5b2165 No.14605242
MINECRAFT
Are there any mods that nicely complement Matter Overdrive? I was thinking WarpDrive + Mystcraft (it seems you can make Myscraft dimensions acessible through space with WarpDrive, so they'd work like planets you can visit and all that), but is there anything else?
>ICBM (for ship-ship fighting)
>Sync (little mod that enables you to make clones of yourself and transfer your conscience into them when you die)
I'm looking for mods that will give me something to do, enemies to fight with my plasma guns, weird alien creatures to discover and catalog, etc. Anything interesting, really.
Images related, I guess?
b8613b No.14605328
Has anything even vaguely similar to the Zeppelin Mod cropped up?
5b2165 No.14605428
>>14605328
There was another one but I think it only had boats, not airships. The way it displaced water was kinda buggy but at least it did displace it, unlike zeppelin. Also when active the boat was treated like a big entity (like a monster or a projectile) so you couldn't, let's say, shoot your musket from the ship or at someone on the ship from the outside.
WarpDrive feels kinda primitive with the teleporting around instead of real time moving but it's actually pretty well made.
1f5b63 No.14611146
b275a9 No.14611265
>>14605328
>>14605428
God I missed the Zeppelin mod
>see it in one of the forum posts way back when
>holy shit, this video is awesome!
>I can make my own? Great!
>was still a WoWfag, so made the Horde zeppelin that sent you to Northrend
>Flew around in it to visit old places I made
I'm sorry I can't give you anything sci-fi related OP.
63078a No.14614919
He was a boy, she was a girl…
Can I make it any more obvious?' 💙
2da22e No.14615000
Game's been not fun since Beta 1.7.3
>you play the big haloween update for the first time
>you will never enjoy the pleasing terrain generation throughout the different versions
>you will never boot up one of those old maps and find what cool things the mapper put in it
MIAP was the finest map, prove me wrong, pro tip, you can't.
1f5b63 No.14615190
>>14615000
MIAP? I don't remember this one.
The last version I had a lot of fun in was 1.6.4, I think, which had the last original version of ICBM and all those related mods.
0538f2 No.14618439
>immersive engineering is one of the best tech mods out there
>recent versions are only on post-1.8
>no one has backported them
I fail to see how people who can make great mods can decide to exclusively support outright inferior versions of the game.
2df792 No.14620504
>>14615000
>MIAP was the finest map, prove me wrong, pro tip, you can't.
Crescent moon castle exists and the new modpack makes it fun.
76d9b5 No.14623906
Is there any mod that adds click-and-drag building like in Build and Shoot?
55df34 No.14623948
>>14618439
The literal only thing minecraft has going for it is mods
Therefore the inferior versions of the game are the ones with the least mods, like the transitory 1.8
0538f2 No.14624307
>>14623948
Exactly. 1.7.10 has the most mods, and it runs mods the best, so it's the best version. 1.12 still doesn't compare.
ae616d No.14624480
>decide to try and play the game after not having touched it in 8 or 9 years
>try to look up cool mods to use but it's a giant clusterfuck because of how popular the game is and finding good mods amongst the vast ocean of shit ones is almost impossible
>every time I look something up all I can find are literally millions of jewtube videos made by some of the most autistic man children you'll ever see
>all the mod hosting websites are filled with obnoxious ads and every fucking link you click is a redirect to those virus filled adfly websites
I guess this is what I get for trying to play a childrens lego game.
1344df No.14624672
>>14624480
>very time I look something up all I can find are literally millions of jewtube videos made by some of the most autistic man children you'll ever see
meanwhile in Minetest you've got like one middle aged dude doing like 150 episodes of 1080p@60fps shit showing off mods and his construction projects in 20-50 minute videos
>all the mod hosting websites are filled with obnoxious ads and every fucking link you click is a redirect to those virus filled adfly websites
and for minetest mod hosting sites are just repositories, usually a thread for most mods at minetest.net's forums, something like 95% of minetest mods are FOSS, i just plop them in a folder and can do what i want to them.
>I guess this is what I get for trying to play a childrens lego game.
now that Microsoft owns Minecraft you can be assured that it will remain digital legos/a pacifier for people's kids and nothing more.
but oh well, Minetest which consists of mods running on an engine has "no mods", a "shit modding API" that lets people make mods not even possible in Minecraft, and "will never be good" according to some random people on /v/ so that makes playing a children's voxel game on the JVM with no official modding API acceptable.
3e0796 No.14624680
>>14624672
where are the mods, then
1344df No.14624717
>>14624680
in your games folder
on github or some other repo site/someone's repo or website
on the minetest forums:
mods: https://forum.minetest.net/viewforum.php?f=46
games (a mod collection of a sort): https://forum.minetest.net/viewforum.php?f=48
some texture packs: https://forum.minetest.net/viewforum.php?f=4
some mod database, probably doesn't list everything: https://minetest-mods.rubenwardy.com/mods/
list of mods used for some install/update tool for mods: https://github.com/mdoege/gitsync-devel/blob/master/big_modlist_edit.csv
said tool: https://forum.minetest.net/viewtopic.php?f=14&t=8749
there are some minetest related programs like minetestmapper and its GUI, NodeBoxEditor, Amidst, etc
2597a7 No.14624793
What's happened with the LotR mod, or any of the big mods for that matter? Stuff like the Twilight mod were the only things that gave minecraft a purpose.
>>14624480
>every fucking link you click is a redirect to those virus filled adfly websites
This is why I had to find a new adblocker every six months. To avoid some code monkey's football ads that give me aids.
>>14624480
>>14624717
Right on cue. As shit as minecraft is, at least it's an actual game, not some alpha state, game engine that somehow looks and plays worse than the game it's copying. Squeezing in 50 mods that have nothing to do with each other is not what a game makes. Minecraft tried that and it failed. Come back when somebody picks up the tools and makes a game.
07b289 No.14624794
>>14624672
>doesn't have a shit modding API
>lets people make mods not even possible in minecraft
I have yet to see that. Minetest has these things going for it:
>can modify the engine and the API if needed
>no need for third party launches to download and install modpacks
>mods are only needed server-side
>native support of blender models
There's so little provided by the engine to the API that the most you can do is modify existing game modes and world generation, you can add items and blocks with inventories but that about sums it up.
Want to make a mod for magic so you can do rituals under a full moon? Tough shit, you're stuck modifying the engine for that because there's not even a call to return whether or not the sky is visible. Want to add some crazy mobs? Well the API has no native support for that, you have to use someone's third party mob API.
That's why I went back to modding minecraft, even if I bite the bullet and use the bloated hunk of shit Forge, there is still more possible through it's various hooks and methods than that of minetest's API.
0538f2 No.14625881
>>14624480
Were you using curseforge? None of downloads on that direct you to adfly. It's fucking Curse, but it's better than those adfly links that are popular on the forums. However, not every mod is on curseforge, and a lot of the ones that aren't use adfly links.
f216d6 No.14625930
>>14624793
>Minecraft shill
Holy fuck these are still a thing?
2597a7 No.14626006
>>14625930
When did I shill minecraft? I said the game is shit, didn't I?
94ad82 No.14626022
>>14625930
Microsoft spent billions on buying the game you'd better believe they're still shilling it.
8bd3e4 No.14626024
what happened to the minetest server some anon made, is it still active? i haven't played with brown bricks for a long time, shit was comfy
55df34 No.14626071
>>14624307
You're right, but the newest version will always have the most updated and new mods, and that gap only grows as the weeks go by
I like 1.7.10, but I've played it a lot, just like how I liked 1.2.5, but time moved on
0538f2 No.14626077
>>14625930
Criticizing a copy doesn't mean you're praising the original.
f216d6 No.14626132
>>14626077
>Minecraft
>The original
I am not even going to explain why your wrong and a double nigger.
0538f2 No.14626152
>>14626071
Except every update continuously splits the modding base as more and more stop bothering to update for every version. The mods get newer, but the number of them get smaller, and many of them ruin themselves with new updates, anyway. Minecraft, itself, hasn't updated in any great way in many years, and Lex has only made Forge worse as the years have gone by. The modders who exclusively update for the newest version of Minecraft are actively harming the community by encouraging the fracturing of the mod library and the use of APIs that run significantly worse. It's another turd on top of the pile of shit that is Minecraft modding.
>>14626132
Context, you faggot. In this case, "original" refers to what the copy is a copy of, not that it's entirely original.
2597a7 No.14626208
>>14626071
Well said. After the engine update a lot of modders jumped ship and left many good mods abandoned in the past. Nobody wants to update his work every few months for an update that adds 1 new block type and changes maybe 2 textures.
55df34 No.14626317
>>14626152
And one day the modding community will dry up for good and we can finally be done with this shit
Who knows, maybe mojang will give up before the modders do and we end up with a finalized minecraft version and we go through a mod renaissance, but that's a longshot
2df792 No.14626479
>>14626317
>YWN be in charge of Minecraft 2
>YWN have the funds for it.
If I ever get drunk enough I'll even message Notch
55df34 No.14626770
>>14626479
There's no need for a sequel, that'll just mean even more years of updates
The best option is to just reconfigure the shit that's already there to open up more of the game to modders and let the autists figure it out
Also notch wouldn't be able to just buy the rights back, he made his fortune by selling it in the first place
2df792 No.14626789
>>14626770
True. A real shame. Just with a few touches the game could be endless and fun.
c0bf34 No.14626812
>>14615000
This is true.
I miss gargamel.
b1a24e No.14626856
>>14625930
you gotta stick to older versions for that, luckily, mojang are a bunch of tards and made massive changes so quickly that some modders just dug in their heels and kept modding 1.7.10
0538f2 No.14626859
>>14626479
>>14626770
What we need is a rewriting and redesign. The base concept it sound, but it needs to be expanded on in a meaningful way, instead of the "make it up as I go, according to my fleeting whim" approach Notch took, and then the "add half-assed features just to say we're still updating the game" approach the rest of Mojang took. Also, an official modding API that's not made by an ego-centric autist.
f216d6 No.14626879
>>14626152
>Context
Nah your just a double nigger that though Minecraft was the original.
2df792 No.14626916
>>14626856
I think my concept could still work though.
If Dragon Quest Builders can do it why not a buncha nerds? It's basically Minecraft meets SotDRP plus worldgen adapted to player creation and devtools.
A WRPG maker engine, but a game in its full right.
07b289 No.14627136
>>14626859
>an official modding API
I'm trying to make one for 1.2.5 since most shit added later was only decorative blocks, food and worldgen.
I've not yet reached the first milestone on this, and there is still a lot to do.
First milestone would be reducing registered block and item IDs, by utilizing metadata for blocks and items of similar type. Second milestone would be a working config parser, third milestone having all blocks and items added via configs, then move onto complicate things.
2df792 No.14627152
>>14626859
>The base concept it sound, but it needs to be expanded on in a meaningful way
Yes.
I think worldgen is seriously underused. Same for mobs. There's this mod called CustomNPCS which allows you to add custom monsters and NPCS, but also quests and items. All customised.
If there was a way to save dungeons, towns and lands using MCEDIT and keep all those structures, NPCS and quests so that Worldgen uses it (World gets generated through areas as you go) then you'd have a potentially limitless game. And that without even fixing anything yet.
55df34 No.14627187
>>14627152
Relying entirely on user made static structures isn't very good, especially when that stuff would clog up worldgen
Better to improve vanilla villagers and then work on giving those villages/buildings better procedural pieces to work with
2df792 No.14627242
>>14627187
That's only the first part of the plan. If you make it so you can add player generated mobs/structures/items AND then you add devtools to make skills it can be basically anything.
Skills you can attach to mobs or items.
With this alone you can create from Morrowind to Zelda, from Doom to Dark Messiah or Counter Strike.
And I think Minecraft needs optimization above anything else so that it can be effectively clogged. If you improve the gameplay and make it so content can be added by anyone you can use your own tools as well, thus creating a simple but solid game which can be enhanced into anything you want. The best part is that it's not unrealistic at all, as mods already do that to some extent.
I don't think it would clog worldgen any more than adding seeds does, or playing user created maps.
Though really, what I expected from Minecraft was a less complex Dwarf Fortress.
305051 No.14628636
>>14625881
I tried that but their website wasn't all that functional and the mods had virtually no description on them at all besides a title. So there was no real way to know what the mod actually did. And I'm not downloading their shitty spyware either.
Ultimately I'll probably just have to watch an endless number of mod showcase videos on jewtube if I want to really build the kind of experience I'm interested in. I suppose the process is the same for shit like the elder scrolls, which is why I kind of lost interest since I spent an absolutely stupid amount of hours trying to mod the perfect skyrim only to end up getting pissed off at how terrible optimized the game is. I legitimately think I spent more time trying to fix shit and get mods up and running than I spent playing the game.
887dac No.14628873
>>14626770
We need a sequel so they leave the original game on a stable build SO MODDERS CAN WORK IN PEACE, NOT HAVING TO UPDATE BECAUSE "FUCK YOU".
>>14626859
Impossible, it's the same case as skyrim:
Game is fucked as it's core, too much work to change that, it's best to make a new game from scratch.
0538f2 No.14629369
>>14628873
>it's best to make a new game from scratch.
That's what I meant, hence "rewriting and redesign". The conversation was about the making of a sequel, you know, a new game, but we less need a sequel and more just need a do-over of the original.
86b0a0 No.14629763
>Look up mod documentation
>So to get started you'll need some diamonds and redstone…
>Close mod, check next one
>So at the very least you need some of the stone from the ender dimension…
>Close mod, check next one
>Alright, so to get your proper tools you need some glowstone…
>Close mod, check next one
>And first you need some obsidian
Why the fuck is every single fucking god damn mod backloaded all to fuck?
887dac No.14629773
>>14629369
Ah, nevermind then, i missunderstood it.
Such a shame, really, this game would benefit greatly with just a simple villager update (competent attribution of houses with families, ability to create a small army for defense, making farms useful: no sufficient food would mean no more villagers or they start to starve).
I would make a mod like that, but fuck the mod tools.
0538f2 No.14630855
>>14629763
It's an attempt at "balance," and a lot of mods are made with the assumption that you're using mods that make those easier to get, or the mods, themselves, make those easier to get. Though, it's not like redstone, diamonds, or obsidian are all that difficult to acquire, and glowstone is only a little more dangerous to get. Shitty rng can screw you with diamonds, but that's about it. It's much worse when mods, like MineFantasyII, make early game more of an arbitrary slog.
9871d5 No.14630958
>>14629763
Try Better than wolves, the main problem with the mod was the drama surrounding it 3 years ago.
0538f2 No.14631012
>>14630958
Isn't BtW a ridiculously difficult overhaul that asks you to do incredibly tedious shit just to survive?
9871d5 No.14631020
>>14631012
It turns Minecraft into an actual game if that's what you mean.
7e5096 No.14631030
I play minecraft just to dupe items and crash servers economies.
0538f2 No.14631033
>>14631020
Oh, I didn't realize it was you, flowerchild. I thought you were off trying to fuck up KSP, now.
86b0a0 No.14631038
>>14631020
I'll bet you like the "Everything must be as painful as possible" mod that is Terrafirmacraft.
9871d5 No.14631047
>>14631038
>>14631033
Nope, but I do enjoy Prophesy of Pendor and Long War 1 and 2.
Terrafirmacraft takes it way too far, BTW is a nice middle ground between casual experience for children and a game.
f63b11 No.14631076
>>14605428
>>14611265
>>14605328
>Zeppelin mod
I've never found any that come close, considering that somehow, with the zep mod you could place redstone on it which would actually work in flight. I created a form of tnt cannon that could actually fire on the move without messing up, and the power was quite high considering the low charge since there technically weren't "walls" in the way. Not very big cannons either, I had a ship with 4 cannons, 2 per side and 1 block row in between to walk and it was ~6 or 7 blocks wide total.
That was some good autism then though I suppose I could always switch back to that version and play it
0538f2 No.14631129
>>14631047
>TFC takes it way too far
>BTW is a nice middle ground
What? BTW is worse than TFC, in that regard. TFC doesn't make it impossible to set your spawn and then make you spawn at random coordinates when you die. TFC makes hunger more manageable, while BTW makes it less. BTW makes punching blocks take even slower than vanilla, makes it drop less than the normal amount of resources, then requires you to do it to progress beyond absolutely nothing.TFC gives you an easy way to make stone tools, right from the start, which last a decent amount. BTW restricts stone tools, with the pickaxe lasting a whopping six blocks before breaking entirely. BTW makes darkness something that actively hampers and even kills you, beyond just making it hard to see. TFC just tries to add complexity and depth by using realism as a base. BTW tried to make every step tedious and difficult for the sake of being tedious and difficult.
ca76ac No.14631150
DAILY REMINDER
Everything beyond 1.7.10 is non-canon, made by a group of "fans" who bought their way to the top.
Minecraft has never had a female protagonist, a usable left hand, dual-wielding nor a shitty inefficient "glider"
Granite, Prismarine and other exotic stone types were cut from a cancelled update and can be modded back in
The game has been unfinished since the Adventure Update, but 1.7.10 is the closest they will ever get to "finished"
Do not support mods or modders who insist on making their creations available only to the goodest of goyim
>>14625930
>>14626022
No-one's shilling anything. In the grand scheme of things, Infiniminer was a Benz Motorwagon, the first of its kind but useless for just about any purpose and often forgotten, Minecraft is a Model-T Ford, built in high numbers and with global support behind it, and Minetest is a Tucker Torpedo. Made off a successful formula that improves in every discernable factor but no matter how hard you try it'll never catch on until someone with significant financial backing takes your best ideas, sells them as his own and leaves you for dead.
Also Terraria is a Harley-Davidson, shouldn't have to explain why
Finally, no-one played Infiniminer until 2010 when it got rediscovered by contrarians that eat Hydrox, read Zamyatin and watch NWA Wrestling. Don't even try to lie about it, the game didn't get a following until it got heralded as an original idea, because "fully interactive voxel world" is an extremely specific concept for a video game. Doesn't matter that their gameplay is entirely different.
Anyway, would you guys be interested if I dug into one of my past HDDs and pulled out something I made in my more autistic days? A list of mods for 1.7.10 that I feel are good quality, fit in with vanilla gameplay well and add a layer of depth or immersion to an aspect of gameplay that is otherwise lacking.
f63b11 No.14631191
>>14631150
TBH though, the one block BUD switches make self-propelled engines very small. I'd be quite happy for pre-hunger minecraft so long as I could get comparators and the like back as a mod.
9871d5 No.14631201
>>14631129
Sounds like you didn't even make it past early game, I can tell since you didn't mention how iron ore only gives nuggets instead of ingots. In mid to late game, everything is automated and you can even recycle tools to get back your iron.
The problem is that you're too used to the casual mindset you used when playing regular minecraft, much like how someone playing pendor for the first time will be shocked by how Huscarls are only mid tier troops now.
The reason why stone pickaxes are like that is because you aren't supposed to make mineshafts like in regular minecraft, you're supposed to go explore caves like in Terraria.
55df34 No.14631313
>>14631150
Is this copypasta or are you just supremely autistic
ca76ac No.14631339
>>14631313
I plan to re-use the redtext + top 5 lines whenever we have this thread, otherwise this is the first time you're reading this.
Anyway
>are you just supremely autistic
<my more autistic days
0538f2 No.14631606
>>14631201
That's because early game is shit, dude. Also, do you really think I was going to mention every single little aspect of BTW that's harder than vanilla and TFC? I only listed a significant few, because that's all I needed to make my point. I, and most sane people, am not spending hours of tedious unfun for the promise of eventual fun, which can then be entirely unmade with a single fatal mistake. I'll admit BTW looks like it gets pretty nice after the slog of early survival, but the slog isn't very worth it when I can find similar mechanics of BTW mid-to-late game in other mods. BTW is one of those idiotic "it's hardcore, so that means it's good" mods that occasionally pop up. Flowerchild's ego and stupidity don't help entice me to play the mod, either.
On another note, TFC is practically the opposite of BTW, where the early game is great fun that, at worst, sometimes wastes your time, but it becomes a tedious slog once you reach iron and have to use a ridiculous amount of resources and time to do anything significant with steel and beyond.
9871d5 No.14631648
>>14631606
Thing is, a lot of people enjoy the hobo phase of games myself included. It's the reason why Stalker is well liked by some people.
Just because you want a more casual experience, doesn't mean something more hardcore can't be enjoyed by others.
07b289 No.14631774
>>14631648
ic2+hardcore gregtech are the only mods anybody ever needs
9871d5 No.14631780
>>14631774
>ic2
>playing soft creative mode
07b289 No.14631791
>>14631780
That's why you add gregtech dorknado.
9871d5 No.14631814
>>14631791
>creative mode is okay if I make the grind longer
>but BTW is too hardcore because the first few hours were extended
291a72 No.14631824
>>14615000
1.8 destroyed everything
07b289 No.14631839
>>14631814
I'm not the other guy who was talking about BTW, but the last time I tried BTW was before forge was a thing, before flowermanchild added gimp suits and made water blocks unmovable.
9871d5 No.14631871
>>14631839
The water block being made unmovable was a smart move though, now water is a valuable resource.
There was also a new machine made that could move water up one tile. You create water towers by stacking loads of these machines together and use aquaducts to get water where you want it. It means building functional things is now an infinifactory style puzzle.
d29e52 No.14631905
>>14631150
>Minecraft has never had a female protagonist,
Minecraft doesn't have any protagonist.
07b289 No.14631968
>>14631871
Well isn't that neat, but does it have conveyor belts?
f63b11 No.14632023
>>14631968
It has pulleys, apparently.
0538f2 No.14632041
>>14631648
Thing is, you suggested BTW to a guy complaining that too many mods require too much to even get started with them, when BTW asks an awful lot of the player to just get started. Then, when I asked if it was still the BTW I remembered it being, you answered with a passive-aggressive remark that implied there was something wrong with criticizing it, instead of just simply answering the question. You immediately went into defense mode at the mere implication there might be something wrong with the mod.
2df792 No.14632765
Is there a simple and easy way to add custom structures, npcs and quests to the world generator? I'd like to design towns, dungeons and quests that appear on Vanilla minecraft. It would make the game much larger and more interesting.
I know about custom NPC, so far. If I manage to easily change this and how dungeons are generated the world may actually get fun.
b56993 No.14632813
>>14624672
Minecraft was ALWAYS a children's game; don't kid yourself.
07b289 No.14632860
>>14632765
There are several mods for those things. Structures were a bit fucky because structures aren't handled that well to start with but there is a mod for it. What you want I think would require manually editing your world, character by character, quest by quest.
0538f2 No.14632889
>>14632765
There's a mod, I forget the name, that allows you to save structures you build as templates, then allows you to generate those structures in your world. Nothing really for NPC and Quest generation, aside from Custom NPC.
f63b11 No.14632931
I always wanted to play as a one block tall dwarf and go full dorf fort on a multiplayer server with the other dwarves, building such that taller races such as filthy elves literally cannot enter your halls without a pickaxe. It would go down a bit like Tucker's Kobolds, I imagine.
1e9c38 No.14633180
What would you suggest need to be added? Here's some ideas I have:
>Throwable Axes (Tomahawks) + Spears
>Bamboo Forest Biomes + Bamboo Wood
>Black Bears + Grizzly Bears + Panda Bears
>Aether + More World Settings like Infinite Ocean w/ Islands
>Cherry Blossom + Maple + Palm + Aether Trees
>Farmable Fruit, Apples, Oranges, Cherries, Aether Fruit etc.
>Wolf Stats + Training
>Redstone Mobs
>Giant Ants + Giant Ant Mounds / Tunnels
>Giant Insects + Giant Biomes (Think Mario 3 Giant World)
>Yetis + Snow Caves + Hot Springs
>Graveyard Dungeons + Mausoleums + Ruined Castles + Ghosts
>Climbing Boots + Double Jump Boots
And yes, I know some of these are possible through mods, but it would be nice to have them added legitimately. More plants and mobs in general to make the world feel more alive and less desolate would be nice.
f63b11 No.14633219
>>14633180
>Digital repeaters
>Wireless transmissions
>longer pistons
>More redstone anything since it's the only good thing about vanilla.
>guns
>Spears with proper long range attack capability
>Really light claim ability for vanilla that reduces other players to adventure mode capabilities on your turf, but not the full YOU CANNOT PRESS BUTTONS ON X'S CLAIMED LAND of mods and plugins.
For the last one, I think it would be neat to be able to make dungeons in a regular world and have players attempt to beat it. The stakes are their gear and whatever they carry in to try to beat it, so you design your traps with hopper collection in mind. If you make a shitdungeon then nobody will play it, so you make it good.
2df792 No.14633322
>>14633180
Combat
>Attack speeds
>Diverse weapons with special attacks (Swords have alternative stab attack, axes have spin, hammers have smash, daggers have throw.
>Timed block for 1h weapons
>Stamina based block for shields (Mine and Blade does that perfectly)
>Humanoid Mobs that use those mechanics.
Misc:
>Wandering packs of humanoid themed mobs. Pirates, orcs, bandits, knights…
>Invasion mode
>Items with skills: Boomerang, Magical staves, double-jump boots, Grappling hook, Potion of turn yourself into cat for 10 seconds (usable by hostile witches too)
>Non-zombie humanoid mobs can use those skills if they carry these items
>Keys and locks you can place for special doors and chests
>Dungeon mini-bosses
>Different knockback, stats and resistances for different monsters, different attack speeds.
Traps
>Block that releases Spikes when activated.
>Same block but with spears
>Indiana Jones Rock ball for dispenser
Mobs
>Mob editor and implementer
>You can now add tons of mobs which will naturally spawn on dungeons or biomes, they have skills like wall-climbing, door breaching, flying, floating or summoning.
Funny thing is that mods already do most of these, Minecraft Devs are just lazy cunts.
8bd3e4 No.14633361
>>14633180
nobody mentions this
>more immersive sounds
>ambient sounds
>reverb
3e8dd4 No.14633378
>>14605242
>Matter Overdrive
>WarpDrive
>Mystcraft
>ICBM
>Sync
These… are mods that exist for Minecraft? Just how far has Minecraft modding gone?
2df792 No.14633392
>>14633378
>Witchery
Very far.
I think themed civs would be great. With battles, raids, walls and sieges. There was a mod that did that already, but I forgot the name and I never tried.
f63b11 No.14633408
>>14633322
>keys and locks
>lockpicking minigame
>>14633378
ICBM and general electricity was great in general before it got assimilated into voltz and died. Pretty sure it had actual conveyor belts instead of retarded pipes like IC2/BC
55df34 No.14633422
>>14633378
Minecraft mods are a deep well of autism
If you can think of a thing or a field or a system, there's probably a mod that attempts to make a ramshackle minecraft simulation of it
A while back fucking Verizon made a mod that let you make in-game video calls to people outside of the game
0538f2 No.14633499
>>14633180
First, I would remove hunger and add some kind of other system to use food for. Maybe I'd use BotW's system as a base, but reduce the ridiculous potency you can give meals in that game. Then I'd change the terrain generation to be more fantastical. I would add more locations that spawn in the world, such as ancient ruins, graveyards, evil towers, etc. The caves would get a massive overhaul, with different environments and the possibility of massive caverns being generated. There wouldn't be a general list of enemies that spawn at time. Instead, every enemy would have specific environments and times that it would spawn in. Zombies in graveyards, spiders in dense forests, etc. There would be a much greater variety of enemies. Villagers wouldn't look or sound disgusting, and they would do more than just randomly roam around and trade random things with you. Farming and ranching would be more involved, requiring some actual care for your crops and animals. Speaking of animals, wild livestock would naturally reproduce, and there would be animals, like deer, that you could elect to hunt. Crafting would be more complex, with different stations needed to craft different kinds of items. Metal tools and armor would need an anvil and forge, cloth would need a loom, food would need a stove, you see where this is going. There would be more housing decorations, like functional furniture. Combat would be closer to Dark Messiah. Character models would be more detailed and feature better customization. Equipment would consist of more than four pieces. There would be a magic system that integrated with the building mechanics. The nether would contain valuable materials for crafting better tools and items. The sky would contain floating islands of various sizes. There's a lot more, but this wall is getting pretty big, already.
0538f2 No.14633516
>>14633499
Oh and
VILLAGE GENERATION WOULDN'T DO SHIT LIKE STICK THEM ON IMPOSSIBLY STEEP MOUNTAIN SLOPES OR IN THE MIDDLE OF THE OCEAN WITH NO PATHWAYS BETWEEN BUILDINGS. WHY DOES MINECRAFT STILL DO THIS? WHY?
1e9c38 No.14633595
>>14633322
I used to play around with the idea of hammers in Minecraft but ultimately decided not to add it to my autism list greentext. But seeing as other people seem to think they should be added… What I had in mind is that hammers could repair any durability by using 1 piece of that object's original material. Hammers in combat would have the greatest knockback and could slide objects along the ground like a piston would and it would slide an object further if it was on ice. Enchanting it could give it those ice physics without ice itself, turning any block into a projectile attack. Or it could be enchanted to destroy blocks in one hit, causing a damage shockwave but needing a few seconds to be used again.
I also had an idea for Redstone Soldiers. It involved placing down an armor stand on a block of redstone and placing armor on the stand. They could be commanded to do a number of things:
>Guard
>Follow
>Hunt (Kill nearby hostile/neutral mobs)
>Cut (Cut down nearby trees)
>Dig (Used to level hills, will dig any blocks above and around it's creation point)
>Go Back (Will take you back to it's creation point/your bed)
You would need to supply them with redstone dust in order for them to remain active, otherwise they will shut down and return to their redstone block. And to keep them from getting lost, you can set a radius in which they can operate.
I agree, more bosses would be nice too.
>>14633499
World generation has been fucking shit since 1.8 I think, I swear it has. I agree though, they need to fix it.
2df792 No.14633665
>>14633595
>Redstone Soldiers
That's a great idea. Mine and blade adds hammers with increased knockback and a smash attack, I think. It's one of the things I wish I could have made when making a fort.
1e9c38 No.14633686
>>14633595
>>14633665
Forgot to mention the Redstone Soldiers would be fully programmable, so if had enough autism, you could program them to do other functions, like walk around in a set pattern to fill out maps. They could also be given enchantments and use anything the player could use, including riding mobs like horses.
And why the hell is Mojang so slow at updating the game? How small is their team and how difficult is it to program these sorts of thing? I swear modders make things at a faster rate and with less bugs. I don't care what it is at this point, I just want more content.
2df792 No.14633700
>>14633686
Use Custom NPCs. It does ALL these and more. I used it to design all these you're seeing. You can make random NPCs, companions, bosses, npcs and basically anything. You can have these NPCS mount other npcs and follow set patterns. That and a few other mods can actually make custom maps pretty acceptable, even the godawful combat.
95ccde No.14633707
>>14633378
There's the obligatory little girls mod.
1e9c38 No.14633734
>>14633700
But my point is these are things I think could be and want to be official as Mojang seems to be trying to work out a specific theme or aesthetic. Obviously guns, cars, etc won't be added because it doesn't fit the tone Minecraft sets. There's more ridiculous concepts I've come up with but I've already accepted might as well have no chance of being added. Like a magic system.
On another note that 2nd image makes me think something like dungeon worlds should be added. Completely underground worlds make solely out of tunnels and caves, if that isn't a thing already…
>>14633707
Goddamn moefags.
0538f2 No.14633746
>>14633686
Mojang is simply incompetent and lazy. Plus, they're probably trying to draw updates out as long as possible to justify their own existence, considering M$ is putting more and more emphasis on the Win10 version of MC as time passes. I'm sure M$ would love nothing more than to phase out Java MC entirely.
>>14633707
There's also the obligatory monstergirls mod, the other monstergirls mod, the touhou skin pack for the little girls mod, the actual touhou mod, the edf mod, and the mod that lets you build a robo-waifu.
1e9c38 No.14633765
>>14633746
>Win10 version
What?
2df792 No.14633778
>>14633734
>But my point is these are things I think could be and want to be official as Mojang seems to be trying to work out a specific theme or aesthetic
Agreed. The game could be so much more with so little. Even if they released then as separate DLCs I'd just go for it. Some other games like Dragon Quest Builders have just started playing with those features and they look actually fun without needing to try too hard.
>>14633746
The problem with these is that most variety is basically stats. Some lesser skills would make it work. Hell, you could easily turn Minecraft into something like the 3d Zeldas with minor AI edits and tweaks.
Even just adding a simple block behavior would do.
0538f2 No.14633781
>>14633765
Minecraft has a Windows 10 version written in C++. It doesn't have mods, and it has a cash shop for skins. Microsoft planned on merging it with the mobile version and xbox version at some point, but I don't know if they've done it, yet.
1e9c38 No.14633787
>>14633781
>writing minecraft in every programming language
No wonder updates take so fucking long.
0538f2 No.14633800
>>14633787
It's not by Mojang. A separate development team works on the Win10 version, and, if I remember correctly, they don't ensure immediate feature parity with the Java version.
9871d5 No.14633829
>>14632041
>too much to even get started with them
>1 hour of play is too much to get started
It sounded to me like the guy wanted a mod that actually added stuff to the early game. Which BTW and Terrafirmacraft both definitely do.
I find it funny how you accuse me of being defensive about things you are just wrong about.
>>14631968
Use water channels, combine with hoppers with the right filters to sort.
3e8dd4 No.14634540
>>14615000
There was this long series of story maps from way back when that was really cool…
3e8dd4 No.14634566
>>14631150
>Finally, no-one played Infiniminer until 2010
>im-fucking-plying
…
>it's been nine or ten years since we'd first play Infiniminer together
anon smoking a cigarette.jpg
8bd3e4 No.14635503
>>14633800
>making another minecraft entirely
for what purpose
31980a No.14635617
what do you guys think of the aquatic update that coming?
0538f2 No.14635732
>>14635503
Partly because Java Minecraft is an unoptimized, spaghetti-coded mess. Partly, it's so they can have a unified version on PC, Xbox, and phones that can all play together. Finally, it's so they can have a version that's totally under their control. The Win10 version is by Microsoft employees, made for Microsoft systems, and removes modding capabilities while adding paid community-made content, which are just maps, texture packs, and player skins.
8bd3e4 No.14635735
>>14635617
it adds very little minute things, atleast the spear is cool, but mods are just leaps ahead of what mojang is releasing just look at the mod conquest
f63b11 No.14635741
>>14633499
As long as all the vanilla redstone autism like making calculators, 3D printers, ENTIRE FAX MACHINES THAT WORK, sorting machines, brewing machines (one of my larger machines had a brewing item sorter, recipe selector [with buttons for main ingredient and levers for optionals], and multiple brewing units so recipes could be queued simultaneously. It then had delivery minecart tracks for everything including raw ingredients.) I've also done a handy with doors and locks. It'd also be great if the game somehow allowed raids and traps where they couldn't just dig through the wall but maybe neither could you, so you have to make a legitimate path into your fort/castle/whatever but can add traps to it… you know what I mean? Let's say there's a beacon option that places protections on an area which is your turf- now everyone inside is reduced to "adventure mode" in that they can't just destroy blocks with fists and picks- if you want to edit your base you have to turn the protection off.
>>14633595
>Redstone soldiers
That sounds pretty good m80, would be great for automation if they could go mining, gathering, farming, etc. for you once you acquired the resources to make them work.
b56993 No.14638013
>>14635617
The new beacon-thing that provides an area-effect water breathing and night vision is fucking legit. It'll make building underwater things much easier since you won't have to use fifty fucking potions. That's the kind of thing they should have realized needed to be made as soon as they implemented other beacon effects.
I only wish I'd known this was coming before I went making a subnautica base in Minecraft complete with a Cyclops.
187484 No.14640426
>>14638013
>spoiler
You absolute madman. Also I found another mod that would be great with Matter Overdrive: Cyberware. A shame that it's only for 1.11.2 and newer versions.
>tfw will never be augmented
07b289 No.14642133
I'd ask if people wanted to start a group mod project but I think we all know how that would turn out.
>conflicts of interest
>nobody agreeing on how things should change
>additions that only one person wants
>more ideaguys than contributors
>infighting than leads to the project splitting up and everyone just does their own thing anyway
55df34 No.14642579
>>14642133
I don't think anyone's passionate enough about this for it to even get that far
07b289 No.14642779
>>14642579
if enough monkeys put into one room with typewriters can shit out shakespear, how many /v/irgins put into girls clothes with dragon dildos does it take to shit out a cube?
f63b11 No.14642801
>>14642779
>>14642579
I remember I once made a low-effort attempt at an aethermod type thing where it was a whole new dimension but the ideafagging got out of hand and i wanted floating shantytowns, roaming kraken boss, big daddy style diving suits, some kind of boat (like the normal boat but bigger).
I ended making a wood block which was palm tree textured, made a block of salt, and I made raw shrimp which was cookable into cooked shrimp. Both were eatable and the raw one would give you food poisoning + nausea. Then I got bored and played other games.
07b289 No.14642813
>>14642801
That's one of the problems, adding a block, an item and a recipe are easy entry-level stuff but to do anything more advanced is barely documented if at all and way beyond the scope of anyone who hasn't actually taken a course on java in college.
Speaking from experience.
8e18ad No.14642906
>>14642859
yeah what the fuck
i was gonna ask if i could get the same server IP and explore with him
2da22e No.14642907
>>14642859
>mark doesn't recognize the difference between the minecraft general and a thread about exploring abandoned minecraft servers
I don't expect anything less, just look at what he did to the 1 year tumblrtale anniversary thread where Toby was going to do a Q&A, treating it like a general, and what he did to the arena threads when tumblrwatch had a shitter shilling it.
2da22e No.14642926
I'm starting to think we should rename this board /vg/ because that's all that's allowed.
sage for double post
6cbdac No.14642951
>>14642859
Fucking why?
>>14642926
That board already exists and ironically now allows non-generals.
902c9a No.14642980
>>14642859
What the fuck Mark, I know its a meme to say you're a shitter but come the fuck on.
6cbdac No.14642983
>>14642133
You forgot the traps.
>>14633781
It's also just a port of the mobile version I think.
1e9c38 No.14642999
Working on a Wario Land 4-esque/GBA texture pack for Minecraft. How the fuck do I texture chest properly? Also texture pack discussion, how would you go about giving Minecraft comfier aesthetics?
440ed2 No.14643009
>>14642859
MARK YOU KIKE
On the side note, to say something I was going to post:
>raiding a dead server
I just want /r9k/craft 2.0
6cbdac No.14643013
>>14642999
>Working on a Wario Land 4-esque/GBA texture pack for Minecraft. How the fuck do I texture chest properly?
Check the wiki I think there are specific special requirements because they can open.
1e9c38 No.14643031
>>14643013
I know it comes in separate parts with sides, tops, and lock part that all need to be distinct textures in themselves. What I'm having trouble with is getting the texture to scale properly, it always seems to cut off the right side and figuring out how the lock texture works.
8bd3e4 No.14643048
didn't we have a /v/ minecraft server? what happened to it?
>>14642999
you can try giving the game a more "cute" look from a JRPG game, if you can add bumpmapping and parallax for muh graphix that would be sweet too
f63b11 No.14643101
>>14642813
At this point, having taken java courses as part of a CS minor I could probably pick a version and develop, if I wanted to.
>>14642951
It's a decent board it's just really slow.
1e9c38 No.14643117
>>14643048
I'm sure other texture packs like that already exist. I choose Wario Land because I started fucking around with the textures recently and found the diamond and coin sprites work well as textures for Minecraft, it gave off a very comfy vibe for me. I could try another one with a Dreamland 3/Kirby 64 vibe to it. I was originally going to make a purposely shitty texture pack filled with memes, porn, and unpleasant imagery in general, but then as I said, I started fucking around with textures/sprites from other video games and it just seemed to work well.
Update on chest textures: I'm a retard who forgot how exponentials work
440ed2 No.14643128
>>14643048
If you're talking about the one that was first told about on /r9k/, it's long gone. Things started going downhill near the end, player activity plummeted and eventually flat lined. Good times were to be had before then.
8bd3e4 No.14643147
>>14643128
well that's a shame, i wanted to build some autistic shit with autists
01a7a3 No.14643243
>>14642859
It was an accident, sorry about that. Make another one
2da22e No.14643296
>>14643243
we both know it wasn't
8e18ad No.14643305
>>14643243
"""""""""""""""""""""""""accident"""""""""""""""""""""""""""""
1bac7b No.14643306
>>14643243
>(((Accident)))
f211e9 No.14643323
>>14643243
Maybe tomorrow. That killed the mood for me.
8e18ad No.14643336
>>14643323
>>14643306
>>14643305
>>14643296
>>14643296
im gonna start going on old servers if somebody wants to join
play.scarletmc.com:25595
07b289 No.14643344
>>14643147
I could put a server up quickly but
>one half wants mods, other half wants vanilla
>everyone wants a different version
8e18ad No.14643359
>>14643336
just kidding server doesnt work
going on this one
209.222.103.202:28590
8e18ad No.14643384
>>14643377
I swear it set itself on fire
8e18ad No.14643403
Somebody already has pillaged on this server it seems
8bd3e4 No.14643445
>>14643344
just do either a vanilla mod, or a server with mods like conquest
i don't even have minecraft, would need to pirate it again
8e18ad No.14643471
>>14643445
random vanilla server
07b289 No.14644225
>>14643445
Maybe I can cook up some kind of challenge thing, I'll see what mods I've got laying around.
620e32 No.14644630
>>14631150
beta 1.7 or just 1.7?
If you meant beta then i'd agree, but anything after "Release" was compelete shit.
2df792 No.14646195
>>14642133
I can do anything except spriting and programming, which means probably nothing at all. What kind of mods would you guys want for Minecraft?
>>14644630
1.7.1. Best mod combinations. Witchery is amazing.
07b289 No.14646879
>>14644225
I thought of something that would be a neat combination, an industrialcraft skyblock world with mini planets that have their own gravity, but in testing this the planets don't generate if the world type is anything but default or probably amplified.
So with a skyblock world there wouldn't be any planets, and the planets only generate with vanilla ores. I looked for a deobfuscated version of this mod but there isn't one as far as I can tell. I don't suppose anyone knows how to deobfuscate a mod? I could add what ores would be generated if only I had the source.
>>14646195
Really I just want to have a cohesive experience with mods, so much shit just clashes or out-does or repeats what other mods do, that you can never have a decent modpack as a result. You end up stuck for hours of days going through config hell trying to make everything mesh as well as you can and still end up with jarring conflicts or overlap between them.
c507bc No.14648180
What do you think about valkyrian warfare?
07b289 No.14648297
>>14646879
Actually I might be able to decompile and deobfuscate this planet mod. Found a tool that will decompile and jdgui should deobfuscate it. Hopefully the code isn't in fucking japanese the mod is from the jp minecraft forum.
07b289 No.14648785
>>14648297
Fuckin' wew, I actually did manage to decompile and deobfuscate it after trying to follow outdated instructions for everything. Some functions aren't named but maybe that wont matter too much. Maybe I'll spend the next few days trying to port all this over to a workspace and update it.
Shit this will be cool if I get it to work with ic2 and gregtech ores.
c507bc No.14648937
>>14648785
What mod is it?
Will you post it in a permanent place when you finish?
07b289 No.14649035
>>14648937
It's called starminer, it adds tiny planets (or it calls them stars) to the overworld, so you can see them all over and if you get close enough to one you actually get pulled up by it's gravity and can walk around the whole thing, dig into it and it has ores and a gravity well inside that you can harvest and use it to make gravity manipulating items and eventually you can build your own mini planet using a certain item
it's pretty legit, your model and view flips as you walk around the planets and same goes for mobs, you can even grow crops and trees on any side of them
also adds a space dimension with no gravity except that of more mini planets (some with stained glass rings) and you have to use a solar wind fan to move around you can make this carpet thing that lets you walk on walls and ceilings too it's really cool
I'll see what I can do about hosting it somewhere but I don't know if it will be permanent on account of retarded licenses
c507bc No.14649093
>>14649035
You could upload it to minecraft forum or any other semi official forum like planet minecraft or curse as a fan continuation. I know the mod.
I think it lets the player set the radious of the gravitational sphere.
It could be fun having a map generation that made a 512 tall void world filled with planets.
Would it be easy to make it generate planets with modded ores?
Be sure to post progress here if you decide to go on.
c507bc No.14649111
>>14649093
I don't know if it's possible, but it would be nice if it grabs the biome generation so there could be planets with different biomes. Or even modded biomes, though i don't know how possible that is.
Also, do you know of any mods that add fitting mobs, like flying monsters?
07b289 No.14649251
>>14649093
That's just it though, the dev is still active just slow. If I can put it up some place anonymously then sure, fuck it.
That's the idea I had, just starting a skyblock server with these planets serving as the only means of obtaining ore early on. I should just be able to use oredictionary to add mod ores to these planets. Planets kind of have biomes, but it really just determines what they're made of.
>>14649111
Not sure about flying monsters.
c507bc No.14649459
>>14649251
Create a dummy account and make a post about it on some forum.
09b663 No.14649461
any texture packs and mods worth recommending?
f63b11 No.14649705
>>14649461
Definitely not better than wolves. From what I gather of the forums, flowerchild bans or ridicules (locking threads too) anyone that criticizes his circle jerk, and even closed down account creation. He also cherry picks realism ADD SOME TREE CAMBIUM AS SURVIVAL FOOD YOU TWAT IT IS A VERY REAL THING MEAT IS NOT THE ONLY EDIBLE ITEM CUNT REEEEEEEEEEEE
So really, I have the same question as you since I liked the idea of his mod with the mechanical power and all that but the early game is absolutely retarded so you don't get to see any of that- So I guess I need new mods. I really liked how industrial craft had big automatic mining drills so I might try something with that, or general electricity if I can find standalone files for it. I guess those count as suggestions It is late, please ignore my sloppy formatting
0538f2 No.14649715
>>14649705
Better With Mods is basically BTW, but with all the "hardcore" aspects entirely optional and without flowerchild at the helm.
0538f2 No.14649738
>>14649705
>>14649715
Also, as far as tech mods are concerned, I highly recommend Immersive Engineering. Not only is it neat, feature-wise, but it's a very aesthetically pleasing mod. Unfortunately, the latest versions are all exclusively for the most recent versions of Minecraft, and all the cool addons other people have made for it are also stuck on those versions. There's also a compatibility mod for it and Better With Mods, so you can easily use them together, if you wish.
2df792 No.14649884
>>14646879
Well, that depends on what you want, then.
From Autismbuilders to survival stuff to reality sims or RPGs.
It's very easy to build a zelda-dark soul-ish game.
Dark Souls in the sense of enemies having very simple attack patterns you have to learn to beat them.
55df34 No.14649908
>>14649884
Why is that skeleton shitting out a giant bone poop
07b289 No.14649999
>very easy to build a zelda-dark soul-ish game
I tried to make a pack that loosely followed d&d lore, and despite managing to pull off the aesthetic pretty well, the pack caused the game to devour itself, after so much time on a world I started getting diminishing returns for FPS, and there was nothing that could pinpoint why it was happening. It got to the point that after 10 minutes you'd start dropping frames like crazy and that's without even leaving the overworld, after 15 minutes you may as well have been playing a powerpoint presentation, literally 5 fps and then 1 frame every few seconds, until you couldn't even exit out because it took so long for the screen to update.
I tried everything to remedy it, removing tile entities, killing all mobs, all item entities, force-unloading chunks, but nothing worked as a long term solution.
2df792 No.14650005
>>14649908
Because that bone poop will be the spine as soon as I remove the legs from that model.
2df792 No.14650047
>>14649999
What mods did you add?
Also Minecraft is pretty shitty in terms of optimization.
07b289 No.14650106
>>14650047
The mods didn't seem to matter, no matter if I even started a new world the same thing happened. It was just unstable as fuck and I blame it entirely on forge.
89d707 No.14650599
>>14633408
>conveyor belts
What you, good sir, are looking for is "Immersive Engineering"
7dfd06 No.14650903
>>14649999
That's minecraft for you. That will always happen eventually no matter if you use 100 mods or 1 mod.
4c5fba No.14651146
>>14650599
The major problem I have with Industrial mods is that they're pointless in Minecraft.
Mainly because of how resources work.
In Factorio, you get a patch of copper. There's about 500.000 units of copper there.
It makes perfect sense to automate the mining and processing.
But on minecraft, a chunk will net you some 30 Iron, 8 Gold, one or two diamonds and 10 to 15 redstone/lapis.
Not to mention the ammount of engineering mods that automate the processing… but not the mining. What's the point if you're gonna bottleneck yourself at the resource gathering part?
And then the next: in factorio you assemble shit to assemble more shit than can be assembled in shit that will then be, you guessed it, aseembled into bigger shit.
Minecraft engineering mods let you automate the production of workbenches for… well that's it.
Extra points to large, complex and in-depth electrical mods that then lack actual machines that consume electricity. What's the point of building a Nuclear reactor if all I can do with that much power is light up a million lamps?
The only mod I ever liked was Thaumcraft.
You don't even need anything else, that mod was perfect in everyway.
It gives you tools for buildan autism.
It gives you reasons to explore the world.
It gives you tools to explore the world.
It puts interesting stuff on the world for you to find while exploring.
It gives you automation/autism machinery.
It pulls off lore + aesthetics really well.
No other mod came close to that. It turned Minecraft into an actual game with fleshed out progression and insteresting this to make.
It also featured a lot of multiplayer potential.
Not just the anti-magic and locks stuff, but the "Taint" part.
A player that delved too much into forbidden secrets would become tainted, like a Lich.
One of the traits is that you'd hurt people simply by staring at them, but you'd suffer damage from the sun aswell.
This could easily lead to someone being cast out of a group because he researched forbidden magic. Or a group of Thaumaturges keeping one of the them in the underground lab, barely contacting with him but making use of his services.
The only better mod was Mystcraft because of the variety and cool shit you could make, and that was it.
f63b11 No.14651322
>>14649715
>>14649738
>>14650599
I'll have to look at them. Universal Electricity as I remember combined ICBM, conveyor belts, and actual fission reactors- like the reaction only heated water to make steam and you then needed turbines, very complete. It also lets other mods use it's system of electricity for power.
http://minecraftsix.com/universal-electricity-mod/
Also found this: https://electrical-age.net/ (lets you put alarms and stuff even on the inside of blocks)
Immersive engineering looks pretty good, wanted to pretty much try factoriocraft so this could be good.
e8fc5d No.14651804
>>14624672
>>all the mod hosting websites are filled with obnoxious ads and every fucking link you click is a redirect to those virus filled adfly websites
Just get them off of CurseForge. Apart from having to look at Yet Another Fucking JS-Heavy Web2.0 Site With A Bootstrap Meme Theme™ it has direct links to downloads in the sidebar. You can even automate checking for updates if you're autistic enough (and let's be honest, you're playing modded cubegame)
e8fc5d No.14651894
>>14651146
>But on minecraft, a chunk will net you some 30 Iron, 8 Gold, one or two diamonds and 10 to 15 redstone/lapis.
>Not to mention the ammount of engineering mods that automate the processing… but not the mining. What's the point if you're gonna bottleneck yourself at the resource gathering part?
Okay I completely agree with that complaint, but Immersive Engineering solves that. Mostly by cheating and pulling resources out of its ass, but still. You build a bucket excavator, give it a fuckton of power for 3 (real) days, and in return it gives you storage problems with all the ore it spits out. It doesn't dig up real blocks like a buildcraft quarry does (this is fiat currency sorry), but that helps to not lag things to shit or ruin the landscape.
I'd say this is one of the very few mods that feel like a natural extension of the game, Thaumcraft being another one, and also RedPower (rip).
But, given the rest of what you said about wanting reasons to build shit, you should try Botania. It's Thaumcraft and extremely autistic radio engineering disguised as gardening. Very fucking hard.
4c5fba No.14651909
>>14651894
>It doesn't dig up real blocks
That's EXACTLY what I wanted, holy shit.
Or rather, I wanted a mod that gives you ore when you mine an iron ore block but doesn't remove the block (unless you remove it manually some other way, TNT for instance) making ore infinite, but that works too.
Thankashen, time to try something new.
The mod looks okay visually too.
07b289 No.14651931
>>14651322
There's also this industrial mod made by the nips http://forum.minecraftuser.jp/viewtopic.php?f=13&t=25044
It looks decent but haven't had time to try it out.
>>14651146
One of the reasons why I still like gregtech, gt5 made ore distribution far more realistic, you would get massive ore veins and could even see large swaths of tin in bare mountain sides, but yield for the amount you got was shit until you got into later stage machines. Now both ic2 and gregtech had automated mining, but required a fair amount of resources to dump into it, gregtech fixing the issue of mining pipes never being retracted by the electric miner.
I agree that assembling shit is lackluster, pump shit into a block and have an item pop out, meh, but pneumaticraft actually had some fancy assembly mechanics.
And the lack of things to actually do with power once you had it, you could make some elaborate traps and defenses but it mostly just gets sunk back into automation because there's really no need for defenses. Although it was somewhat entertaining to have walls lined with electric lamps that burned mobs as I stood on top and watched.
Thaumcraft was cool but I hated that every update required re-learning everything about how it worked.
In other news, I think I've set up my workspace wrong again, and there's going to be a lot of cleaning up to do with this mod, see pic related. I'm curious if it would be possible to add support for machines and stuff, starminer implements rotational data for vanilla stuff, so 1 block machines might be rotate-able but probably not something like multiblock structures, I think those would require native implementations so their structure could be built on different axis.
e8fc5d No.14651940
>>14651909
I know, right? The first time I played it my reaction was "this is nothing like IC2 thank fucking god"
Just to spare you the bullshit I went through: the mod makes up a random ore distribution per chunk and keeps track of excavation progress for each one, so not actually infinite, but you can just pick up the machine and move it 16 blocks. Also it seems to care about ground density so don't put it over a ravine, I learned that the hard way.
c1e488 No.14651963
>>14626879
you're a fuckin retard, champ
f63b11 No.14651966
>>14651940
>>14651931
I already posted a link for it, but I'm curious what anons think of electrical age; I like how you allegedly can place circuitry inside of blocks to reduce clutter. It mostly seems to deal with lights, signalling, alarms, (teleports), and stuff like that, though the wiki says you can export power to EU and RF. I'm debating between trying this or IE- or trying something entirely different like Thaumcraft.
07b289 No.14652445
>>14651931
I first tried to move the starminer source files into the java main folder under a different name but that would have taken way too much time to refactor every single package reference from jp.mc.ancientred.starminer to com.jp.starminer and there wasn't really any point doing that way
I still have to refactor a fuck ton of shit, there's lots of unnamed methods and things showing up as unimplemented methods, but we're at the precipice of progress here.
2df792 No.14652534
Is there a way to make a mob from the CustomNPCs mod appear on other player's games? Maybe make it into a standalone mod in which that creature spawns VERY randomly. Pic related. I have great plans for this.
07b289 No.14654279
>>14652445
Welp it's gonna be a while before I get all the unnamed fields and functions fixed. Every field and function that is unnamed seems to be for a forge hook, so I have to painstakingly figure out what each forge reference is by trial and error.
Also I thought about uploading this to gitgud.io under a different mod name.
89d707 No.14654349
>>14650599
>>14651146
>But on minecraft, a chunk will net you some 30 Iron, 8 Gold, one or two diamonds and 10 to 15 redstone/lapis.
>Minecraft engineering mods let you automate the production of workbenches for… well that's it.
If you look at the pic in my post you can see a large excavator looking thing to the left.
It mines a set amount of ores that are generated on a per chunk basis (not whats physically under your roblox feet).
How It works is you build a core sampler, which is like the drill scientists use to take samples of arctic ice cores.
It takes a sample of the chunk (16 x16 Block area) which can then tell you that there is X amount of copper, iron, even diamond.
To extract it you need to build an excavator, which is a structure that needs to be build with multiple blocks, and isn't just plopped down as one really expensive item.
Here's a good clip that explains how core samples work: https://youtu.be/x5iLMdIeIWo?list=PLQzDSnrhrcyyK2n3-obCpHJbhQ7HR4Ie9&t=284
(I'd also suggest this guy's playlist for IE if you want to get into the mod. He covers all the basics, and isn't an autistic man-child like every other MC youtuber.)
As far as automation goes you can have production automated, agriculture can be automated almost too effectively, and you can grind down ore blocks to produce materials more efficiently.
The only problem I see in this mod is there is no efficient way to transport materials over long distances.
What I'd really like is if you could make a airship that you could use to transport lots of materials on,
so that you could go on expeditions to jungles and deserts looking petroleum or rubber and then set up shop there, extract resources, then load up and fly back to base on an airship.
If this mod did that then it would hands down be the best and most complete mod on Minecraft. (Imo)
Another one i'd recommend is Immersive Petroleum, which is an addon mod to IE.
It works the same way as how IE does it's ore extraction:
Step 1. drill for a sample of whats in the ground
Step 2. Find out there is X amount of petroleum
Step 3. Give Minecraft a little bit of Murican Freedom
Step 4. ????
Step 5. Profit.
Except instead of an excavator you're using a pump to get the crude, and then you have to refine it.
Shameless self check
89d707 No.14654402
>>14654349
Sorry should have made it clear I was talking about the Pic in this post >>14650599
But anyways the excavator looks roughly like this:
f63b11 No.14654507
>>14654349
Self check aside, you've convinced me.
b275a9 No.14654666
>>14633499
>functional furniture
>villages have been in game since at least September of 2011
>despite all this time, they have more or less remained the same thing
>autism game dedicated to not only exploration but taking those explored areas and building shit in them
>"furniture" which should be almost be another central feature and as broad as the list of tools you can interact with is still built on the hopes and dreams that you can use a good enough combination of slabs, pressure plates, switches, and fence posts to have the illusion of decent furniture
>apparently there is still a Dev team
>a mod is out that has furniture of many different styles including modern furniture
>almost all of it functional
IT'S BEEN ALMOST 7 FUCKING YEARS
ACTUALLY WORK ON VANILLA YOU LAZY SHITS, MODS WILL FIX IT IS NOT A FUCKING THING
Honestly the plugin's people have these days is insane, it's actually really neat
f63b11 No.14654703
>>14654666
Woah, calm down there satan. You know mojang will never fix the game- especially now that microsoft owns it. They will cater to the massive crowd of children who can pester mommy enough to buy skins.
b275a9 No.14654878
>>14654703
I just want to have more shit in the base game so people can mess with it in mods, that's all.
I wish kdis didn't have shit taste in everything
b56993 No.14655386
>>14654666
>Furniture
For what purpose? You can't use shelves or chairs or TVs or anything else in the games so they would have no practical purpose.
Decorative? Using blocks to approximate things inexactly is LITERALLY THE ENTIRE CREATIVE GAME. You want "blocks" that looks like a chair? Next thing you'll be asking for ROUND BLOCKS! Fucking ridiculous. Go play the Sims.
55df34 No.14655459
>>14655386
>You can't use shelves or chairs or TVs or anything else in the games
>Muh round blocks meme
keel yorslef
07b289 No.14656642
>>14654279
god there's so many unnamed fields and functions, and the bigger problem is most of this is going to be guesswork, I don't know if I'll ever finish this
if this wasn't from the jp forum I'd at least be able to ask if the dude would release the source, actually I guess they can understand english if the deobfuscated code is english, maybe I'll try asking
>>14655386
There's already a bed, there's no reason there can't be chairs.
2df792 No.14656902
>>14656642
Armor stands, Statues and Gargoyles would be great.
>YWN petrify your enemies and decorate your garden with their corpses
07b289 No.14656937
>>14656902
>petrify your enemies
there actually was a mod that added petrification arrows that did exactly that, but you'd never know it by the name of the mod
pistronics added it, despite the focus of the mod being better piston mechanics
0538f2 No.14657066
>>14655386
>creative
Guess what? People want Minecraft to be a game, not a building block simulator.
>You can't use shelves or chairs
Mods show us that you very well can, though. Bibliocraft is a really popular mod that's largely about adding functional shelves, chairs, and other pieces of furniture.
55df34 No.14657073
>>14656902
I'm pretty sure vanilla has armor stands
362611 No.14657142
>>14655386
>don't add things that make it more like a game
>all you need to do is play pretend instead
b56993 No.14657195
>>14656642
There's a bed because it has a FUNCTION, you retard.
ba3810 No.14657270
>>14657195
Allow chairs to set your spawn during the day, problem solved.
362611 No.14657376
>>14657195
Sitting in chairs is a function.
2df792 No.14657382
>>14657195
>FUNCTION,
Make it so NPCS tend to sit on chairs around them. If they're in their house they are LIKELY to be sitting in their chair, but it doesn't always happen. That way NPCS become a bit more alive.
07b289 No.14657387
>>14657195
>most things are useless in minecraft
>lets not add something that is useless
887dac No.14657600
>>14655386
Situations that would profit from a chair:
>Villagers can sit on them, making them feel more human, helps with immersion
>Helps with map making, so npcs can sit and stay on a place instead of being awkwardly standing up
>Promotes making comfy spots with good views
>Huge on multiplayer, full immersive (like having people sit on hubs), fantastic for roleplay fags
3d4cfa No.14657973
>>14655386
Yeah, why would anyone want decoration in a game that is supposed to be about building?
b275a9 No.14658199
>>14657195
Hell if you want more function, just make the furniture craftable from a different type of crafting bench, add a few more things (maybe larger types of doors) ovens to improve food (better than cooked from a furnace) , better torches that increase lighting (but takes up space in exchange for the brighter/larger radius of light) , and you're set.
6cbdac No.14662742
>>14657195
A retardedly minor one.
531b60 No.14662756
>>14657973
Well, why do people want to decorate their houses after they're done building them?
0538f2 No.14662888
>there were paid skins on the Win10 version that contained viruses
http://archive.is/U7fN3
Oh man, paid user content is such a great concept, isn't it?
33635a No.14662897
>>14662888
How do you put a virus into a fucking png image,like,if the file size is more then 50kb you should be weary.
c3fde8 No.14662900
>>14662897
I was just about to ask this.
0538f2 No.14662904
>>14662897
By knowing that Microsoft are massive fuckups.
33635a No.14662916
>>14662904
I still don't understand you put a virus into an image,it can't be opened like an archive like an exe can to my knowledge.
b5ef3a No.14662943
>>14662897
>>14662916
I can understand if you mean a skin file, but most pngs are going to be larger than that.
Take this image, there's no virus at all.
f63b11 No.14662950
>>14662916
I know you can hide them inside bitmaps because .bmp's store and process their pixel data in binary- thus you can create blocks of code with them. It may be similar for .png.
33635a No.14662980
>>14662943
I'm not gonna click that because i'm paranoid,anon.
0538f2 No.14662996
>>14662943
I don't know how Microsoft's version handles skins, but the Java version's skins are 64x64, and some of that space is completely unused. Making a skin that's even 10KB would be difficult.
c3fde8 No.14663240
>>14662996
>I don't know how Microsoft's version handles skins
In the most asinine and inefficient way possible if I had to hazard a guess and using history as a guide.
1aea12 No.14663262
>no modding API still
>each update is less featured than the last
>I'm still playing because of a crack-tier addiction to a specific subset of server that tickles the right parts of my autism
Civclassic just won't let me quit; I feel like there's finally a chance to finish the stories that started in Civcraft 2.0 but were left with a cliff hanger while 3.0 and Devoted ran their course. More than anything I wish >>>/civ/ was active again but I suppose that with 8chan's decline the long-standing slump was inevitable.
Still, I'm holding out for something of a miracle and think if I can get some new recruits and enough of the old gang back together we can be great like we used to be.
https://disagreement.gg/QMwfK4s is where you can find my little nation building attempt and nostalgia trip. The server address is mc.civclassic.com and the version will be 1.12.2 but it'll be absolutely useless to know this since you spawn in a random part of the map and really need to be briefed by people familiar with the formula or already established to even get started with this sort of thing. But once you're over the curve and have enough people to make the grind a little less of an issue, you'll find one of the more interesting political and social dynamics Minecraft can offer.
c3fde8 No.14663308
>>14663262
>>each update is less featured than the last
The real issue is that every new update ends up breaking old features. Even nearly decade old features. They have completely fucked water.
8bd3e4 No.14663489
>>14663262
can i play with pirate launcher?
f63b11 No.14663685
>>14663262
Is that related to /pol/andcraft at all? I know on that server they had religion and political selection options- somebody made the bolton's at one point apparently and they collected heads.
d7e959 No.14663772
I just had a pretty wild idea, not sure how it will work or if I will finish it. Here it goes:
>1. Add a fuckton of mods which add lesser tweaks and things you can interact with and use them to create better dungeons, mobs, quests or character builds.
>2. Build a small RPG-like world, some base MAIN quest and some sidequests.
>3. Create a small server with one (or several) Dungeon Masters and small parties of Questing heroes going full ARPG or RPG.
Voila. You'd now have the ultimate RPG. If I learn how to I plan to add tons of fantasy mods, each one with their own skills and weaknesses. It won't be just a mob spamfest. Mobs should feel unique to fight.
da60b2 No.14664460
Are there any mods that set out to expand upon the non-building aspects of Minecraft, like enemy diversity, movement options, combat options, and more satisfying dungeon running?
Because as far as crafting goes, really all you need is microblocks and/or carpenter blocks with a paint mod and it's an adequate 3D Paint program.
ca76ac No.14664483
b275a9 No.14664504
>>14664460
I'll have to go looking around but there was a really great movement system that including climbing 2-3 blocks, among other crazier things
da60b2 No.14664511
>>14664504
Smart Movement, it hasn't been updated for a long time.
It allowed grabbing ledges, climbing vines and craggy surfaces, crawling to get through 1x1x1 spaces, and other quality-of-life things that made the game infinitely more palatable.
b275a9 No.14664524
>>14664511
That's what it was! I forgot about the 1x1x1 crawling, but God damn I was having so much fun playing it with an expanded biomes mod in a huge desert full of Mesas. Wish I could return the favor and offer you some good combat mods, but my main play time was prior to the combat revamp that was another nail in the coffin for the game.
da60b2 No.14664530
d7e959 No.14664616
>>14664460
>like enemy diversity, movement options, combat options, and more satisfying dungeon running?
I'm currently working on this. I've done more than 100 mobs with the custom NPCS mod, currently trying to find a tool to work on them.
930b01 No.14666677
>>14652534
You can clone them and yes, there's tools for spawning them randomly like mobs but I remember it being buggy and they slow your game down to a crawl, it becomes unplayable.
930b01 No.14666703
>>14664616
Won't work. Mobs made with the customNPCs mod are much "heavier" than normal ones, so a world full of them is simply not feasible
d7e959 No.14666719
>>14666703
Really? The map I made has hundreds of hand placed mobs from that mod, and it works perfectly with no lag.
b275a9 No.14669164
>>14666719
Considering the distance some autists will travel to avoid being messed with in minecraft servers >implying people still play minecraft to build on a server with people, is it possible that eventually the custom mobs will fuck with the game without regularly restarting?
4cd386 No.14670419
>>14666719
depends on ur PC I guess but the random spawning is fucked and will spawn trillions of them no mater what you choose
d7e959 No.14672086
>>14666703
I could simply make a Skinwalker mob for vanilla, which has a VERY rare chance of spawning by day, and a rare chance at night. The skinwalker mob I made gives quite the spooky experience already. I think it would work for vanilla.
4cd386 No.14672191
>>14672086
why does your gargoyle have boobs
d7e959 No.14672630
>>14672191
I bet you're just jelly of those sculpted pecs
13403a No.14672741