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File: 8720c38911eb004⋯.jpg (821.86 KB, 1000x1393, 1000:1393, geist.jpg)

9eee13 No.14622013

Underrated games/Games more people should play.

708d22 No.14622027

>>14622013

Geist was pretty good, just a shame that there were so many sections that forced you to just play it like an FPS.


9eee13 No.14622035

File: c94b8dcdf525429⋯.jpg (45.67 KB, 309x445, 309:445, nightfire.jpg)

File: 55acb30dde81ad9⋯.jpg (47.01 KB, 466x319, 466:319, twine.jpg)

Both of these too


ceed3f No.14622037

>>14622035

gamecube version was better, but yeah


4512e4 No.14622040

>>14622035

From Russia with Love and Everything or Nothing were great too. Truly a good era for Bond games. I thought for a while that they'd never make a bad one that actually stars Bond (so we can discount how shitty Goldeneye: Rogue Agent was). Boy was I wrong.


2b7d1d No.14622113

File: cc5db2f2ad54da7⋯.jpg (35.13 KB, 300x290, 30:29, btbcover.jpg)


acc899 No.14622188

>>14622013

OP sucks major cock


9eee13 No.14622193

>>14622188

but anon that would be gay


52a7fb No.14622249

File: 74b8975a66c3cc0⋯.jpg (13.32 KB, 300x300, 1:1, gc_second_sight_p_zi8jln.jpg)

>>14622013

Pretty solid mechanics and an intriguing story. On all 3 systems as well. Don't see it mentioned too much.


dd6a83 No.14622250

>>14622013

>I HAD TO POSSESS A BOWL OF DOG FOOD TO SCARE A DOG!!!

Seriously though this game was pretty interesting, although it did not even come close to taking advantage of its full potential.


c89b86 No.14622267

File: 3cf4f60d484af13⋯.jpg (85.95 KB, 1080x602, 540:301, 22384134_10212954035557588….jpg)

>>14622249

R.I.P pre-Haze/EA era Free Radical.


f6798b No.14622317

>>14622250

I think most of that is due to the game being pushed out the door ASAP to be Nintendo's take on the "Halo-killer" (Instead putting more money towards developing and promoting Metroid Prime 2).


f533b7 No.14622551

Final Fantasy Adventure was a pretty fun game. The old Game Boy didn't have a lot of action rpgs besides Zelda titles, but this was still a fun gem in its library.

It also has the best 8-bit text (text that fits in an 8x8 pixel sprite) I've seen outside of Mega Man or Shovel Knight.


9f86a3 No.14622584

File: 336857478399e5a⋯.jpg (21.8 KB, 250x252, 125:126, 250px-Warlocked_Cover.jpg)


46e815 No.14622604

File: aa1dcd1a853db49⋯.jpg (312.63 KB, 1500x1500, 1:1, 2650984ead2c5dafaec36daee6….jpg)

>>14622317

I read an article once about How Reggit Fils-aime asked a room full of board members and consultants if anyone seriously thought Geist would stand up to Halo, the entire staff cheered it would and look where we are now. Geist is ultimately nothing special 6/10 game, but if we're plugging middle of the road games that are pretty interesting here's a good one.


dd6a83 No.14622625

>>14622317

>>14622250

>>14622013

Did anyone else try the multiplayer for this game? It wasn't the best, and the grenade launcher was completely, retardedly overpowered, but I remember there were some interesting bits to it. There were a few secret areas in the multiplayer maps that you could only access by possessing something small or maneuverable like a bird or rat, and they usually contained special hosts, most of which were equipped with overpowered weapons. You had the MC's original body with a one-shot-kill pistol, the game's final boss in a rocket-launching hover-chair, that random girl character with an instakill towel whip attack, and a chef who threw plates that were really hard to aim but also were one-shot kills.

Any other games that do weird stuff like that in the multiplayer?


0173a7 No.14622633

Biohazard battle. Rev up those emulators and give it a try.


896936 No.14622638

Ruiner was pretty fun


4512e4 No.14622773

>>14622604

>Geist is ultimately nothing special 6/10 game

So was Halo, tbh. Nothing of value to kill there.


491bb1 No.14622814

>>14622013

There's a funny story regarding this game when it was coming out where a bunch of Nintendo execs, I think Japanese but not sure, were claiming in boardroom meetings that it would rival Halo and apparently Reggie went on record calling them delusional. I wish I could find it.


c0884e No.14622815

File: f06351d20b5ea39⋯.jpg (22.31 KB, 282x352, 141:176, upset-maxine.jpg)

This game came out on the exact same day as MGSV therefore it never stood a chance. I really like this game therefore I like to shill it in these threads especially since it is free this month on Playstation Plus. It is an open world car combat game where you use a grappling hook to dismantle enemy cars and shoot the driver inside. There is a ton of enemy variety and the world is cool and pretty fun to explore. The best game I can compare it to is Wind Waker. You get binoculars and you look at the environment to find interesting stuff to explore. It has a lot of the trappings of most open world games like going to a high place to find points of interest around the map but I feel they did a good job with the mechanic. You still have to interact with your binoculars and find the stuff when you're up there. You can also clear outposts of enemies. First by using your car's gadgets to dismantle the bases defenses then going inside as Max to kill everyone with your fists.

The ground combat is like a mix between arkham and Yakuza. You press triangle to counter and mash square to attack attack enough and you build up a heat gauge that allows you to break enemies limbs and perform finishers. I feel this system works better in this game though because the enemies are relentless and there is a decent variety.

I feel this game has been criminally underlooked and unfairly panned at the time of its release. I had a lot of fun with this game and despite my utter loathing for open world games this one really hooked me.

Reasons to play:

>Open world car combat game.

>Huge interesting world.

>Cool fury road style sandstorms that are dangerous to navigate but have tons of loot that can happen at any time any where.

>The only decent mad max game.

>You can create your own wasteland cruiser and BE WITNESSED SHINY AND CHROME.

>Zero paid DLC to speak of with tons of content. It took me around 80 hours to finish the game on my first playthrough.

>Is usually 5-15 dollars

>Made by Avalanche Studios the guys that made Just Cause.

Reasons to avoid

>It's an open world game.

>Has Batman combat(But it's not as easymode as Batman)

>Lots of filler "open world" "content"

>Owned by WB the turbo kikes.

I really like this shitty game, and I hope some anon out there enjoys it too.


46e815 No.14622829

>>14622773

just a fuck load of marketshare.


9eee13 No.14622830

>>14622815

Is it on PC?


1edc0d No.14622832

>>14622830

Yes Not him, but I found the game to be okay. It gets old pretty fast, as some quests really repeat. I'd recommend it for free or on the cheap, but definitely not full price.


7b1aaf No.14622834

>>14622815

Just for you, Anon, only because I own a BloodborneStation and it's free I will download it and give it a go.


a76d0f No.14622841

>>14622249

I picked it up in a discount bin on a whim, and I still have that gc copy

>>14622815

Conveys are the best. Is there a modding scene of this game yet?


637fc4 No.14622850

File: 8ded39d327dd16b⋯.webm (15.9 MB, 852x480, 71:40, the nightmare before chri….webm)

I miss back when action games were DMC clones, rather then Batman Arkham clones.


637fc4 No.14622854

File: 654ee2b1240bfec⋯.webm (3.62 MB, 852x480, 71:40, Ghost Rider PS2.webm)

File: 03313f154c9ec49⋯.webm (2.88 MB, 852x480, 71:40, Van Helsing PS2.webm)

File: ccbaf82e441bf89⋯.webm (2.93 MB, 852x480, 71:40, Big guy dispensing justic….webm)


491bb1 No.14622857

>>14622850

I don't know if you can really call it a knockoff when it was made by the same people who actually made it.


c0884e No.14622859

>>14622841

I doubt it sold well enough to have a modding scene. I am the only person I know that liked the game enough to finish it. It just checked all of my particular autism boxes hard enough I guess. I find that most people hate the game a lot while it has a small dedicated fan base of /o/ autists and exploration fags. The map is huge, open and you can ramp off of just about every piece of terrain. The physics in the game are wacky too and you'll find yourself laughing at how your car behaves when you hit some of the more rough terrain. There are death races in this gdeathhat are pretty tight too.


637fc4 No.14622860

>>14622857

I meant more so my 2nd post.


ff73ff No.14623088

>>14622040

From Russia with Love was top-tier, glad I still have my copy :^)


37d200 No.14623387

>>14622013

While I know Geist is not a perfect game, I would hope that it gets released on a future GCN VC so more people could play it.

>>14622625

>the game's final boss in a rocket-launching hover-chair

>that random girl character with an instakill towel whip attack,

>and a chef who threw plates that were really hard to aim but also were one-shot kills.

Why is it 2018 and I'm only learning of this hilarity from Geist's multiplayer now?


37d200 No.14623393

>>14622814

I recall it too and I just finally found it. It's an interview with Kyle Mercury who did market during the GCN/GBA era.

https://web.archive.org/web/20130819010845/http://www.notenoughshaders.com/2013/08/15/the-struggles-of-marketing-the-gamecube/

Tried to get copy paste the relevant Geist bits, though I strongly recommend to read the entire interview.

>At the time, Nintendo believed “Geist” — a first person shooter published by Nintendo — would be GameCube’s “Halo Killer”. Shigeru Miyamoto had contributed gameplay ideas to Geist including “object possession”.

>Because of Miyamoto’s minor involvement, Nintendo had strong confidence in the title, and everyone inside the meeting reassured Reggie that “Geist” would become a huge hit with the older hardcore gamers who loved “Halo”.

>“And then at the end [of the presentation], Reggie looked around the table and basically said “Look, don’t bullshit me. How do you guys really think this thing is going to hold up?” No one said a word for a minute, and then people started just spouting off more marketing lingo and faux (self) assurance. None of these people were gamers, none of these people even LIKED video games.” says Mercury.

>Everyone in the room remained quiet. Although nobody wanted to criticize Geist, Mercury knew he had to say something to Reggie.

>Mercury told Fils-Aime, “Look, I’m sorry, but it’s pretty obvious that Geist is no ‘Halo Killer’. I’m not sure it’s much of an anything killer right now, except maybe fun. If you want to talk ‘Halo Killer’, the closest things we have is Metroid Prime 2. I understand that Geist is not done yet (understatement of the year), but it really should not be a focus title, 1st party involvement or not.”

>Everyone in the room tried to rebuttal Mercury’s comments by spouting off marketing trivia and neat interesting facts about “Geist”. Reggie didn’t respond. He just sat quietly and listened to what everyone had to say.

>Mercury then made another recommendation to Fils-Aime: “The other game we should really be focusing on is Resident Evil 4. This game is going to sell consoles. Period.”

>Reggie was surprised at the idea of giving a bigger push to a third party title.

>“This was the first time I saw any kind of expression register on Reggie’s face. It was an inquisitive look, an “Oh really?” look. I couldn’t believe no one else saw this. It was a big risk on my part, actually, to force a 3rd party title in front like that, but I’d played the RE4 demo and (though admittedly an RE fan) was just blown away by it. It had to be given a spotlight of some kind. If we were going to fight the PS2 on their own turf, RE4 was the game to do it with,” says Mercury.

>Toward the end of the GameCube era, Nintendo lost confidence in their own fans. Nintendo was losing market share with each new console launched.

>“Pride turned to arrogance. Ugly arrogance. Nintendo started to develop contempt for the gaming community. They felt as if they were being betrayed by the gamers they created. The marketing teams started to look at gamer focused strategies with ire and spite.” says Mercury. “The “hardcore” Nintendo audience was equally cast aside. “Why bother? They’re going to buy anything we put out anyway.”

>I enjoyed your story about the meeting with Reggie Fils-aime where everyone talks about Geist being a “Halo Killer”. I got the impression that Reggie was surrounded by “Yes People” who only agreed or nodded politely at every idea. Was it difficult for employees to be critical of Nintendo’s policies even if the problems were quite clear? And did that negatively impact the decision making in promoting/marketing the GameCube effectively?

>It absolutely was. Again, Nintendo is a very proud company and they were facing a market shift unlike any in their history. The Marketing team had to walk a fine line of keeping the energy up, keeping people excited about the future, and implementing solutions that tried to resolve the really glaringly obvious problems of the present. Too far in either direction and you’re either seen as sadly naive or a cynical doomsayer. For me, this meant staying sincerely passionate about the brand (and I was), but being honest about the position we were in. I was fortunate to have that mix of philosophies, but a lot of people didn’t and that made for a very trying experience when it came to developing initiatives. A huge number of people refused to admit there was a problem and many of the cynics levied the blame against the consumer, rather than Nintendo’s own policies. Marketing was doing the best with what we had. We weren’t making the software, or the hardware, we were just bringing it to the people and doing what we could to keep an notoriously fickle and increasingly disenfranchised audience engaged in a time where amazing new options were everywhere.


dd6a83 No.14624084

>>14623387

They weren't easy to find. You had to not only play the multiplayer at all, but you also had to posses animal characters with no combat capability that die incredibly quickly if anyone notices you. IIRC the way it worked is thus:

>access rocket guy: possess a roach and go across a narrow ledge

>access towel girl: possess a seagull and fly up a cliff

>access MC: possess a dog and go through a vent

>access chef: possess a mouse and go through a small hole

all very easy to miss.


de2c98 No.14625560

File: b44431851432e80⋯.jpg (35.56 KB, 260x338, 10:13, red_faction2.jpg)

Actually the best game in the series.


896936 No.14625664

>>14622854

How was Van Helsing?


637fc4 No.14626645

File: 7f6abb39335deda⋯.webm (3.02 MB, 852x480, 71:40, Van Helsing PS2 (2).webm)

>>14625664

It's far better then you think it would be, I really enjoy it. It came out before DMC3 so It's very similar to DMC1 in all sorts of ways. but it also has some of it's own cool ideas. Like instead of DT your blue bar will alter the weapon your currently using. For example your pistols will shoot holy water bullets, which are more effective against some enemies, where your shotgun will get explosive shells which makes are more effective against other enemies.


9eee13 No.14628206

I just softmodded my PS3. What are some underrated games for it?


075ba0 No.14628223

>>14628206

Full Auto 2: Battlelines if car combat's your thing. Moon Diver if you're in the mood for a Strider-like game. Folklore I heard was a nice early RPG for it.


37d200 No.14630191

>>14624084

I should have clarified better that I didn't own the game, but have never heard of anyone mention such funny multiplayer bonus characters and their unique "weapons" in Geist before.




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