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File: e636af796a2d1e9⋯.png (562.71 KB, 481x556, 481:556, nuDOOD.png)

ba0779 No.14588175

https://www.gdcvault.com/play/1024940/Embracing-Push-Forward-Combat-in

>'DOOM' is the ultimate celebration of the player; a power fantasy run amok where instead of a player thrown into a den of teeming hordes, the enemies are locked in a room with YOU. Thus, a new approach to FPS combat design that emphasizes brutality, aggression and speed is necessary. "Push forward combat" is the result and stares down genre conventions like regenerating health, reload and cover, and instead puts the onus on the player to take what they need from adversaries. This lecture details the philosophy behind the combat design and its implementation, and opens up the possibility for its inclusion in multiple genres.

In the linked video (video is currently unavailable on YouTube), two guys from id Software explain in detail the direction they wanted to take for nuDoom, and how they went to achieve that in terms of game design and enemy AI. It's kind of interesting since there's next to no in-depth technical information available about nuDoom on the internet, so this is a good source of information. The first half focuses more on the evolution of the 'push forward combat' and the second on the enemy AI direction and implementation. Original ideas included having more brawler-like elements in nuDoom such as being able to *teleport behinds you* enemies or ramming into them for an instant-kill when they were low on health.

To anons who have actually played the game and watched the video, do you feel that some of the gripes you have with the game are still justified (or unanswered), or that the execution didn't actually match the gameplay concept, but that the concept still holds potential?

7c1718 No.14588185

nobody here actually played the game, they just know they aren't allowed to like it.


21df39 No.14588202

can someone post that anon autisum that explains why nuDoom is shit?


ba0779 No.14588214

>>14588202

You should be able to make your own arguments by yourself.


2fd91c No.14588220

>>14588185

I have, but I'm not an FPS fan so I can't comment on it that much besides saying it didn't really hold my attention. Not enough anime tiddie boys.


21df39 No.14588233

>>14588214

why waste time when somebody already btfo that shitty game?


5885a4 No.14588234

>>14588185

fuck you, I've beaten it front to back six times (once on ultra nightmare)

>>14588175

I haven't watched the video but I really don't have a lot of complaints about the game as released—honestly my biggest complaint with the gameplay is just that the game lacks depth, which is completely fine because that's what they were going for.

the biggest problems with nudoom are mostly in terms of UI design; the fact that multiplayer and snapmap are completely separate game modes with their own control configuration and everything is mind-boggling. likewise, the fact that levels don't proceed the same way when replaying them via chapter select is pretty obnoxious for a few reasons. but these are relatively minor complaints, even as stupid as they are, and frankly if you're playing it for the gameplay you should really be playing in arcade mode anyway which is pretty great.

I'll watch the video when I get back with dinner


7c1718 No.14588237

>>14588233

because you should be able to think for yourself or else we get shit like "le /v/ hates everything" mindset.

>>14588234

>fuck you, I've beaten it front to back six times (once on ultra nightmare)

I'm impressed someone actually plays a game before talking about it


511ea1 No.14588243

File: 2e1bd1162c647ba⋯.png (1.25 MB, 1810x2889, 1810:2889, old doom guy.png)


21df39 No.14588245

>>14588237

>because you should be able to think for yourself

I prefer to use my time on good games instead of trying to analyze shit.


3427c2 No.14588255

>>14588185

>le /v/ circlejerk wah wah

kill yourself, there are people who liked it, they just acknowledge that it was decent but definitely had plenty of problems.


34d8a1 No.14588258

>>14588175

The game was actually fun though.


2fd91c No.14588261

>>14588185

>>14588255

Anyone who gets socially shamed into a circle jerk because some anons post memes at them is weak anyway.


2e151f No.14588269

File: a584e7f22e6866a⋯.png (152.3 KB, 317x337, 317:337, 1328455253280.png)

Would anybody else like to see a mod/dev kit for DOOM4? i think it'd be pretty neat.


bbe753 No.14588270

>>14588185

/v/ taste is shit

Dragon's Dogma taugh me this


940723 No.14588273

I loved this game unironically. It was fun as fuck. The lack of actual mod support is gay though. Imagine a 40k total conversion with that combat.


3427c2 No.14588277

>>14588270

I disliked Dragon's Dogma as well


21df39 No.14588292

>>14588277

>>14588270

everyone has the right to have shit taste.


e06f42 No.14588310


3033fb No.14588313

If they made it properly there would be nothing to defend. Gay fucking queer shit surrounded by queers that want jobs and will respectfully nod. They were hell and gone off what I was looking for with Doom 3, only good out of that was the engine. Fuck this turd.


3427c2 No.14588318

>>14588292

ecks dee


57694b No.14588320

>>14588175

>a power fantasy run amok where instead of a player thrown into a den of teeming hordes, the enemies are locked in a room with YOU

Is this their excuse of the pathetic monster count and awful arena based level design?

Even Serious Sam does this better and that is a game which has levels which are nothing but a flat plane with enemies spawning around the borders.


f13f89 No.14588328

File: 9d5532fa13e6233⋯.png (173.26 KB, 2688x2688, 1:1, thonk.png)

>>14588269

I'd like to see a decent tribes like game come out in the modernity. I never got the chance to play tribes but the idea of shootan plus goin faest sounds good. If someone will, break down in the greentext everything that made Tribes good, from classes, weapons, balance, maps, the kitchen sink.


5c8284 No.14588362

I enjoyed it for what it was, unlike nuwolfenstein you weren't cooped up behind cover for a whole minute during fights. Moving/dodging matters a lot and you often have to make split second decisions on which enemy to kill first, what weapon to use and so on. Combat feels good and responsive to play too

However, glory kills feel unnecessary and I'd really prefer it if they didn't touch Doomguy design-wise


452a3c No.14588375

Bethes id don't know jack shit about empowering the player. "Push forward combat" my ass, there are too many rooms you cannot even leave until you've killed all the enemies.

These guys will never know what pushing forward even means until they play Serious Sam and get good. I swear nothing has even felt anywhere near as badass as having entire armies charging at me and still be gaining ground, moving toward my objective ever so slowly, practically wading through the fresh corpses of enemies that used to be a threat before I got better. Brings a goddamn tear to my eye just fucking thinking about it.


78a191 No.14588376

File: 803f1d6095f779c⋯.jpg (26.15 KB, 410x368, 205:184, 803f1d6095f779cd59be2f1566….jpg)

>>14588313

>If they made it properly there would be nothing to defend.

This anon gets it. Bethdrones can vacate the premises any time, nobody is impressed by your masters wearing id's hollowed out skin.


3b0858 No.14588385

File: ee5c05c1ea732d2⋯.png (257.36 KB, 500x375, 4:3, existance.png)

>>14588185

>nobody here actually played the game, they just know they aren't allowed to like it.

Do you want me to post my copy of the game?

It's shit, you're shit, shit's fucked.


2e151f No.14588422

>>14588328

I'd like to see Big sexy monster women tits


82991f No.14588433

HookTube embed. Click on thumbnail to play.

>>14588175

>To anons who have actually played the game and watched the video, do you feel that some of the gripes you have with the game are still justified

Very much.

>Glory kill animations are satisfying, but because you're allowed to use them all the time it never has the same impact later in the game as it did the first few times. Could have been better off having it tied to a meter or some shit where after X amount of damage dealt or X amount of kills you get a free glory kill to use on any enemy, making it more strategic to pull off and have it be satisfying and rewarding to use as a result. Brutal Doom, the game they stole had inspiration from, had a different problem where it was tied to the Berserk pack and could be spammed ad nauseam - it rewarded exploration, sure, but didn't feel as satisfying to me in actual combat as it could have been.

>Combat is, as mentioned before, filled with arena rooms where you can't make progress until you kill all the enemies, some of which don't spawn in until later. It would have made a good case for the chaingun or the plasma gun, allowing you to gun down all these enemies in a spectacle of gore and violence- except wait, you can't do that because id put a limit in-engine on enemies spawned in, fuck you.

>Modern instrumentation could have allowed the composer to create a metal soundtrack that was as catchy and rockin' as the originals (with some more moody tracks for variety) without the limitations of the MIDI sound card, and would have better suited this game's more action-based direction, but Mick Gordon's soundtrack is more grungy than it needs to be. I feel like if I ported metal songs or metal remixes of old Doom's soundtrack and put it in over this game it might be more fun. Yes, I even listened to BFG Division and I honestly didn't like it. Video semi-related, this is kind of what I wanted Doom 2016's soundtrack to be like.

>Enemy designs look like generic knock-offs of the more originals for the sake of being spoopier and edgier. I couldn't tell what was supposed to be an imp or a baron of hell until I had to look it up, and discerning this in the middle of combat is nigh-impossible for the most part


ce86c1 No.14588451

>>14588185

Nice meme moron.

What separates NuDoom from Doom the most is the level design, mostly in that NuDoom barely has any to speak of. Where are all the monster closets? Where are the hidden rooms? Where are the traps?


bce7c1 No.14588472

>>14588451

>Monster closets

>Good

Yeah wow I sure love getting an armor powerup, only to get punished by having it be trapped and a dozen monsters spill out and shoot me, costing me health, ammo, and the "reward" itself


555698 No.14588482

>>14588472

Maybe get good?


441e6f No.14588502

I liked it, but glory kills killed the pacing for me and the lack of proper mods like Doom .wads made the game feel incredibly stagnant. Snapmap was a shitty idea and Timesplitters did it better.


34f1af No.14588513

>>14588175

Multpiplayer is a clusterfuck and too muchs hit going on.

Campaign and Soundtrack were God Mode, best thing to happen to gaming in years.


e21cf1 No.14588516

Honest question, why would anyone play this instead of just Brutal Doom or whatever equivalent? I does literally nothing better.


9b315d No.14588519

>>14588270

You have fucking awful taste that's all.

>>14588500

When did the cuckchan meme of /v/ not playing games pop back?


e21cf1 No.14588524

>>14588519

They aren't going to adapt their playbook just for this one place. CTLR+V every comment you make on one imageboard and call it a day.


3427c2 No.14588542

>>14588519

supposedly pewdiepie mentioned this place by name, might explain the cuckchan explosion recently


57694b No.14588545

>>14588472

>FPS is about shooting shit

>its a punishment when the game gives you even more shit to shoot

Let me guess, you avoided secrets in Serious Sam too right?


9b315d No.14588552

File: bf8e5f5b43e0a52⋯.png (89.09 KB, 297x518, 297:518, NO NIG.png)

>>14588542

> pewdiepie mentioned

Please tell me this is a late April fools joke?


e9b700 No.14588553

I played the game.

IT WAS FUN

The design is very reminiscent of the old doom games. I don't know what the fuck you niggers are on about.


e21cf1 No.14588559

>>14588552

There's a webm of the guy explaining loss.jpg and daily dose. I think that's all he does now.


4e76b0 No.14588567

>>14588185

I played it. It was alright, but Titanfall 2 was better.


57694b No.14588601

>>14588553

>The design is very reminiscent of the old doom games

What the fuck are YOU talking about?


b7feb7 No.14588603


ba0779 No.14588604

File: b65df647a20784f⋯.jpg (Spoiler Image, 93.14 KB, 394x394, 1:1, everyone is happy.jpg)

>>14588320

Not defending how the level design of nuDoom actually turned out, but consider this:

Levels in the original Doom were the way they were because the enemy AI was dead simple and because most enemies moved very slowly. In order to compensate for this, enemies had to be placed in tricky spots and the level geometry had to be tight in order to limit the player's movement (and prevent circlestrafing everything) and keep the player guessing in order to provide an actual challenge. Basically, the level itself is stacked against the player.

However, if you increase the AI capabilities of enemies (in terms of movement and attacks), their AI cannot be fully realized in small and labyrinthine levels like in the original Doom. What kind of intelligent behavior is an enemy supposed to display in a monster closet? The challenge at that point is still not the enemy AI, but how they are placed and how the level itself tries to screw over the player. Therefore, in order to realize the AI capabilities, it made more sense for levels to become arena-like and to give opportunities for both enemy and the player to play tricks on eachother. This arena-like level design would also be utilized by FEAR, which was praised for its AI and for some reason nobody here memes arena level design as a criticism against FEAR.

There's also the issue of individual enemy AI behavior not being able to be as expressed as well when you increase the enemy count to ludicrous levels. Be serious, what do you think "intelligent AI" is supposed to add in a game like Serious Sam for a single enemy when they all have a single purpose and their numbers make up for their simplicity anyways?

Basically, "good AI" wouldn't work with "good level design" in the traditional sense. You don't really need good AI in a first-person shooter, but if that's the direction you're going in then some concessions need to be made in the level design department.


4e76b0 No.14588610

File: 4eec80c1125dc96⋯.jpg (18.19 KB, 228x192, 19:16, ACID MAN.jpg)

>>14588553

>The design is very reminiscent of the old doom games.

That's like saying the Iron Maiden that made Number of the Beast is the same Iron Maiden that made the self titled album and Killers


57694b No.14588616

>>14588604

>In order to compensate for this, enemies had to be placed in tricky spots and the level geometry had to be tight in order to limit the player's movement

Have you even played Doom?

There aren't many cramped corridors in the game. Its levels are more open than most modern corridor shooters and larger in size too.

What kind of "complex AI" do you think nuDoom has? The game doesn't even spawn enemies until you enter a room and even then the maximum monster limit just a dozen.


4409bd No.14588620

File: 16a640f284da2da⋯.png (3.91 KB, 232x266, 116:133, 1511166704.png)

Nudoom is a playable disappointment. I have pirated and enjoyed it, but I won't buy it thanks to its lackluster modding tool that limits you instead of making you able to work faster which pushed the replayability to zero. Another gripe I had with the game that wasn't mentioned is the addition of meaningless RPG elements and and the bonus levels. The level design is great. On the other hand Bethesda is great at making environments. They are however not reminiscent of old Doom levels unless you are injecting Krokodil into benis and play one of the hidden areas. Its more similar to Doom 3 than anything.

>>14588604

>What kind of intelligent behavior is an enemy supposed to display in a monster closet?

Look up some footage of a nuDoom and check out how the monsters teleport in.

>>14588185

Go fuck yourself with your cancer meme that was thrown away directly after the Exodus.

>>14588542

Jesus Christ. NO! At least we are free to bully them to death here.


18601a No.14588622

File: e188789e1decfc2⋯.jpeg (151.94 KB, 960x714, 160:119, monkey see monkey do.jpeg)


2e151f No.14588632

File: 87882dd2db777b2⋯.jpg (70.81 KB, 640x427, 640:427, 1346016535827.jpg)

>>14588610

Paul Di'Anno was a better singer then Bruce is

Nobody but metalheads will understand what i just said


4e76b0 No.14588656

>>14588632

He also aged much better

Seriously Bruce's vocal cords are extremely dried up


e22b96 No.14588659

I’d say the biggest issue with NuDoom looking back at it (aside from the freedom of modding) would be the enemy AI. If you play old FPS games you were forced to be fast because of how quickly the enemies would react to you. In NuDoom they que up animations for the enemies to even realize you’re there and in that time you can just splat them. The gameplay is solid, but the AI needs more agression and a faster reaction.


2e151f No.14588662

>>14588656

Real facts,i find Killers and self titled much more relistenable then the other stuff,not to say i can't enjoy the other shit (Rime of the ancient mariner is a great longpiece) but it's just not as solid overall as those.


e21cf1 No.14588666

>>14588659

Better AI isn't going to help fundamentally delayed attack animations.


6d797d No.14588671

>>14588622

anon, do you have the extended version?


e22b96 No.14588678

>>14588666

That too Satan. Basically they really just needed to speed the enemies up, but like with FEAR I’m sure console players wouldn’t be able to get halfway through the game and sales would take a hit.

also, pretty sure this doesn’t need to be said but “speeding the enemies up” does not equate to making them shoot attacks at you you can’t see and put your health on a timer.


f8d91f No.14588682


46ef45 No.14588713

>>14588175

>there's next to no in-depth technical information available about nuDoom on the internet

There's a decent amount of stuff on nuDoom's tech, including a fucking SIGGRAPH presentation.


e21cf1 No.14588725

>>14588678

It's the same problem Square games had after they believed they were film makers like certain weapons or characters being overpowered simply because they have faster animations and not because they were actually intended to be good.


a49c1e No.14588730

>do you feel that some of the gripes you have with the game are still justified

It's a console based shooter with no modding allowed, limited level design tools created to be used with a controller, no source code available for the engine and with only a dozen enemies on screen possible at a time.

They can't fix it and they can't make a new one that addresses these issues either, modern games have to be built for a modern audience for modern consoles. In a few years nobody will remember it exists while the community creating new DooM levels and WADs will still be going strong.


eef151 No.14588740

>>14588632

I don't dislike paul but I don't think his style would do justice to what's considered the prime era of maiden (powerslave, number of the beast). It would be interesting to hear him singing tracks from those albums but I don't think it would be as good as bruces versions, much like I think bruce doing paul songs wouldn't come out well


e9b700 No.14588772

File: 99366d0ca8415b4⋯.jpg (140.55 KB, 1200x1137, 400:379, nudoom.jpg)

File: 3bb6de9db7f8404⋯.png (45.24 KB, 999x726, 333:242, old doom.png)

>>14588601

Compare the Doom games to Cawadookie and its hallway maps.


12fe77 No.14588781

>It's a console based shooter with no modding allowed, limited level design tools created to be used with a controller, no source code available for the engine and with only a dozen enemies on screen possible at a time.

What if i told you anon that a game you despise to the core and think is the worst game ever, had exactly all of that?


57694b No.14588869

File: 76cc17f3b6cb248⋯.jpg (132.57 KB, 1200x1136, 75:71, map 1.jpg)

File: cbdaf225eddd19f⋯.jpg (110.63 KB, 1200x1204, 300:301, map 2.jpg)

File: 7e55edf2c911c89⋯.jpg (108.36 KB, 1200x923, 1200:923, map 3.jpg)

File: 675cbd60c0006c8⋯.jpg (130.61 KB, 1200x1204, 300:301, map 4.jpg)

>>14588772

>Cawadookie and its hallway maps

How about nuDoom and its hallway maps?


2e151f No.14588880

Seriously though am i the only one here who wants to fuck the demons though.


9b315d No.14588887

>>14588632

100% this.


02a779 No.14588905

>>14588243

>every game must be ground breaking new and revolutionary


57694b No.14588932

>>14588905

>the industry is so shit that asking for basic competency and well thought out mechanics is considered ground breaking


02a779 No.14588936

>>14588932

But nudoom had well thought out mechanics…


acdb6d No.14588947

>>14588185

How many people are still playing nuDoom? How many people are still playing the original Doom?


e1d6cb No.14588950

File: 213b61a43ea3f61⋯.jpg (14.38 KB, 299x300, 299:300, lowest_quality_bait.jpg)

>>14588553

What the fuck are you on

I've been playing Doom damn near since its original release year, nuDoom is nothing like the original. Especially not level design.


57694b No.14588954

>>14588936

Extremely well thought out stuff like Glory kills, pathetic magazine sizes, abysmal enemy counts, small maps, ebin collectables, the shitty map editor, vaseline smearing to hide the extremely low LOD and so on.


12fe77 No.14588975

>>14588601

>>14588610

>>14588950

what makes the nudoom different in map design? maybe in comparison to any episode 1 maps? is it just the maps themselves that turn you guys off?


7c1718 No.14589008

>>14588947

why does one have to replace the other? We're better off with new games being made. What a stupid position to take.


e21cf1 No.14589023

>>14588954

I don't know, man. Frontloading all that horseshit really helped me not buy it so I'd personally consider that a plus.


452a3c No.14589024

>>14589008

>We're better off with new games being made.

Not at the expense of them being objectively worse games, we're not.


e1d6cb No.14589045

File: f1f0a4730c5e820⋯.png (276.86 KB, 540x421, 540:421, 1515892615220.png)

>>14588975

Alright, I'll answer.

The nuDood levels are extremely linear. Oh sure, they may appear otherwise at the very beginning, but in reality it's just an illusion. They even stop pretending to have any kind of level design towards the second third of the game. They are all just corridors with "secrets" which you can

SEE ON THE FUCKING MAP

They also will often lock you into rooms either to fight a shitty arena battle, or for basically unskippable cutscenes. Doom never locked you into rooms until you killed everything, with the exception of map 6 in Doom 2 (Deadly Simple).

Next up, the monster placement.

There isn't any. And if you pretend that it's because the AI is somehow modern or good and "it just wouldn't work", fuck you. It could have been designed extremely differently.

Also, maps are all boring to look at. There really isn't any interesting structures or anything. It looks bland as fuck.

To the game's faults you could also add the fact that the music sucks ass. No, BFG Division isn't good, and the other one isn't too. It's just electronic farting.

But he absolute gravest sin of the game is that

SHIT ISN'T FUN TO SHOOT, OR SHOOT AT

Your guns all suck. None of them have any real amount of feedback to them, they look, sound and feel weak, so shooting demons with guns is extremely unsatisfying. The earliest example would be the pistol, but the actual earliest example is the shotgun. It's weak. It's inaccurate. And as soon as you get the SSG, you completely throw it in the trash bin. Actually, by the end of the game you'll end up using 2 or 3 guns (SSG, RL, Railgun), with the BFG being a literal fucking smartbomb with 0 depth to it, unlike the original BFG, and the chainsaw being your instant-kill-ammo-refill card.

Another sin is that the hardest part of the game is actually the very start, because it's a current-year shooter and you have upgrades that make the game easier as you go, meaning the later half of the game is easier if you're a completionist. Now, in og Doom and Doom 2 you get all your tools relatively quickly, in just the first few levels, and the rest of the game is just challenging you with different levels and enemies/enemy placements/traps and whatnot.

In conclusion, nuDoom is really not a good game. It's painfully bland and mediocre. It just tricks you into thinking it's better than it is, because thee have been FUCKING ZERO good FPS games released in years.


7c1718 No.14589051

>>14589024

this doesn't even make sense


7c1718 No.14589056

>>14589045

original doom maps are pretty linear too tbh, linear doesn't mean good or bad get some real criticism faggot


452a3c No.14589060

>>14589051

It means I don't feel the need to get new games if they aren't better than what I already have, anon.


7c1718 No.14589066

>>14589060

how would you know if they're better or worse if you never play them?


e1d6cb No.14589071

File: 27db7ee53030138⋯.png (46.66 KB, 300x300, 1:1, 1421687891544.png)

>>14589056

Nigger there's a difference between the level design naturally flowing from one room to the next and going in de facto circles because of shit like traps and teleporting monsters.

Levels in nuDoom are

LITERAL FUCKING STRAIGHT CORRIDORS

Some levels in D2 can even be basically skipped, like in Tricks and Traps where you have to clear two rooms out of 8 or 9 to exit.

Also good job not reading what I fucking posted, you inbred mongoloid.


e91165 No.14589073

>>14589045

Linear isn't bad.

The music is good.

Mazes are shit.

Shooting is fun.

Your opinion is invalid.


e1ffe8 No.14589075

>>14589066

Modern AAA games are made for lesser audiences, so they end up being lesser games. There are exceptions, but they're exceptions for a reason.


7c1718 No.14589076

>>14589071

I don't waste my time reading someones stupid remarks when they open up with "hurr linear is bad." It's safe to say I can dismiss everything you say because you're too dumb to make a real criticism of anything.


452a3c No.14589082

>>14589066

Somebody else always will, and they usually post videos of it, and I've played enough games to know roughly what's up just by watching.

Fair enough though that I might never know for certain without firsthand experience, but then the impetus is on the game's marketing to catch my attention.


7c1718 No.14589084

>>14589075

sounds like you run on assumption and dismiss things out of convenience instead of experience.


ce53a2 No.14589087

>>14588542

>supposedly pewdiepie mentioned this place by name, might explain the cuckchan explosion recently

Feel free to post the video if it exists, I know several of you jackasses watch his shit.


e1d6cb No.14589092

File: c77903f55f66de2⋯.jpg (194.8 KB, 552x800, 69:100, 1441120158277.jpg)

>>14589073

>Music is good.

Wrong.

>Mazes are shit.

Bad mazes are shit. No Doom level is a maze, or feels like a maze, unless you're braindead.

>Shooting is fun.

This is the worst shooting I've seen in a while in a game. og Doom did it better, and Doom mods elevate shooting to a whole new level with satisfaction from firing guns.

>>14589076

Nigger, do you have no reading comprehension? There's a clear difference between "linear" and "a literal corridor".

Doom/Doom 2, despite being linear, still gave you options to go off the main track and explore for bonuses and find secret levels.

You have no choice in nuDoom. Go forward like the retard you are.


374f99 No.14589095

>>14589073

<Music is good.

>Room silence.

>WUB WUB WUB DUBB DUBBBB

>Back to room silence.

No, fuck you and your djent crap.


12fe77 No.14589098

>>14589045

>>14589056

>>14589071

>>14589073

>>14589075

so i see doom get compared to "fps chess" alot, im just curious if thats really all there is to doom, besides the music as well, which i like the original doom 1 and 2 soundtracks myself, if a game had these designs that was described, do you honestly think you would like it though?


e1ffe8 No.14589099

>>14589076

>It's safe to say I can dismiss everything you say because you're too dumb to make a real criticism of anything.

Actually, it isn't. It's isn't logically sound to assume every argument a person makes is incorrect, just because one of them is. Now, who's the one running on assumptions and dismissing things out of convenience?


25bf16 No.14589100

>>14589045

THE REAL ISSUE IS THAT 90% OF COMBAT IS YOU GETTING LOCKED INTO SPAWN ARENAS

So you spend the game running around in an empty map, get locked into an arena fight, then keep running around in an empty map.

THERE IS NO FUCKING POINT TO BIG COMPLEX MAPS IF YOU DESIGN IT LIKE THIS INSTEAD OF JUST PLACING ENEMIES ON THE FUCKING MAP

OG Doom had you exploring while fighting.


7c1718 No.14589102

>>14589092

doom 2016 does have secrets and secret levels. You never played this game, have you?

>>14589099

Me, but I'm admitting to it. I gain nothing from someone who opens with such a blatantly stupid remark and goes on to lie in following posts.


69097d No.14589104

Well i played and beat NuDoom. I enjoyed the snap maps. I overall enjoyed the game and the music in general. I really didn't see anything wrong with the level design other then some levels were just too big and i felt as if i had been wandering for hours.


e1ffe8 No.14589106

>>14589098

I wouldn't call it "fps chess". I would just call it a shining example of how weapon, enemy, and map design all cooperate to create a finely crafted package of gameplay.

>if a game had these designs that was described, do you honestly think you would like it though?

You mean like Doom, which most of us have played and enjoyed?

>>14589102

>goes on to lie in following posts.

But you have no idea if he's lying, if you stop reading right after the first point.


be4f4e No.14589107

File: 4826b1fca43bde6⋯.jpg (31.91 KB, 300x408, 25:34, pancakes2.jpg)

>>14589073

>the music is good

hello fellow man of taste, i also enjoy shitty dissonant noise and pinch harmonics in a game series that has always been about shooting demons to heavy metal


e61cab No.14589108

>>14588234

>multiplayer

Speaking about the multiplayer, they've completely changed it last year. They removed the season pass and the map packs and released everything for free. Every customizable item is now earned through either leveling up or completing challenges. The game still plays like a Halo game though.


ce53a2 No.14589109

HookTube embed. Click on thumbnail to play.

>>14589087

He did a 10 minute video on greentext stories but calls it reddit.


2e151f No.14589110

>>14589107

Gimme fuel gimme fire gibba zabba dabba wah


a49c1e No.14589114

>>14588781

>What if i told you anon that a game you despise to the core and think is the worst game ever, had exactly all of that?

I'm guessing you meant 'what if a game I hated had all these features I'm complaining about nuDoom lacking'?

If it was a modern game I'd be pretty amazed considering that most major publishers aren't allowed to release source code publicly as the licenses for third party development tools that are used in their products don't allow it.

Even publishers that could do so like Valve don't give away the source code to their outdated Source engine under a free license as they know that they'd have trouble competting with 10-20 year old games like Counter Strike or TF2 that won't die. They provide just enough leniency to remain firmly in control of their franchises.

If it was an older game what would it matter? It was pretty standard back in the olden days to provide proper development tools and release the source code to the public. The people making the game wanted the players to have access to the tools and keep the game alive, that's not the case anymore.


e9b700 No.14589119

>>14588869

Do you even know what a hallway is?


7c1718 No.14589120

>>14589104

would you say the levels were well paced with unique challenges in each one that built on the difficulty from the last? Would you say the level designs in the combat arenas encouraged you to play certain ways that effectively mixed up the game play?

>>14589106

>But you have no idea if he's lying, if you stop reading right after the first point.

I said following posts, not in the original post I replied to.

>>14589098

I have an idea of what you mean, doom works as well as it does because of the orthogonal unit differentiation and how each weapon fulfills a unique purpose and each level is designed in a way (for the most part) to encourage you to find the right weapon for the engagement combined with entirely skill based dodging and tracking of enemy positions and the environment.


e9b700 No.14589123

>>14588954

It has large maps, and you can ignore glory kills if you don't like it.


872190 No.14589127

>>14589125

Amen


e1d6cb No.14589128

File: 4ff286aa706e7a1⋯.gif (153.79 KB, 211x512, 211:512, i am so mad right now.gif)

>>14589098

I never really got the chess comparison, but if you would draw a loose comparison you could say monsters in Doom are like chess pieces: while the AI can only really walk towards you and shoot, the different enemy and level design, as well as monster placement, establishes a priority system: where to run, when, who and with what to shoot chaingunners should always die first tbh, as well as exploiting infighting and using certain demons as meatshields from enemy fire.

In DOOD, pretty much all enemies and shitty arenas are extremely similar in design, so every fight feels exactly the same.

Also the bosses SUCK ASS. I especially liked the "LOL FOOLED YA YOU DIDN'T ACTUALLY KILL ME HAHA" design.

>>14589100 (nice)

Correct.

>>14589125

Also correct.


2e151f No.14589132

>>14589128

Hitscan anything should die first,it's a cheap fucking tactic


e9b700 No.14589135

>>14589092

That's not even true you lying kike. There are all kinds of optional side paths to explore for secret bonuses.


7c1718 No.14589139

>>14589132

its why doom was smart enough to either give hitscan enemies low hp and useful targets to kill, or have a noticeable wind-up to their attack, like how the mastermind doesn't see you and start firing in the same frame, instead goes to a "ready to fire" frame before firing.


7c1718 No.14589144

>>14589135

he's just talking about a game he's never played and just knows he's not supposed to like it, he wants to fit in. Just look at the first reply of the thread to see it's a declared phenomenon.


69097d No.14589147

>>14589120

>>would you say the levels were well paced with unique challenges in each one that built on the difficulty from the last? Would you say the level designs in the combat arenas encouraged you to play certain ways that effectively mixed up the game play?

I felt there was a difficulty increase in some of the levels. But in a lot of cases most levels could be gotten through if you just knew how to shoot and where to go. The Hell levels were long and difficult to me. But to be honest as long as you had the weapons and the patience you could make it through without much difficulty. As far as mixing up gameplay i can say there wasn't much to mix up. You either shot something to death or you glory killed it and that's it. But in my mind it was a FPS so i wasn't expecting something like what you wanted. In my mind Doom has always been about mindless killing and violence so i wasn't expecting some kind of strategic gameplay.


2e151f No.14589148

>>14589139

Archviles are a blight upon this world.


be4f4e No.14589152

File: 5d7d181a35a2626⋯.png (14.07 KB, 662x842, 331:421, sekrits.png)

File: 708e47c04baa940⋯.gif (18.53 KB, 961x799, 961:799, e1m6.gif)

>>14589135

which one is from which game


452a3c No.14589155

>>14589148

Archviles are hilarious. I laugh every time I trick an enemy into attacking an Archvile, causing him to blow them up and promptly resurrect them.


7c1718 No.14589157

>>14589152

these images have always been shit posted by the biggest mouthbreathers

>>14589148

frustrating but I kinda like the idea behind them. they're mostly well used but like everything in doom 2 it hits an unwanted level of excess.


e1d6cb No.14589168

File: e43330096680b17⋯.jpg (1.03 MB, 1152x1503, 128:167, 20171218_211418.jpg)

>>14589135

Oh yeah, all kinds. With every kind being "hey look at this SECRET on your MAP. You haven't found it yet, but we pointed it out for you all the same. No need to thank us. Just walk two meters around this corner please. You're done, go back to your fucking corridor". Nothing even close to Doom/2.

>>14589144

I pirated the game just to see if it was as bad as everyone saying it was. For me, it was worse. There is not a single aspect of the game I liked, not a second I enjoyed. All the way from the start to the end. Time spent playing that piece of shit is time I will never, ever get back. After playing through dozens and dozens of various mods and maps for Doom, as well as just going through originals once every few months to this day, this fucking travesty of a jewish cashgrab was like being spit in the eye, punched in the face and kicked in the balls all at the same time.

>>14589148

I saw a funny interaction with archviles in some co-op map/mod way back when. Ever seen a flying, burning cyberdemon?


2e151f No.14589173

>>14589168

I have not,and i would like to.

I also misread that as clowndemon and nearly shit myself,clowndemons in doom would be fucking scary


828012 No.14589180

>>14588175

How long till people start thinking that Bethesda is responsible for Doom?


452a3c No.14589181

>>14589173

>clowndemon

You mean a pain elemental, shooting lost souls at another lost souls because it accidentally hit him? That's some three stooges shit right there.


2e151f No.14589186

>>14589181

You have me curious,i'm gonna see if i can get a friend to whip up a cacodemon wearing clown makeup in sprite form


452a3c No.14589191

>>14589186

Oh my god, I can already hear the honking.


fb26dd No.14589194

File: 5ead381f543f167⋯.mp4 (7.19 MB, 1280x720, 16:9, Nazi_Party.mp4)

>>14588604

The enclosed arenas of FEAR with its hallways, rooms, and sub-rooms is vastly different from the ShiT arena of large room with pillars in it

The FEAR A.I had 2 modes

1. Avoid player

2. Shoot player

Mode 1 has the enemies scatter and the level design ensures that they will come up behind, to the side, or above the player so the A.I. can execute mode 2

ShiT has

1. Attack player

No matter where they spawn in they will always in two places, where they spawned in or where you just were


a0786b No.14589223

Diehard doomfags are one of the most autistic fanbases on the face of the planet.

If you make a carbon copy of the original, they'll complain because it does nothing new.

If you try to make something new, they'll exaggerate and focus on it and ignore all the good things it did right, thus call it shit because it isn't a carbon copy of the original. You just can't please them, much like putrid quakefags.

I've seen some people go as far as to DEFEND DOOM 3 after nuDOOM came out. Fucking hypocrite pieces of shit.

t. someone who's played the original games long before nuDOOM


acdb6d No.14589252

>>14589008

I never said anything about replacement. I am asking which game is still being played. It says a lot about the quality of the game when it is already dead given it's predecessor is still being played.


452a3c No.14589262

>>14589223

>defending Doom 3

I don't know why you'd bring a bad Half-Life remake up in a Doom thread. I know it's confusing since it's named Doom 3 and all, but I mean come on, they're clearly not related.


7c1718 No.14589269

>>14589252

doom 2016 still gets 1000-3000 players per month, pretty good for a single player game.


34f1af No.14589299

>>14589045

Every fps ever has been a corrigdor shooter from thos perspective since you are going from point a to point b. Every time.

There is only one path, every time, and while sure, you can dick around and delay the inevitable, you are still stuck having to go to point b.


a37b47 No.14589380

>>14589123

You actually can't, because you'll run out of ammo fast.


70f272 No.14589546

>>14588175

>this was our idea

>pushes COD DOOM behind curtain


ee3426 No.14589582

File: 0c2fe47d327c52d⋯.jpg (10.29 KB, 217x232, 217:232, HA HA TIME FOR RIPPING AND….jpg)

>or that the execution didn't actually match the gameplay concept, but that the concept still holds potential?

That one. The problem with nuDOOM is that it's Not Fucking Doom but pretends really hard it is. As a result, an otherwise interesting concept is shit upon by what I can only imagine were months of boardroom niggers in suits asking "Okay but how do we appeal to nostalgia without excluding anyone?".

It's also still too fucking slow, fuck


ee3426 No.14589610

File: b2ccd9b714568d8⋯.jpg (12.35 KB, 354x352, 177:176, 1358733657790.jpg)

>>14589157

>these images have always been shit posted by the biggest mouthbreathers

nice ad hominem, come up with a real argument next time. nuDOOM is incredibly railroaded, especially compared to the majority Doom 1 & 2 (excluding certain maps like Barrels o' Fun which were undeniably shit). The game plays out in "segments" where you're "exploring", and then there's a battle arena and you kill everything and then just move right back along. The worst of it is that if you just look at the maps, they SEEM like they're just as varied and complex, even layered - but no, you really do move along each part in such a segmented fashion. Which you'd know if you actually played the fucking game. Faggot.

And if your excuse of being this much of a knuckle dragging retard is

>I was just PRETENDING to be retarded, you have all been BAITED!

look at how many fucking posts you have in this thread, especially since none of them contain any semblance of content

>TL;DR

kys


f5bfee No.14589678

>>14589123

>It has large maps

It has large arenas with near barren pathways connecting them. The most you'll find outside a D E S I G N A T E D battle area is a cacodemon and possibly a couple imps/soldiers.

>you can ignore glory kills if you don't like them

The game is designed around using them to get health back, so you really can't.


03bfed No.14589681

>>14588175

tl;dr they just ripped off Brutal Doom and they're trying their absolute hardest to describe their doing so without actually admitting it, right?


03bfed No.14589684

>>14588175

Also,

>id Software

please don't call them that. They're ZeniMax Media Inc.


ee3426 No.14589699

>>14589681

The funny thing is, it's not even as fun as Brutal Doom (and this is coming from somebody who believes BD is extremely overrated). Where Brutal Doom still has the base game at the core, nuDoom focuses almost exclusively on MUH GLORY KILLS and shit. The map design, etc is still inferior to Doom 1 and 2.


c0c5fc No.14589715

>>14588243

Why would anyone ever cap that guys posts? He's rambling incoherently without making any points. Not only that, he's lying through his teeth. The fact he tried to bring up the custom WADs as something to look at as a leading example is baffling, given that in spite of DOOM modding being prominent for many years, there hasn't come anything good out of it.

He's either retardedly autistic or autisticly retarded. And the fact it took him NINE HOURS to write that peasants tirade is telling.

At the end he tries to recommend Shadow Warrior, Turok, Powerslave, etc And it's at this point I realize it's just one big shitpost trying to stir shit up. Unreal, Quake and Blood are good, but the rest of his recommendations are just dumb.

In the end he wrote a fucking ESSAY on why we need birth control to stomp out cringe like him.


21df39 No.14589717

File: e21cf51aef13563⋯.gif (86.93 KB, 600x450, 4:3, 1449793298608.gif)

>>14589045

>They are all just corridors with "secrets" which you can

>SEE ON THE FUCKING MAP

>mfw someone said that was ok


7c1718 No.14589722

>>14589610

>defending strawman images

lol


7c1718 No.14589732

>>14589715

you're realizing just now that these epic ownage screencap post montages are mostly stupid shit to pander to the lowest common denominator /v/irgins who are stuck in their ways?


b2730a No.14589733

>>14588185

Nice meme, faggot. I beat nuDoom multiple times and even had a good 30 hours of fun in the multiplayer because for a while it's pretty fun minus the part where it makes you play gamemodes you don't want to(This is what killed my desire to play multiplayer, anything with demons involved was shit)


7c1718 No.14589744

>>14589733

I'm glad you enjoyed it


474323 No.14589794

>>14588905

>every game must be worse than what has already come before

>>14589715

>lies

>doesn't explain how he lies

>all custom wads are shit I've never played them

This is a massive ad hominem post for a complete smack down of an argument that you are too lazy to read and too stupid to comprehend. Kill yourself.

>>14589732

You are now realizing that you are an outsider and no one fucking likes you or your kind and you need to go back to your shithole. Wherever it may be.

>>14589744

Couldn't be more obvious that this is a shill now that I think about it. Fucking 2 years almost and they're doing it for free.

>>14589135

>maybe if I call him a kike people will ignore that I am shilling for a game owned by literal kikes

The absolute fucking state of /v/ and it's not even Summer yet. This is going to be a shitty year for vidya discussion.


c8cb18 No.14589802

>>14589794

>not even Summer yet.

Anon, it never ended.


12fe77 No.14589813

>>14589114

>>14589120

>>14589128

There is a game that has all those features, designed in the way you guys described, just doesnt have the source code available, but the open source mods almost reach that potential, close to even valve levels of open source. its just not a valve game, and barely anyone plays it on pc to know.

Would anyone say that doom 1 and 2 can be cryptic? does anyone here like cryptic games where they dont hold your hand?


7c1718 No.14589824

>>14589794

wait a second I recognize that posting style, you're that huenigger, right? Probably can't even run a sourceport on that toaster of yours.


bd8a49 No.14589853

File: d7c93492080eb05⋯.png (25.92 KB, 239x232, 239:232, aaaaahhhhh.png)

>>14589173

>clowndemon

I see someone hasn't heard of the Happy Time Circus wads. They're both single levels, but their length is absurd. I'd recommend skipping the first one and playing the second. I hope you like enemies that clip through walls, are barely visible past a certain distance, kill you in seconds even with 200% armor and health, and require multiple SSG shots to put down.


ea11b5 No.14589882

>>14588175

>ramming into them for an instant-kill when they were low on health.

Why didn't they go with this?


1ad858 No.14589902

>>14588255

>kill yourself, there are people who liked it, they just acknowledge that it was decent but definitely had plenty of problems.

There are Anons who can't tell the difference between a collective luke warm response and a an absolutely negative one, which btw is the overall response nuDoom received. Most hate was due to it's size and pricetag vs the hype Bethesda gave it and how it actually turned out. Failing to take this into account shows you just assume everyone here doesn't get hype for anything, ever.


82991f No.14589916

>>14589186

Could you hurry up on that? I want to get the mental image out of my head by putting in a thousand hours in MS paint, but I know it'll be shit.


d98332 No.14589932

>>14589794

Because responding to it all would take forever

For example: His shit on Glory Kills

Glory Kills are not there for just "Epic Ownage" etc, they're there to force you to engage your enemies point blank, to juggle shots so you're not outright obliterating them but just enough to trigger the weakened state

I hear people say "Oh it's only so you can get more ammo/health" etc which is being dishonest, I found in nuDoom once you get an arsenal on lower difficulties shit gets easy, you simply avoid all the enemies easily because your double jump/sprint climb ability makes you a well armed rhesus monkey that is impossible to be killed

On higher difficulties however shit not only takes more hits, they deal way more damage which makes not only them harder to kill, but causes you to spend far more ammo. Now you can't just stay at a distance the entire time and only venture forwards for those last big kills for health/armor/ammo, now you have to engage these enemies at close range at all times in order to be sure you'll be close enough to tag them otherwise you'll run out of ammo in minutes

People don't get this about the execution system, having played Doom 1 & 2 on release vs nuDoom, enemies in nuDoom are faster, but more importantly more dangerous. Face it, the only time Doom 1 & 2 is ever hard is when you get trapped in a cramped room and can't just circle them all day long and instead you have to dodge shots/time shots etc

Again, if you think the execution system is "Stupid" play it on one of the hardest difficulties and understand what the devs were trying to do gameplay wise, making it a harder game than the first two by leagues simply by forcing you to engage enemies up close at all times, instead of circling at a distance and picking up items from the floor in relative safety.

FYI - This is why the guy you were talking to did not respond to every lie in that guys huge post, because disputing them takes more time to explain how he was wrong, and when you shit out your mouth as much as he was with pages and pages it would take you 10x longer to dispute his shit

Or you can call him the moron he is an move on


538b9e No.14589957

YouTube embed. Click thumbnail to play.

>>14588175

D44M, as it is, was a trendsetter for a retro shooter revival that's passable on its own merits, but nowhere near as good as Brutal Doom, thanks to executions now being a mandatory game requirement instead of an alternate method of playing the game.

Not only do executions waste time in battles, regardless if you're invincible in the animations, they're more efficient than just shooting the enemy to death by giving you a health pickup (relative to how much health you have) and wasting ammo. This can be mitigated late in the game when you get the animation speedup rune and the "rich get richer" rune that gives you infinite ammo as long as your armor is at a certain threshhold, but the early game doesn't flow well. The pistol, while shit in OG Doom, was reasonably shit compared to the chaingun and is somewhat acceptable to start with - Brutal Doom turns the pistol into a rifle that you could beat the game with - it's completely nerfed in D44M for no reason other than to justify the game now has no melee attacks, and needs something to use if you're that bad to run out of ammo. Likewise, shotgun was nerfed to where the pistol sits in OG Doom, and doesn't feel satisfying at all since it's now the default weapon. It eventually gets better after the heavy machine gun and DBS, but it banks heavily on weapon upgrades to make them usable.

To be fair, if this was a Quake reboot I'd think the combat would fit fine, since hi-res 3D models gimp the gameplay to have low enemy count (see attached), but the part that thrilled me about Doom (Brutal and classic) were the monster closets and the high enemy count. The devs at GDC call D44M a power fantasy, but anyone who played past Episode 1 could tell you it's more like 'nam. Episode 2 (in my opinion) had the best setup, as not only was hunting for secrets necessary to reclaim your lost stuff and get more ammo, there were traps around every corner and the levels began to play with you (such as needing 3 keys to access the exit, hidden in a monster closet maze). I find hell to be a bit bland with the fire and brimstone in episode 3 and 4 (4 has its own problems), but the scale of the enemies on screen allow the guns to feel like they have weight with 1-2 shotguns per zombie, while still having the numbers swarm you and needing to do crowd control. Higher demons took more hits, but were dodgable. D44M? Only 12 enemies max, so every enemy feels like a bullet sponge, until you break the game with turret mode on the gauss rifle.

If they could've had a sprint button that does the auto-executions for you, that would have been great, just something to save me from smashing F on an enemy because the enemies take too many hits without it.


7c1718 No.14589960

>>14589957

>pretending brutal doom is good to own nudoom

nigger, what are you even doing?


1ad858 No.14589962

>>14589932

>People don't get this about the execution system, having played Doom 1 & 2 on release vs nuDoom, enemies in nuDoom are faster, but more importantly more dangerous.

Play Doom 1+2 on the harder difficulties you pussy all zombies, the Archvile, and the Spider Mastermind shoot hitscan weapons there is no "dodging" those unless you deliberately put in a wad that changes the weapons.


538b9e No.14590011

>>14589960

Without Brutal Doom, nuDoom would never exist, despite it taking effort not for nuDoom to feel like a carbon copy. You can't tell me that nuDoom has anything in common with Doom classic in anything but name, as the art direction was changed for demons to look more alien, gunplay being nowhere near Doom's low-damage and high number enemies, lack of monster closets that can have fun gimmicks, and secrets just hiding trophy trash instead of ammo and new weapons? At least Doom classic can trust you with speedrunning the game (it's a requirement for Nightmare) instead of forcing combat arenas that lock the door until all enemies are dead.

I had to play Doom classic on the SNES at the time, and even when playing on PC I still come back to Brutal Doom every so often compared to Doom classic. There is merit to Doom classic and is reasonably balanced compared to Brutal (and I respect that), but classic's gunplay has been copied to death to make the pistol and minigun (not so much shotgun and plasma rifle) feel underwhelming in comparison. A real Doom remake would make all guns somewhat useful and impactful to begin with, not make the shotgun into a super soaker like nuDoom did.


7c1718 No.14590022

>>14590011

>You can't tell me that nuDoom has anything in common with Doom classic in anything but name

I don't want it to, do you? There's already 2 great classic doom games. Doom 64 and the ultimate doom. Also two not so great official ones and plenty of custom maps and wads. I'd rather have something different, see a little experimentation even if it makes you asshurt that it shares the same name.


538b9e No.14590057

>>14590022

>I'd rather have something different, see a little experimentation even if it makes you asshurt that it shares the same name.

You were the one bitching at me because I was using a more relevant example that had more parallels than OG Doom. All I'm trying to say this execution system was a step in the wrong direction because of how tedious it is, and you get i-frames for doing it as well so it's a glorified QTE. I didn't even mention mods like Russian overkill, and thanks to nu-id making an engine un-moddable due to it being designed as a benchmark game for GPUs & Vulkan, there never will be any gun mods to fix nuDoom.


ceed9d No.14590062

>>14589123

Nigger find me several doom4 maps that's as large as the later half of doom 2 maps.


7c1718 No.14590074

>>14590062

you act those big doom 2 maps are a good thing


ec3e85 No.14590080

>>14588622

This is image has always been retarded because the monkeys were never given a reason to believe that the shower would not continue. As far as they know, the shower would happen if the apes reached for the banana in the later groups.


d98332 No.14590088

>>14590074

I love when people post the 100K video, when the fact is on release Doom couldn't render that many sprites because it would render one frame a decade because PC's at the time were 100mhz pentiums and no GPU's, and even 100K on a brand spanking new PC built today has problems running that map and dropping down to a literal slideshow

Also pointed out that in Doom 1 & 2 the average population density you fight is between 4-8, occasionally you'll open a door and see like 10-12 squishies standing by exploding barrels for a fun free frag fest but by and by you fight more enemies at the same time in nuDoom than you do old Doom

"No I killed 20 soldiers!"

But they're separated between rooms, 2-4 at a time

People need to stop using the 100K video and saying "DURRR DIS BE DOOM" when it's not. It's an extremely customized version of doom written to run on modern hardware powered by modern hardware, when original doom doing such a thing would have triggered if not endless memory errors just outright crashes


b643c3 No.14590102

File: 409804f90343468⋯.gif (871.03 KB, 540x283, 540:283, 04.gif)

>>14590088

Jesus fucking christ that spacing.

Nigger if you're not going to take the 5 seconds needed to format I'm not going to take the 5 seconds needed to read it.


ce86c1 No.14590108

>>14589102

>"secrets" which you can see on the map

>"secret levels" which are just parts of og Doom levels

This is how low casual expectations are.

>>14589223

>If you make a carbon copy of the original,

Which ones have been made? Honest question. I've enjoyed the newer "retro" FPS like Dusk.


c1a4f0 No.14590113

File: 98823220b4d94c7⋯.jpg (71.03 KB, 1191x670, 1191:670, huh.jpg)

There are still retards that watch GDC.


b87d27 No.14590172

I have more fun playing doom from 1993 than I have in the two hours it took to beat nudoom and refund it


1ad858 No.14590211

>>14590088

>I love when people post the 100K video, when the fact is on release Doom couldn't render that many sprites

That's a comparison with the sourceport and the capabilities of their engine, besides if you really wanna go there vanilla Doom can render about 128 sprites at any time the low enemy count is because sprites with enemies is shared with everything else.

>Also pointed out that in Doom 1 & 2 the average population density you fight is between 4-8, occasionally you'll open a door and see like 10-12 squishies standing by exploding barrels for a fun free frag fest but by and by you fight more enemies at the same time in nuDoom than you do old Doom

It's obvious you played the easiest difficulty, vanilla Doom's difficulty effects Thing placement which is both drops, keys, weapons, and enemy spawns.


bf9933 No.14590235

>>14588175

tl;dr but their decisions are very, very, very justified. Have you even SEEN the original demos for what this DOOM was originally going to be? It was going to be a slow as fuck jumpscare game where you slowly walk down hallways with spooky noises until one imp jumps out after like 15 fucking minutes. It was """story driven."""


079e35 No.14590240

File: 01e72c4b859332b⋯.jpeg (53.48 KB, 489x715, 489:715, The-Abs-Walk.jpeg)

>>14589932

>Glory Kills are not there for just "Epic Ownage" etc, they're there to force you to engage your enemies point blank, to juggle shots so you're not outright obliterating them but just enough to trigger the weakened state

Doom 1/2:

>hey let's add in an extra gib state for when you completely obliterate an enemy, it'd be cool and it makes sense

Doom 4:

>let's make it so you have to almost kill but not completely kill an enemy so you can watch a big fancy animation we made because ???


3474c3 No.14590241

I didn't mind nuDoom. Could have been better, could have been worse. I also didn't mind the idea of getting drops from ruthlessly killing enemies, but goddamn did I get sick of the brutal kills. An option to have a canned punch/kick animation that causes the enemy to explode and drop shit, instead of the elaborate glory kills they had (which were fine, but they got stale and overstayed their welcome).

You know what? Fuck it. Give DoomGuy a chainsaw hand. When it's glory kill time he punches the enemy with a chainsaw, it's a split-second animation, the enemy is severed in any number of ways, and you still get the rewards for playing hard and fast instead of being a methodical "tactical" shooter.

That, and multiplayer that isn't shit. Make the vanilla deathmatch/TDM/CTF as strong as can be, and improve from there. And don't gimp snapmap (which could have been great, like TimeSPlitter 2's old map making functionality) because consoles can't render shit without chugging blue smoke.


af79ff No.14590252

File: f5c18bdd37de556⋯.jpeg (21.11 KB, 500x500, 1:1, f5c18bdd37de55634a7a86be1….jpeg)

Nudoom sucks. Obvious shill thread is oversaturated with replies and shills. Where's the unfiltered porn?


bf9933 No.14590253

>>14590240

>because ???

Because it encourages the player to do exactly what they said. It encourages players to charge at enemies and always move forward to get the health and ammo from glory kills rather than immediately starting to backpedal every time a fight starts. Did you even pay attention?


1ad858 No.14590270

>>14590253

>It encourages players to charge at enemies and always move forward to get the health and ammo from glory kills rather than immediately starting to backpedal every time a fight starts.

Shit placement of pickups, placing enemies that can snipe and kill the player quickly, and finally giving weapons that do not require being close to be worth the risk is what causes backpedaling in most games. Glory kills do not accomplish this except the harder difficulties and that's only because it's the only source of more health and ammo.

All the glory kill system had to be was forcing the enemy into a specific condition then simply killing them without a fancy kill animation then most problems with the whole system would disappear, the other problem is that you need the annoying highlight to see stagger conditions from a distance.


483dfe No.14590279

>>14589073

You posted the exact opposite of the truth in every single one of your points. How.


ba0779 No.14590322

>>14589882

They actually went with this in the VR version, a simple dash to execute Glory Kills would have been much cooler and much more fluid, but instead they wanted to show off their animations and be more gory.

>>14589932

Funnily enough, that guy would show up in a later thread and say that he only watched a stream of the game when he wrote that and that he actually played the game later on. I think he wrote a revision of the whole thing elsewhere, but I wouldn't know.

However, as far as walls of text are concerned, someone linked this Doomworld post in a previous thread which seems like a more genuine criticism for you to sink your teeth in:

https://www.doomworld.com/forum/topic/98452-flaws-in-doom-16/?do=findComment&comment=1856589

>Glory Kills are not there for just "Epic Ownage" etc, they're there to force you to engage your enemies point blank,

Did you know that people who play on Ultra-Nightmare intentionally avoid performing Glory Kills because it makes them incredibly liable to getting skimped by an Imp fireball for 50 DMG? It's rather ironic that people will start avoiding even your main mechanic once permadeath is involved.

>Because responding to it all would take forever

That's true, but saying it's all shit from the outset using only one or two examples isn't going to prompt anyone to seriously listen to you given the opinion of this board towards nuDoom.

>>14590253

but then why do health and ammo drop regardless of whether you perform a Glory Kill or not


d98332 No.14590332

>>14590253

It's obviously he didn't pay attention to anything in that post

The only thing he replies with is Glory kills = Bad and ignores the fact why they exist which I stated, that you need them on harder difficulties in order to get health/ammo since they have higher health and deal more damage, and you need every ammo pick up you can get on higher difficulties

But then he'll go on and on about "No it's just poor design because they didn't know where/how to place health/ammo" and ignore the fact states when you have such things on the ground in easily to get places it makes the game easy because it promotes you staying as far away from the enemies instead of engaging them, at which nuDoom enemies move 10x faster than old Doom which makes the point of glory kills, which is risk = reward

>>14590322

I had a feeling that the guy who wrote that entire brain fart never actually played it.

Also to your point that people avoid glory kills because it might put them in danger is the exact reason they exist, risk = reward. Do you risk that glory kill in case an imp throws a fireball at you or not?

Players are not "Avoiding the mechanic" they're choosing when to avoid doing something that is designed to put you in danger, hence said thing is working as designed, to bring the game more challenge


ba0779 No.14590337

>>14590332

>Also to your point that people avoid glory kills because it might put them in danger is the exact reason they exist, risk = reward. Do you risk that glory kill in case an imp throws a fireball at you or not?

When your health is normal, a Glory Killed enemy will usually drop a +5 HP capsule. However, on Nightmare, a single Imp's fireball can deal 50 DMG, and they can often hit you the moment your i-frames end before you can actually react. Does the reward outweigh the risk here?


73d6be No.14590340

>>14589119

He's not wrong though. NuDoom is almost all hallways. The only thing separating it from normal shooters is a lack of regenerating health (Which is basically Glory Kills anyway), and a need to pop in and out of cover.


d98332 No.14590344

>>14590337

You're going for the glory kill because you desperately need said ammo/health, and you're putting yourself at risk to do so

Almost like the mechanic that puts you in danger to reap it's rewards gets harder to pull off on higher difficulties and is working as intended


f5bfee No.14590348

>>14590253

You could argue that Serious Sam 3 does the same thing, but better. Instead of "press F to receive health", it's a grab that instantly kills the enemy and can keep you from taking damage (i.e. ripping the head off a charging kleer). It can be a test of skill depending on what you're grabbing, and it's treated as something you can completely ignore if you wish.


1ad858 No.14590378

>>14590332

>>14590344

>I had a feeling that the guy who wrote that entire brain fart never actually played it.

The things he brought up isn't something you'd know unless you played it.

>You're going for the glory kill because you desperately need said ammo/health, and you're putting yourself at risk to do so

Most of the time I did it because enemies regenerated their health when they got out of their stagger state and I needed them dead, since sometimes I could not actually kill them despite being supposedly close to death. So when it was not beneficial and no risk to do it I would do it then. They're mandatory to kill the bosses too so it's obvious there is more behind making glory kills the primary mechanic the game revolves around.

proxyfag


73d6be No.14590381

>>14590344

Why do you keep redditspacing your posts? You could be completely correct, even though you aren't at all, but most people will ignore you because your posts look like ass and have the obvious style of an outsider from a shitty website.


d98332 No.14590386

>>14590381

I'm over 40 and it's how I was raised/taught to type when I was 10 on typewriters in middle school. Sorry man.


940723 No.14590389

The old Dooms showed you where to find secrets if you found the auto map item by highlighting the room with a pink outline on the map.

Doom 4 was a fun video game. What the fuck man


73d6be No.14590393

>>14590386

You were raised to press enter twice after every sentence? You sound like you're full of shit.


d98332 No.14590395

>>14590393

Yes were taught to do form letter spacing and to put a blank line in between sentences/paragraphs when typing


ba0779 No.14590396

>>14590344

You didn't read what I just said.

When your health isn't critical, Glory Killed enemies will drop around 5-10 HP. However, on Nightmare Imps can bitchslap you for 45 DMG, .

But if you are on low health, enemies which are killed even normally will drop a large batch of health (around 35-60), so at the moment when you need health the most you don't even need to perform a Glory Kill to recover.

Not only doesn't the reward outweigh the risk, but there's just no point to using Glory Kills unless you have no ammo.


d98332 No.14590397

>>14590393

I mean fuck man, if you don't believe me this is how people used to type, look up form letter or essay format


bcc4f8 No.14590409

>>14590386

>>14590395

>>14590397

If you are over 40, you should have the confidence to admit you came here from reddit very recently, and that that is where you spend most of your time.

No one was taught to put a space after a post link.

It's almost

as though

you're lying


73d6be No.14590411

>>14590395

You were taught to press enter twice after every sentence, but not to use periods or not write run on sentences? Gotchya, bro, that makes complete sense. Or you're full of shit and from reddit and desperately trying to defend a mediocre game.


bcc4f8 No.14590434

>>14590322

The melee aspect ruins the flow and rhythm of the game.

Doom was always about shooting, fists were an absolute last resort that usually led to your death, punch punch punch Waarrgghgg! was the sound you heard.

Chainsaw was fun, but they nuked that in this game for 'balance issues'.

I don't know why they can try so hard to understand their own game, but fail on such obvious points.


d98332 No.14590436

>>14590396

I already pointed out that you need to do glory kills more and more on harder difficulties because enemies have far more health and take far more shots to kill, so even if you're not going for glory kills for health you're forced to do them just for ammo

Hence, risk = reward which gets harder and harder to pull off

>>14590409

>You must be new here

G8 B8 M8, break any brain cells with that?

Also if you think whole sentences is now single word line spacing you must be suffering form dyslexia

>>14590411

Because we used to use old macs in junior high and when you typed and ended sentences with . it often created unicode errors when you had to bring your shit home to work on your PC, so teachers just taught us to not use them unless it was very important

Got any other questions about my style of typing or you just going to go back to "Durr hurr reddit?"


a7502e No.14590438

>>14590332

>Also to your point that people avoid glory kills because it might put them in danger is the exact reason they exist, risk = reward. Do you risk that glory kill in case an imp throws a fireball at you or not?

The problem with that is that it takes as much effort to get an enemy to glorykill health in nuDoom as it takes to kill them in Doom. One of the great things about Doom is how it doesn't turn everything into damage sponges to increase difficulty, yet nuDoom technically does just because they wanted the Brutal Doom audience.


73d6be No.14590446

>>14590436

>Getting called out on the lie

>Doubling down immediately afterwards

Have you considered just going back because you aren't fucking wanted here?


1ad858 No.14590451

File: 4025d01b47443dd⋯.gif (833.33 KB, 200x150, 4:3, 431.gif)

>>14590436

>because enemies have far more health and take far more shots to kill,

What the fuck, you can kill almost all enemies in the game with a single headshot.


96b379 No.14590459

>>14590446

Don't report people because you've gotten trolled dude. Like nigga just close the browser.


3b0858 No.14590462

File: 15e01958639ae52⋯.jpg (Spoiler Image, 201.05 KB, 1120x1280, 7:8, e7f7d8571631e69ac9e3645141….jpg)

Cursed image, don't open.


73d6be No.14590463

>>14590451

I don't think he even understands the game he's shilling for.


d98332 No.14590476

>>14590446

Its not my fault you are literally retarded and since you're incapable of address what I'm talking about you start going "DURR HURR REDDIT" because your IQ is lower than Ghostbuster Reboots audience score

I could regal you with tales of Habbo hotel raids, "BRB SOUP" when Moot was getting DDOSED, the ManlyTears saga and other shit, but when you're this functionally inept and instead start dribbling from the corner of your mouth the slightest bit your brain is required to work like how you dribble shit from your over stretched asshole shoving your decades old shit covered Doom 1 dildo up your ass shaped as a Baron of Hell what's the fucking point since you'll ignore it anyways


ba0779 No.14590479

>>14590436

>I already pointed out that you need to do glory kills more and more on harder difficulties because enemies have far more health and take far more shots to kill, so even if you're not going for glory kills for health you're forced to do them just for ammo

What? I don't know what kind of HP scaling you have in mind, but even on Nightmare human-sized enemies go down in a single shotgun shot or a single rocket or a single gauss rifle shot, heavier enemies take only about three. You don't need to do them for health, I just told you why.

And if you need to restore your ammo, you only have to pull out your chainsaw which can refill half of your entire arsenal. In practice there's way too much chainsaw fuel between levels so you can reliably use the chainsaw to restore ammo in arenas since most fights don't last long, meaning you won't run out of chainsaw fuel in a single arena unless you abuse its insta-kill property or just use it when you don't really have to, meaning you don't have to worry about ammo in nuDoom, like, ever.


73d6be No.14590483

>>14590476

>It's not my fault I get called out for leddit spacing

Yes it is? Seriously, go back. You don't belong here.


3b0858 No.14590493

>>14590476

>pulling out le ebin oldfag card

Nigger nobody cares if you've been around since Moot was 15, your taste in vidya is shit.


d98332 No.14590520

File: e40ed550af27ffe⋯.webm (847.46 KB, 1920x1034, 960:517, Now comes the part where ….webm)

>>14590463

>Everyone who disputes my bullshit is a shill

And here I was thinking I was having a nice discussion about nuDoom while watching Jumanji, but apparently I'm ze corporate shill now

A corporate shill for a 2 year old game that most likely has not had any marketing budget assigned to it since, well, what 3-4 months after launch?


73d6be No.14590533

>>14590520

Did you forget we have poster IDs here? I haven't been arguing about nudoom with you, I've been calling you out for your plebbit spacing. And your reaction to being called a shill proves me right more so than any argument I could've made.


1ad858 No.14590537

>>14590520

Well it is pretty suspicious that you ignore me, since I straight up blew your entire argument apart be revealing the fact that most enemies is instantly killed by a headshot regardless of difficulty, rendering the entire point here:

>because enemies have far more health and take far more shots to kill,

Utterly worthless.


d98332 No.14590542

File: 97f7dd8308a36c6⋯.webm (2.34 MB, 1440x1080, 4:3, Laugh anyways.webm)

>>14590533

>"D-d-d-defending yourself is proof you're a shill"

Shall I call you a racist so you can deny it and then I can go "Defending yourself is proof you're racist?"


d98332 No.14590556

>>14590537

You're so fucking full of shit it borders on biblical, most enemies are not instantly killed with headshots on higher difficulties, they require multiple headshots to put them into a glory kill state

And if you squeeze off too many shots to the head because of this because you get too trigger happy you risk killing them outright and losing the chance to glory kill them to get your ammo back

But I mean, I don't know anything about the game


73d6be No.14590574

>>14590542

I wouldn't call sperging out and making an ass of yourself defending yourself. The opposite, actually.

>But muh multiple headshots

Nah. Play the game. Then you won't shill for it.


bcc4f8 No.14590599

>>14590542

Go back to reddit. It's where you belong.


1ad858 No.14590603

>>14590556

>But I mean, I don't know anything about the game

You clearly don't, single player and snapmap have different stats and multipliers and a Baron in snapmap only requires 3 fully charged precision bolt headshots. That still doesn't prove me wrong, I said most enemies can be killed with one shot to the head and my point stands. The Cacaodemon is the eye.

You hit them in these weakpoints they die quickly and you conserve ammo, so you don't need to go through wasting bullets to even need to glory kill for ammo the majority of the time.


d98332 No.14590604

>>14590574

https://youtu.be/P6J352J_RG8?t=491

I'm sorry, is this guy not getting headshots and is shit not instantly dying?

I mean, I'm the one full of shit and all right?

Can't wait for more inane shit from people who have not played the game


73d6be No.14590618

>>14590604

Looks to me like he's oneshotting all those enemies fairly easily. Have you tried playing the game bud?


57694b No.14590624

>>14590348

The main difference between the glory kills in nuDoom and the executions in Serious Sam 3 is that you aren't invincible in Serious Sam 3 and its faster to just use your sledgehammer.


d98332 No.14590626

File: a5a009ece415fcc⋯.webm (1.89 MB, 700x394, 350:197, You need to stop backpedd….webm)

>>14590603

Ohhhh so now it's all "Most enemies"

3 fully charged precision bolts you say? Man, game must be a cinch then unless that gun takes forever to charge until modded, has a long cool down which would make the gun completely ineffective against the multiple large enemies you face

You will not be using the fucking pistol. Ever. Saying otherwise is back peddling and uttering complete bullshit about how the game works and what weapons you will be using and where

People do not beat this game on ultra-violence and up with just the fucking pistol


1ad858 No.14590628

>>14590626

>You will not be using the fucking pistol. Ever.

The precision bolt is not a pistol, how could you not know that and actually play the game?


ff65d5 No.14590643

Do people realise the reason new doom turned out so shit was because of faggotchan posters? Specifically the retro hipster cancer,

When the game was previewed they had an autistic meltdown over muh colours and literally spammed the threads with complaints.

You could tell they were redditors and you can guarentee they went straight to reddit and the devs to get it changed.

Sure enough on release many of the demons were given rushed recolouring jobs that are so fucking obvious and inconsistant.

And fucking colour coding lights everywhere to handhold faggots through the levels.

Not even getting into the press E to smoosh demon head hurr "gameplay"

So yeah basically anons from faggotchan are responsible for the juvenile turn in direction.

Notice they kept the fucking Dota design cyberdemon despite people hating it.


e9b700 No.14590645

File: 675044aad882134⋯.jpg (100.24 KB, 1280x720, 16:9, literally a hallway.jpg)

>>14589071

Lying ass nigger who probably didn't even play the game. If this is literally a hallway, what does that make FFXIII?


73d6be No.14590653

>>14590626

Didn't he start out by saying most enemies? It applies and he's absolutely right.

>Precision bolt

>Pistol

Oh wow you really haven't played the game


d98332 No.14590665

>>14590628

Oh sorry my bad, pistol to me is a bolter since it operates like one

Precision bolt takes what, a second or two to charge? 15 ammo a shot? So you kill one Baron cost you 45 ammo, and unless you have the rune that gives you infinite ammo over 75 armor which you don't get until way later in the game at like chapter 10 that means now you're looking to hunt down some big enemies to spit out some high powered ammo since it rarely comes out of little ones

And regardless people when do infinite ammo build to fuel such a play style go with the infinite micro missiles since they can run and jump without having to aim

But I mean, what do I know


1ad858 No.14590669

File: 417805ffe3949e7⋯.jpg (16.96 KB, 247x284, 247:284, 1432101837634.jpg)

>>14590665

>Oh sorry my bad, pistol to me is a bolter since it operates like one

I give you props for trying but at this point you might as well just get the fuck out now, you fell for my bait hook line and sinker. Nobody who played nuDoom would fall fore that.


d98332 No.14590680

>>14590669

Is anything about my post wrong? Well? Come on now, was anything I just point out wrong?

Address. The. Points. Being. Made.


1ad858 No.14590686

>>14590680

At this point you have no credibility, it's obvious you're just reading off google results and pulling shit out of your ass so there is no value to your posts.

See ya.


e9b700 No.14590687

File: c8f89547af8001a⋯.jpg (91.28 KB, 1024x576, 16:9, literally a hallway 2.jpg)

File: 3c224ea020fd472⋯.png (479.29 KB, 961x536, 961:536, literally a hallway 3.png)

File: e89eaea212436f6⋯.jpg (449.24 KB, 1920x1080, 16:9, literally a hallway 4.jpg)

>>14589152

Because that picture on the left is an accurate representation… Oh wait.


d98332 No.14590692

File: 828e20cce9f24b1⋯.webm (1.28 MB, 1920x1080, 16:9, Fuck This Shit I m Out.webm)

Lets summarize entirely the rebuttals against nuDoom Glory kills:

-I don't want to do them because they put me in danger on harder difficulties

-It was easier to pick up items off the ground and I hate putting myself in danger to glory kill just to get ammo/health

-No you're from reddit

-No you're a corporate shill

Giant and utter waste of my fucking time in thinking any useful conversation was going to come out of this


ff65d5 No.14590695

>>14590692

People hate glory kills the same reason they hate context sensitive kills in other games.

It isn't gameplay its a one button animation that does the work for you.


73d6be No.14590699

>>14590692

lol mad

>>14590687

It's pretty accurate. Secrets are right in your face, and if they aren't they're left mostly irrelevant because of the relatively low ammo caps and the fact that you'll end most fights with high health and a good amount of ammo due to muh glory kills. The only 'secrets' worth getting are the armor upgrades, which are also nearly impossible to miss. Weapon upgrades aren't really secret either since the majority of them aren't even hidden or possible to miss.


ff65d5 No.14590705

>>14590702

Fuck off you dumbass autist.


9fa311 No.14590712

>>14590702

>>14590708

I'm getting what you're saying. I'm also saying you're a cancerous nigger for thinking that the game playing itself for you is perfectly fine. You're (19) posts in and you haven't made a significant argument once. Fuck off already, nobody wants to hear your garbage arguments.


73d6be No.14590713

>>14590708

Quit shitting up the thread with your leddit spacing.


b643c3 No.14590714

File: a41787dd120cf4a⋯.png (298.11 KB, 342x382, 171:191, dqwdqwdqwqdwdqwdqwdqwqdwqw….png)

>>14590687

>First image

>Literally a hallway which leads into a hallway which leads into squares that are this areas larger combat arenas

>Second image

>holding information and using an misleading angle to hide it's a hallway one way then the same on the way back but on a different level

>third image

>Pathway with one tumor section on it which circles you back to the exact hallway

>MFW niggas can't read maps


d98332 No.14590719

>>14590712

Then why can't you address why it's in the game?

Why can't any of you instead of "I hate animations"

It's there to make the game harder


be9003 No.14590725

>>14590714

You're complaining hallways aren't intertwined is what you're saying?


73d6be No.14590726

>>14590719

It's shit and not at all fun, change my mind.


9fa311 No.14590728

>>14590719

>Then why can't you address why it's in the game?

It's in there because of the "wow" factor faggots like you get from seeing an animation instead of playing the fucking game.

>Why can't any of you instead of "I hate animations"

Animations are great when they don't interfere with the action element in an action game.

>It's there to make the game harder

No it's there to make the game more adaptable to normalfags like you. Play the original Doom on the hardest setting and tell me you need animations to make it "harder".


a7b81f No.14590731

>>14590643

But it didn't turn out shit though, the new doom is actually pretty good. The vast majority of people on /v/ that whine about it either haven't played it, hate it because its popular, hate it because it's Bethesda publishing it or hate it because it isn't exactly the same as a game that was made over two decades ago.

Then there's the people that do like it but say they hate it anyway just to shitpost


ff65d5 No.14590732

It's in the game because retro hipsters saw it in brutal doom and asked for it in new doom because it looks cool.

It's not a gameplay feature its just iframes to complete the animation which makes it trivial.

You aren't vulnerable you are basically invincible chain glory killing your way through everything.


8b650c No.14590734

I found the game to be fun, probably one of the better shooters in a long, long time.

But, i never got the experience that the demons were looked inside with ME! How come the low-level scrubs didn't run away in fear when they saw me? Kinda like in Halo where the small guys would shout out in fear and run away when they realised they were meeting the superiour soldier?


b643c3 No.14590735

>>14590726

I'm pointing out there''s nothing special in these levels, equivalent of hold forward to progress in structure.

I'm not going to be a retard and say linear is bad because there's shit like Vanquish which is perfect at that with everything between it's sequential arenas are cool set pieces that you yourself play through.

Nothing in the new Doom though was ever that dynamic enough to feel like there was anything to gain from such a simple structure other then have lazy design.


d98332 No.14590736

Only one anon made a point relevant to the glory kill system and it's risk = reward system by pointing out imps can fireball you the second you come out of said animation and you lose 50 health

>>14590726

Considering all the dick sucking 4chan/8chan did for Dark Souls and Dragon's Crown for difficulty you think a mechanic that makes a game harder would be welcomed

Is or is not the mechanic doing it's job as intended?

>>14590728

Because it locks you into an animation which allows other enemies to get closer to you which makes it far riskier on harder difficulties

Out of this whole conversation only one anon addressed this point


73d6be No.14590739

>>14590736

Nope, it's shit and not fun.


ff65d5 No.14590741

>>14590731

I played it and liked it i'm mearly making criticism of decisions in the game development.

I didn't even mind glory kills but on reflection they are context sensitive kills which have always been regarded as crap gameplay.

The most unforgivable thing was ending it on a cliffhanger because guarrenteed bethesda wont release the sequel for ten years.


d98332 No.14590742

>>14590739

So what would you replace the item system with? Items on the ground?

Which by the way, would make the entire game a snap


9fa311 No.14590744

>>14590736

>Because it locks you into an animation which allows other enemies to get closer to you which makes it far riskier on harder difficulties

In a game that focuses on full reactive timing this isn't a fucking argument. The introduction of an element that does not mesh with its genre or mechanics is not a good mechanic. We've addressed this point. it's a shit fucking point. Fuck off you rancid cunt.


d98332 No.14590746

>>14590741

Oh god I fucking know, they can shit out gigabytes of useless fucking trash DLC for Fallout 4, but god forbid Doom 2016 get any new content


73d6be No.14590747

>>14590742

Sure, they already drop from enemies regardless of glory kills. So you agree it's a shit mechanic and not fun?


9fa311 No.14590749

File: 061865ceb0ec252⋯.png (660.55 KB, 971x1937, 971:1937, Day 1 Fallout 4 release.png)

>>14590746

Doom 16 is already shit content. As is Fallout 4. Let me guess, you were one of the retards in pic related?


d98332 No.14590753

>>14590747

Very minimally drop from enemies without glory kills

>>14590749

Not on there, didn't even know 8chan had a steam group so this is news to me


b643c3 No.14590754

File: 5aa5861aead74d1⋯.jpg (135.85 KB, 404x501, 404:501, 5aa.jpg)

>>14590746

>They had to make the games narrative structure Intrusive to progression in the game and then end on it being not even conclusive.

>T-t-this is so they can tell you DLC my goy I mean guy

>What about all those other games this company makes like Fallout 4 TM, the companies previous shitty practices justifies this shitty practice


73d6be No.14590755

>>14590753

Nope, not really.


9fa311 No.14590759

>>14590753

>didn't even know 8chan had a steam group so this is news to me

So you admit you're new then? k.


73d6be No.14590767

>>14590735

Yeah, that sums it up fairly well. Most of the fights are either stay in one spot and strafe incoming shots, or run in a circle. Not particularly fast, you don't really have to pay attention to your surroundings This gets even worse later on when there are less explosives and you can double jump but the levels are mostly designed for single jumps for some reason There's nothing that really requires alot of depth or skill. There's nothing really great off the beaten path either aside from the praetorian shit and the occasionally useful extra ammo.

Shitty enemies, glory kills, and bad level design really kill the game.


2c7217 No.14590770

>>14590088

>2-4 at a time

Babby played on don't hurt me


d98332 No.14590776

File: d08cdccdfda99f8⋯.webm (1.57 MB, 1920x800, 12:5, You Serious 1.webm)

>>14590759

>Takes what I say that way

Great job at being literally fucking retarded

>>14590754

I was pointing out instead of getting more Doom content or even a sequel they'd rather shill shitty DLC etc for Fallout 4 instead of doing anything worthwhile

Holy shit I feel like I'm talking to SJW's who instead of addressing points just take everything out of context and cherry pick whatever they fucking can rather than address topic at hand, are you capable of fucking stopping for ten fucking seconds?

Seriously, any of you?


9fa311 No.14590778

>>14590776

>Takes what I say that way

Explain how I could interpret it any fucking differently since that image has been reposted since the conception of its making you complete fucking illiterate.


d98332 No.14590785

>>14590778

>"Durr hurr you didn't know about said image that means you're new"

You are literally 100% retarded, without a doubt, fucking retarded

Oh no, I'm sorry, I should call you an autist because you apparently sit around and catalog literally every picture and commit them to memory, by chance do you frequent the WebM thread and complain about the lack of vidya videos?


73d6be No.14590787

Summary of the discussion so far

>If you don't like nu-doom you are an SJW

>If you don't like nu-doom you didn't play it

>If you don't like nu-doom its just because of bethesda

>If you don't like nu-doom you like the old doom too much

>If you don't like nu-doom you are a shitposter who actually loves nu-doom

>If you don't understand the mechanics of nu-doom and you obviously haven't played it you will love it

>>14590770

Well hey, that's the closest you can get to the Nu-doom experience.


d98332 No.14590791

>>14590787

>Taking shit out of context yet again

And yet, you fail to understand why I made the SJW comparison

Fancy that


73d6be No.14590792

>>14590791

You disagree with me, so you must be an es jay dubbayoo.


9fa311 No.14590795

>>14590785

Bitch to people who care faggot. If you even lurked here casually you would know 8chan had a steam group. If you want to bitch about how "exclusive" it is to not do basic browsing here for more than a few months then you're obviously more pathetic than I gave you credit for.


d98332 No.14590797

>>14590792

Ok, I know you're literally as dumb as fucking rocks, so I'll try to make this so simple even a dullard like you could understand

My post was:

"Holy shit I feel like I'm talking to SJW's who instead of addressing points just take everything out of context and cherry pick whatever they fucking can rather than address topic at hand"

You being the utter retard you are, all you saw was:

"Holy shit I feel like I'm talking to SJW's" and ignored the rest of the statement about how like SJW's you take shit out of context

And then you confirmed that you act just like SJW's taking everything out of context by replying with:

">If you don't like nu-doom you are an SJW"

Now, I know you're literally a fucking retard so I don't think you'll understand the words on the screen, but Blues Clues will be on soon on a station somewhere and your mommy will adjust your helmet and hand you a juice box and everything will be right as rain again in your bubble of reality


73d6be No.14590798

>>14590797

Sorry, I don't reason with yes jay dubbajoos like yourself, I'm way too intelligent for kiddos like you. Now, I've got to write an essay (triple spaced) on why Nu-doom is the best doom and why elitist scum who, excuse me for even talking about their hideous beliefs, actually think it takes true skill to play on ultra violence.


d98332 No.14590801

File: 520db260a963ba8⋯.gif (2.99 MB, 390x260, 3:2, Infomercial stupidity.gif)


9fa311 No.14590803

>>14590797

Stop posting you under aged degenerate.


fd9d1e No.14590820

File: 3420a41991032ab⋯.mp4 (4.56 MB, 640x360, 16:9, dogmeat.mp4)

>>14588185

I don't care about this or any other new game. Actually I don't even like Doom ports except ones that try to keep the classic flavor like Chocolate Doom and its derivatives.

Here's something cool though: https://doomrpg.weebly.com/


b17ddf No.14590828

File: 69d05ebe1503543⋯.jpg (162.29 KB, 1493x1600, 1493:1600, hMIyOr6.jpg)

>>14590797

>"Holy shit I feel like I'm talking to SJW's who instead of addressing points just take everything out of context and cherry pick whatever they fucking can rather than address topic at hand"

>Ignoring every post in this thread and all the others outlining every single problem with the game

>That meme spacing

>That taste in vidya

Consider moving to Gensokyo, you underage fag.


473de7 No.14590839

>>14588185

Fuck off Todd I'm not buying your game


ea41ad No.14590842

>>14590753

Enemies will guaranteed drop large quantities of health on death if killed when the player is on low health, regardless of whether they are Glory Killed.

You keep harping on Glory Kill being a risk/reward mechanic, and technically it is, but the problem is that the reward simply isn't worth the risk on higher difficulties, why should I risk 50HP for a 5HP drop? It's ludicrously unbalanced.

Here's what an actual Ultra-Nightmare player and speedrunner has to say about it:

https://www.please use archive.is/articles/2016-06-08-how-people-are-beating-doom-on-nightmare-without-dying

>Somewhat dispiritingly, DraQu dispels the usefulness of one of my favourite features in Doom: the Glory Kills. These gleefully animated finishing moves that pulverise demons into juicy fountains of gore not only look cool, but also reward players with health drops. They additionally function as a form of mild teleportation as you can zip towards a fatigued enemy from quite a distance (especially with the Seek and Destroy rune equipped). Yet DraQu very seldom employs this maneuver. Here's why:

>"The thing about Glory Kills is that on Nightmare and Ultra-Nightmare, they don't really give you anything. You might get one health drop, which is barely five HP. And you really don't do anything with that on Nightmare. But the thing with Glory Kills is that it locks you into an animation and during that animation other enemies can swarm around you. So you're left in a really tough situation after you're finished. So I only did it in really rough situations where I pretty much had to."


e8d1ae No.14590862

>>14588270

Dragon dogma was okay and the general reception for it when it shipped on consoles was exactly that. When it came on pc, the marketing people used the "finally on pc" meme, and pc gamers put the game on a pedestal because proud mustard race finally got what it deserves! It wasn't /v/. It is pc gaymers that overhype everything that comes on pc after a long time of it being only on consoles. Because pc gaymers are retarded and suffer an inferiority complex.


473de7 No.14590865

>>14590749

>Warhammer Vermintide

Everytime


9fa311 No.14590869

>>14590865

If it weren't for the fact that it got replies on that front I would have blurred it out years ago.


29cb59 No.14590917

File: 436c177c85e5972⋯.jpg (646.46 KB, 2272x1858, 1136:929, computer2.jpg)

>>14590687

>>14590645

>achievement trackers

>"exploration"

>collectibles

I have cancer aids just for having seen that


474323 No.14591098

>>14589824

>huenigger

?????

I have a i7 and 970, but believe what you want. It's still not an argument you faggot.

>>14589932

>devs can't into item placement therefore glory kills are ok

You're retarded, fucking leave. We had long discussions about how they only did this because they can't design levels or place items worth a shit.

>more dangerous

>extremely limited enemy count and lack of a real need to prioritize outside of one or two common enemies

Still retarded.

>>14590022

>Doom64 and Ultimate Doom

Hahaha explains a lot. Underage consolefag detected.

>>14590088

They are all on the map though, you can move through the whole level without a painkiller esque ripoff sequence where you're trapped in one room with a limited number of enemies over and over again. That's fucking boring and terrible considering that they're using a new engine.

>>14590108

>dusk

It's a shitty "retro" game with badly designed levels and art. Not to mention made by literal communists. Hope you pirated it like me, I assume so because muh episodic release cancer.


187556 No.14591099

ITT:

>my opinion is the objective truth and if you disagree then you are a filthy casual

And you fags wonder why nobody takes /v/ serious


3b0858 No.14591110

>>14591099

You know, one thing I did not fucking miss about 2013 was all the "/v/ is shit :^)))" posting that's creeping back up these days.


142f3c No.14591111

>>14591099

Suck that corporate cock harder


187556 No.14591120

>>14591110

Maybe there's a reason why it's coming back but seems like thats beyond you.

>>14591111

I pirated nuDoom but try again. It's almost like it's possible to have a stance in between being a buyfag and shitposting on /v/.


a323ae No.14591122

>>14591099

>If people disagree with me then I must be in the right!

Truly your leftist logic is too intelligent for us to comprehend.


46dcb1 No.14591125

>>14588185

Speak for yourself, faglord.


187556 No.14591142

>>14591122

I would have voted for Trump if I was american but again, flawless logic right there.

I'm not right because you disagree with me but a majority of the people shitting on nuDoom in this thread only have one kind of argument and it's "i don't like x, therefore it's a bad game". Most of the arguments are entirely subjective. Is it a perfect game? Of course not, but acting like it's the trashiest shit on the planet is just retarded.


a323ae No.14591148

>>14591142

>I ignored every reasonable argument against the thing I like so I'm right

You're pretty good at pretending to be from /leftypol/.


187556 No.14591170

>>14591148

I literally just wrote I would have voted for Trump but now I'm pretending to be from /leftypol/, do you even read what you type? Also what part of " Is it a perfect game? Of course not" didn't you understand?


5fa711 No.14591203

File: 1f606a09f7d2d81⋯.webm (4.25 MB, 640x360, 16:9, pewdiepie 8chan.webm)

>>14588542

It obviously doesn't help but the cuckchan rapefugees have been coming for a while now.

>>14588552

>>14589087


c8cb18 No.14591209

>>14591203

>what are you, twelve.

The irony of this nigger.


ee170d No.14591213

File: 274d4098ed6b53b⋯.jpg (28.01 KB, 256x256, 1:1, 085-Yang-Song.jpg)

>>14591203

Shit NuDoom apologist thread aside, I do grin like an idiot at the way he pronounced "plebbitors".


721895 No.14591233

>>14590476

"I watched Internet Historian or read ED therefore I'm an oldfag"

>hahaha remember pool has aids guise? So old hahaha my opponents are newfags not me. Trying to hard to fit in.

>>14590542

He's probably say, "yeah I hate niggers and jews Hitler did nothing wrong." But you don't know where you are.

>>14590731

>durr hipsters

>you only hate it because it's popular

Nice to know newfags still out themselves this easily after all this time.

>>>/cuckchan/

>>14590785

>he's never posted in Bethesda related threads before

>he missed the fallout 4 threads

Wew lad


966990 No.14591242

File: 9d62ca1be4e9819⋯.png (103.66 KB, 800x1000, 4:5, 9d62ca1be4e9819a233fce2502….png)

>>14588245

It's not wasted if you cement a stronger love for what's good by doing so. On the other hand you could end up like me whose library is full of guilty pleasures.

>>14588880

>impse

>>14589076

Linearity is terrible for a game that is supposed to have explorable levels with carefully considered item and enemy distribution. It's one of the major reasons people don't like Thi4f or Duke Nukem Forever. ROTT 2013 did it poorly too.

>>14589139

That's lost if you're playing on Nightmare! difficulty where they can react instantly on wake-up. Also Plutonia, good riddance.

>>14589223

When you've seen Thi4f you start to feel better about Deadly Shadows.

>>14589699

That's because Brutal Doom plays atop the solid foundations of the original. See also the Doom 4 weapon mods.

>>14590088

It's clearly a joke but even vanilla Doom has a 128 visible sprite limit. Obviously that includes projectiles, decorations, items and so on, but that leaves ample room for enemy hordes. Also that's not a hard limit (i.e. they flicker in and out existence) and it's the draw limit. You can have many more enemies on a single map. Contrast with nuDoom's spawned-in enemies limit.


c491fa No.14591269

>>14590080

None of the monkeys in the last group know about the shower.


a3f266 No.14591364

NuDoom had better level design than Doom 2.


ba0779 No.14591377

>>14591364

That's kind of a weird statement to make considering the combat works differently in both games with the level design being designed around the combat, you can't really compare the two.


966990 No.14591382

File: 2134780cfd67a19⋯.jpg (20.18 KB, 300x341, 300:341, 1289243008408.jpg)

>>14591377

>actually responding to that shitter


a3f266 No.14591384

>>14591377

>>14591382

Nah. Sandy Petersen's job was atrocious.


7c1718 No.14591392

>>14591364

pretty much any game had better level design than doom 2.


ba0779 No.14591393

>>14591384

Ok, but they're two different things entirely you can't accurately compare. I don't see the point you're trying to make here.


a3f266 No.14591406

>>14591393

The point is that Doom 2's maps just weren't fun to navigate, regardless of what purpose they were supposed to serve. Doom 1's maps were fluid and made sense. NuDoom's were less so but still better than the amalgamation of random rooms and corners that spawned fucking Revenants and Cacos in your face on a narrow platform surrounded by lava.


7c1718 No.14591407

>>14591393

Doom 2 is bad. Really, really, really bad. But people will still defend it. That's the message I took away from it.


f53b92 No.14591411

>>14588622

>monkeys learn there is a bad consequence for an action

>monkeys beat this lesson into new monkeys

>>hurrdurr its stupid the group who never experienced the shower but did experience the beatings never knew the reason for the beatings

This is the mentality of a child, wondering why they got in trouble for X when in the child's limited frame of reference they don't know why X is bad other than getting in trouble.


966990 No.14591421

File: 9fd69ae9374960d⋯.jpg (98.45 KB, 1280x720, 16:9, 514b9b1c580f5be5254ebcf09e….jpg)

>>14591384

His contributions to Doom 2 were overall decent, while Tricks and Traps is one of my favourites. If you're gonna piss on anything, he did far worse in the first game (E3M1 for example, good lord).


a3f266 No.14591426

>>14591421

>Tricks and Traps

Probably the only good map he made. The difference is that the first one had Romero nullifuing his garbage decisions with good maps.


a7502e No.14591428

>>14591269

Assuming monkeys are incapable of telling each other "yo if you do the thing we all get wet/something bad happens" or something similar.


ee170d No.14591429

>>14591421

Tricks and Traps feels too abstract, even for Doom.


966990 No.14591481

File: 64489f5a5397437⋯.png (73.86 KB, 962x424, 481:212, list.png)

>>14591426

We're talking about Sandy's maps here, and sorry, they are a marked step up in Doom 2. The worst is probably The Chasm (I actually enjoy some parts of this but the tightrope platform is beyond stupid). The Citadel was the bane of my childhood for all of its trigger doors, and the one secret lift to the blue key.

>>14591429

I'll agree on that much. But when it comes down to it I liked figuring it out back in the day and it's special to me.


5de6c8 No.14591495

Original doom sucks compared to blood


bf8bff No.14591519

>>14588472

It's called risk vs. reward, and Doom plays this in both directions constantly.

>>14589073

>corridor shooters are ok

gas yourself

>the music is good

It's meh tier at best

>mazes are shit

OG Doom has maybe one "maze" per episode, and they aren't much of a maze considering you have a map overlay available at any time. Did you even play the first Doom? You wouldn't say this if you had.

>Shooting is fun

Brutal Doom, a free mod you can play with a free IWAD (freedoom) and a free engine (GZDoom, Zandronum, etc) has better shooting, melee, and combat in general. Best part? nuDoom was based on it. Free software made by volunteers feels better than a game that cost 10s of millions to make. Let that sink in.

>Your opinion is invalid

oh no an edgelord who never played the original Doom says our opinions are invalid. Guess I better just keep playing one of the best games of all time and move on.

>>14589109

Pewdiepie's videos suck, but the guy isn't stupid. He likely intentionally called it Reddit and made sure not to mention chans.

>>14590692

>"Let's summarize the rebuttals against nuDoom Glory Kills:"

>proceeds to strawman the opposition and get his panties twisted

>"What a waste of my time"

ok

>>14590744

You play doom be reacting to everything? That's newfag shit. You should have a fight planned out before you're even in the roo- OH WAIT YOU CAN'T BECAUSE THEY TELEPORT BEHIND YOU. Face it, nuDoom only looks good if you don't know what made the original a great game.


ce86c1 No.14591704

>>14591099

I'm sorry you can't handle people having strong opinions. Are you going to add anything to the thread or are you just going to be a whiny cunt?


7b67a2 No.14591753

>>14588185

This. The gameplay is fast and brutal, with a minimal non-intrusive story and extremely good graphics. One of the few fps games I actually like. I can only nitpick, like the game could've been longer. I didn't bother with the multiplayer shit.


cb61f7 No.14591769

File: 1228f4f6e93f2ec⋯.png (223.39 KB, 625x626, 625:626, baitno.png)

>>14591753

Now this is some really low-quality bait. Here's a (you).


e06f42 No.14591792

>>14591495

t. hipster


10a0f0 No.14591801

>>14588185

I played it and the levels and combat was fucking shit.


10a0f0 No.14591816

>>14590687

Still looks too fucking linear.


10a0f0 No.14591853

>>14590719

>game mechanics that make the game too easy is there to make the game harder

>>14590736

>Because it locks you into an animation which allows other enemies to get closer to you which makes it far riskier on harder difficulties

Absolutely wrong, I used the fucking cutscene kills in the game and I never got surrounded by the enemies at all.


a0786b No.14591872

>>14591769

He's 100% right though. You know this if you had actually played it.


cb61f7 No.14591936

File: 424536a1e7eaacd⋯.png (567.53 KB, 534x406, 267:203, 1447598970928.png)

>>14591872

Minimal non-intrusive story. That locks you into rooms shoving exposure down your throat on multiple occasions. Not to mention the retcon from you being just some lone dude stuck in a nightmare to maximum edge oc donut steel.

Extremely good graphics. That are also extremely fucking bland. The demon design is also pretty fucking shitty visually.

Gameplay is fast and brutal. Brutally easy, and gets easier as you go further into the game, and still not nearly as fast as og doom.


73d6be No.14592357

>>14591142

Who even says its the trashiest shit on the planet? It's just mediocre and not that good, and incomparable to Doom 1 and 2 in terms of quality. You do have very butthurt ledditors defending it to the death saying it's an amazing game, though.


12fe77 No.14592581

Would anyone say killing floor is up to everyones expectations then since that seems to be what everyone here wants in a FPS.


22dc17 No.14592649

HookTube embed. Click on thumbnail to play.

>>14588632

>>14588656

>Paul Di'Anno was a better singer then Bruce is

>He also aged much better

Listen, I like the first two albums as much as the next guy, in fact, I'd say that the songs on those albums wouldn't be as good if Bruce sang them. But to say that Di'anno was a technically better singer is just lying. His voice just doesn't hold up in the higher registers. A more apt comparison would be Bruce to Blaze Bayley.


a0786b No.14593805

File: cb80ed3d2e65ab1⋯.png (55.22 KB, 640x510, 64:51, 1033.png)

>>14591936

>That locks you into rooms shoving exposure

Twice. Once in the elevator after the first level, and once in Hayden's room.

TWICE.

>retcon from you being just some lone dude stuck in a nightmare to maximum edge oc donut steel.

He was already maximum edge oc donut steel when he deliberately chose to stay in hell killing demons forever.

>That are also extremely fucking bland. The demon design is also pretty fucking shitty visually.

"You" problem. Complaining about it for the sake of it.

>Brutally easy, and gets easier as you go further into the game

Confirmed for not having played on ultra nightmare.

>and still not nearly as fast as og doom.

Thanks for telling me you've never played the originals either. OG Doom constantly forced you to take cover due to hitscan weapons and projectiles in enclosed spaces. You didn't beat Mastermind by standing around in the open.

You goddamn fucking retard.


474323 No.14594216

>>14590862

>majority of people on /v/ don't play most of their games on PC

Also fucking new.

>>14591753

>extremely good graphics

In the lovely,

ORANGE AND TEAL!

>>14593805

>NuDoom

>Faster than actual Doom

Bait.


c327b8 No.14594262

>>14591519

>You play doom be reacting to everything? That's newfag shit.

Not really no. I get by just fine. The only planning you have to do is ammo management. Movement just comes natural.

>>14593805

>Confirmed for not having played on ultra nightmare.

Hurt me plenty is harder than that shit. Stay fucking wrong reddit.


e06f42 No.14594607

>>14594216

>majority of people on /v/ don't play most of their games on PC

He's right since most of them play on the Switch nowadays.


ec3e85 No.14595525

>>14591269

The question is, if any of those monkeys ascended the ladder, would they still get sprayed? If yes, their custom is still justified.


e485de No.14596467

>>14593805

>twice

I think it's you who haven't played the game, retard.


c327b8 No.14596916

>>14594607

I think of them as a loud minority. Otherwise the Switch threads wouldn't be woke enough to call out how shit the games are.


eeaadf No.14596924

>>14593805

>You didn't beat Mastermind by standing around in the open

>he didn't bully the spider with a BFG


20f436 No.14597721

Pros

>Doom guy was pretty fast, not Doom 1 or 2 fast but faster than any other AAA FPS released in the last 10 years

>Guns felt nice and had caused fun gore

>Adding platforming to the game actually helped improve it

>Map designs were actually semi maze like

>A lot of extras and secrets

>No reloading and it had alt fire

Cons

>Doom guy looks like shit compared to classic Doom guy

>Music is shit

>Fucking stupid glory Kill thing that you have to do to get health back which slows down the gameplay

>A lot of the objectives get a bit repetitive because you have to smash a thing that causes enemies to swarm in over and over and over

>Multiplayer is complete shit

It's the first single player FPS I enjoyed in quite a while so I will give it that.

Doom 1>Doom 2> Doom 4> Doom 3


20f436 No.14597727

>>14592581

The first 1 definitely was, the sequel killed the hype.




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