>game starts at the end of the failed timeline where the bad guy has won and the few remaining heroes are praying to the gods for help or scraping together their last resources to send the player back in time in a desperate bid to create an alternate timeline
>game is one of few mmos with a bard class where you have to twist multiple auras to keep group buffs up while playing music to generate combo points to cast heals or debuff enemies
>game has a mad bomber class with no direct offensive capabilities and instead sneaks around planting bombs on people or laying down traps or tossing grenades recklessly
>game has a druid "soul" but also a non-hippie plant-life wizard that heals by doing damage
>game has an archer soul that's entirely about keeping up movement speed buffs, playing keep-away with enemies, and punishing enemies for trying to catch up to you
>blizzard shamelessly rips off the zone invasion mechanic in legion
It had some really cool ideas in it. Too bad it still failed.