505689.png)

>muh dicerolls

If you aren't retarded and can allocate your skills properly, you can step outside Seyda Neen and kill rats and shit perfectly fine. But if you *are* retarded and just slap skills around like it won't matter then yeah that will make the game seemingly more difficult wouldn't it?


65e3ed No.14682589

>>14682538

You said stats modified the challenge, but the challenge is still mostly based on your actual physical and mental abilities. What did I fail to comprehend?


74c282 No.14682707

File: 51dab82206513d4⋯.jpg (31.04 KB, 235x256, 235:256, 5fc626b69a9ad890973594526b….jpg)

>>14682217

>I'm going to play a mage

>holy shit why can't I bludgeon anything


853c50 No.14682720

File: 9d819b8c5d83c1e⋯.png (387.25 KB, 640x480, 4:3, FFVIII_Irvine_Attack.png)

>>14678762

>When your attack visually connects, it should absolutely do damage of some kind.

No it shouldn't you autistic nigger. Whether it hits or misses is the important part. Whether the animation shows it hitting or missing is just window dressing.


464932 No.14682800

>>14682431

The word you're looking for is pseudorandom. It isn't a hard line between random or nonrandom.


fa3bf6 No.14682844

You know we've gone full cuckchan when the anti morrowing underage niggers are coming out of the woodwork.


d27e2d No.14682901

>>14682217

>without having hundreds of hours of knowledge from multiple playthroughs

Back in my day we just read the manual. Too hard? All you had to do was make the weapon you want to hit people with your major skill. I know, it sounds like madness, how do these RPG game developers ever expect anybody to understand their labyrinthine logic?


0c5bef No.14683082

>>14682217

Anon I know I called you retarded and that made you mad but you didn't have to go and prove me right


4a8265 No.14683148

>>14678861

>Hooknosetube


5a1775 No.14683194

>>14683148

Not sure if this is bait, but the amount of people who unironically believe that giving your data to the Google behemoth and countless unlisted third parties is preferable to not giving it up at all is astounding. The site was made specifically so you can watch the videos without giving those fags views or ad revenue.


0e7d05 No.14683201

>>14678861

Hooktube is only necessary when the video is at risk of removal, given that in the past, (supposedly) videos have been removed after receiving visitors from 8chan. There really isn't any proof for this actually happening, so it doesn't make sense to be anal about it, but this is the only legitimate justification I've heard. Any accusations of e-celeb shilling should be reserved for very small channels, as they're the only ones who would actually benefit substantially from the small viewership they could achieve shilling on /v/.


5bc710 No.14683232

File: b0088612f04652f⋯.jpg (189.89 KB, 867x655, 867:655, 66726256872585758578.jpg)

>be 8

>dad picks up morrowind goty from a bargain bin at blockbuster

>start up game

>throw things together really quick

>get wrecked a bit, quicksave, quit

>decide to read over the manual a bit

>character overridden when I get back

>decide to read over the manual a bit

>oh well, try again

>put together a good long-blade build

>never miss with an attack ever until Gaenor

<year gap

>oblivion gets released

>get up to level 40 or so

>ogres with so many hp it takes minutes to take them down

If you have ever missed an attack against a Kwama Forager or other scrub monster in this game, you are literally worse at video games than a literal 8 year old, and should kill yourself. The real cancer in these games is mass hit point inflation. There's no reason for that shit.


0e7d05 No.14683269

File: 94b5e325ef62cc4⋯.jpg (223.51 KB, 1249x1300, 1249:1300, 52234616-tinfoil-hat-again….jpg)

>>14683194

Your browser should be hardened enough to where it doesn't reveal any worthwhile information about you, and everyone should be behind a VPN. I agree that a hooktube embed is a good thing, but not hooktube-ing isn't something to complain about.

https://github.com/pyllyukko/user.js/

https://addons.mozilla.org/en-US/firefox/addon/umatrix/

https://addons.mozilla.org/en-US/firefox/addon/ublock-origin/

https://addons.mozilla.org/en-US/firefox/addon/uaswitcher/

https://nordvpn.com/ (preferable)

https://www.privateinternetaccess.com/ (also fine)


067f93 No.14683354

It needed better visual feedback, and you get weird situations where things can effectively have a double miss chance (mostly that happens with ranged weapons, where you first have to hit a target that may be moving and far away, and only then does the game roll to see if you actually hit). If you're intent on emulating tabletop dicerolls, you need to take the action game/shooter mechanics out of it. If you want action combat with RPG mechanics, find something else for stats to adjust. Damage is what Oblivion did, and that sort of worked, but I think a better choice would have been fatigue consumption.

The real problem with the combat was how braindead the combat was for martial characters, since there's no benefit from varying your attacks and no reason not to just check "always use best attack" and spam click.

>>14682217

>needs hundreds of hours to know how to pick the skill that corresponds to the weapons he intends to use as a major skill

Morrowind's combat is bad. That does not mean it is hard.


858303 No.14683450

File: 4f0549806739be9⋯.png (83.26 KB, 481x637, 37:49, kys.png)


404dc2 No.14683462

File: 2efd9e3e054cebf⋯.png (437.11 KB, 697x538, 697:538, getting pretty tired of th….png)

>people still perpetuate the meme that you don't roleplay in a roleplaying game


b87c9b No.14683493

Morrotards are still at it. "You're retarded if you don't get these mechanics!". No, we get them, they just suck.


d65e15 No.14683507

File: e486ea20d35a373⋯.png (111.6 KB, 500x500, 1:1, ol up.png)

>roleplaying game

>singleplayer


0e7d05 No.14683511

>>14683462

>that you don't

What do you mean by this? You can apply the lens of "all games are you roleplaying a character" but by that logic anything can be considered an RPG. Are you saying that the player 'should' make an effort to roleplay? Are you talking about yourself?


404dc2 No.14683587

>>14683493

Then actually say so, instead of hiding behind the stale as fuck "lol i swing but not hit anything" schtick

>>14683507

>what are cRPGs

>>14683511

Faggots try to pass off that reality should dictate that when you swing a sword in a video game, it should hit. But that's not how games, especially roleplaying video games, work. Sure, when you're playing a game you assume the role of the character you're playing, but some games are much more complex than that. In Morrowind, your aptitude is demonstrated by the amount of points you place in certain stats. Wanna move faster? Put points in Athletics. Jump higher? Put points in Acrobatics. Wanna be able to hit a target adequately? Allocate the points into a dedicated combat skill. That's what I mean. By doing, you get better at it.


0e7d05 No.14683617

>>14683587

The problem I think with Morrowind is less the fact that you can miss, but that they chose a first person live action combat system, where you swinging your sword into an enemy and hitting them looks identical (minus blood) to you swinging and passing right through them. If, for example, the combat was turn based, and thus animations played outside of player control, it would feel much more fair and I doubt people would complain. As it stands you can be aiming directly at someone, "hit" them with your weapon and die immediately after because the RNG didn't dictate that to be an actual hit.


940354 No.14683627

>>14683617

>this argument again

Read the thread.


8a6498 No.14683768

>>14683627

Where is he wrong, faggot?


d27e2d No.14683881

>>14683768

read the thread


6b1723 No.14683959

Turn based combat is shit.

Shit.


cc454c No.14684058


b8394b No.14684111

>>14681008

>it's "I'm at 1 hp, which means my character is at their stamina/endurance limit,

Then why don't stamina potions restore my HP?

>and the next hit they take will just happen to bypass their attention and hit a vital spot, killing them"

Why doesn't levelling perception increase my maximum HP?

It would be kind of cool to see a game where HP is explicitly handled as a measure of that character's awareness and reflexes, with them auto-blocking (perhaps not as effectively as when the player intentionally blocks) incoming attacks that would've "hit", and enemies landing a killing blow when they hit a character that is out of HP and hence unable to auto-block.(U+200B was here) No idea how it could be implemented without regenerating health, though.

t. idea guy


5a1775 No.14684241

File: 55c2c962ebba651⋯.jpg (43.02 KB, 640x640, 1:1, Thinging.jpg)

Is Morrowind the Dark Souls of TES?


429397 No.14684319

>>14684241

No, that's TESO. Played by hollowed out husks of what we used to call "people"


0e7d05 No.14684396

>>14684319

True, I lost my only friend to TESO roleplay.


7c6aee No.14684482

>>14681008

by "abstract" did you mean "lazy"?


f29dc9 No.14684661

>>14683881

He's unironically not wrong. Missing is fine, but when you are directly controlling your character, missing makes zero fucking sense. The abstraction is very poorly done.

Worst of all, it could be fixed with a block or dodge animation.


aed118 No.14684676

>>14678762

No, and no they wouldn't. This is what happens when you let a bunch of tabletop fags rig up a game with huge limitations and somehow later it becomes industry standard because lack of creativity and copycat practices rule the games industry. It's just retarded. The game itself is mediocre to the point where this becomes unbearable rather fast regardless what the rose tinted nostalgia fags tell you.


0c5bef No.14684689

>>14683493

The two are not mutually exclusive

Elder scrolls games have never had good combat and morrowind's could desperately use a good rework just as much as any other game in the series, but if you're fresh off the boat dying to mudcrabs you can't hit then you legitimately have brain damage

>>14683881

Reading the thread won't convince anyone, it's just shit arguments about the game needing to be just like tabletop that both don't understand what this game is and miss the point of what tabletop mechanics were meant to achieve in the first place

>>14684676

The game isn't about combat, the reason to get good at it is so that the 10% of the game that consists of it is better able to blend into the background


559e21 No.14684883

>>14678762

You always hear people complaining about how Morrowind has hit chances, but you never hear people complaining about the way Skyrim locks up all your inputs (including pressing escape) whenever you perform an action like jumping. It's fucking impossible to fight effectively on anything but perfectly flat terrain when stepping down a slope or alongside a rock makes all your controls completely lock up.


07851e No.14685055

File: 682d55dfc52586f⋯.jpg (508.47 KB, 850x869, 850:869, que.jpg)

When everything's said and done, Skyrim with mods is more fun than Morrowind with mods.

Part of that is just purely because Skyrim is the latest entry and has received the most constant and consistent mod support, but it also helps that Skyrim officially supports 64 bit processors now.

Also it's significantly easier to bring Morrowind features into Skyrim than it is to backport many Skyrim things into Morrowind


f29dc9 No.14685117

>>14685055

There's a mod that lets you miss half of your attacks from 1 inch away in skyrim?


56d893 No.14685132

>>14684689

>The game isn't about combat, the reason to get good at it is so that the 10% of the game that consists of it is better able to blend into the background

It isn't? But traveling anywhere means combat (Cliff Racers…). Visiting a dungeon? Combat. Retrieving Dwemer Puzzle Box (main quest) ? Combat. Failed pickpocketing attempt? Combat. It pretends to be a roleplaying game, but only COMBAT is viable.


d27e2d No.14685375

>>14684661

>>14684689

>all these late fags who refuse to read the thread and want to start the same conversation that has already been gone over again

Read >>14681102 and then consider getting good so you don't miss so much.


d27e2d No.14685386

>>14685132

>It pretends to be a roleplaying game, but only COMBAT is viable.

Are you implying combat isn't a big part of Role-playing games? Son, are you mentally retarded?


56d893 No.14685404

>>14685386

In a good one, I should be able to play pure thief or even smooth-talker.


0c5bef No.14685416

>>14685375

>Strawmanning this hard

Kill yourself


d27e2d No.14685417

>>14685404

Yeah, and a theif and a smooth talker both have roles on combat in tabletop RPGs. You simply don't know what you're talking about. Dating all the way back to DnD combat has always had a central focus on role-playing games because you can't talk your way out of a fight with a dragon, nor can you steal your way out of it.


d27e2d No.14685420

>>14685416

>implying I'm strawmanning anything

Nigger, you're refusing to read the thread and reply to the arguments which have already been made and are just sitting up there waiting for your lazy ass to scroll.


f29dc9 No.14685421

>>14685375

>There's literally no defense other than you hear a faint sound when you sometimes hit

It's a trash idea. Dicerolls are used to abstract a lack of player skill. You could easily make the player swing slower, do less damage, or have a greater cooldown for their attack animations, or make them cost more stamina, or unlock better and more varied attacks as time goes on. Instead it's 'nope you miss press M1 again for the 90th time'.


940354 No.14685425

>>14685055

>When everything's said and done, I will still ignore everything that was said and done and just tell myself Skyrim isn't a pile of shit.


d27e2d No.14685426

>>14685421

>It's a trash idea.

Funny, it worked fine all throughout the 90's for RPGs. Only seemed to start being a problem when 2010's babys started crying about it.


d27e2d No.14685428

>>14685421

also

> 'nope you miss press M1 again for the 90th time'.

Git gud, legitimately.


0c5bef No.14685432

>>14685420

I'm refusing to do it because I've already done so

You absolute mental midget


d27e2d No.14685438

>>14685432

>mental midget

Hi DSP.

>I've already done so

Oh, then why aren't you replying to those points that were made? Do you not have anything to say to refute what they're saying?


940354 No.14685460

File: 1c9e0fc8710889c⋯.jpg (39.9 KB, 599x585, 599:585, 1c9e0fc8710889c57a84282e55….jpg)

>>14685426

As I said, it's console kiddies coming back from Oblivion and Skyrim and expecting the older TES games to also be swashbuckling sims. It's cuckchan normalfags who want to keep making the same stupid statements over and over, no matter how many times it has been picked apart and completely contradicted.

I mean, if they can't be bothered to read tooltips so they can be competent in Morrowind, how can you ever expect them to read a thread? I was going in circles with this fag yesterday because he would just skim posts, then state the same stupid wrong opinions over and over.

>>14685432

Read again, but this time employ reading comprehension. Then, instead of posting a rebuttal, jump in front of a moving train.


0c5bef No.14685463

>>14685438

>Oh, then why aren't you replying to those points that were made? Do you not have anything to say to refute what they're saying?

Because I already have, and I already did

You still don't understand this after like three posts because you're a fucking idiot


d27e2d No.14685481

>>14685460

I miss when the first exodus had just happened, there were no cuckfugees, and Morrowind threads flowed like sweet Mazte with no autism over "why isn't this game animated like a game from 2005?" bullshit.


940354 No.14685482

>>14685463

Your entire history in this thread is snarky one-line quips. It's obvious you have been skimming over the argument, at best, and then adding your useless two-cents here and there just because you feel compelled to contribute. But you have never been truly participating in the argument and every point you have made has been torn apart. You just don't have the patience to actually read and realize that. So, how can you be expected to have the patience to play an RPG? Better stick with the Uncharted games.


0c5bef No.14685507

>>14685482

>wuh you're arguing because you can't play the game wuh

More strawman bullshit, this is exactly why my replies are so short and condescending, because your enlightened arguments are actually fucking garbage and you haven't given me a reason to expend any more effort than that


940354 No.14685508

>>14685481

Yes those were pretty good days for the board. I remember having Daggerfall threads, too. And I remember shitposting the Fallout 4 shills right off the face of the earth. Now we have to tolerate these genetic rejects, even as they seep into threads about good games just to shit all over the place. It would be different if they stuck to their one Skyrimfu containment threads, but they ooze out, like the gunk from a rotting onion, and cover everything in their fetid stink.


940354 No.14685512

>>14685507

>it's your fault I can't be bothered to actually read


0c5bef No.14685524

>>14685512

If your ideas aren't properly getting across, the problem is yours for writing them poorly, don't expect others to take you seriously if you can't communicate without going into a spastic fit


18b58b No.14685532

Summer is going to be hell.


56d893 No.14685545

>>14685417

Avoid the fucking dragon then. But the rest of the game should be playable without combat.


d0b0b2 No.14685555

File: 0011593fef9d9f8⋯.jpg (153.94 KB, 726x1100, 33:50, 8e8de8246d515361aaea4c6157….jpg)

Lots of Morrowind bashing threads recently. Is Bethesda getting ready to announce a new Elder Scrolls?


d27e2d No.14685561

>>14685545

Sorry, the dragon was the encounter the GM made for you, it's that or you don't play tonight. It's sitting in a cave you have to go explore because the item you need for a quest is in there (sound familiar?), You have to go through it. RPGs aren't 100% freeform and never have been and at their core has ALWAYS been combat. The freedom of even tabletop rpgs is basically an illusion. The real freedom is you're free to build your character how you want, they're not going to always be able to avoid battle. And there is nothing realistic about always avoiding battle either, conflict is a part of life and there are some things that can't be reasoned with or worked around. Also RPG players like combat so long as it's tactical and allows them to express their character build.


0c5bef No.14685572

>>14685555

>Lots of Morrowind bashing threads recently.

There have been plenty of morrowind threads recently, I don't remember any negative ones other than this

I wouldn't be surprised if they announced it at E3, but they've gone to a lot of effort to convince people they're working on other stuff if so

I'd think they would try to squeeze as much money out of ESO as possible before putting a new one on the market


f29dc9 No.14685588

>>14685426

>It worked fine

For what, Baldur's gate and CRPGs? Sure, you weren't directly in the first person swinging a sword around only for it to say 'Miss miss miss' over and over again while you spam M1 like an autist because that's the only viable tactic.

Honestly, is there any reason to not play a spell caster in Morrowind?


d27e2d No.14685620

>>14685588

>For what, Baldur's gate and CRPGs?

Yes anon, it worked fine for CRPGs.

>None of the CRPGs before Morrowind were in first person

Jesus christ anon. Try looking up 90's dungeon crawlers some time. Also you're basically implying TES started with 3. Pants on head retarded.

>"miss miss miss" over and over again while you spam M1 like an autist

Or you could plan your shots, power up your attacks to make them more powerful and more accurate, and actually build your character so they don't miss every shot. I just made a Redguard Longswordsman yesterday that started with a 45 in longsword. He doesn't "miss miss miss over and over again". When you yourself admit that your strategy is autistic maybe it's time to reexamine it.


0c5bef No.14685633

>>14685588

>spam M1 like an autist because that's the only viable tactic

Cease


f2a4c6 No.14685664

Morrowind isn't a good game. There's a bunch of reasons. For one linking your attribute gain to your skills is a terrible idea. It just forces you to pointlessly grind and isn't natural at all. You might as well just cheat at that point. The quests are mostly menial tasks. The combat is very basic. The only unique mechanic is making extremely overpowered spells or potions to completely break the game which an exploit that is easy to pull off. Not to mention many game breaking bugs. Overall it's a pretty boring game. There's not much to it.


d27e2d No.14685682

>>14685662

>You can't really do any of that, Spamming M1 is literally the most effectual tactic regardless of your build

Nigger, you are dead wrong. Powered up attacks can do bonus effects, for example I was playing with my claymore wielding Enchanting High Elf and the powered up chop was knocking enemies over letting me get off more free hits. Legitimately git gud and stop talking shit like you know better because you don't retard.


56d893 No.14685684

>>14685561

Well, we're playing Morrowind - an OPEN WORLD ROLE PLAYING GAME, no? So I can avoid the fucking dragon. And Morrowind advertised itself as "you can be anything" (I still have the manual…) - so I should be able to play pure fucking thief or smooth-talker. A warrior doesn't get forced to steal all the time, and a thief will get forced into combat too much. It's a combat simulator (a bad one), not a role playing game…I mean, during the FIRST MAIN QUEST MISSION, you have to get out a Dwemer's Puzzle Box. There's no excuse for that to be impossible without combat - but it fucking is. The centurions will attack you…

>>14685620

This shit again. "If you make a good (combat) character, he won't miss!". We know, the mechanics still suck.


d27e2d No.14685688

>>14685662

Also:

>you can't build your character so they don't miss every shot

Git. Fucking. Gud. Scrub.


b0dba7 No.14685692

File: 3bccc983305e160⋯.mp4 (865.84 KB, 320x240, 4:3, IT'S REAL.mp4)

>why isn't my action RPG more action and less RPG?


d27e2d No.14685693

>>14685684

When you read "Open World Roleplaying Game" your autism kicks in and you think "total freedom". You're wrong, I just told you that RPGs and their "freedom" is a lie and an illusion. You're playing what the gm made for you, you aren't avoiding shit. Just like in real life.

>We know, the mechanics still suck.

Then tell >>14685662 because he just literally said "you can't really do all of that".


0c5bef No.14685694

>>14685684

>"If you make a good (combat) character, he won't miss!"

If you insist on making a character with literally not one single combat-related skill, the game isn't for you


d27e2d No.14685702

>>14685697

>you can hit far more just by spamming

Except you'll miss more and they won't do as much damage. Git. gud.

<It's all hack and slash to me

>implying I said that

Rpgs are basically tactics games all about how you build your character. To me it's all RPG-goodness. You don't understand what an RPG is.


b0dba7 No.14685707

File: 45c875e19b1b4e7⋯.mp4 (1.41 MB, 640x360, 16:9, AAAAAAAAAAAAAAAAAAAAAAAAA.mp4)

>now we're arguing about what an RPG is


56d893 No.14685709

>>14685693

>When you read "Open World Roleplaying Game" your autism kicks in and you think "total freedom". You're wrong, I just told you that RPGs and their "freedom" is a lie and an illusion. You're playing what the gm made for you, you aren't avoiding shit. Just like in real life.

Total freedom isn't required, just a lot more than what Morrowind offers.

>>14685694

>If you insist on making a character with literally not one single combat-related skill, the game isn't for you

What about a "night warrior" who sneaks up to people and sneak attacks them for instant kill? That doesn't fucking work. Sneak attacks MISS and then you're fucked. And they do too little damage anyway. So not only are we forced to combat, but a specific type of combat.


d27e2d No.14685715

>>14685697

Seriously, how does pointing out that freedom in an RPG is actually an illusion (which it is, feel free to ask any GM) make me a "powergamer"? Oh, you're the same retard who thought FPS CRPGs were invented with Morrowind and that Dungeon Crawlers don't count as setting precedent for RPG systems.

CUCKCHAN GET OUT


b0dba7 No.14685716

>>14685709

>4 times damage is too little for a sneak attack


d27e2d No.14685718

>>14685712

<RPGs to me are about minmaxing and powergaming my way to victory

>more things I didn't say

There is a massive difference between enjoying building a character and minmaxing you fucking retard.


56d893 No.14685725

>>14685716

Yes it's not enough. The bonus should depend on the sneak skill anyway. And again, in normal combat, you miss once and it's fine. You're an armored badass anyway. You can tank a few hits. But a rogue walking around in a shirt? You miss, you fucking die. Sneak attacks suck (sneaking in general as well).


f29dc9 No.14685727

>>14685718

>>14685715

>Muh freedom is just an illusion

>Freedom is bullshit, Hack and slash bing bing wahoo!

You're the guy who would hit quest giving NPCs if they talked for too long, weren't you? And then you wonder why nobody wants you in their game. You're so attached to morrowind because single player shit is all you're really left with huh?


b0dba7 No.14685729

>>14685725

Perhaps you should stop trying to kill people with boxcutters.


56d893 No.14685732

>>14685725

Let's think about it this way: it's tough enough to sneak up to someone, so if I manage to do it, I should be rewarded - WITH A KILL, not a fucking miss and certain death.


d27e2d No.14685733

File: 9b1f79e630f1249⋯.jpg (115.52 KB, 658x475, 658:475, 9b1f79e630f12491a41d3b2983….jpg)

>>14685727

>strawmanning gone wild brother

Stop acting like a nigger. If you don't believe that total freedom of choice is an illusion feel free to go ask /tg/.


d27e2d No.14685738

File: 7c8f095b1465197⋯.jpg (38.38 KB, 323x559, 323:559, 7c8f095b1465197b644bd7301b….jpg)

>>14685732

>I'm the Skyrim audience


b0dba7 No.14685740

>>14685732

>strength too low to deal damage

>agility too low to hit

>speed too low to get away in time

Why are you trying to assassinate people as a mage?


f29dc9 No.14685742

File: a1c1ac064f00198⋯.jpg (49.08 KB, 676x858, 26:33, 02d.jpg)

>>14685732

Nope, roll up a warrior (Or a mage if you truly want to become a living swiss army knife). You are only allowed to fight head on, hack and slash style, and if you're wrong git gud.

>>14685733

>Stop strawmaning me!

>I meant total freedom, I'm not backpedaling shut up

You're the guy whose reaction to everything was kick-door hack-slash get-loot. There's a reason you got kicked out of so many games.


d27e2d No.14685750

>>14685742

>building my character with one major skill as a combat skill is too hard and they're telling me to gitgud waaahhhh!!!

>they m-must be p-power g-gamers who o-only care about the-their precious stat bonuses

AUTISM

What's making me laugh is I'm the guy who gets immersed and never attacks anything unless it presents a clear threat. Git gud tho seriously


f29dc9 No.14685756

>>14685750

You sound upset. Try calming down. I understand your powergamer's instinct is to yell and then attempt to assault anything that looks like it might be worth XP or Gold, but that doesn't apply here, or to anyone with taste really.


d27e2d No.14685759

>>14685756

I sound upset? You're the one raving about non-existent powergamers and losing your shit.


f29dc9 No.14685770

>>14685759

Not at all. I'm telling you that the game has bad gameplay, and you're getting upset about this. So upset you even go on fedora-tier tangents about 'muh freedomz'.


d27e2d No.14685785

>>14685770

>you're getting upset because I said you're getting upset

lol no you've just gotten BTFO this whole thread so now you're carrying on and on about powergamers for like an hour. Do you suffer from autism? Or were you the kid who got ganked by high-level players in old MMOs so you never got good and now powergamers live in your head rent free 24/7? You're a retard who said you can't actually build your character to hit anything. Seriously, I could go on and on, your post history is just bitchboy crying and denial. Git gud and:

GO BACK TO CUCKCHAN, YOU'RE NOT WELCOME HERE


f29dc9 No.14685795

>>14685785

>You got BTFO

You shouldn't call people cuckchanners when you're straight off reddit.

>Muh powergamers, how dare you call me out

I pointed out the truth though. Redguard Longswordsman is literally the most common and basic hack and slash minmax build. You are a power gamer, you have no interest in anything but making something numerically powerful because you suck at actually playing games.

>MMOs

I don't play MMOs. Evidently you do, though, seeing as how you like WoW-tier shit.

>Yur dumb, why u not minmax like me and my (34) post history???


d27e2d No.14685802

>>14685795

>I don't play mmos

Oh, so you did get heavily bullied when you tried one and now you can't touch them? Or are you a consoletard?

>reddit

Never been there, are they living in your head rent free too?

<he made one super-powerful build

<he must only minmax

Seriously, how big was the guild that would gank you on a daily basis? What server? Is there a history of this recorded somewhere I can watch?


067f93 No.14685812

>>14685682

Any attack can knock people over. It's just dependent on the enemy's agility stat and your damage. Strong attacks in Morrowind have no special effects, they just increase damage. Power attacks with special effects were added in Oblivion.


f29dc9 No.14685818

>>14685802

>Why u no like MMOs???

I don't enjoy them. That's all there is to it. They're inferior to other Genres (RPGs and Roguelikes) in every way except that they let you talk to people, and I'm not a reddit faggot like you who has to constantly socialize to enjoy myself.

>Never been there

It's obvious to everyone.

>Getting this pissed off that I knew you made a min maxed build

>Admitting you made a min maxed build

So just yesterday you made a Min maxed build and it's also what you suggest others do if they want to "git gud"? You're a min maxer hack and slasher, but you lack the skill to just play an actual hack and slash game.


d27e2d No.14685835

>>14685812

Ah, my mistake. But the attack still did increased damage because I had powered it up so it caused a stun when a normal attack wouldn't have, right? I haven't even gotten that deep into morrowind, all the more reason this minmax trashtalk is so funny.

>>14685818

>I don't enjoy them. That's all there is to it.

How big was the guild? How often would they hit you up? Like every time you logged on or what? Seriously just show me on the doll where the minmaxers touched you.

By the way all you have to do to get good at morrowind, as I've been saying since the start of this thread is:

Make a weapon skill you want to you use your major skill

inb4:

>CRAZY MINMAX FAGGOTRY!!!!! OH GOD!!! YOU SUCK ALL THE FUN OUT OF GAMES WITH YOUR OVERPOWERED PLAYING!!!


d27e2d No.14685849

>>14685843

>Holy shit, am I living rent free in your head now?

Am I mentioning you to random strangers who aren't you? I know you just learned the meme but come on nigga.

<terrible advice

I'm sorry, your autism is running wild. Take your pills, maybe get outside for a bit. Or, you know, there is always:

>>>/cuckchan/


f5361a No.14685853

>>14685818

Where is it obvious that the guy is from plebbit? Also MMOs are inferior to many other games, because everyone tried to to copy Evercrack. The only recent one that did it right was FF XVI and even that one is inferior to any other real RPG or old MMO. Also personally attacking someone for making a OP build in a over 10 year old game? Seriously?


f29dc9 No.14685865

>>14685853

Plebbit spacing and crying cuckchan because people disagree with him. It's a common thing, because they feel apprehensive about being called out on their own being a newfag, so they do it as quickly as they can.

>MMOs are inferior because of evershit

And WoW. They were never that great in the first place, though. Dunno about Final Fantasy "XVI", but XIV was more of the same shit with a different coat of paint. The only reason it even improved was because they fucked up so bad and it tanked.

>Attacking someone

I don't really care what he does, but read the thread. You don't tell people that they're shit because they refuse to use OP builds.

>>14685849

I'm still living rent free in your head eh? Stay mad that your shit game got called out. I'm glad that you refugees are getting pushed out of here because nobody tolerates your god awful taste.


f5361a No.14685902

>>14685835

>Make a weapon skill you want to you use your major skill

Isn't that a nobrainer for the entire Elder Scrolls series? This is exactly how you are supposed to play all Elder Scrolls work before Skyrim work. In fact you are forced to that when you enter your make up class and all premade classes are like that.

>>14685865

By FF XIV I mean the one that still exists. Skyrim is hardly a RPG. Not only is the character sheet is so dumbed down, that it could be as well only a RPG element, the Dialogs have hardly any options, although Elder Scrolls was never famous for its speech tests, the System is so wussy, that there are no limits and thus you can become Conan-Merlin, king of Thieves. Skyrim isn't a RPG, its a narcissistic supply aping one. Found the plebbitor.


f29dc9 No.14685917

>>14685902

Yeah, Nu-XIV (Not XVI) Still isn't that great. It's just a cut above the usual trash that is MMOs.

>Skyrim is hardly an RPG

It's a shit game, but it's still an RPG. You still grind skills, you still acquire gear, you still level up, you still get perks, you still play a role and make a character. The gameplay is fucking shit and your options are limited, but Morrowind has the same problems, so you can settle for the TES games not being RPGs or you can fuck off.

>Conan-Merlin king of Thieves

Play an Alchemist or a Mage in Morrowind. You can 1-up that easily and become King Zeus Thundercock of Pussy Mountain by just stacking buffs for days.

>Found the plebbitor

Yeah, I just did.


56d893 No.14685941

Morrotards are STILL at it. "Get good!" "Get your weapon skill up!". Boring. So do you guys have any actually good RPGs to recommend?


f5361a No.14685946

>>14685917

So you are willing to reply to me although I have echoed this place's general sentiment. Cool. This enables my favorite technique of not engaging in a dialog with faggots. Remeber that everything I am going to post has already been posted a million times on 4cuck. If you don't believe, just check the only existing copy of the old halfcuck archive you have to find yourself. Fun!

The first thing that makes Skyrim not an RPG but a Hexen clone with RPG elements is as I have already said the dumbed down character sheet. The system has totally ditched all stats including a the notion of a level limit. This means that if you are autistic enough, you can max everything. The other thing is the fact, that the old Elder Scrolls leveling system is still in place; The more you do a thing, the better you get at that thing. Since there is no limit, the game game enables you to become Conan-Merlin, King of Thieves. In fact all official walkthroughs seem to expect from you to do that.


404dc2 No.14685984

>>14685707

Autists are the fucking worst, I know.


000000 No.14685993

ass


404dc2 No.14685995

>>14685941

>Morrotards

Your friends at Something Awful having a kick out of this thread, goon?


f29dc9 No.14686010

>>14685946

>General sentiment

You should read the thread.

>Million times on 4cuck

Why are you posting on cuckchan?

>Muh clones

>It's not an RPG, there are not enough numbers!

You can do the same shit in morrowind with absolute ease. Oblivion too. Therefore none of the three are RPGs, by your standards.


f5361a No.14686067

>>14686010

The next thing that makes Skyrim not an RPG is the lack of a dialog options, because all characters have to be dubbed. Voice actors don't work for water, bread and the eternal love of Todd Howard. They want fucking money. The next problem Bethesda had to solve is getting the speech samples on one DVD, because Skyrim had to get out for both major consoles of its time and the Nintendo Switch.So what's the solution? Limiting how much the characters yap of course! This leads to the total uselessness of the Speech skill tree. Just look at that. There is either only extremely hard or piss easy. The former is only relevant in the game once according to wiki. For a test you can pass very easily by lopping around a few fire balls and improve your destruction skills. .

http://en.uesp.net/wiki/Skyrim:Speech#Persuasion_Options

>>14685941

Geneforge Saga. For more, lurk more.


d27e2d No.14686160

>>14685865

>Plebbit spacing

Nigger,your posting style is closer to meme spacing than mine.


d27e2d No.14686221

>>14685902

>Isn't that a nobrainer for the entire Elder Scrolls series?

It should be but apparently doing so is minmaxing powergaming. Apparently enlightened people play TES as a mage with no stealth or short blade but who works primarily as an assassin.


b0dba7 No.14686374

File: 2ca2029fed12c0f⋯.png (216.33 KB, 800x600, 4:3, making your own scaly sex ….png)

>>14686067

>Geneforge

My nigger. I need to replay that series sometime, it's been years.


f5361a No.14686421

>>14686221

Such things are normal in RPGs. The real fun for me begins with finding all the goofy builds that shouldn't even exist. Good RPG let you do some oddball builds.


b9aded No.14686437

File: 1b2a8b1831a1bed⋯.mp4 (3.95 MB, 640x480, 4:3, NOW YOU FUCKED UP ONII-CHA….mp4)

>This thread yet again

Whoever the nigger is that keeps making this shit, you're a fucking faggot and the reason we got Skyrim the way it was.

I'll preface this by remenbering everyone that once your weapon skill reached 50, you wouldn't miss anymore at all. Maybe if you're completely out of fatigue, but past that point, missing doesn't happen anymore.

Here's what's happening in the game whenever you swing and miss: You are checking a bunch of factors from your character (skill, weapon, fatigue) against some factors of your opponent (dodge, agility, armor) and this might have multiple results, one of which is missing your attack.

After this, you get visual feedback of your attack animation.

And here's where the faggot OP is fucking wrong:

The real issue is not the dice roll or that you missed an attack, the issue is the incorrect feedback you got from the animation.

What should be fixed is that aspect, not the gameplay behind it since the issue isn't actually that the gameplay is inherently bad but rather that the feedback is false.

Now, every proto-nigger is gonna chimp out and yell "action RPG!" as expected, but here's where you've doomed us all! Because of your retarded logic, instead of a weapon that causes 100 damage but only hits 50% of the time, we now have (in Oblivion and Skyrim) a weapon that only deals 50 damage but hits all the time. Mechanically, you're still doing the same average damage per swing so it's all good for Bethesda.

However now everyone looks like fucking health sponges, since you deal piss-poor damage and you're even more forced to use and grind a weapon skill since, for instance, if you pick a bow during late game because of necessity, you'll be emptying 300 arrows in a guy that could be felled with 8 sword swings, all because Marksman is still at 20 while Blades is at 80. Do you understand the ridiculous predicament you've left us in? In your baboon logic about "the sword goes through so it should do damage!" what you did was create a system where the swords does do damage. A paper cut. Instead of simply consuming more fatigue, or attacking slower or actually missing.

But if you think that's enough fucking up, you're actually responsible for even more shit!

See, the alternative was to actually fix the problem, the feedback you get from your oponent dodging. This means actually having to implent dodge maneuvers and maybe some other fancy shit. But since the problem clearly is that you're not doing damage, than instead of making the combat more dynamic and interesting with more mechanics to use, we instead get this retarded bullshit of simply scaling damage based on skill. Because the Devs focused on what you chimped out on being the problem.

But that's not enough, because you also fucked up defenses. Now you only get to stack armor and that's it. Your enemies have perfect tracking otherwise they'd be a fucking joke (there's a mod for Oblivion to disable that if you want to test it) so your only defense now is soaking damage instead of being able to dodge things, using no armor at all for more dodge, sanctuary and other sources of damage avoidance. All you get is armor and magic shields. Fucking wew.

But that's still not enough because this retarded game design is the autistic gift that keeps on giving. Now that everyone WILL deal damage and it's only a matter of seeing who outlasts who in an atrition war, potions are absolute trash! All they do is increase your available Health Pool, so even if your max HP is 300, if you have 5 potions of Restore Health 50, you effectively have 550 HP! And buffs are trash since they never last long enough because every fight is two bullet sponges slowly melting each other off.

AND ALL BECAUSE INSTEAD OF BITCHING ABOUT THE FALSE FEEDBACK AND DEMANDING GAME MECHANICS TO REFLECT WHAT'S HAPPENING, YOU JUST WENT "WAAH I'M NOT DEALING DPS TO THE ENEMY!"

This is the reason why gamedevs should put a bullet in everyone player that tries to give them suggestions. They already fuck up colossaly on their own, they don't need your full spectrum of shit to make it worse.


b9aded No.14686444

>>14686374

Also this. Play Geneforge you plebs.

It's quite dated in terms of UI and mechanics, doing the bare minimum in a few things only, but overall it's how you actually make an RPG.

Tons of choices, compelling story, no black&white morality with instant rewards for picking one and you can abuse the fuck out of the system to make yourself into a goddamn monster because the entire gameplay, story and world support that shit. It's not even cheesing or exploiting like in Morrowind, it's actually part of the setting in that world.


2206d7 No.14686447

>>14682362

>3d simulation of playing an RPG.

Then they can go play one of the older Final Fantasies (remastered for better graphics).

If people are walking around in a realistic environment, they expect realistic things to happen. Either don't make simulate physical objects moving around (turn based, Final Fantasy style), or DO make it simulate reality in that aspect (action RPG).

"You missed because dice" is fucking stupid.


2206d7 No.14686456

>>14686437

>See, the alternative was to actually fix the problem, the feedback you get from your oponent dodging. This means actually having to implent dodge maneuvers and maybe some other fancy shit.

>But that's not enough, because you also fucked up defenses. Now you only get to stack armor and that's it.

This is why future action RPGs need to be of either the KCD (slow, realistic) or Kingdom Hearts//Ni no Kuni 2/FFXV (fast action) variety.


d27e2d No.14686475

File: bbfaf47ed518e8a⋯.png (53.08 KB, 866x475, 866:475, reddit spacing.png)


2206d7 No.14686483

>>14686475

>earlobe spacing

I mean I knew this was a troll thread, but…


7f1a8f No.14686487

File: c7e41a8213cf84f⋯.jpg (82.89 KB, 720x720, 1:1, f9695ded2a4a864e47603e73d5….jpg)

Why the fuck do you morons continue to whine about this? It was okay in Ultima Underworld and dozens of other games that came out before Morrowind but everyone chooses Morrowind to pick on, even though it is laughably easy to get high skill in a melee weapon in Morrowind, unlike the next two games that start you out with almost no skills at all and force you to grind up your weapon skill more slowly. You can easily start with 50 skill in a melee weapon straight out of the gate in Morrowind, which means you will hit almost all of the time.

>b-but first person

So what? The first person camera exists to enhance the exploration factor of the game. Do you need to use levitation or jump spells in games like Baldur's Gate, Neverwinter Nights etc? No, because for some reason allowing jumping in isometric games is illegal and people seem to think that simulating vertical movement in a game with a top down camera is hard (there is no magical barrier preventing this; it's just that most RPG dev teams have no fucking clue how to integrate movement systems normally found in action games). Sneaking is also more exciting because you have full awareness of where your character is and what he is doing, as opposed to "ok I press sneak button now, hope enemy spot rolls are shit." It's a slightly more immersive RPG that happens to have (relatively easy) traditional combat.

Nobody ever whines about this in literally any other game, but oh my god holy shit if the programmer places the camera frustum inside the head of the character model everyone goes positively apeshit and screams that dice rolls never should have been invented. It is impossible for me to take any of those arguments seriously.


ebbd37 No.14686492

>>14686456

Less Bethesda style RPGs can only be a good thing, so it must be inferred that kingdom kike is a bad thing.


2206d7 No.14686499

>>14686487

>It was okay in Ultima Underworld

No it fucking wasn't


b9aded No.14686513

>>14686447

>"You missed because dice" is fucking stupid.

No, it fucking isn't. That's the gameplay. Your oponent managed to dodge your attack because he is faster, you're tired or unskilled or whatever other factor that led to this outcome. It's not the dice rolling that's a problem, it's the feedback you get.

"You missed because dice, but we'll show you actually hitting anyway" is the actual problem.

>>14686487

To be fair, you compare the combat with Arx Fatalis or Dark Messiah, and the proper feedback those games give you makes it a lot better. It's a matter of expectations, playing those games.

Top down cameras actually do have a small problem with vertical movement due to the lack of depth. You hardly know where your character is since it depends entirely on how high he actually is and the best you can get is a shadow on the ground depicting his actual position, the distance between it and the character an indicator of how high he is.

There's also top layers and floors that need to be drawn whenever you're controlling a character high enough to see them and there's also the low need for jumping anyway since obstacles are placed for decoration or as barriers, not for you to cross. Unless they require a skill check to cross, in which rolling Acrobatics and performing a specific animation will do the job.


7f1a8f No.14686519

>>14686499

>A lauded game is retroactively shit because I say so.

Survey says: no.

Why do you feel the need to get angry instead of adjusting your childish expectations? Sure, it might be jarring at first, but thrashing about while pretending the game should adjust to your desires instead of simply finding the best way to play the game is ridiculous. It's not like it's difficult. It's okay to say you simply don't like abstract combat– but oh wait, I guess you're afraid that other anonymous people would realize that you aren't a true "hardcore gamer," so you have to make the game seem like it is objectively bad.

Here, I'll go first. Remember Ultima Underworld? I couldn't bear to play that game, not because of the combat, but because using the mouse feels like dragging a mouse over gravel and most of the interaction is clicking based even if you learn hotkeys. Fuck that shit.


afbe27 No.14686521

>>14686475

Hope you're joking, there were a lot of instances where he didn't reddit space on the messages you replied to and

>(40)

Oh lol


d27e2d No.14686526

>>14686521

Anon, I only called 2206d7 out for meme spacing. The other faggot I only said his style was closer than mine is to meme spacing. Also yeah I've been posting in this thread on and off since it was made. Sorry we can't all be fresh to thread, what's the matter were you busy posting on cuckchan?


2206d7 No.14686546

>>14686519

>abstract combat

Abstract combat should look and feel abstract. Physical combat should look and feel physical.

There's nothing difficult or controversial about this.


8bf2c6 No.14686557

>>14686526

>posting this much

You need help.


0e7d05 No.14686558

>>14686526

>>14686475

>Anon, I only called 2206d7 out for red dit spacing.

You're a fucking retard, there's a difference between separating lines for the sake of flow, and compulsively hitting enter twice because of site specific text formatting.

>Sorry we can't all be fresh to thread, what's the matter were you busy posting on cuckchan?

He's pointing out that you're a hypersensitive autist who has to reply to every single post in the thread.

>>14686546

Nigger, are you actually from reddit?


2206d7 No.14686564

>>14686558

>trolled this easily

This thread is full of nonwhites isn't it


b9aded No.14686568

>>14686519

Anon, you're talking with people that refuse to learn how to play videogames. They don't care about the rules or gamemechanics and learning how to use them, they'd rather the game changes to suit their personal vision of how it should play.

I shit you not, this must be the fag that goes to KCD threads and complains about the combat not being realistic because enemies still pommel his shit when he blocks them when he hasn't even finished the tutorial

>>14686526

>I only called 2206d7 out for meme spacing.

>using IDs like usernames

Kill yourself. You did nothing but provoke him into exagerating it even more. Enough with the "redditspacing", why would you tell the newfaggots how you're spotting them, or worse: falling for easy bait like that?


404dc2 No.14686569

>>14686546

>Physical combat should look and feel physical.

I'll never understand why people can't grasp the concept of roleplaying in roleplaying games


b9aded No.14686570

>>14686558

See? Called it. He was baiting you tards.


2206d7 No.14686588

HookTube embed. Click on thumbnail to play.

>>14686569

>the concept of roleplaying in roleplaying games

I honestly think that this is the crux of it. Imagine you were playing a LARP with your friends, of the "LIGHTNING BOLT! LIGHTNING BOLT!" variety. Now imagine if you hit somebody with a plastic sword and he said "You didn't hit me!" Not "Ow!" or "You need to hit harder to get through my armor" or even "That weapon's no good against me!" but "You didn't hit me!"

You'd think he was fucking cheating, wouldn't you? You probably wouldn't want to play with him again. You saw it hit. You didn't see him dodge or block it, but somehow, through some unexplained phenomenon, you didn't hit him. You wouldn't want to play with him again.

That's the entire reason people hate this shit: lazy devs sending conflicting pieces of visual feedback.

>>14686519

>ultima underworld

>good

Here, have something from before Spoony went full retard


8bf2c6 No.14686590


b9aded No.14686631

>>14686588

If you gotta use LARPing to make an argument, you already lost.

LARPing has nothing to do with videogames, it's some guys making up rules on the fly. The faggot might say "I was using a magic shield!" and it's up to the other fags if it counts or not.

Videogames however have strict gameplay and if something wasn't done with it, it doesn't count.

For Morrowind in particular, there are stats and armor that affects your ability to dodge attacks and the same rules apply to your adversaries. This isn't an NPC coming up with bullshit to stop your attacks, it's using game mechanics to do it. You're the only LARPing faggot here that refuses to acknowledge the rules of the game.

Want a similar retarded example? This is like playing Monopoly with your friends but you take money from the bank whenever you want, ignoring the rules because "duh, it's right there, why can't I take those pieces of paper for me if they are within reach?"


2206d7 No.14686665

>>14686631

>the virtual environment shows you something happening but tells you something else

>refusing to even recognize this as a problem


b9aded No.14686677

>>14686665

Right, I'm not gonna get angry since you've already proven several times you're trolling, but I did write >>14686437 stating precisely that there is indeed a problem.

However the solution ins't to make your hits actually connect but rather to make dodge have a proper feedback and build mechanics from there.


0c5bef No.14686712

>>14686677

That's an extra animation, and depending on execution could look even sillier

On the other hand, a little bit of big boy thought and you might come up with a perfectly serviceable mechanic that's been used forever, glancing blows

But of course something sensible like that would be fucking heresy

Also, his example was perfectly applicable since the argument is about the game's reality not matching the player's perception, he wasn't saying morrowind was fucking larping and the game mechanics were a debate, stop being autistic


b9aded No.14686761

>>14686712

>That's an extra animation, and depending on execution could look even sillier

So was blocking, and it was implemented in later games. What's wrong with "tap button, dodge to direction"? Especially when it was indeed included in Oblivion with Acrobatics, albeit in a shitty manner?

>glancing blows

You're suggesting an idea just like an Ideas Guy, no detail or specifications.

What do you even mean? The game plays a different sound if it only glances? The game does a different swing animation? Floaty text shows up to tell you what happened?

You might as well say "dynamic high-range tactical feedback loop transiction" if you're just gonna spout concepts.

No, the LARPing example is him claiming that someone making up rules or mechanics on the fly to justify an outcome is wrong, which is correct but it's not what Morrowind does. On the contrary, what's happening is exactly the oposite.

The Bandit isn't telling you "nah, uh, you don't hit me because I dodge", he's using the game mechanics to dodge your attack but never tells you about it.


404dc2 No.14686844

>>14686588

You went through a lot of effort to go around your ass to say you don't like dice rolls. The amount of points you put into a combat stat dictates how often the dice rolls in your favor. How is this so hard for people to understand. A lot of cRPGs do this shit. I never see people bitching about Fallout with this sort of thing, Christ.


404dc2 No.14686865

Why do people get so autistic about Morrowind when it comes to the combat? Daggerfall and Arena were the same way, is it because most of these assholes come from Oblivion and Skyrim?


2206d7 No.14686870

>>14686844

Fallout actually provides a great example. In the original isometric games, there actually were dodge animations, and there was no real-time footwork. Obviously, you weren't aiming yourself, so it was going to be up to the dice. (Also, people did bitch about it, for the same reason they bitch in XCOM)

In later games [toddposting intensifies], VATS had percentages, because you weren't aiming yourself. You'd get weird shit when shooting sometimes if you had a low gun skill, but that at least made sense as an RPG mechanic, just as KCD gives you a wobbly bow hand early on.


0c5bef No.14686879

>>14686761

>What do you even mean?

Instead of outright missing which doesn't match what the game shows you, you just don't do any real damage

This is not a difficult fucking concept anon, goddamn, I said stop being autistic


2206d7 No.14686909

>>14686865

It's way easier to forgive sprites than polygons for this shit. You know that what you're looking at doesn't have the properties of a physical object.

By the way, if you think this is bad, you ought to see the rage when fighting game hitboxes and character sprites don't match


0c5bef No.14686944

>>14686865

People complain about the combat in the later games all the fucking time, it's just always a unanimous agreement so it's not a big deal

The earlier ones get let off the hook because the games are mostly 2D and abstract enough to mostly excuse it, the technology was primitive enough that better combat wasn't necessarily possible, and those games just don't have as many fans as morrowind does


404dc2 No.14686958

>>14686870

>>14686909

But why does it matter if there aren't animation for dodges or misses? Why does it matter at all? The dice didn't roll in your favor the way it doesn't roll in your favor in Fallout, Daggerfall, Arena, Arcanum. It's just your Dexterity wasn't leveled enough in the way your Long Sword in Morrowind isn't. That people get this bad over something so trivial is insane.


b9aded No.14686994

>>14686865

>is it because most of these assholes come from Oblivion and Skyrim?

Bingo. That, and they expect it to just be another Dark Messiah or similar game.

>>14686870

Bad example. Fallout, the first few games, are turn based, you're not doing any action while dodging. In real time, the dodge animation would not work if you're already attacking.

An example of this borking out is Warframe if you install mods to auto-parry with melee weapons, potentially locking you from actually attacking with them, depending on how much you're shot at.

The later games actually had a heavier spread depending on your weapon skill, even when not using VATS. You could have your aim directly on top of someone and bullets would spread around instead when spraying. Some VATS shots actually looked really weird, the bullet making impossible angles as it came out of the gun.

>>14686879

Isn't that what you see right now? The weapon goes through but you don't do any damage, you just don't know why.

How would it be any better with "glancing blows" if you're still not giving any feedback to tells the player they were glancing blows? And going by this retarded logic, how is it a glancing blow if you see the sword going inside his torso? It may have glanced a few internal organs, but you still see it going in.

What about instead of dumb shit like this, you get a button to dodge in the direction you're moving, with a small cooldown where you're immobile. The better you are at dodging, the faster this plays out and the faster the cooldown passes. This would essentially be like Blocking, but while blocking has you take the hit for a small percentage of the damage, Dodge either means no damage or full damage depending on your timing.

Wouldn't something like this be actually simpler, feel better and allow for more gameplay mechanics, like making Light Armor more disntinct from Heavy Armor since it hampers your Dodge less?


0c5bef No.14687005

>>14686994

>What about instead of dumb shit like this, you get a button to dodge

How does that affect you attacking enemies

You're solving a problem nobody's even talking about


b9aded No.14687018

>>14686958

It's a matter of feedback, Anon. You can have whatever gameplay mechanism you wish to determine how you hit something, but if you don't tell the player you actually hit, he has no idea if he is having any impact at all or if he should change tactics.

Consider the simple example that some weapons have different reach. If you're using a small dagger with little range, why did your attack miss? Is it because he dodged or because you're not close enough? The first option will require that you consider your stamina or immobilize him somehow while the second means you gotta move forward a bit more, but you don't know which you should do unless the game explicitily makes the distiction and tells you "You are in range, but he's too fast" or "you're not close enough".

>>14687005

You complete imbecile! Whatever mechanic you get to use, so does every NPC!

Instead of having enemies "dodging" things with no feedback, you actually see them side-step or step backwards in a fast motion.

Is it really that revolutionary an idea that your oponents have acess to the same moveset you can use?


0c5bef No.14687142

>>14687018

>Is it really that revolutionary an idea that your oponents have acess to the same moveset you can use?

This is morrowind we're talking about, it's a wonder they can even walk towards you


8bf2c6 No.14687144

File: 8d6e9e386c62134⋯.jpg (81.17 KB, 645x729, 215:243, 1513028104456.jpg)

>hit something with sword

>no damage

Truly the game for brainlets.


d27e2d No.14687167

>>14687018

>but if you don't tell the player you actually hit, he has no idea if he is having any impact at all or if he should change tactics.

Okay, and Mororwind tells the player that they missed by playing a specific "miss" sound and not showing blood which pops up every time you hit.


404dc2 No.14687196

>>14687018

>It's a matter of feedback, Anon

I guess I just know how to suspend my disbelief.

>>14687144

You know that I know that you know you're shitposting


0e7d05 No.14687240

File: 1783771c9558840⋯.mp4 (6.29 MB, 640x360, 16:9, Johnny Hodges - Pyramid (A….mp4)

>>14687167

>Swing sword

>Sword slices directly through opponent's chest

>*Whoof* noise of sword slicing through air

Oh yes, that is clearly good audio feedback for what's happening on screen.

>>14687196

>I guess I just know how to suspend my disbelief.

It's not that people criticizing it don't know how to, it's that they shouldn't have to, I don't know what kind of retard you are to not understand that. No one is claiming that they can't play the game, or that they don't understand what's happening, just that it's a shitty way for them to have done it.


0e7d05 No.14687263

>>14687240

>>14687196

I should add that, the entire reason the "roll the dice for a hit" system existing is to 'fairly' simulate an enemy dodging your attack in a medium (tabletop games) where doing so isn't possible via 3 dimensional models actually moving. It doesn't make sense to port this system to a game when it is a compromise made for imaginary battles.


d27e2d No.14687272

File: 1b011e3afce46c8⋯.png (544.04 KB, 535x692, 535:692, 1b011e3afce46c86856c049d11….png)

>>14687240

>a sound effect and no splurt of blood isn't enough to signify a miss


0e7d05 No.14687281

>>14687272

<I guess I just know how to suspend my disbelief.

It's not that people criticizing it don't know how to, it's that they shouldn't have to, I don't know what kind of retard you are to not understand that. No one is claiming that they can't play the game, or that they don't understand what's happening, just that it's a shitty way for them to have done it.


d27e2d No.14687286

>>14687281

Learn to read IDs cuckchan.


0e7d05 No.14687314

>>14687286

I realized that the quote wasn't of you, I replied to you with it because it is a direct counter to your point as well. Your ADD riddled brain apparently skipped it so I highlighted it in bright red.


404dc2 No.14687330

>>14687281

>it's that they shouldn't have to

>redtexting

That you are this autistic over something as goddamn trivial as fucking feedback when it has absolutely no bearing on the game at fucking all is pathetic. You faggots absolutely piss me off.


d27e2d No.14687341

>>14687281

>>14687314

>it's just a shitty way for them to have done it

It was a way that was perfectly acceptable for the decade leading up to Morrowind's release. The only reason this is even debated is because faggots like you picked up Morrowind after playing Oblivion or Skyrim and were ass blasted that Morrowind is an actual RPG that requires a tiny bit of thought at character creation.


0e7d05 No.14687380

>>14687330

>I-IF YOU CRITICIZE ONE PORTION OF THE GAME THAT MUST MEAN YOU HATE IT!!!!

>I CAN'T ACTUALLY PROVIDE A COUNTER ARGUMENT TO WHAT YOU SAID….

>BUT I'M NOT GOING TO CONCEDE THIS ONE OBVIOUSLY CORRECT POINT AND INSTEAD I'LL CALL YOU AUTISTIC!!@!!!!

>>14687341

>The only reason this is even debated is because faggots like you picked up Morrowind after playing Oblivion or Skyrim and were ass blasted that Morrowind is an actual RPG that requires a tiny bit of thought at character creation.

I played Morrowind during it's first year after release. I wouldn't claim that either Oblivion or Skyrim are superior games. It has a flawed combat system, for the genre it placed itself in. It's an action RPG, and subsequent criticisms of it's 'action' are entirely valid. Clearly any criticisms towards the game are with modern foresight, but that isn't a bad thing towards objectively measuring it's effectiveness today.


404dc2 No.14687407

>>14687380

People have already corrected you on there being feedback in the game. But it's not the kind of feedback you want, so you bitch and moan and complain about it and grasp at the smallest of straws. That you have the gall to call me names because your issue is with something utterly infinitesimal is really petty, and that it doesn't absolutely align with your exact peripheral is the very definition of autistic.


940354 No.14687423

File: 40b844e9b4aa824⋯.png (61.97 KB, 451x199, 451:199, just demonstrating a point.png)

File: fe918346ce3f45b⋯.png (106.18 KB, 700x670, 70:67, hotpocketed.png)

Now that this thread is sinking, I would like to bring peoples' attention to this fact. Look at pics related. Three TES threads in the catalog at once. Two of three were made by self-admitted Oblivionfags from cuckchan who just want to shit up the board with the tired argument of swashbuckling sims for childrens vs. real RPGs that aren't for fucking retards. The mods allow this. They see nothing wrng with two Oblivion troll threads up at the same time. However, I get banned if I improve these threads with my sexy Argonian shitposts.

Discuss.


ec5763 No.14687434

>>14687423

And you just fortgot to post the locked thread on Skyrim where the very same faggot praised the game. This is an obvious bait thread and mods didn't do jackshit!


940354 No.14687442

>>14687434

I guess they're just too busy making the refugees feel welcome.


ec5763 No.14687458

>>14687442

Atleast we can bully them with the undeniable truth: Skyrim isn't and never will be a fucking rpg! Even by any low standard.


30191b No.14687472

File: 29194f53590655b⋯.png (568.48 KB, 1156x1505, 1156:1505, lihlilei_by_ondepingvin-db….png)

>>14687423

>>14687442

First Mark screwing up gamenight with his gayass date and now this. why are mode always cucks?


940354 No.14687488

File: b1790269a30b404⋯.png (21.98 KB, 417x29, 417:29, hate mark.png)

>>14687472

I've been saving this screenshot for a special occasion.


ec5763 No.14687507

>>14687488 (heil)

>for a special occasion.

Uhm.. for Mark's bar mitzvah?


30191b No.14687515

File: 4489dca5e2a6abf⋯.jpg (6.55 KB, 241x70, 241:70, mark.jpg)

>>14687488

Welp, can't find the cakeboy image.


30191b No.14687528

File: d9a7a5e5d9608f7⋯.png (175.47 KB, 288x417, 96:139, DepressionCake.png)

nevermind


940354 No.14687599

File: 35517032236512d⋯.png (215.29 KB, 403x546, 31:42, e07463a43307520b634432a988….png)


f29dc9 No.14688224

>>14686160

No, not really.

>>14686067

>Muh dialogue

Irrelevant. You can have shitloads of dialogue or very little in an RPG, and it's still not small compared to morrowind.

You keep listing garbage that makes TES a shitty series of games, but it doesn't make them non RPGs.

>>14686521

I think he's forgotten that he was plebbit spacing earlier and trying to hide that.


0c5bef No.14689536

>>14688258

>It is though. The design of combat from the ground up is horrible.

That's where the problem is here

Just making hits connect would make the combat worse, because it's so poorly designed that it relies on those shitty simplistic mechanics to feel like something is actually happening

The entire system needs to be reworked to be good, not just that one part


f29dc9 No.14689546

>>14689536

Nope! how dare you, Dicerolls are perfectly fine in a real time FPS RPG. It's an abstraction, minmax like me or get out, why don't you love woosh noises anyways?


940354 No.14690477

>>14689546

>sees an RPG in first-person

>thinks it's an FPS

>it's the dev's fault for making it look like that

Did you just come back to confirm how completely retarded you are?




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