>>14671309
I got a few issues with that game, mostly from the enemy scaling and the borderlands 2 tier loot, and it didn't help the developer thought it was a good idea to insanely bloat the health points of enemies to make it harder Pro-tip: It doesn't make it harder, just awfully boring.
The game doesn´t work with stats, only with the bonuses of the equipment, and the bonuses roll randomly from a scale from "Useless to meh",and of course it scales, maybe you found some epic gun that will hel two levels, then becomes useless and you have to hunt it again. Also the bonuses can only be activated with credits and the cost is calcuated in better/expensive so you have to grind for creds, and probably you will end overleveling the gear and find better one when you have the money cost. Now, repeat for weapon/armor/shield for 4 (or 8) characters.
Then credits gain will be an issue at lower levels (Except en NG+, but i can´t took it anymore), sure you can sell the loot you gain in the offices/labs/Mines/cargo ship (only 4 tilesets, except the campaign one And the void, wasted potential) but since small medkits are pretty crap you´ll need the mediums-large ones, and they cost a fuckton.
Then, characters are premade, it´s not like you take a , let´s say, a space Warrior and multiclass it to space berserker to benefit from hp/skills , nope the characters are premade and you can´t have the same class repeated in your party, also the characters have specific lines of dialogue so even if you import portraits it will felt awkward (some even memespout).
Then, we have shields, unlike in every sci-fi game shields in Star Crawlers are pretty much a one-use 5% damage reduction: Big shields have less charges but absorbs more damage per charge, and medium and small… you get it, but enemy shield works like a perma-damage-reduction to half unless you break it with a long cd skill or a basic attack, so basically you´ve got cock-blocked if the enemy has more than one charge.
There´s a tanking mechanic but despise that sweet 40% damage reduction (Counting 10% from both armor and shield, 5% when shields are depleted), you can only get it with active skills with a looong CD,and like i said about the medkits those are the best way to repair the damage since there´s no medic-like class . Sure, both Hacker/Space wizard can apply a 5% health regen per turn but the hacker will apply to the next tur to the character with less health and the Void Psiker can only do it if the enemies don´t have shields, and by the time you´ve probably lost 80% of your health so it´s a waste os skill points.
Each character has three skill trees, but only one it´s actually viable (Sure, demolition man sound cool but only tank is viable and the game is about long lasting), also each skill tree can work on the enviroment in some way (Specialist soldier will take down cameras, Rootkit hacker will open 100% all doors).
And finally, the worst offender, enemy scaling/balance, where everything it´s a bullet sponge that wil take tooooooooo looooooooong to take it down but at the same time it isn´t a real threat (Except the worms, the smaller ones are more dangerous than the epic/legend boss tier ones), bonus points for the campaign enemies, the ones that will clone thenselves 4 times or the ones that will pop a 8k health points shield that it´s not a shield but a buff, and they will spam it since it is ACCUMULATIVE (You can remove it with the wizard, but it´s not a Slow enemy exactly, and the buff remover skill needs 4 turns to recover). Also, there´s like 3 or 4 control crowd skills but you can use the ONE TIME per battle.
The game it´s a 5/10 tho, like >>14671327 said, it´s wasted potential And that´s why i consider it awful