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File: a3c281412136691⋯.png (1.63 MB, 1484x836, 371:209, SX4E01-1.png)

053d51 No.14572953

I have been watching cutscenes for nearly 3 HOURS after the first Egil fight and now you tell me that the base level for this zone is 75? What is wrong with the fucking GRIND in this game, I did almost all of the shitty fucking kill X mobs and gather Y mechonis testicle quests, but the game still just puts up a flat fucking red colored enemy agilty hardwall just because you're a couple of levels too low.

I am fucking done with this game, and I cannot understand anyone that would want to play a single player MMO which includes the MMO grinding, but without guilds, raids or anything actually interesting to support it.

0b9fb0 No.14572968

Agreed, Xenoblade is total dogshit the only thing I ever hear people praise is the voice acting but it must just be americans thinking British accents are interesting sounding because if you are British this games VA is pure ear rape.


c9c3b0 No.14572998

File: e154c2c2fad75e5⋯.png (1.16 MB, 1280x1216, 20:19, (you).png)

Well, it is the second to final area. If it was five levels lower I'm pretty sure you'd be bitching at how easy it is instead.

>I cannot understand anyone that would want to play a single player MMO which includes the MMO grinding, but without guilds, raids or anything actually interesting to support it.

You keep up easily in levels just exploring the areas fighting everything in your way, combat is by far the most efficient way to get XP. Also if you're going to praise fucking guilds and raids as the main reason to play a video game you can fuck right off to SomethingAwful.


053d51 No.14572999

>>14572963

If you'd used better punctuation (or punctuation convincingly bad enough to be Japanese) I would've bitten properly instead of just giving out a pity (you)

>>14572968

I mean there were a lot of other things beyond just the strategic difficulty never going beyond tutorial level for a regular jrpg while the level scaling was constantly trying to fuck you over, but I honestly wanted to like the game. Yet it was really underwhelming on every front aside from some of the landscapes, and being able to mash a fucky jump button over the actual landscapes doesn't really make them all that better than a lovingly crafted but inaccessible background. If anything it was often worse, since anything that might have been left to the imagination is thoroughly destroyed by minutes of holding forward and waiting.


053d51 No.14573054

File: e1ddc8381ee977a⋯.jpg (97.74 KB, 800x600, 4:3, [R18]Dumb_bird_slut solici….jpg)

>>14572998

> If it was five levels lower I'm pretty sure you'd be bitching at how easy it is instead.

Even as it is I'm still bitching, I can kill the yellow enemies easy enough since they don't do anything that any other enemy before hasn't done, but a single red enemy means that I would have to build a full cheese agility + dot + chain attack set-up (which would also take a ton of grinding to do right) and spend a fucking year waiting for the enemy to slowly die from dots, while hoping that it doesn't get a lucky crit or some wonky collision causes me to go flying off a ledge.

I killed every one of the unique enemies in agnirath, cleared almost all of the sidequests and spent a good amount of time going around in circles to check that I'd actually got all the uniques and I was still 7 levels too low, this is already way more grinding than I would ever normally do in an rpg that I wasn't heavily invested. After that I went and killed a bunch of stuff in the Bionis dungeon and some other things levelled ~70 ish and barely even made one of 7 levels left to be at base level for this dungeon. I would actually have to spend more time grinding than I would actually playing through this dungeon and the next one, which is supposedly something like level 80 minimum to stand a chance, in order to match the level scale, after already doing a bunch of pointless shit in the previous dungeon.

And no, I don't enjoy MMOs much at all, even with the 'social' aspect included, so it really baffles me to a story heavy game like this requiring so much grinding before post-game. Not even disgaea ever makes you grind more than a few minutes to complete the main story.


1c2904 No.14573094

>>14573054

You know Xenoblade's combat is actively encouraged to be exploited, right? You can actively kill enemies that are even 30 levels above you if you aren't a total shitter and understand the mechanics. Hell, their post game bosses are designed as such.

Essentially if you know how to play you don't need to grind. It's been too long since I played to remember the specific strategies I used but don't be ashamed to look up help. I'd hate for you to drop it because of level difference.


a2a47c No.14573112

File: 908c7cdad6938eb⋯.jpg (24.17 KB, 326x326, 1:1, 121d5e01b2497ff62945c360b0….jpg)

>>14572998

>guilds and raids in a mmo are for goons

Eternal exodus.


053d51 No.14573169

File: 85a544ad4cad615⋯.jpg (417.67 KB, 707x1000, 707:1000, 5525f448159f3bf84584ac3341….jpg)

>>14573094

The issue is most of the good strategies require getting reliable mega heat with rare gems, I was already kind of burnt out by Egil and this 'No Shulk, you're the demons' plotline twist has been dragging on for so long that I'm not really interested in continuing with grinding affinity and gems any more than I have the patience to grind for levels beyond the bare minimum. I like the game, but I don't love it.

Post-game bosses are very different to regular bosses, and there are certain thresholds for gear and skills you need to reach (specifically keeping some auras up with 0 downtime or something along those lines), but I might take another stab at it later just running to the next two bosses and seeing if I can't eke out some cheap win. I managed to get through the second egil battle at ~66 or so, but his immobility made a lot of strats more viable than they'd usually be and the level difference put him in yellow range, not red.

All I'm saying is that the game would be fine if either the level difference boost sytem was removed, or yellow/white level ranges were based around completing an average amount of quests instead of having to do pretty much every single one of them in every area.


d7add7 No.14573223

File: 6fad3adba87c121⋯.jpg (96.33 KB, 800x703, 800:703, 29541333_1010292739119050_….jpg)

>>14573169

I can get that. I remember taking some sort of break from game for a couple of weeks too so maybe that's why I never felt the burnout

Either way I am pretty sure you have a better grasp at the mechanics right now than I do. Good luck, anon, it really is worth finishing.


8b9d82 No.14574654

>>14572953

Shit game what did you expect?


70093e No.14578510

>>14574654

t. hasn't even played it




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