http://archive.is/PcXkQ (Kickstarter page)
>We asked thousands of RTS fans what they actually want from a modern RTS and came up with a game that favors clever tactics over action, player freedom over scripted set-piece moments and strong singleplayer campaigns over long-term monetization opportunities.
>Iron Harvest takes place in the World of 1920+. It is an alternate version of our own world created by Polish artist Jakub Różalski.
>Humankind, fascinated by technology, iron, and engines, invented powerful walking machines, that proved to be mighty weapons on the battlefields of the Great War and are now part of everyday life.
>Now, a few years after the Great War, (((secret forces))) are working towards the destabilization of Europe, determined to set the world on fire and seize control.
>Over 400,000 USD in ~30 hours from backers
What are /v/'s thoughts about modern RTS? Can this game redeem the genre, given that lelic isn't involved?