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33cd24 No.14486485

http://archive.is/PcXkQ (Kickstarter page)

>We asked thousands of RTS fans what they actually want from a modern RTS and came up with a game that favors clever tactics over action, player freedom over scripted set-piece moments and strong singleplayer campaigns over long-term monetization opportunities.

>Iron Harvest takes place in the World of 1920+. It is an alternate version of our own world created by Polish artist Jakub Różalski.

>Humankind, fascinated by technology, iron, and engines, invented powerful walking machines, that proved to be mighty weapons on the battlefields of the Great War and are now part of everyday life.

>Now, a few years after the Great War, (((secret forces))) are working towards the destabilization of Europe, determined to set the world on fire and seize control.

>Over 400,000 USD in ~30 hours from backers

What are /v/'s thoughts about modern RTS? Can this game redeem the genre, given that lelic isn't involved?

4546d4 No.14486496

>>14486485

Is this a CoH mod?


f21976 No.14486601

>CoH with mechs

Visually it's pretty awesome but I'm not convinced. They say it'll have base building but if it's going to be as restricted as in CoH then it's pointless. Maybe the single player campaign will be worth it but I wouldn't back this, even if I wasn't wary of kickstarters.


a7c6a6 No.14486610

>skirmish mode is the $850k stretch goal

wew


267379 No.14486622

File: 0e85c2aefcee29e⋯.webm (9.67 MB, 640x360, 16:9, Iron Harvest - Kickstarte….webm)

>>14486485

Non-embed.


fa0099 No.14486684

File: a180a95878b5bb8⋯.png (1.04 MB, 780x1196, 15:23, 1402088484840.png)

>console RTS


81989e No.14486689

File: ef3bcb46698717a⋯.jpeg (55.84 KB, 679x382, 679:382, 15ca8c1b7d7cafcc98b93f47b….jpeg)

those wolf eyes remind me of a guy getting his dick sucked innawoods

the game will be shit because it's not gook clicker clone the third


f21976 No.14486717

File: ca175dbfed93425⋯.jpg (112.09 KB, 358x429, 358:429, die.jpg)

>>14486689

>implying gook click is good


80156e No.14486720

>>14486684

>console RTS

> We are developing Iron Harvest for Windows, PlayStation 4 and Xbox One.

Must suck being illiterate.


33cd24 No.14486731

>>14486720

>>14486684

The Kickstarter page mentions completely separate development of GUI and control schemes for PC and console if you scroll down a bit. Here's hoping that promise actually stands, would most likely drive a lot of people off if it didn't.


6d6063 No.14486833

>>14486684

Last time that happened we got R.U.S.E.


4546d4 No.14486876

>>14486833

Last time that happened we got Halo Wars 2


6d6063 No.14486880

>>14486876

Wait they made another one of those?


4546d4 No.14486914

>>14486880

Yes xbone and w10 only.


4516eb No.14486932

>>14486485

Since it's kikestarter i can't wait for bolsheviks to be the good guys.


2be37a No.14486934

File: 0762248acf6245e⋯.webm (2.28 MB, 1920x1080, 16:9, crowdfunding.webm)

>>14486485

>kikestarter

>linking to kikestarter

>thinking anything on there is worth giving up pre-emptively your only right you ever had as a potential customer ever

no


20ba27 No.14486945

does that RTS have any non-automatic special abilities for any unit?

I don't like having to frantically click between units to click their hotkeys and also target certain units or the ground with their abilities; that isn't fun

also, does that RTS have really, really, really relatively fast units, such as aircraft in total annihilation?


9bf5f3 No.14489736

>>14486932

Russia is not commie in that timeline


c1bf2c No.14489781

>>14486485

>Kickstarter

when will you learn


45c8c5 No.14489858

>>14489781

We got a few decent games from Kickstarter in the past, anon. Divinity Original Sin was Kickstarter FFS.

Crowd funding is a much better way than dealing with the gems at EA and Ubisoft.


73b352 No.14489882

>>14486945

having to outmicro opponents, partially by using special abilities better tha them, is part of the fun of rts games. it is fun to many folks, you just suck ass. tl;dr git gud


9bf5f3 No.14489887

>>14489781

They made 3 successfull games on kickstarter


5ef003 No.14489907

>>14489887

out of 30 billion


23d9a1 No.14489931

File: ad9e1e8c2e02975⋯.jpg (17.25 KB, 233x246, 233:246, 1517291935363.jpg)

>CoH-like instead of massively superior MoW

>console release

>that UI

>1mil for multiplayer (either it's not networked from the ground up which is terrible, or they're rent-seeking)

No thank you, and don't give my any bullshit about how Starcraft 1 was also on consoles or some stupid shit, there's a blatant difference between a strategy game made for PC and ported to consoles and a strategy game made to be multiplat from the ground up.


7108d2 No.14489963

>>14486485

>Kikestarter

Just throw money into a fire and take pictures. At least you'd get a half decent thread out of it.


f57cf6 No.14490028

File: 4fa283c2e3d2dd7⋯.gif (1.88 MB, 280x200, 7:5, 1360713255254.gif)

>Mech RTS based on art from Jakub Różalski

Don't fuck this up I swear to fuck fuck cunt shit nigger


5ef003 No.14490049

>>14489931

>CoH-like instead of being like Command and Conquer

Fuck dude


9bf5f3 No.14490118

>>14489907

Three out of three

Stop being a salty kike


23d9a1 No.14490143

>>14490049

>C&C

Well, as long as we're talking Tiberian Sun, sure.


153ede No.14490346

>>14490143

Yeah, or Tiberian Dawn, or Tiberium Wars.


23d9a1 No.14490383

>>14490346

TS was the peak though, it still has so much that has not been matched by later RTS.


153ede No.14490412

>>14490383

It sure had great atmosphere and worldbuilding, but the gameplay left something to be desired, what with Nod being dogshit in comparison to GDI and most multiplayer matches boiling down to disruptor/mammoth + carryall rushes. The game would need elements from all three.


23d9a1 No.14490447

>>14490412

Balance was pretty shit, but as a whole the game still is miles ahead of (almost) anything released later. Deformable terrain, asymmetrical but interesting factions, ion storms, fauna, hell even the blue tiberium being volatile. It was hardly perfect but it was a rather natural evolution for the genre. Sadly it stopped there and was never evolved past that, nowadays we still get static plain maps.

Best attempt at evolving the genre after TS was Maelstrom, which, as shit as the base gameplay was, did some very impressive stuff. Sadly nobody else seems interested in doing so, either games go the RTT way (e.g. MoW) or they at best do something like Grey Goo with faction differences (Grey Goo didn't do it any better than Earth 2150 many years ago, however).


153ede No.14490466

>>14490447

Deformable terrain sucked though. It was badly implemented and one blast capable of deforming the ground made a good chunk of buildable ground on your base unusable, on top of slowing down vehicles. Everything else is good.


e3f17b No.14491186

>>14490447

>>14490466

>>14490412

The thing that sticks in my mind was a mission trying to get past mobile arty nod had. No matter how fast the unit was moving, or even what direction, the arty shell would always hit the unit. Even if it was on the other side of the screen to the projectile graphic landing.


153ede No.14491490

>>14491186

>a mission trying to get past mobile arty nod had

Nod's artillery was broken in base Tiberian Sun because it was stronger than Juggernauts and never missed. Firestorm fixed them a bit to make them miss moving targets.

And there were multiple missions with those pieces of shit actually.


5c63c3 No.14491725

I was actually hyped on it…

Until I saw the first gameplay

What a shitgame




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