[ / / / / / / / / / / / / / ] [ dir / animu / arepa / asmr / cafechan / cyoa / kc / leftpol / vg ]

/v/ - Video Games

I hope you have a wonderful day!
Email
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: a7d80431354ec3d⋯.jpg (1.22 MB, 744x4226, 372:2113, 1458496340448[1].jpg)

f06309 No.14592338

Something I noticed about Path of Radiance is that Ashnard, despite nobody who isn't Ike/a Laguz Royal/a Dragon being able to hurt him, has pre-battle dialogue with tons of people. He even has one with Reyson, a unit who not only can't hurt him but can't attack period and will likely die in one hit. The developers wouldn't need to put this much effort into a final boss who only a small group of units can do anything against, but I've always appreciated it, for flavour if nothing else.

Are there any "developer going the extra mile" things you like?

d86711 No.14592360

That shit is standard in SRW, as it is Fire Emblem's more successful younger brother.


f06309 No.14592911

>>14592360

That true? If you don't mind me asking, what does SRW do better by comparison? I've always heard about it in passing, but I'm usually been adverse to mass-crossover types of productions.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / animu / arepa / asmr / cafechan / cyoa / kc / leftpol / vg ]