>>14450651
>Yes, I have, the only variation is the indian faction and the turk/egyptian factions, but that's far from enough.
Both types of Indian (street-shitting and casino) have entirely distinct playstyles from every other nation along with the Russians and yes the Turks. The Spanish have a different playstyle (mostly reliant on skrimishers rather than line infantry) from every remaining European nation. In fact even the remaining Western powers have minor differences (e.g. Austria's significantly larger line infantry regiments, unique higher-tech units, heavy variants in light cavalry, variations in naval power).
That's also ignoring the actually meaningful technology tree that leads to huge variation in army makeup over time instead of tiny 1-3% differences in stats or the 'same unit but with overpowered toggleable ability' syndrome that plagues every post-Napoopean game. Unlike Medieval 2 that tech system is very easy to advance in a divergent manner from other factions too so you can have fags shoot off up one tree.
>Rome 1
Well sure it's pretty great and factions have reasonably distinct play no arguments there. If you try multiplayer battles most of the factions are viable assuming you use a reasonable ruleset (e.g. CWB) and it's far and away the best multiplayer battle game in the series as a result.
>Medieval 2
Honestly if you don't fix the diplomacy and pikemen bugs the game falls significantly short of its potential, particularly when you consider that the hard gating of later-tier units behind certain buildings or province sizes also means any competent player has actually won the game before most of the fun units are available (enjoy fighting most of the decisive battles with basic fucking militia or maybe tier 1 horsemen). Much as I like Medieval 2 vanilla is a fucking shitfest that Kingdoms only half fixed and people ignore its flaws due to age.
>Rome 2 & Attila and Warhammer
Held back by being made in engines that can barely handle melee combat and by having arcadey 'every unit has activatable abilities' combat instead of relying on actual tactics. Actually the latter is a much more fundamental issue than the former despite how much anons like to focus on the engine only.
>>14450719
They've been jewing people for DLC and breaking promises at least as far back as Empire, hell they promised a coop campaign on release over a year post-release they patched a versus-only campaign mode with only auto-resolve if the other player wasn't involved in the battle and still charge you for unit packs today. Also Empire was beyond broken on release and Shogun 2's multiplayer had an interesting early bug where it would try and spawn you with land units in naval battles or vice-versa and crash the game. Sega/CA don't deserve your money.