0aada2 No.14579791
Been thinking about picking this up but I hear mixed messages from /v/. Some fags say it's Skyrim with a coat of Zelda on top and others that its GOTY of 2017. Someone please explain.
4d1d37 No.14579810
It's a huge open world of nothing that spergs will say, for some reason, that it adds to the game instead of subtracts from it. Some fags will say it has amazing music despite never hearing said music for hours on end. The climbing is shit. The exploration is tedious and doesn't grant you anything useful. Every weapon can break, even the fucking Master Sword. It's a mediocre game that people dress up as GOTY just because it has the Zelda name slapped onto it.
f9d0bd No.14579812
No, it's shit don't play it. In fact, don't play anything. Everything is shit because someone on the internet says so or it may be the fucking best thing ever, don't try games for yourself, don't develop some sense of like and dislike, just suck on someone else's cock all day long instead of jerkin' your own gerkin.
Just go play the fucking game you mongoloid.
cb3920 No.14579818
>>14579812
>just shell out 60 bucks
>don't bother reviewing a game, just buy it, it'll be good i promise
ebin
0aada2 No.14579820
>>14579812
>pay for a game without researching it first
No.
>>14579810
>Every weapon can break, even the fucking Master Sword.
That's weird.
0aada2 No.14579841
>>14579828
>>14579832
Yes I own the only relevant console of this generation.
>emulate
How do I do that on the move?
a19292 No.14579850
>>14579810
>casuals still whining about weapon durability
Half the time I find a new weapon it's essentially just an opportunity to drop the lowest damage weapon I currently have, it's not like you'll ever run out
8c9a45 No.14579854
It is good but for some reason causes fags to sperg out whenever its brought up here.
7024db No.14579855
>>14579791
The truth lies somewhere in the middle it's a fine game but not an all-time classic. That said it probably is a contender for GOTY 2017 just due to sheer lack of competition.
f5af3e No.14579858
Has anyone tried a "no Mastersword, throw everything" run?
7024db No.14579860
>>14579847
>>14579832
>>14579828
Take your console wars shit back to >>>/cuckchan/
e20eb2 No.14579887
>>14579791
An open world game where moving throughout the open world is an engaging gameplay system in and of itself, kind of a gameplay emphasis on the improtance of the journey itself and not the destination. You may like it, it's definitely 2017s most significant title and a milestone of open world design, and probably 2017s best title.
The game itself has faults, because every game has faults but for some reason no-one talks about the games real faults and almost all discussion about faults is about perceived faults that work with the games core mechanics and even themes, things like music, weapons breaking, and large open spaces aren't fautls in the game since they work towards the games core goals and themes and build onto the games intentionally light atmosphere.
The DLC is garbage and not worth buying, it's content to price ratio is poor, below Nintendo's own previous standards for DLC, although the final temple and boss fight are the best in the game.
7024db No.14579922
>>14579858
No but it sounds interesting.
>>14579911
>>>/neogaf/
0aada2 No.14579938
>>14579887
>An open world game where moving throughout the open world is an engaging gameplay system in and of itself, kind of a gameplay emphasis on the improtance of the journey itself and not the destination. You may like it, it's definitely 2017s most significant title and a milestone of open world design, and probably 2017s best title.
Could you elaborate? This sounds like an interesting take on an open world game.
61c7c0 No.14579942
>>14579810
Pretty much this
To add to this, the DLC is very obviously content cut from the game and sold separately and even then its not good.
>>14579850
Thats the point mongoloid. It adds nothing as the game drowns you in weapons anyway.
94deec No.14579949
It's a good game, above average.
Great? No. Maybe by recent console Zelda standards, since it does some things good, but others not so much *cough*short dungeons*cough*
7024db No.14579950
>>14579946
>ID hopping this blatantly
1b8127 No.14579954
>>14579791
>Some fags say it's Skyrim with a coat of Zelda on top
Remember the Skyrim with guns meme or the Dark Souls of X meme?
7e6b31 No.14579965
>>14579951
Fucking germans,i wish they never invented that stupid fucking face.
0aada2 No.14579975
>>14579954
Sort of?
>>14579965
The Germans did it?
4581d4 No.14579994
>>14579975
The original wojak came from KC IIRC.
7e6b31 No.14580003
>>14579975
Yes,the germans created "that feel when"
f5af3e No.14580011
>>14579922
So I lost my BotW save which no big deal, I'm not a (((soytube))) completionist. Thinking about doing a throw everything run either on normal or master mode.
The rules are: 1) DO NOT PICK UP MASTER SWORD. 2) NO BOW. 3) NO DIVINE BEASTS (because you need a bow to enter them). 4) EVERY WEAPON YOU PICK UP MUST BE THROWN AT SOME POINT, NO EXCEPTIONS.
Shiekah Slate powers can be used. I mean you can throw bombs so why not? And I understand alot of shrines and korok seeds will be unobtainable. That's kinda the point. The goal is to kill Calamity Ganon this way. Also boomerangs and shield parries will be invalueable. You can pick up arrows but you gotta drop every bow you find.
7024db No.14580047
>>14580011
I say go for it.
e19af2 No.14580055
>>14579791
It's not as bad as Skyrim, but it's not the amazing masterpiece that some would have you believe. It's merely a decent game. It's got a lot of neat things going on, but it comes with a lot of dumb design decisions, being a bit too open-ended, and being incredibly repetitive past the first couple of hours. It also comes with dlc and amiibo bullshit.
761da9 No.14580071
>>14580017
>being an emunigger
>shilling for latencydroid
3d617b No.14580078
Fast travel could ruin it.
2448c8 No.14580108
>>14579791
It has a slew of great mechanics that should've been the standard for open world games a decade ago along with awful mini-dungeons, little enemy variety, and a poorly thought-out weapon degradation mechanic. The weapon degradation is by far the most offensive of the three complaints. The other two just make it feel less like a Zelda game, but the inability to repair items that are broken or improve upon them or the fact that the Master Sword has a timer on it really fucks with the fun. You'll think it's charming and enjoyable at first, but it ironically plateaus once you leave the plateau because you've already experienced 95% of the gameplay mechanics by then.
6e0063 No.14580113
>>14579938
Very hard to put into words. In a sense, BotW is a game that expands on the core design/idea of Shadow of the Colossus which was a game that actually repurposed the core idea of the original Legend of Zelda in the first place. So it is back to its roots, I guess.
It is a much vaster and busy world than SotC, which helps it get away with only having 4-5 colossi (so to speak) instead of 16, but the core idea remains: it is a solitary, contemplative exploration game where the act of exploring and experiencing things/places is its own reward. It is an exercise in digital form about how or why exploration and discovery is sublime. As I said, hard to put into words and it does come out as pretentious after I tried explaining it, but if you play it with an open mind, without trying to have preconceived notions of what the game should be and just enjoy the adventure ahead of you I guarantee it will be one of the best games you'll ever play.
ab620e No.14580117
BotW is the best Zelda game in decades.
7e6b31 No.14580144
>>14580139
You know if you were smart and actually didn't care about the thread you would have left and not posted in it anymore.
But you're not smart.
You're an idiot.
e19af2 No.14580169
>>1458011
>where the act of exploring and experiencing things/places is its own reward.
It would be if anything you could discover wasn't a disappointment in some way or another.
e19af2 No.14580176
6e0063 No.14580184
>>14580113
By the way when I say it is a game that expands on the core idea of Shadow of the Colossus I really mean it. If you didn't like that game you will not like BotW 100% guaranteed. Otherwise, if you loved SotC there is a good chance you will love BotW. Treat SotC as a litmus test on if BotW is a game for you, if you didn't play it go ahead and do that since the game is over 10 years old and perfectly emulateable on most toasters nowadays.
39a2da No.14580205
>>14580169
>First What I Got
Shit never knew how bad I wanted a giant ass dungeon to explore
6e0063 No.14580207
>>14580169
What are you talking about? BotW has some of the most amazing vistas in gaming. That is the problem, the journey and sightseeing are the rewards, not things and most certainly not quantifiable gamey things like loot or combat. This is why the comparison with Shadow of the Colossus is so apt, that game also had just a huge bunch of nothing everywhere you went, except for just some sightseeing. And a lot of people loved it. I loved it. Even if on paper it should suck ass.
06b517 No.14580215
>>14580113
I strongly disagree anon, I liked certain elements of the game like climbing mountains and surviving in the wild. However there comes a point in the game where it's basically Skyrim. Combat is very stiff, the rewards for exploration aren't good at all, and there's not enough content hidden in the wild. Not to mention weapons break the flow of combat since they constantly break, and level scaling just hurts the game in general.
To "guarantee" that it's one of the best games one can play is an extreme disservice to games that have perfected their craft like Deux Ex, Metal Gear Solid 3, Super Mario Odyssey, Devil May Cry 3, Sonic Mania, Xenoblade, etc. Regardless Zelda hasn't been good in years, While this game is better than say Skyward Sword, Zelda hasn't been good ever since it went full 3D. Ys is better
6e0063 No.14580216
>>14580169
>>14580207
And to be fair, I understand the frustration. BotW is not a game for everyone and not an universal 10/10 like the press tried to pan it. it has many flaws even when it is doing what it set out to do.
06b517 No.14580221
>>14580207
>BotW has some of the most amazing vistas in gaming.
I'm sorry, I normally don't ask this. but are you a shill?
06b517 No.14580228
>>14580216
Nothing is a universal 10/10, however BotW is more like a 5/10, it's extremely average.
3d617b No.14580229
>>14580215
>the rewards for exploration
What reward would you like?
6e0063 No.14580237
>>14580215
>To "guarantee" that it's one of the best games one can play is an extreme disservice
Yeah, this is why I suggested Shadow of the Colossus as a litmus test. I got caught in a hyperbole and assumed the anon has the same tastes as I do which was silly on my part.
0aada2 No.14580257
>>14580113
>>14580184
Well SotC is one of my favorite games so that sounds good.
61c7c0 No.14580267
>>14580257
Its nothing like SotC. The guy is huffing paint.
6e0063 No.14580285
>>14580221
>There are shills on a fringe non google indexed mongolian basketweaving forum that has 2000 users on a good day
I don't normally ask this, but are you retarded?
61c7c0 No.14580294
>>14580285
>there are no shills here despite there being shills in the past
yeah nah you're the retard here.
00a7df No.14580295
It kinda sucks on CEMU because no WiiU pad or motion controls. I mean it runs good, but…
7024db No.14580296
>>14579994
>>14580003
>>14579975
>>14579965
>the germans fuck something else up
First Europe and now imageboards.
>>14580285
People see shills everywhere when someone likes a game they don't like.
84131c No.14580307
It's a Skyrim clone but instead of mods to make it tolerable, you're shackled with a stupid gimmick console and DLC that somehow makes the experience worse.
761da9 No.14580344
>>14580294
the shill question is overblown and is a thought terminating cliche used to kill discussion that certain groups do not like. usually the most paranoid and loneliest of users. shills are obvious.
90845c No.14580348
>>14579791
It leans really far into exploration so if your a fan of that you would probably like it.
unfortunately it does this with the price of progression. There really is not much difference from first leaving the prologue area and the endgame except some better quality versions of the same weapons you used.
It is not the worst game ever but it was the first Zelda I got bored of and unless you really like exploration you will probably get bored after a while
8c9a45 No.14580369
Notice how all the people who are claiming its just like skyrim don't actually explain why that is because they are cuckchan faggots who only have skyrim as a frame of reference
06b517 No.14580371
>>14580285
>2000 users
It's ISPs you fucking retard, by that logic there's only 16,384 who use the entire internet.
https://8ch.net/activeusers.html
e19af2 No.14580379
>>14580184
>>14580207
But I love SotC, and I think BotW is a failure in its exploration. SotC worked because exploration wasn't the main point; it was an optional thing. Aside from the colossi, the world was very simple and empty, only really existing for pretty landscapes. You were always directed straight towards the colossi, though. People remember SotC for the colossi first, the game map second.
BotW isn't a simple affair like SotC, though, and exploration is the main point. When exploration is the main point, the game better have more to find than pretty areas that you could get the same functionality out of a walking simulator. BotW is expansive, but it's shallow.
06b517 No.14580386
>>14580296
>>14580344
The reason I call him a shill is not because he like BotW but rather it is because he compares it to gaming's best and dares to say that it's a masterpiece only rivaled by the likes of the greats of video games. Which you and I both know is fucking bullshit. Also because he has no post history other than the shit in this thread, which makes me skeptical as fuck.
>>14580369
Combat is stiff, world is empty, it opens up with the OMG WOAH LOOK HOW BIG THINGS ARE image that seems to sell games to too many damn idiots, there's an extremely small number of side quests, and you do nothing the entire game. Don't fucking call me cuckchan you double nigger.
Post last edited at
8c9a45 No.14580394
>>14580386
You forgot that they both have swords, and your skyrim character can be blonde and they were both made by humans, cuckchan.
06b517 No.14580403
>>14580394
I made actual points, you need to go back.
ab620e No.14580404
06b517 No.14580416
>>14580404
>>14580394
That's it
I'M BRINGING OUT THE CAPCODE
8c9a45 No.14580418
>>14580403
I'm pointing out that your comparisons superficial. Its the cuckchan equivalent of calling it the dark souls of Zelda games.
ff3b80 No.14580419
>>14579791
If what you've seen so far makes it seem like you would like it, then you probably will. I put 75 hours or so into it, getting all 120 shrines. It's pretty fun. Not as incredible as is hyped, but I enjoyed all my time I had with it.
3d617b No.14580424
>>14580419
>getting all 120 shrines
Did you cheat?
4581d4 No.14580429
>>14580416
nice job showing how not butthurt you are mark.
06b517 No.14580430
>>14580418
It's not superficial if it's true. Combat is stiff in both games, the worlds are empty, there's not a whole ton of stuff to do, the game puts you in the world with one a few clear objectives, It's just a bad game, zelda is a bad fucking game in 3D.
06b517 No.14580431
>>14580429
I AM butthurt, but I'm not a cuckchan faggot.
761da9 No.14580433
>>14580416
>>14580386
>Also because he has no post history other than the shit in this thread
I'm not convinced jewboi, some people just want to post about the things they like and I make plenty of threads on ips away from home so I can resume them at home
06b517 No.14580435
>>14580419
Yeah, I found it to be pretty average myself. Not something I'd buy if it wasn't a launch game, but something to hold me over till Mario Kart came out.
06b517 No.14580438
>>14580433
True, which is why I'm not taking any action. I remain a skeptic though.
e19af2 No.14580441
>>14580430
>it's a bad game
>>14580435
>i found it to be pretty average
Mark, make up your damn mind.
06b517 No.14580446
>>14580441
It's a good launch game, but a bad game when there's so many other games for the system. It bad game like i said five minutes ago, but it's so painfully average holy shit.
06b517 No.14580457
>>14580446
>It bad game
I meant to type
>it may not be a "bad" game like I said five minutes ago
What the fuck man
761da9 No.14580458
>>14580446
to me that's nintendo as a whole, they explore pretty much all the surface level opportunities of an idea but never really go beyond it. It becomes a little tiring when you know exactly how to execute something and ultimately difficulty comes from losing patience and wanting to get it over with faster instead of enjoying how you engage with the mechanics against the design.
It's why I'm waiting for umihara kawase 4 before I get a switch definitely.
06b517 No.14580468
>>14580458
Yeah, it sounds about right. Especially with their bigger games like Zelda and Smash Bros. I'm honestly surprised I liked Odyssey and Xenoblade as much as I did. Perhaps it's because of the teams working on said games doing different things.
c7ed73 No.14580476
>>14580108
>Master Sword has a timer on it
This is something I've been wondering about. I finally got the Master Sword a few days ago and haven't been using it on account of the whole "breaking the fucking Master Sword" thing. But it's required in order to access that trial shit, so I figured it probably respawns if I break it. Does it?
5a5a23 No.14580477
>>14580113
> core design/idea of Shadow of the Colossus
No it doesn't you stupid fuck.
06b517 No.14580481
>>14580476
it doesn't break like the rest of the weapons. You keep it forever but it becomes useless for like 15 minutes.
e19af2 No.14580484
>>14580476
It doesn't physically break like the other weapons. It just "deactivates" and has a cooldown period before you can use it, again.
bcfdcf No.14580486
>>14580476
Without the Master Sword dungeon DLC you don't even own the "real" proper master sword yet.
761da9 No.14580492
>>14580468
haven't played Odyssey yet but I get the feeling it's not a deep game, just a game you can see the objective and piece together exactly how you want to get there by timing your movements. I imagine like most 3D marios you can do anything but it's all about execution in how fast you wanna get there by risking it.
Umihara Kawase is the opposite where it starts with simple obstacles that can be engaged in numerous ways, but by understanding when to launch your lure, how to create launches, understanding your trajectory and exploiting deliberate oddities in the level design like small gaps between surfaces. The game encourages this stuff throughout but flat out requires it to complete
0f792c No.14580498
>ever trusting /v/ with popular games
For fucks sakes you fucking newfag pleb
c7ed73 No.14580517
>>14580484
>>14580481
Oh. Now that's a weird mechanic.
>>14580486
I tried that and got as far as this one room where you have to ride a boat while dodging fire arrows from around four or so bokoblins. My dodging skills are not on point.
06b517 No.14580571
>>14580492
That looks like fun
761da9 No.14580604
>>14580571
the entire series is like that and it's all incredibly fun once you get good at it. Even when you're just grasping the mechanics and overcoming a challenge or pulling off a solid sequential bunny hop, pulling off a successful run in a stage which you refine over time is where the game becomes satisfying. It's not even a frustrating experience, it's a challenge that the music keeps you calm in but you're constantly pushing yourself to get better and cleaner and smarter routing and execution. It's gonna be the game that sells the switch for me.
ef99ce No.14580627
>>14579791
Just got the true ending on it for completion's sake a couple of hours ago.
BOTW is certainly not boring, and it's better than most games on the market. BOTW could just been better, and the holes in games design only grow more apparent as you play. It fails for the reason most open world games fail, too big a map with too little to do.
Nintendo sprinkles materials and basic bitch mobs between points of interest and calls it "content". However, the one thing I really did like was the crafting system that used the stuff you find. My brain was satisfied with catching bugs and such to make OP recipes, but for people with more than a few braincells it starts to get old once you realize you're basically doing nothing.
The English voice acting really rubbed off on me in a weird way. I couldn't find a Japanese voice switch so I just dealt with it. Maybe some people are into over-dramatic attempts at fantasy accents, but not me. Didn't feel authentic at all.
The game also suffers from degeneracy, as you'd expect in current year. Gerudo are strong wymen in this iteration and have bodie types that are either poor justifications for fat, or grossly masculine. Someone in nintendo has the hots for snu snu, because the Gerudo are all thirsty for men, and bitch about how there's no men in their female-only desert town. I was wide-eyed when I figured out just how many women are thirsty for Links alpha cock in this game. It's pretty much all of them except for Impa.
And speaking of the Gerudo town, Link has to dress in drag to pass himself off as a women to enter it. Now I know where all the gay porn of Link came from. I don't know which one of you fags post that shit but you should know, you're a faggot.
My only other complaint is the story. It's not really engaging or even original. This is clearly a gameplay driven game with world building elements, so I understand telling a story can be difficult, but therein lies the problem. There's almost no content in open world games, so we're just left with poor story, poor content, and a bug catching simulator.
If you cut out the open world and make the game linear, you might have 45 minutes of content at best. Is it worth 60$? I'd say so. Does it deserve game of the year? Absolutely not. The DLC added nothing to the experience other than more chores to do, so don't invest in that.
If there's a studio out there that can ever do open world right, I'm eagerly waiting. But considering how much time and money it takes to make these, it will probably never happen. This may be as good as it gets for the genre.
ff3b80 No.14580636
>>14580424
None of them are very hard. I played on my Switch, so no cheats anyway.
7d8789 No.14580648
>>14580604
I beat all the levels in the 3DS version but never truly "got" the controls/physics. Some of the levels were a pain in the ass and it felt like me beating them was just a fluke. When the new one comes out I'll probably get it and try to play more analytically.
71ddab No.14580650
>>14580571
It's not fun at all, I've tried it. The game has awful controls and it really just relies on luck as to whether or not the "sling" sends you off to where you want to go.
e19af2 No.14580665
>>14580627
>I couldn't find a Japanese voice switch so I just dealt with it.
There is literally a thing in the options to switch between any of the dubs.
761da9 No.14580667
>>14580648
the vita/pc versions are far better, running at 60fps and with more levels too. You just need a good d-pad which if you don't have one for your PC, the Vita version is definitive.
8cb095 No.14580690
>>14580627
>If there's a studio out there that can ever do open world right, I'm eagerly waiting.
Rockstar does a good job with GTA.
ef99ce No.14580706
>>14580690
I try to avoid nigger simulators, but I did play Bully. If they're at all similar then maybe you have a point.
0a5e4f No.14580733
>>14579791
I don't have much to say about the game. Here's some things I dislike:
<weapon durability, but no way to rectify this, which means you're going to go through more weapons than a valley girl goes through new pairs of shoes
<Lack of enemy variety, so have fun killing a legion of bokoblins, their variants, and a few guardian robots here and there. Of course, there are Lynels and the Shiekah ninja types, but there's no darknuts, no stalfos, no knights, no tektites, etc
<The guardian beasts are meant to be proper dungeons, but they're really just extended puzzles with a boss battle at the end
<The shrines are hit or miss; they're definitely not a replacement for actual dungeons, even if some of them are clever
<smaller than usual inventory; no boomerang, no hookshot, no hammer, or any of the other iconic weapons make an appearance
<garbage boss fights; they're more like interactive puzzles that are disguised as boss battles
Despite all this, there are some positives, such as:
>cooking; you craft various healing items to stay alive, it gives you a reason to care about collecting items
>the bow; it's now a dedicated mechanic (i.e. you enter a sort of TPS mode while using the bow, you can move and shoot at the same time); in previous games, you had fixed first person mode
>environmental effects actually matter (i.e. on death mountain you'll burn the fuck up if not wearing protective armor or if you don't have the appropriate consumables that give you resistance)
>large and seamless world feels like a natural progression for the series; exploration is fun at first but gets old when you've seen it all and there is no incentive to keep on exploring
>no extraneous tutorials, no restrictions on exploration
Basically, it's not really a traditional Zelda game. By traditional, I am referring to a classic Ocarina of Time experience, with linear progression and a very heavy focus on story. In some way, it's closer to the original Zelda, but without any of the actual challenge that made the first Zelda interesting. If it had more enemies, some actual dungeons, a better durability system, and more free form quests, it'd be great. As it is now, it's kind of a hollow experience beyond the cosmetics and the obligatory "main quest".
f5af3e No.14580772
Really I think if weapons dulled instead of break with a way to repair them and armor having durability that system can be saved. Hell if weapons are disposable then have it to where when you repair weapons they lose -1 power. Then after a range around -3 (higher quality weapons will have more repairs) weapons become irrepairable and you will have to scrap the weapon or destroy it by throwing them.
But I think repairs will be saved for the sequel, which will take place in civilization with artisan tradesmsnen.
ab620e No.14580822
>>14580416
>captain Nintenjew from cake county
Oh so you where merely pretending?
704444 No.14580827
>>14580733
> Basically, it's not really a traditional Zelda game. By traditional, I am referring to a classic Ocarina of Time experience
BOTW was designed to not be an OOT experience, but to be an 'even more traditional Zelda experience by going back to the original Zelda on NES.
Aonuma said in an interview that the reason they added the free climbing mechanic was to give freedom of movement on the Z axis, since in the original Zelda you could freely move in any direction, so they tried to keep that with a 3D experience which would include up and down.
b3d4f2 No.14580899
I've never had a problem with weapons breaking. I'm pretty much always on an upward curve with weapons, getting better and better shit. If anything, it's more annoying having an inventory full of really good shit and having to just toss shit.
fd4ccc No.14580911
>>14579791
Does it really count as a real Zelda game? Basically, Nintendo saw the success of Skyrim and decided to make a carbon copy of it and slap some Zelda skins on it. Will there never be another real Zelda game?
f7e815 No.14580920
>>14580431
>i'm not a cuckchan faggot
>goes ahead and namefags
I don't have a smug/derisive reaction image sufficient to exhibit my utter superiority to your neurology.
761da9 No.14580929
>>14580650
learn simplified rubberband physics, casual. if you can't git gud, stick to easy baby games like deus ex.
fd4ccc No.14580930
>>14580307
>skyrim clone with no mods
>but skyrim is only decent with mods
What the fuck…
c7ed73 No.14580933
>>14580899
>>14580899
I had the same problem. At the start of the game I was worried I'd keep running out of weapons and be forced to run from fights, but by the time I got the Master Sword I was actually wondering which of my 13 or so decent midgame weapons I'd have to drop to make room for it. I ended up just getting another weapon slot instead.
I do wish I could buy weapons, though, or that there was a blacksmith or someone who could make them.
d18e27 No.14580942
BOTW is good if you like exploring for exploring's sake. If you spent hours in the Xenoblades ignoring the main quest to appreciate the scenery, you'll love BOTW. They littered the entire world with enemies, side quests, and little shit to find/do, so you won't be exploring an empty wasteland. If you go in expecting a traditional 3D Zelda, you will be disappointed. There are only 4 proper dungeons and then Ganon's castle. All the shrines are like two-step micro puzzles, but there are 100+ of them. This is because most of the gameplay is in the larger open world, not in a dungeon.
189bb7 No.14581147
>>14580430
Speaking of combat stiffness, I hate how link ragdolls for 5 years everytime he's hit, and for some reason rolling down hills makes it longer, and rolling on gentle slopes after being hit makes you take extra damage even if there's no drops
>>14580295
Easily the worst part of the whole game is the motion control shrines, it's the goddamn wiimote controls all over again
If there was a option to remove all motion controls that would fix both of our issues
>>14580169
Overall it's a good game for comfy exploring before bed, but I wish it had actual dungeons, the Yiga hideout is possibly the closest thing we have
9f7568 No.14581231
>>14580627
>thirsty gerudo
That was the whole point. They are a race that has only one male born every 100 years, and otherwise gets by using other races, primarily Hylians. What doesn't make sense is that they have this desperation to get married, and yet their capital has that rule. It would make sense if the capital had some rules about unmarried men, or unmarried men can't leave their houses or something, but I don't think Nintendo would have the balls to do that after Arabs bitched about chanting in OoT sounding too close to Islamic chants. Plus, you save the town and you still have to go drag queen to get in. Even Dragon's Dogma gave you an item so you didn't have to dress in drag to deal with the man hating bandits, but that would also require a bunch of lines acknowledging that Link is male in their town.
>thirsty women
Also a trait that isn't new to Zelda. Link generally has at least a few girls that at least express interest in him.
The game has some severe issues with the gameplay itself, but that stuff isn't anything new. Enemy variety is shit. There are the recolors, but they don't even have the decency to give them any new attacks. Just more health and damage; even Darksiders 2 managed to do more. Combat is also lack luster, but that isn't anything new for 3D Zelda. It is less of a clone of vanilla Skyrim and more of a weird off shoot. Combat is better in BotW, but has even worse enemy variety than Skyrim. It has more interesting things to do with the overworld, but no real dungeons, even as shitty as Skyrim's were. Magic is very useful, but you have less variety and no real control over what you have outside of getting the four dungeon rewards, everything else is just weapon drops that break easily.
e581d7 No.14581235
>>14581147
The entire foot trek up to Zora's domain was an extended dungeon sequence and was absolutely M A G I C A L the first time I experienced it. Yiga hideout was good fun too. There was nothing with the Rito which was disappointing as fuck but the flying beast dungeon was clever.
Exploring and discovering every single piece of hidden landscape was the highlight of the game. The second I saw that tower pop out of the ground I groaned. Thinking it was going to be another Ubisoft style chorefest. But the towers only displayed the topography of the area for you to investigate. I loved that. It asked you to explore every inch of the map that looked interesting to you and you were usually rewarded with an item that made your character more powerful.
Weapon degradation wasn't nearly as bad as people make it sound. The worst part about it was finding a cool weupon and deciding which of the several good weapons you were going to replace. You literally could not get rid of weapons fast enough.
There were some fun minigames and challenges. Even tide island, the dark forest, the Kass Puzzles, the giant labyrinths. The entire world was basically one enormous dungeon.
I am not saying the game is perfect. The lack of caves, and more traditional style dungeons was disappointing. But there was a ton of cool stuff to see and do in that game and it is my favorite 3D Zelda by far. I always felt the Ocarina style of games felt quite shit to play around in. BOTW is basically a gigantic sand box. Definitely game of the year2017
7024db No.14582645
>>14580930
>but skyrim is only decent with mods
Well he's right about that.
15d881 No.14582900
>>14579791
It's pretty fun and has some interesting ideas that make it fun to play. Like all open world games though, the cracks start to show the longer you play. I'd say it's worth 60, but you will grow frustrated with certain aspects of the game, and missed opportunities, after 50 or so hours.
e19af2 No.14582928
>>14581235
>The entire foot trek up to Zora's domain was an extended dungeon sequence
It's just a linear enemy gauntlet. It call it a dungeon sequence is a complete disservice to actual dungeons.
>you were usually rewarded with an item that made your character more powerful
You mean a piece of an item that made Link more powerful, most of them only useful for inventory expansions.
>You literally could not get rid of weapons fast enough.
And, as repeatedly said, that's part of the issue. You get so many weapons that degradation has no point, other than to be annoying.
>Even tide island
Unique, but rather simple, and it only results in yet another shrine.
>the dark forest
Follow the arrows to another shrine.
>the Kass Puzzles
Mostly leading to yet more shrines.
>the giant labyrinths
Mostly empty, bland, filled with the same things you find everywhere else, and leading to more shrines.
>The entire world was basically one enormous dungeon.
That would imply it had some kind of structure to its progression.
>I always felt the Ocarina style of games felt quite shit to play around in. BOTW is basically a gigantic sand box.
Why are you judging games based on how much you can just fuck around in them? BotW flaws come from the very fact that it's trying too hard to be an open sand box.
19482b No.14583053
>>14579818
What are emulators?
48f2ba No.14583062
The Zelda series needs a fairy raising simulator
356e61 No.14583092
>>14579791
It's the MGSV of Zelda games. There are good elements to it but the decision to follow the open world meme hurts the pacing and level design extremely.
You're left with a husk of a game that could have been great.
62d20e No.14583871
>>14579812
>no it's shit don't play it
>just go play the fucking game
make up your mind you fuckin kunt
af7ff1 No.14584013
>>14583935
>Jews of Asia
I thought that title belonged to Sony.
8c9a45 No.14584098
>>14584013
There are leaked e-mails from Sony talking about how they want to make propaganda films for israel and nobody ever talks about it.
ef133e No.14584107
ef133e No.14584112
>>14583920
Don't insult cake like like that
fb3112 No.14584164
>>14580113
Here is the thing SOTC's world being empty made sense out of a story, gameplay and atmosphere perspective BOTW is too empty and when Skyrim is more full of life and variety you have a major issue. I know I'll get shit for this but regardless of how you feel on Witcher 3 it actually had shit to do in the world and there was genuine content.
b3d4f2 No.14585107
>>14584164
>Ganon fucking genocides all of Hyrule
>The game is a return of form to the original Zelda and the emphasis is on exploring in an uncivilized Hyrule
>It's called fucking Breath of the Wild
<out of a story, gameplay and atmosphere perspective BOTW is too empty
fd4ccc No.14585281
>>14583062
More like a fairy breeding simulator.
fd4ccc No.14585289
>>14584098
You know that's Sony Pictures, or Columbia, basically an American Ashakenazi Hollywood movie studio. Even though it was bought out by Sony, they basically took a hands off approach with it, so it's still as thoroughly Jewish as it ever was.
447dac No.14585295
>>14579791
>taking /vee/'s collective opinion on anything
Watch a video on it or something. Far better than taking any faggot's word on it.
0a5e4f No.14585307
>>14585295
Hey, retard. If you don't think the opinions of those who frequent this board are worth anything, then why are you here? Fuck off back to wherever the fuck you came from.
c666ab No.14585334
>Finally beat the game on my first playthrough
>All four divine beasts were completed and I felt like the boss was a joke
>"huh, I wonder then whats the difficulty without the divine beasts. Cause if its just the ganon fight, I could do it."
>You literally go from a gimped ass 3 phase fight to an 11 phase marathon if you dont do the divine beasts
There was definitely a better way to handle this.
e1a932 No.14585358
>>14585107
>>Ganon fucking genocides all of Hyrule
and yet it's the most populated Zelda to date, nobody even seems concerned over Ganon swirling and looming around the castle, everyone's completely nonchalant about the world going to shit
hell, how is there only one graveyard when the casualties were supposed to be massive? The only time we hear about people who died when Ganon rose up are the main champions and 2-3 miscellaneous people who are only ever mentioned offhand
48f2ba No.14585369
>>14585281
that's fine too, when fairies look like this
922ff8 No.14585510
>>14579791
I just found it boring after I filled the map out (which is what pleases me in an open world game). The scenery was nice and it's easily the best open world game I've played, but that doesn't make it good I guess. Maybe open world games just can't be good?
I'm trying to think about what open world game I've enjoyed for the open world aspect of it and not other aspects. I guess it adds an exploration to the game, but honestly I think I've had much more fun exploring levels in games like thief than in an open world map…
I guess GTA does it okay… But also feels incredibly empty as well.
5cfaa8 No.14586314
>>14584164
I just wanna see OOT Link fuck this fish bitch in the face
fc41c1 No.14586326
It's got it's problems, but it's a great game, and the best Zelda since at least Wind Waker.
fb3112 No.14586344
>>14586326
It barely was a Zelda game.
e5b36c No.14586382
>>14586326
>best Zelda since at least Wind Waker
Wind Waker is shit
6df6d8 No.14586400
>>14579791
Even if you like it, the game is only good once. Any subsequent playthroughs and you realize how huge, empty, and boring the game world is. Odyssey's worlds are at least small, but getting anywhere in BotW takes forever.
Not to mention there's not even much you can do in the world. As much of a meme as it's become, as horribly jank and sloppy it is, Skyrim is still a genuinely better game.
There's not anything even close to the options you have in Skyrim, in BotW. Just hours upon hours of meaningless korok seeds and shrines.
8738da No.14586412
>>14579791
The core gameplay is allot of fun and you will be entertained just exploring the over world for hours.
But the formula leaves allot of room for improvement, BOTW's gameplay now that they've got all the systems pined down could benefit greatly from a Major's Mask type sequel, Were they take everything they made that already worked, but add allot more content that twists what your already familiar with. MM on the surface looks just like more OoT, but it has allot more depth.
375d94 No.14586426
>>14583062
>raising fairies
Aren't fairies older than people?
>>14586412
There was nothing about that game that worked to the point where it wouldn't be better to give Zelda a break for a few years and not fall for the open world meme next time
1e9f79 No.14586448
>>14586326
>best Zelda since at least Wind Waker
No, just no.
3a385b No.14586457
>>14586326
Unfinished trash that's more repetetive than Skyrim.
>>14586344
It barely was a game.
8738da No.14586467
>>14586426
>give Zelda a break for a few years and not fall for the open world meme next time
My point is that they took years to come up with just the gameplay and mechanics, what they should do be doing now is making a more populated world in which to use those mechanics to their fullest. like Majora did, i'm suggesting they make the world smaller with more things to do rather then bigger with less things. Quality over quantity.
3a385b No.14586470
>>14586467
I really think they have a good framework with BotW but they need to add shit to it like you said.
6820cc No.14586485
>>14579791
I killed a moblin by riding a log into it's face. Fun as fuck. You will see utter fags meme'ing about Majora's Mask the same way they meme about New Vegas ignore them MM is utter aids. BOTW is not the best Zelda game that is still Wind Waker ( WW did open world better) heck its not even in my top 5 Zelda games and the breaking weapons is pure cancer….but its fun and worth a couple of play throughs. That all said if you want an open world Zelda and have a Wii U Wind Waker is the one to buy.
8c9a45 No.14586738
>>14586485
>Wind Waker ( WW did open world better)
How? It was literally just time filler as you watched a boat on a blue square.
8c9a45 No.14586761
In fact I'll go one further. If you fix all the complaints in this thread about BOTW you get TP. If you made those complaints worse you get WW.
0398f2 No.14586963
>>14579791
I never actually played it but, I know it is terrible because the internet told me so.
a28440 No.14587022
>>14586485
WW is awful, stop talking.
48f2ba No.14587029
>>14586963
have you tried watching videos or livestreams of the game?
db1ae9 No.14587061
>>14586485
>MM is bad
>New Vegas is bad
>memegenerator
868393 No.14587065
>>14579791
honestly, it's not perfect but damn, TECHNOLOGY!
and if you cream yourself over exploring fuckhuge places this will definetly scratch that itch. it starts slow but when you get off the plateau shit opens up and gets real fast.
i'm not too fond of all the shrines but i guess they needed an excuse to place those teleporting nodes, and a few are actually pretty damn good. a few are pretty shit too. most can be broken and it's fun as shit to let your autism take charge of fucking things up.
it rewards creativity handsomely, and it's fun to cheese shit left and right.
i'm not a fan of weapon durability but soon enough you'll be literally decorating walls with them so it stops being a problem fast too.
b6d65d No.14587076
>>14586485
> Wii U Wind Waker is the one to buy.
T-thanks nintendo hate thread.
8c4b6b No.14587131
>>14587076
>5 movies for the price of one, BASED KOJAMBLES
e19af2 No.14587197
>>14587076
I hate WWHD, because it has some really nice improvements, but then it has some really stupid "improvements". Also, MGS2 and 3 are both lacking content in their HD versions.
0398f2 No.14587223
>>14586485
MM is best game of the series by a large margin.
0398f2 No.14587236
>>14587076
>Stretched pixels.
What?
189de0 No.14587298
>>14587076
> Zelda Wind Waker HD was $60 on launch
Lies, it was $50.
https://www.please use archive.is/wind-waker-hd-gets-a-limited-edition-ganondorf-figure-260950.phtml
http://www.please use archive.ism/articles/2013/07/30/zelda-wind-waker-hd-priced-reportedly-getting-new-difficulty-mode
https://www.pricecharting.com/game/wii-u/zelda-wind-waker-hd
The remake is still bad, should've been better if they gave you the option of disabling all that bloom. They probably couldn't because you'd notice the few polygons used in a game made for the Gamecube.
3ec7ca No.14587301
>>14586395
The fact that it has to use its artstyle as a selling point instead of the gameplay.
3ec7ca No.14587311
>>14587301
Especially when the artstyle is just an ugly excuse to rebrand Zelda for kids and women when kids and women already played it.
a6fbb5 No.14587336
>>14587298
that's not the bloom you mongol, its the shading, flat shading hides the polys, not the bloom, why people talk about shit they don't know about, geez
189de0 No.14587391
>>14587223
I really liked BotW but it's not really a Zelda game.
It added a lot of stuff that wasn't present in the series and that it has been asked for a LONG time, that is a big world to explore, which brings us back to the very reason this series was created for: exploring. Too bad that the world features very little spelunking (Miyamoto's old hobby), I think Twilight Princess was the better at it.
I agree that as a game, Majora's Mask is probably the best game of the franchise with excelent replay value. The visuals were kinda harsh by now: game works very good in the 3DS though so that's the official version for me.
Games like Ocarina are better than MM in terms of "general experience" instead of a mere game. There was a long, sprawling saga of two kids battling mighty Ganon. There's no such thing in MM, just Groundhog day and a voodoo mask.
Still, I have only fond memories of Ikana and the mini dungeons it had: that skeleton castle and that mummy labyrinth. Or those ancient mansions filled with skulltulas.
Breath of the Wild had cool looking places like the Coliseum or the Akkala Citadel which were filled only with dissapointment. There was a forgotten temple but it was too short, same for the Ninja hideout.
bc71d5 No.14587439
Just play the game and decided for yourself gaylord, most game stores can give you a full refund even after fifteen days or a month
189de0 No.14587440
>>14587336
> that's not the bloom you mongol,
Yes it is. The HD remake for the WiiU used effects that intensify the light around characters so you can't see how few polygons the original models used. This wasn't required in the original Gamecube version because that console didn't have HDMI so resolutions were lower and CRTs were still widely used back then.
https://en.wikipedia.org/wiki/Bloom_(shader_effect)
> its the shading, flat shading hides the polys, not the bloom, why people talk about shit they don't know about, geez
Cell-shading was never a problem and was used again in Breath of the Wild.
People complained about the TOON aspect of the Wind Waker when it was announced, with the big heads and superdeformed characters. After people playing the game they got used to it. They have tried to convince retards that this is a Zelda-cycle (they hate it at first but then they loved it) but this was the only time it happened (… with Zelda, because it happened with Metroid Prime too).
d14e11 No.14587517
>>14587311
>>14587301
> Complaining about them using the artstyle as a selling point instead of the gameplay
> While simultaneously only complaining about the artstyle without addressing the gameplay at all
Bravo.
a5693e No.14587550
Pirate it if you like Wind Waker or are desperate for anything near the first Zelda. It's alright, but I also don't play many open world games so I might not be the best judge of them.
a6fbb5 No.14587561
>>14587440
<Yes it is.
>links to jewpedia
>article don't support your point of it being used to hide low poly stuff
you can't even "hide" low poly, the game aesthetic is about it, do you think someone really thought "i'll make the screen so bright people would have to squint and they wouldn't notice my low poly models"
Bloom was overused in weak consoles because it is a cheap effect and it makes dull background stuff bright and gives a fake depth effect akin to Depth of Field distortion.
<Cell-shading was never a problem and was used again in Breath of the Wild…
>going on an unrelated tirade irrelevant to the point i was making about technical stuff.
7024db No.14592438
efe326 No.14592468
>>14587223
>Majora's Mask is good.
MM is one of these games hipsters hold up as a good game but no ones really played it. Be honest how many of you fags have bought it for 3DS and quit out of boredom. Its the same type of shitty hipster game like Demon's Souls, Earth Bound and Final Fantasy VI.
8738da No.14592482
>>14592468
I beat it on the 3DS but I also played MM to death on the N64 back when it came out.
934765 No.14592609
>>14579791
this summarizes botw as well as i've ever seen.
e19af2 No.14592686
>>14592609
>second pic
That one's rather misleading, as it counts the palette swaps in the cdi games (there's two jawbees in both lists), but doesn't count the equivalents in BotW. It would be better to compare the amount of unique enemy ai patterns between games.
934765 No.14592738
>>14592686
nigger its a fucking zelda CDI game….
238b9a No.14592857
>>14579791
Most of the faggots comparing this game to Skyrim have not played BotW and it's obvious. Skyrim is all about dialogue and narrative. Everything else comes second, like all other Bethesda shitheaps.
Breath of the Wild has more in common with Red Dead Redemption than it does with Skyrim. Prove me wrong.
1d6d5b No.14592889
861be0 No.14592892
>>14579791
It felt like playing only half a game, or some kind of tech demo. I would have enjoyed it a lot more if there was more stuff to explore and more enemies to fight.
d1de65 No.14593357
>>14592738
Exactly. It's a fucktarded comparison.
1e9f79 No.14593361
>>14592468
>Be honest how many of you fags have bought it for 3DS and quit out of boredom.
Probably you
3de1ba No.14593362
>>14586485
>Wind Waker
>good
When will this meme die?
cbc6b0 No.14593366
You can emulate it for free you know?
fffa86 No.14593394
Whine about the game all you want, to me, it was a master piece simply because it's the exact opposite of Skyward sword which was shit.
It baffles me how it still got praised despite it being mediocre at best
1e9f79 No.14593447
>>14592468
>Its the same type of shitty hipster game like Demon's Souls, Earth Bound and Final Fantasy VI.
Let me guess, you are one of those faggots who claim that some people "hate most modern games" right? Fuck off with that dumb statement, have you even played one of those games that you mentioned, huh?
>>14593394
>Masterpiece
>Mediocre
Make up your mind.
fffa86 No.14593453
>>14593447
I was talking about Skyward Sword
90845c No.14593457
>>14593394
I thought SS was shit too but BotW took it too far in the other direction.
1f6710 No.14593634
>>14593453
Skyward Sword was better than this shit show. The dungeons, which are the reason people like Zelda, are fucking rock solid in SS. They are bland and samey in BotW, not to mention the fucking dozens of pleb tier challenge rooms all over the place.
Fuck that game. Fuck it.
c9156a No.14593654
its very different from typical zelda games and it does open world about average. it is worth a play definitely. emulate it if you got the CPU for it
2448c8 No.14593655
>>14593634
>>14593457
Are you niggers for real? It smells like bait, but you don't have a flag indicating otherwise.
3de1ba No.14593668
>>14587440
>After people playing the game they got used to it.
You mean the people who were sad sacks enough to still support Nintendo after their E3 bait and switch? Part of the reason the gamecube flopped was that abortion released into the series. Its impact degraded the entire series into the mess it has been.
bbf9e4 No.14594249
I really enjoyed it as a fantasy action /out/ simulator but not as a Zelda game. Hunting, foraging, cooking, and genociding bokoblins or whatever, climbing shit and then gliding off of it. I still haven't beat the game because I realized how much time I was wasting on one game and stopped. I really want to go /out/ now though, so there's that.
7024db No.14595645
>>14594249
I forget that /out/ was at one point an actual board and not just an insult.
da1aeb No.14596113
>>14579791
It all depends if you like games that are aesthetically pleasing or not. It also has really cool physics if you like that sort of thing. Its above average imo.
da1aeb No.14596135
>>14580184
SotC is clunky garbage and I like BotW
>Inb4 Im a nintoddler
ef99ce No.14596410
>>14592468
I think you're projecting.
MM is my second favorite title in the series, next to Skyward Sword.
7cbe09 No.14596418
>>14585107
>The game is a return of form to the original Zelda and the emphasis is on exploring in an uncivilized Hyrule
And an emphasis on nothing being in said world except shitty shrines.
>>14587301
>>14587311
WindWaker being a Zelda game was its worst offense. Same can be said with TP tbh. That being said WW is still a solid title and can be played and enjoyed for its solid mechanics to some extent. BoTW isn't good as a Zelda game and it's barely passable as a game at all. It's fundamentally a poorly made game.
>>14593634
>The dungeons, which are the reason people like Zelda, are fucking rock solid in SS.
kek no. They were still the product of to much tedium. The best the game got was the ship, and even that had a fucking garbage rail cart riding minigame attached to it. The Dungeons did look good but when you compare them to the dungeons from OoT for example they're trash.
761da9 No.14596422
>>14596135
sotc is one of the least clunky games ever and clunky doesn't even mean anything.
ecdcb2 No.14596427
>>14592468
i was gonna mock your bait but it looks like its already baring fruit
2448c8 No.14596434
>>14596135
>SotC is clunky garbage
Just because you have to hold the cross button to ride the horse doesn't make it garbage.
84131c No.14596451
>>14592857
>Breath of the Wild has more in common with Red Dead Redemption than it does with Skyrim. Prove me wrong.
Skyrim is a shitheap. BOTW is a shitheap. Your opinion is invalid.
84131c No.14596454
>>14596135
>Inb4 Im a nintoddler
No you're just a faggot with the brain of a child.
902fb9 No.14596464
>>14579810
>It's a mediocre game that people dress up as GOTY just because it has the Zelda name slapped onto it.
This.
It's not awful, just meh.
7cbe09 No.14596481
>>14596464
Well the fact that it's a Zelda game is fucking awful. The game itself is just nothing special or interesting.
902fb9 No.14596507
>>14580486
>need DLC to get the series' most iconic weapon
I- it's o-o-okay w-when Ni-Nintendo d-does it!
d14e11 No.14596510
BotW would have been great with a traditional approach. It only needed three real changes:
* Dungeons are an actual feature of the world. No fucking robots, but an actual fucking temple on a mountain, a sunken dungeon, a buried desert shrine, etc. It doesn't feel like you're exploring anything interesting when it's all big robot statues. Have me unearth an ancient feature of the world that actually feels ancient.
* Combine every 5 shrines into a real mini-dungeon and make them similarly a part of the world. Let me climb a mountain, find an odd hole, crawl through, and find myself in a 30-minute dungeon, or find a buried Temple in the side of a cliff by the sea. I don't need 120 shitty 5-minute dungeons that are just waypoints that teleport you too the puzzles; I'd fucking love 20 great 30-to-60-minute ones that actually felt like part of the world.
* Get rid of the Koroks. They are a let-down when you find them, and they're literally worse than nothing. They feel like a lazy attempt to make an empty world feel less empty.
The biggest problem with the game is that the only interesting things to find through exploring don't really feel like part of the world at all. These changes would have made the game 10/10 for me. I can forgive breaking weapons (I actually liked that), lack of enemy variety, and an open world if you give me a reason to explore and fin secrets that actually seem like part of the world.
d14e11 No.14596515
>>14596507
Criticize the game all you want, but don't bullshit. You get the Master Sword through regular gameplay. The DLC dungeon gives it double damage when you finish it.
7cbe09 No.14596525
>>14596510
Also remove gliding/climbing outside of particular events or areas. Also find some starving writer who does a lot of shrooms and tell him to design the lore.
2448c8 No.14596529
>>14596481
>The game itself is just nothing special or interesting.
But that's wrong. It's the only game I can think of in which temperature, weather conditions, and physics that can meaningfully alter how you play the game. These things should be the standard of action-adventure games. Also,
>not liking Link's Awakening
d14e11 No.14596534
>>14596525
Gliding and climbing would be fine if there was something worth gliding or climbing to. I don't want to climb a massive mountain for a Korok seed and then glide to a remote island for a shrine.
8ce357 No.14596559
>>14587076
that collection doesn't give you an mgs1 disc, it's a digital code. You got scammed by konami
7cbe09 No.14596565
>>14596529
>It's the only game I can think of in which temperature, weather conditions, and physics that can meaningfully alter how you play the game
Which amounts to nothing. There's decent ideas in the game but none of it is in service to anything.
>not liking Link's Awakening
When the fuck did I say this?
>>14596534
>Gliding and climbing would be fine if there was something worth gliding or climbing to
Even if there was, the last thing Zelda needs is more ways to traverse the world easily. What made the original game challenging was simply advancing to the more dangerous places of Hyrule. It made Potions you carried as back up all the more necessary and the dungeons more threatening because just getting to them was a drain on resources that could lead to your death if you weren't good enough. Imagine if you got to use the teleportation flute from the get go in that game and you might kinda get why making the world more easy to traverse is a bad idea.
2448c8 No.14596602
>>14596565
>Which amounts to nothing.
What do you mean it amounts to nothing? It makes the gameplay dynamic, which is the one of the few good things about BotW.
>When the fuck did I say this?
When you said "the fact that it's a Zelda game is fucking awful."
7cbe09 No.14596623
>>14596602
>It makes the gameplay dynamic, which is the one of the few good things about BotW.
Dynamic to what? Movement? Ok, what's the movement in service to? An empty world. "Dynamic" means nothing without context for it to actually serve as a dynamic feature for something.
>When you said "the fact that it's a Zelda game is fucking awful."
Because it is. BoTW would be a better game if it didn't dwell on the concepts that made a Zelda game and just focused on making a well designed game in its own right. Same with Twilight Princess. They both would have been better games without having to resort the "iconic" (rehashed) mechanics that made the older games worth your time.
d14e11 No.14596628
>>14596565
I don't think that physically being able to traverse the world is that big a problem. The first game made exploration difficult by having enemies that will fuck you to death if you walk outside of your comfort zone. In BotW, you are also artificially limited by stamina for a while, so most climbing and far gliding is out of your reach anyway.
I think that the mechanics in BotW are just about perfect for what it could have been. They just needed somebody else in charge of designing the entire game and world to make it worth actually exploring and to make the dungeons fun. The dungeon bosses were particularly bad, and they all looked and felt roughly the same.
>>14596529
>>14596602
The weather conditions and such should have been handled better. They're novel at first, but when you get down to it, it's just "drink fire potion for fire, eat hot food for cold, eat cold food for hot, put away metal when there's lightning". It drops into a checklist. I'd prefer if it was strictly about having low-defense warm clothes for the cold, having to set up a fire and camp for the night because you shouldn't be able to just put on a comfy coat to survive tundra weather at night, and having to stick to the shade in the heat or something. The weather conditions were great in concept, but they didn't actually feel meaningful when right from the beginning it was just eating the right consumable to cope with them.
7cbe09 No.14596654
>>14596628
>In BotW, you are also artificially limited by stamina for a while, so most climbing and far gliding is out of your reach anyway.
Stamina is also a shit mechanic so it's not like that really fixes it. And the fact is that you're still removing what can be used as solid and natural barriers for making your evasion of enemies more difficult. If you think climbing is so important then just have certain surfaces climbable instead of 90% of the game.
>I think that the mechanics in BotW are just about perfect for what it could have been.
Physics powers and useless alternative powers are far from perfect.
d14e11 No.14596712
>>14596654
The stamina isn't great, but it's really necessary. Having the ability to climb any arbitrary mountain is a good thing for an exploration game. Having artificial barriers like "you can specifically climb this wall and this wall, but this hill over here is unclimbable" is terrible. You should be able to climb most things in the game, just like you would be able to in real life, but you shouldn't be able to climb infinitely. I don't see a much better solution for that than stamina. It doesn't remove solid or natural barriers if you just use walls that are too tall to climb or make them unclimbable due to rain, if you really want to box the player in. Zelda 1 just made dangerous areas dangerous in themselves without boxing you in. You could explore the vast majority of the game right off the bat; the only contingency is that you had to deal with whatever you found while wildly unprepared.
> Physics powers and useless alternative powers are far from perfect.
You're right about that. I meant the base gameplay mechanics. The breakable weapons, the way the physics work, the climbing, etc. Everything involving the Sheikah stone was terrible, including all the special abilities. The abilities were fun in parts, but they gave way too much control and power to the player in almost every way. Infinite bombs? The ability to pick up every metal object and bludgeon almost any enemy to death immediately with it? Stasis allowing you to blast any heavy object away without any trouble? The ability to use ice pillars to get across any body of water without risk? Took away all restrictions and made everything too easy, and they give it all to you immediately. It felt like god mode right off the bat, and having some enemies able to one-shot you isn't a balance to having tons of overpowered abilities.
I don't consider this a flaw in the mechanics, though. It's a flaw in the design of the game.
The idea of the weather mechanics were good, but like I said, they weren't utilized well. "Eat X for Y weather condition" is a terrible gameplay feature.
7cbe09 No.14596803
>>14596712
>but it's really necessary.
Not really no. If you want the ability to traverse without worrying about being slow we've had that mechanic solved since OoT with Epona.
>Having the ability to climb any arbitrary mountain is a good thing for an exploration game.
Sure, just not when it completely ignores the idea of being able to restrict the player enough to approach an intended design. The second you start with that "you can do anything shit" is the second the mechanics stop meshing and shit goes out the window.
>Having artificial barriers like "you can specifically climb this wall and this wall, but this hill over here is unclimbable" is terrible.
Objectively it's not. It worked fine in OoT and it would work fine in future games. You're asking for mechanics that seem "cool" but in the end offer nothing when you really look at what's happening.
>It doesn't remove solid or natural barriers if you just use walls that are too tall to climb or make them unclimbable due to rain,
The walls are rarely to high in many areas that would work as bottlenecks or otherwise and again, rain isn't much of an effect when you consider that there's nothing in the world that would make you worried if you couldn't climb.
>the only contingency is that you had to deal with whatever you found while wildly unprepared.
Which is why climbing anywhere is a bad mechanic. See that group of enemies in this narrow path? Just climb the wall to your left and bypass them. Wow there goes the suspense that the first game did a good job building up.
>Took away all restrictions and made everything too easy, and they give it all to you immediately.
And climbing somehow doesn't do this? Like I said, the first thing you need in an open world game is a well designed open world. It's not a feasible concept to design a world around the fact that you can climb vertical walls that shouldn't be climbable and also design the world to be balanced and worth the effort to explore. This would be like being able to walk on water in a swamp. You can't have a game about having a rewarding exploration if the exploration isn't a challenge.
d14e11 No.14596847
>>14596803
I think you're overestimating how powerful climbing is and how difficult it is to balance it. Just because BotW did a shit job of it doesn't mean it can't be done. I wouldn't say it's anything compared to the stupidity of the shiekah stone abilities. It's a movement mechanic like the rest, like swimming, jumping, running, etc. It can be broken and ruin the game, or it can be tempered and properly restricted. I don't think it's universally unworkable like you seem to.
7cbe09 No.14596885
>>14596847
>Just because BotW did a shit job of it doesn't mean it can't be done
Of course the best fix would to have linear paths with 2 mile high walls :^).
>It's a movement mechanic like the rest, like swimming, jumping
And like all those mechanics their limited and the game works better for it. Jumping especially.
d14e11 No.14596960
>>14596885
Are you claiming that climbing can't be limited? I'm not saying that everything should be climbable, but every mountain should be. If you could climb it in real life, you should be able to climb it in the game. You shouldn't be boxed in by a waist-high wall.
7cbe09 No.14596996
>>14596960
>Are you claiming that climbing can't be limited?
No. Just that it was perfectly fine the way it was limited in earlier games.
>but every mountain should be.
Depends on what constitutes as a mountain. Every "mountain" in OoT was climbable because there was only 1 mountain. Despite this there was no problem with the climbing and the walltula's were actually a solid addition and worked with the games limitations and encouraged you to use your projectile weapons a little more often. I don't recall if BoTW has anything similar but now you have to imagine either removing this unique enemy altogether (which people won't like) or putting them everywhere to make people who climb all the time second guess themselves (which will likely take more effort than it's worth if it's in the overworld). If climbing anywhere is a good idea. We're not yet at the point where it's even remotely practical.
3e3f8d No.14602291
>>14579791
It's Nintendo so it's actually going to be at least decent.
d8e762 No.14602312
BOTW IS SHIT
SHIT
I WANT THE OPEN WORLD MEME TO FUCK OFF ALREADY
CREATE WITH CONTEXT AND QUALITY OR FUCK OFF
GAMEPLAY THEN BUILD AROUND IT
NOT BUILD AND SPRINKLE
FUCKING OPEN WORLD FAGS FUCK OFF MY /v/
SKYRIM IS FUCKING SHIT
d7ab81 No.14602329
>>14579791
It did a lot of things right and a lot of things wrong. We had threads for it every single fucking day for a month after it came out. How the fuck have you not formed an opinion about it on your own a year later?
2c8949 No.14602366
>>14593362
When someone makes a game with sailing as comfy.
d1de65 No.14602542
>>14602366
While I respect your right to an opinion I'll never understand why people thought sailing in WW was any good. For me it was the worst part of the fucking game. I love games that allow exploration. Finding unmarked islands with caves and junk was cool but I hated actually getting to those fucking places. Then it got real tiring real quickly when every small island with a cave was just 1 room with a chest of 20 rupees or so. I never 100% this game because I fucking hated the sailing.
24fc04 No.14605731
Why is she he so perfect?
4581d4 No.14605736
2480b3 No.14605746
>>14605731
>Watched about halfway waiting for gerudo link to show up before realising it was meant to be a trick.
473496 No.14605753
>>14605731
what the fuck.. context?
4d9fb2 No.14605869
>>14605753
They cut off some persons face.
Probably some gang related shit.
473496 No.14605886
>>14605869
It looks like a middle aged woman. What purpose would cutting off her face serve?
566b4d No.14605901
>>14605731
Well,i was happy before watching this,and now i'm going to bed sad.
7cbe09 No.14605919
>>14605886
You wanna fuck with people who cut off other peoples face?
48f2ba No.14605930
>>14605919
Yes, with a gun
566b4d No.14605931
>>14605930
Don't worry,these scumfucks stay in mexico
Liberals want these kind of people safe passage into our lands
7cbe09 No.14605933
>>14605930
What makes you think they don't also have guns?
48f2ba No.14605940
>>14605933
Nothing, my chances are just slightly better than if i didn't have one
7cbe09 No.14605956
>>14605940
Your chances would be better if you didn't go near the people who cut off faces. Which I think is why they cut up faces.
90a116 No.14606150
>>14605933
Mexico has really strong gun control.
That means criminals can't get guns, or else they'd be breaking the law.
fef8c6 No.14606369
>>14606150
>but they're getting them all from the US!
<maybe we should look into securing our border…
>b-bigot!!
3b2d20 No.14606495
>>14606150
So then the anon wouldn't have a gun either.
7b7446 No.14606645
Started playing it a few days ago on cemu. It's fantastic and worthy of all the praise. The world is just filled with things to do. I've never felt like it was empty or whatever. Seriously people spouting that crap are very suspicious since this game has by far the most interactive and realized open world I've ever seen. Exploration is fantastic and definitely the game's highlight, regardless of where on the map you are there's always, and I mean always points of interest to visit absolutely everywhere you see. Getting to a new place you've discovered always feel great as it uncovers even more places to explore so you never feel like you're running out of things to do. People calling the world empty are talking out of their asses.
Climbing is pretty fun as well as managing your stamina by finding spots to rest on and using recipes and elixirs. Combat is satisfying, parrying attacks can be challenging and using your enviroment & sheika slate abilities like magnesis to take out enemies and solve puzzles is very fun. The shrines are also fun and well designed, they make nice use of your slate abilities and there are some hidden ones that need some solving to open. Some armor sets and vests also give you special abilities or boost some attributes like stealth. I have about 8-10 hours in the game but I feel like I've just only scratched the surface of what this game has to offer.
fb3112 No.14606676
>>14606645
>The world is just filled with things to do.
Right on that but it's nothing meaningful.
7b7446 No.14606710
>>14606676
*shrugs* Hunting new wildlife, plants, metals and critters, taming new horses or battling new enemies and collecting new weapons, shields and armors, finding merchants along the way or npc giving hints about the place or giving you side quests, not to mention all the shrines and towns, getting to the towers and solving some light puzzles like the korok seeds. All of it is fun and helps you progress in the game so I don't know how it's not meaningful.
48f2ba No.14606721
>>14606710
>*shrugs*
don't do this
3b2d20 No.14606727
>>14606645
>>14606710
"one Nintendo coupon for a half priced amiibo has been mailed to your house"
7b7446 No.14606729
>>14606721
My apologies.
>>14606727
For shilling piracy?
fb3112 No.14606779
>>14606710
>Shrugs
I'd go on about why Zelda breath of the wild fails but since I don't feel like spending the morning typing a novel I'll point this >>14605717 then give you key reasons
>Weapons break so fast and easily to a retarded degree
>The Shrines and beast fail as true Zelda dungeons
>Plus are poorly designed
>Open world while lovely is devoid of any meaningful content
>It fails as an open world game to where a shit game like skyrim is fundamentally better as an open world game
>Enemy variety is lacking
>Bosses are a joke and poorly designed
>It's too easy to abuse the food to get hearts
7b7446 No.14606815
>>14606779
Not wathing that fucking video.
>Weapons break so fast and easily to a retarded degree
Never had an issue with it since there are weapons fucking everywhere and enemies also drop them. Plus durability varies by weapon and you can use elixirs to extend their life.
>The Shrines and beast fail as true Zelda dungeons
They're not meant to be dipshit.
>Plus are poorly designed
In what way are they poorly designed? They are varied, creatively uses the slate powers and are fun to solve.
>Open world while lovely is devoid of any meaningful content
What the fuck is meaningful content? How is gameplay not meaningful content exactly.
>It fails as an open world game to where a shit game like skyrim is fundamentally better as an open world game
Oh okay. Don't bother explaining why. It just fails because you say so.
>Enemy variety is lacking
https://zelda.gamepedia.com/Enemies_in_Breath_of_the_Wild
How. How the fuck is it lacking
>Bosses are a joke and poorly designed
If you say so.
>It's too easy to abuse the food to get hearts
Are you fucking shitting me. How the fuck is this a criticism. Using the resources the game gives you, that you earned, to progress in the game, is somehow a complaint?
b6374b No.14606825
>>14606815
Wew, that pretty much confirms how much of a giantic faggot you are.
Surely you also defend chugging potions while the game is paused on skyrim (because i doubt you have played anything else, seeing your "counter-arguments") as totally balanced and fair.
What hole did you crawl from?
7b7446 No.14606829
>>14606825
Because I enjoy the game I'm a gigantic faggot? What fucking planet do you shitbrained spergs come from. And why must you act like you have sand in your vagina.
b6374b No.14606840
>>14606829
Because you are defending eating shit.
Not only that, but you are defending a game that shits on the fundamental points of a saga.
If you played something else rather than skyrim, you would know why botw fails delivering the "open-world"/"survival" idea and mechanics.
It's not a good zelda game, and neither one of those genres that i mentioned.
7b7446 No.14606850
>>14606840
>still not explaining how the game is shit
God you fuckers are so cringeworthy. It's like you make it a point to be as annoying and miserable as can be to the point enjoying anything is a sin.
It's a great open world game that has very fun mechanics and exploration. It's fun to play. How is it shitting on anything.
b6374b No.14606859
>>14606850
The other anon summed up nicely what is wrong with the game, and you ignored it because you are a faggot with "t-thats y-your opinion, i-i don't see it w-wrong".
Fuck off to reddit already, there no one will shit on your precious gem of a game!
7b7446 No.14606863
>>14606859
And I'm supposed to agree with his opinion for some fucking reason? Do you think simply saying "it sucks" without explaining why is something anyone should take seriously?
b6374b No.14606874
>>14606863
You're the faggot argumenting recolors of enemies as different variety and you want people to take you seriously? Fuck off
7b7446 No.14606886
>>14606874
Because they have different properties, have different weapons, drop different items and have different ai patterns. And because 21 enemy types is hardly lacking. How about you fuck off.
b6374b No.14606892
>>14606886
Ah okay, you're just retarded, I suspected as much.
Then there's no point in arguing with you, but one last advice: Go back to reddit.
7b7446 No.14606899
>>14606892
What a fucking moron.
aa9963 No.14606983
>Skyrim with a coat of Zelda on top
Accurate in the sense that both of them are hugely overrated by normalfags, but that's about it.
I've played it on and off, can't bring myself to keep playing it for some reason, it just seems so lackluster. It's pretty and all and the world is very vast, but it just lacks something for me, that urge to keep playing. I play it for a short while then put it down and forget about it, there's hardly any plot to speak of and it really is down to you to make your own fun.
With that said, it's certainly more free than the other Zeldas, open world is either loved or hated, at least the game doesn't hold your hand and has *some* sort of challenge to it. There's plenty of bullshit moments however with the absolutely autistic physics and combat. Mobs are mostly generic and the more difficult ones are either retarded damage sponges or one shot bullshitters, most of my deaths were my stupid fault though, I can't DSP this game too much though motion controls for aiming is a bit retarded and I recommend turning it off unless you can figure it out.
The puzzles can be interesting and some of them are very obscure with not a lot to go by, most of it is trial and error and only a select few activated my almonds enough for me to consider cheating it through the wiki.
But all that aside, the world as pretty as it is, is very empty and lackluster. I haven't been all too excited when I discover new regions and I'm finding it hard to pick the game back up tbh.
Maybe the game picks up later on? Maybe I just haven't gotten to the good part yet? I don't know. The nintendrones will fanboy this game to hell and back and other spergs will shit all over it like it's walking simulator 2.0 but honestly, it's hit and miss. There's parts I liked, parts I thought were boring. Ultimately it's down to people's tastes.
1e9f79 No.14606993
>>14606899
Back to Reddit, faggot.
aa9963 No.14606999
>>14606815
While I mostly agree with you here. The fact that weapons break so quickly was a niggling annoyance for me. I would spend resources to get resources as it were. Ultimately it boils down to planning whether or not to engage in a fight based entirely on the weapons you get and whether it's worth the risk in breaking them for a chest.
When I *did* get a really good weapon, I held onto it in case something nasty came my way, by the time said nasty arrived, it turned out that the weapon I had saved had become very much common.
I get the idea of strategy involved behind it, but I think it's very gimmicky and in all due respect, could have been designed better.
fb3112 No.14607003
>>14606983
I shit on BOTW because it legit had the potential to be a insanely good Zelda and open world game but fell hard on so many steps that it easily could made work, I don't shit on it out of pure hate but I shit on it because I want better out of Nintendo and the Zelda team to deliver a good title.
1d5c90 No.14607018
Just emulate it
I get silky smooth 30 fps with my FX 8350, if you have a decent i5 or an i7 you can do 45-60 fps.
aa9963 No.14607026
>>14607003
And considering the game was delayed somewhat significantly, it's a wonder indeed why it wasn't just that bit better.
I can't really be bothered to trudge through it. It feels more like a chore, and that makes me sad.
fb3112 No.14607032
>>14607026
There is nothing really meaningful for a second playthrough but I'm still happy it won over Horizon Zero Dawn.
1e9f79 No.14607053
>>14606645
>It's fantastic and worthy of all the praise.
Go play to play the game and come back to what you have to say. Most people who want to speak out about a game have to fucking finish a game like the other Anons did. People found out to be average and overpraised, are you sure that you are not a Redditor that crawled its ass to here?
>The world is just filled with things to do. I've never felt like it was empty or whatever. Seriously people spouting that crap are very suspicious since this game has by far the most interactive and realized open world I've ever seen.
The problem is not because its empty, its just filled with repetitive things to do like Shrines and Koroks seeds, its like any other open world game out there. Most of the game's content is just shrines and Koroks seeds to collect. Have you ever played an open world game?
>The shrines are also fun and well designed, they make nice use of your slate abilities and there are some hidden ones that need some solving to open.
The shrines are a fucking mixbag, there are good and terrible puzzles that are not worth of a challenge. I wonder if you even played a Zelda game… You have to go back and play more of the fucking game before you suck the game's dick.
761da9 No.14607072
It's another generic resource collecting, survive the generic wilderness but also in order to make it something engaging everything is turned up to 10 on your resource management. It's not pleasant looking, it's not very fun, and it's extremely barebones.
The best way to make an open world isn't to make it so "you can do anything!" and everything you do ultimately doesn't matter much at all. The best "open world" game of the past two generations barely had an open world.
d8e762 No.14607095
>>14605731
why do people post things like this? just why?
why do people SAVE things like this on their computer
bc18ad No.14607113
>>14606815
I really enjoyed BOTW and played it all the way though. And I know it had some big flaws, and a shit ton of wasted potential. This though is some head in the sand shilling right here.
My Big Three issues:
1. Weapon durability system was shit as it encouraged saving your nice weapons and using shitty ones all the time.
How it could have been fixed:
a. Having smithies in town that fixed 'broken' weapons for rupees. In addition to a anvil you could purchase and set up by a campfire to repair weapons using relevant materials. Maybe add a fun smithing minigame which allowed you to save material if you timed some button presses right.
b. Having the master sword never break, giving you a permanent mid-level weapon. Also makes getting the sword a much bigger achievement.
2. World is beautiful, and there are points of interest everywhere you look, but the payoff is always shit.
How it could have been fixed:
This one is pretty straightforward, have more interesting and varied shit to find. Korok puzzles are copy pasted ad nauseum and are a joke. Finding rare weapons is lame because of problem 1. This ties into problem 3.
3. Shrines, which ARE the dungeons of BOTW, cut into a thousand bite sized chunks, are a major disappointment. Joseph Anderson's video on the game will illustrate this better than I ever could, but the main point is that the majority of shrines are copypasted to hell, and don't take puzzles to their potential, having only one or two simple steps.
Obviously a conscious labor saving decision on nintendo's part to have all shrines lead underground where they can use the same assets and don't have to take the surrounding world into consideration.
How to fix:
a. Scrap shrines and replace with 2-3 mini dungeons per region of the game. Maybe these could each give a full heart. These dungeons would be part of the map and make sense for where they are, improving exploration. This shit is easy to come up with too. A pyramid in the desert, a monastery in the mountains, a big ship off the shoreline. Maybe these are necessary to clear before taking on the divine beasts, adding more structure to the game and allowing difficulty to scale.
e19af2 No.14607126
>>14606886
>have different ai patterns.
No, they don't. A black bokoblin is going to behave the same as a red bokoblin. An ice lizalfos behaves the same as a fire lizalfos. Every chu acts the same as every other chu.
>they have different properties
Which barely matters, aside from being able to one-shot some varieties with their elemental weakness. The only ones that significantly change things ups are electric creatures, and that's only if water happens to be around.
>have different weapons
Which equal to only a number increase, with the exception of wizrobes and the occasional beast with electric arrows (assuming the presence of water). And, since tougher enemies start spawning more frequently as tougher weapons drop more frequently, it ends up as the same scaling problem as Oblivion, where both the enemies and player strengthen, meaning barely anything changes. You're taking just as long to kill a black moblin, with a good weapon, as you were a regular moblin, with a crappy weapon.
>drop different items
Better colors have a higher chance of dropping the rarer ingredients. Elemental variations drop elemental variations of the same ingredients. That's it.
7f3882 No.14607160
>>14607072
I may or may not agree with those images, what's the context?
If the presenter is talking about games like Skyrim or Fallout 4 he's absolutely right.
761da9 No.14607191
>>14607160
it's Yoko Taro and Takahisa Taura, and they're talking about pretty much every open world game including breath of the wild.
bcd8aa No.14607192
>>14587391
>wii version of twilight princess
>switch version of BOTW
found the cuck
bcd8aa No.14607241
>>14607072
I've found this to be a driving point in recent times. A game that lets you do "anything" and have an "open world" generally doesn't know what the fuck it's doing and the most fun you can get is dicking around for 5-20 minutes without accomplishing anything.
On the other hand, most more 'linear" games may only let you do "one or two things", but those one or two things are refined to the point of being damn satisfying or otherwise engaging. A good example is comparing the MGS games to Phantom pain; phantom pain has the "large seamless open world", but all it does is make things more of a chore and lack any proper structure instead of specially crafted corridors.
Hell, one of monster hunter world's bggest sins is including "large seamless maps" but those "seamless" corridors are just empty trash pathways with nothing to do.
ef99ce No.14607243
If Zelda is the great, great, great, great…. great granddaughter of Skyward Sword Zelda, is it incest if Link fucks her? I mean, he's the reincarnation of the first Spirit of the Hero.
7f3882 No.14607284
>>14607243
I believe the effects from inbreeding are virtually nonexistent if the shared relative is from four generations ago or older.
fb3112 No.14607788
>>14607191
Well shit Yoko Taro nailed it on that one.
7b7446 No.14609384
>>14606999
Eh, never understood this complaint. There are weapons laying just about everywhere, powerful weapons too, so I was never bothered by it as you could easily replace them with just as good or better ones dropped by the stronger enemies. High level weapons take out most enemies in a single hit or two as well. Not to mention that you don't always have to use weapons to defeat enemies. You could weaken them or outright kill them using bombs, shooting explosive barrels, setting them on fire, freezing them, dropping boulders on them, shooting nearby bee nests, using the chu chu things, or even using the slate alone. I could understand if weapons were rare and you were always short on them, but the opposite is the case. I'm always finding better weapons way before my old ones are even weakened.
>>14607113
1. That's on you. I always use guardian and lizalfos weapons or higher level ones, since they take out enemies much faster and aren't particularly rare to find. You could even farm guardian weapons if you want by rentering combat shrines.
2. Korok seeds are a small part of exploration. It's simply a small reward for paying attention to your enviroment. They're hardly the sole payoff for exploring the game.
3. I don't get the comparison. In what way are they like dungeons? Because it's a Zelda game and any puzzle solving room = dungeon? Not to mention I've never encountered a shrine that was a simple copy paste job of another one. They all have their own distinct mechanisms and patterns. They are all solved in a unique way. Sharing assets like textures is the only copy paste thing about them. They aren''t terribly hard to solve but I still enjoyed them.
f6bfde No.14609541
>>14579791
If you have a WiiU and love Zelda than you might as well get it because that's the only new Zelda that you are going to get on that system. If you have a Switch I would suggest Dragon Quest Builders instead. You can make the Hero look like Link and you do eventually get to rescue a princess and defeat a transforming dark lord so it's pretty much the same thing plot wise but with more enjoyable mechanics and gameplay.
>>14593357
>>14592686
Even if you reduce the palette swaps to a single instance BotW still has fewer enemies.
d33f94 No.14611061
>>14579820
Obviously the devs wanted you to switch it up and not just rely on the one really good weapon you got for the rest of the game. When you've got trash weapons like rusty swords and shitty wooden bows made by Moblins you can kind of suspend your disbelief but when you get in the later game and high level or the Heroes weapons start breaking, it just sucks because nothing you find has any value, but you don't want to use it.
Enemy variety is low though so combat gets boring quite quickly.
While the Master Sword breaks outside of dungeons, inside dungeons, it gets a x2 attack and invulnerability to breaking. But there aren't a lot of enemies in these dungeons so it's mostly used for the boss fights, who are push overs except for Urbosa's boss being a finicky piece of shit if you don't have the right equipment.
Using magnesis to pick up those electric rods and place them near him before they blow up while trying to wrestle the camera is just bullshit. I imagine if you go there with better gear or electric weapons it's not so bad but it was the second boss I went to, quite quickly after the first.
7cbe09 No.14611471
>>14606729
For lying about a game.
>>14606815
>Never had an issue with it since there are weapons fucking everywhere and enemies also drop them.
The fact that it's in the game period is a fucking retarded decision. It doesn't mesh with anything in the game.
>They're not meant to be dipshit
Which is why it's a problem for a ZELDA game. The franchise that made themed dungeons a giant fucking success. Even not considering it as a Zelda game the dungeons are to short and often to easy and make exploration a joke when you know the same copy pasted shit is what's going to be found.
>They are varied, creatively uses the slate powers and are fun to solve.
They are rarely varied and often are simplified problems that aren't even slightly challenging. You know the moons in Mario Odyssey that are just laying in the middle of the map with no challenge to get them? Same concept.
>What the fuck is meaningful content?
Actual fucking temples, longer segments of puzzle solving and dungeon exploration that made the original Zelda titles worth seeking out.
>Oh okay. Don't bother explaining why. It just fails because you say so.
It fails because there's nothing to do. You wander around in a land with no enemy variety while endlessly gulping potions that are so easy to craft that you will never run out while easily evading just about any dangerous situation you ever encounter.
>How. How the fuck is it lacking
>>14592609
Besides that for an OPEN WORLD GAME
that's about allowing you to explore everything Hyrule has to offer that's fucking laughable.
>If you say so.
Coming from the same faggot who JUST bitched that you didn't get an explanation for why open world failed you're doing a good job at doing the same.
>How the fuck is this a criticism.
>never being able to be worried that you might die in a video game isn't a criticism
You're laughably retarded.
7cbe09 No.14611480
>>14609384
>There are weapons laying just about everywhere
God forbid you should use any of those weapons for any segment of time. Or rely on a single or few weapons to carry the game so you didn't happen to find one that was retardedly OP or broken like you do.
>since they take out enemies much faster and aren't particularly rare to find.
So you break the game because Nintendo couldn't program a better combat system. Got it.
>Korok seeds are a small part of exploration
And unnecessary content that could have been better spent finding actual useful objects in smaller amounts. Quality over quantity.
>In what way are they like dungeons?
Because they're the only thing that comes close to one in a ZELDA GAME
> Not to mention I've never encountered a shrine that was a simple copy paste job of another one
Blatant lie. The dungeons might be a bit different but they are absolutely not worth the time you put into them since they all offer very little variety in design and solving. There's also the arena areas which just give you enemies that are already on the surface
>They aren't terribly hard to solve but I still enjoyed them
because you're a brain dead Nintendo fan who would rather coast in a game while you breath through your mouth.
4fd599 No.14611582
>>14607003
Alright do you guys think if we had another Zelda game ala Majora's Mask for BOTW that fixes the games issue then would it be much better?
I just want a game set 100years in the past really…
7cbe09 No.14611594
>>14611582
If it's not an open world meme game then maybe. Problem is that it will still be a sequel or successor to BoTW and if you have to play BoTW to understand anything in the new game it will instantly be shit.
All this is hypothetical anyway. The chances of Nintendo making a GOOD Zelda game after BoTW and SS is nill.
4fd599 No.14611608
>>14611594
They could set the game 100 years in the past though. Wouldn't that fix needing to play BOTW?
fb3112 No.14611638
>>14611582
If Nintendo by some miracle(I know) looks at what flawed BOTW we might have a good game but I have little faith.
>>14611594
I'll get flack for this one but Darksiders 1&2 were truer Zelda games then BOTW and did dungeons and gear better.
7cbe09 No.14612254
>>14611608
Well my point is that if you played MM before OoT you would be pretty lost. Both in the mechanics and a bit of the context from the earlier game.
>>14611638
It's not hard to be a truer Zelda game than BoTW since it's not a Zelda game. It's a mediocre game with some Zelda characters/lore and a similar title.
f36dd2 No.14614845
>>14611471
>>14611480
Weapon breaking is there for game balance, to avoid relying on just the strongest weapon and to make you use the environment and slate abilities.
I also don't give a fuck about the lack of dungeons since that by itself isn't a flaw and because I'm enjoying the game just fine without them.
I have found plenty to do in the game from searching towers and solving shrines, doing side quests, hunting, mining and scavenging for resources, taming horses, looking for rare weapons and items, cooking new recipes and making elixirs, or just messing around with the game physics and fucking with enemy camps. I don't give a shit what you consider meaningful, those activities are fun to do and playing and exploring the game is enjoyable.
I already said the world is full with things to do and that that there's never a lack of places to explore, thus the game avoids the pitfalls of most ow games that are completely empty and devoid of interaction.
And you do die in the game, and often since many enemies can one shot you. And because that's the point of consumables you fucking mongoloid. It's not game breaking. This isn't even exclusive to this game, you can hoard hp potions in a lot of rpg's and avoid dying that way. Dying doesn't even mean shit in Zelda games since fairies bring you back to life as soon as you die anyways. Goddamn shit brained mong.
fb3112 No.14614904
>>14614845
>Weapon breaking is there for game balance, to avoid relying on just the strongest weapon and to make you use the environment and slate abilities.
And many have stated why this doesn't work.
>I also don't give a fuck about the lack of dungeons since that by itself isn't a flaw and because I'm enjoying the game just fine without them.
Because you've never played a real Zelda and you suck Nintendo cock
>I already said the world is full with things to do and that that there's never a lack of places to explore, thus the game avoids the pitfalls of most ow games that are completely empty and devoid of interaction.
Yet you were proven fucking wrong many times on this.
e19af2 No.14614930
>>14614845
>>14614820
>to make you use the environment and slate abilities.
But it doesn't. Past early game, you get so many weapons and have so many slots that using the environment and slate abilities are entirely optional and outright slower than traditional combat.
>I also don't give a fuck about the lack of dungeons since that by itself isn't a flaw and because I'm enjoying the game just fine without them.
>I don't give a shit what you consider meaningful, those activities are fun to do and playing and exploring the game is enjoyable.
>My entirely subjective opinion about what constitutes as "fun" means these things are good and everyone who finds them repetitive, stale, or shallow are wrong
>often since many enemies can one shot you
In the early game. Once you get good armor (which is a flat damage reduction, not a percentage), enemies do way less damage to you, until the only significant challenges are the lynels. Also, if you have full health, nothing can one shot you. The game will always leave you with a quarter health left. And, considering that ingredients are everywhere, and you can hold an infinite amount of both ingredients and cooked food/elixers, you are going to be very stocked up on healing items, which you can consume as many you want at any point with no penalty.
The game is shallow, terribly easy past the first few hours, devoid of most anything that gave the franchise its identity, is a mess of poorly designed and conflicting game mechanics, and the absolute freedom it gives you causes more problems than the benefits it gives. It excels at world size and detail, but that's it. When the tenth ancient ruin you explore has the same general stuff that every other ruin contains, exploration really loses its impact, because nothing is ever a surprise.
02b665 No.14614946
>>14611480
>God forbid you should use any of those weapons for any segment of time. Or rely on a single or few weapons to carry the game so you didn't happen to find one that was retardedly OP or broken like you do.
Combat encounters aren't as common for that to be problem, and because weapon breaking is there to balance the most powerful weapons, you dip. You being an obsessive sperg and wanting to use one weapon forever is your problem.
>So you break the game because Nintendo couldn't program a better combat system. Got it.
How the fuck is that breaking the game? Weapons are meant to be used. If you want to hoard them, don't bitch that you're stuck with shitty weapons because you're too much of an autist to avoid using the resources the game gives you.
>Blatant lie.
It's not a lie, it's my experience with the game you tard. No two shrines are the same. It's like calling dungeons in zelda copy paste jobs because you light torches and defeat enemies in them to open gates, or shoot statues or move blocks in all of them. You're a grade a fuckwit.
>because you're a brain dead Nintendo fan who would rather coast in a game while you breath through your mouth.
What a triggered fucking bitch.
e19af2 No.14614960
>>14614946
>No two shrines are the same
>blatantly ignoring every test of strength and single room gimme shrine in the game
02b665 No.14614975
>>14614904
And many have stated why this doesn't work.
Obsessive autist aren't a game flaw.
>Because you've never played a real Zelda and you suck Nintendo cock
I've played most Zelda games. I'm enjoying this one despite not being like the others. Fucking shock.
>Yet you were proven fucking wrong many times on this.
Screaming like an aggro sperg at people enjoying different things than you do isn't proving shit.
02b665 No.14614985
>>14614960
We're talking about puzzle shrines here, dickbrain.
f07f3f No.14614991
By what would be considered the standards of 2017
It was an okay game.
However it BADLY underuses many of the elements it has such as a dynamic lighting system that is only ever used in two (more realistically, it's only ever used in one place but technically for about 34 seconds it's used in another)
In addition some mechanics are poorly explained such as shields having unlimited or no durability loss on parries, except for wood shields, which do lose durability but only from ice arrows and flaming attacks (yes specifically ice arrows).
In addition having basically only Bows and Bombs as the only real "tool items" in the game boomerangs are basically worthless as tools and it's far too easy for them to get stuck you run into the severe issue of breaking all your bows and arrows when entering a puzzle. Something I believe the developers realized as the master sword functions additionally as a bow at full hearts, however using this function drains the master sword's durability which, for whatever reason despite dialog vaguely implying it should regenerate. Meaning you can get stuck without a vital tool for 8 minutes or however long it takes to exit whatever shrine/dungeon you are in and find a new bow and arrows.
fb3112 No.14615044
>>14614975
>I've played most Zelda games. I'm enjoying this one despite not being like the others. Fucking shock.
And ignoring any criticism
>Screaming like an aggro sperg at people enjoying different things than you do isn't proving shit.
Anons including myself have given you examples and you craving Nintendo semen sperg out over any mean comment towards BOTW.
02b665 No.14615057
>>14615044
And I'm countering those according to my experience with the game. That's how discussions go fuckwit. Stop crying that people like a game you don't , you bitch.
1e9f79 No.14615241
>>14615057
Nobody is saying that people are crying because someone like a game, you are just defending retarded flaws that the game has you fucking retard
1e9f79 No.14615278
>>14615241
Correction: Someone did not liked the game.
7cbe09 No.14615825
>>14614845
>to avoid relying on just the strongest weapon and to make you use the environment and slate abilities.
Why not do what other games did well and have certain weapons work better for certain areas or have enchantments that work better against certain enemies? You're missing my point here. My complaint isn't that they did weapon degradation wrong (which they did). My point is that it doesn't need to be in the game at all. Nobody bitched about your complaint in earlier Zelda's.
>I also don't give a fuck about the lack of dungeons since that by itself isn't a flaw
It is when your fucking franchise has built itself up with its dungeons and the game advertised itself as having an interesting and diverse open world.
>because I'm enjoying the game just fine without them.
"I enjoyed it" isn't an objective criticism for the game. I enjoy TP but I still know it's the 3rd worst 3D title behind SS and BoTW.
>I have found plenty to do in the game from searching towers and solving shrines
Plenty of doing the same thing over and over again then.
>hunting, mining and scavenging for resources
Grinding.
>taming horses,
Again an unnecessary feature.
>cooking new recipes and making elixirs,
Which break the game and make combat a joke
>or just messing around with the game physics
Physics games are snot nosed tier entertainment, this game is no exception since the powers you get for that are rarely useful or needed.
>I don't give a shit what you consider meaningful
With this argument you can call any game good because you found "enjoyment" out of them. Overwatch,, Gone Home, ect. Provide objective arguments or fuck off.
>and that that there's never a lack of places to explore
Neither does Skyrim. Again, quality ovr quantity. The world in BoTW looks great, but there's nothing to do outside of grinding for new abilities that do nothing or new weapons that break the game.
>and often since many enemies can one shot you
So bad design.
>And because that's the point of consumables you fucking mongoloid.
So never dying? Why not put a cap on the amount of potions, or make the resources more scarce? Or make a buff time? Your completely ignoring these flaws because the mechanics seem to exist which makes the game "better".
>You can hoard hp potions in a lot of rpg's and avoid dying that way.
And? It's bad design. In the original Zelda you could only hold 1 potion with 2 drunks at max. The rest of the time you might have to explore the region to find more heart containers. The game was made better for it to because it gave tension and stress to exploring dungeons.
>Dying doesn't even mean shit in Zelda games since fairies bring you back to life as soon as you die anyways
Waiting for your explanation as to why that's a good thing.
>Goddamn shit brained mong.
I asked for an argument and you still can't provide one. Again stay mad your game is shit unless you bring up more valid responses.
7cbe09 No.14615826
>>14614946
>Combat encounters aren't as common for that to be problem
Yea instead you hold 2 buttons while you run in 1 direction with nothing to do. The fact that there's not enough enemies or enemy variety is only hurting your point here.
>and because weapon breaking is there to balance the most powerful weapons
Not really no. Since you can find multiple of them and you don't need to worry about ever fighting an enemy there's no argument to be had here.
>Weapons are meant to be used.
And you still can't explain how them breaking is a good idea. The Big Goron Sword that was made by the false smith was an item that was used as a joke and broke after 4 landing swings. In this game it's a serious weapon.
>Don't bitch that you're stuck with shitty weapons
I'm bitching that the game has a shitty system you illiterate.
>because you're too much of an autist to avoid using the resources the game gives you.
Yea I remember when I was playing LTTP and my first instinct was how much more fun the game would be if I had to swap the weapon I was using every 5 minutes.
>No two shrines are the same
Neither are snowflakes. It's still the same white bullshit though with little variety and a copy pasted build up. Roughly 50% or so of the shrines take less than 5 or so minutes to complete. Despite this there's no reason Nintendo couldn't give us actual temples and you know it.
> It's like calling dungeons in zelda copy paste jobs because you light torches and defeat enemies in them to open gates
No dungeon in earlier Zelda games took less than a few minutes to beat. They also felt rewarding when you found them because you knew you were in for a long enduring challenge which felt rewarding when you finally beat. In BoTW you neither feel rewarded with finding them or beating them because they're tiny little challenges that are rarely challenging. If you want to properly convey the actual "differences" in the temples and explain how they're better than OoT's or MM's dungeons then feel free. But you have no excuse and you know it faggot.
>What a triggered fucking bitch.
>he said, still not being able to defend this shit game for objective reasons
Eat shit faggot. I bet you think Odyssey is a masterpiece to.
7cbe09 No.14615850
>>14614985
>instead of 1 good dungeon, lets make 12 shitty shrines
Again, quality over quantity. The puzzles are rarely challenging for a 6 year old anyway. Compare the challenges in them to a dungeon in MM.
fb3112 No.14615945
>>14615825
>>14615826
>>14615850
This is a rape of a Nintendo fanboy.
69525d No.14616265
>>14593655
I don't care if this is past bump limit, SS sucked and so do you.
7cbe09 No.14616359
>>14615945
One of these days I'm going to make a thread denouncing any concept that the game is good and try and get people to help me create a list objectively deconstructing what's good about the game so it can be saved as an image and posted whenever one of the 2 or 3 fanboys think they have an argument. Sorta like the Overwatch images.
fb3112 No.14616533
3c0bf8 No.14619175
>>14615241
You aren't listing flaws. You're being a bitch that the game isn't how you personally would have wanted it and blowing it way out of proportion by claiming the game is utter dogshit because of it. A game like re4 not being anything like previous installments doesn't make it a shit game. You are buttmad that people are having fun with the game, otherwise you wouldn't be throwing dumbshit fanboy accusations and taking it real personal when people praise the game. Not because I'm defending what you perceive as flaws.
>>14615825
>Why not do what other games did well and have certain weapons work better for certain areas or have enchantments that work better against certain enemies?
Because you'd bitch about that too. You are a fucking whiner who won't ever be happy with anything.
>It is when your fucking franchise has built itself up with its dungeons and the game advertised itself as having an interesting and diverse open world
This entry was never promoted on traditions, dungeons or being anything like past Zelda games. The focus was always on the open world nature of the game and moving away from tradition and conventions, since people were bitching about the Zelda formula getting stale since TP. You have no one to blame but yourself if you were expecting traditional dungeons when we already knew they were moving away from that before the game released. All thanks to whiny autists like you who endlessly complained about "muh Zelda formula"
>"I enjoyed it" isn't an objective criticism for the game. I enjoy TP but I still know it's the 3rd worst 3D title behind SS and BoTW.
Oh get the fuck outta here with this pseudo-game critic garbage. All games in existence could be improved in some way. That's not how anyone who isn't an autist judges games.
>Plenty of doing the same thing over and over again then.
It's a videogame after all.
>Grinding.
Exploring. Interacting with the game world. Playing the damn game. You know. Having fun and shit.
>Which break the game and make combat a joke
Using one time buffs, that require resources to make, that aid you in battle for a limited time, isn't broken. That's the whole fucking point of consumables. Not just in this game, in everything that has them. Next you're going to bitch that fire flowers or stars in mario games are broken.
>With this argument you can call any game good because you found "enjoyment" out of them. Overwatch,, Gone Home, ect. Provide objective arguments or fuck off.
I don't have to justify what I find fun to you, you fucking sperg. People are going to find different things fun. Stop being a vagina and cope with the fact that your opinion isn't absolute fact.
>So bad design.
You keep proving you have no idea what bad design even is.
>Waiting for your explanation as to why that's a good thing.
I'm not telling it's a good or a bad thing. I'm telling you dying being trivial is a staple of the franchise.
>Yea instead you hold 2 buttons while you run in 1 direction with nothing to do. The fact that there's not enough enemies or enemy variety is only hurting your point here.
I said common in relation to the issue you brought up. Enemies aren't scarce in this game.
>Not really no. Since you can find multiple of them and you don't need to worry about ever fighting an enemy there's no argument to be had here.
Yes, it does. You have to fight strong enemies and explore the land if you want to have good weapons, as opposed to finding one >lvl50 weapon early in the game and never having to worry about enemies again.
>And you still can't explain how them breaking is a good idea. The Big Goron Sword that was made by the false smith was an item that was used as a joke and broke after 4 landing swings. In this game it's a serious weapon.
If you don't like it you don't like it. I never had an issue using my weapons, and don't consider them breaking an actual flaw for aforementioned balance reasons.
>I'm bitching that the game has a shitty system you illiterate.
It's shitty because you refuse to use it for autistic oc reasons.
3c0bf8 No.14619176
>No dungeon in earlier Zelda games took less than a few minutes to beat. They also felt rewarding when you found them because you knew you were in for a long enduring challenge which felt rewarding when you finally beat. In BoTW you neither feel rewarded with finding them or beating them because they're tiny little challenges that are rarely challenging. If you want to properly convey the actual "differences" in the temples and explain how they're better than OoT's or MM's dungeons then feel free. But you have no excuse and you know it faggot.
I'm not the one comparing them. I said the shrines are fun to do, not that they're better than an entirely unrelated thing like dungeons.
>>14615850
The dev's focus was always on the open world. The point of them being scattered rooms as opposed to being centralized dungeons is to make you explore and engage with the world. They are more comparable to caves than anything.
>>14616359
Imagine being this much of a sad little shit that people liking a game triggers you enough to make a thread about it.
1e9f79 No.14619256
>>14619175
>You aren't listing flaws. You're being a bitch that the game isn't how you personally would have wanted it and blowing it way out of proportion by claiming the game is utter dogshit because of it.
Are you fucking retarded? Did I said anything about wanting things that I like. What the fuck kind of reply was that?! Just because you enjoyed somtething doesn't its good. You are just assmad because someone critizice your precious game and grown overemotionally attached to it. I listed flaws as I explained it. You are just taking out of context.
>A game like re4 not being anything like previous installments doesn't make it a shit game.
Because it has great gameplay and well contructed mechanics that made the game great you dumbass. BOTW has some low qualoty puzzles aren't worth of a challenge and content thst is just unnecesary like the fuckton of Korok Seeds
>You are buttmad that people are having fun with the game, otherwise you wouldn't be throwing dumbshit fanboy accusations and taking it real personal when people praise the game.
Guess what you dumb retard, I enjoyed the fucking game for what it was. You are being a fucking hypocrite ever since you came here, other Anons have come here to make criticisms, but you went apeshit and started sperging like an autistic retard. Just how fucking insecure you are?
>Not because I'm defending what you perceive as flaws
Because they are FLAWS you idiot. You can't accept through your thick head of yours and being so hypocritical about it.
a8f7d3 No.14619437
Nintendium still exists, but it no longer means "high quality hardware" i suspect. It may well be the name of a hard drug nintendo created for spergs like the one in this thread.
ffe6de No.14619565
>>14607113
>have more interesting and varied shit to find
If I may ideafag for one minute, if they really wanted to eschew the formula of finding items in a dungeon, maybe have them instead be found in the overworld, usually in some enclosed, ominous-looking, out-of-the-way area that you either shy away from or go towards out of curiosity, and find you can't escape from it unless you use an item, which would then serves as a tutorial for said item. The item in question would usually be something related to mobility, which would tie into the sense of progression that's been a part of nearly every Zelda game by making Link more powerful or more mobile, and because of the open-ended nature of the game, you could also potentially skip it if you're a pussy if doing something else felt more urgent at the time, but you'd never know what was in that suspicious-looking area unless you went for it, which would encourage exploration like I suspect the devs wanted. Also sometimes instead of new items per se, it's utility armor that lets you overcome major obstacles in the environment such as, for instance, a suit that's weak to electricity but lets you climb during the fucking rain, or a set of Goron armor that lets you swim in lava, but makes you take damage in the rain or some shit like that.
000000 No.14619752
>>14579791
>I hear mixed messages from NeoGA/v/
Really, I thought they hated it?
7024db No.14620414
85676f No.14622631
>>14619175
Same anon you're replying to. Am in another state so IP will be different.
>Because you'd bitch about that too
>he said not defending why it works at all
Either support you arguments or fuck off. Your "muh fun" arguments aren't getting you anywhere if you can't back up what makes them fun.
>This entry was never promoted on traditions
You fucking kidding? This is Nintendo we're talking about here.
>The focus was always on the open world nature of the game and moving away from tradition and conventions,
Yea that's why the promo leading up to the games announcement was showcasing redone art from the Original Zelda game.
>since people were bitching about the Zelda formula getting stale since TP
Nobody was bitching about a stale formula. They were bitching about not doing anything original with the formula because they couldn't progress from basic ideas from the oiginals. For eample the 4 Poe's in OoT that they remade in the Arbiters Grounds in TP. Which as a shitty idea that nearly tanked the temple. Which doesn't mean the "formula" was wrong. Just the specific idea they decided to rehash.
>All thanks to whiny autists like you who endlessly complained about "muh Zelda formula"
And instead we got Jap Skyrim. Grats on your "improvement" you fucking drone.
>Oh get the fuck outta here with this pseudo-game critic garbage
Fuck off you etarded manchild. You can't name a single fucking mechanic or element as to why your shitty game works and you're actively shitting on others because you can't defend you ass game.
>All games in existence could be improved in some way
And BoTW needs more than any other Zelda game except arguably SS.
>It's a videogame after all
Not an argument. Grinding is not a staple of game design. Though it explains how a retard like you could think it's a standard.
>Exploring
Nothing. Exploing was better in OoT where you actually found areas of substance and variety.
>that require resources to make,
Which are fucking everywhere and not hard to find at all. Play the game you defend dipshit.
>hat's the whole fucking point of consumables.
Not if they're replenashable with little effort and are overly easy to find.
>I don't have to justify what I find fun to you,
And you wonder why people are laughing at you ass for not being able to defend your shit taste. If you enjoy a game then fine, but don't exaggerate you shit tastes as objectively good.
>People are going to find different things fun
Yea like Gone Home.
>You keep proving you have no idea what bad design even is.
Then provide examples you retard. Use deduction and facts instead of the "feelings" you seem to be incapable of expressing.
> I'm telling you dying being trivial is a staple of the franchise.
It certainly wasn't in the original game and "staples" isn't an argument. It was a bad idea in OoT with the bottles and it is now. The only saving grace with OoT was that it was a leap forward with 3D design and left many people confused which lead Nintendo to pad the game with safety nets. BoTW is current year shit and there's no excuses.
>Enemies aren't scarce in this game.
Yes they are. Especially when you can easily ignore them unlike the original.
>You have to fight strong enemies and explore the land if you want to have good weapons
Unlike the better idea using them as difficulty barriers you're instead told to grind for better loot.
>as opposed to finding one >lvl50 weapon early in the game and never having to worry about enemies again.
Levels were never a concept in Zelda to begin with. The entire concept was being able to progress by finding unique items to allow you to progress.
>If you don't like it you don't like it.
That's not an argument retard. Unless you make a solid argument for why it actually functions well in the game you have 0 fucking reason to reply.
>and don't consider them breaking an actual flaw for aforementioned balance reasons.
EXPLAIN WHY YOU MOUTH BREATHER
> I said the shrines are fun to do, not that they're better than an entirely unrelated thing like dungeons.
>their worse, b-but still FUN!!!
Fuck off you faggot
>The dev's focus was always on the open world.
And they failed at it.
>The point of them being scattered rooms as opposed to being centralized dungeons is to make you explore and engage with the world.
How can you engage what is basically the same shit over and over again? It makes no sense that the same fucking design and function of each shrine should be strewn about in a world that's supposed to express diversity and intruque in each zone.
>Imagine being this much of a sad little shit that people liking a game triggers you enough to make a thread about it.
Imagine coming into a thread with a chip on you shoulder trying to argue blatantly false facts to people who know what their talking about. Fuck this I'm making a new thread next week just to spite you faggot.
85676f No.14622637
>>14622631
Apologies for typo's and shit. I just got off a plane with 2 layovers and I'm shitposting on fumes before I'm off to bed. I'll make a thread about what I mentioned earlier to point out what's wrong with the game some time next week hopefully.
85676f No.14622639