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File: 56d1f4ac7305e32⋯.mp4 (3.18 MB, 480x360, 4:3, real binaural asmr.mp4)

832e8a No.14516116

because it could have worked with even the cheapest set of headphones. The technology was already there. That's why the patent was bought and put on ice.

Many anons don't even know about this. Sad!

4b5975 No.14516123

but isn't binaural audio the regular headphones stereo? what is the difference


832e8a No.14516129

>>14516123

Exactly, anon. Binaural audio works with simple stereo headphones and is much MUCH better than even the highest quality 3D-Surround sound.

A pair of cheap headphones coupled with binaural audio software > the most expensive headphones you could possibly buy

The Companies literally only bought up the patent so they could keep it under wraps, so they can sell you expensive garbage.


0b2784 No.14516197

>>14516116

links?

info?

tell us more


166fe0 No.14516200

>>14516116

>binaural

STOP ABUSING THAT TERM YOU FUCKING NIGGER


eb0657 No.14516202

it sounds like complete ass on csgo.


2df905 No.14516205

>>14516116

It's fucking sad but there you go.


36b511 No.14516217

Binaural isn't as important as sound physics simulation.


eb0657 No.14516225


eb0657 No.14516240

YouTube embed. Click thumbnail to play.

0b2784 No.14516255

so who ruined it? who ruined the patents?

creative on aureal?


193774 No.14516264

File: 94d7d080e79e0d0⋯.jpg (52.7 KB, 499x472, 499:472, IMG_20180309_175341.jpg)

>not playing your games muted


eb0657 No.14516282

>>14516255

this all changed with windows vista. for god knows what reason, microsoft forced a proprietary software layer between the game and the sound card, called DirectSound. this system forced software to digitally mix its sound signal into channels before it could be passed on to the DAC and amplifier. this meant that directional audio for games had to be done for 7.1 speaker setups instead of mixing to purpose. essentially, with the loss of OpenAL and the forced use of Direct3d, there is no longer positional audio in games, only directional. directional sound is now also only in a 2d circle, sounds don't sound higher or lower, and certainly can't go over, under, or past the player like it used to. just circle the player from 7 defined points in space.

got this from reddit


eb0657 No.14516292

>>14516282

but, like i said earlier, these X-Fi cards reintroduced hardware OpenAL processing, and also created a tool that swapped out the audio code in game engines for an OpenAL interface, effectively bypassing the Directsound software layer and once again passing all the raw information directly to the sound card.

but for whatever ridiculous reason, Creative, perhaps out of habit, refused to offer direct HRTF mixing and instead used the established workaround of mixing to 7.1 and then emulating that on the headphones through downmixing.

so, we came THAT CLOSE to finally having GOOD 3d sound in our games. and then creative fucked it up by not only clinging to downmixing, but using a godawful THX downmixer that's absolutely horrible. what's worse is that Creative actually bought the rights to real HRTF technology, made a card that could have used it, and then pretended the technology didn't exist.


a33cbf No.14516365

>>14516116

Shit, sound this familiar and I almost forgot how older sound system worked like.


eb0657 No.14516380

YouTube embed. Click thumbnail to play.


832e8a No.14521417

>>14516365

WE HAVE BEEN WRONGED!


eb787e No.14521445

File: dd7ae85992d8107⋯.jpg (318.24 KB, 870x1236, 145:206, Watashi ga Motenai no wa D….jpg)

Does this stuff exist in OpenAL because at least when you're running Thief in Wine with that as the audio backend, it has the positional audio stuff. Not sure whether it matches up in all respects though.


cf5dad No.14521458

>>14516116

No, because It only works most effectively with headphones and i play my games with speakers, I play my h games with speakers.

stupid nigger, you only need to read one book about low level audio or use audio libraries made for 3d games


832e8a No.14521464

>>14521458

What are you even talking about, anon? You don't make any sense.


4ade70 No.14521466

File: 229650e9407cb1e⋯.webm (307.46 KB, 384x288, 4:3, that_word.webm)

>>14516116

>binaural


e91c3d No.14521527

File: 7e045d62c1c1c2a⋯.jpg (78.08 KB, 470x647, 470:647, 1427682506520.jpg)

>>14516116

OP is a cock sucking faggots that isn't aware of the history of Creative Labs sueing all of their competition out of the market and then buying all their opponents patents and code, only to sit on it and do nothing with it. Then Microsoft came along and killed the DirectSound3D API, which made Creative Labs Sound Cards useless and thus kill all 3D audio advancements since then.

Game developers had nothing to do with it.


832e8a No.14521530

>>14521527

>microsoft

>not a game developer

Anyway I knew about that story. I just didn't remember the details, so thank you for posting it.

Now if only an anon could post that one webm from unreal tournament (or was it quake?) with that fully virtual 3D audio sound and we are all good.


cc9df4 No.14521553

https://sourceforge.net/projects/hesuvi/

This is a program that takes 7.1 sound and uses it to emulate binaural sound for headphones. It's not nearly as good as real physical-based audio, but it's a lot better than plain stereo for things that weren't made with much care.


832e8a No.14521560

>>14521553

Does it work with games?


cc9df4 No.14521563

>>14521560

If they can output a 7.1 signal.


832e8a No.14521565

>>14521563

What is a 7.1 signal and how do I check which games have it?


cc9df4 No.14521578

>>14521565

https://en.wikipedia.org/wiki/7.1_surround_sound

Most games can. Check the audio settings.


832e8a No.14521581

>>14521578

So is it really that easy? Just run the program and you get awesome sound?


cc9df4 No.14521585

>>14521581

I wouldn't call it awesome but it's an improvement. Follow the directions.


832e8a No.14521589

>>14521585

Why isn't everyone using it, anon?


cc9df4 No.14521600

>>14521589

Shitty sound is not a problem a lot of people are aware of. PUBG and Fortnite are actually changing that, there's been a rash of videos about VeSuVi recently. Microsoft also added a similar feature to Windows 10.


832e8a No.14521603

>>14521600

Still not nearly as good as the webm I posted though.


4b5975 No.14521607

>>14521600

When we're talking about topic of windows 10 does the virtual surround sound embed in win10 changes anything? I tried using it but it doesn't make a difference in most games, do i need some special kind of headphones in order for it to work?


cc9df4 No.14521610

>>14521607

I don't know, I don't use W10. You shouldn't need anything special though.


832e8a No.14521614

>>14521607

Do I need to turn on some option to make that feauture you are talking about work?


cc9df4 No.14521616

>>14521603

Yep, physical-based sound is the goal, everything else is just trying to make the best of the trash we have.


4b5975 No.14521624

>>14521614

Go to sound output devices (the list with all your speakers/headphones) and go to properties of desired device, the last page on the top is "surrounds sound", the options are there


832e8a No.14521638

>>14521624

In the Geräte-Manager you can't do that, but under Sound - Eigenschaften I have the following options:

>bass boost

>headphone virtualization

>loudness Eqaulization

I don't think virtualization means surround sound, because that term has its own meaning.


c3dc9e No.14521656

File: c607fd779cec6eb⋯.jpg (1.96 MB, 3000x2008, 375:251, 1465896726_Far-Cry-1-pc-co….jpg)

Better sound doesn't come across well in magazine pictures so publishers prioritized graphics, if you are only learning this now then welcome to actually paying attention to vidya.


4b5975 No.14521658

File: 56579d830ffd491⋯.png (12.42 KB, 468x476, 117:119, z58ujzZ.png)

>>14521638

It looks like this on my pc, language is polish


832e8a No.14521670

>>14521658

Ah thanks, polishbro. It's kinda weird, because I didn't expect them to translate it to German.

I have two options:

Windows Sonic and Dolby Atmos, which should I choose?


4b5975 No.14521680

>>14521670

I tried windows sonic once and as i said i didn't notice any difference, never used dolby


cc9df4 No.14521681

File: c69d912ae68271c⋯.png (15.24 KB, 529x500, 529:500, ClipboardImage.png)

>>14521670

Give them both a try and see what you like. If there's a way to install other presets, there's dozens of them.


4a759c No.14521701

>>14521445

Wine doesnt have the forced DirectSound. As anon explained Vists and later do.


4a759c No.14521706

>>14521530

Any unreal game supports it. Deus Ex has it too, and it does wonders when sneaking around.


eb787e No.14521727

>>14521701

Linux's sound stack is totally different to Windows though. Wine can use straight ALSA or Pulse which don't do a lot of fancy processing, and using that with Thief will have barebones audio. With OpenAL you can enable A3D and it definitely seems to make a difference in that sounds get muffled through doors, and echo based on environment. I just wonder how thorough it is compared to an equivalent Windows setup.

Still disgusts me that it manages to have better sound design than that full-fledged AAA reboot.


13b309 No.14521788

>>14516116

Op is full of shit

There is no patent on Binaural audio as last I checked it was invented in like 1888, the only reason nobodies done anything with it is because when you use shitty headphones it just ends up muffled

Case in point is that Razer/Creative/Dolby all do their own versions of digital binaural sound, and all three of them require at least a 10hz-20Khz headphones to sound great, even 100hz-18Khz can be muffled

There is literally nothing stopping you from making a foam head and setting up two microphones and doing it yourself if you want to create your own binaural recordings


832e8a No.14521790


13b309 No.14521807

>>14521790

And he's still fucking wrong

He's talking about the API that creative controlled which was EAX which they owned all the patents too, same fucking shit like AMD not allowed to use specific NVIDIA code pathways like Hairworks etc, and Microsoft at least back then made the right call and told creative to knock that shit off and made Directsound

Nvidia/AMD etc just go over Microsofts head with DirectX and offer game production companies incentives to go only with them, with creative however after EAX got shut out with direct sound all companies just went with their own binaural technologies like I just listed

Again, op does not know what what's talking about


13b309 No.14521810


13b309 No.14521817

>>14521790

Hell

https://en.wikipedia.org/wiki/OpenAL

OpenAL completely replaced EAX, and it's free for anybody to use in software form


832e8a No.14521821

>>14521807

>all companies just went with their own binaural technologies like I just listed

AND THEY SUUUUUUCKKK


832e8a No.14521826

>>14521553

>before you install this, you should install x first

>before installing x first, it's strongly recommended to install y first

wew


13b309 No.14521829

File: 75bb0879c6c9fde⋯.webm (8.03 MB, 1920x1080, 16:9, Surround Sound Cards is a….webm)

>>14521821

Get better headphones, they work fine


832e8a No.14521837

>>14521829

I want! :(


13b309 No.14521846

>>14521837

Sound blaster Z, Zx, ZxR, G5 or whatever else of theirs today that use that chipset

Not the recon though, while it uses that chipshit it's capacitors were really shitty and sound could get muddy, and it was underpowered to boot


832e8a No.14521853

>>14521846

I want software like this one

>>14521553

to produce sound like your and the webm in the OP.


1d3dd7 No.14521866

I'm a little surprised this thread went without any mention of Namco's patent on minigames during a loading screen. If you were ever wondering why that wasn't a thing, there's your answer.


13b309 No.14521875

File: 1fe5bf2bebd4494⋯.webm (11.98 MB, 1200x674, 600:337, Girls und Panzer Movie Ba….webm)

>>14521853

I just play the video/game/whatever and capture the output with OBS at 320k bitrate mp3 and then sync/convert it to OPUS


13b309 No.14521882

File: 1a6b2def14de13e⋯.webm (7.97 MB, 720x404, 180:101, Redline Crash 1 Surround ….webm)

File: 1c51232044a6c50⋯.webm (8 MB, 720x404, 180:101, Redline Crash 2 Surround ….webm)


832e8a No.14521911


13b309 No.14521917

File: 1ab74ae9c3d0197⋯.webm (16 MB, 1280x536, 160:67, Popeye - Everything is fo….webm)

>>14521911

Capture my Sound Blaster G5 output with OBS, sync it back up with video in a video editor


13b309 No.14521920

File: c35795c0c897ff9⋯.webm (10.99 MB, 1920x804, 160:67, Popeye I'm mean I'm mean.webm)


cf631e No.14522532

>Throwing hardware at a software problem.

>Except they made good software ages ago but they just wanted you to buy expensive hardware.

This makes me angry.


e65da3 No.14522717

I'm actually interested in this topic but ffs this thread is a mess. Does anyone have a good article or video on the history of sound card and surround sound fuckiness? This seems very relevant to my AGDG goals.


01a718 No.14522746

File: 1a306e03010951e⋯.png (104.2 KB, 230x246, 115:123, 15014954420890.png)

>>14516116

can't someone just make an open sauce alternative these days?


1bdfe9 No.14527688

>>14516200

What does it actually mean then?


832e8a No.14530149

File: fba6fb54e9ca29a⋯.jpg (109.91 KB, 1080x1350, 4:5, anon I.jpg)

>>14521553

Anymore information on this?

I get a pop-in sound whenever a sound starts, so I need to know if this is worth it.


d1e178 No.14530191

>>14521589

It's easy to forget that most people have painfully poor attention to detail, even amongst the subset of people who play what might be considered "hardcore" video games (Which is already a minority). For example, the condo I'm living in is unfortunately underneath a third story, and the last person who lived here (whom I gather was some ditz from the magazines I still get in the mail) apparently wasn't bothered enough by the fact that the owner of the place above this one rents his shit out to families that make tons of noise walking around to install actual insulation, so now I'm doing it.


d1e178 No.14530196

>>14522746

That's what OpenAL is, but it's not really supported by most games as far as I know. Or Windows, really. Creative Labs and Microsoft are like the Nvidia of sound in video games.


09582f No.14530295

>>14521589

I didn't notice how shit sound was until I started playing Thief for a while and noticed it over time.


fc4b0a No.14530361

File: cf0efafc591aa83⋯.png (322.18 KB, 1164x503, 1164:503, 5351822b-afe3-413c-a1f9-76….png)

>>14516292

Yeah, I own several old X-Fi cards, and a A3D card would easily blow them the fuck out, but too bad A3D is killed off by Creative and not as many games support it. As far as I know, a guy on VOGONS is trying to create new drivers for A3D cards so that they would work with old games on new systems.

>>14521527

This. Since then, we're back to square one, and I don't think any of the new developments will become a gaming standard like EAX and A3D once were anytime soon. It hurts like hell that barely anyone gives a shit about sound.

>>14521846

Sounds a bit smoother than the CMSS-3D the older X-Fi cards had, which I use. I do plan to get a newer Creative card, but I'd rather get a used one since I don't want to give Creative any money.


844cf6 No.14530428

File: 2a24056820628a9⋯.png (7.67 KB, 600x500, 6:5, But it s not the same _dbb….png)

>>14516200

Dubs confirm.

>>14516116

what game?


1b980f No.14530496

>>14521527

FUCKING THIS

Creative Labs were patent trolls and sued the fuck out of anyone, just to eliminate conpetition. Even though Aureal Semiconductor won in court, All of the legal fees put Aureal out of business.

>Creative Labs sued Aureal for patent infringement in March 1998 [1], and Aureal countersued for patent infringement and deceptive trade practices. Aureal won the lawsuit brought by Creative in December 1999. However, the cost of the legal battle caused Aureal's investors to cease funding operations, forcing Aureal into bankruptcy. Creative then acquired Aureal's assets in September 2000 through the bankruptcy court with the specific provision that Creative Labs would be released from all claims of past infringement by Creative Labs upon Aureal's A3D technology. Creative Labs has not chosen to support the A3D API.

It's jewery at it's finest, and I'm a fan of Creative Labs' sound cards back in the day. What Creative Labs did was ruin amazing 3D audio on the cheap.


8c1ff9 No.14530498

File: 3f82839804bf407⋯.jpg (60.55 KB, 480x360, 4:3, 3f82839804bf407b2b97020f21….jpg)

>>14530428

Are you illiterate or did you just skip over the thread?


1bdfe9 No.14531084

>>14530196

Works in Thief 1.


ff85e4 No.14531610


0f97bb No.14531682

File: ff7fb112f4ebc15⋯.png (47.88 KB, 1407x263, 1407:263, A3D.PNG)

The chinks at (((Creative))) are to blame for hostile takeovering any company that surpassed their shitty EAX technology. They bought out A3D and left it to rot in the ditch.


ff85e4 No.14531706

>>14531682

>that legal proceeding

Christ that's infuriating


adc2f2 No.14532379

ahahaha open source OpenAL based implementations are fucking Creative so hard, Valve even made an API specifically to fuck Creative

Steam Audio


05e94c No.14532384

File: ccac947e84dbb61⋯.jpg (101.74 KB, 699x919, 699:919, 281f20eab30f23c9a5b828f80c….jpg)

I'm pretty sure bad company 2 had this when using headphones


2df905 No.14535978

>>14532384

Bad Company 2 was a pretty great game all around tbh.


269b3b No.14536786

File: 535cd304562a63e⋯.png (145.02 KB, 574x450, 287:225, slide_to_unclock.png)

>>14531682

You should have named it why_patents_are_cancer.png

And kikes say patents "foster innovation" with a straight face as it does the opposite time and time again.

Software patents in particular are at least 10 times more cancerous than normal patents. Here's another example: crApple's patent for something as retardedly obvious as a slide-to-unlock screen.


964af0 No.14536794

>>14535978

apart from the rubberbanding and dice lying to everyone, yeah it was alright


2df905 No.14541098

>>14536794

That's about what you have to expect from an EA game.


146e9a No.14548357

>>14535978

Bad Company 2 was easily the best in the series.


3dd11e No.14548388

>>14530428

How fucking new are you?


fd4970 No.14548475

File: 3746ce52ead12fc⋯.png (54.88 KB, 521x400, 521:400, openal.png)

>>14532379

>OpenAL based implementations are fucking Creative so hard

I get the feeling they'll resort to their old tricks to end that.


b5a0cf No.14548504

>>14516282

>for god knows what reason

The reason was Creative Labs and their buggy fucking drivers causing BSOD system halts even on the incredibly stable 2k kernel XP started using, which users then blamed Microsoft for. Creative would not fix them, ever, so Microsoft stopped letting audio hardware have direct memory access. That's the reason for the audio abstraction Vista introduced. It was just another in the list of many things Creative Labs ruined.


f34b0d No.14548509

>Creative Labs

>Not very creative


3a660c No.14548704

>>14516282

>called DirectSound

You got it all wrong. DirectSound was the native audio api of windows until Vista. It came with an extension called DirectSound 3D, which allowed hardware acceleration. EAX and Aureal 3D were only possible through DirectSound 3D.

In XP XAudio2 was introduced which was based on XAudio from the XBox 360. Back then it was run through DirectSound. In Vista both apis switched place. Now XAudio2 was the main api and DirectSound was run through XAudio2. Since XAudio2 doesn't support hardware acceleration, DirectSound 3D had to be dropped and EAX stopped working. Aureal 3D would have stopped working too, but there are no Vista drivers for the Cards anyway.

Now Creative developed it's own api called OpenAL to allow hardware acceleration again. The current version of the reference implementation is not open source by the way, but the source code of older version was released. OpenAL also incudes EFX which does the same things as EAX 5.0, but is addressed more similar to the rest of OpenAL.

DirectSound 3D to OpenAL wrapper:

In order to restore 3D sound in games that only support DirectSound 3D there are a few proprietary wrappers available. Creatives "ALchemy" , Asus "GX" and Realteks "3D SoundBack". Sadly there is no notable open source solution.

A3D-Live:

This tools supposedly enables Aureal 3D on any device that supports DirectSound 3D. It's actually fake and just tells the games that Aureal 3D is available. Will do nothing or cause glitches and crashes.

OpenAL soft:

Enables all the features that usually require hardware acceleration and runs them in software. Supports EFX, but no EAX yet. Also comes with a feature called HRTF which does the same thing as Aureal 3D. HRTF can be forced in any game that uses OpenAL!


fd4970 No.14548712

>>14548704

>OpenAL soft:

>Enables all the features that usually require hardware acceleration and runs them in software. Supports EFX, but no EAX yet. Also comes with a feature called HRTF which does the same thing as Aureal 3D. HRTF can be forced in any game that uses OpenAL!

How long until they get sued, since creative owns OpenAL.


3a660c No.14548735

>>14548712

>How long until they get sued, since creative owns OpenAL.

The version of OpenAL that was used for OpenAL soft is open source and LGPL licensed.


813c00 No.14548752

>>14532379

>Steam Audio

Not FOSS so it can fuck off.


fd4970 No.14548756

>>14548735

>Opposition is within legal standing

That hasn't stopped them in the past.


b9184d No.14554519

bump




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