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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

YouTube embed. Click thumbnail to play.

e14f70 No.14600295

HERE COMES THEY MONEY!

(Here we goooooO!!) (Money talks)

Here comes the money

Money, money, money, money, money

Dollar, dollar

Dollar, dollar

Ching ching

Bling bling

Cut the Chatter

You ain't talking money

Then your talking don't mattah!

2b95a6 No.14600316

>>14600295

PC WINS AGAIN


bac9b7 No.14600732

But will this affect how many A-presses it takes to beat the game?


022776 No.14600768

My eyes hurt from watching this video.


3f97a2 No.14600934

>>14600768

So does your tiny manlet brain.


8813aa No.14600942

>>14600732

=mid-frame jumps=


f12168 No.14600982

soywojack.png


3f97a2 No.14601030

It feels like Mario moves at roughly the same speed but the environment does not. It moves roughly twice as fast. This is actually pretty fun as a NG+ option but this game certainly isn't much better with 60fps.


9ce45f No.14601110

>>14600982

They wouldn't dare to play a Nintendo game on a non-Nintendo console


3f97a2 No.14601165

>>14601110

Funny to since the guy is working on recreating Odyssey's physics and movements for 64. Why anybody would choose to remove the best thing the original 64 game has to offer is beyond me though. Still it's neat.


3f97a2 No.14601692

>>14601255

He needs to find a new hobby tbh.


73fbd5 No.14601716

File: 727a7cbc34797c7⋯.png (1.56 MB, 949x978, 949:978, ClipboardImage.png)

>>14600732

I wonder if even it being widescreen changes something.


39e6b4 No.14601736

File: 1637462352097fc⋯.jpg (81.73 KB, 600x843, 200:281, donkey_kong_atari_red_cart….jpg)

>>14601110

>They wouldn't dare to play a Nintendo game on a non-Nintendo console

Been there, done that.


2b5bca No.14601738

File: 16a640f284da2da⋯.png (3.91 KB, 232x266, 116:133, 16a640f284da2da9d7b0c7d8af….png)

>>14600295

A press jokes aside, this is actually pretty neat. Wonder how much time it took to get it to run well


cd03c8 No.14601789

>>14601716

Wide screen means bigger ass


2aee6d No.14601826

>>14601692

He's making Death Stranding.


6cb8b6 No.14601860

>>14601738

half an attempt


763978 No.14601864

>>14601736

>nintendo game

>made by ikegami

try again


5b5f65 No.14601881

>>14601030

Everything still seems to work at a 30fps level. Almost all but (from the vid, at least) a few types of animations are merely interpolated to smooth out the motions up to 60fps. It's the same tactic used in stuff like Quake source ports so the enemy movements aren't the original janky stutter


d972a8 No.14601943

>>14600295

>>14601881

Yeah, that running animation looks pretty choppy here and there.


3a82d8 No.14601946

>>14601881

Interpolating keyframes in 3D animation has been industry standard since Quake 2.


675535 No.14601948

>Nintendo came for his ass a year ago

>Didn't even slow down

Bless this man


675535 No.14601969

>>14601963

I seem to remember some of his videos taken down, he mightve had a Patreon too, I don't remember.


cf895a No.14602001

File: 6ca3d7009e5f1b7⋯.jpg (23.68 KB, 600x400, 3:2, triplehi2sm_crop_north.jpg)

>>14600295

Fuck you Shane O'Mac


c1e111 No.14602025

File: e3c5bf5ae1e8d1b⋯.jpg (14.56 KB, 213x273, 71:91, [screams].JPG)

>Super mario 64's frame based 90's nip spaghetti code

>Hacked framerate

Oh god no


6d7962 No.14602309

>>14600295

>reddit clickbait

>half of the animations are still at 30fps

fuck off


3f97a2 No.14603247

>>14601881

Things work but the enemy animations and moving platforms and such feel like they move at twice speed.


f2e381 No.14603304

File: 2479a13edbf9dab⋯.jpg (1.15 MB, 1280x1280, 1:1, 1d9bb73ca4d9ff2fac286dd37a….jpg)


e14f70 No.14604950

>>14601864

Still a Nintendo property, he doesn't need to try again, history revisionist.


a8623e No.14604975

This is fucking awesome, holy shit.


84d216 No.14604988

>>14603304

I wonder what hollyjew cunts did to that pajeet kid after this.


763978 No.14604991

>>14602309

yeah, it's almost like games are just made a certain way and it's important to accept that.

>>14604950

Ikegami made donkey kong. Nintendo just owns it. Historical revisionism is what you're doing, kike.


e3b83d No.14604999

>>14600732

>Scuttlebug raising in HD 60FPS

Oh baby


6d7962 No.14605003

>>14604991

and how is modding in 60fps "accepting that"? The game was made for 30fps, you need to accept that and not alter the game with your shitty mod and then make a reddit clickbait video to make more idiots alter the game with poorly made hacks.


e14f70 No.14605010

File: 2d25fee89dc48bd⋯.jpg (47.59 KB, 550x826, 275:413, nala-2.0.jpg)

>>14604991

>Nintendo just owns it

That was the point, you fucking tard, Nintendo allowed it, that was also the point of the other anon. Holy shit you have autism.


5e0063 No.14605016

>>14605003

No games are made for a particular framerate

>>14604991

>Ikegami made donkey kong. Nintendo just owns it. Historical revisionism is what you're doing, kike.

Holy shit you're retarded

Ikegami programmed it. Shigeru Miyamoto designed the assets. It's the equivalent of some company today using a third party game engine. Donkey Kong is a Nintendo game that uses the Ikegami game engine. That's all. The only revisionist is you


25bb03 No.14605025

>>14605016

>No games are made for a particular framerate

That's a weird and patently wrong statement.


5e0063 No.14605031

>>14605025

But its true. Target framerates come from hardware limitation. If game developers could use any framerate they wanted you bet your ass they would shoot for the highest. Mario 64 runs at 30 fps not because that's what it was designed for, but because the Nintendo 64s hardware couldn't target 60.


25bb03 No.14605034

>>14605031

Diablo 2 is specifically designed to run at 25 frames per second.


5e0063 No.14605044

>>14605034

Exception is not the rule. And Christ what a retarded design decision. Obviously trying to get that cinematic framerate in. (which in itself comes from a hardware limitation and conventional inertia. The only reason why we think 24-25 fps is cinematic is because film makers still shoot and edit in a 24-25 fps mindset when trying to shoot in 60)


763978 No.14605046

>>14605016

>No games are made for a particular framerate

nevermind, I'm talking to a retard. Filtered.


763978 No.14605052

>>14605034

and doom 35. commander keen 17fps. it can go below it, and in some cases there's scalable logic which adjusts the timing of the game, but games are literally designed to run at a particular framerate.


8f1e63 No.14605053

File: b1569671b48e0d2⋯.jpg (123.79 KB, 1024x922, 512:461, f-zero x roster.jpg)

>>14605031

>but because the Nintendo 64s hardware couldn't target 60


763978 No.14605054

>>14605053

you are talking to a massive retard, I'd strongly suggest filtering them.


5e0063 No.14605063

>>14605053

The Nintendo 64 couldn't shoot for 60 for Mario 64.

>>14605052

Those are examples of designing framerate based on hardware limits


5e0063 No.14605072

File: f5869d7707f24a2⋯.jpg (15.95 KB, 241x255, 241:255, 3b489b77d9382d4e5746082351….jpg)

>>14605054

>>14605046

I can feel your blood pressure and anal clench behind the screen. Instead of being a passive-aggressive brainlet you can calm the fuck down and explain why I'm retarded


6d7962 No.14605097

>>14605063

you're a retard, the internal engine of doom literally refreshes 35 times per second even if your force higher frame rates. The game is designed to run at 35 fps, hardware limitation doesn't come into it.


763978 No.14605112

>>14605097

sourceports addressed it but it took a while before it to be changed iirc. The game was designed for 70hz displays but due to its graphical fidelity it targeted 35fps and was built around this. However you are replying to a retard, so I'd strongly suggest filtering them.


5e0063 No.14605114

>>14605097

Does this apply to source ports as well? Because it sounds to me like Carmack just figured 35fps was a good internal refresh rate for the DOS machines he was targeting. Not sure how much better the dev hardware, NEXT workstations, could've ran it.


675535 No.14605115

>>14605003

>Experimenting to try improving a game is bad

Should you also get this unreasonably upset over fucking romhacks existing?


763978 No.14605121

>>14605115

It's fine to experiment, but it's clearly far from ideal if there's this many issues. Who knows how far the autism goes to make it so, but I imagine that's a ton of work.


5e0063 No.14605127

File: 540ee90d265cd14⋯.jpg (12.94 KB, 439x442, 439:442, 13707797_611736272329705_7….jpg)

>ID: 763978 not seeing the irony in replying to someone about being unreasonably angry

>He can't even see my posts and I don't give a fuck


a03cb9 No.14605138

File: 5bb8cd80cd323e2⋯.jpg (34.04 KB, 850x868, 425:434, rosen asks you why.jpg)

>>14600295

But where are the filters? I'm still seeing pixels here, people.


675535 No.14605142

>>14605121

He's got it in him to go down that rabbit hole, he just needs to focus on one thing instead of cranking out project after project.


fd2cbd No.14605145

File: 42622d60a764fbf⋯.jpg (115.78 KB, 1600x900, 16:9, maxresdefault-3.jpg)

>>14600295

Daily reminder that emulation will never ever ever truly look, sound, and play exactly like the real thing. Impoverished emulation cucks have to make retarded hacks like this to dull the pain of their inferiority.


763978 No.14605151

>>14605142

it's gonna be literally every animation, every reactive platform, the rate at which they update, like I get it, this is a reddit karma video but holy shit actually getting it to work is gonna be an unreal amount of effort.


763978 No.14605158

>>14605145

widescreen really ruins the aesthetic of the game too, making a lot of areas look way smaller than they really are. Lots to unpack in this video.


5e0063 No.14605160

File: b0144085b720d59⋯.gif (1.43 MB, 280x158, 140:79, 1430272339947.gif)

>>14605142

He has autism judging by his posts. I suggest you filter him lad


675535 No.14605177

>>14605145

Yeah, custom levels and no price can't compare to when the textures are a more accurate color.


5e0063 No.14605183

File: 133aff9c14eeb93⋯.png (63.45 KB, 320x237, 320:237, MK64-waterfalln64.png)

File: 35e44ea83485e24⋯.png (329.78 KB, 640x480, 4:3, MK64-waterfallwii.png)

>>14605177

It could be worse, you could be a Virtual Console cuck and get neither the game for free nor accurate emulation. Nintendos official N64 emu is trash


6ea0d6 No.14605346

File: 10846c77f3b05ae⋯.jpg (20.3 KB, 410x308, 205:154, real_mario.jpg)

>>14600295

>That smooth camera movement that serves to underline how many limited frames of animation everything had


3f97a2 No.14605905

>>14605158

>ruins the aesthetic

It's the same level it was before. If you played the game before you would know they were small already.

>>14605346

The camera is actually the best thing about the mod. If he spent more time fixing the other issues it would really be worth playing fully again.


e14f70 No.14607503

>>14605145

N64 games look like shit, so it's not a wonder people would try their hardest to polish a vaseline covered turd.


a5b65c No.14607656

>>14604950

Wasn't that before Nintendo had a console besides for pong?


32b716 No.14607916

>>14601736

That is one Spurdo looking Mario. benis-amo!


6d7962 No.14608016

>>14605112

>>14605114

yes, the sourceports still run the engine at 35hz even when uncapped FPS is turned on


46fcb0 No.14608036

>>14600295

That's really strange to see. But cool though.


544eba No.14608045

>>14601255

nice try TJ "Henry" yoshi


ee1b57 No.14608054

Anyone got a release date on Gay Mario 69: The Gay Reeducation Camp?


70c859 No.14608079

What's with all the fags complaining about a Mario 64 hack? It's pretty neat to have as an option and the community for the game has pretty much always been autistic. I do like the texture packs for the game though.


203e6c No.14608287

>>14600732

Our eyes can't see past 27 A-presses.


0a8956 No.14609734

>>14608079

The game looks exactly the fucking same, even increasing the FPS just makes the game play faster, it doesn't actually look any smoother.


763978 No.14609741

>>14605905

no, 4:3 is better looking. proper framing.


b0fdc4 No.14609758

HookTube embed. Click on thumbnail to play.

>>14609734

>just makes the game play faster

No anon, this mod interpolated frames of animation using what could be characterized as tweening. The game is technically still running at 30FPS (vid related)


763978 No.14609769

>>14609758

n64 is such an ugly system


3f97a2 No.14609777

>>14609741

Framing for what? Your argument is that it's better because…?


763978 No.14609784

>>14609777 (checked)

it was designed for it, authorial intent, hierarchy matters commie


763978 No.14609809

>>14609802

that camera is still a camera you dumb nigger, how do you think this works?


0a8956 No.14609810

File: f477114702e8a08⋯.jpg (40.94 KB, 400x300, 4:3, 157eff79bf6819872396a2a44c….jpg)

>>14609758

Yeah, those FPS jitters are totally 60FPS.


f50ce5 No.14609816

File: 131f8f2908ef575⋯.png (1.43 MB, 2048x768, 8:3, filter_quake_texture_dd250….png)

>>14600295

I wonder how it'd look with unfiltered textures.


0a8956 No.14609821

>>14609809

He's a pinko, you think he understands anything beyond being a nigger for kikes?


763978 No.14609828

File: b8a2c82a4e33a52⋯.jpg (452.06 KB, 1920x1080, 16:9, pdz-hr.jpg)

>>14609816

you can force that and it's not a huge improvement. n64 is just ugly.


f99870 No.14609833

File: 13365c4bb8d6180⋯.jpg (89.74 KB, 750x750, 1:1, soylent.jpg)


a76f9c No.14609834

>>14609828

how THE FUCK do you run Panzer dragoon in HD!?


8731ed No.14609849

File: ac8500877e723a9⋯.png (107.22 KB, 805x540, 161:108, Confused Ranger.png)

>>14609843

<PSX graphics nostalgia

>A picture of Quake


763978 No.14609855

>>14609834

zwei supports 16:9 and emulators, reveals too many details like Lundi out of low res tho. Still looks better than literally every n64 game and runs better too. even runs at 60fps in cutscenes.

>>14609843

>I'm totally not breaking the authors intent by breaking the authors intent!


f539af No.14609868

>ID: 763978 is back and he's still autistic


435004 No.14609869

>>14605183

Up until somewhat recently N64 emulation has been generally very bad and had barely made any progress. Don't try to pretend wii's N64 emulation wasn't at least better than the alternatives.

They royally fucked up the Wii U's emulation though, with it's input delay which they never fixed.


f50ce5 No.14609871

File: ca801e34bad8d2f⋯.jpg (28.59 KB, 250x290, 25:29, scared.jpg)

>>14609843

I said "without texture filtering" not "without texture perspective correction"!


763978 No.14609875

>>14609871

the fact the game wasn't built for the lack of a z-buffer makes it look especially shit

>>14609868

>pussy is too afraid to confront others

be a man, faggot

>>14609873

>camera gets locked at certain points

>camera dollies around unless adjusted by the player

player is given the role of director when they want it, it's a game about controlling lakitu and mario, and that lens they're carrying isn't 16:9 which makes the game look small and squished


8731ed No.14609882

File: 80e29a07d46cfd6⋯.png (5.87 KB, 199x181, 199:181, 1518203139860.png)

>>14609873

>Quake shipped with texture filtering if you weren't a total plebbox.

That still doesn't have anything to do with the Playstation 1. Quake didn't even ship on the PS1. Quake has nothing to do with the PS1, nor does it have anything to do with the video you posted. Calling other people faggots doesn't make you any less of one, faggot.


739510 No.14609884

>>14609875

>be a man, faggot

>says the faggot that filtered my other IP because he was too afraid to confront me

Filter this one too while you're at it you fucking queer


763978 No.14609889

>>14609884

I filtered you because you're a fucking idiot you ip hopping pussy, gonna keep dropping non-arguments? reported for ban evasion btw :^)


30fbe6 No.14609909

>>14609869

Even GBA Virtual Console is shot compared to existing PC emulators. He'll even the SNES mini was shot compared to existing SNES emulators


2ad1d2 No.14609916

>does nothing to fix terrible camera

o-ok..


763978 No.14610003

File: 429f4196304ed08⋯.jpg (160.94 KB, 1360x945, 272:189, frn.jpg)

File: 56af50bc51c8f33⋯.jpg (214.17 KB, 1675x880, 335:176, frw.jpg)

>>14609923

that's how our brains work, couldn't get an exact frame I wanted but when mario enters this room proper and the mirror is fully in view the tiling of the texture deviates from its intended effect. It's meant to make the room feel large but when the focus is shifted more toward elongating the view the framing devices used in the room are changed making it feel more squished.


db02c8 No.14610054

>>14600295

It only took, what 20 years? Shit, could've made a cartridge-based USB peripheral that you could plug into your comp and run a direct copy of the original through half-emulated software in less time than it took to hack-up a 60fps "mod" for the game.


763978 No.14610121

>>14610108

yep, zelda 64 games use it to give the player an area of focus since the game rarely ever has details key for the player to immediately engage with outside of their height range.

>That's a ludicrously short micro-cutscene, not anything resembling typical play.

which is why I specified exactly what I was talking about later in the post. Strong vertical lines across the scene that extend beyond the intended frame have a shrinking effect on how we perceive details. It's why we wince to focus, it's why zelda 64 gives you the option to focus the camera and why its locked in that focus when you z-target. less information.


50c989 No.14610127

Someone post OP's video as a webm.

>>14609889

>coming from the artificial intelligence

>>14610108

Another great example is glitching into cutscenes as adult link for times when young link should be there.


a76f9c No.14610138

>>14610108

>letterboxed cutscenes

Ah, I remember those days.


3f97a2 No.14611421

>>14609784

>it was designed for it

Yea just like emulating it was. Widescreens fine, you can stop being a sperg any time.


763978 No.14611427

>>14611421

nah, looks like shite


3f97a2 No.14611428

>>14611427

Looks fine. Unless you have an argument as to how it effects the actual gameplay you can again, fuck off.


4e6720 No.14611470

>>14605044

>The only reason why we think 24-25 fps is cinematic is because film makers still shoot and edit in a 24-25 fps mindset when trying to shoot in 60)

I'm sure it has absolutely nothing to do with the mechanics of 70mm film equipment being the defacto equipment of cinema for like 60 years.


47c4f1 No.14611526

File: 1fec904393581a7⋯.jpg (30.41 KB, 680x681, 680:681, 1fec904393581a7c6c43a9f6c4….jpg)

>>14601165

why would they do that?


3f97a2 No.14611585

YouTube embed. Click thumbnail to play.

>>14611526

It's the same guy who's made decent romhacks and I think it's a passing hobby he's working on.

I think the fact that it makes the game much easier to play is a pretty telling sign for why the mechanics in Odyssey are garbage. Also he even made the hat work with the flying. Overall the momentum is still there it looks like though. So it's literally the best parts of Mario 64 with the addition of the worst parts of Odyssey. Also the possession is a gimmick in 64 since it's never necessary and doesn't really do much to add to the gameplay. So basically just like Odyssey.


a3c56c No.14613607

File: c2c9e8c8dedb543⋯.jpg (37.19 KB, 480x360, 4:3, quack.jpg)

>>14609873

>Quake shipped with texture filtering if you weren't a total plebbox.

Texture filtering only existed in GLQuake, and which by the way, is the reason why OpenGL cards ever existed in the first place. Also the game looks like shit with texture filtering.

t. Quakefag who is active in the community

>>14609923

>Aversion to texture filtering is a common symptom of childhood PSX abuse.

Console war threads belong on 4chan.

tl;dr

You are a massive faggot.


c81eac No.14613651

>>14611470

no, definitely not. total biscuit is right.


47c4f1 No.14614170

File: 48d88e0ae494242⋯.png (189.58 KB, 512x384, 4:3, 48d88e0ae4942428ae99c5bce3….png)

>>14605158

>look way smaller than they really are

You mean you can actually see how big they are?

Like the flying is a good example of the improvement the extra screen space provides, you can actually use your periphery to see the destination of your turning, this was a gripe that I had with the original, you can't see shit next to you.

This isn't like the project 64 shit where they squash the render area to fit in 16:9, then place the sprites, this is actually widening the image.

sorry but PCfags just have it better

make sure to stay mad

>>14609758

>technically still running at 30FPS

Kind of, the logic in the game is split beween the camera, and the world events, using older methods, you could hack nearly any emulator to "overclock" the processor and get the camera moving at 60fps, what makes the mod interesting is that they've used cheat codes/patches to make the characters and animations happen at double the framerate. This still isn't 60fps I remember reading about how mario is animated, apparently he's only going like 15 fps or something you can see this any time Mario is running and the camera is moving, Mario won't move every frame the camera does. As far as world LOGIC, I'm honestly unsure of the rate that is going.


2ff4e3 No.14614187

File: fb27755e808e27e⋯.jpg (26.73 KB, 650x482, 325:241, 1423294509837.jpg)


d7bc23 No.14614197

>>14601716

Traditionally, Nintendo games operate on a logic of "if it's not on-screen it doesn't exist" so it might affect enemy behavior or some shit.


49b937 No.14614198

>>14611585

The reason it makes the game much easier is because the level design never accounted for the kind of movement you can do with Oddysey physics. Mario 64 platforming is always going to be a lot easier when you've got so much more control and options mid-jump.


40be69 No.14614256

>>14600295

>animations themselves are at a much lower framerate

>interpolated frames

Wait, that doesn't even make fucking sense. Man I wish these rom hack retards would just write a new fucking engine to get it to run natively on PC, and so that we can replace the in game assets with ones from SM64ds.

Someone has literally made one for Super Metroid, give me a Mario 64 one Ree.


b0fdc4 No.14614318

File: 4bb68d1349d3ce8⋯.jpg (67.02 KB, 532x398, 266:199, 1445257678110.jpg)

>>14613607

>4chan

>tl;dr

>the community

you should be ashamed of yourself

but you are correct about GLQuake

>>14614170

the guy explains somewhere that the missing frames of animation are interpolated. I don't know if it in the video but I fallow Kaze and recall him explaining somewhere how he made it run at 60fps.


40be69 No.14615338

>>14615333

>unity

I'd rather play the original SM64.


b0fdc4 No.14615395

HookTube embed. Click on thumbnail to play.

>>14614256

>Someone has literally made one for Super Metroid engine for PC

what? is it this?


3f97a2 No.14615830

>>14614198

The level's in Odyssey didn't do much better tbh.


9c9543 No.14615861

To be perfectly honest i never understood why people felate SM64 like it's the second coming of Christ.

The movement and jumping mechanics were good, but the game looked like shit even then and levels were illogical and had nothing to do with one another, just random surreal bullshit, one after another.


0bdad1 No.14615900

>>14615861

it looked and played really good for the time, had good 3d movement and camera (for the time), it was from an established and well liked franchise that didnt have a real bad game untill then and the modding for it is really easy to people make a lots ideas for it. Sunshine hacking is basically even existant, but since 64 is easy to modify and to make shit for.


414059 No.14615940

>>14615861

You autists complain about the dumbest fucking shit.


bbf4b5 No.14615964

>>14615861

>just random surreal bullshit

nothing wrong with that, tbh


316ac9 No.14616271

File: 1fc4a709b973d98⋯.jpg (27.83 KB, 400x400, 1:1, 1fc4a709b973d98fbd77605315….jpg)

>>14609833

Man I wish people like this didn't latch on to soylent

I was excited to be living in the future where you can just drink something to get all your daily nutrients, thats borderline sci fi to me.

>>14611526

Because we can.


2a5550 No.14620306

>>14615940

Welcome to /v/.


82b343 No.14624958

>>14615830

Fuck off underage.


e14f70 No.14625253

>>14624958

How the fuck is he underage for criticizing a new game you fucking faggot?


303779 No.14626201

>>14624958

Get some actual taste.


a108a3 No.14629941

File: c12ad00176c76b0⋯.jpg (6.53 KB, 170x124, 85:62, 170px-Skeeter64.jpg)

>>14600732

Delet this


bbf4b5 No.14629964

File: d96b98d91fb46bb⋯.png (Spoiler Image, 624.23 KB, 1197x1920, 399:640, 1464480078819-0.png)

File: 3089c4bc9a71bfa⋯.png (Spoiler Image, 320.08 KB, 788x1000, 197:250, 1464545501128-2.png)

File: adb5cae1685572d⋯.png (Spoiler Image, 179.15 KB, 520x520, 1:1, 1464546688768-3.png)

File: dee0f85f980f0f9⋯.png (Spoiler Image, 103.78 KB, 500x625, 4:5, 1464548512154.png)


67e958 No.14629978

File: 9939c4ed6c51808⋯.jpg (26.38 KB, 600x315, 40:21, nbone.jpg)

>>14601736

Me too brah!


cbbe55 No.14630176

>>14624958

t. projecting faggot


63a552 No.14630260

>>14605031

>>14605072

FPS as a concept didn't exist when Mario was released, at most you'd call it lag when it slowed down and got choppy. During this time there was no consideration whatsoever about a possible high FPS in the future from hacked emulation when designing games, maybe the hack already takes this into account but the widescreen could be a problem. In fact the FPS these games were designed for was 12-14FPS to anyone who didn't grow up with that, it's virtually unplayable.


79ea4f No.14631400

>>14630260

You're an underage that doesn't know shit all.


2a5550 No.14638786

>>14630260

You're retarded.


4aae9a No.14647357

>>14605031

Do you even frame based physics? The kind that make a game pretty shite for future proofing. It's the reason why for example in the PS2 era GTA games you move slower and slower in water the higher your FPS gets and the physics get weird, to the point you can't even pass the mission that involves diving underwater or take off the seaplane.


48bde4 No.14647705

Can anyone who actually downloaded this and tried it out tell me what kind of performance you are getting? I get dips down below 60 constantly and my PC isn't like a toaster or anything, I have an R930 and i5 CPU. Could I have something configured wrong? Tried the rom with the widescreen patch both on Mupen and Project 64.


8a2843 No.14651759

You mean as an actually good game? Tell me more.

>>14600316

Back to r/themasterrace or whatever it is.


d1711c No.14658243

>>14651759

>Back to r/themasterrace or whatever it is.

You first.


9a8493 No.14658301

>>14600295

Looks bizarre. Mario isn't supposed to move that fast.


9a8493 No.14658312

>>14615861

You have no idea what you're talking about. It was absolutely mind blowing going from SMW to M64 at the time.


2a5550 No.14663256

>>14658312

>It was absolutely mind blowing going from SMW to M64 at the time.

Still crap by modern standards.


3f97a2 No.14667949

>>14663256

Considering modern 3D Mario games can't hold a candle to it and it's STILL getting worthwhile romhacks that are better than them, I would disagree.


89a4dd No.14667991

File: 72778c0c72ab83d⋯.webm (1.21 MB, 640x360, 16:9, The_Ultimate_BLJ.webm)

>>14651759

Are you actually trying to shit on SM64? Fine, here is your (You), you earned it.


3f97a2 No.14667999

Spoiler that webm next time btw. Thumbnail ruined the joke.


865318 No.14668613

File: 0aff1b074ddf955⋯.png (94.74 KB, 207x255, 69:85, 1441909554194.png)

>>14667991

>that webm

Have any more?


ee1b57 No.14668811

>>14667991

I didn't know /v/ on 8chan liked Simpleflips, dudes changed ever since his sub count skyrocketed, there are old vods of him on stream with moonman songs that he deleted.


c1ba4f No.14668938

>>14667991

i played it once when i got a N64 emulator

the only thing that surprised me was why the fuck people hyped it so much, it was shit m8 it controled like shit, it looked like shit, i guess the level design must have been nice but truth be told i wanted to play absolutelly anything else so bad that i didn't put more than a few hours into it.

i gave it a second hcane much later when a friend lent me his N64 and i, not only remembered how bad it was but also learn how bad the controls were

Crash Bandicoot was better

and Miyamoto himself knew it


3f97a2 No.14669307

>>14668811

On a practical level that's a smart move I suppose.


b74efd No.14669317

>>14668938

You are a shit person of a low iq. I would take high pleasure in bashing your head into goo. HAHAHA!!!!!


9dff5d No.14669333

So, where's the download?


3f97a2 No.14673477

>>14669333

If you can't find it you deserve to be shot.


3f97a2 No.14673479

>>14668938

shit tier b8




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