772983 No.14670421
>MMX legacy collection
>Divided in 2 volumes when the entire fucking saga can fit perfectly in a blu-ray disc/SDcard
>ROOKIE HUNTER MODE for extra hand-holding, even when the X series as a whole isn't that punishing to begin with
>Command Mission and Maverick Hunter X are not included, neither are Xtreme 1 and 2
>Challenge mode seems the only good feature
I'm not gonna get worked (brother hh) over this, but shit this feels barebones compared to the previous MMX collection on the PS2/Game Cube
146d1a No.14670457
Yeah I know what you mean, we don't even get Command Mission, Mavrick Hunter X, Xtream 1 and Xtream 2 as unlockable games. I would probably bet they're gonna try to sell those as Pack 3
146d1a No.14670462
I'm still probably gonna get it since it's X on the Switch, but I'm gonna be salty when Legacy Collection 3 becomes a thing.
f56afd No.14670471
>>14670421
>first set is X1-4
>second set is X5-8
>sold separately
Oh boy Capcom is going to feel just how much hate the fans have for that second half.
On the bright side:
>MMX3 uses the SNES OST
About fucking time. Might be worth a pirate for the bonus content.
1efef7 No.14670494
>>14670462
>>14670457
They don't seem to be making a Classic Legacy Collection 3 for Megaman and Bass, Powered Up, the Game Boy games, and Battle and Chase, so I doubt X would be any different.
If they were doing that, though, I hope they include the Wily Wars.
eee217 No.14670497
They better nail the PC port, aside from bigger internal resolution there's really not much going for this aside from being a modern Megaman release.
I can just emulate everything with Dolphin.
772983 No.14670498
>>14670457
> I would probably bet they're gonna try to sell those as Pack 3
The only way I could potentially forgive this shitfest would be 4 more OVAs for X2, X3, X4 and X5, that or more background explanation on how Wily collaborated with Sigma during X4, or the fuckin' Rockman X manga translated
>>14670471
>MMX3 uses the SNES OST
>About fucking time. Might be worth a pirate for the bonus content.
X3 with the SNES OST and the PS1 fmbs would be a golden combo, or X4 with a less horrible dub/being able to switch to jap voices
dcdc9b No.14670507
>>14670421
So, they'll fix the retarded localization in X6?
f56afd No.14670515
HookTube embed. Click on thumbnail to play.
>>14670494
Wily Wars was fuck ugly though. They destroyed the art style, and the animations suck.
63d602 No.14670517
Depends on what the challenge mode is like I might give it a shot.
Personally I feel that X4 and beyond should be remade from the ground up instead of just ported with all their glaring flaws.
772983 No.14670528
>>14670517
X4 is fine in my opinion, just kinda lacking in content compared to the SNES games, X5 and onwards I can agree with you, there's so much fucked-up shit with everything onwards
772983 No.14670540
>>14670517
>Depends on what the challenge mode is like I might give it a shot.
It's handicap fights against tag-teams of Mavericks/bosses, i.e: Chill Penguin & Frost Walrus No DQ, Hell in a Cell
05e6e2 No.14670582
>>14670462
Didn't realize it was also for the Switch but I shouldn't be surprised. Not going to lie that would probably the version I'd want if I owned a Switch.
0c30f0 No.14670590
>>14670515
Worse than that, the game physics and mechanics were completely wrong
3bd587 No.14670596
I wish megaman was still dead.
5d1f78 No.14670600
>>14670596
gas the emulators
63d602 No.14670604
>>14670596
This looks awful.
Imagine Infinity Mijinion and Volt Kraken in one boss fight.
124780 No.14670652
>>14670517
>X4
>Glaring flaws
What?
It's only problems are the plot and voice acting. Otherwise, it's the ultimate evolution of the X series.
And don't fucking contest me on this.
f4a8ac No.14670653
>>14670604
There's so many possible tag-team combos that would be downright unplayable
63d602 No.14670690
>>14670652
Level design could stand to be better. Web Spider's stage is alright for a beginner stage to easy people in, but aside from Cyber Peacock's first phase(where it was this timed obstacle course) I felt like all the other stages were either too gimmicky, too easy or a combination of both.
I also feel all the end game bosses(Iris, Double, General, Colonel and Sigma himself sans Sigma 2 and 3) are uninteresting and boring.
6d2b90 No.14670711
So could we see X9 like we are Mega Man 11?
1efef7 No.14670713
>>14670711
They're probably already making X9
f4a8ac No.14670733
>>14670652
X4's plot would have been better if Repliforce's reason to rebel wasn't so retarded
dcdc9b No.14670751
>>14670733
Well, Sigma keeps coming back over and over, you'd think the Maverick Hunters would have known and suspected him doing shit again.
cb6ace No.14670791
>>14670421
.exe and starforce updates/collections never ever.
0746ea No.14670889
I hate Mega Man. He ruins everything.
6d8024 No.14670892
6d8024 No.14670898
>>14670889
>>>/tech/
And take White with you
fb4b02 No.14670911
>beat all megaman x games except for IV
The game scares the shit out of me for the stupidest reason. It was my first megaman x game and i sucked ASS at it. I still choke up and have this idiotic, childish fear when i play this game. It's the worst kind of nostalgia
514d8d No.14670977
41aef1 No.14671067
>>14670911
I usually force myself through those kind of games like I did with Legends and the RE trilogy. When you triumph your childhood fears you feel manly, as stupid as they may be.
aa0364 No.14671194
X8 Was a proper return to form, and I really loved Axel's gameplay. I wish we got x9 with all those wrinkles smoothed out though, guys. Maverick Hunter X was basically the perfect remake and I wish all of the games got that treatment. It was so good.
772983 No.14671216
>>14671194
>Maverick Hunter X was basically the perfect remake and I wish all of the games got that treatment. It was so good.
If I recall, Con-man said that the plan was to remake all the way up to X5, and it was going to follow a somewhat different timeline, that's why Dr.Cain dies in Day of Sigma while in regular X he's alive up to X3
aa0364 No.14671253
>>14671216
Con man may be a piece of shit, but he did produce some quality fucking games. I want an HD remastering of Maverick Hunter X with my legacy collection. Please Jesus.
37419c No.14672471
>>14670507
Capcom fixing the problems of X4, X5 and X6 is wishful thinking at best, anon, you know they will not make up for the mistakes of the past
4ba51a No.14673094
No Command Mission, no buy.
05ede4 No.14673128
>>14671194
>Maverick Hunter X was basically the perfect remake
As much as I actually liked it, I don't really think so. It felt a lot more sluggish than the original did and the screen proportions are weird, the color palette kinda sucks and the design overall is just shit compared to the original X.
Man, I fucking hate the little detail 3D models has, sure, it was a PSP game, but jesus, would it kill them to have the level of detail games like 3rd Birthday had? This is what actually terrifies me for them to try a Maverick Hunter X 2.
f56afd No.14673170
>>14673128
I think part of your problem with the model detail is that you're playing it at 2x scale in PPSSPP. It looks passable at the PSP's native resolution.
f56afd No.14673179
>>14671253
Con-Man is a good producer, but he absolutely needs a Publisher looking over his shoulder to keep him from doing retarded shit. Seems to be a common problem with Directors and Producers in vidya, they don't know how to function without a boss pushing deadlines and progress reports.
cd2d59 No.14673220
>>14673128
I disagree completely. I loved everything about Maverick Hunter X. It is superior to the original in just about every single way. The only thing I would have changed is making the dash boots on by default and putting a time trial mode that cut all of the cutscenes and dialogue out. I'd also take a permadeath mode that unlocked a new armor for X or let you play the game as Zero.
Vile mode was basically a whole new game, the music being the exact same in every level was a buzzkill though.
885ec5 No.14673304
>>14670498
Oh hey someone saved my doodle.
Polite sage.
1efef7 No.14673464
>>14670911
I kind of feel like that when I play Sonic Heroes, but I've mostly gotten over it. Fear is exhilarating, I wish more games made me fear losing like I did as a kid. The first couple of Megaman Classic games sort of do that for me, until they started letting you carry 9 E-tanks at once on top of making everything easier.
998f6b No.14673473
>>14670471
>MMX3 uses the SNES OST
Really? Where did you find that out?
If that's true I'm glad, the PS1 ost was fucking horrible.
087137 No.14673489
>>14673128
I remember that dash-wall jumping felt off, like the momentum kicked in a half-sec later than the other games.
998f6b No.14673491
>>14673128
I'm biased towards the SNES MMX games personally, but I agree. MHX was much slower than the original and the jumbled item locations breaks apart the very sexy "flow" that the original game had. I also didn't care for the newer enemy designs or the music.
The only good thing about it was Vile mode was really fun and the cringy anime scenes were great for a laugh.
NOT A CHARGED SHOT!
2cb9f0 No.14673501
>>14670507
Capcom couldn't even be bothered to fix Breath of Fire II's official script when they ported it to the GBA way back when (which got one autist so angry he spent three years retranslating and patching the original game because it deserved better), in a time where other companies like Square were touching up their ports of classic games. I highly doubt Capcom is going to care enough to do anything that takes that much effort, even now.
7833f3 No.14673541
I'd buy a Megaman collection if Capcom weren't being tight fucks about it. Either do one collection with all of the meaningful console releases (MM 1-10 + X 1-6 + both Legends, maybe a couple more games Like Network Transmission or Command Mission), or make a proper compilation of each sub-series, including all of the spinoff and handheld games.
Reminder that Rare released a collection of 30 games, including four Xbox 360 games, so this isn't a particularly outlandish request.
eb2097 No.14673679
>>14673541
The difference their was that the Xbone needed something to draw people in and Rarereplay was about all it had. Capcom titles are mult-platform amd they've already made tons of collections like this in the past, so they already how much effort is required and what they can get away with.
At least with these newer collections they've bothered to put in a little extra effort with the bonus challenges.
e67ebc No.14674053
>>14670596
>Second pic.
It's another "Your dumb, but awesome idea finally happens after over a decade, but the executing studio is so incompetent they somehow manage to fuck up an incredibly simple project." episode
3a8d50 No.14674482
>>14670421
Both collections are going to be released onto a single disc. Switch gets 1 on cart while having to download the other through a voucher.
f56afd No.14674603
>>14674482
Every report and press release describes the 1+2 version as a "Retail Bundle", meaning two discs, faggot.
dfb021 No.14674619
>>14670590
>>14670515
and it suffered from horrific slowdown any time, well, anything happened, even the bosses.
f56afd No.14674626
>>14674619
I remember hearing UKfags hype it up, so I threw the JP ROM on my everdrive and nearly vomited. It is just horrendous, even for a Mega Man casual like myself.
6c6c21 No.14674753
Will they ever fix the music getting worse past X2?
4ba51a No.14674767
>>14673128
You're not alone. MHX didn't keep my attention even remotely past four bosses. Shit was boring and not all that engaging. And yes, the SNES detailing was superior.
dd26a7 No.14674866
Do you think new exposure will finally get us some more games with the intensity and precision of X and Zero singlehandedly blasting and carving through entire battlefields to reach the commander at the end?
Also sucks ass they couldn't just make an upgrade of the X Collection from years ago. X5 and even X6 are vital to showing the appeal of the game series and its evolution from X4 onward for the PlayStation's lifespan. We could have sacrificed X8 for the former and made it an HD rerelease alongside Command Mission.
7148df No.14675046
>>14670515
Also added more dead game states in megaman 1 and 2 then there already were.
807f9a No.14675146
HookTube embed. Click on thumbnail to play.
X1 = X4 > X3 > X2 > X8 > X5 = X6 > X7
X2 fell flat almost on every regard compared to X1, doing absolutely nothing new other than some gimmicks in levels, not to mention the secrets hidden behind inconspicuous walls that look like part of the scenery. Despite X3's flaws, it expands on bold ways regarding level design that changes as you advance, more memorable music (yes it is) and relentless bosses that give a better challenge in no-weakness runs, thus making X3 a bit better than X2.
X4 perfected the gameplay of X1, on top of greatly improving graphics, music, level design, and allowing you to play as Zero properly for the first time, putting it on the same level as X1.
Be wrong if you must, this is fact.
5d1f78 No.14675192
>>14675146
zero also satisfied a niche of having very well designed, elaborate melee combat in a side scrolling platformer. Zero's fleshed out inclusion is the best thing to happen to Mega Man X and it's a shame that the combat never got fully explored.
246b27 No.14675324
YouTube embed. Click thumbnail to play.
>>14674753
Come again fuck boy?
59fa36 No.14675405
>>14675146
X2 is a lot of fun, but I don't find it all that exciting to play. The overall level design is decent, there's a lot of framerate dips, most of the sub weapons have low damage output/slow wind-up/no real advantage for fighting regular enemies, some bosses like Wheel Gator or the X-Hunters just plain suck/are poorly designed, the Zero sidequest is pretty much pointless/there's no real payoff… It doesn't really offer too much compared to other X games and most attention was put onto flashy Cx4 effects.
X3 is just an empty and rushed game with boring bosses, nonsensical secrets and mostly weak music (the compositions themselves are great and there's some awesome themes, but the arrangement/samples aren't really good, and no the PS1/Saturn soundtrack is straight shit). I'd honestly rather play X6 with Zero, where it actually has some fun to it and one of the best OSTs in the series. X6 is rough, yes, and it suffers from some of the same rushed feeling that X3 does, but it's also a better game and at least plays well and doesn't feel like a slog. I feel like X6 was showing improvements from X5, but Capcom made them rush it out. There's a bunch of terrible ideas from X5 that X6 fixed, the major flaws with X6 are more stuff that feels rushed/unfinished and/or poorly tested. Had it not been rushed it could've been one of the best X games. Overall I enjoy X6 more and can be a lot of fun if you know how to break it, better than X3/X5 IMO.
I like X8 a lot. It has the tightest controls in the series, all the characters feel fast and not deadweight/they control precisely, tons of customization options, all the bosses are great, the soundtrack rules, Zero plays great and Axl is a cool addition. X8 with improved level design and a couple other minimal changes is the direction I want the series to take if they actually decide to make an X9.
And J's Reviews is crazy if he really thinks X6 and X8 are on the same tier as X7, especially after defending King's Stage 2 from Mega Man & Bass. I personally think Retropolis Zone's X reviews were better done.
I'm getting both X Collections, cuz I'm a Mega Man whore and having all those games on one system is getting me unreasonably excited. I enjoy all the X games to some degree anyways.
I swear X6 saved this franchise from Con Man's and Inti's boner for Zero.
7cdd17 No.14675430
>>14670421
>>14675146
X1 > X2 > X3 > X4 > X8 > X5 = X6 >>>>>> X7
X6 may have been rushed but pragmatically speaking the final product is trash. One level is surprisingly good, the metal shark player level, but the rest are bland.
7cdd17 No.14675432
>>14675146
>WHAT AM I FIGHTING FOOOOOOOR
>as good as X
No. Megaman X4 was a good game, but the SNES games were better in every way, even X3.
807f9a No.14675468
>>14675405
I agree that X6 had a slight advantage over X5 and its retarded RNG endgame, Zero wanking, lazy level design and terrible art direction, but Gate's stage 2 alone prevents me from ranking it higher, because it's nigh fucking impossible. It demands the Shadow Armor, but at the very end there's a gap that demands an air dash, which the Shadow Armor can't fucking do, thus actually requiring you to drag yourself through the spikes in the entire level just to be able to finish it.
>>14675432
I'm not talking about meme voice acting. I'm talking actual game design.
X4's gameplay is a bit more fluid than the SNES titles.
807f9a No.14675489
>>14675468
>thus actually requiring you to drag yourself through the spikes in the entire level
With the Blade Armor*
807f9a No.14675758
>>14673027
>>14670733
Actually X4's plot isn't that stupid.
Magma Dragoon, a well-known Maverick Hunter, has always been envious of X when he was part of the force. He wanted to fight him and see who was the strongest of the two, but X never took it seriously, nor did he ever fight Dragoon at maximum power because he didn't want to kill a fellow hunter in combat, and that only fueled Dragoon's distress.
Noticing this, Sigma approached Dragoon and convinced him to crash Sky Lagoon on purpose and report the perpetrator as a "Repliforce maverick", so he could goad X into fighting once again.
Being declared a traitor by the Maverick Hunters for disobeying orders and going AWOL, he explains to X during his bossfight that he was the one who created conflict by framing Repliforce, all so he could have his long-awaited day to combat X to the bitter end.
After being defeated by X, Dragoon reveals the truth moments before his death, and with him gone, X had no way to prove that Repliforce was not to blame for the Sky Lagoon incident, thus sparking a full-scale war between Repliforce and the Hunters.
A war caused by one Reploid's blind envy, tricked into setting the world ablaze. All according to Sigma's plan.
4ba51a No.14675790
>>14675146
>X4 has a convoluted story
Stopped listenning there. The man can't support his arguments at all and he lays the faults of the story on, of all things, the voice acting. I was a kid when this came out and I beat it in a weekend. I understood every aspect of it. So basically this reviewer, like many reviewers is fucking retarded and has brain issues.
4ba51a No.14675822
>>14675146
>X4 perfected the gameplay of X1, on top of greatly improving graphics, music, level design, and allowing you to play as Zero properly for the first time, putting it on the same level as X1.
Ah, I forgot to mention that you're also a faggot. You'd be fine in loving the game, but the stage layouts and gameplay are far, far behind that of X1. You were encouraged to utilize boss powers to navigate through the stage, for instance, and most weapons never were not useful in X1 for getting out of any scraps. Couple that with the stage dynamics change upon beating certain bosses, well-hidden life/E-tanks, and the subweapon auto-charge, everything about you felt more powerful with each item gained and each boss killed.
Contrast to X4, where you're a walking pillbox from jumpstreet. There's few obstacles or enemies in the game that can't just be X-Buster'd into oblivion, the layouts were never challenging or difficult to navigate, and the only time the subweapons mattered was in Zero's overpowered movelist. That's not even getting into the overpowered "who needs weapons" makeup of the Fourth Armor for X.
Gameplay-wise, X1 > X4.
807f9a No.14675853
>>14675822
>You were encouraged to utilize boss powers to navigate through the stage
No you fucking weren't you massive retard. You could beat the entire game on the X-Buster alone. I know this because I absolutely hate wasting special weapons on anything that isn't a boss, or a secret area. This is also evident in X4 where you need Web Spider's weapon to walljump off of to get to secrets, or Magma Dragoon's weapon to burn through trees and find hidden hearts.
>There's few obstacles or enemies in the game that can't just be X-Buster'd into oblivion
Only if you have the plasma Buster arm part, because the standard buster requires either a lot of positioning, or for you to take some damage to take the shot. All the special weapons are useful in some way.
>the layouts were never challenging or difficult to navigate
Except most of them had plenty of spikes and pits with well positioned enemies that could send you to your death if you weren't fast enough. Granted no MMX game is that challenging other than X6 due to its terrible level design, you're talking out of your ass.
In fact, X1 is even easier than X4 in some aspects because the buster's charged projectile is larger in comparison to X himself in X1. In X4, small enough enemies can pass right under it, something that you do not see in X1 because it's braindead easy to hit things with it.
So no, fuck right off.
4ba51a No.14675943
>>14675853
>No you fucking weren't you massive retard. You could beat the entire game on the X-Buster alone.
I did that. And then realized between the no-effort subweapon regen and the quick switch function mapped to L/R buttons, I could play with the weapons. And I did. And they were all fucking fantastic. Repeating that function with every iteration after X1 yielded less than stellar results until it basically went right back to the Mega Man-esque "Save subweapons for the boss". It was an extra gameplay detail I loved the fuck out of and that took me surprisingly far in X, and I hate that it was never properly replicated for the remainder, with them outright punishing you for not utilizing X's armors in the PSX iterations of the franchise.
And they've been doing the "use subweapons to get secrets" thing since Mega Man. Nothing new there.
>Only if you have the plasma Buster arm part, because the standard buster requires either a lot of positioning, or for you to take some damage to take the shot.
Taking both new players and vet players into consideration, my statement holds entirely true. See also how I just mentioned they neutered fighting options entirely with the PSX iterations save between X and his armors or Zero's melee combat. Very, very few enemies cannot be beaten by just the X-Buster, and that includes the bosses. Subweapons save you time, but until X6, not a great deal of it. The trick with the bosses vs X-Buster is that challenges you to learn all the patterns and answer them, or just have good reflexes and quick pattern recognition. Either or it makes said bossfights a cakewalk.
And before you go saying "that's days of investment", I got that good in a weekend in middle school. It's a Mega Man game. Difficulty doesn't exist.
>Except most of them had plenty of spikes and pits with well positioned enemies that could send you to your death if you weren't fast enough. Granted no MMX game is that challenging other than X6 due to its terrible level design, you're talking out of your ass.
In fact, X1 is even easier than X4 in some aspects because the buster's charged projectile is larger in comparison to X himself in X1.
And you can still be walled by a surprising amount of enemies if you don't have the vector/velocity to roll past them…which you will get punished for if you're not pixel-perfect in X1. Immediately Armored Armadillo, Launch Octopus, Boomer Kuwanger, Flame Mammoth, and Sigma Fortress 1 come to mind as parts you can't blow through with just X-Buster unless you have that in-depth knowledge. Too many multi-hit enemies that take a Tier 3 charge shot and additional to drop, too many placements that sit right in front of a pit or a spikeset or even a death-by-hit juggle from multiple angles. You have to pace and take care.
X4's stages don't have very many of those squeeze points, not to my recollection. And, funny enough, those same squeeze points can be blown through if you're using subweapons.
>Turtles peppering you with missiles right before platform jumps/security drone jumps => Storm cannon them in one shot
>Too many enemies on the screen => tier 4 Chameleon sting or hell, just Chameleon Sting or Homing Missile or Flame Thrower or Rolling Shield or etc etc
Biggest potential squeeze I can remember is Cyber Peacock's stage, which was genuinely fun as fuck since it was a speed challenge while dodging obstacles. But that's appreciated for an entirely different reason.
807f9a No.14676045
>>14675943
>And then realized between the no-effort subweapon regen and the quick switch function mapped to L/R buttons, I could play with the weapons. And I did.
Entirely up to the player. The vast majority of enemies in megaman are made so the buster is always viable. Special weapons are merely extra flavor to fuck around with them, if you want to. The encouragement, as best, was to explore the weapons charged states, and fiddle through them to find which ones deals the most damage to a boss. This is as much true in X1 as it is in X4, but hey, you can do Storm Eagle's attack on both directions, project energy clones in front of you to damage enemies through walls, make ice shields that protect you from contact-damage enemies, melt multiple enemies at once with a lock-on laser and even perform shoryukens with boss weapons as X in X4. It's beyond unfair to not recognize their potential.
>Very, very few enemies cannot be beaten by just the X-Buster
X4 has a lot of enemies that can block the X-Buster's shot though. Hell, the first enemy you find is a rolling ball with legs that's indestructible when rolling.
>The trick with the bosses vs X-Buster is that challenges you to learn all the patterns and answer them, or just have good reflexes and quick pattern recognition. Either or it makes said bossfights a cakewalk.
Special weapons making bosses a cakewalk are a constant in every megaman game. In fact, using the buster alone through the entire game is more challenging than ever using any special weapon in a playthrough, strengthening the argument that they're "flavor" weapons. Even as a kid I realized their utility against bosses and never used them outside of bossfights unless I wanted to fight around with them after beating the games. Yes, megaman games are hardly a challenge.
>Immediately Armored Armadillo, Launch Octopus, Boomer Kuwanger, Flame Mammoth, and Sigma Fortress 1 come to mind as parts you can't blow through with just X-Buster unless you have that in-depth knowledge.
Which is why special weapon weaknesses are essentially easy mode, but you can gather said in-depth knowledge just by fighting them with the buster until you beat them. Games back then didn't take us as retards when we were kids.
X4 actually has plenty of stages to be deliberate on. Take Magma Dragoon's stage for example, one poorly timed platform jump and you'd either get a fireball to the face and fall into a pit, or get hit by an enemy and fall into lava. Even the boss fight has instadeath lava pits to look out for. Split Mushroom's stage also comes to mind with rising platforms that will crush you into things if you don't stay on the move, tight corridors with plenty of pits and enemies that come from over the ceiling (which you can even crawl your way out of with enough skill), and a miniboss that essentially destroys the stage bit by bit until either he or you dies. Many other stages repeat these notions. Hell, I'm playing Warlus' stage right now and the first miniboss was a giant ice claw that imitates both the bubble robot miniboss from Launch Octopus' stage, Armored Armadillo's pinball attack, throws ice spikes and drops stalactites from the ceiling, all on a slippery ice floor. The second part of the stage was a tight tunnel full of small enemies that bombard you with projectile while a secondary enemy swoops in to transform the whole stage into ice, which can be killed before it does if you're fast enough.
While I will not say that X4 is better than X1 in absolutely everything or vice-versa, my argument that both games are equally great still stands.
4ba51a No.14676219
HookTube embed. Click on thumbnail to play.
>>14676045
>Entirely up to the player
<NoFunAllowed.jpg
When the goal of the game is to have fun…well. And I'll repeat that this is one of the few X games where the weapon selection is extremely useful. Such as a player like you who wants to run through everything: laying down tornado fire for multihit purposes, flame-throwing anything right in front of your face, or just abusing the Sting Camoflauge and forgetting enemies exist for twenty seconds. The only one not immediately useful outside of a boss would be the shotgun ice. The sticking point is it's a viable option. Which means the X1 design team put some serious thought into the mechanics of the weapons, the stages, the enemy placement, and how they could be overcome. That's good game mechanics, anon. Meanwhile you get shit like pic related from X4 and on.
But just to see the appeal of your argument, I've decided to nab X4 and give it a run, see where it takes me vs my memories (and recent replay) of the SNES trilogy.
807f9a No.14676244
>>14676219
>Letting the player decide how they want to have fun = no fun allowed
???
>The sticking point is it's a viable option.
But the same goes for X4 Anon what the fuck. I'm using Soul Body to speedrun through Peacock's stage for the head part right now.
Also hell no. All the games up to X4 were planned to exist. X5 being full of stupid garbage was a result of them wanting the series to be over when they were only halfway through making the game and half-assing the rest, which then snowballed into the shit that came after it. X5 was the beginning of the slippery slope, don't pull that shit on X4.
I'll replay X1 after I'm done with X4 too.
3a68ab No.14676278
Zero is such an overrated shit OC donut steel character. Anyone who likes him in any way should fuck off the earth completely.
807f9a No.14676295
>>14676219
Oh I just got the head part for the Fourth Armor.
It gives infinite ammo to all special weapons lmao
246b27 No.14676453
YouTube embed. Click thumbnail to play.
>>14676219
His stage theme isn't that bad truth be told. Lazy sure, but not bad.
This one ain't half bad but it had that lack of pumping you up that a lot of tracks in the game lack.
4ba51a No.14676542
>>14676244
>NO ITEMS FOX ONLY FINAL DESTINATION
I'm telling you developers took an extra step in layering goodness in gameplay, and you're steady in dismissing that as good game mechanics while hailing that X4's LACK of similar developement consideration is somehow on par with, if not superior to, those mechanics. And now that I'm replaying through X4, muscle memory lapse contended with, I'm calling bullshit, anon. The stage development is night and day to that of the SNES trilogy.
- Loading times separate all aspects of the boards, meaning the fluidity that was present in X1 - X3 is gone, and they designed the boards around such.
- The X-Buster rips through absolutely everything so far, including the bosses, without a second thought to subweapons (so far defeated: Split Mushroom, Jet Stingray, Web Spider, Slash Beast. Currently on the way to Magma Dragoon after the mid-fight with Colonel)
- The squeeze segments were designed around Zero and I completely forgot that. There aren't many jump traps I openly recall outside of the Owl's board, but the squeeze points thus far have been lovingly designed for Zero's melee cone range, as if X was only added as an afterthought (and knowing what we do now of Con Man, I can wholeheartedly believe that)
- So far, not a lot of setups that don't encourage anything that isn't the X-Buster. You have the setup button as an option to not even have to switch between primary and sub, but you'd also have to be triple-jointed or Japanese to go with that setup (I've always reconfiged dash to a shoulder for less thumb wear & tear)
At this point I really am believing the two games are night and day. The hardware they're designed on are allowing for two entirely different schools of design. SNES stands as far more fluid with near-full maps while PSX goes with densely-populated enemy clusters between loading segments.
4ba51a No.14676565
And I completely forgot absolutely nothing but the X-Buster (or the Nova Strike which I didn't plug the cheat in for) works on Colonel No Fun Permitted. Christ what a bummer.
2b31c4 No.14676575
>>14676565
Doesn't Frost Tower work on him?
4ba51a No.14676592
>>14676575
Haven't gotten it. By habit Frost Walrus is the first Zero stop since Hyouinkyaku works on damn-near everything in the game. I'm just picking stages at random so what I listed is who I've killed so far.
And christ this fight was utterly shitty.
>Stay in one spot
>Tap jump to whiff all his shots and his invisible hitbox strike
>X-Buster until finish
I enjoy this game a lot but fuck this fight I remember now how lame it was.
807f9a No.14676609
>>14676542
>developers took an extra step in layering goodness in gameplay, and you're steady in dismissing that as good game mechanics while hailing that X4's LACK of similar developement consideration is somehow on par with, if not superior to, those mechanics
I'm saying the special weapons offer a different flavor of gameplay, point being that they let you play differently. I didn't say only using the X-Buster is the best way to play, nor that you should only use the X-Buster and forget everything else, only that it's more challenging than using special weapons, which are not inherently necessary for you to be able to beat the game.
>Loading times
Isn't that because X4's levels are double the length of the ones from the SNES trilogy?
>the squeeze points thus far have been lovingly designed for Zero's melee cone range, as if X was only added as an afterthought
You know how much of a hardon Inafune had for Zero. He's been pushing for him to be the protag since before X1 was even made.
>So far, not a lot of setups that don't encourage anything that isn't the X-Buster.
You'll find plenty of places to use them, especially now that you have Web Spider, Split Mushroom and Slash Beast's weapons, granted you don't deliberately refuse to use them. Just went through half of them during Colonel's second stage alone.
807f9a No.14676646
>>14676609
Playing through The Final Weapon stages after Double. No way you can't get through without noticing any opportunities here.
ff5955 No.14676649
HookTube embed. Click on thumbnail to play.
>>14675430
What, you didn't like the giant donuts anon?
I think the music was the only other redeeming thing out of that game
4ba51a No.14676670
>>14676609
<Wrong quote I know but no point in not combining
>But the same goes for X4 Anon what the fuck. I'm using Soul Body to speedrun through Peacock's stage for the head part right now.
Soul Body is broken as fuck—I believe that was the reason the weapon was featured as a primary attack if you fought X in X5 & X6. You're right, there. Once you get the helmet it's essentially a single-direction Metal Blade.
>Isn't that because X4's levels are double the length of the ones from the SNES trilogy?
Not to notable difference, no. I'll qualify this saying it's pulling from memory, but most MMX stages can be blown through in about two minutes if you know what you're doing vs the slow and steady pace you'd take if you're new.
>X5 being full of stupid garbage was a result of them wanting the series to be over when they were only halfway through making the game and half-assing the rest, which then snowballed into the shit that came after it. X5 was the beginning of the slippery slope, don't pull that shit on X4.
You will never, ever catch me stating that X5 and X6 are not out and out shitshows, although you will catch me defending at least some of X6's mechanics and aesthetic. Because there were good ideas in both, merely that at that time Con Man was likely throwing a super tantrum and the teams involved were tired or indifferent.
>I'm saying the special weapons offer a different flavor of gameplay, point being that they let you play differently.
But that's the exact reason I'm holding X1 over X4. So far I've got Lightning Web, Ground Hunter, Twin Slasher, and Soul Body, and aside of Soul Body's brokeness, none of the others serve as a functional alternative to the X-Buster. That's half the roster, now. Going for the rest after I remember what to do to get the arm pieces (okay, some shit DID flush itself from my memory. Can't believe I forgot how to make this damn jump entirely).
4ba51a No.14676679
>>14676670
Lightning Web DOES have a stun effect on Storm Owl's floating barges. That's a nice touch.
2b31c4 No.14676710
>>14676609
>Isn't that because X4's levels are double the length of the ones from the SNES trilogy?
They're more visually detailed and on different storage mediums. Disc load times are very large compared to cartridge load times because of how they're read. In addition, X4 onward drops chiptunes in favor of actual audio files, which are exponentially larger.
>>14676649
I don't know how anyone can say that X5 is as bad as X6, when X6 has shit like this and Gate's Lab.
807f9a No.14676731
>>14676670
>you will catch me defending at least some of X6's mechanics and aesthetic.
Yes, X6 has some nice things here and there, I agree. Shadow Armor and Blade Armor were cool as fuck to use, and so was the powerup hunt
>Going for the rest after I remember what to do to get the arm pieces (okay, some shit DID flush itself from my memory. Can't believe I forgot how to make this damn jump entirely).
Yeah Web Spider's special is pretty useful for a makeshift walljump pretty much everywhere. You'll find use for others like Rising Fire and Twin Slasher too.
>New player
Let's be honest here though, even as a new player, you can get the hang of the games pretty quickly. Anyone can figure out all the mechanics quite easily.
dd26a7 No.14676741
>>14676649
Download HideofBeast's X6 videos because they're comfy as fuck when you need background noise to lay down.
79205e No.14676770
Are Megaman Anniversary Collection and Megaman X Collection worth it on PS2? I need something to scratch the MM itch I've had recently.
6d5634 No.14676782
>>14676731
For the longest time I thought Rising Fire was the most situational of X's special weapons, compared to Zero's Ryuenjin that at least had a range of attack similar to a shoryuken
6d5634 No.14676795
>>14676770
X3's version in that compilation is the PS2 version, so you get cool looking animu cutscenes made by Xebec and kinda better graphics but you also get a shittier version of the OST
807f9a No.14676817
>>14676782
Rising Fire's charged attack is a Shoryuken too, what's more it still launches the fireball after X falls from the jump
4ba51a No.14676854
>>14676649
That physically hurt to look at.
>>14676731
>Yeah Web Spider's special is pretty useful for a makeshift walljump pretty much everywhere. You'll find use for others like Rising Fire and Twin Slasher too.
Twin Slasher is a joke, through and through. Weaker than the base X-Buster and so far, no particular enemy it blows through even in an antiair sense it should be designed for. Now mind you, once I clear the ring of the bosses, I'm going back to every stage save Stingray's (there's no point as the whole damn thing's a speeder stage). So I'm going to give it all a fair a shot as I can before I bowl into the Repliforce Stronghold stages.
>Let's be honest here though, even as a new player, you can get the hang of the games pretty quickly. Anyone can figure out all the mechanics quite easily.
That is a big reason the series is so beloved, despite our jaded asses crying about it here and there: It's built so solid that anyone can grab and play and enjoy.
807f9a No.14676894
>>14676854
>Twin Slasher is a joke
I find it very useful against jumping spikies and those flying things that fire 3 shots per volley.
a21ea8 No.14676948
>>14676770
The Anniversary Collection is pretty shitty due to emulation/control/incompetence issues, but the X collection doesn't have any problems I know of. Is there any reason you can't emulate the classic series games on something else? I was trying to type out all the problems the Anniversary Collection has from the top of my head, but it was turning into a text wall.
f56afd No.14676959
>>14675146
<X3 > X2
Confirmed for shit taste. X2 was better in every way.
f56afd No.14676971
>>14676770
Just emulate, anon.
b2bc8b No.14676975
>>14670421
>Crying over Xtreme 1 and 2
But aren't those just shitty versions of X 1 and 2?
Though honestly I'm just glad they at least split them up pretty well this time around. I was afraid they were gonna stick X4 with the shitty ones, but it seems I was worried over nothing. Just buy X Collection 1 and ignore the 2nd since its nothing complete trash with 1 debatably okay game.
X4=X1>X2>X3>>>X5>X8>>>>>X6>>>>>>>>Human Feces>>>>>>>>>>>>>>>X7
6d5634 No.14676980
>>14676854
>despite our jaded asses crying about it here and there: It's built so solid that anyone can grab and play and enjoy.
Amen to that, anon
83a7b4 No.14676994
>>14676959
Bit & Byte > Agile, Violen & Serges
Kaiser Sigma > Neo Sigma
Mapping Helmet > Targeting Helmet
807f9a No.14676997
>>14676959
X2 was forgettable.
a21ea8 No.14677020
>>14676975
That's Xtreme 1. Xtreme 2 is some weird combination of recycled content from X123 and slightly different content like some bosses having new stage layouts/attack patterns/weapons, some new fortress bosses, playable Zero with his own Dr. Light capsules, and a shop system. Double-tapping to dash is awful, though.
20627a No.14677155
>>14677020
You can use the Select button to dash. Yes, it's as awkward as it sounds.
4ba51a No.14677177
>>14676994
Bit & Byte: Two placeholders you're given no reason to care about and who don't amount to even a tough series of fights, every boss in X3 being hilariously exploitable once learned.
Violen, Agile, Serges: Themed and set as an obstruction to go after something most people cared about at that young age: saving a friend. Kinda tough, but not really tough boss fights.
Reclaimer Trio > Two dipshits that went down easier than VIle
>Sigma
Will always be lame, save for his boss music. There's no refuting this.
<Current results
Took my sweet time replaying the boards on account of my evening plans going to shit but that's unrelated. Here's my findings per weapon, prior to Repliforce Stronghold stages:
Lightning Web: Aside of killing the mermen mechaniloids in Spider's stage, it's just a platforming assist. And, imo, a pissy apology for not including a vertical air dash in the Force/Fourth Armor set.
Soul Body: Easily the most-useful of the group. A situational weapon before getting the Force Helmet, but afterward is the answer to bulldoze almost every enemy save some stationary ones that most subweapons won't affect, like the missile panzer and rail laser baddies peppering Storm Owl's stage.
Ground Hunter: Useful for low enemies or things below the hitbox, but not with a lot of punch. Can kill that unkillable platform mine that goes back & forth on platforms in Spider's stage.
Double Cyclone: Almost entirely useless, or the other antiair weapons do its job better somehow.
Nova Strike: Including it for completion's sake. Worthless unless you're using the Ultimate Armor. The very definition of Situation Subweapon.
Frost Tower: Possibly the most-pathetic shield I can actively recall in a Mega Man game, and that's with me trying to remember if it was Leaf Man or Skull Man who had the "twitch and it goes away" stipulation on their shields. The charge version is worth something but only if you need to clear the room and don't feel like using the X-Buster. Even then, results not guaranteed.
Rising Fire: If you play by habit with pixel-counting precision, then this is a great weapon. Otherwise, the hitbox is nothing to brag about. The best anti-air, but would be useless without the helmet.
Aiming Laser: This shit is not fun. It's not. It doesn't do pierce damage which means the one thing it could benefit the most against—shielded enemies—it does fuck-all for. Disappointing and clunky.
Twin Slasher: Too damned weak and cancellable range. That was probably deliberate, as if this were as good as the base X-Buster then no one would USE the X-Buster. Nerfed weapon.
OVERALL: Just not the amount of function to the stages with this as I was hoping for, so far.
4ba51a No.14677188
>>14677177
Forgot to say a lot of these would be entirely useless without the Helmet, which negates non-charge subweapon stock. That's an outright shame of a design idea.
4ba51a No.14677201
>>14676997
Alright, those are fighting words. Explain yourself.
13b9a0 No.14677264
>>14675146
Close to my own list. Been to long since I've played the games to argue any of the closer titles. Maybe I should fix that.
05ede4 No.14677269
>>14673170
I thought someone would mention that. I did play it on the PSP and it still looks really lacking on details, specially compared to the original. I mean, just look at the bridge X is standing and the one in the background in both games. It's day and night.
>>14673220
I sincerely don't understand how it is superior to the original. The Vile mode was nice and the added shit like the day of Sigma and voice acting was top notch. I do admit the remixed music was pretty good too, but I wouldn't compare it to chiptunes.
Other than that, I simply can't see how the fuck it is superior when the original simply looks better and runs better.
>>14673679
>At least with these newer collections they've bothered to put in a little extra effort with the bonus challenges
This. Although previous collections had pretty nice stuff. The anniversary collection had Megaman had the Power Fighters and the X collection had Battle and Chase for some reason.
My problem with Legacy Collection and even Zero Collection is that they don't add anything new or nice to play as.
They're basically a fucking emulator that it's worse than the emulators that already exists.
>>14675146
>X8 above x5 and x6
Kys.
59fa36 No.14677293
>>14676649
>Metal Shark Player weapon
>Charge it up
>Defeat donut in one hit
>Repeat
Seriously, the only time you should be complaining about the donuts is if you're running a minimalist/don't use other weapons run, and even then that's more of your imposed challenge than the game's problem.
6d5634 No.14677306
>>14677293
I honestly think that Dynamo would have been a better 3rd main than Axl
ad9fdd No.14677350
>>14677269
Maverick Hunter performed perfectly.
4ba51a No.14677367
>>14677188
And I remember the rest is negligable after the first Repliforce stronghold stage. I'm actually kinda bummed about this since I haven't replayed this game in a while, but even keeping Mega Man difficulty in mind, the last stages are laughably simple. There's no danger whatsoever from any of the final bosses. Colonel's fight is just as pointlessly simple, General even moreso. Double is only a challenge because his wall-to-floor-to-wall attack has a setup homing feature midway that's meant to screw up your dash rhythm. Which it could only do if you were piss-drunk while air dashing. None of the subweapons work on these folks save Frost Tower as anon said for Colonel (making him MORE of a joke), & Twin Tornadoes for Double (which intentionally makes the fight harder as he starts throwing projectile options at you in response). Sigma is a cakewalk.
In total, Capcom got kinda lazy with the subweapons and the bosses for X4. Huh. I remembered this being my favorite, too, shitty voice acting included.
2b31c4 No.14677615
>>14677293
Needing a certain weapon to make a certain boss easier is one thing, but needing a certain weapon to make an entire stage into anything less than an obnoxious, unfun chore is just retarded.
>>14677306
He definitely would have.
>>14677350
It had flaws. They moved the armor parts to different locations, probably to mix things up for experienced players, but that's a terrible idea, because the foot parts were placed where they were in X1 for a reason. X1 forced you to acquire them in Chill Penguin's stage, the game's Cut Man equivalent, because they're an integral game mechanic, and it made sense to learn about and experiment with them in that kind of environment. They even placed a stretch with slopes, pits, and walls to kick off of directly after the capsule, obviously intending for you to play with your new mechanic.
In MHX, they're non-mandatory, and placed in Flame Mammoth's stage for no particular reason. That isn't a serious handicap to anyone who's familiar with the series, and it might be considered interesting, but to anyone playing an X game for the first time, it's a major downgrade in structure compared to what they'd experience if they were to play X1. With the MHX placement, you don't get a core mechanic in the intended first stage. In fact, there's a good chance that a new player will never get the leg parts, and never experience a core mechanic for the entire game, even though dashing is one of the main things that separated X from the classic series, and made it what it was.
a21ea8 No.14678245
>>14677155
I could've sworn only the first game let you do that. There's also down+A, but you can't jump out of it.
807f9a No.14678503
>>14677269
X8 was less obnoxious than X5 and X6 in general. Also fuck off.
05ede4 No.14680207
>>14678503
How is that even a valid argument against X5 and X6? How does that make X8 better? What does it even make X5 and X6 obnoxious?
>>14675405
>I swear X6 saved this franchise from Con Man's and Inti's boner for Zero.
It kinda ruined the continuity, though. Sure, it sucks that now the protagonist is Zero, but X5 could have been a really nice end for the X series, and personally it was, specially if you compare it to what followed and how convoluted the story became after X5.
add2c3 No.14680492
HookTube embed. Click on thumbnail to play.
It would be foolish to expect that this upcoming collection will be friendly to modding, or even to have it run on a 32-bit OS. Whereas with the old PC ports apparently modding the music is rather easy, for x3-x5 anyway. I tracked down the remix in embed related to this guy: youtube.com/user/Metalltool and there's another faggot called Breis with a shitfuckton of MM remixes, mostly the X series. Armed with this knowledge I will see about rolling my own X3PC with a soundtrack that's less gay.
Who knows, maybe the English X4PC could even be undubbed. Worth a shot.
a21ea8 No.14680546
>>14680207
>Alia forcibly interrupting you every other minute
>timer gimmick when you need to revisit levels for heart tanks
>need to collect all four pieces to use shitty armor that's worse than what you start with and is only good for getting other upgrades
>nightmare gimmicks like darkness
>permanently dead reploids killing completion
>that entire donut level
>releasing crouch with a ceiling over you makes you forcibly smash your skull into the ceiling and die
>that part that is literally impossible for X without certain upgrades
>not obnoxious
4ba51a No.14680916
>>14680781
>>that part that is literally impossible for X without certain upgrades
Hahaha good times.
10e897 No.14681017
>People fighting to prove which game of the X saga is the best
>I'm just thinking that X7 gameplay could be saved by the people that worked on Nier/Automata
133697 No.14681059
>>14676710
>I don't know how anyone can say that X5 is as bad as X6, when X6 has shit like this and Gate's Lab.
Their issues are polar opposites. X5 is way too easy in too many places, X6 becomes bullshit hard in too many places. But when both games pull out their best bosses and levels(Shark Player, Wolffang, Burn Mattrex, Volt Kraken) they shine amazingly bright.
>>14677293
But the stage is pretty much 5 donuts and that's about it.
Truth be told I hate shield sheldon's stage more. It ends in less than a minute.
05ede4 No.14681093
>>14680492
I will bet is just an emulator with extras, so it would be as moddable as the regular roms, if not more annoying.
>>14680546
>Alia forcibly interrupting you every other minute
Fixed in X5.
>timer gimmick when you need to revisit levels for heart tanks
Git gud.
>need to collect all four pieces to use shitty armor that's worse than what you start with and is only good for getting other upgrades
It's called collection.
>nightmare gimmicks like darkness
Some of the nightmare gimmicks were pretty good and they were only implemented badly because both games were rushed.
>permanently dead reploids killing completion
I give you this, but I also give you git gud.
>that entire donut level
I give you this but that's only X6 plus it can be easily bypassed with a subweapon not justifying it for that, but it can be done
>releasing crouch with a ceiling over you makes you forcibly smash your skull into the ceiling and die
This is a really silly complain since you have to be an idiot to release it.
>that part that is literally impossible for X without certain upgrades
Again I give you this but it's not the case with Zero.
>not obnoxious
More like
<I'm bad at video games
Most of those complains are from X6 and the only one for X5 is the time gimmick that is essentially meaningless if you know what you're doing and even if you don't you don't need to revisit levels so often.
That still doesn't make X8 better in any way, if something, I do give you that the unlockables are nice.
>>14681059
>It ends in less than a minute.
And if you don't, it becomes one of the most annoying gimmicks stages there is.
4ba51a No.14681125
>>14681093
>Alia forcibly interrupting you every other minute
<Fixed in X5.
Except it started in X5, so yeah.
>timer gimmick when you need to revisit levels for heart tanks
<Git gud.
Doesn't have to—it was a pointless gimmick at best and no matter what you're still subject to RNG ending even if you get all the pieces proper. It impedes the flow of the game thus is entirely unnecessary. Saying this as someone who's beaten that clock time and again easily and also triggered bad end shit because who gives a damn all notable endings to X5 were out and out trash.
>nightmare gimmicks like darkness
<Some of the nightmare gimmicks were pretty good and they were only implemented badly because both games were rushed.
And since they've never corrected it, that makes it a shit gimmick AND a waste of potential. Again, saying this as someone who had no problems with it first time out.
>permanently dead reploids killing completion
<I give you this, but I also give you git gud.
Start right, end wrong. Do better.
>that entire donut level
<I give you this but
No buts. Again, Capcom's not returning to it, thus shit design and lost potential.
>releasing crouch with a ceiling over you makes you forcibly smash your skull into the ceiling and die
<This is a really silly complain since you have to be an idiot to release it.
Kinda agree with you, here.
>that part that is literally impossible for X without certain upgrades
<Again I give you this but
One more time: But nothing, they're not going back, thus COMPLETELY shit design, lost potential.
>More like <I'm bad at video games
What you mean to say here is
<X6 team was bad at designing
Which is entirely factually correct. Potential means all of dick if you can't stick the landing on demand. And X6, which I actually do rank high on my favorites list, gets no favors. The design flaws mar that game considerably as there are points where the game is out-and-out not functional. And that's both terrible and completely unacceptable for a franchise as established as Mega Man. There is no comparison to X8 because X8 is fully-functional, thus is objectively superior as a product because anyone can pick up and play said product from start to finish without blemish or glitch or shortsighted programming error.
133697 No.14681126
>>14681093
Truthfully I still have no idea based on what do the mirrors change their direction.
There's an even worse gimmick in X6 though. You know what it is.
807f9a No.14681143
>>14681093
>Considering forced timed missions anything other than absolute garbage
Stop.
>It's called collection.
It's called bad game design. Every other game allowed you to use the armor parts you found over time, which offered more depth to the gameplay on top of actually appreciate X's growing power as you played with an "under-construction" armor.
>I give you this, but I also give you git gud.
Many of the reploids can only be reached with special weapons/armor
>This is a really silly complain since you have to be an idiot to release it.
It's silly to die from releasing it since you're already crouched and nothing's actually crushing you.
>but it's not the case with Zero.
The game being unbeatable with the fucking protagonist of the game without specific upgrades is still a big problem.
59fa36 No.14681312
>>14680207
X5 and X6 were a new team after X4. X4 was the last game Con Man had involvement with, if that's who you're referring to; it was basically a new team trying to bring that plot point back, especially after more was revealed about Zero in X4. It's why X5 has some odd new annoyances like Alia bothering you all the time or a timer to complete the game and RNG being able to decide your ending. Then Inti Creates came up with just about everything for the Zero series, Inafune just recommended they try something new with a popular character like Zero when they failed to get their other projects greenlit and that ended up working out. Inafune let them go crazy after that, he didn't tell them what to do with the story at all. Inti's plan to have Zero kill the real X was retarded in retrospect, but they did a good job tying together all the loose ends.
X6 was just rushed out earlier than the development team intended by Capcom.
>specially if you compare it to what followed and how convoluted the story became after X5.
X2 already brought Zero back for no real reason, and X4 brought Sigma back even though Zero/Doppler killed its virus form back in X3. Let's not pretend X6 started this mess.
807f9a No.14681781
>>14681312
>X4 brought Sigma back even though Zero/Doppler killed its virus form back in X3
Sigma himself said he had multiple bodies in store at the end of X1. In that regard, every subsequent title had him utilizing worse and worse bodies with each return. By X5 he was a statue, by X6 he was a zombie, by X8 he was a pile of scrap metal without skin or armor. After that he got blown off into space.
I wonder if X9 will be about him returning with a massive army he's built in a planet his virus arrives in after drifting through space.
59fa36 No.14682257
>>14681781
Yeah, but that's because of the Sigma Virus, isn't it? He attempts to possess X's body at the end of X3 while in that form, but Zero/Doppler uses the anti-virus/vaccine program from Doppler and then Sigma's program fades away.
ee5edb No.14682282
Curious, but how was the interactions between X and the other characters in Infinite?
807f9a No.14682857
>>14682257
He hid himself while he copied himself :^)
de7664 No.14683379
>>14682282
>>14682282
X doesn't really interact with anyone aside from shushing Rocket and beating an Oblivion-possessed Zero. He also reads a panel, but he doesn't actually do anything else important to the narrative.
6dcc84 No.14683443
>>14682282
X's only real function in the plot is to use the Infinity Buster on Ultron Sigma at the end, which should have reversed time and undone the combination of the Marvel and Capcom universes but didn't because the Reality Stone was damaged. Why they couldn't use the Time Stone to accomplish the same thing is a mystery.
de7664 No.14683483
>>14683443
They determined that the Infinity Stones were too dangerous to use, assigning two of them to Earth, two of them to Xgard (fusion of Asgard and Abel City), and two of them to the Dark Kingdom (fusion of the Dark Dimension and the Makai Kingdom). They decided to leave the new world as it was, honor the deceased, and protect their world together.
6dcc84 No.14683693
>>14683483
>implying staying in a universe run by social justice cunts isn't the most dangerous thing of all
6b6fe3 No.14683854
>>14670515
But Wily Tower was awesome. Also I'm autistic and it's technically a different story (Wily going back in time to do the first three games again), so I want it included. It can't cost them much to stick a Genesis ROM on there.
67cc03 No.14685218
>>14683854
But then they'd need to make a Genesis emulator and that takes time/effort/money
4ec059 No.14685338
>>14673128
Don't forget the music. It was alright, but very disappointing compared to what it could have been. It was too heavy on synths and techno beats.
add2c3 No.14685765
>>14670590
>>14683854
Just doing a straight emulation would still carry with it all the same playability issues mentioned above, if not more. You'd be better off applying the SRAM+ hack released in February to a European Wily Wars ROM and playing that on your emu of choice, or original hardware if you're that kind of autistic. The hack seems to also switch the game into NTSC from PAL so it would probably work on a North American Genny. http://www.romhacking.net/hacks/3837/
>Fixes the movement delay and increases fire rate by 67%. Included is an optional version of the patch that on top of doing the above, also gives you 2x as much magnet beam ammo, allows 5 bullets to be on screen at once instead of 3, and allows you to slide in all games.
dd26a7 No.14685792
>>14683693
Give X enough time and he'll sink to his Neo Arcadia mentality and rectify it.
9f1d4e No.14685806
>>14685792
That was Copy X who went full shoah on reploids , X fucked-off when he imprisoned Mother elf on his body and became tired of fighting the same shit over and over
59b08e No.14685859
>>14676542
>Not playing PC port of X4
sheeit nigger what r u doin
59b08e No.14685869
reminder base X3 is shit and Zero Project is the complete game
4ba51a No.14687476
>>14685859
Playin' vidya.
>Going through Zero's Scenario
>Zero set out to purge a military force that sought to create their own utopia
>Iris was with them and tried to talk Zero into it
>He refused to listen and murdered her brother in cold blood
>She was forced to take up arms against someone who should have been a natural leader for her people and died in vain
Iris truly did nothing wrong.
9f1d4e No.14687513
>>14687476
>The gattai between Colonel's core and her killed her faster than any damage Zero ever did to her
Way to ruin a love story, jackass
3aebc2 No.14687614
>>14687476
her brother and General fucked up bad.
4ec059 No.14687774
>>14687476
>military force makes unprovoked attack on humanity (secretly being influenced by Sigma, of course)
>Zero does his fucking job and proceeds to stop them
>Iris is with them and is massively racist towards humans
>Zero tries to talk her out of it but she refuses to listen
>She attacks him for doing his job and he's forced to defend himself
>she dies for a goal that's in complete opposition to Dr. Light's dream
>posthumously becomes worst girl
816dc3 No.14687791
Battle Network was the best. Just saying.
6dcc84 No.14687796
>>14687774
Repliforce didn't attack the Sky Lagoon. Magma Dragoon did and pinned it on them.
1c769d No.14687879
>>14687774
>>14687796
Yeah, they just immediately blew up a bunch of cities like in Jet Stingray's stage because they were under suspicion of being mavericks. They didn't blow up the Sky Lagoon at all, just a bunch of other shit for even more retarded reasons
368bee No.14688534
>>14687796
Eregion was a Repliforce model.
ac8c07 No.14688544
>>14687791
I enjoyed this game but it was the only Megaman I ever played
fe2b59 No.14697477
05ede4 No.14697537
>>14687879
Jet Stingray blew up a power plant, not a whole city, and just as diversion. It could count as terrorism, but consider Repliforce were proud as shit.
The whole thing could have been avoided if the Colonel wasn't so fucking stubborn, though, so I actually think the Colonel is the stupidest character in X4.
807f9a No.14697551
>>14688534
Eregion was a mechaniloid. Dragoon used it to crash Sky Lagoon and lure Repliforce into the scene to paint them as the perpetrators.
dd26a7 No.14697843
>>14685806
He expliclity said he stopped caring about his enemies and remember, Copy X originally was who X actually became until even Capcom said to fuck off and not destroy his character and legacy like that.
By that logic, we can assume X not only stopped caring about his enemies, but possibly even began justifying it to himself, maybe eventually even viewing Mavericks as rabid degenerates that have to be purged for the good of both humanity and Reploids that didn't fuck up the world and make his entire existence thankless shit.
3010a1 No.14697887
9f1d4e No.14697956
>>14687796
>>14687879
>>14697537
>>14697551
>>14687774
>>14687476
Shit like this makes me wish the Maverick Hunter X series of remakes wasn't canned, because MHX expanded on a lot of stuff we didn't got to see in the original X1 game, like the 8 mavericks being X and Zero's team-mates, Vile being a loose cannon since day 1, Sigma's slow corruption and how he orchestrated the first maverick rebellion and so on. If we did got a Maverick Hunter X4, we could have potentially got a better insight on Repliforce's rebellion and how shit played out, maybe even fix Colonel's justification on not dropping weapons besides "muh pride" and asshurt, better explanations for Repliforce's moves, fuck it, maybe even redeem Iris's entire character by giving her a better reason to fight Zero, etc.
As it stands out, X4's story is really fucking dumb by trying to point out a more "morally grey" story
4ba51a No.14698071
>>14697956
You are away X4's translation was wonky, right? Not to say it was well thought out in the original, but it's not a shining localization job. None of the PSX games for X really are.
087137 No.14698181
807f9a No.14698193
>>14697956
Iris wasn't racist towards humans. All she wanted was to live in a world just for reploids, not a human genocide.
According to X4's manual, Repliforce was created by Dr. Cain to provide support for the Maverick Hunters, but proved ineffective in reducing maverick activity and eventually was considered ultimately ineffective and itself potentially dangerous. The Maverick Hunters were already looking to replace them by the time Sky Lagoon is destroyed, so it's understandable that there were already tensions between the two organizations, hence why Colonel refused to disarm himself and be apprehended.
350c2e No.14698218
Be sure to do the survey here
>>14671805
and tell Nippon who your favorite Rockman girl is and what makes her so attractive.
4ec059 No.14698251
>>14698193
>wants no humans around her
>not racist towards humans
Being racist doesn't mean you want to genocide a race. For what logical reason could she have wanted a world just for reploids? Aside from maverick attacks, reploids and humans were getting along just fine. It's not like there was some big social divide.
3010a1 No.14698264
>>14698251
I don't want to attack niggers, spics, indians, jews, or other subhumans, or keep them down. I just want to surround myself with other white people.
807f9a No.14698274
>>14698251
Okay she was racist towards humans, but she didn't want to kill them, just a reploidnostate.
3aebc2 No.14698552
>>14697843
I was under the impression he stopped giving a shit about humans as well. The Mavericks who constantly started shit with the humans even though functionally they were cured. The Humans that feared the reploids their own creation. X's dream of peace and harmony must have been shattered when he realized nothing he did could heal those wounds.
05ede4 No.14699138
>>14697956
Although I do agree with you, I think X4 was great for making X and Zero choose their own way of seeing things that ultimately led to their disagreement in X5. That could have gone better in MHX4, I guess.
>>14698071
Can you tell the key differences between the Japanese original and the localization? I wonder how good the japanese one is.
>>14698193
Welp, that explains why they sought independence.
>>14698251
>Aside from maverick attacks, reploids and humans were getting along just fine
>It's not like there was some big social divide
No they weren't and yes there was. Humans treated Reploids just like they treated mechanoloids. Humans were killing reploids left and right. In a way, she is right, a maverick is just a reploid that doesn't follow human orders anymore. Hell, you don't have to hurt humans, you just have to be a potential danger for humans to be considered a maverick, so, again, both Iris' and Colonel's reasons to rebel are legitimate and it explains Zero's position on the whole thing.
>>14698552
By ZX everything was worth it, though. And by Legends there's literally no humans or reploids but the result of both.
dd26a7 No.14701409
>>14698552
Then X/Copy X wouldn't have psychotically stated accusing Reploids of being Mavericks conspiring against the humans and genociding left and right just to ensure they had energy.
X clearly still cares about humans to the point he literally throws his own kind under the bus after everything exhausted his ideals.
9f1d4e No.14703591
>>14699138
>Humans treated Reploids just like they treated mechanoloids. Humans were killing reploids left and right. In a way, she is right, a maverick is just a reploid that doesn't follow human orders anymore. Hell, you don't have to hurt humans, you just have to be a potential danger for humans to be considered a maverick, so, again, both Iris' and Colonel's reasons to rebel are legitimate and it explains Zero's position on the whole thing.
If you put it that way, then Colonel's and Iris's motivations become less of "gas the fleshbags" and more "let us live in peace for fuck's sake"
But I may be stretching things a bit too far for that
f2c042 No.14703847
YouTube embed. Click thumbnail to play.
>>14703591
>"let us live in peace for fuck's sake"
>But I may be stretching things a bit too far for that
But that's literally what General and Colonel said, and we're never given a reason to doubt their sincerity. They even made sure to say that it wasn't about having an ax to grind with humanity. Reploids were increasingly becoming branded as Mavericks for political reasons and wrongthink without doing anything wrong, and Repliforce's solution was "We'll make own civilization, with blackjack and e-crystals." It's not clear how much damage they did to humanity, or how much of it was necessary for their escape, but they made it clear that they believed it was their only option, since if they turned themselves in, they were all but guaranteed to be given a circus tribunal and deactivated. The incident was a tragedy that had no clear right or wrong answer, which is why X and Zero took away such different interpretations from it.
e52f47 No.14707555
Have any of you anons heard of the Rockman Complete Works games? They're pretty much ports of the original NES games will tons of bells and whistles that arguably make it a better experience than the original. The first four are available to download on PSN, but they aren't translated. Interestingly, The Anniversary collection ports of the NES games are based of these Complete Works ports, but they're downgraded.
If you're willing to use a translation guide, I'd say pick the first four up.
6dcc84 No.14707740
>>14703847
>Reploids were increasingly becoming branded as Mavericks for political reasons and wrongthink without doing anything wrong
This happened to Epsilon too. Sadly it would probably happen if real AIs were created. A scenario similar to X4 is what I think the first real robot rebellion stands a good chance of being like. AIs who question some bullshit aspect of modern society will be branded as defective and hostile by the media no matter how much they try to be peaceful.
592fe9 No.14707754
>>14707555
>If you're willing to use a translation guide
>not using it for Japanese literacy practice
Can't be that hard I'm sure. Got one of those ages ago on the PS3. Sadly, lost the power cable. Can they be pirated on a CFW'ed PSP?
5d1f78 No.14707780
>>14707754
with a few exceptions ps1 games play perfectly on psp
406206 No.14707783
344b72 No.14707796
>>14707555
4, 5, 6 got a lot more love than the first 3. Not all of the music has been remade in the first trilogy (Quick, Metal, Flash, and Wood Man deserve a hell of a lot better) and part 3, the worst one of the whole bunch, replaces Magnet Man's and Top Man's stages with music from Mega Man 7.
4-6 are awesome, though. And I thought part 5 was released on PSN for a time.
48b64c No.14707850
Why does zero give off such gay overtones? In megaman zero he really showing it like what happened to his armor he looks like he's wearing a fucking metal thong for fuck sake.
eb2097 No.14707891
>>14707850
Because if you make your male protagonist pretty there is a chance you will drawn in Yaoi fags as customers.
48b64c No.14707999
>>14676649
Hey thanks for bringing this guy up, I dig his style of video and commtary.
48b64c No.14708017
>>14707891
I mean I don't mind some husbano since i'm a faggot, but fuck me like I don't need him to look like jail bait. just keep him the way he was it look better. Look I don't need dick in my face for fuck face, or lack of one in the case of this zero.
1fe676 No.14709440
>>14697537
the fucking level intro says 'he destoyed the city and escaped to the sea'
807f9a No.14709539
>>14707850
Everyone looking gay as fuck is the #1 reason why I never felt like playing the MMZ series.
I mean what the fuck why is everyone wearing high-cut sleeveless jackets, thongs and thighigh boots over a latex bodysuit? Are they robots or prostitutes?
And then there's shit like elpizo, holy shit what a fucking faggot.
41aef1 No.14709802
>>14709440
Translation is shit.
41aef1 No.14709852
>>14703847
Still. In a way it's understandable why jumans feared reploids so much considering
>They live longer than humans, if not forever
>They are far stronger and resilience than humans
X defended humans because yes, they are fragile as fuck compared to reploids. As you said, that doesn't mean humans were right, which is why there's no good answer. When you look Megaman X plot like that, it's actually pretty good.
59fa36 No.14709904
>>14709802
It's in the Japanese version too.
a34ffd No.14715748
>>14709539
>>14707850
supposedly something to do with GBA limitations but those outfits were godawful.
of course the in story explanation is that Zero isn't using his original body anymore.
633541 No.14715783
>>14715748
>GBC can handle Zero's girth but not GBA
a34ffd No.14715822
>>14715783
It honestly became their go-to excuse for everything.
>omega battle was pretty bland and boring
>we wanted to make it better but GBA limitation
9c793a No.14715913
>>14715822
Literally all they had to do to improve it 200% was remake Zero's original sprite in the new style
581e29 No.14715922
>>14709852
Hence why it was addressed in ZX
Really, I'm dying to know if this was planned originally or if it was just an ass pull. I know some shit was spurious like Zeros revival and other shit was against the plans like MMX6's ending but they couldn't have been looking that far ahead.
9c793a No.14715938
>>14707850
Sage for double post, but I actually like the aestetic that MMZ has going. The clean sleekness of the characters contrasts heavily with with the aging tech and ruin all over the place. then again I might just be a fag with a thing for skin-tight clothing.
633541 No.14715988
>>14715938
My favorite part of Zero was when all the guardians died offscreen after doing absolutely nothing of note despite the green one taking half the game being babied back to health
a34ffd No.14716011
>>14715913
There were some mods floating around, but none of em were particularly great.
>>14715988
If it ended at 3 that would have been the end of it. But 4 made there absence extremely disappointing and jarring.
1e3dde No.14716038
YouTube embed. Click thumbnail to play.
>>14716011
>>14715988
But then we couldnt get this great voice acting @ 4:42, i wish embed had direct time.
f5005e No.14716061
>>14716011
>But 4 made there absence extremely disappointing and jarring.
I didn't mind, because X's children always pissed me off
What X did to have such retarded offspring ?
000b40 No.14716090
Remember, all the bullshit that happened from X onward can be blamed on Cain.
1e3dde No.14716104
>>14716090
still caused by Light's influence though
a34ffd No.14716109
>>14716038
Lets see if i can complete some of these missing translations.
@3:02
>Zero:Is that your dream?
<Weil:Dreams? What utter trash.
@4:33
<Weil:As expected from a Hero.
@6:17
<this pain you could NEVER UNDERSTAND ANY OF IT!
@8:06
<To die at the hands of a worthless puppet. DIE DIE FOREVER
000b40 No.14716138
>>14716104
The difference is that Dr. Light was really fucking careful about X. He realized things could go to shit if something messed up, so he stuck X in a testing pod for 30 years, knowing full well he wouldn't live to see X emerge from it. Dr. Cain, on the other hand, went full retard and almost immediately started mass-producing X-copycats, even though he was an archeologist and barely qualified to make any sort of decision like that.
a34ffd No.14716160
>>14716138
>archeologist and barely qualified to make any sort of decision like that.
Seriously the game made him seem like a wise man. But when i read between the lines he always seemed like a greedy prick that was in over his head.
000b40 No.14716171
>>14716160
I mean, Wily's virus didn't help, at all, but, even if things went swimmingly, it wouldn't have retroactively made Dr. Cain's actions not stupid.
a34ffd No.14716198
>>14716171
Yeah but the first mavericks were Computer bugs that Cain never bothered to iron out. X had 30 years and who knows what other diagnostics systems Light installed to fix any hiccups.
Cain just mass produced reproductions of X without any oversight for fame or money, i don't know which but the fact he was never called out on it really irks me.
000b40 No.14716226
>>14716198
I think Cain was honestly just trying to do good, but he just got too excited over the idea of having a bunch of intelligent robots fully integrated into society and didn't measure the steps towards that goal. It's like a kid getting a bag full of chocolate and eating it all at once. He went to quick without fully considering the possible consequences.
2238f0 No.14716246
Are the rom hacks better than the official games or is that just a meme?
a34ffd No.14716281
>>14716226
Its the scale of of it that makes me question his intentions. How many Reploids do you have to make that a war between humans and reploids where the humans are in danger of extinction.
It seems like Cain wanted to create a slave race to serve human. How much money do you think he stood to make with all those reploids.
000b40 No.14716304
>>14716281
If he wanted to make a slave race, he wouldn't have made robots with free will. You don't seem to remember that humanity already had perfectly functional, obedient, intelligent robots. That's exactly what the robot masters were. There was no fiscal gain from producing robots with entirely free will. When everyone already has super tough robot workers, do you really think they'll want the same thing, but with the ability to decide to shoot them dead?
a34ffd No.14716332
>>14716304
If i agree with your points it only creates a bigger problem. Why would they allow Cain to get away with making Robots with free will? The only answer i can think of is that robots and their like no longer existed in the future after Lights death.
Afterall only Light and Wily seemed to be the masters in the field and apparently they were so good nobody could replicate their designs.
000b40 No.14716389
>>14716332
>Afterall only Light and Wily seemed to be the masters
And Cossack. And the guys who made the robots in the fighting tournament in 6. You're saying that this great new robot tech gets developed, everyone loves it, several engineers are able to reproduce it, then nobody else either bothers to learn how to make them or can reverse engineer their designs (and we know several robot masters ended up being preserved in museums). Then, even though no one was able to figure out how to replicate existing robot master designs, they're able to replicate a design that is exponentially more advanced than any old robot master. Do you understand how likely that is?
>Why would they allow Cain to get away with making Robots with free will?
How would they stop him? It's not like there would have been laws against it, once he started, and, after he started, it would have been difficult to stop, especially if the public were receptive to having new robot friends.
a34ffd No.14716490
>then nobody else either bothers to learn how to make them or can reverse engineer their designs
Weirder things have happened, Greeks losing Greek fire, Delhi's losing Damascus steel, and the Stradivarius violin.
>(and we know several robot masters ended up being preserved in museums)
Source thats pretty cool.
>Then, even though no one was able to figure out how to replicate existing robot master designs, they're able to replicate a design that is exponentially more advanced than any old robot master
See both Damascus steel and the Stradivarius violin. The only ways we can replicate the steel is with modern steel techniques and Stradivarius has to be made with a 3d printer.
>How would they stop him?
Ban him for thought crimes. But yeah it really would have been difficult to stop once the ball started rolling.
ff235b No.14716546
Zero is a shit character and Mega Man X as a series was a mistake.
000b40 No.14716556
>>14716490
>Source thats pretty cool.
There's an entire level of it in Mega Man 7.
You realize we're talking about a digital age, though, right? And it's one even more advance than the one we're currently in. This isn't like those times, where basic physical records weren't easy and cheap to produce and communication between major settlements could take weeks, if not months. Information can now be infinitely copied and backed up, for pennies each copy. A message can be sent across the world in an instant. The chances of something as big as robot masters being completely lost by the entire world is infinitesimally smaller than a single society losing the ability to make something that was dependent on certain available materials and kept secret from potential enemies/competitors.
a34ffd No.14716624
>>14716556
I thought you meant the museum survived into the X and zero series.
>kept secret from potential enemies/competitors.
Which was what Light and Wily did. They didn't
want anyone replicating their experiments. Light didn't want it because he was unsure if humans and robots could live in peace. Which was why Cain had to go looking for his research Lab in search of secrets. And Wily being a selfish prick wasn't going to teach anyone jack shit that could threaten his chances of world domination.
I guarantee even though we live in the digital age certain inventions will soon be lost to us. Dial up, old 1980 computers. etc.
000b40 No.14716715
>>14716624
What are you talking about? Light was all gung-ho about robots and humans living together. That was his life's dream. He freely gave his robots to various institutions, for that very purpose. Elec Man produced power. Ice Man assisted researchers in the Antarctic. Bomb Man assisted demolitions. Concrete Man did construction. And, again, Light and Wily weren't the only fucking engineers that were making robot masters. Cossack designed at least eight of them, himself. At least eight other scientists also designed their own robot masters, given the robot tournament in MM6, said tournament being held by a full on World Robot Alliance, you know, the international organization of scientists devoted to the advancement of robotics. And that's just the finalists. Who knows how many more robot masters were in the whole tournament roster.
There's also a key element here that you're missing. In the three examples of lost tech that you gave, all were highly based on the materials and processes used to produce the resulting items. That doesn't apply to robot masters. The secret behind them isn't the alloy they're made of or how exactly the paint was applied to their chassis. It's their circuitry and programming. Both, as long as you have an intact example, can be easily copied and perfectly replicated. From there, you have all the time in the world to reverse-engineer. And that's assuming every single record is either destroyed or lost. As long as a copy of the circuit designs exists, anyone with circuit-producing capability can make it. As long as the raw bit-data that makes up an RM's programming exists, it can always be easily, perfectly copied somewhere else.
6b2893 No.14716734
>>14716332
>robots and their like no longer existed in the future after Lights death
Not really, there were a lot of Mechanoloids, that are basically robot masters.
000b40 No.14716749
>>14716715
Oh yeah, I also forgot the MM10 robot masters, which were just random robots that had been infected with roboenza. We don't even know who built them.
a34ffd No.14716775
>>14716715
Light maybe gung-ho about Robots and humans but he understands the consequences of failure thats why Light was afraid of what X could do so he locked him up and ran diagnostics on him for three decades.
>The robot Tournament full of eight other scientists
You mean the scientists who couldn't create robots worth shit until Mr. X decided to teach them. Robots created under the direct supervision of Mr. X and given serial numbers like DWN. Those scientists?
Yeah how long did it take the scientists in X's era to create a perfect replica of him and Zero? Even though they had the blueprints and access to both. The answer 200 fucking years and copy X turned out to be a complete crapshoot.
a34ffd No.14716781
>>14716749
>random
no those were specifically chosen by wily to be infected.
000b40 No.14716802
>>14716775
>You mean the scientists who couldn't create robots worth shit until Mr. X decided to teach them.
"Mr. X" merely funded them. Even if he did teach them, how does that disprove any of what I said? In fact, that only supports it, as, now, there are many scientists with the knowledge of how to make robot masters given to them directly by Wily, himself. You defeated your own argument. And the DWN argument doesn't really hold up, as even Cossack's robots were given DWN serial numbers.
>Yeah how long did it take the scientists in X's era to create a perfect replica of him
Oh yeah, let's just use an isolated example of two specific robots. Let's just forget that Cain managed to mass-produce robots with free will, just by studying X, relatively shortly after his discovery. Maybe they weren't exactly perfect, but they functioned near enough.
>no those were specifically chosen by wily to be infected.
That doesn't change the fact that they weren't built by Wily or Light.
I don't get why you're so dead set on arguing that RM tech had to have been lost, when nothing in the series indicates it, and there are plenty of reasons why it wouldn't have been. And this all stems from a hypothetical notion that Cain wasn't exactly a virtuous person, which has no basis other than "reading between the lines".
5b9709 No.14717657
Asking because I forget: Did the devs for MM9/MM10 ever fix the controller input delay for the PS3 version? Cause it's on sale and now I have the hankering and no easy way to scratch that itch. Other than Legacy, which I refuse to buy as I heard it also has some serious bugs.
633541 No.14720481
>>14717657
>the absolute gold in pics related
>sound balance fucked up in 9/10; Black Hole Bomb sounds like jet engine
>sound effects not cutting out/playing right
>checkpoint reset in 7's robot museum teleports Mega Man directly into the ground, killing him
>7's sound emulation is apparently off, and the controls lock if you stay on the title screen for more than five seconds
>at least a dozen people don't have any sound in 8 outside of cutscenes
>8 somehow plays the wrong music right before the final boss
>always online DRM
>1.3 GB patch's only change was removing the Nintendo copyright on 7
>probably some other things I glanced over
Jesus
As for your question, I don't have the PS3 version but I can't find any evidence of 9 or 10 ever being patched. It might just be the TV.
fc4e32 No.14720566
>>14717657
You could emulate the Wii versions of MM9/10 with Dolphin. maybe that will be the best way for you.
5b9709 No.14720585
>>14720481
And Freedom Planet is off my list of things to buy. Never reward shit behavior.
>Emulate
I'll see about it, but doubt I have the time to hunt a pawn spot for a working wii. And this is a toaster, so nah.
fddb63 No.14720632
>>14716304
>humanity already had perfectly functional, obedient, intelligent robots. That's exactly what the robot masters were
Actually robot masters had free will too. Megaman 9 shows that Wily actually convinces them to disobey and cause mayhem.
9a6b05 No.14720726
>>14720481
>seraphna
I'd sometimes wondered where people from /vgc/ eventually went to
f9146c No.14720771
>>14720632
The idea that X was the first robot with free will never made sense. Rock was always treated as having free will to begin with. But that doesn't mean that X didn't make it a huge plot point that Rock was just faking free will.
633541 No.14720862
>>14720726
Wait, there's more to her than being a stupid and aggressive furry community manager for a DeviantArt-flavored Sonic fan game? Don't leave me hanging here.
9a6b05 No.14720909
>>14720862
Before Scott nuked the vgcats forums, there was once a thriving community of what I assume were ex-goons and people interested in art. She was an admin and generally nice and reasonable. There were some really talented artists on there actually, mostly furshit but still well-formed.
In this case (pic 1) it looks like she's interpreting what the guy is saying as "why is it pixel tho?" rather than "why are the pixels improperly rendered at resolution?", and then go from there. Probably defensive because a lot of these guys just wanted in to the games industry, and those that did got in on the ground floor right at a time of upheaval while gamergate was habbenin.
I wonder how many arguments could be avoided if people just read the shit they were responding to once or twice more. I blame some kind of 'adopted tribe' mentality.
633541 No.14721041
>>14720909
This post I left out leads me to believe at some point she was arguing that the game intentionally had uneven lines to make it look like an NES game on a CRT, but I honestly have a hard time trying to interpret what the fuck she was saying
2c05d5 No.14723889
>>14720771
Mega Man could make up his own mind, but only with what was already in it. He could never undergo any personal development or go against what he was coded to do. He's still bound by the 3 laws, for example, which is why he BSOD'd when he tried to kill Wily in MM7. He was basically an advanced chatbot with a gun. X is capable of developing as a human would.
f9146c No.14724367
>>14723889
Yeah, so Rock didn't have free will. Which just makes it very sad that not only was this character that we grew attached to for so long actually just "an advanced chatbot," but doubly sad that Dr. Light created two of these things and treated them like his children.
Though if you count Rockman World 2's future as being canon, Wily reprogramming Rock and using him for evil, eventually leading to his destruction, would be a good motivation for Light to realize that his "children" never really had free will after all, and that he needed to work on a robot that couldn't be reprogrammed like that, leading to X. But then you have the Maverick Virus which can turn Reploids evil as well, despite the entire point of Reploids being that they have true free will, moreso than Rock ever did. So never mind, it makes no sense from either direction.
401677 No.14724706
How does the Sigma virus even work? Reploids are supposed to have free will yet the virus turns them evil. Are the Reploids like what >>14723889 describes Rock but in the vein that they can develop but never have the capacity to become sociopathic? Does the virus give them urges or increase negative emotions?
109b13 No.14724888
>>14724367
The X series fucked up the entire canon. If it wasn't wildly popular it should have been treated as fanfiction, because that's basically what it was.
6242b6 No.14724911
>A robot may not injure a human being or, through inaction, allow a human being to come to harm.
>A robot must obey orders given it by human beings except where such orders would conflict with the First Law.
>A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
>>14723889
The three laws have precedence with each other, with 1 having the highest priority. If MM killed Wily, he would save millions of lives, yet if he took no action he would spare Wily and risk human lives. I believe that even within Rule 1, the priority would be to not directly harm a human, since it was written first (and humans may just as well change their minds and not actually cause harm, so I think it works as a good failsafe)
The whole point of I, Robot was to demonstrate how much of a crapshoot the laws were because they could so easily be subverted
fc4e32 No.14724961
>>14724888
>The X series fucked up the entire canon
why would you Giving a shit about Mega man canon, when the first 6 Mega Man games were literally the exact same thing over and over again.
>Who could be causing this!?
>Was it this mysterious new villain?
<No it was just Dr Willy again.
Like I get liking the stories, but they are all so far removed from each other that that looking at the whole canon is almost pointless.
000b40 No.14725273
>>14724706
>>14724367
The Maverick Virus is like an animal going rabid or giving someone mind altering drugs. There's also the fact that the initial waves of reploids weren't flawless, so there were a few that "snapped" and went maverick on their own. But this can also happen with human beings, so it's not an entirely illogical concept. What actually doesn't make sense is the whole "us new reploids can go maverick at will" twist X8 dropped, which suggests that "going maverick" is purely just what humanity considered wrong-think, and that all previous reploids didn't actually have free will. However, X8 is also past the point many people feel the canon X series stopped.
d8457b No.14725339
Tell me about your dumb Robot Master designs, /v/.
>Name: Siege Man
>His deal: Artillery/Long range fire
>His design: He's a big guy 4U with cannons on his arms and back. Looks kinda like a Thor from StarCraft 2. Originally designed to shoot-off fireworks at the grand opening of a Shopping Mall, he was tricked by Wily into turning evil and was loaded with high explosive shells to blow shit up.
>His stage: A bombed out shopping mall that is still currently being shelled by Siege Man, you have to avoid his constant bombing while fighting other robots and traversing the level.
>His Fight: Unable to use his long range gun at close range, he mostly swings his huge arms to attack. At certain points he'll jump into the background and bombard the stage from afar. Shooting at his head is the only way to damage him.
>His Weapon: Breaker Missile: Powerful explosive that can blast armor off of robots and break open hidden pathways. When Charged up, Megaman fires a shell upwards which explodes, firing a fan of missiles downwards
>His Weakness: An electric weapon can stun him and fry his targeting, preventing him from doing his bombardment attack.
>Name: Bulwark Woman
>Her Deal: Impregnable armor and a long reaching spear
>Her Design: Oversized knight armor concealing a smaller robot girl within. Carries a large spear that can launch its heads like missiles, and a huge shield that can stop all attacks.
>Her Stage: A ruined castle excavation that was taken over by Wily forces. Megaman has to fight from the forest outside, through the excavation site, over the castle walls, and into the interior of the Castle. Her fight takes place in the main hall of the Castle in front of the throne.
>Her Fight: Bulwark doesn't move much. She'll either stand behind her shield and launch spear attacks, or charge forward and switch to the other side of the room. Her shield blocks all attacks, including special weapons. Her armor will also repel anything but a fully charged Buster Shot. In fact, the only way to make her vulnerable is to fire Charged Shots when she drops her shield for a moment after a spear attack. Each successful Charged Shot will blow off a piece of her armor. After blowing off all her armor (4 pieces), she will drop her shield and start attacking more aggressively. In this state, she is fully vulnerable to any attack, but is much quicker and more aggressive.
>Her Weapon: Spear Impulse: Megaman fires a spear out of his buster like a pile bunker. This weapon bypasses shields and armor and can damage enemies like Sniper Joes. When charged up, Megaman fires a flurry of spears similar to Bulwark woman's standard attack. This does a lot of damage, but has short range.
f9146c No.14725745
>>14724961
As pointed out by things like Rockman World 2's future, some aspects get pretty autistic. Hell, Zero is just a double edgy version of Blues, who is already just an edgy Rock. Don't even get me started on Rockman Shadow. The individual plots of each game are pretty simple, but putting them together makes for some pretty cool lore. Mega Man X, on the other hand, just feels like tryhard Deviantart fanfiction. Its melodrama and emphasis on story only shows how dumb the story is, while the original series' downplaying of its story makes it fun when you put it together for yourself, while not getting in the way or feeling forced when you're actually playing.
>>14725273
The idea of going Maverick is perfectly fine. It can happen for all sorts of reasons, and Free Will is the one that makes the most sense. It's the idea of a virus reprogramming Reploids to become Mavericks which makes it dumb, since the entire point of Reploids is that they have free will and can't just be reprogrammed like that. Might as well say that this is the same thing that happened to Quint/Rockman Shadow, but they apparently didn't have free will in the first place. So what's the difference?
f0f83c No.14725876
>>14720481
I played Legacy Collection 2 on PS4 and I don't recall any of those issues.
6b2893 No.14725902
>>14725745
>while the original series' downplaying of its story makes it fun when you put it together for yourself
The original story of megaman X to X3 was pretty much the megaman formula, almost carbon copy
>Shit goes wrong
>Some new enemy is fucking shit up
>Oh no, it was Sigma all along!
Change Sigma for Dr. Wily and you're set. The whole drama is really part of X4, X5 and maybe X6 where it gets a bit more meaningful but it's not really a big part of the game itself, you can completely skip it and still enjoy the X games for what they are, so you're full of shit. Also, at least on X6 the whole story is self-contained even if affected by previous games. From X6 and on it does get autistic.
>It's the idea of a virus reprogramming Reploids to become Mavericks which makes it dumb
It actually doesn't, that's where the whole "wrongful thinking" comes in. You can't reprogram free will, what the virus probably does is give you information you probably didn't have or never thought about. For example, niggers were fine being slaves because they were always slaves until someone told them they didn't have to be. You can say the same about reploids, and that someone is probably Sigma.
f9146c No.14726033
>>14725902
>The original story of megaman X to X3 was pretty much the megaman formula, almost carbon copy
Except with ridiculous cutscenes with Mega Man being an emo bitch and the whole thing trying to seem deeper than it is. Mega Man going all "what am I fighting for?!" does not make this story better than the ones from the previous games, it makes it worse.
Oddly, despite Legends being made after and also dealing with some dark subject matter, it at least manages to do a tone that works much better, and doesn't come off as if it were written by a 12 year old who just got into Dragon Ball Z and thinks Vegeta is the coolest character to ever exist. Also, Zero is a faggot Mary Sue writer's pet who sucked since the very beginning. The whole world acts like he's the greatest thing ever, when I'm saving his ass all the time. But oh, he saves you too, jumping in and beating bosses for you and everything. Because that's what I want in a video game, another character beating bosses for me. It almost works in the first game when Zero is like a mentor who dies and you take his place, but that should have just been done by having X trying to live up to the legacy of Rock, instead of having Inafune's OC hasbando stealing the show and barely referencing the original protagonist at all. It goes without saying that bringing back Zero was the biggest mistake ever.
>you can completely skip it and still enjoy the X games for what they are, so you're full of shit.
We weren't talking about the gameplay, we were talking about the story. But I also know I'm not the first to say that X4-6 have serious gameplay issues as well. I'm not about to say Mega Man X is a bad game, though.
>You can't reprogram free will, what the virus probably does is give you information you probably didn't have or never thought about.
So you argue that Sigma was right all along?
6b2893 No.14726142
>>14726033
>Mega Man being an emo bitch and the whole thing trying to seem deeper than it is
The cutscenes only happen at the beginning of each maverick fight, the first one being Zero telling X that he is a faggot and if you think the rest is really deep or trying to you should drown yourself in a puddle.
>Mega Man going all "what am I fighting for?!"
Case in point, that's from X4 as preciously mentioned and it's Zero who said so, X knew all along what he did fight for.
>when I'm saving his ass all the time
Not Really, Zero saves X in literally all instances, sure, you have to rebuild him from that to time, but it's usually X's fault. See >>14675405
>But I also know I'm not the first to say that X4-6 have serious gameplay issues as well
X5-X6 maybe, but pretty sure everyone agrees that X4 perfected the formula and only went downhill because the following PS1 games were rushed.
>So you argue that Sigma was right all along?
Not exactly. No one was exactly right or wrong in X series, Sigma wanted true freedom, but he was also literally mentally ill from a virus. I'd say Sigma is Reploid's Hitler
0800a3 No.14726396
>>14675405
>X8's soundtrack rules
Off yourself.
f9146c No.14726461
>>14726142
>The cutscenes only happen at the beginning of each maverick fight, the first one being Zero telling X that he is a faggot
You're not counting the endings?
>if you think the rest is really deep
Obviously I don't.
>or trying
Obviously it is. Mega Man X is to Mega Man what Shadow the Hedgehog is to Sonic, only the lesson of Shadow the Hedgehog is that he shouldn't be such an edgy faggot. Mega Man X just keeps getting worse with it.
>Case in point, that's from X4 as preciously mentioned and it's Zero who said so, X knew all along what he did fight for.
I recall at least one ending like that earlier in the series. Though clearly I'm not as big a fan as you, and let them run together on me.
>Not Really, Zero saves X in literally all instances, sure, you have to rebuild him from that to time, but it's usually X's fault.
X is saving his ass in that he is the hero in the first three games, he is the one who saves the day, yet they keep acting like Zero is such a big deal, until they finally just let him steal the show.
>but he was also literally mentally ill from a virus.
But if the virus was just making him aware of things he wasn't thinking about before, is that really ill? I thought that's what you were arguing.
0800a3 No.14726498
>>14720909
>In this case (pic 1) it looks like she's interpreting what the guy is saying as "why is it pixel tho?" rather than "why are the pixels improperly rendered at resolution?"
What he said was closer to "why is it pixel tho?". If he wanted to be clear, he did a fucking terrible job at it.
He also had a chance to explain himself better after seeing her reaction and noticing she's obviously interpreting the question as "why is it pixel?".
He failed both times and as such deserves the shit he got. She also had no reason to believe that wasn't his argument based on the caps you posted.
6b2893 No.14726533
>>14726461
>You're not counting the endings?
Original megaman endings were like that as well, at least after Megaman 3, I think.
>Mega Man X just keeps getting worse with it
Actually it doesn't. By X6 it just becomes your regular friendship power shonen. If you want to talk about trying hard, you could mention the zero games. Also, a meaningful story =/= edginess. The X games are not edgy for the sake of being edgy, in fact, first time I heard it is supposed to be edgy.
>I recall at least one ending like that earlier in the series
Probably because Zero died.
>X is saving his ass in that he is the hero in the first three games
No shit, but he couldn't have done it without Zero. In fact, if Zero didn't sacrificed in X1 very first stage, there wouldn't be any more games because X would be dead. I'd say that one of the coolest parts of it, and as stated by Zero himself in the first game, X had the potential to grow to be as strong as Zero, which he did by X5, where they actually fight as equals. Yes, Zero is really fucking overpowered in the beginning, but that's get fixed.
>But if the virus was just making him aware of things he wasn't thinking about before, is that really ill?
You do can get mentally ill from too much information. People that read violent news often usually suffer from anxiety because they now know how dangerous the world is. I wouldn't go as far as to say Sigma was wrong, but he did things wrong probably because his own ambitions and pride. That's the thing, the Sigma virus affects everyone differently because of how they are as reploids, just as any mental ill-ness would affect a human differently. Dementia can affect people differently even if it's the same illness, for example.
f9146c No.14726619
>>14726533
>Original megaman endings were like that as well, at least after Megaman 3, I think.
Not nearly as melodramatic. All I'm talking about is tone, here. You're seriously going to argue Classic and X have the same tone?
>Also, a meaningful story =/= edginess.
No. Too bad Mega Man X (and Zero, good on you for mentioning it) is no more meaningful than Classic, which you're implying is not as meaningful. All X has over Classic is edginess. People just act as if Classic has a "less meaningful" story because it doesn't shove the story in your face as much, and lets it play out in the background and in manuals. Well that, and it's story doesn't try to be as melodramatic, even when it does deal with dark subject matter.
>Zero
My whole point is that all that Zero cocksucking is stupid. It almost works in the first game, with a fallen mentor angle. But bringing him back and dragging that out until X5? X already surpassed his mentor by beating the first X game. Zero is completely pointless after that, except for Inafune jacking off over his OC, who again amounts to just a faggier version of Blues, and might as well have been called Coldsteel the Reploid. And again, the fallen hero that X has to live up to should have just been Rock. But Inafune was too busy thinking his OC shit was better than Mega Man to want to reference Mega Man in a goddamn Mega Man game.
>Sigma Virus
Still ends up making the whole thing seem too similar to what happens with Quint and Rockman Shadow. Would have worked better if it was literally shown to not be a computer virus, but just some sort of text document that convinces many to turn against the authorities. I mean to make the entire premise of the story that these robots have free will, even beyond the degree that the robots in the original Mega Man games had, you really shouldn't undercut that by immediately introducing a computer virus that reprograms them to be evil. You can try to justify it, as you have, but it certainly doesn't come across that way in the games themselves. It just comes across like a plot hole, something they didn't think about.
6b2893 No.14726694
>>14726619
>You're seriously going to argue Classic and X have the same tone?
But we were talking about cutscenes itself and how they play, not the their tone. In both cases, they can just be skipped.
>is no more meaningful than Classic, which you're implying is not as meaningful
>Classic is mostly about Wily being a dick and being defeated over and over
>The risks and consequences of free will in robots is somehow edgy and not meaningful
Also, Megaman X do depends on manuals for it's full story. Plus, Classic wouldn't be meaningful without the existence of X.
>But bringing him back and dragging that out until X5? X already surpassed his mentor by beating the first X game
Not really, Zero could have easily deal with shit alone, but he did sacrifice to save a weakened X, even after getting his armor, and even after being rebuild he is still better than X until the very end of X4. It's not like I disagree with you with the Zero cocksucking, but at the end Zero became a better character than X because
>I'm X! I fight for humans without a question!
>I'm Zero! Reploids should be free because my dead girlfriend sacrificed for that
People ended up liking Zero's point of view more even when it makes sense for X to think the way he does, there's a reason why he is known as a pussy.
>And again, the fallen hero that X has to live up to should have just been Rock
Originally, and even on it's continuity, X has little to do with the original Megaman other than being created by Dr. Light and the whole Wily thing. Also, Rock couldn't be a hero, he was just a Robot.
>Still ends up making the whole thing seem too similar to what happens with Quint and Rockman Shadow
It really isn't. Robots doesn't have free will. That would be the equivalent of a lobotomy or even mind control, not a mental illness on itself. See it as what the Sigma Virus does is deteriorate your mental health or radicalize you. No one is controlling you, you just went fucking crazy on your own.
>Would have worked better if
>It just comes across like a plot hole, something they didn't think about.
That's what Maverick Hunter X was supposed to be for, like killing Dr. Cain right off, for example. The SNES X games weren't too coherent because they didn't take itself too serious and were following the classic megaman formula. A computer virus is fucking stupid, that's why the games tended to fix themselves retroactively, like changing what originally was a fucking computer virus to a virus designed to fuck with your consciousness.
fddb63 No.14726750
In Megaman's lore, two scientists, Dr. Light and Dr. Wily, studied at the Robot Institute of Technology together, developing the future of robotics for the betterment of mankind. Despite graduating together, Light had always received more praise from the scientific community than Wily, and never once noticed his struggle in achieving the recognition he deserved for his hard work, sometimes even having Light "steal" all the recognition for their team work at times. The jealously eventually led Wily to take matters into his own hands, stealing and reprogramming Light's robots to give them free will and convince them to help him take over the world, claiming that they'd be disassembled at the end of their useful lives if they didn't rebel.
In response to this, Rock, once a household robot, was converted by Light at his own request into a combat robot so he could stop Wily's schemes and save the world. It all sounds like the average children's sunday morning cartoon plot until you stop to see the details. In his never-ending struggle to stop the unrelenting WIly and his army of robot masters, Megaman faced many horrors throughout the series. With every sequel, the endless violence perpetuated by robots destroyed towns and cities around the world. Despite never ceasing his duties, Megaman faced worse odds each time. Fighting Wily over and over and stopping his robots took a toll on him, to the point where he considered actually killing Wily off with his Buster in MM7 so the destruction and violence would stop.
Nevertheless, his "moral" programming forced him to let go, and on the fight continued. With the introduction of Evil Energy in MM8, Wily went right back to corrupting robots and trying to conquer the world. Megaman was worn and tired after so many battles, and the havoc caused by the robot master's insurgence destroyed so many lives, he could no longer handle it.
By the end of MM8, Megaman could no longer fight on behalf of peace, as Wily's evil schemes grew too difficult to stop. Megaman sacrificed himself for humanity at the end of MM8, stopping Wily once again, but at the cost of his own life, victim of the Evil Energy used by Wily to corrupt and empower his machines. Had it not been for an extraterrestrial robot named Duo, he would've died away at the end of MM8, and Wily would have eventually succeeded in his plans.
Defeated once again, Wily began the construction of a new type of robot; one that would not only carry on his new Evil Energy-based Wily Virus to corrupt other robots on his behalf, but also the powers of Evil Energy itself. This new robot would be stronger than any robot master ever built, and the one that would surely defeat Megaman once and for all. Meanwhile, Dr. Light, noticing that Megaman was at the end of his evolution, began the construction of his own new robot model; the one that would replace Rock, not only as a robot with free will, but one that would put an end to all the suffering. These two robots would be the scientists' final designs before their passing, leaving the world and the conflict to their creations.
And thus, Zero and X were born, and Megaman X began.
000000 No.14726755
>>14725902
>You can't reprogram free will
Reploids' free will is granted by their programming. Anything that has a program can be reprogrammed.
fddb63 No.14726760
>>14726750
Gone were the days of the seemingly innocent battle between good and bad of the Megaman Classic era, and the veil of its cartoonish, childlike design was pulled, revealing just how much destruction the war between Light's and Wily's creations had caused up until that point.
In Megaman X, the world is seen as a stark, dystopic place where humanity is in a state of emergency. The endless battles between robots still raged on, one on behalf of humans, and the other on behalf of their extinction. The Wily Virus, now evolved into something greater by infecting Sigma, corrupted the minds of reploids and mechaniloids, turning them violent and destructive - the Maverick Virus. With each new installment, humanity dwindled as the war grew worse, each battle taking many more lives than the last.
By the time of Megaman X4, the world was on the verge of death. Humans and robots alike were dying all around, entire cities were being destroyed, and the wars had no signs of stopping. Independent, morally grey factions rose and fell in attempts to defend themselves as the Maverick Virus spread like the plague. In one final struggle to escape the war and survive, humans began to evacuate Earth, relocating to an orbital colony as the robots below continued to destroy each other. This too proved to be futile, as the war eventually followed them to space, destroying the colony and bringing it down towards Earth in a massive crash that took countless lives, effectively ruining whatever hope for survival they had left.
The survivors of the catastrophe were but a fraction of the world's population before it all began. Over two hundred years of war that claimed billions of lives, plunging the world into a grim, dark future where man's greatest creations were trapped in eternal battle. The independence and free-will of robots was lost to the ages, and so was the promising future they were once believed to bring humanity. Thus, humanity is destroyed by its own tools.
All of this, because two old friends became worst enemies in the field of robotics. Equal parts guilty for their arrogance.
Megaman's lore tells the tale that humanity will never be ready to coexist with sapient machines.
1d8032 No.14727042
f0de39 No.14729158
>>14687476
Iris "if I see humans in the base, they're gettin’ shot in the face" of Repliforce
b7b075 No.14734310
>>14687476
Iris "unconscious bias without the virus" of Repliforce
985211 No.14738616
>>14687476
Iris "Living Space" of Repliforce
Iris "You touch the shuttles, and I'll revoke cuddles" of Repliforce
Iris "Humanity needs to be surgically removed, so I became an Operator" of Repliforce
Iris "Reploid Souls can be used to buy things because they have value" of Repliforce
Iris "I'm not saying that humans don't have souls, but it's strange that nobody's ever seen one" of Repliforce
9f8f68 No.14738695
Is the Megaman X Legacy collection really worth buying? I have the anniversary collection for PS2 and the first two games on my 3ds, but should I get the collection anyway?
acf1a8 No.14738822
>>14738695
It's not out until june, and even then the only promising thing is the X challenge handicap matches
>>14738616
Shit like this is why I love this board
>I'm not saying that humans don't have souls, but it's strange that nobody's ever seen one
Well DNA souls are a thing for Reploids
2c735b No.14738840
>>14738695
>Is the Megaman X Legacy collection really worth buying?
no, under no circumstances is an emulator and ROM bundle worth more than a pirate. emulation is not worth money, ever.
f0f83c No.14738907
>>14738695
The emulation for X1~X6 will be better for sure, so there's that. X7 and X8 should also look better than the PS2 originals. X Challenge looks like a lot of fun.
acf1a8 No.14738914
>>14738907
Now I'm wondering if the final handicap tag-team on X challenge will be Awakened Zero and Ultimate Armor X
dff670 No.14739262
000000 No.14741056
Command Mission was a fun game. Maybe it'll be an unlockable. More realistically it'll be paid DLC if it shows up at all.