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File: 40d1c536ab3f640⋯.jpg (76.44 KB, 800x550, 16:11, 43-170-original.jpg)

f898a4 No.14536486

I played this on launch and didn't like it much.

Tried it again recently and for some reason it just clicked right off the bat, even though I don't notice any differences. I know there are two new classes and acts, but I started from scratch with Blademaster.

I'm trying to make auto-attack/cadence build of sorts, where the only active skill I use is healing one. Is this shit viable in the end game?

I'm only level 16 now and it werks fine so far.

46bfe3 No.14536491

Titan Quest-esque diablo clones are all shit.


70e4b7 No.14536493

File: 071ff5d21666d04⋯.png (717.78 KB, 640x478, 320:239, ClipboardImage.png)

how much do you fucking need it?


f898a4 No.14536503

File: c4f4d9ef1701646⋯.jpg (685.62 KB, 1920x1080, 16:9, 20180324212126_1.jpg)

File: da60cd9d8332bf2⋯.jpg (691.09 KB, 1920x1080, 16:9, 20180324212130_1.jpg)

Reminder to ignore and filter shitposters, they feed off (you)s.

Also this is what I got.

Actually I'm level 18, dunno why I thought it's 16.


f1e247 No.14536511

>>14536491

TQ was okay though if only because m-muh mythology'n sheit, GD would be playable if the world/lore wasnt so damn boring.


8dd672 No.14536536

>>14536486

You will always need more than just a single skill. Healing is best covered by loads of life-steal and resistance to stun/slow.

My lowest skill use builds was m1/m2 and 3 skill buttons. Highest use was a CDR pet build that needs the entire hotbar.

Check the grim dawn forums, there are build compendium threads that can give you an idea on what is viable for ultimate end game. Clearing crucible is a different story though, same with the ultra bosses. Use grimtools . com for builds and item lists.


f898a4 No.14536861

>>14536536

I beat Torchlight 2 with engineer, and playing goddamn piano with skills on keyboard gets tiring really fast.

Having just a few skills sound pretty good.


bd746a No.14539644

bump


f392fa No.14541761

Fucking bump.

The only good ARPG since Torchlight 1 and nobody here gives a fuck about it?

Dead board.


d779f4 No.14541979

File: 849e8d8dfaff597⋯.jpg (173.42 KB, 2048x1152, 16:9, Grim-Dawn-Ashes-of-Malmout….jpg)

File: c5634cea449d1e0⋯.jpg (354.99 KB, 1152x864, 4:3, 20170110175220_1.jpg)

File: f1b88af10241ca3⋯.jpg (720.24 KB, 1920x1080, 16:9, 20180325175603_1.jpg)

>>14541761

I finally bought Ashes of Malmouth this week since it was on sale and I wanted to something for myself on my birthday. Bought the original while it was in Early Access for $12 (the only good thing to come out of Early Access) and have been waiting for a price drop so I wouldn't pay 200% for 50% of the content.

I see they expanded the chest size since I last played it.


f392fa No.14542035

>>14541979

How about you tell us about your build and playstyle?


d779f4 No.14542119

File: f9f5cc52bec5aa1⋯.jpg (296.86 KB, 1024x768, 4:3, 20161021200528_1.jpg)

File: 5af904d50893c78⋯.jpg (217.3 KB, 1152x864, 4:3, 20170110175144_1.jpg)

>>14542035

it's been a while

I'm not a good ARPG monster clicker player and tend to spread out my skill points too much so I inevitably run into a wall of enemies I simply don't have the dps to take down even if I use all my tricks.

My first character was a magician focused on dealing as much damage as possible and chugging energy potions like an alcoholic with a lead liver. Then I tried creating a character with as many summons as possible. With the exception of the useless Raven I can summon 3 dudes + 1 Revenant granted to me an underleveled off-hand tome, and I spawn teeny tiny skeletors when I kill/finish off stuff with my Eye of Dreeg grenade. So it's just me running around, sicking ? my pets on weakened mobs from my AoE and throwing a toxic eye grenade for more extra skeletons. The dog is sometimes used as a suicide bomber.


f392fa No.14542139

>>14542119

Shit, I considered running a necro with an army of skellies, but sound like you can't have 30 summons rummaging around like in good ol D2.


43b8d0 No.14542240

>>14541979

As amazing as it fucking sounds, Ashes of Malmouth is maybe the first actual, literal video game expansion I've seen in fucking forever that was a real expansion and was genuinely worth the ten dollarydoos I dropped for it.


eda588 No.14543746

File: 553787462e9bd5c⋯.jpg (324.89 KB, 700x2800, 1:4, skelton milk.jpg)

>>14542139

The skellies you do summon to scale with certain talent tree skills though so you can have a tight knit group of 3 to 5 ripped as shit skellies among other summons that necro gets.


9e0cba No.14544064

>>14542139

You can still have a pretty damn good army of summons with the right classes and devotions and gear. Using a full pet build was the most fun I had in the game.

>>14542240

It's a great expansion on it's own. Compared to the mountain of dog shit DLC that is the norm now, it's a masterpiece.


83c36f No.14544305

File: 58508ceea8e50fe⋯.jpg (94.47 KB, 960x720, 4:3, cozy crusader.jpg)

I have to say that the absolute most fun I've had in this game was playing with 2-4 other guys as necromancers through the first two acts of the game, just swamping everything in a sea of stuns and statuses so our tsunami of boners could wash over them.


0a2adb No.14544428

Blademaster used to basically be the premier class of this game. It's probably still pretty good, but I haven't played GD in awhile.

>>14536503

You should probably try to max out one of the main leveling skills first before you plan on spreading your points out. IIRC for Blademaster that would be either Cadence, Blade Arc, or Amarasta's Blade Burst. Pneumatic Burst is also one of the best skills in the game because it has +Total Speed and healing.

>>14541979

>I see they expanded the chest size since I last played it.

This is so nice. Having to use third party programs for this was and is a pain in the ass. I've lost more than a few items to those and the backup process is sketchy at best.

>>14542139

Last I checked you can have 20+ pets with the right build and items. Unfortunately they won't all be skellies, but it's still nice for those that like summoners.


0b91bb No.14544608

>>14544428

>Blademaster used to basically be the premier class of this game.

That was a long time ago. I think it was mainly due to a set that got nerfed very early on and caused half of the GD forums to bitch and moan for several months (some are still not over it).

Many of the top level builds are still soldiers (due to the tankiness), but Nightblade is a fairly rare second pick.


fb6d33 No.14545360

Is there a point in keeping low level set items around?

Stuff like explorer set has some cool abilities, but it's generally worse than regular gear.

Do I just sell it?


83c36f No.14545379

>>14545360

Keep it for new characters. There's a lot of nice lower-level gear that can take a lot of busy work out of a fresh build.


7055ab No.14546610

>>14536486

Blademaster is a solid class, but it's more gear-dependent than something with occultist. Make sure not to fall for the pierce damage that the game suggests, since physical outclasses it in pretty much every regard. You can make a decent tank that'll be on par with some shield builds, trading reliability for a lot more damage output. As far as using only one skill goes, that's not really going to work; for a blademaster, you'll probably be using the following every few seconds:

>war cry for debuffs

>ring of steel for fumble

>blitz

>pneumatic burst to heal

Here's a physical blademaster build that's decent for just about anything in the game and should give you an idea of skill distribution: https://www.grimtools.com/calc/pZrrPMjZ


d779f4 No.14552387

File: 3502920c63b5a0b⋯.webm (6.65 MB, 640x360, 16:9, Lovetred.webm)

bump because I love you




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