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File: 23ed397d5054e28⋯.jpg (56.75 KB, 1000x500, 2:1, mgsvpaz.jpg)

48466e No.14657821

What are some of the most memorable side quests for you? What made them memorable? What made them stick out for you? It seems the art of an actual, fleshed out side quest is gone these days, save for games like The Witcher III. What do you think makes a side quest good or memorable?

I always found the Paz side quest in MGSV interesting for a multitude of reasons. First, it's fucking hidden despite actually being important to understanding the twist at the end. Second, it only really grew on me after I completed the game and played it again. The Paz side quest actually made the sudden ending and twist make sense, at least in how exactly Venom remembered who he was. Let me explain.

In the first cutscene where you see Paz, Miller and Ocelot join you in the room and lay down the situation. How they found her and her damage. Ocelot explains she has some sort of mixture of dissociative amnesia and dissociative identity disorder. Once you figure out that this whole thing is an illusion, you realize that these traits are actually most applicable to Venom himself, since that's exactly what happened to him with the whole identity switch-a-roo the real Big Boss pulled on him. You keep on bringing Paz the photos until you get to the final cutscene where she rips a bomb out of her stomach, the room explodes, and you wake up to find that the whole thing was an illusion, all while getting Paz Diary tapes.

The first three tapes are rather cute recollections of Paz's preparations for a Peace Day musical performance with Kaz and Galvez. By the fourth tape, Paz realizes that she isn't actually any closer to Peace Day than she was a few days ago, and that she's reliving the same day. And by the fifth tape, she, or rather, Venom, finally realizes the truth. Peace Day never came. The game takes the theme of "The Phantom Pain" in a more literal sense with Venom realizing he had just been seeing Paz's phantom. In the final cutscene, he tries to grab a butterfly that isn't there, with an arm he lost long ago. It's subtle, but excellent symbolism. Then, the player gets to listen to the fifth tape with a view of Mother Base and the swaying ocean.

>Peace Day never came. Every morning, I wake up expecting it to come, but it is always three days away. That cannot be it! I have not woken up at all!

>It is just a dream. It is all a dream. I am in it, but you are in it too. I am the dreamer, but you are having my dream.

>With three days left, I followed my orders from Cipher and launched the operation. I hijacked Zeke, I fought Snake, I lost, and was thrown into the ocean

Paz's choice of words here was another hint at the ending I didn't pick up on the first time. She refers to Venom, the player, as (You), but properly refers to Snake by his name.

48466e No.14657840

File: afb02d5d90c1917⋯.png (556.24 KB, 800x1458, 400:729, 8c5.png)

>Our wishes do not come true. We just cling onto our dreams, our phantoms, mine and yours. But I think this one is coming to an end. After all, you've figured it out now.

Paz referring to Venom's psychological conditioning, his dream, breaking apart.

>You can kill Skull Face, murder Huey, Slaughter Zero, burn the whole world down, and it still won't bring me back. Me, or any of the dead.

>…You know, Mother Base was never the heaven we wanted it to be, but I was still happy to have lived with everyone there. It was such a short time, such a hypocritical peace, but while I was on Mother Base, I was happy.

>So, I hope I'm not the only one who looks back on those days with happiness. There's more to remember than hatred and rage. But of course, this is you thinking that I should think that. It is no mystery now. I am just a phantom, a fragment of the mind you have lost. The real me died a long time ago

>But even so, more so, I can tell what you are really feeling. The real emotion locked in the bottom of your heart. Let it fly out. Let it guide you. Live. I think it's my job to tell you that. That's why I exist.

For maybe the first time in a game about replacing the pain you feel with hatred and revenge, about taking back what you lost from the people who took it from you, Paz, even if she's just a phantom, instills the acceptance of loss in Venom. She encourages him to carry that weight and let his pain free instead of hanging onto it like Miller or Skull Face. She speaks directly to his guilt over being unable to save her. And if Venom was able to remember that Paz really did die on that chopper, then his fragmented memories must've put themselves back together well-enough so he could remember that he's not really Big Boss.

>So this tape…is the last one. After you're done listening to it, I am one phantom limb that will be gone for good.

>My flesh…my bones…joining the silt on the ocean floor. But do not forget. As long as you remember me, I will always live within you. Not as a phantom limb, or a phantom anything. As part of your heart. I will always be your angel of peace.

>So, I know exactly how to finish.

>Say…Peace!

Paz will always live within you, as part of your heart. Literally. Back in the first mission, the doctor did tell you that you have 108 fragments of bone and teeth, presumably belonging to Paz, embedded within you. You also have two dangerous pieces of shrapnel stuck in you that could kill you later on. One is in your skull, and the other is close to your heart. And of course, Paz says goodbye in a way that only Paz could. By the time you finish this quest, you're already beginning to lose everything you brought to Mother Base. Eli and the kids disappeared along with Sahelanthropus, Quiet was forced to fuck off after speaking English to save you, Huey was exiled, Miller had completely lost himself, and the Paz you thought was real was just a hallucination.

Using the ordeal with Paz as pretext for Venom remembering how things actually went down was one of the few impressive moments in the game for me. So it only boggles my mind further to know that it was completely missable. They force you to come back for when Huey completes the battle tank, but they don't for the Paz side quest? It's a shame the game is so unfinished. Would've been nice if they implemented Chico in the story to further compliment the Paz quest, but alas, after being given five years and 80 million dollars, Kojima still managed to release an unfinished game. Not that Konami was any fucking help when they focused more on punishing the man personally and tarnishing his project rather than trying to save the game's life.

That said, it's still one of the most mechanically brilliant, stealth/action sandboxes I've ever played.


168cc3 No.14657850

File: 9a680ecb590d838⋯.jpg (59.55 KB, 1280x720, 16:9, maxresdefault.jpg)

>>14657821

>What do you think makes a side quest good or memorable?

It's usually subverting your expectations

There's a really good example in Red Dead Redemption which starts out really simply. John meets some old man picking flowers for his wife and he asks you for help collecting them. Ubisoft games do this in every single fucking game they make.

However what made it brilliant is when you collect all of the flowers and give them to him. He lets you into his house and it turns out his wife is a decaying corpse and he's completely delusional and thinks she's still alive

This entire game is full of brilliant side missions that feel like their own self contained stories that are worth telling. And that's the difference to me. Most sidequests feel like pointless busywork and not like an actual legitimate story you want to see told.


37e200 No.14657885

In The Evil Within 2, there's some ghost lady that will semi-randomly haunt you and return you to the mental hospital in the first game. In one of them it changed the UI to the first game, which was memorable for being so constrained. It made me freak out a bit. Most of it was shit though.


f87d09 No.14657923

Literally the only quest in skyrim I actually remember beyond "walk into dungeon, needlessly kill dead nords deader, find pot of gold, walk out of dungeon through secret entrance to treasure room" was the bloodskall blade one.


dddb41 No.14657982

File: 1e81cc5b1dcc924⋯.jpg (20.44 KB, 452x469, 452:469, 1e81cc5b1dcc9240f583af93ce….jpg)

There's one in Nier that starts out as another fetch quest until feels.

You start out by getting this nagging old lady her mail, you get there, the guy "broke his leg" and can't deliver mail", so he just sends you out with the letter to deliver to the old lady, this happens twice.

Later into the game the old lady is restless that she needs to meet "him" and is pissed off that the mailman won't let her leave. He gives you some bullshit excuse about her being the only one able to operate the lighthouse and leaves it at that.

Turns out the old lady has black scrawl, an incurable disease, and it's at an advanced stage, the old lady doesn't have long to live and wants to meet her husband she's only talked with by letters for years.

You go back to the mailman and keep trying to convince him but he won't give in. Eventually he tells you that he forged the husband's letter. Her husband died 50 years ago, the mailman's father couldn't bear to tell her and started making fake letters. The entire village knows the husband's dead, but no one has the courage to tell the old lady.

After you tell him that she's going to die, he gives you one last forged letter from her "husband" telling her that he's coming home and leaves it up to you to tell the truth or give her the letter.

I choose to give her the letter, I didn't want her to suffer during her last days. A couple days later the mailman asked me to come back to the village, just to thank me, the old lady had died with a smile on her face.


48466e No.14657994

>>14657850

>>14657982

Jesus. These hurt

>>14657885

This hurts in a different way since the first EW was so shit


d4cd78 No.14658028

All of Chrono Trigger's side quests.

They expanded the lore as well as give secret boss fights and good equipment. One of them is even required for the perfect ending, and changes the whole plot at the end.


dddb41 No.14658030

File: 8b5a1dfc4e0a5ae⋯.mp4 (543.83 KB, 360x360, 1:1, 8b5a1dfc4e0a5ae03c83531526….mp4)

>>14657994

There's another one with feels in Nier, though it's pretty short.

You start out with an old man asking you to find his dog that had ran away to some dangerous area and didn't come back.

You go in there, fight some monsters and find the bloody body of the dog. The dog is biting a leaf tight, so you decide to at least bring that back.

When you return to the old man's place his son is in front of the house. You talk to him and he tells you that his father had just died of his disease the previous day.

You give him the leaf and it turns out that leaf was needed for the old man's medicine.

The dog died trying to save it's owner, and so did him.

The game is a feels heavy masterpiece and I'm still not sure whether I like it or hate it.


a2fe5d No.14658070

>>14657994

EW was pretty solid I don't know what the fuck you're on about.


22c752 No.14658078

File: dd2b595cabd2963⋯.jpg (86.71 KB, 663x797, 663:797, 01.jpg)

The quest to go find the village girl after she vanishes in dragon's dogma. It expires, is required for and ties into a bunch of other later quest, is miles away from where the main quest leads you so backtracking to finish it after gaining skills and levels is a pain in the ass, and it tries to corral you into a bunch of bandits strong enough to practially one shot you since you've practically just walked out of the second tutorial. I remember it because it's fucking bad game design, make the bandits plausible for an inexperienced low-level player with no skills to get through, or make it so the quest doesn't expire so quickly. Sure you can get through it

To be fair, dragon's dogma did get fucked pretty hard by capcom partway into development, so it was likely the result of some bad comprimise between scrapping the quest elements entirely and an unrealistic initial goal.


1f5660 No.14658104

File: 8d0875e97ea75ee⋯.webm (2.66 MB, 579x400, 579:400, NieR_Song_of_the_Ancients….webm)

>>14657821

The side quest in Nier where you try to get Popola to sing together with her sister. You have to get Popola a special kind of drink so she can get over her stage fright and sing with Devola. The exposition of the quest also reveals some cute personality traits about the sisters, when Devola has too much to drink she becomes flirty and friendly and when Popola has too much she becomes an angry drunk. At first it starts off like a lot of the other quests in the game where it's collect X and Y amounts of this and that and it is a bit grindy to get all of the necessary materials. Going off of the previous quests in the game the player would expect once they complete the quest that they would be rewarded with some money and dialogue and maybe some voiced lines as well. However once you collect everything you're rewarded with an incrediblely amazing song as the two sisters sing together in the bar and you can stay as long as you want and the song would continue playing through out. The song was a perfect harmony of both their versions of Song of the Ancients. The music and mood of the bar blended absolutely perfectly together creating an amazingly relaxing atmosphere.

Just you and a few others in a small little bar as incredible music filled the room, it was extremely difficult having to exit the bar eventually. The first time I completed this quest I stayed in the bar for over 30 minutes just mesmerized by the song, even during future playthroughs I would always manage to stay in the bar for at least 15 minutes. That was one of the defining moments I really fell in love with the game and especially its music. Even today that quest still sticks out to me as well as many other quests in that game including the Old Fishermen quests, the Light House Keeper, the Missing dog, and the Cheating Man. The moment you shared with the sisters during that quest only made what happens during the end of the game when you confront them all the more personal and painful.

>>14657850

The Cheating Man quest in Nier is similar to what you described. It starts off as a seemingly random quest that seems like it'll have no real significance to the larger story or any character development where you have to hunt down an adulterer, but it ends up tieing back to a character you encountered earlier in a completely unexpected way. As you begin to track him down and find the past victums of his pumps and dumps you hear nothing but negative traits of him and the game describes him in a bad light. Suddenly the quest ends when you realize you had already encountered his corpse in an earlier part of the story. It turned out he and the mother of the brothers in the mountain tried to elope and abandon the children to run off together but were killed by shades when they tried to run off. You found the bodies when the brothers tasked you find their missing mother in an earlier quest. The game did a good job subverting your expectations making you think the guy was nothing but unsavory, but managed to add a bit of sympathy to him when he finally managed to find a woman that he really loved while at the same time making the mother a morally grey character too.

>>14657982

>>14658030

My brothers.


22c752 No.14658112

>>14658078

>Sure you can get through it

-if you're replaying the game and/or have enough patience, but it's not well designed for a regular playthrough.

Accidentally hit reply while adding that.


f7ce6a No.14658115

File: 094f3aa377e4f6d⋯.jpg (362.58 KB, 1050x750, 7:5, Randall_Clark.jpg)

>>14657982

That's pretty sweet.

Wish I had an example that was just as good. The only thing I can think of which kinda stuck with me was Randall Clark, or "The Survivalist", in Honest Hearts.

Read the terminal entries on the wiki if you want the full story.


1f5660 No.14658152

File: c7a881c64d25cf0⋯.jpg (121.89 KB, 550x1155, 10:21, nier 2.jpg)

>>14658104

I forgot to mention the quests with Yonah, those were some really sweet and cute moments with her. Most quests were taken up as paid jobs and favors, but the quests for Yonah were simply a father spending some quality time with his daughter and the sacrifices a parent undergoes for their children.


ebfc8d No.14658177

Trails of Cold Steel has a really good setup to a sidequest. Which doesn’t matter if you do the side quest or not, really So, there are two characters that you can talk to who are always by each other’s sides. One is a commoner and the other is a noble. Despite their familial ranks, they are friends. As the game goes on you can witness their friendship start to deteriorate after a point. One of the characters is now much more distant to his friend while his friend wonders what happened to him and if it was something she did. You eventually get the sidequest to help fix the friendship. The guy is frustrated at himself for always coming up short against his friend. You help him get over his funk by letting him get the last hit on an enemy. He realizes how petty he was being and goes off to fix the friendship. At the very end of the game, they enter into a romantic relationship this is real a spoiler for the end of the game right before Erebonia is thrust into a civil war, separating the two


298d2d No.14658204

File: 314ca4fb1c87719⋯.jpg (34.04 KB, 478x251, 478:251, (((coincidence island))).jpg)

This is why Troika and Sierra were killed


168cc3 No.14658212

>>14658204

Troika died due to Activision's financial mismanagement of Vampire the Masquerade Bloodlines. You should blame them most


4902c8 No.14658221

>>14657982

>>14658030

>>14658104

Nier has some pretty great sidequests alongside the usual fetch quests.

Another interesting sidequest could be one inside Emil's mansion. If you revisit it sometime during part 2 after Emil got skelefied, the butler will ask you to get rid of a Shade inside the library. When asked if the shade did considerable damage, the butler remarks that the shade does nothing but walk around the library. Anyway, Nier and co. bust into the library to find out that what the butler says is true. The shade does nothing but walk around, and the only thing it ever does is put up a shield to mitigate your damage, not attacking you at all. After killing the shade, the party remarks how odd it was, but they dismiss it afterwards because shades have been known to be irrational creatures that act without reason.

This becomes even more interesting during NG+, after the grand reveal by the end of the game that Shades were human souls all along, and that a great deal of them are just as conscious and rational as the Replicants (human shells such as Nier and co.) are. Taking this knowledge into consideration, the shade inside the library was only going around the library checking out books until you went out of your way to kill it. An interesting theory is that the shade is the soul of one of the staff that looked after Emil and Halua when they were being experimented upon in the distant past (a thing which Emil mentions), and that it was looking around in the library for a way to cure Emil's condition, much like the butler was trying to do.


298d2d No.14658226

File: 9ab9703f34d6501⋯.png (163.93 KB, 315x687, 105:229, ClipboardImage.png)

>>14658212

Activision was a gun, the chosen pulled the trigger.


85a529 No.14658241

>>14658204

What's the context of this again? I haven't played it


885755 No.14658245

File: ddd66b4d2db1f35⋯.png (396.36 KB, 885x500, 177:100, ClipboardImage.png)

Just a little bit of happiness.


298d2d No.14658258

File: 4ece65ec36588db⋯.jpg (1.24 MB, 2096x2040, 262:255, 1501850872044.jpg)

>>14658241

it's a (((gnomish))) conspiracy to breed half ogre's by kidnapping humans and elves to be raped to produce them.


a2fe5d No.14658270

Nier Automata

The quest where you asked to kill some wild animals by that faggot robot that takes care of animals in the forest area near the castle. You find a robotic beast among them and get the logs of its memories after you kill it, detailing how it was saved, how it transformed itself and became a member of the pack, dedicating to repaying the animals' kindness and defending them at all costs. Kind of tragic.


2767e9 No.14658274

File: 75b4fee064a82ee⋯.jpg (11.62 KB, 250x266, 125:133, FPloc.jpg)

I don't know why I like this quest so much, maybe it's because you have to collect a bunch of clues for the treasure's location and if you tried to get it without the clues you get a shit version of the frying pan


25a844 No.14658441

The Leto quest in Witcher III is great.


670612 No.14659281

File: c70cf64a30c94b0⋯.jpg (131.02 KB, 1280x720, 16:9, roaming_sigorney.jpg)

File: 5e5deb2d58f228b⋯.jpg (88.35 KB, 512x384, 4:3, Gorman.jpg)

It's about the journey, not the destination.

>>14658245

That's a good one. MM has a lot of good side quests, I'm also fond of playing the music in the Milk bar for Gorman.


ae441d No.14659505

In Planescape Torment, the entire Sensorium. And then you go back and talk to Deinarra's father, after learning what you did to Deinarra and why.


2afb89 No.14659886

>>14658104

>The first time I completed this quest I stayed in the bar for over 30 minutes just mesmerized by the song, even during future playthroughs I would always manage to stay in the bar for at least 15 minutes.

Fag


b4a9e8 No.14660021

YouTube embed. Click thumbnail to play.

Darrowshire. In a cursed land ravaged by evil you spend of a lot of time and effort to give a tiny piece of redemption for the damned just so the spirit of little girl can find a modicum of piece.


5f1fd1 No.14660052

>>14658104

Popola and Devola models in Automata had been programmed to feel eternal guilt over their series basically dooming mankind.

That shit was heavy.

Going through the desert and you encounter the robots with the masks and faces and think it's just another variation, then you do the Artifacts quest and come up a tablet saying "Rule XX" and know this use to be Facade.

That also hit me as I thought it was just another desert area.


90d64d No.14660059

>>14658030

>The game is a feels heavy masterpiece and I'm still not sure whether I like it or hate it.

No one stops.


355d28 No.14660082

NieR The Lighthouse Lady. That one will stick with me.


0164b2 No.14660108

File: 26a42a28dc94095⋯.gif (228.41 KB, 640x480, 4:3, WatchingTheWorldEnd.gif)

>>14658245

It's more than that. They were convinced they were about to die. They wanted to face the end together.

It's shit like that that makes Majora's Mask such an amazing game. As simple and small as it is compared to more modern games, it accomplishes something so few of them do. It's world feels alive. You get to know these characters. You can relate to their suffering. And you want to save them.


fcc71a No.14660122

File: dcc506ad9bdfb62⋯.jpg (115.7 KB, 1213x682, 1213:682, sotc2.jpg)

File: 24589fccaa5ccdf⋯.jpg (893.94 KB, 1920x1080, 16:9, sotc4.jpg)

Not really a sidequest, but sort of. In Shadow of the Colossus, there are large trees throughout the land that grow a peculiar orange fruit. You can knock them down and eat them, increasing your maximum health. They're helpful.

Spoilers ahead, in case anyone hasn't played it yet. The game takes place in a forbidden land, home only to wildlife and 16 Colossi, each of which is tasked with safeguarding a piece of the evil god, Dormin, to prevent his resurrection. Anyway, the land is beautiful, but cursed, as is everything in it. However, the temple that you are repeatedly pulled back to after defeating each colossus is a holy temple, built to contain the evil god. The temple has a bunch of moss and ivy growing on the outside walls, which you can climb, but most of it leads nowhere. You'd never notice it unless you looked, so most players who just ride for the next colossus will never notice. However, on one part of the wall, there's a section that you can climb all the way to the top. But you can't do this unless you've beaten the game 2-4 times, or your grip will fail long before you reach the top. But with each colossus or white-tailed lizard you kill and consume, your grip meter gets a little bit bigger. This carries over between each new game+.

Eventually though, you can climb to the very top of the temple, a long way. It's pretty up there but most notable there are trees that look a lot like the plants that drop the health-increasing fruits found throughout the rest of the land. But when you eat these fruits, your maximum health actually permanently decreases. The implication is that even the fruits of this land are cursed and even though they increased your health, they were making you less human. In contrast, the trees that grew on top of the holy temple gave fruit that purified your body, reducing your health, but helping purge your body of the curse that accumulated in your body with each fruit you ate elsewhere and with each colossus you killed.

So not really a sidequest, but an interesting bit of side content that the game never even slightly helps you come across, only your own curiosity and attentiveness (or reading about it online) helps you find. Helps flesh out the lore, and serves as an interesting story in itself. Temple seen in pics related.


3de6fe No.14660125

>>>14658204

Arcanum really was on another level on how quests should be done, in terms of actually RPing

>some npc dies that was supposed to tell you about the ring

>can check their belongings for clues

>have to leave town but bandits are blocking the gate

>can convice thugs you're someone you're not

>can fight them

>can steal gate key from them

>can do a quest for the bandits

>can pay money to get through

Shame it didn't get more polish and development time.


ebfc8d No.14660709

>>14660122

>spoilers ahead

>doesn’t use the spoiler feature

You new here?


8dd47d No.14660797

File: 137325fa39c319e⋯.mp4 (4.68 MB, 640x360, 16:9, 1468027639244-1.mp4)

>>14657821

Pretty sure this song was made with this moment in mind. Shame it was never used in game.


0f124c No.14660818

File: 14344074a967e50⋯.jpg (505.84 KB, 703x950, 37:50, 51820610_p0.jpg)

>>14657821

I always seem to find Siegmeyer of Catarina's sidequest in Dark Souls 1 to be pretty tragic. I mean this is a knight that went undead and tried to find his own adventure / purpose in Lordran, all the while his daughter (who's probably not an undead) trying to get him out of trouble. However, Siegmeyer just bumbles his way through the world only to be saved, time after time, by the PC. When he was given the chance to shine and to be of help to his benefactor, only to be realized the his help was unnecessary and that he's just a bumbling onion knight. Finally, he went hollow and Sieglinde put him down at the Ash Lake.

But, there's a path where Siegmeyer (can be inferred to) have wisened-up and quit his antics after he realized how fruitless it is, so he left you a (pretty useless) ring and left Lordran for the remainder of the game. Or you could just let him die a warrior's death, your choice.

Some anon storytimed a fancomic about Sieglinde, its pretty great and you should read it if you like Dark Souls. Link to the thread :

https://8ch.net/v/res/14646922.html

>>14660122

Holy shit, that's really neat. I never gave a shit about the temple and just went hunting lizards and fruits to buff myself up.

>>14660709

>Haven't played SoTC

You're the newfag here


a577df No.14660819

File: c61bb287bcac0a6⋯.jpg (1.21 MB, 2560x1440, 16:9, xenoblade-chronicles-x-wal….jpg)

>a bunch of people gets eaten alive one by one while the rest are watching

>research facility gets infected by ayylienes that infect and transform people into their own

>niggress uses local idol as money laundry and when found out shoots herself

>a race of shapeshifters ruled by AI that that you can either genocide or integrate into society

>time traveling scientist, that can be con artist, is on the run from human mafia

Off the top of my head.

Basically most side quests are better than the main story.


e64017 No.14660850

File: 07f8cff2575bd4c⋯.png (1.74 MB, 1920x1080, 16:9, mgsvtpp_2018_02_17_14_39_5….png)

>Paz quest

I did not need to be reminded


aa2b0c No.14660895

File: e4ef1af852dce93⋯.jpg (162.96 KB, 1000x750, 4:3, 067901c32d68c33852fb18453d….jpg)

I know the stigma some niggers have against the Witcher 3 but the sidequests were a step above the rest for most RPGs coming out now. Not to mention each one was unique and hand crafted without a single renewable quest in the game. Stuff like the Cheesewizard dungeon, the bloody baron's plotline and all those major sidequests that alter the main story.

Hearts of Stone is still one of the best stories in videogames


d4f4c0 No.14660912

File: af1c2bfac340a53⋯.jpg (629.06 KB, 2500x1870, 250:187, af1c2bfac340a533e8cdcfa3df….jpg)

>>14660895

I don't know why, but that picture speaks a lot to me.


ebfc8d No.14660927

>>14660818

>Haven't played SoTC

How in the absolute fuck did you come to that conclusion, anon? Because all my post did was call you out for being a retard and not using the features built into this site. Go back to where you came from with this weak ass shit.


8dd47d No.14660940

File: 909be3fdb07f2fe⋯.jpg (15.54 KB, 520x344, 65:43, 909be3fdb07f2fed03b0676c2f….jpg)

>>14660912

The creb lives in a terrible place and anime is it's only ray of light in the darkness, just like us.


4216a5 No.14660945

>>14658245

Any time I play MM I always get this sidequest last, right before the finale. God, it is such a good one.

>>14660122

Another good one. I scummed my way up there after beating the game twice by finding a spot to rest halfway up, but then fucked up and fell through the hole in the floor to the main room


8a53e4 No.14660955

>>14660895

>>14660912

>>14660940

Really? I get a different message. I want to steal from that dumb creb


7b5340 No.14660964

>>14660912

That place looks comfy as fuck to me. It's just a crabbo taking his waifu for a walk.


8dd47d No.14660966

File: 03970d21b7f414e⋯.webm (5.04 MB, 640x360, 16:9, 03970d21b7f414e16b3a81dda….webm)

>>14660955

You're first over the wall when it's done being built, carlos.


8a53e4 No.14660999

>>14660966

Whats wrong with repossessing the property of the inferior? No tears for jew gold.


2877bf No.14661017

File: 156d4e7a5115aa8⋯.gif (1.51 MB, 1067x720, 1067:720, 156d4e7a5115aa8344374544ad….gif)

>>14660999

True, your waifu agrees with that as well after I fucked her.


8a53e4 No.14661044

>>14661017

Lets see what you have to say after I fuck your soon-to-be-gay ass.


4e4146 No.14661101

File: 2d19681123a6dd2⋯.png (222.96 KB, 404x456, 101:114, 2d19681123a6dd25c979e6a0f0….png)

>>14657821

That side quest hit right in the feels.


7b5340 No.14661103

>>14661017

>>14661044

Both of you will stop this gayness before I fuck you both into being my bitches


462a7a No.14661168

>>14660895

>A Hideo Kojima Game.jpg


462a7a No.14661200

>>14657821

I always loved the sidequest in Mass Effect 1 when you meet Admiral Kahoku in the Citadel. The government isnt helping him find the missing marines at all and you end up going out to look for them yourself after getting intel. They are found to be killed by a Thresher Maw, almost deliberately. He goes to the Shadow broker to find intel on what happened and realizes it was Cerberus's fault his marines died and decides to send you intel on their bases. Finally you descend upon 3 Cerberus bases and in the last base Kahoku is in the force field pen with the monsters with needle marks all over his body. Afterwords you can go storm a Cerberus base for revenge and kill everyone, only to be contacted by the Shadow Broker as they ask you for the intel you got at the Cerberus base.

This only makes me madder because I told the shadow broker to fuck off and kept the intel for myself hoping something would come of it in ME2 only to be disappointed that BioWare was fucking retarded and your decisions didnt matter.


0f124c No.14661224

File: ef4b6f0f283f07c⋯.jpg (41.46 KB, 598x447, 598:447, concerned skink.jpg)

File: 7ef15e911348675⋯.webm (3.01 MB, 1280x720, 16:9, armed and dangerous.webm)

>>14660927

Jeez anon, don't be a fucking sperg i didn't know that you were one of those (1) and done, not to mention that you replied to the wrong person.

Good job

>Go back to where you came from with this weak ass shit.

What did you mean by this?

>>14660940

>>14660964

>>14660955

its not a fucking crabbo, its a fucking cray-cray

get your crustacean pronouns right, you fucking primates


cf41e3 No.14661302

File: 024874ad97675cf⋯.png (543.21 KB, 715x1000, 143:200, 8E41D257-54F9-42BE-B591-F4….png)

>>14658245

My memory is fuzzy so help me out here. I also remember a little farm girl and her sister (or mother?) having a side quest. When the end was approaching, the little girl was allowed by her sister to have an alcoholic drink but had no idea why, and the sister remained silent. Knowing they would die, the sister suggested they sleep in the same bed that night, and the little girl was really excited but still had no clue why she was being given such great treatment all of a sudden.

God this game was awesome


4a19e9 No.14661313

>>14661302

You're referring to Romani and her sister, whatever her name was.


cf41e3 No.14661327

File: 7d4d1921b173ef5⋯.jpeg (186.03 KB, 1280x1280, 1:1, 99E259FB-5393-4417-9E41-A….jpeg)

>>14660797

They did have some similar piano themes playing at least. What really hit me was listening to the final tape and hearing Love Deterrence Play in the background as Paz starts saying how happy she was to be on Mother Base


cfd082 No.14661355

File: b9703766e7b64fd⋯.jpg (128.41 KB, 800x1600, 1:2, mailman.jpg)

File: df93c90a79bf643⋯.jpg (126.76 KB, 1057x1599, 1057:1599, romani.jpg)

File: 80158f8b8c2b99e⋯.jpg (201.71 KB, 638x2846, 319:1423, swordman.jpg)

>>14661302

Here's that, and a few extras.


cfd082 No.14661356

>>14661355

I apologize for the shitty reaction comic at the bottom of the first image. I just did a google search and grabbed the first result, which happened to be NeoFAG.


670612 No.14661368

>>14661356

>>14661355

I wasn't ready for the feels that Majora's mask would give me.


8dd47d No.14661378

File: 3e0d1b933673b54⋯.webm (10.53 MB, 1280x720, 16:9, Love Deterrence (Unused -….webm)


8a53e4 No.14664249

>>14657821

Tomba 1 and 2 were almost entirely sidequests, being metroidvania-styled games with a bit more RPG mixed in.


34ffc0 No.14664278

File: 0e623c837130b03⋯.jpg (59.71 KB, 608x430, 304:215, 0e623c837130b03310aefce115….jpg)

>>14661368

I remember when I played it on the N64 as a kid, and I got to the section where I reunite some kid with his grandpa. It's the section where you get the stone mask iirc. I just remember them having a really touching moment together and I thought it would fit the scene perfectly to put on the stone mask and just walk out of their lives. The stone mask makes link invisible to others if I recall correctly. Majora's mask was really well done on so many different levels.


63fdd3 No.14664773

File: ed2b24700b8559d⋯.png (2.06 MB, 1350x760, 135:76, File_Chiyo_Kurato_Hotel_Se….png)

Not really a side-quest but many events in "Fragile Dreams", Especially the one from Chiyo

"But for you, I'm sure there are many tomorrows still waiting."


34ffc0 No.14664794

>>14657840

Is it true that Ocelot is the one that conditioned Venom? If so, then he did the same thing to himself when he became "Liquid". Did BB not know about solid, liquid or solidus until mg2? If BB had Solid kill Venom in MG1, what caused him to fall in MG2? What happened to Quiet?


cf41e3 No.14664890

>>14664794

Zero orchestrated the plan to produce a mental copy of Snake to act as the decoy, but I do think it was Ocelot that conditioned him psychologically. He’s the only one that could’ve done it. The doctor supposedly helped too, seeing that he was showing Venom pictures of the old crew to implant the psychological suggestion he was Snake. BB probably didn’t know about the clones until after a while. Les Enfants Terribles was shuttled in 1976, and the resurgence of using BB’s DNA to produce more soldiers like him didn’t pop up again until the 90’s. I reckon Solid and the US knew just a little faster than BB did. Hard to tell with how much shit was retconned between the original games and the Solid series.

Quiet most likely died wandering the desert after speaking English. There was never a resurgence of vocal cord parasites, so we can assume she stayed the fuck away from people and died alone, tragically.


1b763a No.14665224

File: 09a754501cf6cd1⋯.png (3.87 MB, 1920x1080, 16:9, Witcher 3.png)

File: 394326c577e1caa⋯.jpg (970.62 KB, 1920x1080, 16:9, Skyrim.jpg)

>>14660895

I'm currently replaying it hardest difficulty to see if it's actually difficult or not, it's not as long as you use potions, oils and other tools like bombs

I randomly came across a bandit camp roasting a pig over a spit in the middle of an empty village save one crying beaten up guy trying to plead with the bandits. They offer Geralt some pork, I agree but the upset beaten up guy pleads that I don't, the bandits turn to thump him on the head gives me the option to stand aside and let them or intervene. I intervene.

Spoilers ahead if you haven't played this quest

It turns out the village apart from this beaten up guy is populated by pigs, you have to go to investigate why and it turns out they have been cursed, the people turned into pigs because they robbed the pig temple nearby of it's gold, the pig roasting on the spit was a person.

There are a few other side quests that are memorable and stayed with me, the pellar quests and his goat for one, meeting Letho again as well that was a nice surprise the first time I saw it.


e64017 No.14665299

File: ab09516c8e2d271⋯.jpg (44.69 KB, 442x740, 221:370, 5897.jpg)

>>14664890

Quiet can't die from the English Strain because she has no lungs for the parasites to feed with. And she probably can't die of old age either. Or at least the parasites will keep her alive for a good two hundred years.

My guess is she probably did her own thing and either wandered from battlefield to battlefield or lived in isolation.

tfw Venom will never make a big beautiful white family with Quiet and live a perfect happy life together. Both die with no one ever knowing these two saved the world


670612 No.14665497

>>14664773

Gathering the different area's mementos definitely counts. Since the stories are usually related to each zone, getting those side stories helps add to the melancholy.


ce9d06 No.14665595

>>14657982

There is more after doing the lighthouse quests too. Some time after the old lady's death, a visitor from oversea arrived and asked around for a family heirloom - a gem that symbolize love - that was apparently sent to the town where the lighthouse is in. You can then help her by asking around and then decided to visit the post office. It turns out the husband was alive until after he sent the first letter but the village doesn't know he was alive at the time, they assumed he was dead. The husband died from the black scrawl too, unfortunately. Before he died, he sent the gem to the wife but somehow it ended being lost and stuck in the post office, buried under other letters.

Upon finding the gem, you read the letter attached to it that the husband says he's going to die soon but wanted to send his sign of love to her. You have a choice at this point, you can either bury the gem with the old lady or give it back to the visitor waiting at the port.

The visitor's family have no knowledge of this as it was sudden and the husband died without letting anyone know what happened to the gem.

I choose to bury the gem with her since he wanted to send the gem to her in the first place. That was hard, going through the side quests like those. I wasn't prepared for Nier at all.


90d64d No.14669646

YouTube embed. Click thumbnail to play.

Since this has sort of half ended up a Nier thread, I'll post this meme related to Nier that I whipped up today here:

Song of the Ancients (Hollow Dreams), "translated" to English by yours truly

Kuwata (souta) tsunowovalai ~ A diligent (beloved) attendant

Tsuriji (saaha) pfuraelekai ~ A watchful (loving) guardian

Kondevai (kondevai) undovarltum wlondluail ~ Its echo (its echo) now with it in eternity

Tjortetei (skoura) djeki liato ~ Having lost itself in (never-ending) love

Jinmata (langu) ivelischpfuli ~ For all the pain of this (transient) world

Netyoma (nyawa) sowepiyamei ~ For the (seeming) hopelessness of it all

Schijyako (schijyako) alecfnifaltallilya ~ But for our love (for our love), an end does come to all

Nichpisa (Kali) unholesile ~ Our love/our dreams (the great destroyer) will end all of this

Otrajain aforejekurosrol ~ And so this course is set for us

Dowaihatasei; michatasei, tsufrallai ~ For us to chase these dreams; to chase our dreams, and so bring that end

Otrajain aforejekurosrol ~ And so this course is set for us

Dowaihatasei; michatasei, tsufrallai ~ For us to chase these dreams; to chase our dreams, and so bring that end

Dejya ~ Soon enough

Ullilya kojidjajukalja ~ This withered world

Niamefetsumekri; fetsumekri, linganmai ~ Finds itself in bloom; in bloom, alive once more

Uhueri manjarhute arraku ~ This day we've long awaited

Harirchjahadachei; lahadachei shindulhwo ~ Our hearts stirred; our souls brought into union


90e305 No.14669976

>>14658115

>the survivalist

really brings back feels, the whole story of honest hearts was kind of bland, but the second I found those terminal entries I dropped everything and looked for the rest of them, the survivalist story awakens more emotion in half a dozen text entries than any Fallout story Bethesda ever hacked together


687b04 No.14670041

File: 5daa01879029d99⋯.jpg (39.7 KB, 500x575, 20:23, todd.jpg)

Not really side-quests but it made Demon's Souls for me. The interaction of the one npc that just sits there. He goes more and more insane the more you go out and conquer the bosses until he kills himself.

Also the whole Yurt, the Silent Chief I rescued him and that motherfucker is only there to cleanse the world of all the surviving members in the nexus.

Also a shout out to Todds game Oblivion the Dark Brotherhood quests where the only memorable quests in that game.


3d430b No.14670044

>>14660122

>evil god, Dormin

>evil

this is not canon. all we know is that his former worshippers broke him into pieces and locked those pieces into the colossi. it's not known why they did that. the shaman guy does not strike me as particularly sympathetic either.


a5487c No.14672122

>>14660940

That's not a crab you brainless sperg

>>14665224

>Death March

>it's not hard as long as you use potions, oils and other tools like bombs

>He's not had the scheduled 1hr long meeting with the Metz quest Golem

>He's not gotten into a Novigrad/Skellige fistfight

>He's not got the Iris Nightmare achievement

>He's not fought first Olgierd

>He's not seen a Hanse Fort

<Without using Quen Read: shitter crutch spell

May god have mercy on your soul. Bar that, the game is on what should have been normal difficulty.


a5487c No.14672137

File: 3344ed7f70faa54⋯.jpg (850.06 KB, 678x876, 113:146, afterlife.jpg)

File: b808e8ccaaa4d64⋯.jpg (130.35 KB, 600x833, 600:833, husbando.jpg)

As for myself, the major FromSoft sidequests are nicely executed. Siegward and Gascoigne's daughter were highlights of the series imo.


cea0bc No.14675788

>>14670041

>The interaction of the one npc that just sits there. He goes more and more insane the more you go out and conquer the bosses until he kills himself.

That's environmental storytelling I guess.


c6951e No.14679585

YouTube embed. Click thumbnail to play.

Speaking of MGSV, I really liked Quiet

The mission where she leaves is kinda poorly written but everything before and after that is fantastic, everything from the character design to the great boss fight to the story arc to how she acts on the chopper to how she works as an actual part of the gameplay was designed perfectly to get fuckbois like me to grow attached and then really feel the loss

I am not a massive fan of the song though, so have a better one


2b9f39 No.14679636

>>14657821

tbh some eurojank like witcher 3 had some memorable quests


bd8671 No.14681678

File: 223ef406aab8147⋯.png (528.17 KB, 1131x1600, 1131:1600, deepest despair.png)

>>14672137

>The time when you could summon Gascoigne for help with the Cleric Beast and should you play the Music Box with him around he'll give a slight chuckle

>Upon playing the Music Box again with his boss fight he gets stunned remembering that was how his wife always called him back from a hunt

>Presenting the girl with her mother's red brooch causes her to be eaten by the sewer pig because she didn't want to be alone




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