What do like better in games; The game telling and teaching you everything about the game, including the more in depth mechanics, or the game teaching you the basics and letting the player discover the hidden mechanics the game has to offer?
Personally I like discovering the secrets myself. Especially when the mechanics were there from the very beginning and the game gives you hints every blue moon on some of them. Rune Factory 4 and Dungeon Travelers 2 being great examples of this.
>Game has motivation system that alters critical hits, accuracy, evasions, and the ability to do team attacks.
>Through the story and side events the characters may tell you what their favorite food is or what they hate.
>Using said item in battle can max their motivation instantly
>Characters also hint some food is dangerous to eat.
>Using them on the enemy makes it so you have a 100% chance of inflicting a status effect unless they're immune to it.
>Meanwhile, there's a class that boosts the effects of items and can reuse them for free.
That's just 1 example from DT2 though. RF4 has plenty as well.