>>14590292
My problem with endgame is the gear treadmill.
You reach the cap and then you roll the dice to get the best gear you can.
Shit that is just going to get outmoded and practically handed out a couple months down the line anyway.
I like questing more, but for the most part you can really only do it once.
You can play the reputation game and that is delivered in several different possible ways from easy to Korean Grindfest simulator.
There is achievement hunting for doing some times interesting, but dumb stuff.
Now I'd say I am more captivated by rare drop hunting for what is now defined as the Collections tab.
My passion actually use to be
>spamming 1 skill until you reach level cap
By having a character decked out in
>heirlooms
>enchants
>potions
>scrolls
Min-max'd out the ass into a steamroller.
Made one of every class and did that to the level cap of WoD.
Now with 7.3 it is not enjoyable to do that.
Doing 5-mans is a chore.
You level entirely way too damn slow for a game with a cap of 110.
Every damn enemy from zones to dungeons level with you up to the cap of that section of the game.
It substantially ruins any sense of progress for me.
Leveled a VE to 110.
Have an LFD I want to get to 110 but I just don't think I can do that bullshit all over again.
At most 5 levels a day from 20.
Very consistent rate.
Takes me 2 weeks where before it would take me one day to go from 1-60 and then another day for each expansion.
It would be great if that was the only way to level because then the competency in end game would be better and I would care more about end game.
But they have tokens you can by that boost characters straight to 110 that completely and utterly ruin end game.