>>14572998
> If it was five levels lower I'm pretty sure you'd be bitching at how easy it is instead.
Even as it is I'm still bitching, I can kill the yellow enemies easy enough since they don't do anything that any other enemy before hasn't done, but a single red enemy means that I would have to build a full cheese agility + dot + chain attack set-up (which would also take a ton of grinding to do right) and spend a fucking year waiting for the enemy to slowly die from dots, while hoping that it doesn't get a lucky crit or some wonky collision causes me to go flying off a ledge.
I killed every one of the unique enemies in agnirath, cleared almost all of the sidequests and spent a good amount of time going around in circles to check that I'd actually got all the uniques and I was still 7 levels too low, this is already way more grinding than I would ever normally do in an rpg that I wasn't heavily invested. After that I went and killed a bunch of stuff in the Bionis dungeon and some other things levelled ~70 ish and barely even made one of 7 levels left to be at base level for this dungeon. I would actually have to spend more time grinding than I would actually playing through this dungeon and the next one, which is supposedly something like level 80 minimum to stand a chance, in order to match the level scale, after already doing a bunch of pointless shit in the previous dungeon.
And no, I don't enjoy MMOs much at all, even with the 'social' aspect included, so it really baffles me to a story heavy game like this requiring so much grinding before post-game. Not even disgaea ever makes you grind more than a few minutes to complete the main story.