>>14476635
It's not as much that I want to make it easier, I just wanted to vary it a bit, like an invisible slider that goes up depending on your playstyle. I thought it was a good idea, but on further thought I just noticed that I was taking the fun away from good players and shitting it down on bad players.
>>14476637
AC is like the opposite, since you can choose and play with your full skill.
The Demon's Souls one sounds similar though, how was it? Did it have people killing themselves to make the game harder or was it fun for the whole family?
>>14476700
Still, it's not for the whole game. It's just a temporary state in Metal Gear. It changes the area you are in, but it has no effect in the rest of the game.
What I'm planning to do is have the player get shit on throughout the game for alerting soldier in the first level. In fact, probably more than if he alerted them near the end of the game.
I guess I could have the player call alerts by himself as a mechanic, if he wants fun or as a distraction, and have stealth players be timed, needing to either rush through the game or have the soldiers find out that he escaped in X time. Still, I'm worried that I'll alienate bad players by fucking them over more the worse they are.
>OP, if you seriously want to make a game, start small. Pick up the basics before you start diving into the advanced stuff.
It is small though. It's a simple 2D game, this mechanic would be the most advanced and I still kind of already know how to implement it.
The only problem is having the other guy leave since he's the only drawfag I know and I'm still shit at it.
>>14476843
That's a good point. As a 2D game and an optional stealth game, I might end up making it too limited in terms of choices. The planned freedom of movement because lol science might help it, but maybe not much.
Are there any good 2D stealth games? The only full stealth I've played are pretty much focused on memorizing the guard patterns.
>>14476975
Arcades around here have always been shit, I only ever played pinball and those fags removed them for no reason back in 2010.
That's more about crippling the player by have him do less damage, have less health and all. What I want to do is shit furry on the player in the form of more units with stronger attacks.
The result is similar, but the way to go about it is different.
The side mission sounds interesting though. Making the player find out an alternate way to fix his follow up. I'm not sure if I can do it well, but I might end up trying it.
>>14478230
No, I'm not that much of a faggot.
>>14478271
It's not as much about difficulty as it is about fun. The good players won't have their fun and neither will the bad players.
>>14478286
I've never played a DMC game, how's the upgrade system? Most I've played either take the fun away by making you a fucking god or just slowly give you the fun you should already have from the beginning in the form of locking skills away behind (in-game money)pay walls.
>>14479100
One day fucking PS2 emulators will stop asking for 6gazillion hertz CPUs, I can hardly get past the first level thanks to the lag spikes.