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File: 23f4bde96b4ad36⋯.webm (14.58 MB, 640x360, 16:9, Helldivers.webm)

7ed15f No.14541959

>good game with nice 3d crimsonland style gameplay ruined by needless online features so much, that when you start the game after not playing for a while you see ending cutscene and credits of someone winning the game

1a897f No.14541987

>good game ruinded by A, B and C

That's not a good game at that point tbh.


ff8df7 No.14541994

>>14541959

>that when you start the game after not playing for a while you see ending cutscene and credits of someone winning the game

Wait what?


1392b0 No.14542061

>>14541959

>Helldivers

>"ruined"

Don't worry anon, the shortbus isn't so bad


7ed15f No.14542124

File: 24b4d1f09b85cc8⋯.jpeg (84.99 KB, 960x544, 30:17, Helldivers.jpeg)

>>14541994

Yeah, real thing. Turned on the game only to see credits. Endings are based on online performance, and not on your individual campaign as a player.


1a897f No.14542141

>>14542124

What happens if you pirate it and play offline?


7ed15f No.14542145

>>14542141

You cannot complete the game, obviously.


02fe93 No.14542146

>>14542124

One of the worst first experiences I've had with a game. One of the factions was eliminated when I bought the game so I had to wait 2 weeks for the current online campaign to end before I got to see 1/3 of the content in the game.


1a897f No.14542162

>>14542145

Good thing it always looked like shit to me I guess. It even treats player in shitty way.

I suggest you playing good top down shooters like crimsonland, alien shooter 2 or brigador instead.


ebcc23 No.14542166

>>14542146

>One of the factions was eliminated when I bought the game so I had to wait 2 weeks for the current online campaign to end before I got to see 1/3 of the content in the game.

That is massively stupid design.


1b72c1 No.14542178

>>14542141

>pirating

t. xeno


1a897f No.14542183

File: f39271f35692f5e⋯.jpg (20.92 KB, 479x148, 479:148, good shit.JPG)

>>14542178

I do buy good games.


0bd1c7 No.14542206

>>14542124

>and not on your individual campaign as a player

Because there is no individual campaign or anything resembling single player. It's going to happen absolutely anytime you step away from the game for a while; the credits will roll from when the galactic campaign you last played was beaten by the community and you contributed. You can always simply skip the thing if it bothers you, you'll see another credit roll in like two weeks.

The game is built around teamwork and ridiculous/hilarious fuckups which mostly involve idiots getting their teammates killed. It was never meant to be a single player thing or have a single player campaign. This is like complaining that a boat can't drive on land or that your mom's SUV can't cross the Hudson on its own, they're not meant to do so.

Now this however >>14542146 is a legit criticism, but I'm not sure how they'd get around that considering how the game is built.


2d9a2c No.14542207

Looks like ASSFAGGOTS trash gameplay.


0bd1c7 No.14542226

>>14542183

this is offtopic but the only thing that kept me going in brigador was making money to unlock the descriptions and codex entries. They had surprisingly good worldbuilding. As far as the game goes though, it got very dull and repetitive pretty fast. Once you hit about 15-20 hours you've seen everything there is to see in the game and there's nothing to really keep you coming back. I'm not really sure how the devs could have improved it, I know they definitely did it out of genuine passion for it, but it was not as good as it could have been.


9f60bc No.14542229

File: 99339c787b538cf⋯.jpg (86.38 KB, 640x592, 40:37, 1440269814791.jpg)


1a897f No.14542265

>>14542226

I played it for 9 hours and enjoyed myself immensely. It completely justifies its price.

If you managed to squeeze 15-20 hours out of it, lore or not, you don't get to complain.

It's a little, but very fun game with enough content to justify its price.

If you expect 60 hours outta some indie top down shooter, you're in the wrong here.

sage for offtopic yeah


02fe93 No.14542290

>>14542206

>I'm not sure how they'd get around that considering how the game is built

Easy, just make it so all three factions have to be eliminated at once. All 3 homeworld missions come up at once when all factions have been pushed back. So there's just a day where you can still fight all 3 factions but its about to be over.

>>14542226

>>14542265

I'm at 57 hours and personally I always find myself leaning towards the same setup; same vehicle, same weapons, same levels. I think if they made dying less punishing then there'd be more impetus to play differently but you get so little, it stops me from trying different things just because of how much of a waste of time it is if I die. Even if I could just choose the faction I fight in a run it would go a long way since corvids run mostly lost of small fast units whereas spacers have lots of big huge slow stuff so I could change up my weapon loadout to match.


1a897f No.14542300

File: 0ced6f71b3d5bbb⋯.png (229.41 KB, 456x342, 4:3, 01-surprised-cats.png)

>>14542290

>brigador

>57 hours


cbde97 No.14542314

>>14542124

But you can just skip it. At most it takes 20 seconds. Honestly the game has flaws already so there's no need to nitpick, like the fucking cyborg tanks that drop with zero fucking warning on top of you, making stealth impossible.


0bd1c7 No.14542319

>>14542265

>you don't get to complain

>wheredoyouthinkweare.wav

I played it because I bothered to pirate it and install it and I needed to make sure I wasn't missing anything. I don't like to make halfbaked judgements on games. Brigador wasn't bad, but it wasn't great. I think many people were expecting "isometric mechwarrior" and they got something far more simplistic. As difficulty goes up you also had to rely more and more on distractions rather than combat, which could make later levels take forever to complete.

>>14542290

>Easy, just make it so all three factions have to be eliminated at once

The problem with that is that the factions push back, if you haven't noticed. So what if one faction gets pushed back to their homeworld and then people shift their focus to a different faction? You're going to be losing ground on the first one. Best case scenario, you either hope you have a large enough community that can use its activity to contain 2 factions while the 3rd gets pushed to its homeworld, or you readjust the values required for territory control. It would drag out campaigns longer than they are.


611179 No.14542323

>>14542207

Explain yourself in detail anon.


0bd1c7 No.14542341

>>14542314

>like the fucking cyborg tanks that drop with zero fucking warning on top of you, making stealth impossible

I'm a dead serious, I bought the game several years ago and the first time I played I had an issue with those tanks. I went through the discussions page. No one said a fucking thing about them. I made a massive post about how they're bullshit. Half the people agreed, the other half were underage b& who just spouted CYBORGS NOT HARD LOL.

Two or three fucking years later, m8, and that shit still exists. I played it again with my friend maybe 2-3 months back and when we ran into them again he just said "I cannot fucking believe they still have this shit in the game."


1a897f No.14542342

>>14542319

As far as "isometric mechwarrior" goes, it servers perfectly fine as a successor to genesis battletech game.


02fe93 No.14542370

>>14542319

Why do campaigns even need to end? I mean it would make sense thematically if the war never ended but in gameplay terms it just restarts anyway so does it even really matter if the campaign never ends? One day the playerbase is going to be small enough that they won't be able to do it anyway. What are they going to do then? All I can think of is the bonus XP at the end and the cosmetic armour you get for being a veteran.

>>14542300

I like it


6f423d No.14542376

>>14542323

Isometric cooldown based gameplay that's bastardized from RTS.


1a897f No.14542388

>>14542370

I like it too but god damn


611179 No.14542395

>>14542376

Reloads are cooldowns now?


903033 No.14542403

>>14542207

are you brain damaged?


cbde97 No.14542405

>>14542370

I was checking the wiki and there's a list of all the wars. The idea was that for every campaign the difficulty would adjust according to the performance of the playerbase. But after the players lost a couple of wars, not a single one has been lost. Looks like the devs didn't want people to get frustrated by losing.

>>14542376

That's like saying Diablo is a bastardized RTS. An isometric perspective is not exclusive to RTS.

>>14542395

I think he means the call-ins


02fe93 No.14542419

>>14542405

wtf that's awful, so I'm never going to be able to get the veteran armour for losing a war? This idea gets worse the more I learn about it.


1b72c1 No.14542443

File: 3e10865c97755f3⋯.png (333.05 KB, 1436x1652, 359:413, 1433654717506.png)


e37d0e No.14542489

>>14542207

And why is that? Because of the overhead perspective? Please tell me you play something else apart mobas and overwatch.


540858 No.14542751

>>14542206

>Because there is no individual campaign or anything resembling single player.

What kind of top-down shooter doesn't have a fucking single player campaign when every single one before it has a campaign without any always online bullshit.

I am so glad I didn't have an attraction or a whim to this garbage.


0bd1c7 No.14543066

>>14542751

>game is in [genre] so its required to have a SP campaign

Your argument is retarded. What genre the game is in has absolutely nothing to do with whether the game is required to have a campaign. If people made an FPS that in online MP competitive only would you bitch then? If people made a fighting game that is only MP competitive would you bitch then? Because if you would then your complaint is actually "every single game in existence should have a single player campaign." If you wouldn't then you're a hypocrite.


ff8df7 No.14548792

>>14543066

All games should have a SP campaign.


7f78c2 No.14548870

File: d610f1914d767d5⋯.gif (690.64 KB, 337x268, 337:268, tumblr_n203l8f4Nf1s99pyqo1….gif)

Helldivers is fucking radical and OP is STILL a huge cockgargling niggerjew faggot.


83b0b1 No.14549126

I really enjoyed Helldivers for about half an hour until I started running into enemies that are unstoppable by your level in the game and the supposed solution is "just play online with the pay service you don't have to get backup via other players, goy!"


ff8df7 No.14554596

>>14542124

>Endings are based on online performance, and not on your individual campaign as a player.

Then fuck the game entirely.


91e6ac No.14554660

The game has a stealth mechanic except it's impossible to use properly in some parts. It's been a while since I played but I recall that the enemies will follow you even though they don't know you're there.


65997e No.14554698

>buy it thinking it would be a good couch co-op for saturday nights

>play for a bit

>seems cool

>fast forward two days

>3 man couch co-op ready for action

>every faction dead except for the last zone of ice fags or someshit

>no good equipment to complete most of the missions

>even then it's just some stupid shit XP boost

>try to have fun for an hour

>uninstall

>refund

Great game, boyos. Recommended.


7382fd No.14554788

File: 8f0c385b96a8a52⋯.png (270.17 KB, 416x636, 104:159, 8f0.png)

>>14541987

can't remember who wrote this but he said every good game can fall within these two. It sounds like Matosis or that razor guy.

____ is a good game ruined by short playtime, lack of antagonists, and a non-worthwhile ending.

____is a good game ruined by too many boring quests, poor replayabilty, and unlikable characters.

The point was to get across that picking a style has inherit cons that are near impossible to get rid of, and getting rid of them usually puts 2 other cons in its place.




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