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File: 06eeaa3b0b3bb9f⋯.jpg (168.72 KB, 526x525, 526:525, dorf dev cycle.jpg)

4d0cf4 No.14550584

How come Toady hasn't yet been able to implement vehicles and other moving platforms when other roguelikes have them? Did he ever say anything on the matter?

22e9b1 No.14550599

>hasn't been able to implement moving platforms

minecarts exist you fucking nigger


66fc99 No.14550721

>>14550584

incomptence


f22f66 No.14550835

>vehicles

because to implement a vehicle he would first have to simulate fuel dynamics, traction, combustion, tire tread, how muddy a tile is so your vehicle gets stuck constantly, the chemical reaction that makes a battery produce a charge, a weight system for the vehicle so it sinks in mud faster, etc etc


1eb6d0 No.14550920

>>14550584

He needs to optimize his shitty game first


4c9f50 No.14550925

>>14550920

it's not rimworld. DF is pretty optimized he just needs to make it run on more than a single core


1eb6d0 No.14550960

>>14550925

>Dwarf fortress is pretty optimized, toady just needs to optimize it


4d0cf4 No.14550965

>>14550599

Why are wagons still pseudo-creatures then? Why is your starting wagon still immobile? Why are there no boats?


4c9f50 No.14550969

>>14550960

i don't think you know what optimization is


1eb6d0 No.14550976

>>14550969

>Doesn't understand what optimization is

>Claims others don't know what optimization is

What a retard. Now if you'll excuse me I've got to go watch toadie add 5 new types of stone to the game that do nothing to change the gameplay except bloat it further.


4c9f50 No.14550981

>>14550976

i'm sorry you don't know what programming is.


1eb6d0 No.14550986

>>14550981

I'm sorry you're too busy sucking off toadie to understand that threading your game properly is directly related to programming.


4c9f50 No.14550991

>>14550986

multithreading is not optimizing the code, my dear cucklet


1eb6d0 No.14551005

>>14550991

>optimizing only relates to code

>implying DF's code wouldn't be an autistic mess

Oh wait, you've never seen it so you're just talking out your ass now.


4c9f50 No.14551051

>>14551005

are you just being an edgelord or do you have anything to show and tell


1eb6d0 No.14551107

>>14551051

Nah I'm just laughing at the dumbshit who wanted to larp as a programmer but didn't even understand what to optimize a game meant.


8674cd No.14551123

There's moving trade carts in the game. The game can do moving stuff just fine.


acb40d No.14551318

File: dcdd32667a3d42d⋯.png (8.77 KB, 361x268, 361:268, dwarven music technology.png)

File: c3cc96986e74ed9⋯.png (38.66 KB, 438x444, 73:74, raiding party.png)

File: 174203156c18c20⋯.png (383.11 KB, 589x1847, 589:1847, latest release patch notes.PNG)

>>14550584

>How come Toady hasn't yet been able to implement vehicles and other moving platforms

It's not that he "hasn't been able to", trade wagons have been in the game for like ten years. He's simply prioritizing other content right now, because boats aren't that important to the game.

The latest few DF updates introduced the ability in Fortress Mode to send out raiding parties to steal, slaughter, and pillage different civ's towns.

Next up after bugfixes will probably be another long patch hiatus while Toady works on the Myths and Magic arc. Procedurally generated schools of magic and spells that have to be discovered by scholars/wizards or taught by gods that actually act as real entities with their own lore/goals/followers… I'm a lot more interested in seeing that shit than multi-tile boats and carts.


ee59bd No.14551360

>>14551318

>myths and magic

wait 2 years lol


acb40d No.14551398

File: 58f73a58f2e0639⋯.png (697.71 KB, 2022x9691, 2022:9691, Greed - The End of Duralth….png)

>>14551360

Of that I have no doubt. My prediction is 2020 minimum, maybe early 2021.


24b737 No.14551427

>>14550925

>DF is pretty optimized he just needs to make it run on more than a single core

What the fuck is going on in DF that would require more than one core? Even the fucking water physics aren't so complex that they would bottleneck the whole thing.


27ac45 No.14551484

File: 2e2d95e7e3c929f⋯.jpg (67.49 KB, 750x592, 375:296, kotvoprosvopros.jpg)

>>14551427

its a common misconception that DF bottlenecks on the CPU when really it bottlenecks between the RAM and the cache due to the ass backwards way toadys autistic spaghetti code works

rewriting the entire thing to multithread would literally do jack shit


a8f8ac No.14551497

>>14551484

Actually, saving, loading, and worldgen could benefit from multithreading.

The UI is also very cumbersome and is literally the reason for the LOL HARDEST GAME meme. Its just grossly inconsistent and needs a rewrite. Why not make it mouse driven?

Pathfinding could go on its own background thread too


27ac45 No.14551566

File: 0096c548d89007d⋯.png (111.48 KB, 226x258, 113:129, gobbos.PNG)

>>14551497

The problem with multithreading anything in DF is that everything is connected in some way

I can see realistically multithreading worldgen and background world progression but I seriously doubt you can outsource pathing to a separate thread without creating a bottleneck considering that the game map is extremely dynamic and the pathfinding AI accounts for a lot of shit

>Its just grossly inconsistent and needs a rewrite. Why not make it mouse driven?

The AI could use an overhaul but as is Im fine without a mouse because I can use KB already and stand nothing to gain from a mouse interface, plus it makes shitters mad.


acb40d No.14551589

>>14551497

>The UI is also very cumbersome and is literally the reason for the LOL HARDEST GAME meme

Honestly, that's a good thing. Do you really want the Minecraft audience to take over Dwarf Fortress? Because that's exactly what I'd expect to happen if the game ever become user-friendly enough. The game has a healthy niche community already, and Toady makes enough money to support his thirty-year dev cycle as is. Maintaining DF's reputation as "LOL HARDEST GAME" is to the game's long-term benefit.

Anyone with half a brain knows how to install a tileset or just git gud at keyboard shortcuts; programs like DFhack and Dwarf Therapist exist to close any gaps in the vanilla game's UI. Nothing else is urgently needed right now on the UI side, I'd rather Toady focus on feature updates or FPS optimization.


a0d345 No.14551902

>>14551566

Where would I find good shortstack porn?


a5b323 No.14551919

>>14551589

tbqh Dwarf Therapist is more obtusive and less user friendly then just normal Dwarf Fortress. i only use it for seeing what skills and what jobs my dwarfs currently have, then just assign any labours through v-p-l


f80516 No.14552039

>>14551919

What if there were a kobold (the)rapist?


90fcee No.14552115

>>14550835

this. his autistic mind will either settle for this or nothing, and all of this might take an entire fucking decade to make


4cbea8 No.14552253

>>14551919

I stick with the manager provided with dfhack.


4d0cf4 No.14553764

>>14550835

It's a medieval setting, man. Leave that shit to the modders. There's gunpowder and plastic mods if you're interested.


28052e No.14553776

>>14550584

>vehicles

What fucking vehicles are going to be in DF?


28052e No.14553785

>>14551107

He was in the right, though.


e2191d No.14553791

>>14550584

the expression on that toads face reminds me of that one finnish video.


4d0cf4 No.14554588

>>14553776

Wagons, carts, mounts, boats.


76d979 No.14555194

>>14550925

Why are people so fucking ignorant about DF updates, its been x64 for a year now.


e3cb5d No.14555442

>>14550925

> DF is pretty optimized

No it is not. It is fucking awful.

>>14551107

He's right and you are a retard.

>>14555194

And that has absolutely nothing to do with anything.


728d1c No.14555533

File: ba4a8e773ce9154⋯.jpg (6 KB, 224x250, 112:125, 3DPP.jpg)

>tfw you spent $1500 on a gaming PC for the purpose of play DF with 200 population at 60fps and it doesn't even come close


06bcf9 No.14555596

File: 2c23a08aac94077⋯.gif (496.95 KB, 500x197, 500:197, great.gif)

>>14555533

Will checking those sick numbers cheer you up?


eedfa7 No.14555736

>>14551566

>Goblin porn.

Shit tier.


728d1c No.14555746

File: ca5726751274c19⋯.png (108.63 KB, 793x645, 793:645, pepe mirror.png)


728d1c No.14555760

>>14555194

>>14555442

What does changing to x64 architecture even do for DF?


76d979 No.14555778

>>14555760

Less crashes and more ram allotment.


e3cb5d No.14555942

>>14555760

It stops retards from posting on the forums "when will you make it x64?!11". That's literally it. For applications that use a lot of RAM, x64 lets them have more than 4GB. But DF grinds to a halt from its shitty coding long before you can get close to 4GB of RAM being used by your fortress.


4d0cf4 No.14558472

>>14555736

Better than elf porn, at least. Still execution-worthy.


27ac45 No.14559847

>>14555533

thats because youre a retard

you need a high tier CPU and low latency ram, how you managed to spend 1500 bux on that is beyond me


40a9d7 No.14559875

>>14555760

Cuts down on crashes from saving large worlds


993d34 No.14565938

>>14559847

>high tier CPU

Tell me more.


27ac45 No.14566115

>>14565938

All you need is high SCP and a large CPU cache, and as low latency as affordable RAM.

An i7 with a latency 10 RAM you should be able to hit 200 dorfs at over 50 fps with reasonable FPS management, such as 3x3 embark, no river and no 60 visitors in tavern.

I go below 50fps at 180 dorfs with latency 13 on 3x3 without any FPS management.


f53947 No.14566182

>DF

>roguelike




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