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File: 31c5d6259c7ca49⋯.jpg (82.42 KB, 1200x800, 3:2, ss_de8762796859f062d187108….jpg)

86e3bf No.14469798

how the fuck do you properly dock in this shit?

i've been trying for hours now, my orbits are nearly identical, distance at best has been 1.8km, but even the smallest change in velocity to try and catch up completely fucks up my orbit

f3869c No.14469856

post screen cap of your orbits


225673 No.14469869

File: 00f74fdbfd5ede0⋯.jpg (208.99 KB, 1280x1192, 160:149, f054dea8b4ce0ded014fdaec1d….jpg)

>>14469798

-The easiest way is to set your target to the object you want to rendezvous with.

-Get your orbits setup for a close approach (anything under 2km)

-Switch your nav ball to display velocity relative to the target.

-Now your pro-grade and retrograde icons on the ball will show relative velocity.

-Burn retro-grade to zero out your velocity relative to the target

-Use the nav-ball to point towards your target.

-Accellerate slowly towards your target(5-10m/s)

-Use time acceleration to inch closer.

-When you start moving away from your target use the nav ball to cancel out your velocity relative to the target.

-Rinse and repeat until you are 100m or so from the target.

-Switch on the RCS and make sure you set it to docking mode.

-You can hit space bar to toggle WASD between the two modes. One mode rotates you, the other mode translates you.

This isn't the most efficient way, but its the least complex once you understand it.

Alternatively you could watch one of the millions of videos on youtube explaining it. I suggest Scott Manley.


1d70d5 No.14469877

File: f8cb8f3446ef315⋯.gif (543.11 KB, 640x480, 4:3, Kerbal sunday joyride.gif)

If you've gotten that close (assuming it wasn't like a 5 km/s pass by) you've already done the hard part. You need to

>Set as Target on the other ship

>switch velocity display to Target

>ah shit nigger >>14469869 already posted it


86e3bf No.14469935

File: a6a508a20729414⋯.png (371.67 KB, 1280x720, 16:9, KSP 2018-03-11 19-49-49-11.png)

File: 7441d7130657dba⋯.png (286.94 KB, 1280x720, 16:9, KSP 2018-03-11 19-49-52-34.png)

this is what i have so far

now what


e74384 No.14469949

Kerbal thread?

I was always interested in this flavor of autism. If I want in is there a older version I should torrent or can I just use the most recent build?


225673 No.14469982

>>14469949

Its a top-tier game. Its worth paying money for imo. Even if the developers are dirty spics.


225673 No.14469985

>>14469949

To answer your question though, its made with Unity and there is no DRM so you can pirate it pretty easily.


7c0090 No.14469994

>>14469798

I use mechjeb to automatically sync my orbits and then dock manually (which is fucking easy as long as you’re not mentally ill). Real world rendezvous maneuvers are handled totally by computers, so I’m not going to waste my time doing that shit manually. I’ll do what the astronauts do.


1e98d2 No.14469997

Hooktube embed. Click on thumbnail to play.

You have to match your spin with the retro thrusters


7c0090 No.14470001

>>14469949

Why not just use the most recent one? I haven’t played in a few years because the spics refuse to update, so I’m going to download 1.4 (which just came out), throw a few mods on and get back to building.


225673 No.14470006

File: 88fbf2af5f34303⋯.jpg (51.39 KB, 622x647, 622:647, smug anime girl.jpg)

>>14469994

>t. faggot who can't even rendezvous


e6202d No.14470038

File: f222e436628b120⋯.png (1.11 MB, 1920x1080, 16:9, screenshot63.png)

Post your space stations.

>>14469994

git gud you flilthy mechpleb.

>>14469949

Get recent it gets better every update.


ae76bb No.14470044

>>14470001

arent they working an an expansion set to release this month?


1d70d5 No.14470099

>>14469935

Once you're at that point you can ignore the rendezvous nodes in the map mode. Just focus on the gimbal and the normal view.

If you want to do it the easy way:

>find the retrograde marker on the gimbal

>accelerate along it until your relative speed with the target is (close to) zero

If you want to do it slightly more difficult (and likely fuel efficient) start here instead:

>(1)

>find the Target icon on the gimball

>thrust until your prograde velocity icon lines up with the target icon

>(be ready to decelerate)

>once you get close enough or if you miss the target significantly, decelerate so your relative speed is (close to) zero

>if not close enough, goto (1)

Once you're really close, you can set the docking port as target. Also "Control from here" on your ship's docking port if it's in a weird place. Then you just approach slowly, preferably in a straight line, until the docking ports touch and the two ships connect. A straight approach is when the target icon, prograde vector icon and you ship's direction (the dot in the v shape in the middle) are all on top of each other.


fee48e No.14470135

File: 93c7de91880c48e⋯.gif (860.92 KB, 245x180, 49:36, 1451862469540.gif)

>>14469994

>I use mechjeb

Why did you kept writing anymore then that?


7aa23b No.14470195

File: e980d5dc2686078⋯.png (332.18 KB, 629x687, 629:687, smug link.png)

>>14469994

>using mechjeb

why even bother playing in the first place?


86e3bf No.14470566

File: 08e4503f4c7d14f⋯.png (446.93 KB, 1280x720, 16:9, KSP 2018-03-11 20-08-16-86.png)

File: b48d4397a2b1857⋯.png (559.69 KB, 1280x720, 16:9, KSP 2018-03-11 20-11-44-95.png)

File: ae737ef336b2ef1⋯.png (277.3 KB, 1280x720, 16:9, KSP 2018-03-11 21-49-22-95.png)

File: 2e3e2a9214174ef⋯.png (502.28 KB, 1280x720, 16:9, KSP 2018-03-11 21-50-26-33.png)

we did it reddit

i just wish it hadn't taken literal hours

probably should have read the rcs controls first

and apparently i put it on the wrong port, but whatever


99f2ce No.14470575

>>14470566 (checked)

Yaaay threads over.

What are you going to do to celebrate anon?


7c0090 No.14470577

>>14470006

>>14470195

>>14470135

>>14470038

>you should do by hand what computers do in the real world because autism is good

Nah. You’re suffering from genuine mental illness.


86e3bf No.14470578

>>14470575

eat dinner?

my entire day was wasted on this


e6202d No.14470996

>>14470566

Keep your part count as low as possible when building space stations anon.

Unless you have supercomputer your framerate will plummet when there is a lot of parts loaded at once.


2a8b56 No.14471379

I came back to it a month or two ago and was surprised to find how much new content was added. I started a new campaign and got hooked all over again. I figured they'd give up after 1.0. I guess NASA keeps chucking shekels at them.

I still don't like career mode, but science mode is much more challenging with the new shit (stolen from mods) they added, like communication relaying, mapping, and heat modeling. No more shooting a single probe out to the depths of the solar system to earn half your tech tree, but at the same time it forces you to earn science doing the gayest shit like running a vehicle around the KSP headquarters every time you get a new sensor. It really needs to be balanced better. There's no good reason why the flagpole is its own biome while 80% of Kerbin's land is the same 5 biomes. I'd like to see them model it more like the Mun, where there are separate biomes for unique features.

>>14470577

Please take this weak bait back to cuckchan where it belongs.


0c39fb No.14471397

File: 9069a9ffd13a4ba⋯.png (11.81 KB, 255x255, 1:1, 8b0f00ceec1582b51e05f06e58….png)

>tfw too stupid to ever make it to the moon

>let alone to the moon and back


82b9bc No.14471528

Do the orbital rendezvous tutorial. In fact, it's worth doing all the complex tutorials because it's gonna be a bitch trying to trial and error that shit.

Even when you know how to orbital rendezvous properly, it's still a bastard.


82b9bc No.14471538

>>14471397

Do the tutorials anon, and practice practice practice. There's a tutorial specifically on going to the Mun. Getting into orbit of Kerbin is the hard part, after that you just need enough fuel. The game is kind enough to let you rewind and correct any errors in your craft. Re-entry can suck too, so don't fuck around with a large re-entry pod when you're learning, just the command module with some heat sinks on it.


fc7c0b No.14471544

>>14470566

Why'd you make a giant space crossbow?


86e3bf No.14471552

File: 5b96f984fc9590f⋯.jpg (662.01 KB, 1280x720, 16:9, 064a1ae6a969f8c2ae67fca561….jpg)

>>14471544

i was supposed to put it on the other docking ports, and do it multiple times to make it like a circle

but i fucked it up because i'd been trying just to dock properly for hours

i'll probably redo it tomorrow, i don't think my shit is even rotated at the right angle


f4c6d1 No.14471566

>>14469798

Do it the way they do in space:

Slow down to put yourself in a tighter orbit, which will cause you to fly under the target object. You're going slower, but you have less distance to cover, which allows you to overtake the target.

Then, you speed up to pull yourself into the target orbit and intercept.

Orbits: you speed up to slow down and slow down to speed up.


86e3bf No.14471582

>>14471566

that's pretty much what i did on the successful attempt

i was going higher orbit before that, because the current orbit is already so low that i can't skip enough time, and ironically this made me waste more time because it was even harder to get close that way


1b539c No.14471593

File: ceabca947abe376⋯.png (882.41 KB, 1024x768, 4:3, screenshot0.png)

File: 02b6720cfcf26da⋯.png (369.01 KB, 1024x768, 4:3, screenshot3.png)

File: 864e423d02137f6⋯.png (611.64 KB, 1024x768, 4:3, screenshot5.png)

File: 99de4a89ce68d19⋯.png (158.17 KB, 1024x768, 4:3, screenshot6.png)

File: 5f9191df6bfff16⋯.png (132.67 KB, 1024x768, 4:3, screenshot7.png)

>>14471397

You don't need to be smart to get to the moon. It was easy even back in the old days, when the map didn't predict encounters. Just get into a roughly circular orbit, then once the moon rises above the horizon burn prograde until your apoapsis is roughly at the distance of the Moon. It might not be pretty but any trouble can be resolved with liberal application of delta-v.

Unless you meant landing in which case, yeah, that can take a little practice.


1b539c No.14471598

File: a12c4803f4e6e5b⋯.png (274.1 KB, 1024x768, 4:3, screenshot9.png)

File: f6255b0526974ad⋯.png (113.86 KB, 1024x768, 4:3, oh fuck.png)

File: 767efbd2516818b⋯.png (122.07 KB, 1024x768, 4:3, screenshot11.png)

File: 153d7e55e2845a1⋯.png (643.6 KB, 1024x768, 4:3, screenshot12.png)

File: 463210dfc327eac⋯.png (420.17 KB, 1024x768, 4:3, screenshot16.png)


2a8b56 No.14471654

>>14471593

And you can always use the orbit planner tool to make sure you're on the right track. That makes orbital manuevers pretty much foolproof, at least in the Kerbin system. Just remember to change your orbital inclination if you're targeting Minmus.

Interplanetary is a little tricker. You should use a calculator to find the optimal start position and angle for the planet you're trying to intercept.


1ad9c0 No.14472291

>>14471552

>KSP DS9

Nice.

>>14471593

I remember when they first added the Mun, they hadn't yet implemented Kerbin's rotation. So the Mun would always be in the same place at the same time on the mission timer. You could basically plan the encounter without using the map at all, just based on a strict timetable.


a370de No.14472354

File: db6eca83eedb4a4⋯.png (189.13 KB, 615x370, 123:74, ClipboardImage.png)

>>14470577

There is sense to that but half the fun is feeling like the best part of Apollo 13. So yeah, it's spergy, I guess.


225673 No.14472429

>>14472291

If you wait for the Mun to be in the correct spot, you can just burn straight up and get a perfect encounter with it.


d2cb90 No.14472506

>>14470566

I really, really suggest getting the Docking Port Alignment Indicator mod. Once you work out how to read the fucking thing it makes docking so much easier because you don't have to fuck with the camera endlessly.


1b539c No.14472576

>>14472506

Moreover, it makes it feasible to do the entire final approach from the cockpit view. Especially if you have the enhanced IVA mod that lets you use a proper docking camera.


23b526 No.14472661

File: b43c94969b0cfb3⋯.jpg (205.76 KB, 1920x1080, 16:9, 20160519174319_1.jpg)

What most irritates me about that game is how much science limits you in the beginning, then as soon as you get the science lab you can abuse the shit out of it. I don't have any screencaps of it, but I rushed for the science lab and nuclear engine last time I seriously played and ended up with a craft that, although painfully slow to maneuver, I was able to put into lunar orbit, farm shitloads of science via orbital EVAs over different lunar biomes, then slingshot out to Duna, hit the moons, get even more science, orbit duna for even more, and because I'd put landing legs and parachutes on it on a whim, I actually managed to land it on duna as a permanent manned probe that just constantly fed science back. By the time I actually landed though, I already had enough science to unlock the rest of the tech tree.

Pic semi-related, basic Duna probe from a different playthrough.


86e3bf No.14474115

File: 27402aa14f4ae1a⋯.png (434.6 KB, 1280x720, 16:9, KSP 2018-03-12 14-37-08-28.png)

File: 15b06ddce341281⋯.png (500.1 KB, 1280x720, 16:9, KSP 2018-03-12 14-35-22-63.png)

well this one was easier, only took about half an hour to get right

i really should have done the math on the curvature though, there's no way i can make a circle out of this


6123d3 No.14474129

>>14472661

Eventually I gave up Career mode and just started to fuck around in Sandbox with hyperedit for the same reasons.

>put science base in orbit around Minmus

>timewarp

>win


000000 No.14474860

>build a relatively small, nuclear-powered vehicle with a mining drill meant for travelling to moons, refuelling, then returning to the kerbin space station

>haha, now I can never run out of fuel

>run out of fuel attempting a Gilly encounter

Fuck you, Gilly.


738a99 No.14475101

>>14469994

> I’ll do what the astronauts do.

Whatever, diaper man.


480a91 No.14476475

>>14469798

>1. instal machjeb mod

>2. engage randevous autopilot

>3. engage docking autopilot

>4. ?

>5. profit


5f663b No.14476514

>>14476475

>1. Install mechjeb mod

>2. Engage rendezvous autopilot

>3. Engage docking autopilot

>4. Watch it piss all of your RCS out into space by moving around randomly

Anyway, a rare KSP thread? And the day before the first ever DLC releases? Seems shilly to me.


480a91 No.14476549

>>14476514

whats the content anyway?

i saw some saturn V parts and some sojuz R7 parts

anything else?


1b539c No.14476586

>>14476514

>Seems shilly to me.

In what reality is it shilling to not talk about or even hint at the thing supposedly being shilled? I didn't even know there was a DLC coming until this post; don't you think that's just a little bit at odds with the entire concept of shilling?


5f663b No.14476587

>>14476549

It's those new Saturn and Soyuz parts as well as a mission creation tool. Doesn't seem worth $15 to me. I'm sure some people will create some interesting missions with it (looks like you can schedule parts to fail at certain points of the mission), but still…meh.


8d66f8 No.14476591

>>14476549

for parts, a few pointless """historically accurate""" engines, few capsules, a solid rocket booster, and another pointless middleground radius fuel tank. the big thing is that it adds a mission/scenerio maker-editor thing, although it's kind of pointless within itself. not worth the 15 bucks, it's essentially a crappy stockalike mod they want to charge you for.


000000 No.14476654

>>14476514

Wait, there's new content for KSP coming tomorrow? Nice. I hope I won't have to wait too long for a Linux torrent.


12c8a4 No.14476672

>>14471379

>>14475101

>fact is bait

>I have literal autism

Just kill yourself.

>>14472354

Don’t get me wrong, I do everything else by hand. Launches, landings, docking, transfer burns, etc. I just don’t rendezvous by hand. Because fuck that shit.

>>14476587

>I’m sure some people will create some interesting missions with it

I bet they’ll be limited to stock part requirements, which is a damn shame. Still, I hope to find a “one month to Eeloo” mission and beat the shit out of it.

>(looks like you can schedule parts to fail at certain points of the mission)

Apollo 13 Simulator 2018


7eb472 No.14489854

>>14476672

>I do everything else by hand. Launches, landings, docking, transfer burns, etc. I just don’t rendezvous by hand

I happen to think you're a great warrior anon ;3

don't let other mean people tell you what you can and can't do >:(

*wugs you* ΟωΟ(wuv+hug)


30fada No.14489885

But the DLC is already out..

I got the GoG version from goodolddownloads.


1ad9c0 No.14494284

YouTube embed. Click thumbnail to play.

>>14472661

If you farm all the biomes on Kerbin and the Mun, it's probably enough to unlock the entire tech tree.

Here's someone (not me; I fucking WISH it were) getting nearly all the science possible to get, back before most places even had as many biomes as they do, and it's already absurd overkill.




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