241e31 No.14560076
When Daggerfall Unity is released and has better mod support because of this, will it overtake Morrowind as the best Elder Scrolls game?
241e31 No.14560089
While I love Daggerfall, there were a few things keeping it from being my favorite. Namely the fact a lot of the dungeons feel samey (something Arena didn't suffer from) and the lack of combat on the overworld. There was also not much enemy variety. Mods would fix all of this and make it the perfect Elder Scrolls game in my opinion.
We could also see mods that add races like Imperials or Orcs without them having to replace already existing races like those mods do currently.
bd4734 No.14560094
>>14560076
Nah, all the randomness holds it back.
11e6c9 No.14560106
only if they add 3d models, a thirdperson camera, and keep the nudity.
971aca No.14560108
>>14560106
>cowtits
>niggerlips
>piercings
3c0227 No.14560113
It already is the best Elder Scrolls game. But Morrowind will always have a better modding scene because there is just so much more to do with mods.
a81ed1 No.14560116
>>14560076
Looks like trash without mountains and shit in the background.
241e31 No.14560129
>>14560106
Daggerfall Unity has already added a lot of 3D models, although it's just furniture for now I don't see why they couldn't do it for NPC's down the road too.
909da5 No.14560136
>>14560116
modders are strictly amateur and definitely don't know anything about image composition or faithfulness.
241e31 No.14560139
>>14560113
Have you played Multiplayer Morrowind? I was on it for a while until I realized there's not much to do. People just stand around in Balmora and deathmatch each other. I haven't played it in a while so maybe there's some good roleplay servers by now.
308386 No.14560147
Looks shitty and I bet it runs shitty too. I'll just keep waiting for DaggerXL.
241e31 No.14560163
>>14560116
It's not finished so new backgrounds might still be added.
3c0227 No.14560201
>>14560139
I'm not talking about that, though. Tamriel Rebuilt is the main reason why I say Morrowind's modding scene will always be the best.
756647 No.14560221
>Unity
Thank heavens we'll finally have an Elder Scrolls free of toxic behavior!
241e31 No.14560223
>>14560201
Is that close to being finished yet?
3c0227 No.14560237
cc1463 No.14560241
>>14560076
It has always been better than morrowind.
>>14560089
>>14560094
>its too random meme
What's pathetic is pretending that static content , which is the same every run, is better.
bd4734 No.14560253
>>14560241
Static original content is better than 100 variations of "go to [dungeon], find [artifact]"
3c0227 No.14560342
>>14560241
Daggerfall's main story dungeons are static and the same every time. The random generated dungeons are also the same every run because they were generated once.
>>14560253
It really depends on what you want to play. Morrowind is a good playground for fucking around with spell effects. Daggerfall is better if you really want to delve into a challenging RPG with gradual character progression that actually demands a bit of mastery.
997c10 No.14560345
>>14560116
In unity the old sky looks terrible.
6c36e8 No.14560359
Where the fuck are the mountains and fog
0/10 utter low effort shit
091f56 No.14560366
241e31 No.14560392
>>14560241
Daggerfall is static though. The dungeons were randomized in development but aren't randomized for every character you make.
13f224 No.14560411
I love Daggerfall, but I'll never get over how samey the game is. It may be huge but it feels empty, if the game had more depth it would be something truly special.
cc1463 No.14560428
>>14560253
>>static original content
>abuses the word original
Anon, all the shit in Daggerfall is original content too. It just happens to be procedurely generated and in the case of NPCs/objects largely randomly placed.
Honestly the static content in morrowind isn't even that good. There's very little of it, and so you are forced to trudge everywhere as a means of making a tiny halfassed world feel larger than it is. Then as for the content itself, its mostly shit copy-pasted caves and buildings. It's hardly the intricate piece of art you faggots pretend it to be.
241e31 No.14560431
>>14560411
Even a lot of the dungeons in Arena felt different. Wtf happened. All they needed was different textures for dungeons depending on the region you're in.
cc1463 No.14560440
>>14560392
>>14560342
No shit. They were procedurally generated once. Faggots like you are tiresome with your chomping at the bit to try and correct on this issue. The fact of the matter is there are thousands of dungeons in Daggerfall, and while they may use the same blocks, they are all uniquely arranged. I've played for over a decade off and on, and still haven't seen half of them.
241e31 No.14560448
>>14560431
Also BRING BACK PASSWALL
3c0227 No.14560538
>>14560440
Daggerfall really is the dungeon-crawlers wet dream. An impossibly huge collection of dungeons to meticulously map out. Powerful artifacts to hunt down. Hoards of phat loot. Traps. Tricks. Puzzles. Secret doors. Tough-to-pass areas that need a certain spell or skill. And, on top of all that, it's got an overworld that was designed with more care than the bulk of dungeon crawl games, with well-thought-out history and politics and culture and changing seasons with holidays and a crime system with regional law enforcement jurisdictions and regional bank branches that allow you to open accounts and exchange gold (which has weight) for paper notes. Then, on top of that, you have the huge variety of skills and clothing items, allowing you to craft exactly the character you have in mind. I feel sorry for the kids who can't appreciate Daggerfall. Also, tits.
cf5632 No.14560555
>"Hello, [retrieve.playername]. I need you to go to [retrieve.dungeonname] and recover the [retrieve.randomquestitem] within [generate.randomquesttimelimit.low] days. Upon returning with the artifact, I'll pay you [generate.randomgoldreward] gold."
It's bullshit when Skyrim does it, and it was bullshit when Daggerfall did it.
20 handcrafted quests > 1 procgen quest repeated 20x
083fc9 No.14560560
>>14560538
>got stuck in one particularly spaghetti dungeon for over a few days in real time because I was stupid enough not to cast Mark at the entrance
Daggerfall sure is comfy as fuck. I used to spend months on it a few years ago, gotta replay it one of these days.
13f224 No.14560578
>>14560555
Daggerfall has well over 1000 towns and villages, it's not remotely possible to give all of those reasonable amounts of unique quests.
bd4734 No.14560604
>>14560578
Why does it need over 1000 towns if they are all the same?
54cb0f No.14560606
>>14560076
But Morrowind was never the best TES game.
eece88 No.14560619
>>14560578
>over a thousand towns and villages with not a single unique quality except the particular arrangement of the same old blocks
Daggerfall ruined the Breton's lore with this shit.
255015 No.14560629
>>14560108
>Not liking cowtits
13f224 No.14560631
>>14560629
They're only acceptable if they're milky.
255015 No.14560648
File: 5aa4b2c20715ca5⋯.jpg (Spoiler Image, 134.48 KB, 900x800, 9:8, 90f806cb2ad4ba938f6f52a1ab….jpg)

>>14560631
Inducing lactation is the best part
7f9ac5 No.14560661
>>14560076
>>14560089
You're assuming that enough people will bother with modding it, in the first place.
3c0227 No.14560739
>>14560604
The point is to have a big variety of provinces for two reasons:
To give an outlaw character room to travel because they will have different reputations with different regions.
And to cover every possible temple/guild combination to accommodate your different characters. The large number of towns are incidental to fill the provinces.
There is also the fact that they are not all the same in regards to the shops and other locations you will need to seek out to sell all your loot and advance in the factions. They just tend to look alike. But this wasn't a big issue in the 90's, back when people went out their front door when they wanted to explore and see sights and sat at their computer when they wanted to play a FUCKING CRPG that didn't cater to stupid normalfags who think RPGs should be about exploring and seeing sights.
299395 No.14560744
The original looks better anon.
>>14560136
This.
164b58 No.14560803
>>14560076
>will it overtake Morrowind as the best Elder Scrolls game?
No, because Morrowind is a good game and Daggerfall is not.
241e31 No.14560819
>>14560538
>tfw finally leaving a dungeon and seeing the sky again after being lost in it for hours
Best vidya feel
13f224 No.14560857
>>14560538
The normal dancers never did much for me when I first saw them, but the naked hooded dancers? They made me fucking diamonds the first time I saw them. There's something about faceless women.
cf5632 No.14560871
>>14560629
>TES with Dragons Crown combat mod
>never ever
11bb32 No.14560872
>>14560857
>uncanny valley fetish
good taste
2bed7e No.14560999
>>14560428
>There's very little static content in Morrowind
>Entire game is static content bar leveled lists on certain spawners (not all) of enemies and certain containers (not all, and not similar lists in different places)
Nigga
13f224 No.14561035
>>14560872
I wish there were a common name for it so I could look it up, searching for "faceless" often yields results of people who's heads are out of frame, searching for "helmet" gives results of people in open helmets who have faces clearly visible.
cc1463 No.14561062
>>14560999
Do you not understand that periods end sentences? I wasn't saying there is very little, as in there's more random shit, but that there is very little content. Compared to Daggerfall, Morrowind is tiny in many many ways.
2bed7e No.14561073
>>14561062
>The static content isn't that good
>There's very little of it
>It being the static content
>Comment on the quality of it in the next sentence
It's you that doesn't understand, and has shit opinions to boot.
d5abf7 No.14561085
How far along is the mod?
13f224 No.14561149
>>14561081
This is a Daggerfall thread, Morrowind gets enough love.
cc1463 No.14561165
>>14561073
>doubles down on his lack of reading comprehension
11bb32 No.14561171
>>14561035
try searching for something a bit more specific, like the parody https://exhentai.org/g/1095427/a9ee1a1b84/
13f224 No.14561185
>>14561171
Is that anywhere else? My Sadpanda account got Shoah'd for 1000 years because I shared it on a few sites and I haven't bothered to make a new one.
I'm not joking, they banned me for until 3016.
c939f0 No.14561196
>>14561185
>they banned me for until 3016.
They do that if they find out an account is public. I don't know why but they're really autistic about making sure no outsiders can use their site.
c939f0 No.14561216
I forgot to say that you're not missing much, the link he posted is a large album of SFM stills.
d40b6a No.14561272
>>14561185
What do you mean anywhere else? It's a public gallery.
https://e-hentai.org/g/1095427/a9ee1a1b84/
Also I'm curious, is it the entire face that has to be hidden or just the eyes?
13f224 No.14561294
File: 4139a81bae89a0c⋯.png (Spoiler Image, 731.22 KB, 1280x1594, 640:797, 042469d7f8d819b84bbddc6e4e….png)

File: e956dbf8ae49792⋯.jpg (Spoiler Image, 379.14 KB, 1234x1577, 1234:1577, 5cf24fe78715d9d3dc3460046c….jpg)

>>14561272
Oh fuck me I completely forgot about e-hentai.
>Also I'm curious, is it the entire face that has to be hidden or just the eyes?
The entire face, it all has to go.
>>14561085
It's been in development for a few years, the map is done and some basic gameplay elements but quests and other major things are yet to be implemented.
>>14560819
Some of my early saves I gave up on are in the dungeons. Those things are behemoths, I sometimes dread going into them for how long it can take to get back out.
d2fbb0 No.14561305
>>14561085
>mod
What did he mean by this?
95ff46 No.14561441
>>14561185
>tfw I use an account that was on an imagemacro I got from 4/v/ in like 2013
>Still works
1d39ee No.14561741
>>14561185
>>14561441
Can't you just make another one?
Off-topic sage
13f224 No.14561772
>>14561741
You can, but it takes like a week and I've just never cared enough.
241e31 No.14562029
>>14560221
how is Unity engine SJW exactly?
9a9aae No.14562064
>>14560076
This is really an apples and oranges deal. Arena was the best in some regards, Daggerfall in others and Morrowind had an entirely different focus. Oblivion and Skyrim were shit but decent slut simulators with mods.
I love each of three first games for the things they do equally.
c4ab86 No.14562144
>>14560076
The original looks ten times better, it's mostly the grand mountain skybox that does it.
0fb1eb No.14563518
Original Daggerfall looks better than Morrowind. Sprites really do age better than shitty low poly models.
548be7 No.14564139
>>14560629
Ah, another man of indisputably good taste.
15d3ef No.14564164
>>14562055
>diversity is the outcome of health
>diversity has been proven time and time again to decrease social cohesion
71d3f4 No.14564173
>>14560076
>Daggerfall Unity
Looks like a shitty minecraft texture pack.
0fb1eb No.14564204
>>14562055
>that lazy eye on pink
13f224 No.14566737
>>14563518
Early 3D models look like shit when rendered in high resolution.
ac7f6a No.14566781
>>14561185
Just use the firefox addon.
7455f7 No.14566815
>>14561085
It's not a Mod it's a complete port. It's Unity though, it doesn't even look like a good one either Daggerfall's terrain is really varied plus a cool skybox.
458ab1 No.14567467
>>14560076
>the best Elder Scrolls game?
It already is. Granted, it had some gamebreaking bugs, but DaggerfallSetup fixed them.
>>14560147
>I'll just keep waiting for DaggerXL.
Sadly, that's probably never getting done. Even the XL Engine website is dead now.
4ea389 No.14567500
>>14560076
Too different to compare, Daggerfall is the most 'different' of all the mainline TES games, it's a LARPy as fuck dungeon crawler.
b5af07 No.14571119
>>14561185
>I'm not joking, they banned me for until 3016.
Reminder.
bd4734 No.14571153
>>14571119
How much did he spend on Rock Band DLC again?
5899da No.14571154
>>14571119
American time is weird. Do they mean it expires at the start of the day or the end of it?
d0d6f2 No.14571158
>>14571119
It was a Sonic game he streamed, right?
How did he even get it that early?
860e6a No.14571160
>>14561165
So you offer nothing to contradict me on your statements and what they communicate other than that you're assblasted you're wrong? My reading comprehension is fine, your inability to communicate is the problem.
02b3a0 No.14574637
76ab9d No.14579882
>>14560241
>procedurally generated is better than actually modeled and playtested
right thats why only the first dungeon is fun
3fd83c No.14579914
>When Daggerfall Unity is released
>When
3fd83c No.14579936
>>14579882
The dungeons in Skyrim were made by hand and still sucked ass.
779812 No.14579952
>>14579936
They are still miles ahead than the garbage in Daggerfall
>get a quest in a dungeon
>the quest target is behind a wall you cannot get through
>you need to cheat to even complete the quest
e357e2 No.14579982
>>14579952
>having to cheat to get through walls
Absolutely uninitiated.
76ab9d No.14580063
>>14579936
>using SKYRIM for quality comparison
right how about quake?
3c0227 No.14580290
>>14579882
>only the tutorial dungeon in Daggerfall is hand-designed
Now that's just flat-out wrong. It's almost as if you faggots have never actually made it out of the first dungeon.
76ab9d No.14580456
>>14580290
what else is even seemingly hand crafted? i only assume the first dungeon isn't randomly generated too just because the first room is not seen again, it still plays like random rooms tied together, but with admittedly cool secrets like the lever on the throne that elevates you (also useless because you could just climb). like they just played a few hours and picked the least retarded dungeon they could find. and i know what procedurally generated means as in each individual room is hand crafted so that isn't what im referring to, the dungeons are labyrinthine corridors with boxes glued together. half the "dungeons" are two rooms at the bottom of a staircase, not even the shops feel handmade and every mechanic you actually have is deliberately made just so you cannot get locked in a retarded poorly ""designed"" spot like being able to bust down doors eventually and levitation/climbing which all just further to make the game nothing more than mindless button mash dungeon crawler where youll have better experience in diablo
c3bcc1 No.14580514
>>14560106
Why does that nord look like a nigger?
a2cd43 No.14580520
>>14560076
False, the world is still way too big, and it goes past the point where you can build an interesting world out of it, and it runs in Unity, Arena's scale and density is the perfect size for Tamriel.
morrowind + tr + pt + OpenMW > DF Unity With mods
841c09 No.14580544
>>14560116
the unity one has unlimited draw distance so you can see real mountains miles away not fake ones.
>>14560345
the sun is actually rising from the ocean, that's not some cut off.
88c104 No.14580664
>>14580456
Literally ever main quest dungeon is handcrafted, or did you think the giant god-machine in the aethirum was randomly generated.
7f77f2 No.14580675
a2cd43 No.14583663
As a side note the source code for DaggerXL was released as an April Fools joke, you know, the Daggerfall engine remake not using Unity.
And OpenTESArena is gearing up for a new release, it's moving significantly faster than DFUnity.
1014b6 No.14584511
72285b No.14584813
>>14579882
>doesn't know all the plot dungeons were designed
>he's only played the first dungeon
ddb671 No.14585352
>>14560163
Oh now suddenly that's a legitimate excuse.
d0d6f2 No.14585452
>>14579952
>he can't go thru the walls
THOUGHT YOU KNEW
FUCK IF YOU DIDN'T
FUCK YOU
725d1a No.14585617
>>14560076
>Overtake Morrowind
It was already better. Morrowind was the casualisation of the series.
5f90f8 No.14586122
>>14562064
I wish there was a remake of Arena where it was a hybrid of Daggerfall and Morrowind.
it's one of my dream games.
28ef28 No.14586176
>>14580544
see that moutain?
yeah…. not only does that screen shot not have unlimited draw distance, I'm very doubtful the actual ingame mountains would look good considering how shit the graphics look.
Fucking
>UNITY
of all things to recreate something with. No thanks I'll just play the original with the superior artstyle, that doesn't use cheap 3D looking graphics of unity, superior performance, better gameplay (let's be real, they're gonna fuck things up like how it controls or "rebalancing") and just an overall better experience.
da7145 No.14586185
>>14560076
>Daggerfall Unity
>Unity
OpenMW will continue to be my weapon of choice for being actual FOSS. Why a fucking Daggerfall rewrite needed to be in Unity is beyond me.
c37303 No.14586324
What I find ironic is the only reason Morrowind is more popular is that most of the faggots that like it and treat it like THE pinnacle of TES only do so because they got it for xbawks when they were a teen. Morrowind was the the first step in casualizing the series. Sure it made improvements in areas, mostly to do with graphics, but also subtracted many features. Morrowind was the beginning of the decline.
If Daggerfall had any possibility of falling into the void completely removed, had its alchemy improved, had enemies/object spawning in the world map (without it being from interrupted resting), and had some more interesting quests added to all the guilds it would be the perfect game in my opinion.
e02226 No.14586328
>>14560108
Faggot or woman detected
da7145 No.14586388
>>14586328
If hating that garbage makes me a fag, call me the gay community.
>>14586324
There's much much more to fix than that. Enemies (and you) have no cooldown for on-touch spells which often results in instant death up-close unless you're abusing your own broken magic. Language skills are useless. Magic is flat OP. Pickpocking and lockpicking are stupidly handled. Morrowind is not as fatally flawed even with its issues and has plenty to offer of its own.
As it stands I like elements mostly from 2 and 3. 4 heavily modded can be reasonably cool too. Skyrim I haven't touched because they took out spellmaking.
5f9888 No.14586627
TES is casual garbage. Might and Magic masterrace reporting in. You know The Mandate of Heaven is better.
0ab0d1 No.14586739
>>14586328
Faggots are the one that like big clumsy male nigger lips on dykes. Cow tits in their own right are fine.
7ece10 No.14586742
>>14562064
>Arena was the best in some regards
How?
f96e4f No.14586755
OP didn't even post an updated version, some places do have mountains in the background.
2cd730 No.14587039
>>14560555
>>14560578
This shit here? This is the real issue:
>>14560089
Even this statement about Arena.
RNG is shit in Skyrim, and it's shit in Daggerfall. Morrowind in its hand-crafted state allows you to get quests like finding a random drunk guy, getting a key, and hours later using it to break into a vault. Daggerfall gives you:
>Excuse me, traveler, would you be interested in hearing this story about a dungeon.
>(y/n) -> y
>If you take this key to X you can use it to get into a vault of treasures. Good luck buddy. Try to come back in Y days though.
And repeat that a hundred times over. Daggerfall is bearable if you just drop any pretense of playing the random quests - which give you shit for loot anyways - and just power through the main quest line; maybe the Mages Guild, since they're the only truly useful ones anyways.
Further, there's a simply fact that Daggerfall does not manage an overworld. If all you think of RPGs is "go into dungeons and get stuff to boost your stats" then that's perfectly fine, if you move past the "B" in "B/X" you're going to start seeing that there's other shit that should be getting done - building your own stronghold, for instance. That's setting aside the immersion factor between how travel is handled.
3c0227 No.14587230
>>14587039
>building a base
>exploring wilderness
>muh immersion
All nice but shallow features that are a poor trade-off when the result is a far more simple and trimmed-down RPG. If you think the premise of Daggerfall is simply "go into dungeon and get stuff for boosting stats" then you are being a bit too narrow-minded to really appreciate the challenges and freedom of playstyle that Daggerfall offers and where later TES titles really fall short. I, too, love Morrowind for the intimate details such as the obscure tombs and shipwrecks with back stories to uncover and Chance's Folly. But those kind of things are more impressive from the mind set of a person with experience in action-adventure games and not much else. When judging the two games as cRPGs, Daggerfall is always the better one.
e61065 No.14587253
>>14587039
>finding a random drunk guy
In the same location. In every playthrough.
>getting a key
The same key. To the same door. In every play through.
>Daggerfall gives you:
Daggerfall quests may be random assemblings of quest location, quest target, and quest time, but at least that means they only run out when you stop doing them and if there's a quest you don't like you don't have to do it. In Morrowind you do the quests of a guild/faction period if you want to advance. There is no option when joining the mages guild not to have to walk around picking shit ingredients in order to advance, every time you play through.
You also over simplify the quests. A fair number of Daggerfall's quests don't involve a dungeon at all, but even if they do, at least it will be a different dungeon pretty much every time, instead of the same exact one, for the exact same reason, every play through like in Morrowind.
f30d89 No.14590745
Why are the only projects working on Daggerfall entire ports instead of just some mods fixing issues within the original? I mean, not that these other projects can't be worked on as well, but why hasn't those not working on said projects done the much simpler task of fixing bugs or modding in improvements?
ade0a4 No.14590775
>>14590745
This is the same game that was so buggy even during it's hey day the devs gave up and gave the fans their dev tools in case it broke on them.
f30d89 No.14590823
>>14590775
I get that, but it's been 22 years. I've looked at both DaggerXL and Daggerfall Unity and see all kinds of work taking apart the game files or extracting information from them, but not a single project from anyone else doing the same just to fix some issues. They can't be impossible to fix.
For example: falling into the void
Albeit this is rare with a fully patched game, but it still does happen, mostly when going up one of the steep ramps in a dungeon at anything slower than a run.
On that topic I don't understand why the original devs never made the void, which is outside of a dungeons blocks, automatically put the player back in their last known position within the blocks? How hard could that possibly be? Any movement (i.e. falling) in the void could automatically trigger this, or hell even if that's somehow magically impossible, why are the outsides of dungeon rooms solid? Why can I run around on top of them, seeing into them, while not being able to get back in unless I find another seam to fall through? The outside of a dungeon room's ceiling should not block movement. There is no reason for it to when there is nothing supposed to be in the void to begin with.
f783e6 No.14590833
>>14587253
>There is no option when joining the mages guild not to have to walk around picking shit ingredients in order to advance, every time you play through.
But you can, just go to another guild hall that gives different quests
f30d89 No.14590843
>>14590833
>>when joining the mages guild
>lol just don't join the mages guild
What if anon wants to play a mage?
f783e6 No.14590845
>>14590843
Nigger there are multiple different mage guild halls, you can entirely skip ajiras(flower and mushroom picking) quests for instance.
0f7891 No.14590872
>>14560108
Big tits are so damn comfy, man. They're super soft, you can use them as a pillow, they're warm, they're cuddly. It's all you could ever need.
494fef No.14590912
>>14583663
>the source code for DaggerXL was released
5 years too late, but better late than never. Does it apply only to DaggerXL or all of XLEngine, so people would at least finish it for Dark Forces and Blood?
6bc794 No.14591281
>>14590845
Once you've played those guilds, and done those quests, do they change? If not then you are just validating the criticism of that anon, which from what I can tell wasn't about the quest in particular, but that its the same every time.
6bb179 No.14591338
Why isn't there an anime about getting lost in procedural made dungeons?
The story could be that the MC is sent to a fantasy world by a mad God who wants to test his creations. The God has created a multitude of completely randomized dungeons that not even he knows what is inside of them.
>From episode 2 to 12 our character would spend all their time inside these randomized dungeons.
The big payoff is when he finally gets outside in the middle of a grassy field. He reaches up towards the sky and the show ends.
632ee1 No.14591378
>>14560076
Theoretically speaking, how awesome would it be if we ported the D&D games to Daggerfall Unity, and literally added in all of fucking Faerun, in it's 2e styled glory?
cf5a0e No.14592003
>>14590833
>>14590843
>Different guild halls in other villages give different quests.
I had no idea, where's a fighter's guild hall that gives good quests for people who just got out of the Privateer's Hold?
6bc794 No.14592013
>>14592003
Morrowind was what was being discussed.
ade0a4 No.14592113
>>14590823
>They can't be impossible to fix.
Look there are static limits to the original Daggerfall, these limits cannot be overcome without rebuilding the engine entirely. There is simply a point where things are as fixed as they can get then it's just a matter of doing a port to rebuild the whole thing.
The big reason for the port is because of bugs that crop up specifically because it's being ran on modern hardware.
6bc794 No.14592179
>>14592113
>Look there are static limits to the original Daggerfall
There is no static limit that makes falling into the void impossible to fix. The only limit to doing that is actually taking the time to figure out why it happens.
ade0a4 No.14592246
>>14592179
>There is no static limit that makes falling into the void impossible to fix.
You fall into the void because the physics calculates your position being in the void, to fix this entirely you'd need to completely change how physics are calculated and also how the seams connect and set when generating the world. This isn't as simple as it seems, since Daggerfall is a DOS game you have to abide by the static limits of MS-DOS.
f121c2 No.14592300
>>14560739
>Only normalfags want something interesting or original
>Real r/pcmasterrace gamers want to play the same thing over and over in order to maximize the numbers on their spreadsheet
e9a9b8 No.14592302
>>14590872
Not entirely true. You also need to kill yourself.
841c09 No.14592325
>>14586176
>dos game doesn't look as good as my 2018 game!
what a shocker!!!
also it's clear you haven't even played the fucking thing, fuck off.
http://forums.dfworkshop.net/viewtopic.php?f=22&t=689&sid=e925aa78d812ac08cbaa65d8e2184dd2
3c0227 No.14592495
>>14592325
From what I understand, this is a proof-of-concept where they snipped out small sections of the map and this is not what the mountains look like in Unity.
4773a0 No.14592523
>>14561196
>I don't know why but they're really autistic about making sure no outsiders can use their site.
It's because exhentai has lolis, and those are considered child porn in some countries. As well as some other more questionable content, but it's really mostly lolis. It's why you can access all the other galleries through the public site.
41e85a No.14592527
YouTube embed. Click thumbnail to play.
>ITT: Anti-Unity fags who don't understand how engines work and assume all Unity games are shitty newgrounds-tier shit
af83cc No.14592541
>>14560076
So when will they populate the countryside and give you a reason to go trekking across the land?
2d1c7e No.14592574
>>14560076
>decide to replay Daggerfall after skimming through this thread
>in the first dungeon
>those fucking sound effects
>that fucking skeleton scream
>lost for an hour because I didnt pay attention to the map while exploring
jesus christ I missed this…
41e85a No.14592697
>>14592584
the game is overpriced, but youre ignoring the fact that this Unity game looks better than any other game on other engines this year
6bc794 No.14592874
>>14592246
> to fix this entirely you'd need to completely change how physics are calculated
No you fucking wouldn't. Why do faggots like you who know nothing about programming deign to speak on such matters? It can be as simple as adding a check to player location.
>and also how the seams connect and set when generating the world
holy inefficient problem solving fagman
>Daggerfall is a DOS game you have to abide by the static limits of MS-DOS
>D-dos can't handle a few dozen more lines of code
ade0a4 No.14592963
>>14592874
> It can be as simple as adding a check to player location.
They do have that check, that's why you end up in the void when you end up at certain heights or distances, the game is constantly checking your location every time you take a step. The only quickfix Bethesda came up with in Arena was to just auto teleport you out of it but all their games more or less have the void.
ade0a4 No.14592965
>>14592963
*
All their DOS games have the void.
f96e4f No.14592971
What a stupid pissing contest. If it's so easy to fix, then why don't you fix it, faggot?
6bc794 No.14592990
>>14592963
>They do have that check, that's why you end up in the void when you end up at certain heights or distances
Only I've ended up in the void going through a seam and never for being too high or any of the nonsense you are spewing.
>The only quickfix Bethesda came up with in Arena was to just auto teleport you out of it but all their games more or less have the void.
So Bethesda didn't put in effort to fix their problem and you claim that it is just can't be fixed without rewriting the entire physics.
I don't believe that shit, and until you have a better explanation I am not going to.
6bc794 No.14593007
>>14592971
>why don't you
1. Time. My spare time is spent playing games, not fixing them.
2. I'm not claiming to be such a great programmer, I just know enough to call bullshit when I see it
b0182d No.14593014
>>14560076
REMINDER
Daggerfall is better then Morrowind even with out some shitty Unity release. Stick to consoles, kid.
82c9f6 No.14593027
>>14560538
daggerfall is random-generated garbage
f96e4f No.14593032
>>14593007
And you expect me to just listen and believe?
ade0a4 No.14593051
>>14592990
>never for being too high or any of the nonsense you are spewing.
There is a height limit in the game, every movement you make causes a physics check of your location, if you reach this height you either crash the game or you end up in the void. Half the reason you end up in a void is because it checks your location and your location says you're in the void so you end up in there. The easiest way to enter deliberately is to simply levitate through a slope.
3c0227 No.14593072
>>14593027
>being this ass-blasted over an opinion
6bc794 No.14593092
>>14593032
>And you expect me
I didn't even think about you till you popped your nigger head up
>>14593051
>There is a height limit in the game, every movement you make causes a physics check of your location, if you reach this height you either crash the game or you end up in the void.
And yet I've been in rooms above where I have fallen into the void without a problem.
>Half the reason you end up in a void is because it checks your location and your location says you're in the void so you end up in there. The easiest way to enter deliberately is to simply levitate through a slope.
Funny, since everytime I've been in the void it acts like the rest of the game, just without a solid surface unless I happen to be standing on the outside of a dungeon room's ceiling. It seems more to me like (and I'm not saying its exactly the same) like when you noclip through a wall, but contained to a seam, which btw is the only time it has ever happened to me.
f96e4f No.14593120
>>14593092
It's really obvious that neither one of you have a goddamn idea what you're posting about and are just trying to impress yourselves. Just go get a room already.
ade0a4 No.14593137
>>14593092
>Funny, since everytime I've been in the void it acts like the rest of the game
For someone who claims to be a decent programmer you certainly seem to be unable to understand what I'm talking about at all. The void is out of boundaries of the game world but it's valid when a physics check of your location happens, so instead of a game crash you just "no-clip" through things otherwise the game would crash from an invalid location.
6bc794 No.14593170
>>14593137
>For someone who claims to be a decent programmer you certainly seem to be unable to understand what I'm talking about at all. The void is out of boundaries of the game world but it's valid when a physics check of your location happens, so instead of a game crash you just "no-clip" through things otherwise the game would crash from an invalid location.
You said it was due to height, and then I rebutted that by saying that I have been in rooms above the room I have fallen through just fine. The void being out of boundaries is obvious, but it being an "invalid location" makes no sense when I can run around the tops of the ceilings or even climb up the outside of the walls to higher rooms while in the void. Seems more likely to me that it is a coordinated space that the rooms occupy, while said rooms contain the objects/characters within. The way you are describing it not only doesn't make sense with what I have experienced, it sounds completely assbackwards.
In fact flying anywhere in the game is just like being in the void, and again you can land on the outside of rooms as if they were the ground just like when flying anywhere else. Even when I played a barely patched version of the game years ago I never fell into the void anywhere when outside (and obviously never in a fully patched version) almost like the void doesn't exist below the ground outside. This is true even if climbing tall structures or doing things that would potentially throw me into the void in a dungeon.
Simply, your explanation doesn't make sense with what is experienced at all, and sounds like you are pulling it from your ass.
ade0a4 No.14593232
>>14593170
>You said it was due to height
Well I used the game's height and exceeding it as an example otherwise the physics check is every time you move. There is even a void ranger technique utilizing an indoor room, a saved game, and then levitating vertically in a specific spot but that I can't actually explain why that happens without the source code which Bethesda refuses to release. I'm just in the dark about that as you, the slopes involve crouching and levitating upwards.
>it sounds completely assbackwards.
I didn't say the void is an invalid location I said it is a valid location which is why you can end up there and not end up with a game crash.
> and sounds like you are pulling it from your ass.
The void is in all versions of the game, you can even exploit the void to cause an overflow of fall damage and give yourself insane health.
301fc4 No.14593234
>>14592300
I blame WoW for ruining RPGs forever. Now every retard thinks RPGs are supposed to be fucking theme parks.
ade0a4 No.14593235
>>14593232
*
and then levitating vertically in a specific spot outside
6bc794 No.14593257
>>14593232
That's a much better explanation.
a6b5c7 No.14593431
I have really only played the Elderscroll's games from Daggerfall and on, but how is Arena? I tried it for a little bit a long time ago before putting it on my backlog. Any good features compared to daggerfall?
725d1a No.14593482
>>14590872
The sweat they produce underneath them also stink horribly if the woman doesn't clean herself properly (they usually never do because women suck at life).
05ad45 No.14593661
>>14591378
That'd be amazing, but I dunno how feasible it'd be.
a6b5c7 No.14597165
How far along is Daggerfall Unity anyway? Didn't they estimate for a release in 2020 or something?
841c09 No.14597440
>>14592495
your playing the wrong version then.
3c0227 No.14597459
>>14597440
I'm not playing any Unity version. I just play the original (kind of) but I was just summarizing what I gathered from the forum post you linked.
3c0227 No.14597638
>>14597590
But these are mods for the Unity version.
c495a2 No.14597660
Is there a place I can download Daggerfall that is packaged for instant play on windows after install, or whatever.
841c09 No.14597703
>>14597638
I dont think you understand what is going on with the unity version. they didn't rewrite the game from scratch, they are using the Old game and reading the files from the dos version and injecting code to enhance and add mod support to the old game.
f96e4f No.14597726
>>14597714
>all that forest
I'm getting flashbacks to Deer Hunter II.
3c0227 No.14597735
>>14597703
I don't think I ever said that I do understand what is going on with the Unity version. I just said I have the vanilla version and that's the one I'm playing. I could be convinced to try the unity version if it plays the same and all the content is there. I was planning to start a Daggerfall playthrough fairly soon. Like this weekend soon.
04b663 No.14597740
>>14561185
Can’t you make another account?
how the fuck did you get ban? I mean I get you made it public but did you post a “how to” and got banned?
>>14561196
Because muh sekrit club man!