1fdfac No.14611483
>Buy game shortly after it launches
>It's fun
>Cut to 2 years later
>The game plays completely different
>Everything I loved about it at launch is now gone
>Easily apparent that all the changes were made because normalfags want everything in the game to be viable against everything Because fuck changing up your weapon/skill/character if you're faced with a bad matchup, right?
Fuck games as a service. I should be able to put a game down for a month or two to play other games and not come back to everything being turned upside down.
46d55d No.14611488
Digital releases were a mistake.
390613 No.14611493
>>14611488
>physical copies can't receive updates
a86562 No.14611500
Balancing can be a good thing, but it's a fruitless discussion unless specific examples are brought up.
6d746c No.14611502
>>14611493
>I have no point, and I must post.
d0728a No.14611507
This is what you get when you mock Capcom for rereleasing SF2 so much.
1fdfac No.14611519
>>14611500
Overwatch and how all the characters are completely different now compared to at launch is a solid example. They changed it so much you could call the current state of the game a sequel to the original because it's changed that much.
fa1e01 No.14611533
>>14611519
Why do you seriously want to game at such a high level that adapting to constant variable changes is frustrating to you?
Why not just be a casual and pub stomp? I work a full time job, I don't have time to treat gaming like a career.
ae6fa5 No.14611551
in other news: water is wet
059ac0 No.14611570
Patches are a nuclear option and should only ever be used very rarely, with exhaustive testing, and great gravity, with substantial changes that still do not compromise the game's integrity.
The 'always online = rolling out patches is easy!!!' mentality is hot cancer and kills off any possibility of innovation, because inevitably, that innovation either:
>Counters a "broken" strategy, and when the "broken" strategy is removed so too is the counter
>Doesn't match with the "vision" of [actual retards] and the game developers, so it gets patched out
I blame ASSFAGGOTS.
3b310c No.14611618
>>14611533
>Wageslavery
>in a marking with depression-level jobless count
Do you like making the Z-generation kids broke?
fa1e01 No.14611693
>>14611618
>in a marking with depression-level jobless count
I'm sorry your count doesn't have a job, but I have no idea what that has to do with me. I also don't know why my having a job makes other people broke.
60c219 No.14611702
My problem is that companies aren't obligated to provide a means to play online only games once their servers shut down. Releasing server binaries, or better yet, server code, should be mandatory.
ff469b No.14611734
>>14611488
Publishers LOVE digital games because they receive more money.
They used to say that digital stores would make games CHEAPER but we all know that this failed to materialize. In fact buying a physical game from Amazon is often cheaper than the PlayStation Store.
1fdfac No.14611738
>>14611533
I don't want to game at an autistic level. I just don't want to play a game, enjoy it, go play something else and then return to the game only to find out my favorite parts about it have been completely changed beyond the point recognition. That's not fun, if developers want to make such drastic changes to their games, release a sequel god damnit.
e05d22 No.14611747
1d05a4 No.14611778
Werked well with warframe
5b73a8 No.14611794
>>14611533
It's always one of two extremes with you people. Do you prefer what we have now over a middle ground or do you just eat shit?
fa1e01 No.14611823
>>14611794
>do you just eat shit?
I have a full time job, you take a guess.
More seriously though, I get what he means with games like tf2 where the constant new mishmash of items made the game almost unplayable. But overwatch was made for casuals so I don't really give a fuck about them fucking over competitive. Fucking over competitive was the game design in the first place.
It's a philosophical argument of
>Do we nail strong players nuts to the floorboards so babby can compete
or
>Do we allow strong players to become so strong that they destroy our player base with meta and exploits
The good players only get better over time to the point of becoming unstoppable, and new players get turned off by getting the shit stomped out of them so they go somewhere else. Big problem in fighting games.
It's a big problem that can be solved with community, but people don't talk to each other anymore, they just hop in for randoms and the get the fuck out. Usually because they're grinding for some item or some stupid bullshit.
ab5dd1 No.14611824
>>14611778
What the fuck is that nigger, damn.
fa1e01 No.14611830
>>14611824
>we wuz wukongs
1d05a4 No.14611834
>>14611830
You cheeky cunt
2b2724 No.14611852
>>14611794
He's right, games modelled as a service are shit because they eventually try to pander to everyone due to the accessible nature of the game. Because by its very nature, a FTP game has a potentially unlimited audience. Dota 2 and Starcraft 2's constant balance changes to keep things remotely interesting used to be a unique facet of those games, now every FTP game with multiplayer does this pretending anyone cares about high level plays all the time.
8ec73c No.14611878
ce3c30 No.14611925
>>14611823
That's a problem if your playerbase constantly has low skilled players playing against high skill players. Ideally you'd have matchmaking to have high-skilled vs high-skilled matches and low-skilled vs low-skilled matches. Pair that with decent tutorials, made by the community or the devs, and no one has any excuse left to not git gud.
fa1e01 No.14612016
>>14611925
Over time High to mid tier players only remain and the new low tier players are left to battle gods.
It's a longevity question, not a matchmaking question.
864039 No.14612027
>>14611483
One positive thing about "games as a service" is that the devs continue to work on the game even a year after launch. This rarely happens these days.
ecc873 No.14612123
> game starts as a simple and fun PVP multiplayer sidescroller with a constructible/destructible environment similar to Terraria
> high skill ceiling and the three classes are all fun to play
> Update drops with all sorts of stupid shit like boats, boulders, fire, and all sorts of pointless crap that just makes the game a slog to play
62ee83 No.14612559
>>14612123
Man that game was crazy fun. The alfa was really where the fun was at.
9c6075 No.14612620
Why do games always go from really interesting concepts and ideas in beta to the same bland shit at the end of development?
>Starbound (went from random and different worlds to generic shit)
>Minecraft (same thing)
>Dark Souls 3 (went through a massive aesthetic and story change)
a34287 No.14612649
>>14611734
Except a specific Spyro game
41eee3 No.14612695
>>14612620
>mfw I got burnt out on DaS2 yet sometimes feel like trying 3, but then everyone keeps saying it's even worse
b01d7f No.14612704
>>14612695
>bloodborne was supposed to have active online where you would randomly bump into players while walking through yharnham
>there would've been incentives to cooperate or attack other players and you never knew who was which
Just why fromsoft.
f38e10 No.14612718
41eee3 No.14612736
>>14612704
>there would've been incentives to cooperate or attack other players and you never knew who was which
Yeah, I've seen that one before. What makes you think this would've worked better than in the countless survival meme games?
9c6075 No.14612761
>>14612695
3 isn't all that bad, it somehow manages a worse world design than 2 though. It's [pretty fucking linear.
76bc8a No.14612778
>>14612736
Well, bloodborn has some advantages that can help it in that department.
Namely, if someone kills you, he leaves your world for instance.
But also because you could have actual incentives and rewards for helping someone or killing them besides "we're Twitch\disagreement pals" or "I'm a dick".
Not knowing who is who however sounds like an horrible idea. You'd be looking behind your back everytime someone shows up, even if he means to help you and there'd be players that kill anyone that shows up just in case, ruining the whole point of cooperation.
9c6075 No.14612791
>>14612736
>>14612778
It could work if there was a long term penalty for acting like a violent nigger.
Helping would give good karma attacking would give bad karma.
41eee3 No.14612814
>>14612761
>it somehow manages a worse world design than 2 though
How about the bosses? Helping people with bosses was a lot of fun in 1 and 2 for me.
>>14612778
>there'd be players that kill anyone that shows up just in case, ruining the whole point of cooperation
That's what I'd be worried about, yeah.
>>14612791
Yeah, but then it's just random blues showing up in your world isn't it? Why'd people attack with penalties when they could just invade you regularly as a red? Why not just stick with the normal system than?
9c6075 No.14612850
>>14612814
Most of the bosses are good, some aregoodtier, if you played BB they might be a bit easier.
If you want to play an area with friend you can use a password that levels them down to you or vice-a-versa.
About my other post, if you had really good or really bad karma it would show as a sign to other players. Doing some kind of troll (ex killing host near boss death) would give huge amt of bad karma. I guess the idea would be like the DS3 covenant Mound Makers, where you don't know what to expect but their karma would show their previous tendencies.
0736f5 No.14612867
>>14612016
This. In any of the older SF games your options of who to fight 90% of the time is a veteran, with the other 10% being your occassional newbie either trying to find his niche or a casual player who isn't in it for the long run
b01d7f No.14612868
>>14612791
There wouldn't have been a penalty you just would've gone into beast mode until you drank someone's blood to cure yourself, that's the plan I read about.
24092c No.14612881
>>14612695
Don't get memed by the DaS2 apologists, 2 is the worst one by a mile.
9c6075 No.14612902
>>14612850
>aregoodtier
K i, no is wordfiltered? I'm from cuckchan excuse that
>>14612868
I didn't know about that, it was an idea I had
60159d No.14612912
>>14612695
DaS2 remains to be the worst in the series. Some people just have shit taste and prefer it if every enemy is the same stupid bullshit.
ce3c30 No.14612922
>>14612814
Why the shorter webm?
1fdfac No.14613101
>>14612704
Casuals. I can imagine it now, a bunch of testers getting TK'd because they can't tell who's who and screaming "This is fucking bullshit!" and 12 year-olds who can't wrap their head around the concept of it being your own discretion as to whom you trust.
d6b74a No.14613109
>>14612850
Deacons of the deep is quite possibly the worst thing ever.
d17a39 No.14613136
065b28 No.14613479
>>14611925
>>14612016
Matchmaking gets killed by smurfs , Even if you played with only low levels how are you going to learn ,Game mechanics should be understood in the tutorial or other training maps.Constant inflow of low skilled players is exactly what Devs want , they need the game to sell ,so they will put in on sale , free weekends and other bullshit , Let's say it takes 3 months to either get really good or decide it's not for you .The players who are already good drop to 1% of the population and have to play with noobs all the time
b29c2d No.14620409
>>14613101
Its always casuals.
0c4e71 No.14620564
>>14612027
So why would you ever buy a game at launch then? Why not just wait a year or two until it's complete or at least has most of it's major updates in place and it's 30 or more % cheaper? Multiplayer, maybe… but whats the point of playing against other people when nobody talks because private chat/in-game currency grinding/fear of banning? Why would I want to play a single-player game that gets updates (FFXV, KCD, etc) when actually utilizing those updates typically requires multiple playthroughs you don't have time for?
Games as a service, in regards to content updates and bug fixes, is really not all that different than the early access model.
f3d9b9 No.14620607
>>14611493
you say that as if it's a bad thing. And yes, I aware of what you actually mean, but even with what you actually mean, you can't update the CD ROM itself and it will always forever stay at version 1.0.
Also!!! It's not just digital that is the problem! The Direct source of the problem is auto-update functionalities with no options to revert back to an earlier state!
f3d9b9 No.14620610
>>14611702
100% this. Infact, source code release should be mandatory after 10 years… Of course that would probably mean more intentional destruction of source code, oh well… one can dream…
6f29a7 No.14620629
>>14613109
>Deacons of the Deep isn't a bait-and-switch boss where you fight off a bunch of deacons until the bishop spawns using the souls of all the deacons you slaughtered and smites your ass with holy fire and miracles
>He's just some dude with a bunch of groupies
bc5c34 No.14621128
>>14611493
Meh. Games actually used to be finished before being released…
677993 No.14621239
Depends on the game really. Games as a service can take a one time purchase and make it a crazy good value for people who only buy a few games. It also releases the strain on developers. It's a lot easier to make a new character or map than a whole new game. It depends on the game really. The saddest part is Games as Service is an incredibly old concept called modding.
9ae9e6 No.14621398
>>14621128
It gets to the point were I just KNOW that a Western RPG needs at least 6 months of patches and DLC to be actually complete.
Funny part is that most gamers move on quickly as soon as the hype wears off. Games get heavily discounted. I don't even know why that KCD developer is still working on the game, nobody cares. Pride perhaps?
612852 No.14621493
>>14621239
>The saddest part is Games as Service is an incredibly old concept called modding.
A concept, that you might have noticed, has been under attack by the industry for a few years now in an attempt to sweep it out of the casual modders' hands and firmly into the control of the corporations'. Call me a tinfoil hatter if you want but I don't think that's coincidence at all.
3bbae1 No.14621517
>>14612695
If you like the color gray and 20button combat system then you'll love DaS3.
4d2e4d No.14621520
thanks valve and thanks PC gamers for popularizing this concept. great job, top notch optics and truly you picked the better option.
a86fb9 No.14621539
>>14621520
no innocent parties in this struggle
0bd9e1 No.14621574
>>14621539
>2.1%
Explains why they never gave a shit about any sort of anti cheat, the fucking kikes. Also the fact over 50% of the total sales are sony platforms alone is hysterical.
b52724 No.14621612
>>14611618
Yes, I enjoy shitting all over Gen Z faggots like you, go do your homework bitch. Gen Z girls suck Big Millenial Cock.
4d2e4d No.14621680
>>14621539
no, definitely no innocent parties, but lets look back at a history of subscription games as a service that predated GTA5. Gotta love the MMO genre which without monthly subscription fees likely would have never inspired so many others that it's a perfectly fine thing to do.
Those numbers you are posting are just evidence that an earlier release on much more popular platforms usually means more sales. Everyone knows if your game isn't an MMO, RTS, or a meme it won't sell well on PC.
b4989f No.14621886
It's not hard to figure it out. Over a decade ago people knew garbage like the e-reader is kikery at its finest. Now look at the type of retards that buy that garbage.
9db2cc No.14621921
>>14611925
Or you put up servers, let players create servers and just let them play on whatever server they want?
I mean, it was a formula that worked 15 years ago, why shouldn't it work now?
b4989f No.14621932
>>14621921
Because the new generation of faggots can't stand talking to each other online without yelling at each other. That kills the online componet. From there it is only a matter of time before it all falls apart.
9db2cc No.14621949
>>14612791
Why haven't anyone come up the idea of an MMORPG where if you kill a player belonging to another faction your reputation with that faction goes down and depending on if your faction is at war with that faction, it might increase your reputation aswell. And if you were high enough reputation within your faction you would be considered an important person and if someone from another faction kills you, it would start a crisis, where it might possibly launch the two factions into war meaning if you belong to a certain faction you can't walk into certain towns or not anymore and there would be battle for territory and whatnot.
I mean, instead of staged events in the game. You would have a dynamically changing game depending on you and your factions actual actions.
677993 No.14621950
>>14621932
People would self segregate into their own spaces with mic spammers and trolls carving out their own niche in the bigger picture. It's not even comparable to today where the pool is one size fits all matchmaking and no one is happy.
Servers were their own communities within the larger ones.
9db2cc No.14621964
>>14621932
I just miss creating clans and guilds with random people and have fun getting to know eachother.
b4989f No.14621970
>>14621950
Didn't you hear? The new generation wants an easy button for their servers but also want the rewards that you would get from making their own server. Because of that you get this abomination we see now in online games. In short, fuck this new generation of faggot gamurs.
677993 No.14621976
>>14621970
So why aren't you doing anything about it?
b4989f No.14621982
>>14621976
>implying it's my job to save a dying hobby for lazy shits
I have my backlog, let the faggots reap what they sow.
b29c2d No.14625679
>>14621976
What can anyone even do?
1b943c No.14625707
>>14621982
>Not wanting to sow a better future for games
Get a load of this defeatist cuck
>>14625679
Just Like Make Game
d6232a No.14625937
Anything that gives control to the corporations is shit.
Never give money to them.
d6232a No.14625943
>>14625679
>>14625707
KILLING them is the only solution.
1b943c No.14625994
>>14625943
>Make better game than any SJW pixelshit garbage
>No one buys their game because they're buying my game
>They have to shutdown their studio and go into debt
>They starve to death
Same effect achieved except I have more money and don't go to jail
e10541 No.14631117
ea3e5b No.14631125
>>14625707
Code isn't the issue only. You have to draw and animate and make music too.
1b943c No.14631214
>>14631125
There are plenty of red pilled artists/animators and musicians out there. If you're willing to learn Japanese
ce5af9 No.14631412
>>14625679
How about not buying GTA5?
b35b0d No.14631955
>>14621921
>>14621932
No it's because the devs want the game to be a skinner box, chasing those level up items. Segregated communities and mods also.cut heavily into the DLC bottom line. Why buy some fag item when the server has it unlocked for free?
Matchmaking needs to go.
b29c2d No.14638870
>>14631214
>If you're willing to learn Japanese
gay
59aa3d No.14642458
>>14611488
This fuck Steam.
65362b No.14642484
Terraria is basically the only continuously updated game I've ever played that has not only stayed enjoyable each new update; but has gotten at least a little bit better each time.
feb13d No.14642548
>>14642484
Ponyfag spotted.
5bd080 No.14642725
>>14642484
Not only that, but they haven't released DLC to squeeze money out of their customers. That's something you don't see nowadays.
fcb363 No.14642750
>>14612620
>Starbound
Jesus, anon! It was clear from the beginning it was a scam, just like star citizen.
>minecraft, DS3
Ok, newfag, you need to lurk at least 5 years before posting.
42cfb2 No.14642753
>>14642548
The fuck are you on about?
2880f3 No.14646235
>>14642548
Nothing wrong with ponyfaggotry fam.
5ecb3b No.14649146