>>14612325
I'd rather the hacking was instead done by programming a sequence of actions to perform that are executed when you hack someone. More HCK means you can make more and longer sequences.
The GUI itself should have been something that shows up on the topleft part of the screen and is controlled with the NUMPAD, so you could hack while walking around.
Perhaps I didn't made myself very clear, but when I say that some guns are useless, it's not that they don't do enough damage but rather that among your selection, there's a few weapons that outclass others very easily. The Damocles is just a better sword than the other since dual wielding is a dumb useless meme, while the Hammer is a direct upgrade.
Same thing for the revolvers and there's even 2 rifles you can pick at the start, one of them simply having better stats than the other.
There's also the snipers that do work differently, but you really only need Bosco 90% of the time since it's just as effective against more enemies but with a silencer and bigger clip size.
>Your complaint against melee weapons tells me you never levelled very high.
I did not complain about melee weapons being useless, please re-read it.
Melee weapons are quite powerfull and with extra speed\armor you do manage to use them in many situations.
This does not mean explosions on your face is a good idea however, and neither is parrying competing with sprint for energy.
>They support your weapons rather than replacing them.
And that's my main issue. They aren't so much an avenue of gameplay on it's own as they are just a support power that you can't rely on. Guns are still always needed anyway.
For comparisson, you can play System Shock 2 completely reliant on your psychic powers since you have both several offensive but also utility powers. In comparison to SS2, EYE's psionic deparment feels very shallow.
The rest, I think I mentioned as being mostly "make cannon fodder". The Polyclones, the extra Clone, summoning demons or just hypnotizing someone else all end up doing fundamentally the same thing: give your oponents someone else to shoot other than you.
Alchemy is shit and you know it. The amount it recovers is crap, consuming energy to do it makes it even worse and having to aim at something to have it work, not to mention being useless against meta streumonic creatures that leave no ammo really doesn't help.
But if you want more, Energy is a terrible mechanic the way it's done. The first hours of gameplay see you crouching around a lot of the time to regenerate it or wait a lot of time to get it back.
Or you can just go back to guns and play this as a traditional shooter, making every mechanic that depends on energy just a sideshow gadjet.
Higher levels are only tolerable because of the cybernetic implant that lets you trade health for energy and even then only because of medkit spam.
The Medkit is also shit. Having to hold it on your hand to charge it does not improve the game at all. Killing Floor already got this shit done way better, just have it charging while you're doing something actually fun.
Enemy variety is pretty shallow too. You have dudes with guns shooting at you and you have monsters that rush you in melee. Only notable mentions would be the few monsters that shoot fireballs (which makes my request for an offensive psi spell kinda ironic) and the Deus Ex Machina for it's sheer size.
People also like to brag a lot about the mobility, and it is indeed pretty great to leap 345345 kms into the air or go so fast you actually take damage when you hit a wall.
But I'd rather have FEAR movement and augment it with speed and jump height.
Dunno why, but just moving around feels clunky in EYE compared to FEAR for instance.
>>14612538
>Activision licensed the Source Engine
Don't you mean Valve? And if I recall it correctly, it was actually either White Wolf or their publisher that demanded the game be released ahead of schedule so the last segments feel really rushed because of this.
That's why you don't have the same political options you have at the start to solve things with dialogues.