f6b485 No.14520957
You know that one attack, where you pull it off and it looks just right, sounds just right, all that good shit is in order. What attacks in games do you remember with that perfect feeling from start up and post impact?
For me it's "Real Impact" from DMC 4, it's got the longest wind up for Dante's moves but when it hits it's just perfect, you hear a crunch, the impact effect a mere moment but it's a massive light ray going upwards and then the rest of the hits of the attack come in and the thing you hit, even if it was one of the largest enemies in the game they're been sent off.
ff3f45 No.14521002
Ninja gaiden sigma's charge attacks are cool to pull off but they don't nail that impact you're talking about it. I can think of games that might have that kind of feel but I haven't played them recently like Wonderful 101 or Bayonetta.
d578bb No.14521003
d578bb No.14521050
>>14521042
that one's good, too. luigi and zelda both have good smash attacks in melee. you can like more than one attack.
I like the sound that accompanies a stealth kill in MGSV, the sharp note sort of accentuates the concept of a guy getting his jugular ripped out.
3d48f5 No.14521055
>>14520957
Heat Actions in Yakuza games.
f6b485 No.14521057
>>14521055
I was thinking about that for the OP but thought it was cheating because of how broad the heat actions are.
74b09e No.14521074
HookTube embed. Click on thumbnail to play.
The King of Fighters 96 through 98 had plenty of those. Especially with Ralph.
d96183 No.14521313
Getting a crit in FF7, even though normal attacks looked and sounded like you were cutting through air.
Want to know what game is the opposite of what you're asking for though? The entire Dynasty Warriors series and all spinoffs.
28c5f8 No.14521323
>>14520957
Not hard to pull off, but the stomp in Dead Space. It never gets old when you've defeated a wave of necromorphs to just crush them one by one to get their loot. Also I remember in the DS2 demo, they tell you to "search" the first necromorph you've killed by pressing R2, and Isaac just curb-stomp the body with a really satisfying sound.
cdf2c6 No.14521344
Final Fantasy X, Auron's sword cleave. The woosh followed by the heavy sword cut noise is perfect.
278904 No.14521373
Landing a melee hit in Titanfall (2) dat crunch of everything inside them being turned to jelly. Along with the pa-ching of the kill notification its nice.
I can't fucking find a video of the executions or a melee kill montage without garbage music over it. Look it up yourself. c:
95b9ca No.14521694
Can't go wrong with the big, long windup/charged heavy attack.
Also I really love Dante's Stinger in DMC3, especially when you land the combo version and can keep going for what feels like ten seconds by mashing.
1d497a No.14526300
>>14521310
Good choice.
>>14520957
If fighting games count then Virtua Fighter 4 was pretty satisfying.
ebae30 No.14526310
Literally every attack in Yakuza 0
Every take down in Burnout 3.
Fuck EA for not putting Burnout 3 on pc
fbbe17 No.14528002
Most of the sounds in MGR when your blade is slicing/grinding against metal is pretty fucking nice, though combined with the sound for charging and releasing Sam's blade attacks it gets even better.
5aeb70 No.14528180
>>14526310
>fuck EA
That's all you had to say, anon.
For me, Mortal Kombat's fatalities are usually pretty good, but UMK3 takes the cake. They're both bone-crunchingly satisfying and campy enough to be worth seeing most of the time.
b8d873 No.14528210
>>14528002
I like how you can use the weaker enemies to land a counter-attack on the tougher ones at the same time, essentially killing them in a single blow.
There is something to be said about playing effectively and killing shit in mere seconds if you know exactly what you're doing.
d91362 No.14531262
Weirdly Zeno Clash had a lot of this despite otherwise being a bit crap.
e661d5 No.14531327
>>14520957
It's more the type of gear I used in a game.
Playing AoT 2 and while the default gear is good, it just doen't feel right, you know? I spent a few dozen hours with the Tiger Zero gear in 1, longer blades and sharpness at the cost of durability, higher gas capacity and pressure at the cost of blades to use in battle, anchor reel speed and length at the cost of strength. This set really made me feel like Spiderman with Katanas. So using the default gear again was annoying but once I unlocked it in the campaign, my performance improved dramatically.
e876fd No.14531330
Any of the wicked weave attacks in bayonetta, it also helps that the enemies in the game lose chunks of their armor when damaged. Hitting anything feels satisfying
8c596e No.14531694
>>14521092
Wrong version kid.
c0491f No.14531781
The takedown throw in MGS3 made the best noise when the guy slammed into the ground. It really helped sell the idea of knocking a guy out just by throwing him downwards.
f453aa No.14531795
Monster Hunter's hammer was nothing but fucking devastating swings sending 3 tonne monsters flying.
The gunlance had the wyvern fire attack that blasted giant chinese fireworks into monster's faces, also send them flying, and had a very long cool down period to make you have to wait to climax, making it even more satisfying.
…And then the franchise got casualized and died.
502d27 No.14531871
>>14531795
too bad the gunlance is "near bottom" tier in each game.
d438ed No.14532036
Fully charging kirkhammer and getting a stagger in Bloodborne feels pretty good.
e417e7 No.14532110
>>14521323
One thing I always loved about Visceral games was their sound design. Probably the thing that drew me to Dead Space initially when I played the demo years ago. Same thing for Dante's Inferno. Every impact had such punch that you really felt powerful. Even BF Hardline had more punch than BF4.
73c352 No.14532537
HookTube embed. Click on thumbnail to play.
This attack gets my dick hard every time I use it.
>>14531795
>Monster Hunter's hammer was nothing but fucking devastating swings
>The gunlance had the wyvern fire attack that blasted giant chinese fireworks into monster's faces
Whats the problem here? You're acting like as if they dont do the exact things they did before. All the weapons in fact got more moves if you didn't know.
>>14531871
In World if you know the right combo the GL becomes one of the most OP weapons in the game, even having more DPS than GS.
f3a8f9 No.14532657
YouTube embed. Click thumbnail to play.
The best weapon of all games of all time
49d200 No.14532964
>>14532537
AoD is probably one of the best examples for this thread. That slight pause when you connect the hit is very pleasing.
ee057d No.14533025
>>14531330
This. That game has the cuhrazy feel I love.
827b8b No.14533031
>>14521092
>chinese knockoff potemkin
49d200 No.14533037
>>14532537
Also reminds me
>doing warrior play through on ng+
>mission is to hunt the Griffin
>head over to the area near the canyon where you have to bait the Griffin in order to make it appear
>chuck goblin corpse where it prompts me
>THE GRIFFIN COMES MASTER
>charge up sword with fire element
>Griffin swoops down
>tip of blade connects right on its head
>Griffin is dead
There is nothing more satisfying than seeing all those health bars just disappear.
74ba20 No.14533051
>>14531330
Double this. Came into the thread just to say how fucking satisfying it is to pull a 12 hit combo on an angel in mid-air after pulling off an undercut, and then doing a wicked weave heel stomp to finish them off, crushing them into the ground. Gives me a rock hard boner every time.
89d081 No.14533058
>>14531262
>despite otherwise being a bit crap.
Take that back.
827b8b No.14533065
>>14531950
>beta version
It does have a cooler animation, but fafnir followup version is besto, and lvl 3 HOS version is always fun as an extra special fuck you.
fbbe17 No.14533074
>>14528210
It's so fucking rewarding and MGR is so tight about that, especially with Sam.
9757d8 No.14534332
>>14531950
Too bad it's almost completely useless once you git gud. Moves like
>>14531681
and Sidewinder are crunchier due to higher utility.
91fd72 No.14534656
Maybe not the same but doing almost anything with Azrael in BB is satisfying as fuck, Especially if you super armor an enemy distortion only to push their shit in.
827b8b No.14534688
>>14534332
>not using lesser but more stylish moves to noy only humiliate but look good while doing it
It's fair enough, but pure style is half of fightan
502d27 No.14534707
>>14532537
"world"
you mean the shitty non-G rank game where every weapon has 20 seconds kill times?
Oh man move over games, the real standard is here.
bf9bcf No.14534727
>>14532537
finally, a chance to repost a webm i saved years ago
91fd72 No.14535925
>>14534707
Every generation released without G rank. I don't understand why this is an argument. You could literally pick out anything else from the game and have a better argument, but you chose that.
a134f9 No.14536036
>>14531694
>>14533031
I couldn't be asked to find an AC buster at the time and I enjoy the idea of giving a hospital bed a torture rack drop.
d91362 No.14541086
>>14534707
Not an argument.
d265e9 No.14541264
The headbutt in Blood Money.
f6b485 No.14542742
>all these guilty gear posts
Groovy
1a21c8 No.14542904
It's always satisfying to hit someone with a green shell aiming at where they are gonna be instead of where they currently are, like when they take a curve in front of you.
f5c133 No.14548392
>>14541086
LOL NOT AN ARGUMENT BRO HAHAHAHAAH
06d31a No.14548433
The open palm shove sam gives everyone in chaos theory
f642f8 No.14548505
It's always annoying trying to explain what this particular feel is to someone who hasn't played any games with that particular power to them. A game that has shitty, weak-feeling attacks is usually enough to make me stop playing, that's how autistic I am.
Like has been mentioned earlier, Bayonetta feels extremely satisfying to play because the animation is so fluid and the sound design is top-notch. And since God Hand was also mentioned, I always liked the guard break attack. Hitting the enemy's guard makes a hollow, wooden sound, but when you break their guard, you get a flash and a sound of glass shattering. Why can't more developers understand how to give weight and feel to their attacks? Is it truly some Japanese black magic people can't comprehend?
d96183 No.14548549
>>14542742
Get that fucking nigger out of here you stupid son of a bitch.
7bacb9 No.14549159
I live for this kind of crunchiness. The juice. The pop. The tension leading into the crunch. I love it.
Have a webm.
91034e No.14549937
4ea2ce No.14550109
Throwing people's own shit right back in their faces makes my dick rock hard.
48c46a No.14550342
>>14536036
Much better.
>>14548505
GoG HaaH just had amazing animations all around. The graphics were a bit lackluster but damn did they know how to make energetic attacks and amusing cutscenes.
2c3038 No.14550732
Every time you smashed someone's head into a wall or broke a bottle on their head.
bf9bcf No.14550860
virtually every environmental attack in def jam fight for NY had the perfect level of impact. i'll never forget smashing shitty third-rate rappers' heads into speakers or whatever
a47a60 No.14550990
>>14531795
Regarding to MH, GS will forever be my main weapon of choice just for the pure satisfaction of landing level 3 charges with all the skills possible (critical, laido….)
>stopping a flying rathalos mid air with a perfectly timed attack in multi-player despite the lag
I don't think anything vidya related will top this moment of pure kino. Even presenting the metal detector to Von Karma in Phoenix Wright wasn't this satisfying
d96183 No.14551255
>>14550860
>i'll never forget smashing shitty third-rate rappers' heads into speakers or whatever
All rappers are third-rate piles of shit compared to actual musicians.
86d534 No.14551324
>>14551255
Don't they just steal classical music then butcher it via sampling?
d96183 No.14551331
>>14551324
Pretty much, as well as all their ooga booga muh dik rhetoric in 90% of the "songs"
9757d8 No.14551435
>>14550109
Did they decide to make Marth's counter multiply reflected damage in Brawl? In Melee it's pretty crap; Roy has the good one.
e7744a No.14554272
I like the visuals of the attack obv the smash one is edited, but i still like ganon's kick
cc6259 No.14554355
>>14554272
I miss the flashy over the top criticals of the GBA FE games.
3106cc No.14554388
>>14554355
>never again will we get 2d fire emblem
533a0b No.14554475
>>14550732
When this first released I spent a half hour ignoring the final instructions of the tutorial while obliterating the bum. Take-downs, mounted punches, running bricks to the head at pointblank range… Fuck me if he didn't earn every drop of that alcohol.
d57beb No.14561193
>>14548433
Knife was better.
84a0c8 No.14568720
>>14534332
>Higher uitility
That sounds like words of a bitch ass nigger who's never killed with 632146HS -> RC -> Respect -> 632HS
be30f5 No.14568888
>>14554388
3D models with shading now can look most of the way to sprites now. Modern Fire Emblem just doesn't try to be as cool as any of those. The characters don't have unique animations they leaned in to the 3D and just use identical animations applied to all characters.
91034e No.14570046
09f04f No.14570222
I don't even own a Nintendo console, but fuck me if hitting someone with a bat in Smash doesn't get my dick hard.
502d27 No.14570226
>>14535925
>incomplete version
>weapon is decent because it doesn't scale
<finished version
<Gunlance is always shit because it doesn't scale
also you're still wrong it's CTs are horrible comparatively to other weapons
dbeb64 No.14570325
The Berserk attack in Panzer Dragoon Zwei and Orta. The way the screen inverts in colors for a flash with the barrage of lasers that sweeps over your view is just fantastic.
8d91ce No.14570691
9c9f6d No.14570731
Colt Peacemaker in Fistful of Frags. The gun feels, sounds and looks fucking awesome.
5aea07 No.14570891
While it's a gun, the Napalm Launcher from Blood just feels so good to use. The short, clean "BAP" when it fires, seeing the small fireball projectile, followed by a loud explosion, enemy gibs and screams. Blood definitely has some of the best death screams out of the games I've played so that really helps.
2aa4d1 No.14571094
Pretty much all of the attacks in DMC3 are this for me. Bayonetta’s weaked weave punches are also very satisfyong
d9f1ab No.14574627
>>14570731
Fistful of Frags is cowboy counter strike you pleb.
55eb54 No.14575048
d80727 No.14575388
YouTube embed. Click thumbnail to play.
Tonfa in Ninja Gaiden 2 are a pure joy to use. Any move you land that dismembers will net you a nice meaty crunch.
21003a No.14575397
>>14520957
Every weapon in Skyrim.
/thread
d57beb No.14580203
1d497a No.14585636
0be22b No.14585643
>>14585636
>the imageboard version of being a necroing retard
368c9e No.14585755
Not really a singular attack but playing the character Pine in Final Fuck has to be the most satisfying punching I've ever felt in a game.
The H isn't even that good, it's still a fun little game although repetitive and a bit too easy.
fbbe17 No.14586557
>>14585755
>Samus in varia suit
you better start explaining.
382797 No.14586622
>>14532028
Getting that sniper with an unexpected splatter. Bonus points if using a banshee. Dante must die mode with a Mongoose.
368c9e No.14586636
>>14586557
Probably refers to one of the characters being a Samus knockoff
55eb54 No.14588569
fbbe17 No.14588903
>>14586636
>in the armor
I could fight with that.
Most of the boss sounds in Gunstar Heroes were amazing.
d91362 No.14593693
>>14585643
>necroing
We're not a forum faggot.
fd231c No.14593725
>>14550109
>Being one of those Marth faggots who spams his down+B counter in a desperate attempt to land a "gotcha" kill
>Bait your counter and send your stupid gay anime pretty boy ass flying to your death with Dedede's jet hammer
Kills are earned, boy. They ain't given to you.
2f9cd4 No.14593828
>>14521050
may not count as crunch but luigis trip is super satisfying to pull off and green missile too
d91362 No.14599550
>>14593828
I know what you mean.
9757d8 No.14600252
>>14588903
>Most of the boss sounds in Gunstar Heroes were amazing.
You can't be serious. Gunstar Heroes is practically the quintessential "farting toaster" Genesis game. Audio is definitely not its strong point.
283a03 No.14600280
Pretty much everything in Asura's Wrath's QTE's and cutscenes.
It's more of an interactive anime then a game, but it's a damn fucking good interactive anime. Cyberconnect 2 knows how to animate.
e6d713 No.14600482
>>14574627
Any problem with that, Mark? Don't like skill based games? Go play your bling bling wahoo shit cake kike.
f8de99 No.14600795
>>14570731
>not using the mare's leg
74da08 No.14601102
>>14534707
Theres a reason for that
>monsters have the same health and ai as they did in the 3ds games
>weapons are about 50% stronger, have more moves & mobility options
>Hunters have new tools like being able to aim flashbombs, taunt flare, healingflares, mantles
>>14535925
>>14541086
>Every generation released without G rank. I don't understand why this is an argument.
"they always make you eat shit first, and keep the real meal away for later. why would you expect anything different?"