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File: 3144dcac46492e0⋯.jpg (338.18 KB, 1280x720, 16:9, demongaze2.jpg)

File: d749ce825a69f0b⋯.jpg (116.64 KB, 1280x720, 16:9, maxresdefault.jpg)

File: 55d4aadaab99107⋯.jpg (704.57 KB, 1024x768, 4:3, IMG_0021.jpg)

6a8f43 No.14667520

What are some dungeon crawlers that you guys enjoy?

Also anyone got any advice on how to get past little mermaid on dungeon travelers 2?

918f88 No.14667541

did like class of heroes 1 and 2 still waiting on 3.

any ps4/pc ones that anyone recommend.


3830b6 No.14667546

Are there any dungeon crawlers with really good and actually substantive stories?

The last one I played was PMD explorers of darkness


31a27f No.14667555

>>14667520

Anything with lewd lolis

or traps


da02ce No.14667560

File: 9a095a02c30e5cc⋯.webm (315.96 KB, 320x240, 4:3, gay.webm)


6a8f43 No.14667561

File: 6d539c589618471⋯.jpg (82.59 KB, 1200x675, 16:9, When you're about to trans….jpg)

>>14667555

Dungeon travelers and demon gaze has lolis,

Nice trips btw.


613394 No.14667570

I've always like Mordor: The Depths of Dejenol (moreso Mordor 2), but I can't find any other games that scratch my itch the same way


2af326 No.14667581

File: b0df0f62361141b⋯.jpg (222.43 KB, 902x498, 451:249, IMG_4491.JPG)

>>14667555

Class of heroes.


53e306 No.14667676

I really liked the Brandish games. Are there anything like them?


6a8f43 No.14667780

File: b589c0424cd8353⋯.png (118.79 KB, 500x696, 125:174, bop.png)

>>14667676

Etrian mystery and pokemon mystery dungeon.

Roguelikes in general.

Nice digits.


a87301 No.14667865

Are there any dungeon crawlers that have more of a focus on characters, interaction between them? The team can be already made, some personality to the faggots I have in my team is what I want, not just at most a voice and portrait. I initially liked EO5 but then got bored of that in 20 hours and am just fucking around now because I don't give a shit about anything, nothing makes sense and the gameplay is not better than just a regular turn-based jRPG with a party. Alternatively, any dungeon crawler that allows me to make, name, etc my own class?


78a922 No.14667871

I just hit floor 9 in EOV and am enjoying it greatly

I have

pugilist/dragoon/masurao

warlock/shaman

not sure what I am going to do for paragon specs but I'm sure I'll figure it out

Im kinda just using bunkers for defense so far and it seems to be working well

Im not totally sure what to do with my dragoon besides bunker anyways, I mean I was using her to buff for fuel for shaman heals but then I got the TP reducing skill to lower focus prayer to 3tp so that's kinda out the window


6a8f43 No.14667886

>>14667865

Dungeon Travelers series and the untold etrian odyssey games are what you're looking for in the character department.

Demon Gaze's 1&2 also have story related characters.


a87301 No.14667934

>>14667886

Thanks anon, I'll look into some vids of EO:Untold before maybe trying it out. I don't have anything Playstation to play DG1/2 on, so that isn't going to work.


441662 No.14667944

Does Darkest Dungeon count? I don't think it does because it's a side-scroller and it bears too much of a resemblance to Dragon Quest and not enough to games like Megami Tensei and Pool of Radiance (but I like it).


6a8f43 No.14667976

>>14667944

As long as you can customize your party, search for loot, and explore dungeon labyrinth filled with traps and treasure.


6a8f43 No.14667981

>>14667934

There's also mary skeleter 2 it's getting released for the ps4 and has it's prequel as a part of it.


6a8f43 No.14668466

>>14667981

*Mary Skelter 2


981ad8 No.14671158

File: 7c00b396635a7ac⋯.png (1.22 MB, 1019x697, 1019:697, wewuzcrawlersnshit.png)

I admit to have a soft spot for crawlers with custom portraits, mostly for shitposting the team and the autism factor of making portraits with image editors. Did you guys know another games like this? I already tried Legend of Grimrock 1&2, Elminage Original & Gothic and Stranger of sword city and now i´m craving for something new while i´m waiting for Cleve to put the option for custom portraits on Grimoire alongside the manual

I also tried Star Crawlers It was awful


2f89c8 No.14671309

>>14671158

>I also tried Star Crawlers It was awful

thats the one with spaceships crawling? fug, why was it awful?


d87d94 No.14671327

>>14671309

I didn't find it as awful as much as I did find it wasted potential. It's a roguelike/lite type of game so by the second hour you will have seen 90% of the maps the game has to offer. There's also some shit that irks me like skill checks being tied to skills but no percentages or details being given out.


303c4c No.14671408

>>14667520

Name of those games op?


553fa8 No.14671470

how's elminage? it reminds me of western dungeon crawlers but made by japs so hopefully it doesn't have any diversity bullshit.


0ff4dd No.14671515

>everyone talks about how easy Demon Gaze is

>go through game without any serious issues until last boss

>last boss has move that removes all buffs, fucks with party order, does enough damage to kill 3 members and bring 2 to near death, and summons two or more of the bosses you've previously fought

>that's just one of the 3 or so moves he gets for each of yours, plus the moves for any boss he summons

Am I missing something? I know it can't be my gear that's the issue because gear can't be higher than the MC's level which is capped until NG+, caps at 10 outside of uniques, and nothing higher than B rank can be had before NG+.


c88730 No.14671535

I still need to pick up Semen Glaze 2. I enjoyed the first game immensely yet haven't looked into getting the 2nd yet. And since I will not be giving a single penny to NISA for it, of course, the more I wait the more the scalper tip will rise. I better strike while the iron is hot.

Also the OST for the 1st game was fucking GODLY. If the 2nd's is even half as good, everything will be peachy.

>>14671515

Get good. Whistle like a motherfucker and spam your multi-hit skills. I can't give any more concrete advice because it's been ages and it was easy as shit. The only hard boss was that crystal-thing piece of SHIT that had 9999999999999 regen and functioned solely as a DPS check.


6a8f43 No.14671752

>>14671408

From left to right,demon gaze, dungeon travelers 2, and companions.


d34ab9 No.14672052

HookTube embed. Click on thumbnail to play.

>>14671515

I was able to beat the final boss and the whole game solo. There are a few secrets to this game that breaks it in 2 if you learn them.

For one, you're supposed to let your demon go berserk. What the game never tells you is that your demon's attacks all count as ranged attacks. Knowing this, you can apply a buff on yourself that makes you immune to ranged attacks. Now your demon can deal insane damage and do all the fighting for you. I don't exactly remember how much damage Mars was doing but she could nearly 1-2 shot those fake demons SOL creates. Another thing is that the parry skill is completely broken. I think it's based off the luck and vitality stat. If you defend, you will parry nearly everything. For me, it seemed like I had an 80% chance of nullifying damage. Even then, it took like 15 tries to figure out a proper strategy and set-up to defeat SOL. Because at the last phase of the fight he will constantly regen while increasing his evasion. If you don't remove the buff, you'll lose simply due to not being able to out damage his regen.

I figured out the berserked demon exploit when I was trying to figure out how to defeat the final boss. Worse thing about the solo run however is that you have to bring tons of dolls to avoid kidnapping. There's also the fact that enemies could OHKO me even if they were doing 1 damage so I had to run from those fights (like the dog men in the castle). Also if I'm KO'd, I can only pray since it kills your defense. It didn't matter if enemies were doing 1 damage as KO is simply a status effect.

>>14671535

The soundtrack for the second game is not on 1 disc but instead separated into 2 different soundtracks that don't come together for some (((reason))). Also I can't find the CD for the songs in this video. I would definitely by the upload the music in FLAC if I could find it. I think this might be it.

Http://Amzn.Asia/3gytcUB

>>14671752

After playing DT2, it's hard to go back to Demon Gaze. It just does nearly everything right. My only gripe being that it can be a pain to level characters that you left behind that become mandatory post game due to needing every class to proceed.


6a8f43 No.14672872

File: 4c5d2aa46645e91⋯.jpg (20.81 KB, 240x255, 16:17, 4ba180745e1aa3a0c2db196e87….jpg)

>>14672052

My only grip with DT2 is that I'm struggling to get past little mermaid and I just recently leveled mefmera to level 50 an supposedly almost beat her until she killed my entire party after I ran out of revives. Fuck little mermaid.


d34ab9 No.14672948

File: 4298aa3c3b0d965⋯.jpg (799.36 KB, 3666x2079, 1222:693, DT2 & 2-2009.jpg)

>>14672872

The post game will have plenty of bosses that feel like a wall that's hard to climb over. And honestly I'm glad a turn based combat game can actually challenge me without feeling like a bullshit numbers game. The eel loli, Tuna, you fight later is another tough nut to crack. If only this was an eroge because I wanted to rape the eel for causing me so much trouble. Then again, I want to rape most of the bosses.


6a8f43 No.14672966

>>14672948

The team I used that had the best results were papillion, dark lord, and joker in the front row. Bishop and etoile for the back row.


f46f42 No.14672977

>>14667546

yes there are


6a8f43 No.14673002

>>14672977(checked)

>>14667546 see >>14671752 Also check mary skelter.


9278ec No.14674984

File: a87d4f93d91e50e⋯.jpg (Spoiler Image, 142.09 KB, 960x544, 30:17, Sinners in the hand of an ….jpg)

>>14667520

Trying to remember as that was a while ago. It's not a super hard fight. Paladin and Bishop help a lot, as well as a balanced Sniper. Hopefully you haven't been neglecting your team. That's the area around which you start getting Lv 3 equip options. If DPS is the issue, a Paladin (Lance build) with Phy Atk Up x3 and the Dadelus Attack should make good work of Little Mermaid. Failing that, debuff her element resistance if you have an Etoile with Emanciating Hopak and Dumbing Mazurka (for their turn speed), and strike at her with Enchantress-buffed Lightning Weapons. You should already have a healthy stock of both Fumuruiru Honeys and Prayer Bells, so debuffs and status effects on your team shouldn't be an issue.

After that, get ready to kiss your ass goodbye because Pic Related is two floors down and you're not beating her anytime soon. No, seriously.


9278ec No.14675153

File: 00787eece9c488e⋯.jpg (185.78 KB, 960x544, 30:17, Soul Seal.jpg)

File: 3fba8b19b5e7466⋯.jpg (1.03 MB, 1200x1600, 3:4, tori@gununu4.jpg)

>>14672872

>My only grip with DT2 is that I'm struggling to get past little mermaid and I just recently leveled mefmera to level 50 an supposedly almost beat her until she killed my entire party after I ran out of revives. Fuck little mermaid.

Think I see the problem. Spieler tree is a high maintenance tree, anon. As in you don't get the good, high rewards until you sink a LOT of time into it. Most of that time consist of grinding better gear and taking advantage of its various mixed class skills. For example, Trickster and Joker are genuinely shit on their own, but combined with the base Spieler skills can turn it into one of the highest DPS machines in the game I specifically mean Trump Card (Jkr), High Risk High Reward (Tkr), and Danger Shoot (Spieler). It's a middling class tree where all the lv 3 classes can actually be amazing damage and/or support, but you have to sink some serious time into them much like Magic Princess.

The stage you're at in the game, that may not be a viable option for you. I don't know for sure because I don't know how you built your Mefmera. Some tips, though.

Overall Tips - Max out Fleet Foot (SP) and Weapon Mastery (SP). You'll thank me later. Danger Shoot (SP) if you're going Papillion or Joker path.

Soul Summoner Branch' - Equpment skills are important, go for pure ones like ATK up DEX up MAG up instead of Phy Atk or Mag Atk/Def. Reason being your summons get buffs off both your SS's ATK/DEF/DEX/MAG score, but also off the additional weapon slot buffs. As for the dolls: Spartan (DM) gets pure ATK buffs, Oracle (DM) and Mercidarian (SS) gets ATK/DEX based buffs, Musiy (SS) gets MAG buffs. Soul Seal is the skill that allows the Sealbooks to be added into the buffs. SS's are great item/healing/attack support all throughout postgame, though as you see it takes some planning and time. I crowned Lize as a SS and have zero fucking regrets she's a goddamned miracle worker who I handed the Izanami Rod after killing a god and it just made things BETTER. Her Soul Eater spell is damn-near unstoppable so long as it isn't an undead or magic creature

Papillion Branch - Work on Speed and ATK. This will be your crowd-clearer more or less. Swords or Fans work. Not high DPS, but more likely to be the one that survives the nastier attacks from wandering Solos, bosses, or super bosses (thanks to Illusion). So good crowd clearing and decent support, there.

Joker Tree - Fleet Foot (SP) , Weapon Mastery (SP) , Axe Mastery (JK) Danger Shoot (SP), GET A FUCKING HAND AXE AND A SHIELD.

>por que

Because Trump Card (JK) transfers all your DEF score to ATK to work. Meaning your smart move is to maximize that 0 - 4 DPS by loading up to 5 DEF buffs into armor slots, ATK & Phy Atk on weapon, balance some SPD Up in there, and cry as Danger Shoot whiffs more times than you'll be comfy with watch Danger Shoot almost do as much damage as a Dark Lord or Samurai can do.

>But I like 2hd Axes

Joker is not a naturally fast class, nor are they high tank potential. A Dark Lord w/a heavy axe can deal with some hits. A Joker will drop in two if not protected. Trump Card makes this the very image of glass cannon.

Bonus: Whiff a Trump Card attack with Joker Mefmera to get a cute scene/tutorial about the skill.

>Wait this YT/GameFAQs guys said Slaughtering Deva was the best thing for Joker

That's cute they're wrong. The Weapon/Axe Mastery buffs plus balanced weapon/armor slots, PLUS the Dagdha Axe = killing machine that isn't handicapped by using a weapon its class doesn't natively support.


6a8f43 No.14675216

>>14674984

Level 3 equip options?


9278ec No.14675349

>>14675216

The 4 ability slots you get on weapons & armor & accessories. IIRC, around the first postgame dungeon you should start getting Lv35 weapons, accessories, and some bits of armor, which opens up the 3rd slot on the list, letting you put 3 abilities on that equipment. The fourth slot opens with Lvl 75 equipment.

For sake of reference, NON-base stats only stack five times. So the game will not calculate more than 5 of Spd Up, Phy/Mag Defense Up, Phy/Mag Atk Up, and so on five times, exempting Physical and Elemental Resistance. Meanwhile, you can stack more than five Base Stat abilities (AGI, INT, RES, ATK, DEF) since they translate to pure number gains. The problem is you will seldom, if ever, be allowed to slot two of the same on one piece of equipment.

EX: I ran into an Axe with two ATK Up and did my damndest for two hours to craft it to keep those two in the slot wheel. The game doesn't allow for it, despite generating a weapon with 2 ATKs Up in its base slots.

Crafting your equips becomes essential in post game, and there are many fights you won't walk away from if you don't craft abilities in your slots that complement your character's class & skills. A Paladin should always have 100 Element Resistance and as high a Physical Resistance as possible, for instance. ALL classes can benefit from Ele Resistance, especially your primary supports (Ninja, Mages, Magic Princess), Spd Up (stacks to 5—remember this it's important not to waste slots INCLUDING what's on a Sealbook), and AGI Up. That translates to faster turns and less status afflictions.


f0aed6 No.14675375

File: 57090c32d5fc70d⋯.gif (1.81 MB, 410x230, 41:23, 570.gif)

>>14667520

>"Dungeon Crawlers"

>wall to wall weeb shit

>replete with waifu bait


d34ab9 No.14675380

File: 043aef4200eb386⋯.mp4 (1.1 MB, 632x442, 316:221, 043aef4200eb3865d9b7add179….mp4)

>>14674984

I like how every one of these gods have a bizarre gimmick to them. Like the angel one puts your whole team to sleep at the start of the match and uses a full screen death spell. You would either have to make a few members resistant to sleep or death to even start that fight. I stopped playing after defeating the Lv70 boss at the end of the huge tree dungeon because I didn't feel like grinding the side quests to access the next area. I loved this game though. Best I've played in a long time. The game gives you so many options and team builds to take on the dungeons. I never expected to make a silly team where I could defeat mobs by dancing on them to death. Or a team based around a speed samurai build where you can act 4 times in a row before anyone else on the enemy team while attacking 2-3 times every time you attack.

My only gripes with this game is that poison is a pointless status effect, the game doesn't tell you exactly what items do after you use them (I hope you remember what status effect every item deals off the top of your head), grinding characters that fall behind is a pain, the blacksmith was only in the dungeon instead of also being in your base. So you had to grind just to forge weapons. Also sidequests feel more like another form of grinding instead of the interesting ones you see in Etrian Odyssey that have some story with them.

>>14675153

I'm still surprised how those awful roulette skills made a huge difference when you get that skill that makes it so good outcomes happen more often in the roulette. You can speed up and slow the enemy while speeding up your team at the same time. One is essentially bad breath from Final Fantasy. And then there's the one where the Joker goes berserk and attacks about 10x. The negative ones happened so little that I didn't even care.


a345c6 No.14675387

Mary Skelter pc port when

Mary Skelter 2 localization when


f8ce5c No.14675392

>>14667546

Explorers of SKY :^)


cd9383 No.14675421

Shining in the Darkness for the Genesis. It was fun.

There's something I absolutely do not understand when comes to dungeon design: crabs. It's one of the more illogical decisions. Wizardy 7 or 8 has, in the middle of a dungeon, a room marked "royal stable," which is stupid enough on its own, but when you open the door, there's a monstrous king crab waiting for you.

Legend of Grimrock has entire floors full of them.

The Elder Scrolls world seems to be teeming with mudcrabs that are different in each incarnation, and the Fallout series is also lousy with mutant crustaceans.

Even the afore mentioned Shining in the Darkness has huge crabs. I just don't get it. Is there some breed of dark cave crab I've never heard of? Because it just doesn't make sense to me that a dungeon would contain such creatures.


d34ab9 No.14675462

File: 7a63cfa2d4be48a⋯.jpg (260.22 KB, 600x705, 40:47, EOV_05-10-16_008.jpg)

Anyone here play Etrian Odyssey V? How does it compare to 3 and 4?

>>14675421

I think crab enemies in dungeon crawlers are like "caves behind waterfalls" in fantasy RPGs. They're a small trope devs just like to put in their games.


2d8b4e No.14675481

>>14675421

>Because it just doesn't make sense to me that a dungeon would contain such creatures.

Why do you think so?

Crabs have chitinous shell, strong pincers and the famous crab walk. They are like spiders. Its makes sense to have them in your game.


a345c6 No.14675633

>>14675421

>Shining in the Darkness

speaking of shining, god I wish sega saturn emulation was such a pain in the ass otherwise I would have played Shining the Holy Ark by now


264577 No.14675638

File: 8e0c7d1135b0f15⋯.jpg (49.43 KB, 480x467, 480:467, 8a9811ac48854743dda2a120b4….jpg)

>>14675462

>how does it compare to 3 and 4?

It's just as grindy as the previous installments.


e070af No.14675720

>>14675633

Shining the Holy Ark emulates just fucking fine in SSF, just pirate Alcohol 120% and use it to mount it, it's a lot easier to use the shitty emulator in linux when it supports native iso mounting from wine.


a345c6 No.14675770

>>14675720

>Shining the Holy Ark emulates just fucking fine in SSF, just pirate Alcohol 120% and use it to mount it

That's too much work for my lazy ass.


6a8f43 No.14675868

>>14674984

I was a lot closer to beating the boss today but ran out of revives and tp restorations and died.


d34ab9 No.14675940

File: 0b239d74ff942f5⋯.jpg (433.45 KB, 855x1050, 57:70, 1333545577207.jpg)

>>14675638

>Needing to grind in EO

I can only ever imagine doing that if you rest a character as level play a huge factor in accuracy, evasion, and damage received/given. Otherwise you shouldn't need to grind to beat the main game. Especially 4 which is one of the easiest in the series.

>>14675868

What do you think is killing you the most? That water blast would always wipe someone on the front line and kill or cripple someone in the back line. So buffing magic defense and elemental resistance was a much to survive that move.


2d8b4e No.14675947

>>14675633

Every single saturn emulator runs Shining in the Holy ark just fine.


9278ec No.14675964

>>14675868

Find the counter to the move that abuses you. If it's a water attack, someone needs to be using Moon Curtain and Sun Shower

>GameFAQs said Sun Shower is useless

GameFAQs is wrong and smelly, let's move on.

If it's physical (I don't remember her having many), you need to be drawing her hits (Paladin) or have someone that can do fast recovery (Maid). If it's the entourage with her, they need to die and die fast.

Are you Search Eyeing them and studying their weaknesses and stats? How about debuffs? Using Slow, Freeze, or Silence against them?


6a8f43 No.14675995

>>14675964

It's the single target ice move and the familiar.


9278ec No.14676155

>>14675995

Okay, memory refreshed. Two bears and the Mermaid. Paladin is going to have the most to do in this fight protection-wise. Cover + Parry stops John Oslo (panda) from one-shotting your front/back row folks. A Witch with a good level of Fire can drop his 1800 HP super fast, especially if you use Loose Spirit along with it. Mind that Crimson Flare doesn't really need to be above Lv3 in skill points at that stage. A Dark Lord using Frost Strike and Power Charge yields the same result. A Trickster/Joker can do it using a Trump Card + Checkmate (You don't want Danger Shoot—too many factors). Sniper with Chain Spike, Magic Princess with Magical Change + Magical Spark, Mistress front line with Enticing Love, or Absolute Obedience to maybe proc Paralyze on him. Samurai should Moonlight Purgatory while buffed (War Cry) or Backward Swing. If your weapon has a debuff (paralyze/frost/sleep/poison), then using it wtih double or triple attack is a backup plan.

Repeat the same for the Beard Chopper and you should be good. Debuffs are a key to taking the edge off attacks. Atk/Def down stuff (Kunoichi, Mace Build Bishop, Sage, Etoile) and slowing them down gets important. Knowing stats is also a good way to plot around them. Oslo and the Chopper are weak to fire+slashing, and fire+stabbing respectively.


9278ec No.14676165

>>14676155

Forgot to say it's Defender+Cover+Parry. Two of those you can cast prior to the fight. The third can be a Paladin's first move.

ALWAYS re-up Cover/Parry when you're facing a physical foe.

>But GameFAQs said

They're wrong, and are likely doing something asinine like counting turns. Parry/Cover are cheap as fuck and Auto Refresh ensures you're always able to cast at least one of the two, even if the Mermaid hits you with a TP-drain attack.


71caec No.14676213

Anyone play Dungeons & Darkness? I just started it this morning before work and its looking very promising. Really digging it so far. Little-known Steam gem, kind of like King's Field I guess


6a8f43 No.14676943

>>14676155

I thought danger shoot would be beneficial in the long run due to the amount of damage you could do even in a single attack.


6a8f43 No.14677026

>>14676155

Is there at least a japanese wiki for this game?


9278ec No.14677257

>>14676943

It becomes a risky gamble because you have three targets and absolutely no control over who's getting hit. In your case, you'd be safer using Mad Slice, which will still do significant damage to all three.

And yes, there is verymuch a Japanese wiki. So long as you know at least marginal moon, you can 100% it with its help:

https://www49.atwiki.jp/dungeon-travelers2/


6a8f43 No.14677580

>>14677257

By mad slice you mean checkmate, right?


6a8f43 No.14677606

>>14677257

Oh you mean mad zapper.


b2a25c No.14677608

>three shit games in the OP

lol no thanks. more like walking simulator with how little difficulty they have.


9278ec No.14677857

>>14677580

Yeah, Mad Zapper. Can't remember 'em all. Another thing: You're filling out your maps, right?

>>14677608

>okay.jpg


a46f18 No.14677888

Loved Toki Towa battle system. Encounter rate was shit though. Battle system can be amazing if evolved and enemies were smarter.


cd9383 No.14677949

>>14675481

>why do you think so?

For starters? Lack of water. Giant spiders make sense given their normal counterparts' usual hangouts, but I can't understand why a bunch of sea-bugs got together one day and said "Hey! I know we've pretty much got it made on this beach and everything, but have any of you ever thought about the benefits of moving into a dark, dusty, bone-dry dungeon?"


981ad8 No.14679376

>>14671309

I got a few issues with that game, mostly from the enemy scaling and the borderlands 2 tier loot, and it didn't help the developer thought it was a good idea to insanely bloat the health points of enemies to make it harder Pro-tip: It doesn't make it harder, just awfully boring.

The game doesn´t work with stats, only with the bonuses of the equipment, and the bonuses roll randomly from a scale from "Useless to meh",and of course it scales, maybe you found some epic gun that will hel two levels, then becomes useless and you have to hunt it again. Also the bonuses can only be activated with credits and the cost is calcuated in better/expensive so you have to grind for creds, and probably you will end overleveling the gear and find better one when you have the money cost. Now, repeat for weapon/armor/shield for 4 (or 8) characters.

Then credits gain will be an issue at lower levels (Except en NG+, but i can´t took it anymore), sure you can sell the loot you gain in the offices/labs/Mines/cargo ship (only 4 tilesets, except the campaign one And the void, wasted potential) but since small medkits are pretty crap you´ll need the mediums-large ones, and they cost a fuckton.

Then, characters are premade, it´s not like you take a , let´s say, a space Warrior and multiclass it to space berserker to benefit from hp/skills , nope the characters are premade and you can´t have the same class repeated in your party, also the characters have specific lines of dialogue so even if you import portraits it will felt awkward (some even memespout).

Then, we have shields, unlike in every sci-fi game shields in Star Crawlers are pretty much a one-use 5% damage reduction: Big shields have less charges but absorbs more damage per charge, and medium and small… you get it, but enemy shield works like a perma-damage-reduction to half unless you break it with a long cd skill or a basic attack, so basically you´ve got cock-blocked if the enemy has more than one charge.

There´s a tanking mechanic but despise that sweet 40% damage reduction (Counting 10% from both armor and shield, 5% when shields are depleted), you can only get it with active skills with a looong CD,and like i said about the medkits those are the best way to repair the damage since there´s no medic-like class . Sure, both Hacker/Space wizard can apply a 5% health regen per turn but the hacker will apply to the next tur to the character with less health and the Void Psiker can only do it if the enemies don´t have shields, and by the time you´ve probably lost 80% of your health so it´s a waste os skill points.

Each character has three skill trees, but only one it´s actually viable (Sure, demolition man sound cool but only tank is viable and the game is about long lasting), also each skill tree can work on the enviroment in some way (Specialist soldier will take down cameras, Rootkit hacker will open 100% all doors).

And finally, the worst offender, enemy scaling/balance, where everything it´s a bullet sponge that wil take tooooooooo looooooooong to take it down but at the same time it isn´t a real threat (Except the worms, the smaller ones are more dangerous than the epic/legend boss tier ones), bonus points for the campaign enemies, the ones that will clone thenselves 4 times or the ones that will pop a 8k health points shield that it´s not a shield but a buff, and they will spam it since it is ACCUMULATIVE (You can remove it with the wizard, but it´s not a Slow enemy exactly, and the buff remover skill needs 4 turns to recover). Also, there´s like 3 or 4 control crowd skills but you can use the ONE TIME per battle.

The game it´s a 5/10 tho, like >>14671327 said, it´s wasted potential And that´s why i consider it awful


0f38d8 No.14679383

Waiting warmly for Grimoire V2

I want to get back to slaying ?RUDE CHAPS?


981ad8 No.14679444

>>14679376

However, the ost is top tier and gives that comfyness for a crawler game in space (The game is called STAR but there´s no signs of ayys and such, just your tipical blade runner/Rebellion of machines setting). The hacker class it´s fun to use and probably will stay in your team almost always (Optimization mainly, with some Malware skills).

I guess i was expecting a Wizardry meets Star Control and i became a bit disappointed.

>>14671470

Elminage it´s pretty much Wizardry from japs (Maybe you don´t notice, but japs FUCKING LOVE Wizardry like games), and yes it doesn´t have diversity bullshit unless you make custom portraits with LGTBBBQWTF, blacks or otherkin themes so you´re pretty safe, however, during a quest the innkeeper said SHIEEEEEEEET, literally, i´m not sure it is a literal translation or something since i can´t compare it with the original.

If you´re interested, its a 6-6,5/10 it can be repetitive but is a crawler so the grind is just there, also i recommend you to take a look at any tips/stats/jobs guide first to alleviate the hobo phase a bit. Start with Original since it´s the "Lite" version (Gothic it´s filled with grade A bullshit like entire rows of instakillers/level drainers and one-use maps, you can circumvent this one with mods), plot it´s pretty generic but again, in a crawler history doesn´t count too much what matters it´s the comfy adventures in a dungeon for loot.


2a7d85 No.14681183

>>14679376

As far as enemy hp, maybe your party comp just sucked? I'm running a smuggler specced into gunslinger and a soldier specced into whatever the gun specialist tree is called. My smuggler does insane damage to anything that doesn't have super high armor and my soldier isn't a slouch either. My other two are a void psyker and a hacker; I use the void psyker to strip shields and apply party-wide madness and I specced my hacker into rootkit for targeted stuns/charms/confuses. My party usually blows through things fairly quickly.

I haven't really had an issue with credits either, aside from the one time three of my dudes died in a mission and I had to revive all of them. I've never needed to buy medkits since you can usually find 2-3 in each mission and consequently I have had plenty of leftover credits to upgrade my gear as I find it. I've gotten lots of extra credits from doing the blackmail/extortion/money siphoning events in missions.

What difficulty are you playing on? I'll agree that missions that are at-level aren't particularly difficult, and that's even on the highest difficulty setting. The couple times I did try a "challenging" mission it was predictably harder. Doing the train mission when it was "challenging" without bringing enough medkits was the only game over I've gotten so far.

Tanking seems lackluster to me as well. I tried speccing my soldier into the tank tree but it didn't feel very effective. I have yet to try a force psyker. I ultimately decided to go 2 cc + 2 damage because it seemed like the best way to avoid damage was to not let the enemies act at all. Armor and shields themselves feel lackluster to me when they only shave 13-15 damage at a level where enemies can do 130 damage attacks. Dodge has felt far more effective, plus there's a lot of armors/upgrades/skills that trigger off of dodges.


3c3e8f No.14688286

>>14676213

Just beat the first boss. Digging it a lot so far. Theres a demo if you want to try before you buy


1da6ba No.14688312

>>14675462

EOV, in my experience so far, is much more punishing than IV. That's not a terrible thing, I thought IV was a bit too easy, but I've been almost instant-wiped tons more in V than I ever was in IV.


879560 No.14688570

>>14688312

I played EOV on hard and i didnt have any problems until the final boss and the bosses after. Everything else was fairly easy.


1da6ba No.14688621

>>14688570

It could just be my party, I suppose. I don't have a Dragoon or a Botanist.


d74968 No.14688632

>>14667520

Bunny black 1, 2 and 3

Rance 6


879560 No.14688670

>>14688621

I always play with a balanced team. I had 2 defensive members, 2 full offensive members, and a dodge fencer that was my alt tank.




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