693c69 No.14661518
Holy fuck this has to be the worst port ever. I can take the N64 version get 120 stars no fucking problem. Easy.
They fucked the controls so hard.
>Dedicated run button (Y)
>Mario walks at a fucking snail's pace otherwise
>Holding Y without moving let's you charge up your speed so you can dash from a standstill which is useful for ???
>Can't turn on a dime, and unless you're standing still, you turn slowly while running
>Can't sideways jump (forward, backward, jump) and change direction
Basically I got like 6 game overs before I managed to beat Bowser 1 with the red coin star. It used to be trivial, but these fucking beyond shit-tier controls made it impossible
4a426e No.14661527
>>14661518
Its a bad port but
>Basically I got like 6 game overs before I managed to beat Bowser 1
Mark is that you?
a2255b No.14661529
a2255b No.14661530
>>14661529
Diddy Kong Racing**
4c21c6 No.14661536
>>14661518
The controls are definitely inferior to the original, but you sound like you just suck, as well. The game isn't that much harder.
5d60a7 No.14661538
If you're emulating it there are some tools which can add the analog movement back.
24dce1 No.14661547
>>14661538
Why the fuck would you emulate this rubbish instead of the original?
693c69 No.14661549
>>14661538
No, my nephew is like 4 and got a 2DS for his birthday and this game and wanted me to play it with him
c6e02f No.14661584
The main issue is the lack of an analog stick, in my opinion. Other than that it's not too bad. If nothing else, it's got a ton of sick minigames.
4c21c6 No.14661593
>>14661584
>The main issue is the lack of an analog stick
The power up system was kind of stupid, too.
6fc8e6 No.14661604
I liked playing was other characters. Mainly Wario.
c6e02f No.14661612
>>14661593
Forgot about that actually. It's cool that they tried something different, but playing as Yoshi is gay as hell.
76b36d No.14661622
>>14661604
Luigi was the most usefull though.
4c21c6 No.14661626
>>14661622
Technically, Yoshi was the most useful, as he's the only one the other characters couldn't transform into.
2250cb No.14661627
I aced this game, still never 100%d the original. You just suck.
12b569 No.14661629
Serious question for all of you:
If you were in charge of a Mario 64 remake/remaster what would you do? Just improve the visuals? Remove bugs and exploits that are commonly used on speedrunning? Add some new enemies and obstacles? New secret worlds and playable characters? New mechanics related to movement and platforming?
4c21c6 No.14661636
>>14661629
Do I still have to keep it on a Nintendo console? Because, ideally, I'd just create a 60fps version that runs natively on PC, including all the content from the DS version, but keeping the controls, physics, and power up system from the original.
2250cb No.14661637
>>14661622
>his spinning slow descent crouch jump
Completely exploitable.
>>14661626
But can he do anything useful on his own?
>>14661629
I'd probably just add more levels and maybe more characters. I'd actually more or less do what DS did probably, but on a system that has an analog stick.
2771c6 No.14661639
>>14661629
>Same game just with newer textures and 60 fps
>include original ROM for shits and giggles
c6e02f No.14661641
>>14661629
I'd remove half A presses.
d7b775 No.14661642
>>14661629
fix the camera.
change the aspect ratio and resolution of the overall game as well as the HUD and certain 2D sprites like the trees and fences.
4c21c6 No.14661644
>>14661637
>But can he do anything useful on his own?
He's got abilities the others don't, and some stars specifically require him.
12b569 No.14661656
File: 691960fecbc3aa6⋯.jpg (Spoiler Image, 269.19 KB, 900x1208, 225:302, bikini_sally_by_gradendine.jpg)

File: f7842e4701081cb⋯.jpg (Spoiler Image, 183.52 KB, 900x872, 225:218, building_sally_2_by_graden….jpg)

>>14661636
In a perfect world games like that would come out on PC, but this isn't a perfect world
76b36d No.14661660
>>14661626
Well yeah, but you know what i mean.
>>14661637
That spin was a life saver and a good way to eat through levels.
693c69 No.14661666
9aaf1b No.14661669
>>14661584
>falling for the analog meme
Stay mad, controller fagcucksoys
12b569 No.14661680
File: b7a61484e6c6d97⋯.jpeg (Spoiler Image, 543.66 KB, 2000x1328, 125:83, 494CF1BC-335C-4C54-970E-9….jpeg)

>>14661666
>those numbers
Good to see you're back Satan
c7d65d No.14661690
Original DS controls were a pain in the ass, but I later played it on the 3ds and the stick allowed for a much more enjoyable experience.
d2025b No.14661693
>>14661644
>He's got abilities the others don't
None of which I remember being useful or at least more useful than just being able to abuse luigi's super jump unconditionally.
>some stars specifically require him.
I don't remember how many did, but I don't remember it being that common.
>>14661641
Memes aside, I'm guessing you mean you'd just make holding A do nothing aside from initiating/prolonging a jump?
>>14661660
>That spin was a life saver and a good way to eat through levels
You could ezpz get into areas like the pyramid boss arena with it.
>>14661642
>fix the camera.
Is the camera really that bad? Some games from that era (CBFD in particular) I remember having to fight the camera constantly, but SM64 at least gave options and control, and usually didn't change the angle wildly without your input. Really the only issue was that it was incremental instead of fluid, locking into angles after you press the button.
>>14661669
The issue is that the controls haven't been properly changed for dpad. Having to hold Y all the time is just annoying, not that it's a deal-breaker for me
>>14661666 (checked)
c6e02f No.14661698
>>14661693
>Memes aside, I'm guessing you mean you'd just make holding A do nothing aside from initiating/prolonging a jump?
No, I'm just memeing.
4c21c6 No.14661701
>>14661693
The thing is, Yoshi can abuse Luigi's jump unconditionally, as well, because every level provides transformation caps for every unlocked character. Yoshi is every character in one. The other three are just every character minus Yoshi. Luigi, himself, is only needed for the level that unlocks Wario.
76b36d No.14661708
>>14661701
But youre screwed if you lose your cap in a boss.
>>14661693
Was holding Y really a problem?
I just got used to it really quick.
4c21c6 No.14661716
99e813 No.14661720
>which is useful for
Making the long range jump easier
0396d0 No.14661722
Fucking casual scum, Wario is for pros only. All the other characters are for noobs. The only advantage he gets is tankiness, and HP ain't really a problem in that game. He is literally hardmode.
76b36d No.14661731
>>14661722
Reminder that water = infinite health.
Also, you could do some slick shit with wario in places like the underground caves.
3f50d0 No.14661837
>>14661547
Because the available N64 emulators are poorly coded.
4c21c6 No.14661839
>>14661837
Nearly every single one of them is made to run Mario 64 at least near-perfectly, though.
dffe89 No.14661840
>>14661604
Wario needs more games.
4c21c6 No.14661844
>>14661840
I initially read that as "Wario need more gains."
443c1c No.14661846
<They fucked the controls so hard.
I always laugh at fags that didn't get the thumb stylus.
c6e02f No.14661851
>>14661846
The thumb stylus was shit and only fags disagree.
4c21c6 No.14661853
>>14661846
Yes, because it's super comfortable to reach your thumb all the way to the middle of the touch screen for extended periods. People abstained from using the thumb stylus, not because they didn't know how it worked, but because it was shit.
f62e33 No.14661854
>>14661518
>Can't turn on a dime
You can't do this on the N64 version either, Mario's turn radius is absurdly big. The physiics in SM64 in general are sort of wonky and overly weighty, it baffles me so many people praise them.
dffe89 No.14661855
>>14661844
That too.
>>14661846
Doesn't help that you still have less directional input than in the original. Using a 3DS circlepad doesn't fix the problem either.
3f50d0 No.14661860
>>14661839
That's a good point with the amount of autists playing that game at any point in time. My point was basinga. I just reflected on the fact that joke is near 10 years old and I hate my life slightly more now.
443c1c No.14661861
>>14661851
You sound like a tranny.
>>14661853
You sound like a midget nigger.
>>14661855
Put your N64 in your pocket then.
4b9ae1 No.14661862
>>14661840
Gotta make them yourself these days :^)
dffe89 No.14661868
>>14661861
>Put your N64 in your pocket then.
Okay.
443c1c No.14661877
>>14661868
if that actually fits in your pocket you must be a typical fat wetback
f987b1 No.14661880
The D-pad is the reason it's hard to control, but it's decent enough once you've played a bunch and gotten used to it
Honestly it would have been much better off on the 3DS
980a16 No.14661889
Played in on 3DS.
It's better than the original, for one essential reason - you can approach the stars in any way you want, with any character you want. Sure, some are mandatory, but a lot of stars can easily be broken in one way or another, it's just up to your imagination. It's sort of like Mario 64 Odyssey in that regard.
Then again, I'm not a little pansy bitch when it comes to imperfect control schemes. I'll see you in your inevitable Kid Icarus Uprising thread, op.
0d346e No.14661891
>>14661880
You know you can just play it on 3DS right anon
0396d0 No.14661893
>>14661764
>(1) and done post that gives nothing to the thread.
Faggot casual who didn't git gud spotted.
dffe89 No.14661895
>>14661877
Portable gaming systems are only useful for people that travel a lot or school age children anyway. I don't see the need to be playing Mario 64 on the go at all times either. I don't have much use for them in general since I play most of my games emulated on PC. Although I'll use original hardware when I can.
>>14661889
I didn't have a problem with Uprising's controls. But Mario 64's are downright awful and one of the reasons I returned the game.
0396d0 No.14661897
>>14661895
You shouldn't have, I now see ir sold online for up to 80$. Collectors really like it.
6c332c No.14661898
I never liked how they changed the way the caps work. The characters are cool but Wario is useless and only there for the stars you need him for and you'll probably do the same for Yoshi after you unlock Mario. I think some of the stars are different too. Some of the aesthetic is also different, I understand why they wanted to change it from the early N64 jankiness but the original has its own charm. The stuff that was added is fun though, so it's worth playing if you've already played the original.
>>14661880
>>14661891
He's saying it would be better if it had analog controls. Playing it on the 3ds doesn't solve that problem because the analog pad will still be limited to 8 directions.
f987b1 No.14661900
>>14661891
Not when it came out 14 fucking years ago holy shit
dffe89 No.14661908
>>14661897
I have an original copy of Mario 64 anyway. I only play on the original hardware if it's cheap or better than emulation. And considering how N64 emulation is shite, that's the case for most games. Thrift and Pawn shops will also sell old video games for cheap if you can find them.
0396d0 No.14661917
>>14661908
Sorry, I meant DS.
a3e1dd No.14661951
>>14661629
Fix the camera
Nicer graphics
More levels so that it comes out to a nice even 150 stars
Simultaneous co-op and 'versus' multiplayer modes
Make it possible to get past the pole in Bowser in the Fire Sea without pressing A
208c2e No.14661979
Reminder that Star World is coming SOON™ and it fixes a lot of the shit in that game including the lack of analog input with the help of a plugin.
91094c No.14662000
>>14661629
I would improve how well Mario ground controls so it feels more fluid and less clunky, fix the camera so that it feels like it's not one of the obstacles in the game, and make the graphics like mario galaxy. Nothing else.
4c21c6 No.14662394
>>14661854
You can turn on a dime if you're not running full sprint. When you are running full sprint, you can still do an immediate 180. The weightiness is part of the fun of the physics. It's like classic Sonic. There's a level of skill involved in learning how to control your momentum, but once you get it down, you can do amazing things that just aren't possible in other 3D Mario games.
>>14661891
The 3DS doesn't give it analog controls, doofus. You're still using digital, eight-direction controls.
>>14662000
>make the graphics like mario galaxy
Please, no. Mario Galaxy has this rounded, "safe" style that looks like it was made for child safety. The intermingling of somewhat realistic looking textures and otherwise cartoony designs give 64 a nice visual identity that separates it from later games.
420afa No.14662442
>>14661538
Link? I've never heard of any.
>>14661547
What's wrong with it outside of lacking analog movement?
693c69 No.14662458
>>14662394
Did the N64 version have truly analog controls or did they use the 8 directions too?
6473e3 No.14662506
>>14661629
Remaster a good game instead.
198690 No.14662509
Controls are fine, it turns out Super Mario 64 didn't really have the most developed analog on its release and it turns out it didn't really need it. I suspect you might just be awful OP.
198690 No.14662516
Surprised nobody has mentioned the real problem with the port: Yoshi can farm infinite coins, effectively making level high scores pointless.
999eff No.14662547
this was a good port fuck you
1b7c04 No.14662564
>>14662458
It had analog controls.
4c21c6 No.14662691
>>14662458
It had analog controls. It's why the N64 has an analog stick, to begin with. They didn't think 3D Mario could work with a d-pad.
0f7e52 No.14663120
>>14661584
>The main issue is the lack of an analog stick
just like use the touch screen man
4d191f No.14663170
>>14661518
Don't forget:
>People will defend this port because "muh graphics"
49ac5d No.14663510
>>14661629
>Some sort of proper co-op mode or even a co-assist mode like SMG/SMO have
>Add a Master Quest style mode like OoT/3D did, as in mirroring the different worlds and have double damage (while removing the healing exploits), also saves the amount of lives you have instead of just resetting back to 4 with each play session.
>Stars for getting 100 coins on each level (but doesn't exit the level when you do it)
>Fix the SM64 DS vs multiplayer by having the option to extend/remove the timer (which strangely is actually 90 seconds long but displays a timer slowly counting down from 30 seconds, why can't it be honest?)
>Include the multiplayer versions of those SM64 DS touchscreen minigames that appeared in NSMB DS
>If bringing back that character change room, redesign it to not fuck with people expectations that Waluigi could be in the door next to Wario
0c7f18 No.14663541
>>14661518
I 180 starred that when I was like 11. Yeah, the N64 version is better, but it is not even remotely hard.
59f93a No.14663851
Controls aren't great but I got used to them. git gud
693c69 No.14663885
>>14663851
>The state of western society isn't that great but I got used to it
Fuck off blackpill
2cc943 No.14664126
>>14663170
They couldn't add Daisy as playable but instead we got stupid retarded farting Wario, shit port
d7acb0 No.14664137
This is the worst port ever
8e9d8f No.14664173
>>14661518
>Basically I got like 6 game overs before I managed to beat Bowser
ea1915 No.14664182
If I could beat this with little to no issue 14 years ago when I was nine, all you niggers should have no problem with it when you're all double that age, minimum.
698a32 No.14664208
>>14661656
Were these ever confirmed real bones? I never got an answer to these images.
4e7807 No.14664221
I do not understand peoples problem with the controls of this game. They are pretty clunky but I beat this whole thing and grabbed all the stars at the age of 12 all with the original DS gamepad, you must be fucking retarded OP.
693c69 No.14664275
>>14664221
>>14664182
I got 120 stars on the original N64 game no problem. They changed the weight of the controls for no fucking reason and changed how you run and move.
It's just like how the fucked up KSS:U by swapping the jump and inhale buttons
ea1915 No.14664306
>>14664275
>He can't handle a game changing the buttons ever so slightly
Holy fuck, I think >>14664221 was right when he said you were retarded, if you can't handle 2 buttons in extremely close proximity being swapped and think it ruins the game. Should take you less than 10 minutes to learn the rules of the fucking game, even if they did change something that was muscle memory.
698a32 No.14664328
>>14664306
The stylus controls are what's shit about it. The game became more playable for me when I switched them to left handed. The game's not tough because of the controls, but it's not worth playing because of them that's for sure.
6d1b02 No.14664335
>>14661629
> Remove bugs and exploits that are commonly used on speedrunning
You're not fooling anyone Henry.
b1625c No.14664352
>>14661518
>Dedicated run button (Y)
Couldn't they just have made it dedicated walk button.
fbe857 No.14664354
n64 controls weren't any better fam.
693c69 No.14664362
>>14664306
Not my fault. I literally had over ten years of muscle memory. I can't just change it
698a32 No.14664363
>>14664354
The controller wasn't much better. The controls were fine.
Actually no even the shitty controller was better than that touch screen shit.
fbe857 No.14664372
>>14664363
The touch screen shit is just different, it's not really any better.
698a32 No.14664388
>>14664372
It really is. At least with the joystick you knew which direction you were going without worrying about slack. The touch screen has you constantly dragging your stylus to the edge of the screen and making you recenter it.
dffe89 No.14664466
>>14661629
>Improve Graphics
>Improve Sound Quality with drastic overhaul
>Multiple Camera Options
>Keep Bugs & Exploits while improving Hit Detection in necessary areas
>Coins don't restore Health
>Separate Breathing Meter
>Add Difficultly Options to keep healing items in levels or remove them, etc
>Keep Original Levels / Methods / Ways of obtaining Stars
>Add Bonus Stages that work as hindsight to show how far we've come
>Bonus Stage Stars only unlock other Bonus Stages and cannot be used alongside the Main Game
>Improve physics for flying, swimming, etc while keeping an "oldschool" option for those accustomed or wanting to experience what it was like
>Include a Banjo-Kazooie-like system where you can keep playing a level as you collect Stars / have the level change around you to accommodate while keeping the original mission select or being able to go back to how the level used to be
>Fix Fall Damage or reduce it
>Give a unique music track to each stage, while allowing an option for the original tracks/audio
>Allow Cap stages to be replayable
>Multiple characters like Luigi, but no specialties or different physics to them, they all play the same.
And this maybe impossible or ridiculous sounding but…
>Add another game
>Not Peach's Castle but Bowser's Castle
>Has his own set of paintings and worlds
>Bowser Castle Hub filled with lava and hazards, somewhat of a level to navigate in it's own right.
>Unlockable after catching a Mip in Peach's Castle Gardens who opens up a Warp Pipe to Bowser's Castle
>Instead of Stars you collect Keys which gives you options in deciding which areas to tackle first
>Bowser Worlds have more traditional Mario elements
>Bowser is away, obviously in Peach's Castle, fucking shit up
>Instead it's Bowser Jr and Kamek
>Subcon Level with Wart as the Boss
There's probably more ideas or issues that can be fixed, but that's what I had in mind. That Extra Castle game could also have Wario as the antagonist with his castle. But either way, another game in the same vein as Mario 64 would be appreciated. Odyssey just didn't do my fix.
dffe89 No.14664469
>>14664466
Already made a few typos…
>Improve Sound Quality WITHOUT drastic overhaul**
698a32 No.14664486
>>14664466
>Coins don't restore Health
>Separate Breathing Meter
Not a great concept really. The areas in 64 have you taking damage often and you can go from fine to dead pretty quick.
>>Include a Banjo-Kazooie-like system where you can keep playing a level as you collect Stars / have the level change around you to accommodate while keeping the original mission select or being able to go back to how the level used to be
Would be better in a different game maybe. 64's best asset is its simplicity in how you get shit and just focus on the movement mechanics.
>Fix Fall Damage or reduce it
There's nothing wrong with it. Press B before you land
>Allow Cap stages to be replayable
They are
>Multiple characters like Luigi, but no specialties or different physics to them, they all play the same.
No reason to add them then. Nintendo would just make them DLC.
Other stuff isn't bad. But honestly the only thing a remake of 64 needs is for you to be able to choose if you want to leave the level or not after you get a star and maybe a few tweaks in the level design or something. I don't even mind the graphics all to much.
330706 No.14664514
>>14661636
>Muh PC
Its a fucking Mario game, of course you do. Nintendo are the king Jews, they're never going to stop making exclusives.
dffe89 No.14664529
>>14664486
I don't mind the graphics either, but it would certainly help for a remake. Nintendo needs to provide some incentive for people to buy a Mario 64 remake for those who have already played Mario 64 or a reason to buy it over playing the original for cheaper/emulating it, which is why I recommend another game/hub.
>Not a great concept really. The areas in 64 have you taking damage often and you can go from fine to dead pretty quick.
Again, everything I recommend can be a toggled option to add or remove challenge from the game. But I never found Mario 64 all that difficult either, I just wonder why they bothered to program a spinning heart health refill when coins already do that. Obviously if coins stopped healing there would be more spinning hearts.
>Would be better in a different game maybe. 64's best asset is its simplicity in how you get shit and just focus on the movement mechanics.
I don't see how this distracts from the movement mechanics, it just allows you to play a level continuously without having to go through menus.
>There's nothing wrong with it. Press B before you land
That's an example of a bug that should be removed.
>They are
I thought you couldn't hit the Switch again once it was already pressed?
>No reason to add them then. Nintendo would just make them DLC.
I can't see why they can't take a small inexperienced group and have their job be creating models and rigging them up to the frames and animations and cleaning them up/make them work properly. They wouldn't even need to be a great asset to the main team or the game. They're just there to get experience or earn money.
7cf230 No.14664795
>>14664529
>But I never found Mario 64 all that difficult either, I just wonder why they bothered to program a spinning heart health refill when coins already do that. Obviously if coins stopped healing there would be more spinning hearts.
I'm just not saying it's that big of a deal. The health in 64 rarely matters since the majority of the time you're going to die from gave over pits.
>I don't see how this distracts from the movement mechanics, it just allows you to play a level continuously without having to go through menus.
It distracts in the level design. The original 64 worked best by having almost a sandbox aspect to the levels that just let you go wherever most of the time.
>That's an example of a bug that should be removed
It's not a bug though? It's a perfect use of understanding your mechanics and evading health drop. And you can't actually press b to evade it if you're in a stunned state. The game emphasizes your ability to control Mario and evading drop damage by pressing b at the right moment is a perfect way to emphasize it.
>I thought you couldn't hit the Switch again once it was already pressed?
So? You can still go through the course. You actually have to if you want the red coins.
>I can't see why they can't take a small inexperienced group and have their job be creating models and rigging them up to the frames and animations and cleaning them up/make them work properly.
I can't see why you need it at all. It's just a distraction. Maybe a color option or something but why even bother with multiple characters? Why add pointless additions to a timeless game?